]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - sbar.c
jpeg screenshot support in cl_avidemo recording
[xonotic/darkplaces.git] / sbar.c
diff --git a/sbar.c b/sbar.c
index 77fd4586b532171963f8a9f74ef8d9088ac2ebcd..6b978df8766cbd3d723fb81747996cab62790cd3 100644 (file)
--- a/sbar.c
+++ b/sbar.c
@@ -346,19 +346,14 @@ void Sbar_DrawNum (int x, int y, int num, int digits, int color)
 
 //=============================================================================
 
-int            fragsort[MAX_SCOREBOARD];
-
-char   scoreboardtext[MAX_SCOREBOARD][20];
-int            scoreboardtop[MAX_SCOREBOARD];
-int            scoreboardbottom[MAX_SCOREBOARD];
-int            scoreboardcount[MAX_SCOREBOARD];
-int            scoreboardlines;
 
 /*
 ===============
 Sbar_SortFrags
 ===============
 */
+static int fragsort[MAX_SCOREBOARD];
+static int scoreboardlines;
 void Sbar_SortFrags (void)
 {
        int             i, j, k;
@@ -384,36 +379,6 @@ void Sbar_SortFrags (void)
                        }
 }
 
-/*
-===============
-Sbar_UpdateScoreboard
-===============
-*/
-void Sbar_UpdateScoreboard (void)
-{
-       int             i, k;
-       int             top, bottom;
-       scoreboard_t    *s;
-
-       Sbar_SortFrags ();
-
-// draw the text
-       memset (scoreboardtext, 0, sizeof(scoreboardtext));
-
-       for (i=0 ; i<scoreboardlines; i++)
-       {
-               k = fragsort[i];
-               s = &cl.scores[k];
-               sprintf (&scoreboardtext[i][1], "%3i %s", s->frags, s->name);
-
-               top = s->colors & 0xf0;
-               bottom = (s->colors & 15) <<4;
-               scoreboardtop[i] = top + 8;
-               scoreboardbottom[i] = bottom + 8;
-       }
-}
-
-
 /*
 ===============
 Sbar_SoloScoreboard
@@ -813,14 +778,16 @@ void Sbar_Draw (void)
 
        if (sb_lines > 24)
        {
-               Sbar_DrawInventory ();
+               if (gamemode != GAME_GOODVSBAD2)
+                       Sbar_DrawInventory ();
                if (cl.maxclients != 1)
                        Sbar_DrawFrags ();
        }
 
        if (sb_showscores || cl.stats[STAT_HEALTH] <= 0)
        {
-               Sbar_DrawAlphaPic (0, 0, sb_scorebar, 0.4);
+               if (gamemode != GAME_GOODVSBAD2)
+                       Sbar_DrawAlphaPic (0, 0, sb_scorebar, 0.4);
                Sbar_DrawScoreboard ();
        }
        else if (sb_lines)
@@ -837,32 +804,35 @@ void Sbar_Draw (void)
                                Sbar_DrawPic (209, 12, sb_items[1]);
                }
 // armor
-               if (cl.items & IT_INVULNERABILITY)
-               {
-                       Sbar_DrawNum (24, 0, 666, 3, 1);
-                       Sbar_DrawPic (0, 0, sb_disc);
-               }
-               else
+               if (gamemode != GAME_GOODVSBAD2)
                {
-                       if (gamemode == GAME_ROGUE)
+                       if (cl.items & IT_INVULNERABILITY)
                        {
-                               Sbar_DrawNum (24, 0, cl.stats[STAT_ARMOR], 3, cl.stats[STAT_ARMOR] <= 25);
-                               if (cl.items & RIT_ARMOR3)
-                                       Sbar_DrawPic (0, 0, sb_armor[2]);
-                               else if (cl.items & RIT_ARMOR2)
-                                       Sbar_DrawPic (0, 0, sb_armor[1]);
-                               else if (cl.items & RIT_ARMOR1)
-                                       Sbar_DrawPic (0, 0, sb_armor[0]);
+                               Sbar_DrawNum (24, 0, 666, 3, 1);
+                               Sbar_DrawPic (0, 0, sb_disc);
                        }
                        else
                        {
-                               Sbar_DrawNum (24, 0, cl.stats[STAT_ARMOR], 3, cl.stats[STAT_ARMOR] <= 25);
-                               if (cl.items & IT_ARMOR3)
-                                       Sbar_DrawPic (0, 0, sb_armor[2]);
-                               else if (cl.items & IT_ARMOR2)
-                                       Sbar_DrawPic (0, 0, sb_armor[1]);
-                               else if (cl.items & IT_ARMOR1)
-                                       Sbar_DrawPic (0, 0, sb_armor[0]);
+                               if (gamemode == GAME_ROGUE)
+                               {
+                                       Sbar_DrawNum (24, 0, cl.stats[STAT_ARMOR], 3, cl.stats[STAT_ARMOR] <= 25);
+                                       if (cl.items & RIT_ARMOR3)
+                                               Sbar_DrawPic (0, 0, sb_armor[2]);
+                                       else if (cl.items & RIT_ARMOR2)
+                                               Sbar_DrawPic (0, 0, sb_armor[1]);
+                                       else if (cl.items & RIT_ARMOR1)
+                                               Sbar_DrawPic (0, 0, sb_armor[0]);
+                               }
+                               else
+                               {
+                                       Sbar_DrawNum (24, 0, cl.stats[STAT_ARMOR], 3, cl.stats[STAT_ARMOR] <= 25);
+                                       if (cl.items & IT_ARMOR3)
+                                               Sbar_DrawPic (0, 0, sb_armor[2]);
+                                       else if (cl.items & IT_ARMOR2)
+                                               Sbar_DrawPic (0, 0, sb_armor[1]);
+                                       else if (cl.items & IT_ARMOR1)
+                                               Sbar_DrawPic (0, 0, sb_armor[0]);
+                               }
                        }
                }
 
@@ -921,54 +891,39 @@ Sbar_DeathmatchOverlay
 
 ==================
 */
+float Sbar_PrintScoreboardItem(scoreboard_t *s, float x, float y)
+{
+       qbyte *c;
+       if (s->name[0] || s->frags || s->colors || (s - cl.scores) == cl.playerentity - 1)
+       {
+               // draw colors behind score
+               c = (qbyte *)&palette_complete[(s->colors & 0xf0) + 8];
+               DrawQ_Fill(x + 8, y+1, 32, 3, c[0] * (1.0f / 255.0f), c[1] * (1.0f / 255.0f), c[2] * (1.0f / 255.0f), c[3] * (1.0f / 255.0f), 0);
+               c = (qbyte *)&palette_complete[((s->colors & 15)<<4) + 8];
+               DrawQ_Fill(x + 8, y+4, 32, 3, c[0] * (1.0f / 255.0f), c[1] * (1.0f / 255.0f), c[2] * (1.0f / 255.0f), c[3] * (1.0f / 255.0f), 0);
+               // print the text
+               DrawQ_String(x, y, va("%c%4i %s", (s - cl.scores) == cl.playerentity - 1 ? 13 : ' ', (int) s->frags, s->name), 0, 8, 8, 1, 1, 1, 1, 0);
+               return 8;
+       }
+       else
+               return 0;
+}
+
 void Sbar_DeathmatchOverlay (void)
 {
+       int i, x, y;
        cachepic_t *pic;
-       int i, k, l, x, y, total, n, minutes, tens, units, fph;
-       char num[128];
-       scoreboard_t *s;
-       qbyte *c;
 
        pic = Draw_CachePic ("gfx/ranking.lmp");
        DrawQ_Pic ((vid.conwidth - pic->width)/2, 8, "gfx/ranking.lmp", 0, 0, 1, 1, 1, 1, 0);
 
-// scores
+       // scores
        Sbar_SortFrags ();
-
-// draw the text
-       l = scoreboardlines;
-
-       x = (vid.conwidth - 280)>>1;
+       // draw the text
+       x = (vid.conwidth - (6 + 15) * 8) / 2;
        y = 40;
-       for (i = 0;i < l;i++)
-       {
-               k = fragsort[i];
-               s = &cl.scores[k];
-               if (!s->name[0])
-                       continue;
-
-       // draw background
-               c = (qbyte *)&palette_complete[(s->colors & 0xf0) + 8];
-               DrawQ_Fill ( x + 8, y+1, 88, 3, c[0] * (1.0f / 255.0f), c[1] * (1.0f / 255.0f), c[2] * (1.0f / 255.0f), c[3] * (1.0f / 255.0f), 0);
-               c = (qbyte *)&palette_complete[((s->colors & 15)<<4) + 8];
-               DrawQ_Fill ( x + 8, y+4, 88, 3, c[0] * (1.0f / 255.0f), c[1] * (1.0f / 255.0f), c[2] * (1.0f / 255.0f), c[3] * (1.0f / 255.0f), 0);
-
-               total = cl.time - s->entertime;
-               minutes = (int)total/60;
-               n = total - minutes*60;
-               tens = '0' + n/10;
-               units = '0' + n%10;
-
-               fph = total ? (int) ((float) s->frags * 3600.0 / total) : 0;
-               if (fph < -999) fph = -999;
-               if (fph > 9999) fph = 9999;
-
-               // put it together
-               sprintf (num, "%c %4i:%4i %4i:%c%c %s", k == cl.viewentity - 1 ? 12 : ' ', (int) s->frags, fph, minutes, tens, units, s->name);
-               DrawQ_String(x, y, num, 0, 8, 8, 1, 1, 1, 1, 0);
-
-               y += 8;
-       }
+       for (i = 0;i < scoreboardlines && y < vid.conheight;i++)
+               y += Sbar_PrintScoreboardItem(cl.scores + fragsort[i], x, y);
 }
 
 /*
@@ -979,63 +934,34 @@ Sbar_DeathmatchOverlay
 */
 void Sbar_MiniDeathmatchOverlay (void)
 {
-       int i, l, k, x, y, fph, numlines;
-       char num[128];
-       scoreboard_t *s;
-       qbyte *c;
+       int i, x, y, numlines;
 
-       if (vid.conwidth < 512 || !sb_lines)
+       // decide where to print
+       x = 324;
+       y = vid.conheight - sb_lines;
+       numlines = (vid.conheight - y) / 8;
+       // give up if there isn't room
+       if (x + (6 + 15) * 8 > vid.conwidth || numlines < 1)
                return;
 
        // scores
        Sbar_SortFrags ();
 
-       // draw the text
-       l = scoreboardlines;
-       y = vid.conheight - sb_lines;
-       numlines = sb_lines/8;
-       if (numlines < 3)
-               return;
-
        //find us
        for (i = 0; i < scoreboardlines; i++)
-               if (fragsort[i] == cl.viewentity - 1)
+               if (fragsort[i] == cl.playerentity - 1)
                        break;
 
        if (i == scoreboardlines) // we're not there
                i = 0;
        else // figure out start
-               i = i - numlines/2;
-
-       if (i > scoreboardlines - numlines)
-               i = scoreboardlines - numlines;
-       if (i < 0)
-               i = 0;
-
-       x = 324;
-       for (;i < scoreboardlines && y < vid.conheight - 8;i++)
        {
-               k = fragsort[i];
-               s = &cl.scores[k];
-               if (!s->name[0])
-                       continue;
-
-               // draw background
-               c = (qbyte *)&palette_complete[(s->colors & 0xf0) + 8];
-               DrawQ_Fill ( x, y+1, 72, 3, c[0] * (1.0f / 255.0f), c[1] * (1.0f / 255.0f), c[2] * (1.0f / 255.0f), c[3] * (1.0f / 255.0f), 0);
-               c = (qbyte *)&palette_complete[((s->colors & 15)<<4) + 8];
-               DrawQ_Fill ( x, y+4, 72, 3, c[0] * (1.0f / 255.0f), c[1] * (1.0f / 255.0f), c[2] * (1.0f / 255.0f), c[3] * (1.0f / 255.0f), 0);
-
-               fph = (cl.time - s->entertime) ? (int) ((float) s->frags * 3600.0 / (cl.time - s->entertime)) : 0;
-               if (fph < -999) fph = -999;
-               if (fph > 9999) fph = 9999;
-
-               // put it together
-               sprintf (num, "%c%4i:%4i%c %s", k == cl.viewentity - 1 ? 16 : ' ', (int) s->frags, fph, k == cl.viewentity - 1 ? 17 : ' ', s->name);
-               DrawQ_String(x - 8, y, num, 0, 8, 8, 1, 1, 1, 1, 0);
-
-               y += 8;
+               i -= numlines/2;
+               i = bound(0, i, scoreboardlines - numlines);
        }
+
+       for (;i < scoreboardlines && y < vid.conheight;i++)
+               y += Sbar_PrintScoreboardItem(cl.scores + fragsort[i], x, y);
 }
 
 /*