//=============================================================================
-int fragsort[MAX_SCOREBOARD];
-
-char scoreboardtext[MAX_SCOREBOARD][20];
-int scoreboardtop[MAX_SCOREBOARD];
-int scoreboardbottom[MAX_SCOREBOARD];
-int scoreboardcount[MAX_SCOREBOARD];
-int scoreboardlines;
/*
===============
Sbar_SortFrags
===============
*/
+static int fragsort[MAX_SCOREBOARD];
+static int scoreboardlines;
void Sbar_SortFrags (void)
{
int i, j, k;
}
}
-/*
-===============
-Sbar_UpdateScoreboard
-===============
-*/
-void Sbar_UpdateScoreboard (void)
-{
- int i, k;
- int top, bottom;
- scoreboard_t *s;
-
- Sbar_SortFrags ();
-
-// draw the text
- memset (scoreboardtext, 0, sizeof(scoreboardtext));
-
- for (i=0 ; i<scoreboardlines; i++)
- {
- k = fragsort[i];
- s = &cl.scores[k];
- sprintf (&scoreboardtext[i][1], "%3i %s", s->frags, s->name);
-
- top = s->colors & 0xf0;
- bottom = (s->colors & 15) <<4;
- scoreboardtop[i] = top + 8;
- scoreboardbottom[i] = bottom + 8;
- }
-}
-
-
/*
===============
Sbar_SoloScoreboard
if (sb_lines > 24)
{
- Sbar_DrawInventory ();
+ if (gamemode != GAME_GOODVSBAD2)
+ Sbar_DrawInventory ();
if (cl.maxclients != 1)
Sbar_DrawFrags ();
}
if (sb_showscores || cl.stats[STAT_HEALTH] <= 0)
{
- Sbar_DrawAlphaPic (0, 0, sb_scorebar, 0.4);
+ if (gamemode != GAME_GOODVSBAD2)
+ Sbar_DrawAlphaPic (0, 0, sb_scorebar, 0.4);
Sbar_DrawScoreboard ();
}
else if (sb_lines)
Sbar_DrawPic (209, 12, sb_items[1]);
}
// armor
- if (cl.items & IT_INVULNERABILITY)
- {
- Sbar_DrawNum (24, 0, 666, 3, 1);
- Sbar_DrawPic (0, 0, sb_disc);
- }
- else
+ if (gamemode != GAME_GOODVSBAD2)
{
- if (gamemode == GAME_ROGUE)
+ if (cl.items & IT_INVULNERABILITY)
{
- Sbar_DrawNum (24, 0, cl.stats[STAT_ARMOR], 3, cl.stats[STAT_ARMOR] <= 25);
- if (cl.items & RIT_ARMOR3)
- Sbar_DrawPic (0, 0, sb_armor[2]);
- else if (cl.items & RIT_ARMOR2)
- Sbar_DrawPic (0, 0, sb_armor[1]);
- else if (cl.items & RIT_ARMOR1)
- Sbar_DrawPic (0, 0, sb_armor[0]);
+ Sbar_DrawNum (24, 0, 666, 3, 1);
+ Sbar_DrawPic (0, 0, sb_disc);
}
else
{
- Sbar_DrawNum (24, 0, cl.stats[STAT_ARMOR], 3, cl.stats[STAT_ARMOR] <= 25);
- if (cl.items & IT_ARMOR3)
- Sbar_DrawPic (0, 0, sb_armor[2]);
- else if (cl.items & IT_ARMOR2)
- Sbar_DrawPic (0, 0, sb_armor[1]);
- else if (cl.items & IT_ARMOR1)
- Sbar_DrawPic (0, 0, sb_armor[0]);
+ if (gamemode == GAME_ROGUE)
+ {
+ Sbar_DrawNum (24, 0, cl.stats[STAT_ARMOR], 3, cl.stats[STAT_ARMOR] <= 25);
+ if (cl.items & RIT_ARMOR3)
+ Sbar_DrawPic (0, 0, sb_armor[2]);
+ else if (cl.items & RIT_ARMOR2)
+ Sbar_DrawPic (0, 0, sb_armor[1]);
+ else if (cl.items & RIT_ARMOR1)
+ Sbar_DrawPic (0, 0, sb_armor[0]);
+ }
+ else
+ {
+ Sbar_DrawNum (24, 0, cl.stats[STAT_ARMOR], 3, cl.stats[STAT_ARMOR] <= 25);
+ if (cl.items & IT_ARMOR3)
+ Sbar_DrawPic (0, 0, sb_armor[2]);
+ else if (cl.items & IT_ARMOR2)
+ Sbar_DrawPic (0, 0, sb_armor[1]);
+ else if (cl.items & IT_ARMOR1)
+ Sbar_DrawPic (0, 0, sb_armor[0]);
+ }
}
}
==================
*/
+float Sbar_PrintScoreboardItem(scoreboard_t *s, float x, float y)
+{
+ qbyte *c;
+ if (s->name[0] || s->frags || s->colors || (s - cl.scores) == cl.playerentity - 1)
+ {
+ // draw colors behind score
+ c = (qbyte *)&palette_complete[(s->colors & 0xf0) + 8];
+ DrawQ_Fill(x + 8, y+1, 32, 3, c[0] * (1.0f / 255.0f), c[1] * (1.0f / 255.0f), c[2] * (1.0f / 255.0f), c[3] * (1.0f / 255.0f), 0);
+ c = (qbyte *)&palette_complete[((s->colors & 15)<<4) + 8];
+ DrawQ_Fill(x + 8, y+4, 32, 3, c[0] * (1.0f / 255.0f), c[1] * (1.0f / 255.0f), c[2] * (1.0f / 255.0f), c[3] * (1.0f / 255.0f), 0);
+ // print the text
+ DrawQ_String(x, y, va("%c%4i %s", (s - cl.scores) == cl.playerentity - 1 ? 13 : ' ', (int) s->frags, s->name), 0, 8, 8, 1, 1, 1, 1, 0);
+ return 8;
+ }
+ else
+ return 0;
+}
+
void Sbar_DeathmatchOverlay (void)
{
+ int i, x, y;
cachepic_t *pic;
- int i, k, l, x, y, total, n, minutes, tens, units, fph;
- char num[128];
- scoreboard_t *s;
- qbyte *c;
pic = Draw_CachePic ("gfx/ranking.lmp");
DrawQ_Pic ((vid.conwidth - pic->width)/2, 8, "gfx/ranking.lmp", 0, 0, 1, 1, 1, 1, 0);
-// scores
+ // scores
Sbar_SortFrags ();
-
-// draw the text
- l = scoreboardlines;
-
- x = (vid.conwidth - 280)>>1;
+ // draw the text
+ x = (vid.conwidth - (6 + 15) * 8) / 2;
y = 40;
- for (i = 0;i < l;i++)
- {
- k = fragsort[i];
- s = &cl.scores[k];
- if (!s->name[0])
- continue;
-
- // draw background
- c = (qbyte *)&palette_complete[(s->colors & 0xf0) + 8];
- DrawQ_Fill ( x + 8, y+1, 88, 3, c[0] * (1.0f / 255.0f), c[1] * (1.0f / 255.0f), c[2] * (1.0f / 255.0f), c[3] * (1.0f / 255.0f), 0);
- c = (qbyte *)&palette_complete[((s->colors & 15)<<4) + 8];
- DrawQ_Fill ( x + 8, y+4, 88, 3, c[0] * (1.0f / 255.0f), c[1] * (1.0f / 255.0f), c[2] * (1.0f / 255.0f), c[3] * (1.0f / 255.0f), 0);
-
- total = cl.time - s->entertime;
- minutes = (int)total/60;
- n = total - minutes*60;
- tens = '0' + n/10;
- units = '0' + n%10;
-
- fph = total ? (int) ((float) s->frags * 3600.0 / total) : 0;
- if (fph < -999) fph = -999;
- if (fph > 9999) fph = 9999;
-
- // put it together
- sprintf (num, "%c %4i:%4i %4i:%c%c %s", k == cl.viewentity - 1 ? 12 : ' ', (int) s->frags, fph, minutes, tens, units, s->name);
- DrawQ_String(x, y, num, 0, 8, 8, 1, 1, 1, 1, 0);
-
- y += 8;
- }
+ for (i = 0;i < scoreboardlines && y < vid.conheight;i++)
+ y += Sbar_PrintScoreboardItem(cl.scores + fragsort[i], x, y);
}
/*
*/
void Sbar_MiniDeathmatchOverlay (void)
{
- int i, l, k, x, y, fph, numlines;
- char num[128];
- scoreboard_t *s;
- qbyte *c;
+ int i, x, y, numlines;
- if (vid.conwidth < 512 || !sb_lines)
+ // decide where to print
+ x = 324;
+ y = vid.conheight - sb_lines;
+ numlines = (vid.conheight - y) / 8;
+ // give up if there isn't room
+ if (x + (6 + 15) * 8 > vid.conwidth || numlines < 1)
return;
// scores
Sbar_SortFrags ();
- // draw the text
- l = scoreboardlines;
- y = vid.conheight - sb_lines;
- numlines = sb_lines/8;
- if (numlines < 3)
- return;
-
//find us
for (i = 0; i < scoreboardlines; i++)
- if (fragsort[i] == cl.viewentity - 1)
+ if (fragsort[i] == cl.playerentity - 1)
break;
if (i == scoreboardlines) // we're not there
i = 0;
else // figure out start
- i = i - numlines/2;
-
- if (i > scoreboardlines - numlines)
- i = scoreboardlines - numlines;
- if (i < 0)
- i = 0;
-
- x = 324;
- for (;i < scoreboardlines && y < vid.conheight - 8;i++)
{
- k = fragsort[i];
- s = &cl.scores[k];
- if (!s->name[0])
- continue;
-
- // draw background
- c = (qbyte *)&palette_complete[(s->colors & 0xf0) + 8];
- DrawQ_Fill ( x, y+1, 72, 3, c[0] * (1.0f / 255.0f), c[1] * (1.0f / 255.0f), c[2] * (1.0f / 255.0f), c[3] * (1.0f / 255.0f), 0);
- c = (qbyte *)&palette_complete[((s->colors & 15)<<4) + 8];
- DrawQ_Fill ( x, y+4, 72, 3, c[0] * (1.0f / 255.0f), c[1] * (1.0f / 255.0f), c[2] * (1.0f / 255.0f), c[3] * (1.0f / 255.0f), 0);
-
- fph = (cl.time - s->entertime) ? (int) ((float) s->frags * 3600.0 / (cl.time - s->entertime)) : 0;
- if (fph < -999) fph = -999;
- if (fph > 9999) fph = 9999;
-
- // put it together
- sprintf (num, "%c%4i:%4i%c %s", k == cl.viewentity - 1 ? 16 : ' ', (int) s->frags, fph, k == cl.viewentity - 1 ? 17 : ' ', s->name);
- DrawQ_String(x - 8, y, num, 0, 8, 8, 1, 1, 1, 1, 0);
-
- y += 8;
+ i -= numlines/2;
+ i = bound(0, i, scoreboardlines - numlines);
}
+
+ for (;i < scoreboardlines && y < vid.conheight;i++)
+ y += Sbar_PrintScoreboardItem(cl.scores + fragsort[i], x, y);
}
/*