]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - sbar.c
... forgot to add the files, I'm too used to git now :P
[xonotic/darkplaces.git] / sbar.c
diff --git a/sbar.c b/sbar.c
index 618df89bf87e48586b9a73de9be30f32e25a8907..6d0c087cef5a7f5acda31b7a5dca82194891683d 100644 (file)
--- a/sbar.c
+++ b/sbar.c
@@ -20,100 +20,108 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 // sbar.c -- status bar code
 
 #include "quakedef.h"
+#include "time.h"
 
-typedef struct sbarpic_s
-{
-       char name[32];
-}
-sbarpic_t;
-
-static sbarpic_t sbarpics[256];
-static int numsbarpics;
-
-static sbarpic_t *Sbar_NewPic(const char *name)
-{
-       strcpy(sbarpics[numsbarpics].name, name);
-       // precache it
-       // FIXME: precache on every renderer restart (or move this to client)
-       Draw_CachePic(sbarpics[numsbarpics].name, true);
-       return sbarpics + (numsbarpics++);
-}
-
-sbarpic_t *sb_disc;
+cachepic_t *sb_disc;
 
 #define STAT_MINUS 10 // num frame for '-' stats digit
-sbarpic_t *sb_nums[2][11];
-sbarpic_t *sb_colon, *sb_slash;
-sbarpic_t *sb_ibar;
-sbarpic_t *sb_sbar;
-sbarpic_t *sb_scorebar;
+cachepic_t *sb_nums[2][11];
+cachepic_t *sb_colon, *sb_slash;
+cachepic_t *sb_ibar;
+cachepic_t *sb_sbar;
+cachepic_t *sb_scorebar;
 // AK only used by NEX
-sbarpic_t *sb_sbar_minimal;
-sbarpic_t *sb_sbar_overlay;
+cachepic_t *sb_sbar_minimal;
+cachepic_t *sb_sbar_overlay;
 
 // AK changed the bound to 9
-sbarpic_t *sb_weapons[7][9]; // 0 is active, 1 is owned, 2-5 are flashes
-sbarpic_t *sb_ammo[4];
-sbarpic_t *sb_sigil[4];
-sbarpic_t *sb_armor[3];
-sbarpic_t *sb_items[32];
+cachepic_t *sb_weapons[7][9]; // 0 is active, 1 is owned, 2-5 are flashes
+cachepic_t *sb_ammo[4];
+cachepic_t *sb_sigil[4];
+cachepic_t *sb_armor[3];
+cachepic_t *sb_items[32];
 
 // 0-4 are based on health (in 20 increments)
 // 0 is static, 1 is temporary animation
-sbarpic_t *sb_faces[5][2];
+cachepic_t *sb_faces[5][2];
+cachepic_t *sb_health; // GAME_NEXUIZ
 
-sbarpic_t *sb_face_invis;
-sbarpic_t *sb_face_quad;
-sbarpic_t *sb_face_invuln;
-sbarpic_t *sb_face_invis_invuln;
+cachepic_t *sb_face_invis;
+cachepic_t *sb_face_quad;
+cachepic_t *sb_face_invuln;
+cachepic_t *sb_face_invis_invuln;
 
 qboolean sb_showscores;
 
 int sb_lines;                  // scan lines to draw
 
-sbarpic_t *rsb_invbar[2];
-sbarpic_t *rsb_weapons[5];
-sbarpic_t *rsb_items[2];
-sbarpic_t *rsb_ammo[3];
-sbarpic_t *rsb_teambord;               // PGM 01/19/97 - team color border
+cachepic_t *rsb_invbar[2];
+cachepic_t *rsb_weapons[5];
+cachepic_t *rsb_items[2];
+cachepic_t *rsb_ammo[3];
+cachepic_t *rsb_teambord;              // PGM 01/19/97 - team color border
 
 //MED 01/04/97 added two more weapons + 3 alternates for grenade launcher
-sbarpic_t *hsb_weapons[7][5];   // 0 is active, 1 is owned, 2-5 are flashes
+cachepic_t *hsb_weapons[7][5];   // 0 is active, 1 is owned, 2-5 are flashes
 //MED 01/04/97 added array to simplify weapon parsing
 int hipweapons[4] = {HIT_LASER_CANNON_BIT,HIT_MJOLNIR_BIT,4,HIT_PROXIMITY_GUN_BIT};
 //MED 01/04/97 added hipnotic items array
-sbarpic_t *hsb_items[2];
+cachepic_t *hsb_items[2];
 
 //GAME_SOM stuff:
-sbarpic_t *somsb_health;
-sbarpic_t *somsb_ammo[4];
-sbarpic_t *somsb_armor[3];
-
-sbarpic_t *zymsb_crosshair_center;
-sbarpic_t *zymsb_crosshair_line;
-sbarpic_t *zymsb_crosshair_health;
-sbarpic_t *zymsb_crosshair_ammo;
-sbarpic_t *zymsb_crosshair_clip;
-sbarpic_t *zymsb_crosshair_background;
-sbarpic_t *zymsb_crosshair_left1;
-sbarpic_t *zymsb_crosshair_left2;
-sbarpic_t *zymsb_crosshair_right;
-
-cvar_t showfps = {CVAR_SAVE, "showfps", "0"};
-cvar_t showtime = {CVAR_SAVE, "showtime", "0"};
-cvar_t showtime_format = {CVAR_SAVE, "showtime_format", "%H:%M:%S"};
-cvar_t showdate = {CVAR_SAVE, "showdate", "0"};
-cvar_t showdate_format = {CVAR_SAVE, "showdate_format", "%Y-%m-%d"};
-cvar_t sbar_alpha_bg = {CVAR_SAVE, "sbar_alpha_bg", "0.4"};
-cvar_t sbar_alpha_fg = {CVAR_SAVE, "sbar_alpha_fg", "1"};
-
-cvar_t cl_deathscoreboard = {0, "cl_deathscoreboard", "1"};
+cachepic_t *somsb_health;
+cachepic_t *somsb_ammo[4];
+cachepic_t *somsb_armor[3];
+
+cachepic_t *zymsb_crosshair_center;
+cachepic_t *zymsb_crosshair_line;
+cachepic_t *zymsb_crosshair_health;
+cachepic_t *zymsb_crosshair_ammo;
+cachepic_t *zymsb_crosshair_clip;
+cachepic_t *zymsb_crosshair_background;
+cachepic_t *zymsb_crosshair_left1;
+cachepic_t *zymsb_crosshair_left2;
+cachepic_t *zymsb_crosshair_right;
+
+cachepic_t *sb_ranking;
+cachepic_t *sb_complete;
+cachepic_t *sb_inter;
+cachepic_t *sb_finale;
+
+cvar_t showfps = {CVAR_SAVE, "showfps", "0", "shows your rendered fps (frames per second)"};
+cvar_t showsound = {CVAR_SAVE, "showsound", "0", "shows number of active sound sources, sound latency, and other statistics"};
+cvar_t showblur = {CVAR_SAVE, "showblur", "0", "shows the current alpha level of motionblur"};
+cvar_t showspeed = {CVAR_SAVE, "showspeed", "0", "shows your current speed (qu per second); number selects unit: 1 = qu/s, 2 = m/s, 3 = km/h, 4 = mph, 5 = knots"};
+cvar_t showtopspeed = {CVAR_SAVE, "showtopspeed", "0", "shows your top speed (kept on screen for max 3 seconds); value -1 takes over the unit from showspeed, otherwise it's an unit number just like in showspeed"};
+cvar_t showtime = {CVAR_SAVE, "showtime", "0", "shows current time of day (useful on screenshots)"};
+cvar_t showtime_format = {CVAR_SAVE, "showtime_format", "%H:%M:%S", "format string for time of day"};
+cvar_t showdate = {CVAR_SAVE, "showdate", "0", "shows current date (useful on screenshots)"};
+cvar_t showdate_format = {CVAR_SAVE, "showdate_format", "%Y-%m-%d", "format string for date"};
+cvar_t sbar_alpha_bg = {CVAR_SAVE, "sbar_alpha_bg", "0.4", "opacity value of the statusbar background image"};
+cvar_t sbar_alpha_fg = {CVAR_SAVE, "sbar_alpha_fg", "1", "opacity value of the statusbar weapon/item icons and numbers"};
+cvar_t sbar_hudselector = {CVAR_SAVE, "sbar_hudselector", "0", "selects which of the builtin hud layouts to use (meaning is somewhat dependent on gamemode, so nexuiz has a very different set of hud layouts than quake for example)"};
+cvar_t sbar_scorerank = {CVAR_SAVE, "sbar_scorerank", "1", "shows an overlay for your score (or team score) and rank in the scoreboard"};
+cvar_t sbar_gametime = {CVAR_SAVE, "sbar_gametime", "1", "shows an overlay for the time left in the current match/level (or current game time if there is no timelimit set)"};
+cvar_t sbar_miniscoreboard_size = {CVAR_SAVE, "sbar_miniscoreboard_size", "-1", "sets the size of the mini deathmatch overlay in items, or disables it when set to 0, or sets it to a sane default when set to -1"};
+cvar_t sbar_flagstatus_right = {CVAR_SAVE, "sbar_flagstatus_right", "0", "moves Nexuiz flag status icons to the right"};
+cvar_t sbar_flagstatus_pos = {CVAR_SAVE, "sbar_flagstatus_pos", "115", "pixel position of the Nexuiz flag status icons, from the bottom"};
+cvar_t sbar_info_pos = {CVAR_SAVE, "sbar_info_pos", "0", "pixel position of the info strings (such as showfps), from the bottom"};
+
+cvar_t cl_deathscoreboard = {0, "cl_deathscoreboard", "1", "shows scoreboard (+showscores) while dead"};
+
+cvar_t crosshair_color_red = {CVAR_SAVE, "crosshair_color_red", "1", "customizable crosshair color"};
+cvar_t crosshair_color_green = {CVAR_SAVE, "crosshair_color_green", "0", "customizable crosshair color"};
+cvar_t crosshair_color_blue = {CVAR_SAVE, "crosshair_color_blue", "0", "customizable crosshair color"};
+cvar_t crosshair_color_alpha = {CVAR_SAVE, "crosshair_color_alpha", "1", "how opaque the crosshair should be"};
+cvar_t crosshair_size = {CVAR_SAVE, "crosshair_size", "1", "adjusts size of the crosshair on the screen"};
 
 void Sbar_MiniDeathmatchOverlay (int x, int y);
 void Sbar_DeathmatchOverlay (void);
 void Sbar_IntermissionOverlay (void);
 void Sbar_FinaleOverlay (void);
 
+void CL_VM_UpdateShowingScoresState (int showingscores);
+
 
 /*
 ===============
@@ -127,6 +135,7 @@ void Sbar_ShowScores (void)
        if (sb_showscores)
                return;
        sb_showscores = true;
+       CL_VM_UpdateShowingScoresState(sb_showscores);
 }
 
 /*
@@ -139,199 +148,221 @@ Tab key up
 void Sbar_DontShowScores (void)
 {
        sb_showscores = false;
+       CL_VM_UpdateShowingScoresState(sb_showscores);
 }
 
 void sbar_start(void)
 {
        int i;
 
-       numsbarpics = 0;
-
-       if (gamemode == GAME_SOM)
+       if (gamemode == GAME_DELUXEQUAKE || gamemode == GAME_BLOODOMNICIDE)
+       {
+       }
+       else if (gamemode == GAME_SOM)
        {
-               sb_disc = Sbar_NewPic("gfx/disc");
+               sb_disc = Draw_CachePic ("gfx/disc");
 
                for (i = 0;i < 10;i++)
-                       sb_nums[0][i] = Sbar_NewPic (va("gfx/num_%i",i));
-
-               somsb_health = Sbar_NewPic("gfx/hud_health");
-               somsb_ammo[0] = Sbar_NewPic("gfx/sb_shells");
-               somsb_ammo[1] = Sbar_NewPic("gfx/sb_nails");
-               somsb_ammo[2] = Sbar_NewPic("gfx/sb_rocket");
-               somsb_ammo[3] = Sbar_NewPic("gfx/sb_cells");
-               somsb_armor[0] = Sbar_NewPic("gfx/sb_armor1");
-               somsb_armor[1] = Sbar_NewPic("gfx/sb_armor2");
-               somsb_armor[2] = Sbar_NewPic("gfx/sb_armor3");
+                       sb_nums[0][i] = Draw_CachePic (va("gfx/num_%i",i));
+
+               somsb_health = Draw_CachePic ("gfx/hud_health");
+               somsb_ammo[0] = Draw_CachePic ("gfx/sb_shells");
+               somsb_ammo[1] = Draw_CachePic ("gfx/sb_nails");
+               somsb_ammo[2] = Draw_CachePic ("gfx/sb_rocket");
+               somsb_ammo[3] = Draw_CachePic ("gfx/sb_cells");
+               somsb_armor[0] = Draw_CachePic ("gfx/sb_armor1");
+               somsb_armor[1] = Draw_CachePic ("gfx/sb_armor2");
+               somsb_armor[2] = Draw_CachePic ("gfx/sb_armor3");
        }
        else if (gamemode == GAME_NEXUIZ)
        {
                for (i = 0;i < 10;i++)
-                       sb_nums[0][i] = Sbar_NewPic (va("gfx/num_%i",i));
-               sb_nums[0][10] = Sbar_NewPic ("gfx/num_minus");
-
-               sb_ammo[0] = Sbar_NewPic ("gfx/sb_shells");
-               sb_ammo[1] = Sbar_NewPic ("gfx/sb_bullets");
-               sb_ammo[2] = Sbar_NewPic ("gfx/sb_rocket");
-               sb_ammo[3] = Sbar_NewPic ("gfx/sb_cells");
-
-               sb_items[2] = Sbar_NewPic ("gfx/sb_slowmo");
-               sb_items[3] = Sbar_NewPic ("gfx/sb_invinc");
-               sb_items[4] = Sbar_NewPic ("gfx/sb_energy");
-               sb_items[5] = Sbar_NewPic ("gfx/sb_str");
-
-               sb_sbar = Sbar_NewPic("gfx/sbar");
-               sb_sbar_minimal = Sbar_NewPic("gfx/sbar_minimal");
-               sb_sbar_overlay = Sbar_NewPic("gfx/sbar_overlay");
+                       sb_nums[0][i] = Draw_CachePic (va("gfx/num_%i",i));
+               sb_nums[0][10] = Draw_CachePic ("gfx/num_minus");
+               sb_colon = Draw_CachePic ("gfx/num_colon");
+
+               sb_ammo[0] = Draw_CachePic ("gfx/sb_shells");
+               sb_ammo[1] = Draw_CachePic ("gfx/sb_bullets");
+               sb_ammo[2] = Draw_CachePic ("gfx/sb_rocket");
+               sb_ammo[3] = Draw_CachePic ("gfx/sb_cells");
+
+               sb_armor[0] = Draw_CachePic ("gfx/sb_armor");
+               sb_armor[1] = NULL;
+               sb_armor[2] = NULL;
+
+               sb_health = Draw_CachePic ("gfx/sb_health");
+
+               sb_items[2] = Draw_CachePic ("gfx/sb_slowmo");
+               sb_items[3] = Draw_CachePic ("gfx/sb_invinc");
+               sb_items[4] = Draw_CachePic ("gfx/sb_energy");
+               sb_items[5] = Draw_CachePic ("gfx/sb_str");
+
+               sb_items[11] = Draw_CachePic ("gfx/sb_flag_red_taken");
+               sb_items[12] = Draw_CachePic ("gfx/sb_flag_red_lost");
+               sb_items[13] = Draw_CachePic ("gfx/sb_flag_red_carrying");
+               sb_items[14] = Draw_CachePic ("gfx/sb_key_carrying");
+               sb_items[15] = Draw_CachePic ("gfx/sb_flag_blue_taken");
+               sb_items[16] = Draw_CachePic ("gfx/sb_flag_blue_lost");
+               sb_items[17] = Draw_CachePic ("gfx/sb_flag_blue_carrying");
+
+               sb_sbar = Draw_CachePic ("gfx/sbar");
+               sb_sbar_minimal = Draw_CachePic ("gfx/sbar_minimal");
+               sb_sbar_overlay = Draw_CachePic ("gfx/sbar_overlay");
 
                for(i = 0; i < 9;i++)
-                       sb_weapons[0][i] = Sbar_NewPic(va("gfx/inv_weapon%i",i));
+                       sb_weapons[0][i] = Draw_CachePic (va("gfx/inv_weapon%i",i));
        }
        else if (gamemode == GAME_ZYMOTIC)
        {
-               zymsb_crosshair_center = Sbar_NewPic ("gfx/hud/crosshair_center");
-               zymsb_crosshair_line = Sbar_NewPic ("gfx/hud/crosshair_line");
-               zymsb_crosshair_health = Sbar_NewPic ("gfx/hud/crosshair_health");
-               zymsb_crosshair_clip = Sbar_NewPic ("gfx/hud/crosshair_clip");
-               zymsb_crosshair_ammo = Sbar_NewPic ("gfx/hud/crosshair_ammo");
-               zymsb_crosshair_background = Sbar_NewPic ("gfx/hud/crosshair_background");
-               zymsb_crosshair_left1 = Sbar_NewPic ("gfx/hud/crosshair_left1");
-               zymsb_crosshair_left2 = Sbar_NewPic ("gfx/hud/crosshair_left2");
-               zymsb_crosshair_right = Sbar_NewPic ("gfx/hud/crosshair_right");
+               zymsb_crosshair_center = Draw_CachePic ("gfx/hud/crosshair_center");
+               zymsb_crosshair_line = Draw_CachePic ("gfx/hud/crosshair_line");
+               zymsb_crosshair_health = Draw_CachePic ("gfx/hud/crosshair_health");
+               zymsb_crosshair_clip = Draw_CachePic ("gfx/hud/crosshair_clip");
+               zymsb_crosshair_ammo = Draw_CachePic ("gfx/hud/crosshair_ammo");
+               zymsb_crosshair_background = Draw_CachePic ("gfx/hud/crosshair_background");
+               zymsb_crosshair_left1 = Draw_CachePic ("gfx/hud/crosshair_left1");
+               zymsb_crosshair_left2 = Draw_CachePic ("gfx/hud/crosshair_left2");
+               zymsb_crosshair_right = Draw_CachePic ("gfx/hud/crosshair_right");
        }
        else
        {
-               sb_disc = Sbar_NewPic("gfx/disc");
+               sb_disc = Draw_CachePic ("gfx/disc");
 
                for (i = 0;i < 10;i++)
                {
-                       sb_nums[0][i] = Sbar_NewPic (va("gfx/num_%i",i));
-                       sb_nums[1][i] = Sbar_NewPic (va("gfx/anum_%i",i));
+                       sb_nums[0][i] = Draw_CachePic (va("gfx/num_%i",i));
+                       sb_nums[1][i] = Draw_CachePic (va("gfx/anum_%i",i));
                }
 
-               sb_nums[0][10] = Sbar_NewPic ("gfx/num_minus");
-               sb_nums[1][10] = Sbar_NewPic ("gfx/anum_minus");
+               sb_nums[0][10] = Draw_CachePic ("gfx/num_minus");
+               sb_nums[1][10] = Draw_CachePic ("gfx/anum_minus");
 
-               sb_colon = Sbar_NewPic ("gfx/num_colon");
-               sb_slash = Sbar_NewPic ("gfx/num_slash");
+               sb_colon = Draw_CachePic ("gfx/num_colon");
+               sb_slash = Draw_CachePic ("gfx/num_slash");
 
-               sb_weapons[0][0] = Sbar_NewPic ("gfx/inv_shotgun");
-               sb_weapons[0][1] = Sbar_NewPic ("gfx/inv_sshotgun");
-               sb_weapons[0][2] = Sbar_NewPic ("gfx/inv_nailgun");
-               sb_weapons[0][3] = Sbar_NewPic ("gfx/inv_snailgun");
-               sb_weapons[0][4] = Sbar_NewPic ("gfx/inv_rlaunch");
-               sb_weapons[0][5] = Sbar_NewPic ("gfx/inv_srlaunch");
-               sb_weapons[0][6] = Sbar_NewPic ("gfx/inv_lightng");
+               sb_weapons[0][0] = Draw_CachePic ("gfx/inv_shotgun");
+               sb_weapons[0][1] = Draw_CachePic ("gfx/inv_sshotgun");
+               sb_weapons[0][2] = Draw_CachePic ("gfx/inv_nailgun");
+               sb_weapons[0][3] = Draw_CachePic ("gfx/inv_snailgun");
+               sb_weapons[0][4] = Draw_CachePic ("gfx/inv_rlaunch");
+               sb_weapons[0][5] = Draw_CachePic ("gfx/inv_srlaunch");
+               sb_weapons[0][6] = Draw_CachePic ("gfx/inv_lightng");
 
-               sb_weapons[1][0] = Sbar_NewPic ("gfx/inv2_shotgun");
-               sb_weapons[1][1] = Sbar_NewPic ("gfx/inv2_sshotgun");
-               sb_weapons[1][2] = Sbar_NewPic ("gfx/inv2_nailgun");
-               sb_weapons[1][3] = Sbar_NewPic ("gfx/inv2_snailgun");
-               sb_weapons[1][4] = Sbar_NewPic ("gfx/inv2_rlaunch");
-               sb_weapons[1][5] = Sbar_NewPic ("gfx/inv2_srlaunch");
-               sb_weapons[1][6] = Sbar_NewPic ("gfx/inv2_lightng");
+               sb_weapons[1][0] = Draw_CachePic ("gfx/inv2_shotgun");
+               sb_weapons[1][1] = Draw_CachePic ("gfx/inv2_sshotgun");
+               sb_weapons[1][2] = Draw_CachePic ("gfx/inv2_nailgun");
+               sb_weapons[1][3] = Draw_CachePic ("gfx/inv2_snailgun");
+               sb_weapons[1][4] = Draw_CachePic ("gfx/inv2_rlaunch");
+               sb_weapons[1][5] = Draw_CachePic ("gfx/inv2_srlaunch");
+               sb_weapons[1][6] = Draw_CachePic ("gfx/inv2_lightng");
 
                for (i = 0;i < 5;i++)
                {
-                       sb_weapons[2+i][0] = Sbar_NewPic (va("gfx/inva%i_shotgun",i+1));
-                       sb_weapons[2+i][1] = Sbar_NewPic (va("gfx/inva%i_sshotgun",i+1));
-                       sb_weapons[2+i][2] = Sbar_NewPic (va("gfx/inva%i_nailgun",i+1));
-                       sb_weapons[2+i][3] = Sbar_NewPic (va("gfx/inva%i_snailgun",i+1));
-                       sb_weapons[2+i][4] = Sbar_NewPic (va("gfx/inva%i_rlaunch",i+1));
-                       sb_weapons[2+i][5] = Sbar_NewPic (va("gfx/inva%i_srlaunch",i+1));
-                       sb_weapons[2+i][6] = Sbar_NewPic (va("gfx/inva%i_lightng",i+1));
+                       sb_weapons[2+i][0] = Draw_CachePic (va("gfx/inva%i_shotgun",i+1));
+                       sb_weapons[2+i][1] = Draw_CachePic (va("gfx/inva%i_sshotgun",i+1));
+                       sb_weapons[2+i][2] = Draw_CachePic (va("gfx/inva%i_nailgun",i+1));
+                       sb_weapons[2+i][3] = Draw_CachePic (va("gfx/inva%i_snailgun",i+1));
+                       sb_weapons[2+i][4] = Draw_CachePic (va("gfx/inva%i_rlaunch",i+1));
+                       sb_weapons[2+i][5] = Draw_CachePic (va("gfx/inva%i_srlaunch",i+1));
+                       sb_weapons[2+i][6] = Draw_CachePic (va("gfx/inva%i_lightng",i+1));
                }
 
-               sb_ammo[0] = Sbar_NewPic ("gfx/sb_shells");
-               sb_ammo[1] = Sbar_NewPic ("gfx/sb_nails");
-               sb_ammo[2] = Sbar_NewPic ("gfx/sb_rocket");
-               sb_ammo[3] = Sbar_NewPic ("gfx/sb_cells");
-
-               sb_armor[0] = Sbar_NewPic ("gfx/sb_armor1");
-               sb_armor[1] = Sbar_NewPic ("gfx/sb_armor2");
-               sb_armor[2] = Sbar_NewPic ("gfx/sb_armor3");
-
-               sb_items[0] = Sbar_NewPic ("gfx/sb_key1");
-               sb_items[1] = Sbar_NewPic ("gfx/sb_key2");
-               sb_items[2] = Sbar_NewPic ("gfx/sb_invis");
-               sb_items[3] = Sbar_NewPic ("gfx/sb_invuln");
-               sb_items[4] = Sbar_NewPic ("gfx/sb_suit");
-               sb_items[5] = Sbar_NewPic ("gfx/sb_quad");
-
-               sb_sigil[0] = Sbar_NewPic ("gfx/sb_sigil1");
-               sb_sigil[1] = Sbar_NewPic ("gfx/sb_sigil2");
-               sb_sigil[2] = Sbar_NewPic ("gfx/sb_sigil3");
-               sb_sigil[3] = Sbar_NewPic ("gfx/sb_sigil4");
-
-               sb_faces[4][0] = Sbar_NewPic ("gfx/face1");
-               sb_faces[4][1] = Sbar_NewPic ("gfx/face_p1");
-               sb_faces[3][0] = Sbar_NewPic ("gfx/face2");
-               sb_faces[3][1] = Sbar_NewPic ("gfx/face_p2");
-               sb_faces[2][0] = Sbar_NewPic ("gfx/face3");
-               sb_faces[2][1] = Sbar_NewPic ("gfx/face_p3");
-               sb_faces[1][0] = Sbar_NewPic ("gfx/face4");
-               sb_faces[1][1] = Sbar_NewPic ("gfx/face_p4");
-               sb_faces[0][0] = Sbar_NewPic ("gfx/face5");
-               sb_faces[0][1] = Sbar_NewPic ("gfx/face_p5");
-
-               sb_face_invis = Sbar_NewPic ("gfx/face_invis");
-               sb_face_invuln = Sbar_NewPic ("gfx/face_invul2");
-               sb_face_invis_invuln = Sbar_NewPic ("gfx/face_inv2");
-               sb_face_quad = Sbar_NewPic ("gfx/face_quad");
-
-               sb_sbar = Sbar_NewPic ("gfx/sbar");
-               sb_ibar = Sbar_NewPic ("gfx/ibar");
-               sb_scorebar = Sbar_NewPic ("gfx/scorebar");
+               sb_ammo[0] = Draw_CachePic ("gfx/sb_shells");
+               sb_ammo[1] = Draw_CachePic ("gfx/sb_nails");
+               sb_ammo[2] = Draw_CachePic ("gfx/sb_rocket");
+               sb_ammo[3] = Draw_CachePic ("gfx/sb_cells");
+
+               sb_armor[0] = Draw_CachePic ("gfx/sb_armor1");
+               sb_armor[1] = Draw_CachePic ("gfx/sb_armor2");
+               sb_armor[2] = Draw_CachePic ("gfx/sb_armor3");
+
+               sb_items[0] = Draw_CachePic ("gfx/sb_key1");
+               sb_items[1] = Draw_CachePic ("gfx/sb_key2");
+               sb_items[2] = Draw_CachePic ("gfx/sb_invis");
+               sb_items[3] = Draw_CachePic ("gfx/sb_invuln");
+               sb_items[4] = Draw_CachePic ("gfx/sb_suit");
+               sb_items[5] = Draw_CachePic ("gfx/sb_quad");
+
+               sb_sigil[0] = Draw_CachePic ("gfx/sb_sigil1");
+               sb_sigil[1] = Draw_CachePic ("gfx/sb_sigil2");
+               sb_sigil[2] = Draw_CachePic ("gfx/sb_sigil3");
+               sb_sigil[3] = Draw_CachePic ("gfx/sb_sigil4");
+
+               sb_faces[4][0] = Draw_CachePic ("gfx/face1");
+               sb_faces[4][1] = Draw_CachePic ("gfx/face_p1");
+               sb_faces[3][0] = Draw_CachePic ("gfx/face2");
+               sb_faces[3][1] = Draw_CachePic ("gfx/face_p2");
+               sb_faces[2][0] = Draw_CachePic ("gfx/face3");
+               sb_faces[2][1] = Draw_CachePic ("gfx/face_p3");
+               sb_faces[1][0] = Draw_CachePic ("gfx/face4");
+               sb_faces[1][1] = Draw_CachePic ("gfx/face_p4");
+               sb_faces[0][0] = Draw_CachePic ("gfx/face5");
+               sb_faces[0][1] = Draw_CachePic ("gfx/face_p5");
+
+               sb_face_invis = Draw_CachePic ("gfx/face_invis");
+               sb_face_invuln = Draw_CachePic ("gfx/face_invul2");
+               sb_face_invis_invuln = Draw_CachePic ("gfx/face_inv2");
+               sb_face_quad = Draw_CachePic ("gfx/face_quad");
+
+               sb_sbar = Draw_CachePic ("gfx/sbar");
+               sb_ibar = Draw_CachePic ("gfx/ibar");
+               sb_scorebar = Draw_CachePic ("gfx/scorebar");
 
        //MED 01/04/97 added new hipnotic weapons
                if (gamemode == GAME_HIPNOTIC)
                {
-                       hsb_weapons[0][0] = Sbar_NewPic ("gfx/inv_laser");
-                       hsb_weapons[0][1] = Sbar_NewPic ("gfx/inv_mjolnir");
-                       hsb_weapons[0][2] = Sbar_NewPic ("gfx/inv_gren_prox");
-                       hsb_weapons[0][3] = Sbar_NewPic ("gfx/inv_prox_gren");
-                       hsb_weapons[0][4] = Sbar_NewPic ("gfx/inv_prox");
-
-                       hsb_weapons[1][0] = Sbar_NewPic ("gfx/inv2_laser");
-                       hsb_weapons[1][1] = Sbar_NewPic ("gfx/inv2_mjolnir");
-                       hsb_weapons[1][2] = Sbar_NewPic ("gfx/inv2_gren_prox");
-                       hsb_weapons[1][3] = Sbar_NewPic ("gfx/inv2_prox_gren");
-                       hsb_weapons[1][4] = Sbar_NewPic ("gfx/inv2_prox");
+                       hsb_weapons[0][0] = Draw_CachePic ("gfx/inv_laser");
+                       hsb_weapons[0][1] = Draw_CachePic ("gfx/inv_mjolnir");
+                       hsb_weapons[0][2] = Draw_CachePic ("gfx/inv_gren_prox");
+                       hsb_weapons[0][3] = Draw_CachePic ("gfx/inv_prox_gren");
+                       hsb_weapons[0][4] = Draw_CachePic ("gfx/inv_prox");
+
+                       hsb_weapons[1][0] = Draw_CachePic ("gfx/inv2_laser");
+                       hsb_weapons[1][1] = Draw_CachePic ("gfx/inv2_mjolnir");
+                       hsb_weapons[1][2] = Draw_CachePic ("gfx/inv2_gren_prox");
+                       hsb_weapons[1][3] = Draw_CachePic ("gfx/inv2_prox_gren");
+                       hsb_weapons[1][4] = Draw_CachePic ("gfx/inv2_prox");
 
                        for (i = 0;i < 5;i++)
                        {
-                               hsb_weapons[2+i][0] = Sbar_NewPic (va("gfx/inva%i_laser",i+1));
-                               hsb_weapons[2+i][1] = Sbar_NewPic (va("gfx/inva%i_mjolnir",i+1));
-                               hsb_weapons[2+i][2] = Sbar_NewPic (va("gfx/inva%i_gren_prox",i+1));
-                               hsb_weapons[2+i][3] = Sbar_NewPic (va("gfx/inva%i_prox_gren",i+1));
-                               hsb_weapons[2+i][4] = Sbar_NewPic (va("gfx/inva%i_prox",i+1));
+                               hsb_weapons[2+i][0] = Draw_CachePic (va("gfx/inva%i_laser",i+1));
+                               hsb_weapons[2+i][1] = Draw_CachePic (va("gfx/inva%i_mjolnir",i+1));
+                               hsb_weapons[2+i][2] = Draw_CachePic (va("gfx/inva%i_gren_prox",i+1));
+                               hsb_weapons[2+i][3] = Draw_CachePic (va("gfx/inva%i_prox_gren",i+1));
+                               hsb_weapons[2+i][4] = Draw_CachePic (va("gfx/inva%i_prox",i+1));
                        }
 
-                       hsb_items[0] = Sbar_NewPic ("gfx/sb_wsuit");
-                       hsb_items[1] = Sbar_NewPic ("gfx/sb_eshld");
+                       hsb_items[0] = Draw_CachePic ("gfx/sb_wsuit");
+                       hsb_items[1] = Draw_CachePic ("gfx/sb_eshld");
                }
                else if (gamemode == GAME_ROGUE)
                {
-                       rsb_invbar[0] = Sbar_NewPic ("gfx/r_invbar1");
-                       rsb_invbar[1] = Sbar_NewPic ("gfx/r_invbar2");
+                       rsb_invbar[0] = Draw_CachePic ("gfx/r_invbar1");
+                       rsb_invbar[1] = Draw_CachePic ("gfx/r_invbar2");
 
-                       rsb_weapons[0] = Sbar_NewPic ("gfx/r_lava");
-                       rsb_weapons[1] = Sbar_NewPic ("gfx/r_superlava");
-                       rsb_weapons[2] = Sbar_NewPic ("gfx/r_gren");
-                       rsb_weapons[3] = Sbar_NewPic ("gfx/r_multirock");
-                       rsb_weapons[4] = Sbar_NewPic ("gfx/r_plasma");
+                       rsb_weapons[0] = Draw_CachePic ("gfx/r_lava");
+                       rsb_weapons[1] = Draw_CachePic ("gfx/r_superlava");
+                       rsb_weapons[2] = Draw_CachePic ("gfx/r_gren");
+                       rsb_weapons[3] = Draw_CachePic ("gfx/r_multirock");
+                       rsb_weapons[4] = Draw_CachePic ("gfx/r_plasma");
 
-                       rsb_items[0] = Sbar_NewPic ("gfx/r_shield1");
-                       rsb_items[1] = Sbar_NewPic ("gfx/r_agrav1");
+                       rsb_items[0] = Draw_CachePic ("gfx/r_shield1");
+                       rsb_items[1] = Draw_CachePic ("gfx/r_agrav1");
 
        // PGM 01/19/97 - team color border
-                       rsb_teambord = Sbar_NewPic ("gfx/r_teambord");
+                       rsb_teambord = Draw_CachePic ("gfx/r_teambord");
        // PGM 01/19/97 - team color border
 
-                       rsb_ammo[0] = Sbar_NewPic ("gfx/r_ammolava");
-                       rsb_ammo[1] = Sbar_NewPic ("gfx/r_ammomulti");
-                       rsb_ammo[2] = Sbar_NewPic ("gfx/r_ammoplasma");
+                       rsb_ammo[0] = Draw_CachePic ("gfx/r_ammolava");
+                       rsb_ammo[1] = Draw_CachePic ("gfx/r_ammomulti");
+                       rsb_ammo[2] = Draw_CachePic ("gfx/r_ammoplasma");
                }
        }
+
+       sb_ranking = Draw_CachePic ("gfx/ranking");
+       sb_complete = Draw_CachePic ("gfx/complete");
+       sb_inter = Draw_CachePic ("gfx/inter");
+       sb_finale = Draw_CachePic ("gfx/finale");
 }
 
 void sbar_shutdown(void)
@@ -344,16 +375,37 @@ void sbar_newmap(void)
 
 void Sbar_Init (void)
 {
-       Cmd_AddCommand ("+showscores", Sbar_ShowScores);
-       Cmd_AddCommand ("-showscores", Sbar_DontShowScores);
-       Cvar_RegisterVariable (&showfps);
-       Cvar_RegisterVariable (&showtime);
-       Cvar_RegisterVariable (&showtime_format);
-       Cvar_RegisterVariable (&showdate);
-       Cvar_RegisterVariable (&showdate_format);
-       Cvar_RegisterVariable (&sbar_alpha_bg);
-       Cvar_RegisterVariable (&sbar_alpha_fg);
-       Cvar_RegisterVariable (&cl_deathscoreboard);
+       Cmd_AddCommand("+showscores", Sbar_ShowScores, "show scoreboard");
+       Cmd_AddCommand("-showscores", Sbar_DontShowScores, "hide scoreboard");
+       Cvar_RegisterVariable(&showfps);
+       Cvar_RegisterVariable(&showsound);
+       Cvar_RegisterVariable(&showblur);
+       Cvar_RegisterVariable(&showspeed);
+       Cvar_RegisterVariable(&showtopspeed);
+       Cvar_RegisterVariable(&showtime);
+       Cvar_RegisterVariable(&showtime_format);
+       Cvar_RegisterVariable(&showdate);
+       Cvar_RegisterVariable(&showdate_format);
+       Cvar_RegisterVariable(&sbar_alpha_bg);
+       Cvar_RegisterVariable(&sbar_alpha_fg);
+       Cvar_RegisterVariable(&sbar_hudselector);
+       Cvar_RegisterVariable(&sbar_scorerank);
+       Cvar_RegisterVariable(&sbar_gametime);
+       Cvar_RegisterVariable(&sbar_miniscoreboard_size);
+       Cvar_RegisterVariable(&sbar_info_pos);
+       Cvar_RegisterVariable(&cl_deathscoreboard);
+
+       Cvar_RegisterVariable(&crosshair_color_red);
+       Cvar_RegisterVariable(&crosshair_color_green);
+       Cvar_RegisterVariable(&crosshair_color_blue);
+       Cvar_RegisterVariable(&crosshair_color_alpha);
+       Cvar_RegisterVariable(&crosshair_size);
+
+       if(gamemode == GAME_NEXUIZ)
+       {
+               Cvar_RegisterVariable(&sbar_flagstatus_right); // this cvar makes no sense in other games
+               Cvar_RegisterVariable(&sbar_flagstatus_pos); // this cvar makes no sense in other games
+       }
 
        R_RegisterModule("sbar", sbar_start, sbar_shutdown, sbar_newmap);
 }
@@ -370,14 +422,19 @@ int sbar_x, sbar_y;
 Sbar_DrawPic
 =============
 */
-void Sbar_DrawPic (int x, int y, sbarpic_t *sbarpic)
+void Sbar_DrawStretchPic (int x, int y, cachepic_t *pic, float alpha, float overridewidth, float overrideheight)
+{
+       DrawQ_Pic (sbar_x + x, sbar_y + y, pic, overridewidth, overrideheight, 1, 1, 1, alpha, 0);
+}
+
+void Sbar_DrawPic (int x, int y, cachepic_t *pic)
 {
-       DrawQ_Pic (sbar_x + x, sbar_y + y, sbarpic->name, 0, 0, 1, 1, 1, sbar_alpha_fg.value, 0);
+       DrawQ_Pic (sbar_x + x, sbar_y + y, pic, 0, 0, 1, 1, 1, sbar_alpha_fg.value, 0);
 }
 
-void Sbar_DrawAlphaPic (int x, int y, sbarpic_t *sbarpic, float alpha)
+void Sbar_DrawAlphaPic (int x, int y, cachepic_t *pic, float alpha)
 {
-       DrawQ_Pic (sbar_x + x, sbar_y + y, sbarpic->name, 0, 0, 1, 1, 1, alpha, 0);
+       DrawQ_Pic (sbar_x + x, sbar_y + y, pic, 0, 0, 1, 1, 1, alpha, 0);
 }
 
 /*
@@ -389,7 +446,7 @@ Draws one solid graphics character
 */
 void Sbar_DrawCharacter (int x, int y, int num)
 {
-       DrawQ_String (sbar_x + x + 4 , sbar_y + y, va("%c", num), 0, 8, 8, 1, 1, 1, sbar_alpha_fg.value, 0);
+       DrawQ_String_Font (sbar_x + x + 4 , sbar_y + y, va("%c", num), 0, 8, 8, 1, 1, 1, sbar_alpha_fg.value, 0, NULL, true, FONT_SBAR);
 }
 
 /*
@@ -399,7 +456,7 @@ Sbar_DrawString
 */
 void Sbar_DrawString (int x, int y, char *str)
 {
-       DrawQ_String (sbar_x + x, sbar_y + y, str, 0, 8, 8, 1, 1, 1, sbar_alpha_fg.value, 0);
+       DrawQ_String_Font (sbar_x + x, sbar_y + y, str, 0, 8, 8, 1, 1, 1, sbar_alpha_fg.value, 0, NULL, false, FONT_SBAR);
 }
 
 /*
@@ -412,7 +469,7 @@ void Sbar_DrawNum (int x, int y, int num, int digits, int color)
        char str[32], *ptr;
        int l, frame;
 
-       l = sprintf(str, "%i", num);
+       l = dpsnprintf(str, sizeof(str), "%i", num);
        ptr = str;
        if (l > digits)
                ptr += (l-digits);
@@ -444,7 +501,13 @@ void Sbar_DrawXNum (int x, int y, int num, int digits, int lettersize, float r,
        char str[32], *ptr;
        int l, frame;
 
-       l = sprintf(str, "%i", num);
+       if (digits < 0)
+       {
+               digits = -digits;
+               l = dpsnprintf(str, sizeof(str), "%0*i", digits, num);
+       }
+       else
+               l = dpsnprintf(str, sizeof(str), "%i", num);
        ptr = str;
        if (l > digits)
                ptr += (l-digits);
@@ -458,7 +521,7 @@ void Sbar_DrawXNum (int x, int y, int num, int digits, int lettersize, float r,
                else
                        frame = *ptr -'0';
 
-               DrawQ_Pic (sbar_x + x, sbar_y + y, sb_nums[0][frame]->name,lettersize,lettersize,r,g,b,a * sbar_alpha_fg.value,flags);
+               DrawQ_Pic (sbar_x + x, sbar_y + y, sb_nums[0][frame],lettersize,lettersize,r,g,b,a * sbar_alpha_fg.value,flags);
                x += lettersize;
 
                ptr++;
@@ -468,6 +531,13 @@ void Sbar_DrawXNum (int x, int y, int num, int digits, int lettersize, float r,
 //=============================================================================
 
 
+int Sbar_IsTeammatch(void)
+{
+       // currently only nexuiz uses the team score board
+       return ((gamemode == GAME_NEXUIZ)
+               && (teamplay.integer > 0));
+}
+
 /*
 ===============
 Sbar_SortFrags
@@ -475,11 +545,20 @@ Sbar_SortFrags
 */
 static int fragsort[MAX_SCOREBOARD];
 static int scoreboardlines;
+
+int Sbar_GetSortedPlayerIndex (int index)
+{
+       return index >= 0 && index < scoreboardlines ? fragsort[index] : -1;
+}
+
+static scoreboard_t teams[MAX_SCOREBOARD];
+static int teamsort[MAX_SCOREBOARD];
+static int teamlines;
 void Sbar_SortFrags (void)
 {
-       int             i, j, k;
+       int i, j, k, color;
 
-// sort by frags
+       // sort by frags
        scoreboardlines = 0;
        for (i=0 ; i<cl.maxclients ; i++)
        {
@@ -498,6 +577,83 @@ void Sbar_SortFrags (void)
                                fragsort[j] = fragsort[j+1];
                                fragsort[j+1] = k;
                        }
+
+       teamlines = 0;
+       if (Sbar_IsTeammatch ())
+       {
+               // now sort players by teams.
+               for (i=0 ; i<scoreboardlines ; i++)
+               {
+                       for (j=0 ; j<scoreboardlines-1-i ; j++)
+                       {
+                               if (cl.scores[fragsort[j]].colors < cl.scores[fragsort[j+1]].colors)
+                               {
+                                       k = fragsort[j];
+                                       fragsort[j] = fragsort[j+1];
+                                       fragsort[j+1] = k;
+                               }
+                       }
+               }
+
+               // calculate team scores
+               color = -1;
+               for (i=0 ; i<scoreboardlines ; i++)
+               {
+                       if (color != (cl.scores[fragsort[i]].colors & 15))
+                       {
+                               const char* teamname;
+
+                               color = cl.scores[fragsort[i]].colors & 15;
+                               teamlines++;
+
+                               switch (color)
+                               {
+                                       case 4:
+                                               teamname = "^1Red Team";
+                                               break;
+                                       case 13:
+                                               teamname = "^4Blue Team";
+                                               break;
+                                       case 9:
+                                               teamname = "^6Pink Team";
+                                               break;
+                                       case 12:
+                                               teamname = "^3Yellow Team";
+                                               break;
+                                       default:
+                                               teamname = "Total Team Score";
+                                               break;
+                               }
+                               strlcpy(teams[teamlines-1].name, teamname, sizeof(teams[teamlines-1].name));
+
+                               teams[teamlines-1].frags = 0;
+                               teams[teamlines-1].colors = color + 16 * color;
+                       }
+
+                       if (cl.scores[fragsort[i]].frags != -666)
+                       {
+                               // do not add spedcators
+                               // (ugly hack for nexuiz)
+                               teams[teamlines-1].frags += cl.scores[fragsort[i]].frags;
+                       }
+               }
+
+               // now sort teams by scores.
+               for (i=0 ; i<teamlines ; i++)
+                       teamsort[i] = i;
+               for (i=0 ; i<teamlines ; i++)
+               {
+                       for (j=0 ; j<teamlines-1-i ; j++)
+                       {
+                               if (teams[teamsort[j]].frags < teams[teamsort[j+1]].frags)
+                               {
+                                       k = teamsort[j];
+                                       teamsort[j] = teamsort[j+1];
+                                       teamsort[j+1] = k;
+                               }
+                       }
+               }
+       }
 }
 
 /*
@@ -507,24 +663,73 @@ Sbar_SoloScoreboard
 */
 void Sbar_SoloScoreboard (void)
 {
+#if 1
+       char    str[80], timestr[40];
+       int             max, timelen;
+       int             minutes, seconds;
+       double  t;
+
+       t = (cl.intermission ? cl.completed_time : cl.time);
+       minutes = (int)(t / 60);
+       seconds = (int)(t - 60*floor(t/60));
+
+       // monsters and secrets are now both on the top row
+       if (cl.stats[STAT_TOTALMONSTERS])
+               Sbar_DrawString(8, 4, va("Monsters:%3i /%3i", cl.stats[STAT_MONSTERS], cl.stats[STAT_TOTALMONSTERS]));
+       else if (cl.stats[STAT_MONSTERS]) // LA: Display something if monsters_killed is non-zero, but total_monsters is zero
+               Sbar_DrawString(8, 4, va("Monsters:%3i", cl.stats[STAT_MONSTERS]));
+
+       if (cl.stats[STAT_TOTALSECRETS])
+               Sbar_DrawString(8+22*8, 4, va("Secrets:%3i /%3i", cl.stats[STAT_SECRETS], cl.stats[STAT_TOTALSECRETS]));
+       else if (cl.stats[STAT_SECRETS]) // LA: And similarly for secrets
+               Sbar_DrawString(8+22*8, 4, va("Secrets:%3i", cl.stats[STAT_SECRETS]));
+
+       // figure out the map's filename without path or extension
+       strlcpy(str, FS_FileWithoutPath(cl.worldmodel ? cl.worldmodel->name : ""), sizeof(str));
+       if (strrchr(str, '.'))
+               *(strrchr(str, '.')) = 0;
+
+       // append a : separator and then the full title
+       strlcat(str, ":", sizeof(str));
+       strlcat(str, cl.levelname, sizeof(str));
+
+       // if there's a newline character, terminate the string there
+       if (strchr(str, '\n'))
+               *(strchr(str, '\n')) = 0;
+
+       // make the time string
+       timelen = dpsnprintf(timestr, sizeof(timestr), " %i:%02i", minutes, seconds);
+
+       // truncate the level name if necessary to make room for time
+       max = 38 - timelen;
+       if ((int)strlen(str) > max)
+               str[max] = 0;
+
+       // print the filename and message
+       Sbar_DrawString(8, 12, str);
+
+       // print the time
+       Sbar_DrawString(8 + max*8, 12, timestr);
+
+#else
        char    str[80];
        int             minutes, seconds, tens, units;
        int             l;
 
        if (gamemode != GAME_NEXUIZ) {
-               sprintf (str,"Monsters:%3i /%3i", cl.stats[STAT_MONSTERS], cl.stats[STAT_TOTALMONSTERS]);
+               dpsnprintf (str, sizeof(str), "Monsters:%3i /%3i", cl.stats[STAT_MONSTERS], cl.stats[STAT_TOTALMONSTERS]);
                Sbar_DrawString (8, 4, str);
 
-               sprintf (str,"Secrets :%3i /%3i", cl.stats[STAT_SECRETS], cl.stats[STAT_TOTALSECRETS]);
+               dpsnprintf (str, sizeof(str), "Secrets :%3i /%3i", cl.stats[STAT_SECRETS], cl.stats[STAT_TOTALSECRETS]);
                Sbar_DrawString (8, 12, str);
        }
 
 // time
-       minutes = cl.time / 60;
-       seconds = cl.time - 60*minutes;
+       minutes = (int)(cl.time / 60);
+       seconds = (int)(cl.time - 60*minutes);
        tens = seconds / 10;
        units = seconds - 10*tens;
-       sprintf (str,"Time :%3i:%i%i", minutes, tens, units);
+       dpsnprintf (str, sizeof(str), "Time :%3i:%i%i", minutes, tens, units);
        Sbar_DrawString (184, 4, str);
 
 // draw level name
@@ -535,6 +740,7 @@ void Sbar_SoloScoreboard (void)
                l = (int) strlen (cl.levelname);
                Sbar_DrawString (232 - l*4, 12, cl.levelname);
        }
+#endif
 }
 
 /*
@@ -545,7 +751,9 @@ Sbar_DrawScoreboard
 void Sbar_DrawScoreboard (void)
 {
        Sbar_SoloScoreboard ();
-       if (cl.gametype == GAME_DEATHMATCH)
+       // LordHavoc: changed to draw the deathmatch overlays in any multiplayer mode
+       //if (cl.gametype == GAME_DEATHMATCH)
+       if (!cl.islocalgame)
                Sbar_DeathmatchOverlay ();
 }
 
@@ -554,15 +762,24 @@ void Sbar_DrawScoreboard (void)
 // AK to make DrawInventory smaller
 static void Sbar_DrawWeapon(int nr, float fade, int active)
 {
-       // width = 300, height = 100
-       const int w_width = 300, w_height = 100, w_space = 10;
-       const float w_scale = 0.4;
+       if (sbar_hudselector.integer == 1)
+       {
+               // width = 300, height = 100
+               const int w_width = 32, w_height = 12, w_space = 2, font_size = 8;
 
-       DrawQ_Pic(vid_conwidth.integer - (w_width + w_space) * w_scale, (w_height + w_space) * w_scale * nr + w_space, sb_weapons[0][nr]->name, w_width * w_scale, w_height * w_scale, (active) ? 1 : 0.6, active ? 1 : 0.6, active ? 1 : 1, fade * sbar_alpha_fg.value, DRAWFLAG_ADDITIVE);
-       //DrawQ_String(vid_conwidth.integer - (w_space + font_size ), (w_height + w_space) * w_scale * nr + w_space, va("%i",nr+1), 0, font_size, font_size, 1, 0, 0, fade, 0);
+               DrawQ_Pic((vid_conwidth.integer - w_width * 9) * 0.5 + w_width * nr, vid_conheight.integer - w_height, sb_weapons[0][nr], w_width, w_height, (active) ? 1 : 0.6, active ? 1 : 0.6, active ? 1 : 0.6, (active ? 1 : 0.6) * fade * sbar_alpha_fg.value, DRAWFLAG_NORMAL);
+               // FIXME ??
+               DrawQ_String((vid_conwidth.integer - w_width * 9) * 0.5 + w_width * nr + w_space, vid_conheight.integer - w_height + w_space, va("%i",nr+1), 0, font_size, font_size, 1, 1, 0, sbar_alpha_fg.value, 0, NULL, true);
+       }
+       else
+       {
+               // width = 300, height = 100
+               const int w_width = 300, w_height = 100, w_space = 10;
+               const float w_scale = 0.4;
 
-       if (active)
-               DrawQ_Fill(vid_conwidth.integer - (w_width + w_space) * w_scale, (w_height + w_space) * w_scale * nr + w_space, w_width * w_scale, w_height * w_scale, 0.3, 0.3, 0.3, fade * sbar_alpha_fg.value, DRAWFLAG_ADDITIVE);
+               DrawQ_Pic(vid_conwidth.integer - (w_width + w_space) * w_scale, (w_height + w_space) * w_scale * nr + w_space, sb_weapons[0][nr], w_width * w_scale, w_height * w_scale, (active) ? 1 : 0.6, active ? 1 : 0.6, active ? 1 : 1, fade * sbar_alpha_fg.value, DRAWFLAG_NORMAL);
+               //DrawQ_String(vid_conwidth.integer - (w_space + font_size ), (w_height + w_space) * w_scale * nr + w_space, va("%i",nr+1), 0, font_size, font_size, 1, 0, 0, fade, 0, NULL, true);
+       }
 }
 
 /*
@@ -593,7 +810,7 @@ void Sbar_DrawInventory (void)
                if (cl.stats[STAT_ITEMS] & (IT_SHOTGUN<<i) )
                {
                        time = cl.item_gettime[i];
-                       flashon = (int)((cl.time - time)*10);
+                       flashon = (int)(max(0, cl.time - time)*10);
                        if (flashon >= 10)
                        {
                                if ( cl.stats[STAT_ACTIVEWEAPON] == (IT_SHOTGUN<<i)  )
@@ -617,7 +834,7 @@ void Sbar_DrawInventory (void)
                {
                        if (cl.stats[STAT_ITEMS] & (1<<hipweapons[i]) )
                        {
-                               time = cl.item_gettime[hipweapons[i]];
+                               time = max(0, cl.item_gettime[hipweapons[i]]);
                                flashon = (int)((cl.time - time)*10);
                                if (flashon >= 10)
                                {
@@ -669,13 +886,15 @@ void Sbar_DrawInventory (void)
        // ammo counts
        for (i=0 ; i<4 ; i++)
        {
-               sprintf (num, "%3i",cl.stats[STAT_SHELLS+i] );
+               dpsnprintf (num, sizeof(num), "%4i",cl.stats[STAT_SHELLS+i] );
                if (num[0] != ' ')
-                       Sbar_DrawCharacter ( (6*i+1)*8 - 2, -24, 18 + num[0] - '0');
+                       Sbar_DrawCharacter ( (6*i+0)*8 - 2, -24, 18 + num[0] - '0');
                if (num[1] != ' ')
-                       Sbar_DrawCharacter ( (6*i+2)*8 - 2, -24, 18 + num[1] - '0');
+                       Sbar_DrawCharacter ( (6*i+1)*8 - 2, -24, 18 + num[1] - '0');
                if (num[2] != ' ')
-                       Sbar_DrawCharacter ( (6*i+3)*8 - 2, -24, 18 + num[2] - '0');
+                       Sbar_DrawCharacter ( (6*i+2)*8 - 2, -24, 18 + num[2] - '0');
+               if (num[3] != ' ')
+                       Sbar_DrawCharacter ( (6*i+3)*8 - 2, -24, 18 + num[3] - '0');
        }
 
        // items
@@ -724,7 +943,7 @@ void Sbar_DrawFrags (void)
        int i, k, l, x, f;
        char num[12];
        scoreboard_t *s;
-       qbyte *c;
+       unsigned char *c;
 
        Sbar_SortFrags ();
 
@@ -739,14 +958,14 @@ void Sbar_DrawFrags (void)
                s = &cl.scores[k];
 
                // draw background
-               c = (qbyte *)&palette_complete[(s->colors & 0xf0) + 8];
-               DrawQ_Fill (sbar_x + x + 10, sbar_y     - 23, 28, 4, c[0] * (1.0f / 255.0f), c[1] * (1.0f / 255.0f), c[2] * (1.0f / 255.0f), c[3] * (1.0f / 255.0f) * sbar_alpha_fg.value, 0);
-               c = (qbyte *)&palette_complete[((s->colors & 15)<<4) + 8];
-               DrawQ_Fill (sbar_x + x + 10, sbar_y + 4 - 23, 28, 3, c[0] * (1.0f / 255.0f), c[1] * (1.0f / 255.0f), c[2] * (1.0f / 255.0f), c[3] * (1.0f / 255.0f) * sbar_alpha_fg.value, 0);
+               c = palette_rgb_pantsscoreboard[(s->colors & 0xf0) >> 4];
+               DrawQ_Fill (sbar_x + x + 10, sbar_y     - 23, 28, 4, c[0] * (1.0f / 255.0f), c[1] * (1.0f / 255.0f), c[2] * (1.0f / 255.0f), sbar_alpha_fg.value, 0);
+               c = palette_rgb_shirtscoreboard[s->colors & 0xf];
+               DrawQ_Fill (sbar_x + x + 10, sbar_y + 4 - 23, 28, 3, c[0] * (1.0f / 255.0f), c[1] * (1.0f / 255.0f), c[2] * (1.0f / 255.0f), sbar_alpha_fg.value, 0);
 
                // draw number
                f = s->frags;
-               sprintf (num, "%3i",f);
+               dpsnprintf (num, sizeof(num), "%3i",f);
 
                if (k == cl.viewentity - 1)
                {
@@ -778,19 +997,19 @@ void Sbar_DrawFace (void)
        {
                char num[12];
                scoreboard_t *s;
-               qbyte *c;
+               unsigned char *c;
 
                s = &cl.scores[cl.viewentity - 1];
                // draw background
                Sbar_DrawPic (112, 0, rsb_teambord);
-               c = (qbyte *)&palette_complete[(s->colors & 0xf0) + 8];
-               DrawQ_Fill (sbar_x + 113, vid_conheight.integer-SBAR_HEIGHT+3, 22, 9, c[0] * (1.0f / 255.0f), c[1] * (1.0f / 255.0f), c[2] * (1.0f / 255.0f), c[3] * (1.0f / 255.0f) * sbar_alpha_fg.value, 0);
-               c = (qbyte *)&palette_complete[((s->colors & 15)<<4) + 8];
-               DrawQ_Fill (sbar_x + 113, vid_conheight.integer-SBAR_HEIGHT+12, 22, 9, c[0] * (1.0f / 255.0f), c[1] * (1.0f / 255.0f), c[2] * (1.0f / 255.0f), c[3] * (1.0f / 255.0f) * sbar_alpha_fg.value, 0);
+               c = palette_rgb_pantsscoreboard[(s->colors & 0xf0) >> 4];
+               DrawQ_Fill (sbar_x + 113, vid_conheight.integer-SBAR_HEIGHT+3, 22, 9, c[0] * (1.0f / 255.0f), c[1] * (1.0f / 255.0f), c[2] * (1.0f / 255.0f), sbar_alpha_fg.value, 0);
+               c = palette_rgb_shirtscoreboard[s->colors & 0xf];
+               DrawQ_Fill (sbar_x + 113, vid_conheight.integer-SBAR_HEIGHT+12, 22, 9, c[0] * (1.0f / 255.0f), c[1] * (1.0f / 255.0f), c[2] * (1.0f / 255.0f), sbar_alpha_fg.value, 0);
 
                // draw number
                f = s->frags;
-               sprintf (num, "%3i",f);
+               dpsnprintf (num, sizeof(num), "%3i",f);
 
                if ((s->colors & 0xf0)==0)
                {
@@ -827,107 +1046,230 @@ void Sbar_DrawFace (void)
                Sbar_DrawPic (112, 0, sb_faces[f][cl.time <= cl.faceanimtime]);
        }
 }
+double topspeed = 0;
+double topspeedxy = 0;
+time_t current_time = 3;
+time_t top_time = 0;
+time_t topxy_time = 0;
+
+static void get_showspeed_unit(int unitnumber, double *conversion_factor, const char **unit)
+{
+       if(unitnumber < 0)
+               unitnumber = showspeed.integer;
+       switch(unitnumber)
+       {
+               default:
+               case 1:
+                       if(gamemode == GAME_NEXUIZ)
+                               *unit = "in/s";
+                       else
+                               *unit = "qu/s";
+                       *conversion_factor = 1.0;
+                       break;
+               case 2:
+                       *unit = "m/s";
+                       *conversion_factor = 0.0254;
+                       if(gamemode != GAME_NEXUIZ) *conversion_factor *= 1.5;
+                       // 1qu=1.5in is for non-Nexuiz only - Nexuiz players are overly large, but 1qu=1in fixes that
+                       break;
+               case 3:
+                       *unit = "km/h";
+                       *conversion_factor = 0.0254 * 3.6;
+                       if(gamemode != GAME_NEXUIZ) *conversion_factor *= 1.5;
+                       break;
+               case 4:
+                       *unit = "mph";
+                       *conversion_factor = 0.0254 * 3.6 * 0.6213711922;
+                       if(gamemode != GAME_NEXUIZ) *conversion_factor *= 1.5;
+                       break;
+               case 5:
+                       *unit = "knots";
+                       *conversion_factor = 0.0254 * 1.943844492; // 1 m/s = 1.943844492 knots, because 1 knot = 1.852 km/h
+                       if(gamemode != GAME_NEXUIZ) *conversion_factor *= 1.5;
+                       break;
+       }
+}
+
+static double showfps_nexttime = 0, showfps_lasttime = -1;
+static double showfps_framerate = 0;
+static int showfps_framecount = 0;
+
+void Sbar_ShowFPS_Update(void)
+{
+       double interval = 1;
+       double newtime;
+       newtime = realtime;
+       if (newtime >= showfps_nexttime)
+       {
+               showfps_framerate = showfps_framecount / (newtime - showfps_lasttime);
+               if (showfps_nexttime < newtime - interval * 1.5)
+                       showfps_nexttime = newtime;
+               showfps_lasttime = newtime;
+               showfps_nexttime += interval;
+               showfps_framecount = 0;
+       }
+       showfps_framecount++;
+}
 
 void Sbar_ShowFPS(void)
 {
        float fps_x, fps_y, fps_scalex, fps_scaley, fps_height;
+       char soundstring[32];
        char fpsstring[32];
        char timestring[32];
        char datestring[32];
+       char timedemostring1[32];
+       char timedemostring2[32];
+       char speedstring[32];
+       char blurstring[32];
+       char topspeedstring[48];
        qboolean red = false;
+       soundstring[0] = 0;
        fpsstring[0] = 0;
+       timedemostring1[0] = 0;
+       timedemostring2[0] = 0;
        timestring[0] = 0;
        datestring[0] = 0;
+       speedstring[0] = 0;
+       blurstring[0] = 0;
+       topspeedstring[0] = 0;
        if (showfps.integer)
        {
-               float calc;
-               if (showfps.integer > 1)
-               {
-                       static double currtime, frametimes[32];
-                       double newtime, total;
-                       int count, i;
-                       static int framecycle = 0;
-
-                       newtime = Sys_DoubleTime();
-                       frametimes[framecycle] = newtime - currtime;
-                       total = 0;
-                       count = 0;
-                       while(total < 0.2 && count < 32 && frametimes[i = (framecycle - count) & 31])
-                       {
-                               total += frametimes[i];
-                               count++;
-                       }
-                       framecycle++;
-                       framecycle &= 31;
-                       if (showfps.integer == 2)
-                               calc = (((double)count / total) + 0.5);
-                       else // showfps 3, rapid update
-                               calc = ((1.0 / (newtime - currtime)) + 0.5);
-                       currtime = newtime;
-               }
+               red = (showfps_framerate < 1.0f);
+               if(showfps.integer == 2)
+                       dpsnprintf(fpsstring, sizeof(fpsstring), "%7.3f mspf", (1000.0 / showfps_framerate));
+               else if (red)
+                       dpsnprintf(fpsstring, sizeof(fpsstring), "%4i spf", (int)(1.0 / showfps_framerate + 0.5));
                else
+                       dpsnprintf(fpsstring, sizeof(fpsstring), "%4i fps", (int)(showfps_framerate + 0.5));
+               if (cls.timedemo)
                {
-                       static double nexttime = 0, lasttime = 0;
-                       static float framerate = 0;
-                       static int framecount = 0;
-                       double newtime;
-                       newtime = Sys_DoubleTime();
-                       if (newtime >= nexttime)
-                       {
-                               framerate = ((float)framecount / (newtime - lasttime) + 0.5);
-                               lasttime = newtime;
-                               nexttime = max(nexttime + 1, lasttime - 1);
-                               framecount = 0;
-                       }
-                       framecount++;
-                       calc = framerate;
+                       dpsnprintf(timedemostring1, sizeof(timedemostring1), "frame%4i %f", cls.td_frames, realtime - cls.td_starttime);
+                       dpsnprintf(timedemostring2, sizeof(timedemostring2), "%i seconds %3.0f/%3.0f/%3.0f fps", cls.td_onesecondavgcount, cls.td_onesecondminfps, cls.td_onesecondavgfps / max(1, cls.td_onesecondavgcount), cls.td_onesecondmaxfps);
                }
-
-               if ((red = (calc < 1.0f)))
-                       dpsnprintf(fpsstring, sizeof(fpsstring), "%4i spf", (int)(1.0f / calc + 0.5));
-               else
-                       dpsnprintf(fpsstring, sizeof(fpsstring), "%4i fps", (int)(calc + 0.5));
        }
        if (showtime.integer)
                strlcpy(timestring, Sys_TimeString(showtime_format.string), sizeof(timestring));
        if (showdate.integer)
                strlcpy(datestring, Sys_TimeString(showdate_format.string), sizeof(datestring));
-       if (fpsstring[0] || timestring[0])
+       if (showblur.integer)
+               dpsnprintf(blurstring, sizeof(blurstring), "%3i%% blur", (int)(cl.motionbluralpha * 100));
+       if (showsound.integer)
+               dpsnprintf(soundstring, sizeof(soundstring), "%4i/4%i at %3ims", cls.soundstats.mixedsounds, cls.soundstats.totalsounds, cls.soundstats.latency_milliseconds);
+       if (showspeed.integer || showtopspeed.integer)
+       {
+               double speed, speedxy, f;
+               const char *unit;
+               speed = VectorLength(cl.movement_velocity);
+               speedxy = sqrt(cl.movement_velocity[0] * cl.movement_velocity[0] + cl.movement_velocity[1] * cl.movement_velocity[1]);
+               if (showspeed.integer)
+               {
+                       get_showspeed_unit(showspeed.integer, &f, &unit);
+                       dpsnprintf(speedstring, sizeof(speedstring), "%.0f (%.0f) %s", f*speed, f*speedxy, unit);
+               }
+               if (showtopspeed.integer)
+               {
+                       qboolean topspeed_latched = false, topspeedxy_latched = false;
+                       get_showspeed_unit(showtopspeed.integer, &f, &unit);
+                       if (speed >= topspeed || current_time - top_time > 3)
+                       {
+                               topspeed = speed;
+                               time(&top_time);
+                       }
+                       else
+                               topspeed_latched = true;
+                       if (speedxy >= topspeedxy || current_time - topxy_time > 3)
+                       {
+                               topspeedxy = speedxy;
+                               time(&topxy_time);
+                       }
+                       else
+                               topspeedxy_latched = true;
+                       dpsnprintf(topspeedstring, sizeof(topspeedstring), "%s%.0f%s (%s%.0f%s) %s",
+                               topspeed_latched ? "^1" : "^xf88", f*topspeed, "^xf88",
+                               topspeedxy_latched ? "^1" : "^xf88", f*topspeedxy, "^xf88",
+                               unit);
+                       time(&current_time);
+               }
+       }
+       if (fpsstring[0] || timedemostring1[0] || timedemostring2[0] || timestring[0] || datestring[0] || speedstring[0] || blurstring[0] || topspeedstring[0])
        {
                fps_scalex = 12;
                fps_scaley = 12;
-               fps_height = fps_scaley * ((fpsstring[0] != 0) + (timestring[0] != 0) + (datestring[0] != 0));
+               fps_height = fps_scaley * ((soundstring[0] != 0) + (blurstring[0] != 0) + (fpsstring[0] != 0) + (timedemostring1[0] != 0) + (timedemostring2[0] != 0) + (timestring[0] != 0) + (datestring[0] != 0) + (speedstring[0] != 0) + (topspeedstring[0] != 0));
                //fps_y = vid_conheight.integer - sb_lines; // yes this may draw over the sbar
                //fps_y = bound(0, fps_y, vid_conheight.integer - fps_height);
-               fps_y = vid_conheight.integer - fps_height;
+               fps_y = vid_conheight.integer - sbar_info_pos.integer - fps_height;
+               if (soundstring[0])
+               {
+                       fps_x = vid_conwidth.integer - DrawQ_TextWidth_Font(soundstring, 0, true, FONT_INFOBAR) * fps_scalex;
+                       DrawQ_Fill(fps_x, fps_y, vid_conwidth.integer - fps_x, fps_scaley, 0, 0, 0, 0.5, 0);
+                       DrawQ_String_Font(fps_x, fps_y, soundstring, 0, fps_scalex, fps_scaley, 1, 1, 1, 1, 0, NULL, true, FONT_INFOBAR);
+                       fps_y += fps_scaley;
+               }
                if (fpsstring[0])
                {
-                       fps_x = vid_conwidth.integer - fps_scalex * strlen(fpsstring);
-                       DrawQ_Fill(fps_x, fps_y, fps_scalex * strlen(fpsstring), fps_scaley, 0, 0, 0, 0.5, 0);
+                       fps_x = vid_conwidth.integer - DrawQ_TextWidth_Font(fpsstring, 0, true, FONT_INFOBAR) * fps_scalex;
+                       DrawQ_Fill(fps_x, fps_y, vid_conwidth.integer - fps_x, fps_scaley, 0, 0, 0, 0.5, 0);
                        if (red)
-                               DrawQ_String(fps_x, fps_y, fpsstring, 0, fps_scalex, fps_scaley, 1, 0, 0, 1, 0);
+                               DrawQ_String_Font(fps_x, fps_y, fpsstring, 0, fps_scalex, fps_scaley, 1, 0, 0, 1, 0, NULL, true, FONT_INFOBAR);
                        else
-                               DrawQ_String(fps_x, fps_y, fpsstring, 0, fps_scalex, fps_scaley, 1, 1, 1, 1, 0);
+                               DrawQ_String_Font(fps_x, fps_y, fpsstring, 0, fps_scalex, fps_scaley, 1, 1, 1, 1, 0, NULL, true, FONT_INFOBAR);
+                       fps_y += fps_scaley;
+               }
+               if (timedemostring1[0])
+               {
+                       fps_x = vid_conwidth.integer - DrawQ_TextWidth_Font(timedemostring1, 0, true, FONT_INFOBAR) * fps_scalex;
+                       DrawQ_Fill(fps_x, fps_y, vid_conwidth.integer - fps_x, fps_scaley, 0, 0, 0, 0.5, 0);
+                       DrawQ_String_Font(fps_x, fps_y, timedemostring1, 0, fps_scalex, fps_scaley, 1, 1, 1, 1, 0, NULL, true, FONT_INFOBAR);
+                       fps_y += fps_scaley;
+               }
+               if (timedemostring2[0])
+               {
+                       fps_x = vid_conwidth.integer - DrawQ_TextWidth_Font(timedemostring2, 0, true, FONT_INFOBAR) * fps_scalex;
+                       DrawQ_Fill(fps_x, fps_y, vid_conwidth.integer - fps_x, fps_scaley, 0, 0, 0, 0.5, 0);
+                       DrawQ_String_Font(fps_x, fps_y, timedemostring2, 0, fps_scalex, fps_scaley, 1, 1, 1, 1, 0, NULL, true, FONT_INFOBAR);
                        fps_y += fps_scaley;
                }
                if (timestring[0])
                {
-                       fps_x = vid_conwidth.integer - fps_scalex * strlen(timestring);
-                       DrawQ_Fill(fps_x, fps_y, fps_scalex * strlen(timestring), fps_scaley, 0, 0, 0, 0.5, 0);
-                       DrawQ_String(fps_x, fps_y, timestring, 0, fps_scalex, fps_scaley, 1, 1, 1, 1, 0);
+                       fps_x = vid_conwidth.integer - DrawQ_TextWidth_Font(timestring, 0, true, FONT_INFOBAR) * fps_scalex;
+                       DrawQ_Fill(fps_x, fps_y, vid_conwidth.integer - fps_x, fps_scaley, 0, 0, 0, 0.5, 0);
+                       DrawQ_String_Font(fps_x, fps_y, timestring, 0, fps_scalex, fps_scaley, 1, 1, 1, 1, 0, NULL, true, FONT_INFOBAR);
                        fps_y += fps_scaley;
                }
                if (datestring[0])
                {
-                       fps_x = vid_conwidth.integer - fps_scalex * strlen(datestring);
-                       DrawQ_Fill(fps_x, fps_y, fps_scalex * strlen(datestring), fps_scaley, 0, 0, 0, 0.5, 0);
-                       DrawQ_String(fps_x, fps_y, datestring, 0, fps_scalex, fps_scaley, 1, 1, 1, 1, 0);
+                       fps_x = vid_conwidth.integer - DrawQ_TextWidth_Font(datestring, 0, true, FONT_INFOBAR) * fps_scalex;
+                       DrawQ_Fill(fps_x, fps_y, vid_conwidth.integer - fps_x, fps_scaley, 0, 0, 0, 0.5, 0);
+                       DrawQ_String_Font(fps_x, fps_y, datestring, 0, fps_scalex, fps_scaley, 1, 1, 1, 1, 0, NULL, true, FONT_INFOBAR);
+                       fps_y += fps_scaley;
+               }
+               if (speedstring[0])
+               {
+                       fps_x = vid_conwidth.integer - DrawQ_TextWidth_Font(speedstring, 0, true, FONT_INFOBAR) * fps_scalex;
+                       DrawQ_Fill(fps_x, fps_y, vid_conwidth.integer - fps_x, fps_scaley, 0, 0, 0, 0.5, 0);
+                       DrawQ_String_Font(fps_x, fps_y, speedstring, 0, fps_scalex, fps_scaley, 1, 1, 1, 1, 0, NULL, true, FONT_INFOBAR);
+                       fps_y += fps_scaley;
+               }
+               if (topspeedstring[0])
+               {
+                       fps_x = vid_conwidth.integer - DrawQ_TextWidth_Font(topspeedstring, 0, false, FONT_INFOBAR) * fps_scalex;
+                       DrawQ_Fill(fps_x, fps_y, vid_conwidth.integer - fps_x, fps_scaley, 0, 0, 0, 0.5, 0);
+                       DrawQ_String_Font(fps_x, fps_y, topspeedstring, 0, fps_scalex, fps_scaley, 1, 1, 1, 1, 0, NULL, false, FONT_INFOBAR);
+                       fps_y += fps_scaley;
+               }
+               if (blurstring[0])
+               {
+                       fps_x = vid_conwidth.integer - DrawQ_TextWidth_Font(blurstring, 0, true, FONT_INFOBAR) * fps_scalex;
+                       DrawQ_Fill(fps_x, fps_y, vid_conwidth.integer - fps_x, fps_scaley, 0, 0, 0, 0.5, 0);
+                       DrawQ_String_Font(fps_x, fps_y, blurstring, 0, fps_scalex, fps_scaley, 1, 1, 1, 1, 0, NULL, true, FONT_INFOBAR);
                        fps_y += fps_scaley;
                }
        }
 }
 
-void Sbar_DrawGauge(float x, float y, const char *picname, float width, float height, float rangey, float rangeheight, float c1, float c2, float c1r, float c1g, float c1b, float c1a, float c2r, float c2g, float c2b, float c2a, float c3r, float c3g, float c3b, float c3a, int drawflags)
+void Sbar_DrawGauge(float x, float y, cachepic_t *pic, float width, float height, float rangey, float rangeheight, float c1, float c2, float c1r, float c1g, float c1b, float c1a, float c2r, float c2g, float c2b, float c2a, float c3r, float c3g, float c3b, float c3a, int drawflags)
 {
        float r[5];
        c2 = bound(0, c2, 1);
@@ -938,13 +1280,13 @@ void Sbar_DrawGauge(float x, float y, const char *picname, float width, float he
        r[3] = rangey;
        r[4] = height;
        if (r[1] > r[0])
-               DrawQ_SuperPic(x, y + r[0], picname, width, (r[1] - r[0]), 0,(r[0] / height), c3r,c3g,c3b,c3a, 1,(r[0] / height), c3r,c3g,c3b,c3a, 0,(r[1] / height), c3r,c3g,c3b,c3a, 1,(r[1] / height), c3r,c3g,c3b,c3a, drawflags);
+               DrawQ_SuperPic(x, y + r[0], pic, width, (r[1] - r[0]), 0,(r[0] / height), c3r,c3g,c3b,c3a, 1,(r[0] / height), c3r,c3g,c3b,c3a, 0,(r[1] / height), c3r,c3g,c3b,c3a, 1,(r[1] / height), c3r,c3g,c3b,c3a, drawflags);
        if (r[2] > r[1])
-               DrawQ_SuperPic(x, y + r[1], picname, width, (r[2] - r[1]), 0,(r[1] / height), c1r,c1g,c1b,c1a, 1,(r[1] / height), c1r,c1g,c1b,c1a, 0,(r[2] / height), c1r,c1g,c1b,c1a, 1,(r[2] / height), c1r,c1g,c1b,c1a, drawflags);
+               DrawQ_SuperPic(x, y + r[1], pic, width, (r[2] - r[1]), 0,(r[1] / height), c1r,c1g,c1b,c1a, 1,(r[1] / height), c1r,c1g,c1b,c1a, 0,(r[2] / height), c1r,c1g,c1b,c1a, 1,(r[2] / height), c1r,c1g,c1b,c1a, drawflags);
        if (r[3] > r[2])
-               DrawQ_SuperPic(x, y + r[2], picname, width, (r[3] - r[2]), 0,(r[2] / height), c2r,c2g,c2b,c2a, 1,(r[2] / height), c2r,c2g,c2b,c2a, 0,(r[3] / height), c2r,c2g,c2b,c2a, 1,(r[3] / height), c2r,c2g,c2b,c2a, drawflags);
+               DrawQ_SuperPic(x, y + r[2], pic, width, (r[3] - r[2]), 0,(r[2] / height), c2r,c2g,c2b,c2a, 1,(r[2] / height), c2r,c2g,c2b,c2a, 0,(r[3] / height), c2r,c2g,c2b,c2a, 1,(r[3] / height), c2r,c2g,c2b,c2a, drawflags);
        if (r[4] > r[3])
-               DrawQ_SuperPic(x, y + r[3], picname, width, (r[4] - r[3]), 0,(r[3] / height), c3r,c3g,c3b,c3a, 1,(r[3] / height), c3r,c3g,c3b,c3a, 0,(r[4] / height), c3r,c3g,c3b,c3a, 1,(r[4] / height), c3r,c3g,c3b,c3a, drawflags);
+               DrawQ_SuperPic(x, y + r[3], pic, width, (r[4] - r[3]), 0,(r[3] / height), c3r,c3g,c3b,c3a, 1,(r[3] / height), c3r,c3g,c3b,c3a, 0,(r[4] / height), c3r,c3g,c3b,c3a, 1,(r[4] / height), c3r,c3g,c3b,c3a, drawflags);
 }
 
 /*
@@ -954,331 +1296,460 @@ Sbar_Draw
 */
 extern float v_dmg_time, v_dmg_roll, v_dmg_pitch;
 extern cvar_t v_kicktime;
+void Sbar_Score (int margin);
 void Sbar_Draw (void)
 {
-       if (cl.intermission == 1)
-       {
-               Sbar_IntermissionOverlay();
-               return;
-       }
-       else if (cl.intermission == 2)
-       {
-               Sbar_FinaleOverlay();
-               return;
-       }
+       cachepic_t *pic;
 
-       if (gamemode == GAME_SOM)
+       if(cl.csqc_vidvars.drawenginesbar)      //[515]: csqc drawsbar
        {
-               if (sb_showscores || (cl.stats[STAT_HEALTH] <= 0 && cl_deathscoreboard.integer))
+               if (sb_showscores)
                        Sbar_DrawScoreboard ();
-               else if (sb_lines)
+               else if (cl.intermission == 1)
                {
-                       // this is the top left of the sbar area
-                       sbar_x = 0;
-                       sbar_y = vid_conheight.integer - 24*3;
-
-                       // armor
-                       if (cl.stats[STAT_ARMOR])
+                       if(gamemode == GAME_NEXUIZ) // display full scoreboard (that is, show scores + map name)
                        {
-                               if (cl.stats[STAT_ITEMS] & IT_ARMOR3)
-                                       Sbar_DrawPic(0, 0, somsb_armor[2]);
-                               else if (cl.stats[STAT_ITEMS] & IT_ARMOR2)
-                                       Sbar_DrawPic(0, 0, somsb_armor[1]);
-                               else if (cl.stats[STAT_ITEMS] & IT_ARMOR1)
-                                       Sbar_DrawPic(0, 0, somsb_armor[0]);
-                               Sbar_DrawNum(24, 0, cl.stats[STAT_ARMOR], 3, cl.stats[STAT_ARMOR] <= 25);
+                               Sbar_DrawScoreboard();
+                               return;
                        }
-
-                       // health
-                       Sbar_DrawPic(0, 24, somsb_health);
-                       Sbar_DrawNum(24, 24, cl.stats[STAT_HEALTH], 3, cl.stats[STAT_HEALTH] <= 25);
-
-                       // ammo icon
-                       if (cl.stats[STAT_ITEMS] & IT_SHELLS)
-                               Sbar_DrawPic(0, 48, somsb_ammo[0]);
-                       else if (cl.stats[STAT_ITEMS] & IT_NAILS)
-                               Sbar_DrawPic(0, 48, somsb_ammo[1]);
-                       else if (cl.stats[STAT_ITEMS] & IT_ROCKETS)
-                               Sbar_DrawPic(0, 48, somsb_ammo[2]);
-                       else if (cl.stats[STAT_ITEMS] & IT_CELLS)
-                               Sbar_DrawPic(0, 48, somsb_ammo[3]);
-                       Sbar_DrawNum(24, 48, cl.stats[STAT_AMMO], 3, false);
-                       if (cl.stats[STAT_SHELLS])
-                               Sbar_DrawNum(24 + 3*24, 48, cl.stats[STAT_SHELLS], 1, true);
+                       Sbar_IntermissionOverlay();
                }
-       }
-       else if (gamemode == GAME_NEXUIZ)
-       {
-               sbar_y = vid_conheight.integer - 47;
-               sbar_x = (vid_conwidth.integer - 640)/2;
-
-               if (sb_showscores || (cl.stats[STAT_HEALTH] <= 0 && cl_deathscoreboard.integer))
+               else if (cl.intermission == 2)
+                       Sbar_FinaleOverlay();
+               else if (gamemode == GAME_DELUXEQUAKE)
                {
-                       Sbar_DrawAlphaPic (0, 0, sb_scorebar, sbar_alpha_bg.value);
-                       Sbar_DrawScoreboard ();
                }
-               else if (sb_lines)
+               else if (gamemode == GAME_SOM)
                {
-                       int i;
-                       double time;
-                       float fade;
+                       if (sb_showscores || (cl.stats[STAT_HEALTH] <= 0 && cl_deathscoreboard.integer))
+                               Sbar_DrawScoreboard ();
+                       else if (sb_lines)
+                       {
+                               // this is the top left of the sbar area
+                               sbar_x = 0;
+                               sbar_y = vid_conheight.integer - 24*3;
 
-                       // we have a max time 2s (min time = 0)
-                       if ((time = cl.time - cl.weapontime) < 2)
+                               // armor
+                               if (cl.stats[STAT_ARMOR])
+                               {
+                                       if (cl.stats[STAT_ITEMS] & IT_ARMOR3)
+                                               Sbar_DrawPic(0, 0, somsb_armor[2]);
+                                       else if (cl.stats[STAT_ITEMS] & IT_ARMOR2)
+                                               Sbar_DrawPic(0, 0, somsb_armor[1]);
+                                       else if (cl.stats[STAT_ITEMS] & IT_ARMOR1)
+                                               Sbar_DrawPic(0, 0, somsb_armor[0]);
+                                       Sbar_DrawNum(24, 0, cl.stats[STAT_ARMOR], 3, cl.stats[STAT_ARMOR] <= 25);
+                               }
+
+                               // health
+                               Sbar_DrawPic(0, 24, somsb_health);
+                               Sbar_DrawNum(24, 24, cl.stats[STAT_HEALTH], 3, cl.stats[STAT_HEALTH] <= 25);
+
+                               // ammo icon
+                               if (cl.stats[STAT_ITEMS] & IT_SHELLS)
+                                       Sbar_DrawPic(0, 48, somsb_ammo[0]);
+                               else if (cl.stats[STAT_ITEMS] & IT_NAILS)
+                                       Sbar_DrawPic(0, 48, somsb_ammo[1]);
+                               else if (cl.stats[STAT_ITEMS] & IT_ROCKETS)
+                                       Sbar_DrawPic(0, 48, somsb_ammo[2]);
+                               else if (cl.stats[STAT_ITEMS] & IT_CELLS)
+                                       Sbar_DrawPic(0, 48, somsb_ammo[3]);
+                               Sbar_DrawNum(24, 48, cl.stats[STAT_AMMO], 3, false);
+                               if (cl.stats[STAT_SHELLS])
+                                       Sbar_DrawNum(24 + 3*24, 48, cl.stats[STAT_SHELLS], 1, true);
+                       }
+               }
+               else if (gamemode == GAME_NEXUIZ)
+               {
+                       if (sb_showscores || (cl.stats[STAT_HEALTH] <= 0 && cl_deathscoreboard.integer))
                        {
-                               fade = (1.0 - 0.5 * time);
-                               fade *= fade;
+                               sbar_x = (vid_conwidth.integer - 640)/2;
+                               sbar_y = vid_conheight.integer - 47;
+                               Sbar_DrawAlphaPic (0, 0, sb_scorebar, sbar_alpha_bg.value);
+                               Sbar_DrawScoreboard ();
+                       }
+                       else if (sb_lines && sbar_hudselector.integer == 1)
+                       {
+                               int i;
+                               float fade;
+                               int redflag, blueflag;
+                               float x;
+
+                               sbar_x = (vid_conwidth.integer - 320)/2;
+                               sbar_y = vid_conheight.integer - 24 - 16;
+
+                               // calculate intensity to draw weapons bar at
+                               fade = 3.2 - 2 * (cl.time - cl.weapontime);
+                               fade = bound(0.7, fade, 1);
                                for (i = 0; i < 8;i++)
                                        if (cl.stats[STAT_ITEMS] & (1 << i))
                                                Sbar_DrawWeapon(i + 1, fade, (i + 2 == cl.stats[STAT_ACTIVEWEAPON]));
-
                                if((cl.stats[STAT_ITEMS] & (1<<12)))
                                        Sbar_DrawWeapon(0, fade, (cl.stats[STAT_ACTIVEWEAPON] == 1));
-                       }
 
-                       //if (!cl.islocalgame)
-                       //      Sbar_DrawFrags ();
+                               // flag icons
+                               redflag = ((cl.stats[STAT_ITEMS]>>15) & 3);
+                               blueflag = ((cl.stats[STAT_ITEMS]>>17) & 3);
+                               x = sbar_flagstatus_right.integer ? vid_conwidth.integer - 10 - sbar_x - 64 : 10 - sbar_x;
+                               if (redflag == 3 && blueflag == 3)
+                               {
+                                       // The Impossible Combination[tm]
+                                       // Can only happen in Key Hunt mode...
+                                       Sbar_DrawPic ((int) x, (int) ((vid_conheight.integer - sbar_y) - (sbar_flagstatus_pos.value + 128)), sb_items[14]);
+                               }
+                               else
+                               {
+                                       if (redflag)
+                                               Sbar_DrawPic ((int) x, (int) ((vid_conheight.integer - sbar_y) - (sbar_flagstatus_pos.value + 64)), sb_items[redflag+10]);
+                                       if (blueflag)
+                                               Sbar_DrawPic ((int) x, (int) ((vid_conheight.integer - sbar_y) - (sbar_flagstatus_pos.value + 128)), sb_items[blueflag+14]);
+                               }
 
-                       if (sb_lines > 24)
-                               Sbar_DrawAlphaPic (0, 0, sb_sbar, sbar_alpha_fg.value);
-                       else
-                               Sbar_DrawAlphaPic (0, 0, sb_sbar_minimal, sbar_alpha_fg.value);
+                               // armor
+                               if (cl.stats[STAT_ARMOR] > 0)
+                               {
+                                       Sbar_DrawStretchPic (72, 0, sb_armor[0], sbar_alpha_fg.value, 24, 24);
+                                       if(cl.stats[STAT_ARMOR] > 200)
+                                               Sbar_DrawXNum(0,0,cl.stats[STAT_ARMOR],3,24,0,1,0,1,0);
+                                       else if(cl.stats[STAT_ARMOR] > 100)
+                                               Sbar_DrawXNum(0,0,cl.stats[STAT_ARMOR],3,24,0.2,1,0.2,1,0);
+                                       else if(cl.stats[STAT_ARMOR] > 50)
+                                               Sbar_DrawXNum(0,0,cl.stats[STAT_ARMOR],3,24,0.6,0.7,0.8,1,0);
+                                       else if(cl.stats[STAT_ARMOR] > 25)
+                                               Sbar_DrawXNum(0,0,cl.stats[STAT_ARMOR],3,24,1,1,0.2,1,0);
+                                       else
+                                               Sbar_DrawXNum(0,0,cl.stats[STAT_ARMOR],3,24,0.7,0,0,1,0);
+                               }
 
-                       // special items
-                       if (cl.stats[STAT_ITEMS] & IT_INVULNERABILITY)
-                       {
-                               // Nexuiz has no anum pics
-                               //Sbar_DrawNum (36, 0, 666, 3, 1);
-                               // Nexuiz has no disc pic
-                               //Sbar_DrawPic (0, 0, sb_disc);
+                               // health
+                               if (cl.stats[STAT_HEALTH] != 0)
+                               {
+                                       Sbar_DrawStretchPic (184, 0, sb_health, sbar_alpha_fg.value, 24, 24);
+                                       if(cl.stats[STAT_HEALTH] > 200)
+                                               Sbar_DrawXNum(112,0,cl.stats[STAT_HEALTH],3,24,0,1,0,1,0);
+                                       else if(cl.stats[STAT_HEALTH] > 100)
+                                               Sbar_DrawXNum(112,0,cl.stats[STAT_HEALTH],3,24,0.2,1,0.2,1,0);
+                                       else if(cl.stats[STAT_HEALTH] > 50)
+                                               Sbar_DrawXNum(112,0,cl.stats[STAT_HEALTH],3,24,0.6,0.7,0.8,1,0);
+                                       else if(cl.stats[STAT_HEALTH] > 25)
+                                               Sbar_DrawXNum(112,0,cl.stats[STAT_HEALTH],3,24,1,1,0.2,1,0);
+                                       else
+                                               Sbar_DrawXNum(112,0,cl.stats[STAT_HEALTH],3,24,0.7,0,0,1,0);
+                               }
+
+                               // ammo
+                               if ((cl.stats[STAT_ITEMS] & (NEX_IT_SHELLS | NEX_IT_BULLETS | NEX_IT_ROCKETS | NEX_IT_CELLS)) || cl.stats[STAT_AMMO] != 0)
+                               {
+                                       if (cl.stats[STAT_ITEMS] & NEX_IT_SHELLS)
+                                               Sbar_DrawStretchPic (296, 0, sb_ammo[0], sbar_alpha_fg.value, 24, 24);
+                                       else if (cl.stats[STAT_ITEMS] & NEX_IT_BULLETS)
+                                               Sbar_DrawStretchPic (296, 0, sb_ammo[1], sbar_alpha_fg.value, 24, 24);
+                                       else if (cl.stats[STAT_ITEMS] & NEX_IT_ROCKETS)
+                                               Sbar_DrawStretchPic (296, 0, sb_ammo[2], sbar_alpha_fg.value, 24, 24);
+                                       else if (cl.stats[STAT_ITEMS] & NEX_IT_CELLS)
+                                               Sbar_DrawStretchPic (296, 0, sb_ammo[3], sbar_alpha_fg.value, 24, 24);
+                                       if(cl.stats[STAT_AMMO] > 10)
+                                               Sbar_DrawXNum(224, 0, cl.stats[STAT_AMMO], 3, 24, 0.6,0.7,0.8,1,0);
+                                       else
+                                               Sbar_DrawXNum(224, 0, cl.stats[STAT_AMMO], 3, 24, 0.7,0,0,1,0);
+                               }
+
+                               if (sbar_x + 320 + 160 <= vid_conwidth.integer)
+                                       Sbar_MiniDeathmatchOverlay (sbar_x + 320, sbar_y);
+                               if (sbar_x > 0)
+                                       Sbar_Score(16);
+                                       // The margin can be at most 8 to support 640x480 console size:
+                                       //   320 + 2 * (144 + 16) = 640
                        }
+                       else if (sb_lines)
+                       {
+                               int i;
+                               float fade;
+                               int redflag, blueflag;
+                               float x;
 
-                       // armor
-                       Sbar_DrawXNum ((340-3*24), 12, cl.stats[STAT_ARMOR], 3, 24, 0.6,0.7,0.8,1,0);
+                               sbar_x = (vid_conwidth.integer - 640)/2;
+                               sbar_y = vid_conheight.integer - 47;
 
-                       // health
-                       if(cl.stats[STAT_HEALTH] > 100)
-                               Sbar_DrawXNum((154-3*24),12,cl.stats[STAT_HEALTH],3,24,1,1,1,1,0);
-                       else if(cl.stats[STAT_HEALTH] <= 25 && cl.time - (int)cl.time > 0.5)
-                               Sbar_DrawXNum((154-3*24),12,cl.stats[STAT_HEALTH],3,24,0.7,0,0,1,0);
-                       else
-                               Sbar_DrawXNum((154-3*24),12,cl.stats[STAT_HEALTH],3,24,0.6,0.7,0.8,1,0);
+                               // calculate intensity to draw weapons bar at
+                               fade = 3 - 2 * (cl.time - cl.weapontime);
+                               if (fade > 0)
+                               {
+                                       fade = min(fade, 1);
+                                       for (i = 0; i < 8;i++)
+                                               if (cl.stats[STAT_ITEMS] & (1 << i))
+                                                       Sbar_DrawWeapon(i + 1, fade, (i + 2 == cl.stats[STAT_ACTIVEWEAPON]));
 
-                       // AK dont draw ammo for the laser
-                       if(cl.stats[STAT_ACTIVEWEAPON] != 12)
-                       {
-                               if (cl.stats[STAT_ITEMS] & NEX_IT_SHELLS)
-                                       Sbar_DrawPic (519, 0, sb_ammo[0]);
-                               else if (cl.stats[STAT_ITEMS] & NEX_IT_BULLETS)
-                                       Sbar_DrawPic (519, 0, sb_ammo[1]);
-                               else if (cl.stats[STAT_ITEMS] & NEX_IT_ROCKETS)
-                                       Sbar_DrawPic (519, 0, sb_ammo[2]);
-                               else if (cl.stats[STAT_ITEMS] & NEX_IT_CELLS)
-                                       Sbar_DrawPic (519, 0, sb_ammo[3]);
-
-                               if(cl.stats[STAT_AMMO] <= 10)
-                                       Sbar_DrawXNum ((519-3*24), 12, cl.stats[STAT_AMMO], 3, 24, 0.7, 0,0,1,0);
+                                       if((cl.stats[STAT_ITEMS] & (1<<12)))
+                                               Sbar_DrawWeapon(0, fade, (cl.stats[STAT_ACTIVEWEAPON] == 1));
+                               }
+
+                               //if (!cl.islocalgame)
+                               //      Sbar_DrawFrags ();
+
+                               if (sb_lines > 24)
+                                       Sbar_DrawAlphaPic (0, 0, sb_sbar, sbar_alpha_fg.value);
                                else
-                                       Sbar_DrawXNum ((519-3*24), 12, cl.stats[STAT_AMMO], 3, 24, 0.6, 0.7,0.8,1,0);
+                                       Sbar_DrawAlphaPic (0, 0, sb_sbar_minimal, sbar_alpha_fg.value);
 
-                       }
+                               // flag icons
+                               redflag = ((cl.stats[STAT_ITEMS]>>15) & 3);
+                               blueflag = ((cl.stats[STAT_ITEMS]>>17) & 3);
+                               x = sbar_flagstatus_right.integer ? vid_conwidth.integer - 10 - sbar_x - 64 : 10 - sbar_x;
+                               if (redflag == 3 && blueflag == 3)
+                               {
+                                       // The Impossible Combination[tm]
+                                       // Can only happen in Key Hunt mode...
+                                       Sbar_DrawPic ((int) x, -179, sb_items[14]);
+                               }
+                               else
+                               {
+                                       if (redflag)
+                                               Sbar_DrawPic ((int) x, -117, sb_items[redflag+10]);
+                                       if (blueflag)
+                                               Sbar_DrawPic ((int) x, -177, sb_items[blueflag+14]);
+                               }
 
-                       if (sb_lines > 24)
-                               DrawQ_Pic(sbar_x,sbar_y,sb_sbar_overlay->name,0,0,1,1,1,1,DRAWFLAG_MODULATE);
-               }
+                               // armor
+                               Sbar_DrawXNum ((340-3*24), 12, cl.stats[STAT_ARMOR], 3, 24, 0.6,0.7,0.8,1,0);
 
-               //if (vid_conwidth.integer > 320 && cl.gametype == GAME_DEATHMATCH)
-               //      Sbar_MiniDeathmatchOverlay (0, 17);
-       }
-       else if (gamemode == GAME_ZYMOTIC)
-       {
-#if 1
-               float scale = 64.0f / 256.0f;
-               float kickoffset[3];
-               VectorClear(kickoffset);
-               if (v_dmg_time > 0)
-               {
-                       kickoffset[0] = (v_dmg_time/v_kicktime.value*v_dmg_roll) * 10 * scale;
-                       kickoffset[1] = (v_dmg_time/v_kicktime.value*v_dmg_pitch) * 10 * scale;
-               }
-               sbar_x = (vid_conwidth.integer - 256 * scale)/2 + kickoffset[0];
-               sbar_y = (vid_conheight.integer - 256 * scale)/2 + kickoffset[1];
-               // left1 16, 48 : 126 -66
-               // left2 16, 128 : 196 -66
-               // right 176, 48 : 196 -136
-               if (cl.stats[STAT_AMMO] > 200)
-                       Con_Printf("cl.stats[STAT_AMMO] == %i\n", cl.stats[STAT_AMMO]);
-               Sbar_DrawGauge(sbar_x +  16 * scale, sbar_y +  48 * scale, zymsb_crosshair_left1->name, 64*scale,  80*scale, 78*scale,  -66*scale, cl.stats[STAT_AMMO]  * (1.0 / 200.0), cl.stats[STAT_SHELLS]  * (1.0 / 200.0), 0.8f,0.8f,0.0f,1.0f, 0.8f,0.5f,0.0f,1.0f, 0.3f,0.3f,0.3f,1.0f, DRAWFLAG_NORMAL);
-               Sbar_DrawGauge(sbar_x +  16 * scale, sbar_y + 128 * scale, zymsb_crosshair_left2->name, 64*scale,  80*scale, 68*scale,  -66*scale, cl.stats[STAT_NAILS] * (1.0 / 200.0), cl.stats[STAT_ROCKETS] * (1.0 / 200.0), 0.8f,0.8f,0.0f,1.0f, 0.8f,0.5f,0.0f,1.0f, 0.3f,0.3f,0.3f,1.0f, DRAWFLAG_NORMAL);
-               Sbar_DrawGauge(sbar_x + 176 * scale, sbar_y +  48 * scale, zymsb_crosshair_right->name, 64*scale, 160*scale, 148*scale, -136*scale, cl.stats[STAT_ARMOR]  * (1.0 / 300.0), cl.stats[STAT_HEALTH]  * (1.0 / 300.0), 0.0f,0.5f,1.0f,1.0f, 1.0f,0.0f,0.0f,1.0f, 0.3f,0.3f,0.3f,1.0f, DRAWFLAG_NORMAL);
-               DrawQ_Pic(sbar_x + 120 * scale, sbar_y + 120 * scale, zymsb_crosshair_center->name, 16 * scale, 16 * scale, 1, 1, 1, 1, DRAWFLAG_NORMAL);
-#else
-               float scale = 128.0f / 256.0f;
-               float healthstart, healthheight, healthstarttc, healthendtc;
-               float shieldstart, shieldheight, shieldstarttc, shieldendtc;
-               float ammostart, ammoheight, ammostarttc, ammoendtc;
-               float clipstart, clipheight, clipstarttc, clipendtc;
-               float kickoffset[3], offset;
-               VectorClear(kickoffset);
-               if (v_dmg_time > 0)
-               {
-                       kickoffset[0] = (v_dmg_time/v_kicktime.value*v_dmg_roll) * 10 * scale;
-                       kickoffset[1] = (v_dmg_time/v_kicktime.value*v_dmg_pitch) * 10 * scale;
-               }
-               sbar_x = (vid_conwidth.integer - 256 * scale)/2 + kickoffset[0];
-               sbar_y = (vid_conheight.integer - 256 * scale)/2 + kickoffset[1];
-               offset = 0; // TODO: offset should be controlled by recoil (question: how to detect firing?)
-               DrawQ_SuperPic(sbar_x +  120           * scale, sbar_y + ( 88 - offset) * scale, zymsb_crosshair_line->name, 16 * scale, 36 * scale, 0,0, 1,1,1,1, 1,0, 1,1,1,1, 0,1, 1,1,1,1, 1,1, 1,1,1,1, 0);
-               DrawQ_SuperPic(sbar_x + (132 + offset) * scale, sbar_y + 120            * scale, zymsb_crosshair_line->name, 36 * scale, 16 * scale, 0,1, 1,1,1,1, 0,0, 1,1,1,1, 1,1, 1,1,1,1, 1,0, 1,1,1,1, 0);
-               DrawQ_SuperPic(sbar_x +  120           * scale, sbar_y + (132 + offset) * scale, zymsb_crosshair_line->name, 16 * scale, 36 * scale, 1,1, 1,1,1,1, 0,1, 1,1,1,1, 1,0, 1,1,1,1, 0,0, 1,1,1,1, 0);
-               DrawQ_SuperPic(sbar_x + ( 88 - offset) * scale, sbar_y + 120            * scale, zymsb_crosshair_line->name, 36 * scale, 16 * scale, 1,0, 1,1,1,1, 1,1, 1,1,1,1, 0,0, 1,1,1,1, 0,1, 1,1,1,1, 0);
-               healthheight = cl.stats[STAT_HEALTH] * (152.0f / 300.0f);
-               shieldheight = cl.stats[STAT_ARMOR] * (152.0f / 300.0f);
-               healthstart = 204 - healthheight;
-               shieldstart = healthstart - shieldheight;
-               healthstarttc = healthstart * (1.0f / 256.0f);
-               healthendtc = (healthstart + healthheight) * (1.0f / 256.0f);
-               shieldstarttc = shieldstart * (1.0f / 256.0f);
-               shieldendtc = (shieldstart + shieldheight) * (1.0f / 256.0f);
-               ammoheight = cl.stats[STAT_SHELLS] * (62.0f / 200.0f);
-               ammostart = 114 - ammoheight;
-               ammostarttc = ammostart * (1.0f / 256.0f);
-               ammoendtc = (ammostart + ammoheight) * (1.0f / 256.0f);
-               clipheight = cl.stats[STAT_AMMO] * (122.0f / 200.0f);
-               clipstart = 190 - clipheight;
-               clipstarttc = clipstart * (1.0f / 256.0f);
-               clipendtc = (clipstart + clipheight) * (1.0f / 256.0f);
-               if (healthheight > 0) DrawQ_SuperPic(sbar_x + 0 * scale, sbar_y + healthstart * scale, zymsb_crosshair_health->name, 256 * scale, healthheight * scale, 0,healthstarttc, 1.0f,0.0f,0.0f,1.0f, 1,healthstarttc, 1.0f,0.0f,0.0f,1.0f, 0,healthendtc, 1.0f,0.0f,0.0f,1.0f, 1,healthendtc, 1.0f,0.0f,0.0f,1.0f, DRAWFLAG_NORMAL);
-               if (shieldheight > 0) DrawQ_SuperPic(sbar_x + 0 * scale, sbar_y + shieldstart * scale, zymsb_crosshair_health->name, 256 * scale, shieldheight * scale, 0,shieldstarttc, 0.0f,0.5f,1.0f,1.0f, 1,shieldstarttc, 0.0f,0.5f,1.0f,1.0f, 0,shieldendtc, 0.0f,0.5f,1.0f,1.0f, 1,shieldendtc, 0.0f,0.5f,1.0f,1.0f, DRAWFLAG_NORMAL);
-               if (ammoheight > 0)   DrawQ_SuperPic(sbar_x + 0 * scale, sbar_y + ammostart   * scale, zymsb_crosshair_ammo->name,   256 * scale, ammoheight   * scale, 0,ammostarttc,   0.8f,0.8f,0.0f,1.0f, 1,ammostarttc,   0.8f,0.8f,0.0f,1.0f, 0,ammoendtc,   0.8f,0.8f,0.0f,1.0f, 1,ammoendtc,   0.8f,0.8f,0.0f,1.0f, DRAWFLAG_NORMAL);
-               if (clipheight > 0)   DrawQ_SuperPic(sbar_x + 0 * scale, sbar_y + clipstart   * scale, zymsb_crosshair_clip->name,   256 * scale, clipheight   * scale, 0,clipstarttc,   1.0f,1.0f,0.0f,1.0f, 1,clipstarttc,   1.0f,1.0f,0.0f,1.0f, 0,clipendtc,   1.0f,1.0f,0.0f,1.0f, 1,clipendtc,   1.0f,1.0f,0.0f,1.0f, DRAWFLAG_NORMAL);
-               DrawQ_Pic(sbar_x + 0 * scale, sbar_y + 0 * scale, zymsb_crosshair_background->name, 256 * scale, 256 * scale, 1, 1, 1, 1, DRAWFLAG_NORMAL);
-               DrawQ_Pic(sbar_x + 120 * scale, sbar_y + 120 * scale, zymsb_crosshair_center->name, 16 * scale, 16 * scale, 1, 1, 1, 1, DRAWFLAG_NORMAL);
-#endif
-       }
-       else // Quake and others
-       {
-               sbar_y = vid_conheight.integer - SBAR_HEIGHT;
-               if (cl.gametype == GAME_DEATHMATCH && gamemode != GAME_TRANSFUSION)
-                       sbar_x = 0;
-               else
-                       sbar_x = (vid_conwidth.integer - 320)/2;
+                               // health
+                               if(cl.stats[STAT_HEALTH] > 100)
+                                       Sbar_DrawXNum((154-3*24),12,cl.stats[STAT_HEALTH],3,24,1,1,1,1,0);
+                               else if(cl.stats[STAT_HEALTH] <= 25 && cl.time - (int)cl.time > 0.5)
+                                       Sbar_DrawXNum((154-3*24),12,cl.stats[STAT_HEALTH],3,24,0.7,0,0,1,0);
+                               else
+                                       Sbar_DrawXNum((154-3*24),12,cl.stats[STAT_HEALTH],3,24,0.6,0.7,0.8,1,0);
 
-               if (sb_lines > 24)
-               {
-                       if (gamemode != GAME_GOODVSBAD2)
-                               Sbar_DrawInventory ();
-                       if (!cl.islocalgame && gamemode != GAME_TRANSFUSION)
-                               Sbar_DrawFrags ();
-               }
+                               // AK dont draw ammo for the laser
+                               if(cl.stats[STAT_ACTIVEWEAPON] != 12)
+                               {
+                                       if (cl.stats[STAT_ITEMS] & NEX_IT_SHELLS)
+                                               Sbar_DrawPic (519, 0, sb_ammo[0]);
+                                       else if (cl.stats[STAT_ITEMS] & NEX_IT_BULLETS)
+                                               Sbar_DrawPic (519, 0, sb_ammo[1]);
+                                       else if (cl.stats[STAT_ITEMS] & NEX_IT_ROCKETS)
+                                               Sbar_DrawPic (519, 0, sb_ammo[2]);
+                                       else if (cl.stats[STAT_ITEMS] & NEX_IT_CELLS)
+                                               Sbar_DrawPic (519, 0, sb_ammo[3]);
+
+                                       if(cl.stats[STAT_AMMO] <= 10)
+                                               Sbar_DrawXNum ((519-3*24), 12, cl.stats[STAT_AMMO], 3, 24, 0.7, 0,0,1,0);
+                                       else
+                                               Sbar_DrawXNum ((519-3*24), 12, cl.stats[STAT_AMMO], 3, 24, 0.6, 0.7,0.8,1,0);
 
-               if (sb_showscores || (cl.stats[STAT_HEALTH] <= 0 && cl_deathscoreboard.integer))
+                               }
+
+                               if (sb_lines > 24)
+                                       DrawQ_Pic(sbar_x,sbar_y,sb_sbar_overlay,0,0,1,1,1,1,DRAWFLAG_MODULATE);
+
+                               if (sbar_x + 600 + 160 <= vid_conwidth.integer)
+                                       Sbar_MiniDeathmatchOverlay (sbar_x + 600, sbar_y);
+
+                               if (sbar_x > 0)
+                                       Sbar_Score(-16);
+                                       // Because:
+                                       //   Mini scoreboard uses 12*4 per other team, that is, 144
+                                       //   pixels when there are four teams...
+                                       //   Nexuiz by default sets vid_conwidth to 800... makes
+                                       //   sbar_x == 80...
+                                       //   so we need to shift it by 64 pixels to the right to fit
+                                       //   BUT: then it overlaps with the image that gets drawn
+                                       //   for viewsize 100! Therefore, just account for 3 teams,
+                                       //   that is, 96 pixels mini scoreboard size, needing 16 pixels
+                                       //   to the right!
+                       }
+               }
+               else if (gamemode == GAME_ZYMOTIC)
                {
-                       if (gamemode != GAME_GOODVSBAD2)
-                               Sbar_DrawAlphaPic (0, 0, sb_scorebar, sbar_alpha_bg.value);
-                       Sbar_DrawScoreboard ();
+#if 1
+                       float scale = 64.0f / 256.0f;
+                       float kickoffset[3];
+                       VectorClear(kickoffset);
+                       if (v_dmg_time > 0)
+                       {
+                               kickoffset[0] = (v_dmg_time/v_kicktime.value*v_dmg_roll) * 10 * scale;
+                               kickoffset[1] = (v_dmg_time/v_kicktime.value*v_dmg_pitch) * 10 * scale;
+                       }
+                       sbar_x = (int)((vid_conwidth.integer - 256 * scale)/2 + kickoffset[0]);
+                       sbar_y = (int)((vid_conheight.integer - 256 * scale)/2 + kickoffset[1]);
+                       // left1 16, 48 : 126 -66
+                       // left2 16, 128 : 196 -66
+                       // right 176, 48 : 196 -136
+                       Sbar_DrawGauge(sbar_x +  16 * scale, sbar_y +  48 * scale, zymsb_crosshair_left1, 64*scale,  80*scale, 78*scale,  -66*scale, cl.stats[STAT_AMMO]  * (1.0 / 200.0), cl.stats[STAT_SHELLS]  * (1.0 / 200.0), 0.8f,0.8f,0.0f,1.0f, 0.8f,0.5f,0.0f,1.0f, 0.3f,0.3f,0.3f,1.0f, DRAWFLAG_NORMAL);
+                       Sbar_DrawGauge(sbar_x +  16 * scale, sbar_y + 128 * scale, zymsb_crosshair_left2, 64*scale,  80*scale, 68*scale,  -66*scale, cl.stats[STAT_NAILS] * (1.0 / 200.0), cl.stats[STAT_ROCKETS] * (1.0 / 200.0), 0.8f,0.8f,0.0f,1.0f, 0.8f,0.5f,0.0f,1.0f, 0.3f,0.3f,0.3f,1.0f, DRAWFLAG_NORMAL);
+                       Sbar_DrawGauge(sbar_x + 176 * scale, sbar_y +  48 * scale, zymsb_crosshair_right, 64*scale, 160*scale, 148*scale, -136*scale, cl.stats[STAT_ARMOR]  * (1.0 / 300.0), cl.stats[STAT_HEALTH]  * (1.0 / 300.0), 0.0f,0.5f,1.0f,1.0f, 1.0f,0.0f,0.0f,1.0f, 0.3f,0.3f,0.3f,1.0f, DRAWFLAG_NORMAL);
+                       DrawQ_Pic(sbar_x + 120 * scale, sbar_y + 120 * scale, zymsb_crosshair_center, 16 * scale, 16 * scale, 1, 1, 1, 1, DRAWFLAG_NORMAL);
+#else
+                       float scale = 128.0f / 256.0f;
+                       float healthstart, healthheight, healthstarttc, healthendtc;
+                       float shieldstart, shieldheight, shieldstarttc, shieldendtc;
+                       float ammostart, ammoheight, ammostarttc, ammoendtc;
+                       float clipstart, clipheight, clipstarttc, clipendtc;
+                       float kickoffset[3], offset;
+                       VectorClear(kickoffset);
+                       if (v_dmg_time > 0)
+                       {
+                               kickoffset[0] = (v_dmg_time/v_kicktime.value*v_dmg_roll) * 10 * scale;
+                               kickoffset[1] = (v_dmg_time/v_kicktime.value*v_dmg_pitch) * 10 * scale;
+                       }
+                       sbar_x = (vid_conwidth.integer - 256 * scale)/2 + kickoffset[0];
+                       sbar_y = (vid_conheight.integer - 256 * scale)/2 + kickoffset[1];
+                       offset = 0; // TODO: offset should be controlled by recoil (question: how to detect firing?)
+                       DrawQ_SuperPic(sbar_x +  120           * scale, sbar_y + ( 88 - offset) * scale, zymsb_crosshair_line, 16 * scale, 36 * scale, 0,0, 1,1,1,1, 1,0, 1,1,1,1, 0,1, 1,1,1,1, 1,1, 1,1,1,1, 0);
+                       DrawQ_SuperPic(sbar_x + (132 + offset) * scale, sbar_y + 120            * scale, zymsb_crosshair_line, 36 * scale, 16 * scale, 0,1, 1,1,1,1, 0,0, 1,1,1,1, 1,1, 1,1,1,1, 1,0, 1,1,1,1, 0);
+                       DrawQ_SuperPic(sbar_x +  120           * scale, sbar_y + (132 + offset) * scale, zymsb_crosshair_line, 16 * scale, 36 * scale, 1,1, 1,1,1,1, 0,1, 1,1,1,1, 1,0, 1,1,1,1, 0,0, 1,1,1,1, 0);
+                       DrawQ_SuperPic(sbar_x + ( 88 - offset) * scale, sbar_y + 120            * scale, zymsb_crosshair_line, 36 * scale, 16 * scale, 1,0, 1,1,1,1, 1,1, 1,1,1,1, 0,0, 1,1,1,1, 0,1, 1,1,1,1, 0);
+                       healthheight = cl.stats[STAT_HEALTH] * (152.0f / 300.0f);
+                       shieldheight = cl.stats[STAT_ARMOR] * (152.0f / 300.0f);
+                       healthstart = 204 - healthheight;
+                       shieldstart = healthstart - shieldheight;
+                       healthstarttc = healthstart * (1.0f / 256.0f);
+                       healthendtc = (healthstart + healthheight) * (1.0f / 256.0f);
+                       shieldstarttc = shieldstart * (1.0f / 256.0f);
+                       shieldendtc = (shieldstart + shieldheight) * (1.0f / 256.0f);
+                       ammoheight = cl.stats[STAT_SHELLS] * (62.0f / 200.0f);
+                       ammostart = 114 - ammoheight;
+                       ammostarttc = ammostart * (1.0f / 256.0f);
+                       ammoendtc = (ammostart + ammoheight) * (1.0f / 256.0f);
+                       clipheight = cl.stats[STAT_AMMO] * (122.0f / 200.0f);
+                       clipstart = 190 - clipheight;
+                       clipstarttc = clipstart * (1.0f / 256.0f);
+                       clipendtc = (clipstart + clipheight) * (1.0f / 256.0f);
+                       if (healthheight > 0) DrawQ_SuperPic(sbar_x + 0 * scale, sbar_y + healthstart * scale, zymsb_crosshair_health, 256 * scale, healthheight * scale, 0,healthstarttc, 1.0f,0.0f,0.0f,1.0f, 1,healthstarttc, 1.0f,0.0f,0.0f,1.0f, 0,healthendtc, 1.0f,0.0f,0.0f,1.0f, 1,healthendtc, 1.0f,0.0f,0.0f,1.0f, DRAWFLAG_NORMAL);
+                       if (shieldheight > 0) DrawQ_SuperPic(sbar_x + 0 * scale, sbar_y + shieldstart * scale, zymsb_crosshair_health, 256 * scale, shieldheight * scale, 0,shieldstarttc, 0.0f,0.5f,1.0f,1.0f, 1,shieldstarttc, 0.0f,0.5f,1.0f,1.0f, 0,shieldendtc, 0.0f,0.5f,1.0f,1.0f, 1,shieldendtc, 0.0f,0.5f,1.0f,1.0f, DRAWFLAG_NORMAL);
+                       if (ammoheight > 0)   DrawQ_SuperPic(sbar_x + 0 * scale, sbar_y + ammostart   * scale, zymsb_crosshair_ammo,   256 * scale, ammoheight   * scale, 0,ammostarttc,   0.8f,0.8f,0.0f,1.0f, 1,ammostarttc,   0.8f,0.8f,0.0f,1.0f, 0,ammoendtc,   0.8f,0.8f,0.0f,1.0f, 1,ammoendtc,   0.8f,0.8f,0.0f,1.0f, DRAWFLAG_NORMAL);
+                       if (clipheight > 0)   DrawQ_SuperPic(sbar_x + 0 * scale, sbar_y + clipstart   * scale, zymsb_crosshair_clip,   256 * scale, clipheight   * scale, 0,clipstarttc,   1.0f,1.0f,0.0f,1.0f, 1,clipstarttc,   1.0f,1.0f,0.0f,1.0f, 0,clipendtc,   1.0f,1.0f,0.0f,1.0f, 1,clipendtc,   1.0f,1.0f,0.0f,1.0f, DRAWFLAG_NORMAL);
+                       DrawQ_Pic(sbar_x + 0 * scale, sbar_y + 0 * scale, zymsb_crosshair_background, 256 * scale, 256 * scale, 1, 1, 1, 1, DRAWFLAG_NORMAL);
+                       DrawQ_Pic(sbar_x + 120 * scale, sbar_y + 120 * scale, zymsb_crosshair_center, 16 * scale, 16 * scale, 1, 1, 1, 1, DRAWFLAG_NORMAL);
+#endif
                }
-               else if (sb_lines)
+               else // Quake and others
                {
-                       Sbar_DrawAlphaPic (0, 0, sb_sbar, sbar_alpha_bg.value);
+                       sbar_x = (vid_conwidth.integer - 320)/2;
+                       sbar_y = vid_conheight.integer - SBAR_HEIGHT;
+                       // LordHavoc: changed to draw the deathmatch overlays in any multiplayer mode
+                       //if (cl.gametype == GAME_DEATHMATCH && gamemode != GAME_TRANSFUSION)
 
-                       // keys (hipnotic only)
-                       //MED 01/04/97 moved keys here so they would not be overwritten
-                       if (gamemode == GAME_HIPNOTIC)
+                       if (sb_lines > 24)
                        {
-                               if (cl.stats[STAT_ITEMS] & IT_KEY1)
-                                       Sbar_DrawPic (209, 3, sb_items[0]);
-                               if (cl.stats[STAT_ITEMS] & IT_KEY2)
-                                       Sbar_DrawPic (209, 12, sb_items[1]);
+                               if (gamemode != GAME_GOODVSBAD2)
+                                       Sbar_DrawInventory ();
+                               if (!cl.islocalgame && gamemode != GAME_TRANSFUSION)
+                                       Sbar_DrawFrags ();
                        }
-                       // armor
-                       if (gamemode != GAME_GOODVSBAD2)
+
+                       if (sb_showscores || (cl.stats[STAT_HEALTH] <= 0 && cl_deathscoreboard.integer))
                        {
-                               if (cl.stats[STAT_ITEMS] & IT_INVULNERABILITY)
+                               if (gamemode != GAME_GOODVSBAD2)
+                                       Sbar_DrawAlphaPic (0, 0, sb_scorebar, sbar_alpha_bg.value);
+                               Sbar_DrawScoreboard ();
+                       }
+                       else if (sb_lines)
+                       {
+                               Sbar_DrawAlphaPic (0, 0, sb_sbar, sbar_alpha_bg.value);
+
+                               // keys (hipnotic only)
+                               //MED 01/04/97 moved keys here so they would not be overwritten
+                               if (gamemode == GAME_HIPNOTIC)
                                {
-                                       Sbar_DrawNum (24, 0, 666, 3, 1);
-                                       Sbar_DrawPic (0, 0, sb_disc);
+                                       if (cl.stats[STAT_ITEMS] & IT_KEY1)
+                                               Sbar_DrawPic (209, 3, sb_items[0]);
+                                       if (cl.stats[STAT_ITEMS] & IT_KEY2)
+                                               Sbar_DrawPic (209, 12, sb_items[1]);
                                }
-                               else
+                               // armor
+                               if (gamemode != GAME_GOODVSBAD2)
                                {
-                                       if (gamemode == GAME_ROGUE)
+                                       if (cl.stats[STAT_ITEMS] & IT_INVULNERABILITY)
                                        {
-                                               Sbar_DrawNum (24, 0, cl.stats[STAT_ARMOR], 3, cl.stats[STAT_ARMOR] <= 25);
-                                               if (cl.stats[STAT_ITEMS] & RIT_ARMOR3)
-                                                       Sbar_DrawPic (0, 0, sb_armor[2]);
-                                               else if (cl.stats[STAT_ITEMS] & RIT_ARMOR2)
-                                                       Sbar_DrawPic (0, 0, sb_armor[1]);
-                                               else if (cl.stats[STAT_ITEMS] & RIT_ARMOR1)
-                                                       Sbar_DrawPic (0, 0, sb_armor[0]);
+                                               Sbar_DrawNum (24, 0, 666, 3, 1);
+                                               Sbar_DrawPic (0, 0, sb_disc);
                                        }
                                        else
                                        {
-                                               Sbar_DrawNum (24, 0, cl.stats[STAT_ARMOR], 3, cl.stats[STAT_ARMOR] <= 25);
-                                               if (cl.stats[STAT_ITEMS] & IT_ARMOR3)
-                                                       Sbar_DrawPic (0, 0, sb_armor[2]);
-                                               else if (cl.stats[STAT_ITEMS] & IT_ARMOR2)
-                                                       Sbar_DrawPic (0, 0, sb_armor[1]);
-                                               else if (cl.stats[STAT_ITEMS] & IT_ARMOR1)
-                                                       Sbar_DrawPic (0, 0, sb_armor[0]);
+                                               if (gamemode == GAME_ROGUE)
+                                               {
+                                                       Sbar_DrawNum (24, 0, cl.stats[STAT_ARMOR], 3, cl.stats[STAT_ARMOR] <= 25);
+                                                       if (cl.stats[STAT_ITEMS] & RIT_ARMOR3)
+                                                               Sbar_DrawPic (0, 0, sb_armor[2]);
+                                                       else if (cl.stats[STAT_ITEMS] & RIT_ARMOR2)
+                                                               Sbar_DrawPic (0, 0, sb_armor[1]);
+                                                       else if (cl.stats[STAT_ITEMS] & RIT_ARMOR1)
+                                                               Sbar_DrawPic (0, 0, sb_armor[0]);
+                                               }
+                                               else
+                                               {
+                                                       Sbar_DrawNum (24, 0, cl.stats[STAT_ARMOR], 3, cl.stats[STAT_ARMOR] <= 25);
+                                                       if (cl.stats[STAT_ITEMS] & IT_ARMOR3)
+                                                               Sbar_DrawPic (0, 0, sb_armor[2]);
+                                                       else if (cl.stats[STAT_ITEMS] & IT_ARMOR2)
+                                                               Sbar_DrawPic (0, 0, sb_armor[1]);
+                                                       else if (cl.stats[STAT_ITEMS] & IT_ARMOR1)
+                                                               Sbar_DrawPic (0, 0, sb_armor[0]);
+                                               }
                                        }
                                }
-                       }
 
-                       // face
-                       Sbar_DrawFace ();
+                               // face
+                               Sbar_DrawFace ();
 
-                       // health
-                       Sbar_DrawNum (154, 0, cl.stats[STAT_HEALTH], 3, cl.stats[STAT_HEALTH] <= 25);
+                               // health
+                               Sbar_DrawNum (136, 0, cl.stats[STAT_HEALTH], 3, cl.stats[STAT_HEALTH] <= 25);
 
-                       // ammo icon
-                       if (gamemode == GAME_ROGUE)
-                       {
-                               if (cl.stats[STAT_ITEMS] & RIT_SHELLS)
-                                       Sbar_DrawPic (224, 0, sb_ammo[0]);
-                               else if (cl.stats[STAT_ITEMS] & RIT_NAILS)
-                                       Sbar_DrawPic (224, 0, sb_ammo[1]);
-                               else if (cl.stats[STAT_ITEMS] & RIT_ROCKETS)
-                                       Sbar_DrawPic (224, 0, sb_ammo[2]);
-                               else if (cl.stats[STAT_ITEMS] & RIT_CELLS)
-                                       Sbar_DrawPic (224, 0, sb_ammo[3]);
-                               else if (cl.stats[STAT_ITEMS] & RIT_LAVA_NAILS)
-                                       Sbar_DrawPic (224, 0, rsb_ammo[0]);
-                               else if (cl.stats[STAT_ITEMS] & RIT_PLASMA_AMMO)
-                                       Sbar_DrawPic (224, 0, rsb_ammo[1]);
-                               else if (cl.stats[STAT_ITEMS] & RIT_MULTI_ROCKETS)
-                                       Sbar_DrawPic (224, 0, rsb_ammo[2]);
-                       }
-                       else
-                       {
-                               if (cl.stats[STAT_ITEMS] & IT_SHELLS)
-                                       Sbar_DrawPic (224, 0, sb_ammo[0]);
-                               else if (cl.stats[STAT_ITEMS] & IT_NAILS)
-                                       Sbar_DrawPic (224, 0, sb_ammo[1]);
-                               else if (cl.stats[STAT_ITEMS] & IT_ROCKETS)
-                                       Sbar_DrawPic (224, 0, sb_ammo[2]);
-                               else if (cl.stats[STAT_ITEMS] & IT_CELLS)
-                                       Sbar_DrawPic (224, 0, sb_ammo[3]);
-                       }
-
-                       Sbar_DrawNum (248, 0, cl.stats[STAT_AMMO], 3, cl.stats[STAT_AMMO] <= 10);
+                               // ammo icon
+                               if (gamemode == GAME_ROGUE)
+                               {
+                                       if (cl.stats[STAT_ITEMS] & RIT_SHELLS)
+                                               Sbar_DrawPic (224, 0, sb_ammo[0]);
+                                       else if (cl.stats[STAT_ITEMS] & RIT_NAILS)
+                                               Sbar_DrawPic (224, 0, sb_ammo[1]);
+                                       else if (cl.stats[STAT_ITEMS] & RIT_ROCKETS)
+                                               Sbar_DrawPic (224, 0, sb_ammo[2]);
+                                       else if (cl.stats[STAT_ITEMS] & RIT_CELLS)
+                                               Sbar_DrawPic (224, 0, sb_ammo[3]);
+                                       else if (cl.stats[STAT_ITEMS] & RIT_LAVA_NAILS)
+                                               Sbar_DrawPic (224, 0, rsb_ammo[0]);
+                                       else if (cl.stats[STAT_ITEMS] & RIT_PLASMA_AMMO)
+                                               Sbar_DrawPic (224, 0, rsb_ammo[1]);
+                                       else if (cl.stats[STAT_ITEMS] & RIT_MULTI_ROCKETS)
+                                               Sbar_DrawPic (224, 0, rsb_ammo[2]);
+                               }
+                               else
+                               {
+                                       if (cl.stats[STAT_ITEMS] & IT_SHELLS)
+                                               Sbar_DrawPic (224, 0, sb_ammo[0]);
+                                       else if (cl.stats[STAT_ITEMS] & IT_NAILS)
+                                               Sbar_DrawPic (224, 0, sb_ammo[1]);
+                                       else if (cl.stats[STAT_ITEMS] & IT_ROCKETS)
+                                               Sbar_DrawPic (224, 0, sb_ammo[2]);
+                                       else if (cl.stats[STAT_ITEMS] & IT_CELLS)
+                                               Sbar_DrawPic (224, 0, sb_ammo[3]);
+                               }
 
-               }
+                               Sbar_DrawNum (248, 0, cl.stats[STAT_AMMO], 3, cl.stats[STAT_AMMO] <= 10);
 
-               if (vid_conwidth.integer > 320 && cl.gametype == GAME_DEATHMATCH)
-               {
-                       if (gamemode == GAME_TRANSFUSION)
-                               Sbar_MiniDeathmatchOverlay (0, 0);
-                       else
-                               Sbar_MiniDeathmatchOverlay (324, vid_conheight.integer - sb_lines);
+                               // LordHavoc: changed to draw the deathmatch overlays in any multiplayer mode
+                               if ((!cl.islocalgame || cl.gametype != GAME_COOP))
+                               {
+                                       if (gamemode == GAME_TRANSFUSION)
+                                               Sbar_MiniDeathmatchOverlay (0, 0);
+                                       else
+                                               Sbar_MiniDeathmatchOverlay (sbar_x + 324, vid_conheight.integer - 8*8);
+                                       Sbar_Score(24);
+                               }
+                       }
                }
        }
 
-       Sbar_ShowFPS();
-
-       R_Draw2DCrosshair();
+       if (cl.csqc_vidvars.drawcrosshair && crosshair.integer >= 1 && !cl.intermission && !r_letterbox.value)
+       {
+               pic = Draw_CachePic (va("gfx/crosshair%i", crosshair.integer));
+               DrawQ_Pic((vid_conwidth.integer - pic->width * crosshair_size.value) * 0.5f, (vid_conheight.integer - pic->height * crosshair_size.value) * 0.5f, pic, pic->width * crosshair_size.value, pic->height * crosshair_size.value, crosshair_color_red.value, crosshair_color_green.value, crosshair_color_blue.value, crosshair_color_alpha.value, 0);
+       }
 
        if (cl_prydoncursor.integer)
-               DrawQ_Pic((cl.cmd.cursor_screen[0] + 1) * 0.5 * vid_conwidth.integer, (cl.cmd.cursor_screen[1] + 1) * 0.5 * vid_conheight.integer, va("gfx/prydoncursor%03i", cl_prydoncursor.integer), 0, 0, 1, 1, 1, 1, 0);
+               DrawQ_Pic((cl.cmd.cursor_screen[0] + 1) * 0.5 * vid_conwidth.integer, (cl.cmd.cursor_screen[1] + 1) * 0.5 * vid_conheight.integer, Draw_CachePic (va("gfx/prydoncursor%03i", cl_prydoncursor.integer)), 0, 0, 1, 1, 1, 1, 0);
 }
 
 //=============================================================================
@@ -1291,45 +1762,172 @@ Sbar_DeathmatchOverlay
 */
 float Sbar_PrintScoreboardItem(scoreboard_t *s, float x, float y)
 {
-       qbyte *c;
-       // draw colors behind score
-       c = (qbyte *)&palette_complete[(s->colors & 0xf0) + 8];
-       DrawQ_Fill(x + 8, y+1, 32, 3, c[0] * (1.0f / 255.0f), c[1] * (1.0f / 255.0f), c[2] * (1.0f / 255.0f), c[3] * (1.0f / 255.0f) * sbar_alpha_fg.value, 0);
-       c = (qbyte *)&palette_complete[((s->colors & 15)<<4) + 8];
-       DrawQ_Fill(x + 8, y+4, 32, 3, c[0] * (1.0f / 255.0f), c[1] * (1.0f / 255.0f), c[2] * (1.0f / 255.0f), c[3] * (1.0f / 255.0f) * sbar_alpha_fg.value, 0);
-       // print the text
-       //DrawQ_String(x, y, va("%c%4i %s", (s - cl.scores) == cl.playerentity - 1 ? 13 : ' ', (int) s->frags, s->name), 0, 8, 8, 1, 1, 1, 1 * sbar_alpha_fg.value, 0);
-       // FIXME: use a constant for this color tag instead
-       DrawQ_ColoredString(x, y, va("%c%4i %s" STRING_COLOR_DEFAULT_STR, (s - cl.scores) == cl.playerentity - 1 ? 13 : ' ', (int) s->frags, s->name), 0, 8, 8, 1, 1, 1, 1 * sbar_alpha_fg.value, 0, NULL );
+       int minutes;
+       qboolean myself = false;
+       unsigned char *c;
+       minutes = (int)((cl.intermission ? cl.completed_time - s->qw_entertime : cl.time - s->qw_entertime) / 60.0);
+
+       if((s - cl.scores) == cl.playerentity - 1)
+               myself = true;
+       if((s - teams) >= 0 && (s - teams) < MAX_SCOREBOARD)
+               if((s->colors & 15) == (cl.scores[cl.playerentity - 1].colors & 15))
+                       myself = true;
+
+       if (cls.protocol == PROTOCOL_QUAKEWORLD)
+       {
+               if (s->qw_spectator)
+               {
+                       if (s->qw_ping || s->qw_packetloss)
+                               DrawQ_String_Font(x, y, va("%4i %3i %4i spectator  %c%s", bound(0, s->qw_ping, 9999), bound(0, s->qw_packetloss, 99), minutes, myself ? 13 : ' ', s->name), 0, 8, 8, 1, 1, 1, 1 * sbar_alpha_fg.value, 0, NULL, false, FONT_SBAR );
+                       else
+                               DrawQ_String_Font(x, y, va("         %4i spectator  %c%s", minutes, myself ? 13 : ' ', s->name), 0, 8, 8, 1, 1, 1, 1 * sbar_alpha_fg.value, 0, NULL, false, FONT_SBAR );
+               }
+               else
+               {
+                       // draw colors behind score
+                       //
+                       //
+                       //
+                       //
+                       //
+                       c = palette_rgb_pantsscoreboard[(s->colors & 0xf0) >> 4];
+                       DrawQ_Fill(x + 14*8*FONT_SBAR->maxwidth, y+1, 40*FONT_SBAR->maxwidth, 3, c[0] * (1.0f / 255.0f), c[1] * (1.0f / 255.0f), c[2] * (1.0f / 255.0f), sbar_alpha_fg.value, 0);
+                       c = palette_rgb_shirtscoreboard[s->colors & 0xf];
+                       DrawQ_Fill(x + 14*8*FONT_SBAR->maxwidth, y+4, 40*FONT_SBAR->maxwidth, 3, c[0] * (1.0f / 255.0f), c[1] * (1.0f / 255.0f), c[2] * (1.0f / 255.0f), sbar_alpha_fg.value, 0);
+                       // print the text
+                       //DrawQ_String(x, y, va("%c%4i %s", myself ? 13 : ' ', (int) s->frags, s->name), 0, 8, 8, 1, 1, 1, 1 * sbar_alpha_fg.value, 0, NULL, true);
+                       if (s->qw_ping || s->qw_packetloss)
+                               DrawQ_String_Font(x, y, va("%4i %3i %4i %5i %-4s %c%s", bound(0, s->qw_ping, 9999), bound(0, s->qw_packetloss, 99), minutes,(int) s->frags, cl.qw_teamplay ? s->qw_team : "", myself ? 13 : ' ', s->name), 0, 8, 8, 1, 1, 1, 1 * sbar_alpha_fg.value, 0, NULL, false, FONT_SBAR );
+                       else
+                               DrawQ_String_Font(x, y, va("         %4i %5i %-4s %c%s", minutes,(int) s->frags, cl.qw_teamplay ? s->qw_team : "", myself ? 13 : ' ', s->name), 0, 8, 8, 1, 1, 1, 1 * sbar_alpha_fg.value, 0, NULL, false, FONT_SBAR );
+               }
+       }
+       else
+       {
+               if (s->qw_spectator)
+               {
+                       if (s->qw_ping || s->qw_packetloss)
+                               DrawQ_String_Font(x, y, va("%4i %3i spect %c%s", bound(0, s->qw_ping, 9999), bound(0, s->qw_packetloss, 99), myself ? 13 : ' ', s->name), 0, 8, 8, 1, 1, 1, 1 * sbar_alpha_fg.value, 0, NULL, false, FONT_SBAR );
+                       else
+                               DrawQ_String_Font(x, y, va("         spect %c%s", myself ? 13 : ' ', s->name), 0, 8, 8, 1, 1, 1, 1 * sbar_alpha_fg.value, 0, NULL, false, FONT_SBAR );
+               }
+               else
+               {
+                       // draw colors behind score
+                       c = palette_rgb_pantsscoreboard[(s->colors & 0xf0) >> 4];
+                       DrawQ_Fill(x + 9*8*FONT_SBAR->maxwidth, y+1, 40*FONT_SBAR->maxwidth, 3, c[0] * (1.0f / 255.0f), c[1] * (1.0f / 255.0f), c[2] * (1.0f / 255.0f), sbar_alpha_fg.value, 0);
+                       c = palette_rgb_shirtscoreboard[s->colors & 0xf];
+                       DrawQ_Fill(x + 9*8*FONT_SBAR->maxwidth, y+4, 40*FONT_SBAR->maxwidth, 3, c[0] * (1.0f / 255.0f), c[1] * (1.0f / 255.0f), c[2] * (1.0f / 255.0f), sbar_alpha_fg.value, 0);
+                       // print the text
+                       //DrawQ_String(x, y, va("%c%4i %s", myself ? 13 : ' ', (int) s->frags, s->name), 0, 8, 8, 1, 1, 1, 1 * sbar_alpha_fg.value, 0, NULL, true);
+                       if (s->qw_ping || s->qw_packetloss)
+                               DrawQ_String_Font(x, y, va("%4i %3i %5i %c%s", bound(0, s->qw_ping, 9999), bound(0, s->qw_packetloss, 99), (int) s->frags, myself ? 13 : ' ', s->name), 0, 8, 8, 1, 1, 1, 1 * sbar_alpha_fg.value, 0, NULL, false, FONT_SBAR );
+                       else
+                               DrawQ_String_Font(x, y, va("         %5i %c%s", (int) s->frags, myself ? 13 : ' ', s->name), 0, 8, 8, 1, 1, 1, 1 * sbar_alpha_fg.value, 0, NULL, false, FONT_SBAR );
+               }
+       }
        return 8;
 }
 
 void Sbar_DeathmatchOverlay (void)
 {
-       int i, x, y;
-       cachepic_t *pic;
+       int i, y, xmin, xmax, ymin, ymax;
 
-       pic = Draw_CachePic ("gfx/ranking", true);
-       DrawQ_Pic ((vid_conwidth.integer - pic->width)/2, 8, "gfx/ranking", 0, 0, 1, 1, 1, 1 * sbar_alpha_fg.value, 0);
+       // request new ping times every two second
+       if (cl.last_ping_request < realtime - 2 && cls.netcon)
+       {
+               cl.last_ping_request = realtime;
+               if (cls.protocol == PROTOCOL_QUAKEWORLD)
+               {
+                       MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
+                       MSG_WriteString(&cls.netcon->message, "pings");
+               }
+               else if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4 || cls.protocol == PROTOCOL_DARKPLACES5 || cls.protocol == PROTOCOL_DARKPLACES6/* || cls.protocol == PROTOCOL_DARKPLACES7*/)
+               {
+                       // these servers usually lack the pings command and so a less efficient "ping" command must be sent, which on modern DP servers will also reply with a pingplreport command after the ping listing
+                       static int ping_anyway_counter = 0;
+                       if(cl.parsingtextexpectingpingforscores == 1)
+                       {
+                               Con_DPrintf("want to send ping, but still waiting for other reply\n");
+                               if(++ping_anyway_counter >= 5)
+                                       cl.parsingtextexpectingpingforscores = 0;
+                       }
+                       if(cl.parsingtextexpectingpingforscores != 1)
+                       {
+                               ping_anyway_counter = 0;
+                               cl.parsingtextexpectingpingforscores = 1; // hide the output of the next ping report
+                               MSG_WriteByte(&cls.netcon->message, clc_stringcmd);
+                               MSG_WriteString(&cls.netcon->message, "ping");
+                       }
+               }
+               else
+               {
+                       // newer server definitely has pings command, so use it for more efficiency, avoids ping reports spamming the console if they are misparsed, and saves a little bandwidth
+                       MSG_WriteByte(&cls.netcon->message, clc_stringcmd);
+                       MSG_WriteString(&cls.netcon->message, "pings");
+               }
+       }
 
        // scores
        Sbar_SortFrags ();
+
+       ymin = 8;
+       ymax = 40 + 8 + (Sbar_IsTeammatch() ? (teamlines * 8 + 5): 0) + scoreboardlines * 8 - 1;
+
+       if (cls.protocol == PROTOCOL_QUAKEWORLD)
+               xmin = (int) (vid_conwidth.integer - (26 + 15) * 8 * FONT_SBAR->maxwidth) / 2; // 26 characters until name, then we assume 15 character names (they can be longer but usually aren't)
+       else
+               xmin = (int) (vid_conwidth.integer - (16 + 25) * 8 * FONT_SBAR->maxwidth) / 2; // 16 characters until name, then we assume 25 character names (they can be longer but usually aren't)
+       xmax = vid_conwidth.integer - xmin;
+
+       if(gamemode == GAME_NEXUIZ)
+               DrawQ_Pic (xmin - 8, ymin - 8, 0, xmax-xmin+1 + 2*8, ymax-ymin+1 + 2*8, 0, 0, 0, sbar_alpha_bg.value, 0);
+
+       DrawQ_Pic ((vid_conwidth.integer - sb_ranking->width)/2, 8, sb_ranking, 0, 0, 1, 1, 1, 1 * sbar_alpha_fg.value, 0);
+
        // draw the text
-       x = (vid_conwidth.integer - (6 + 15) * 8) / 2;
        y = 40;
+       if (cls.protocol == PROTOCOL_QUAKEWORLD)
+       {
+               DrawQ_String_Font(xmin, y, va("ping pl%% time frags team  name"), 0, 8, 8, 1, 1, 1, 1 * sbar_alpha_fg.value, 0, NULL, false, FONT_SBAR );
+       }
+       else
+       {
+               DrawQ_String_Font(xmin, y, va("ping pl%% frags  name"), 0, 8, 8, 1, 1, 1, 1 * sbar_alpha_fg.value, 0, NULL, false, FONT_SBAR );
+       }
+       y += 8;
+
+       if (Sbar_IsTeammatch ())
+       {
+               // show team scores first
+               for (i = 0;i < teamlines && y < vid_conheight.integer;i++)
+                       y += (int)Sbar_PrintScoreboardItem((teams + teamsort[i]), xmin, y);
+               y += 5;
+       }
+
        for (i = 0;i < scoreboardlines && y < vid_conheight.integer;i++)
-               y += Sbar_PrintScoreboardItem(cl.scores + fragsort[i], x, y);
+               y += (int)Sbar_PrintScoreboardItem(cl.scores + fragsort[i], xmin, y);
 }
 
 /*
 ==================
-Sbar_DeathmatchOverlay
+Sbar_MiniDeathmatchOverlay
 
 ==================
 */
 void Sbar_MiniDeathmatchOverlay (int x, int y)
 {
-       int i, numlines;
+       int i, j, numlines, range_begin, range_end, myteam, teamsep;
+
+       // do not draw this if sbar_miniscoreboard_size is zero
+       if(sbar_miniscoreboard_size.value == 0)
+               return;
+       // adjust the given y if sbar_miniscoreboard_size doesn't indicate default (< 0)
+       if(sbar_miniscoreboard_size.value > 0)
+               y = (int) (vid_conheight.integer - sbar_miniscoreboard_size.value * 8);
+
+       // scores
+       Sbar_SortFrags ();
 
        // decide where to print
        if (gamemode == GAME_TRANSFUSION)
@@ -1341,31 +1939,228 @@ void Sbar_MiniDeathmatchOverlay (int x, int y)
        if (x >= vid_conwidth.integer || y >= vid_conheight.integer || numlines < 1)
                return;
 
-       // scores
-       Sbar_SortFrags ();
-
        //find us
        for (i = 0; i < scoreboardlines; i++)
                if (fragsort[i] == cl.playerentity - 1)
                        break;
 
+       range_begin = 0;
+       range_end = scoreboardlines;
+       teamsep = 0;
+
+       if (gamemode != GAME_TRANSFUSION)
+               if (Sbar_IsTeammatch ())
+               {
+                       // reserve space for the team scores
+                       numlines -= teamlines;
+
+                       // find first and last player of my team (only draw the team totals and my own team)
+                       range_begin = range_end = i;
+                       myteam = cl.scores[fragsort[i]].colors & 15;
+                       while(range_begin > 0 && (cl.scores[fragsort[range_begin-1]].colors & 15) == myteam)
+                               --range_begin;
+                       while(range_end < scoreboardlines && (cl.scores[fragsort[range_end]].colors & 15) == myteam)
+                               ++range_end;
+
+                       // looks better than two players
+                       if(numlines == 2)
+                       {
+                               teamsep = 8;
+                               numlines = 1;
+                       }
+               }
+
        // figure out start
        i -= numlines/2;
-       i = min(i, scoreboardlines - numlines);
-       i = max(i, 0);
+       i = min(i, range_end - numlines);
+       i = max(i, range_begin);
 
        if (gamemode == GAME_TRANSFUSION)
        {
-               for (;i < scoreboardlines && x < vid_conwidth.integer;i++)
-                       x += 128 + Sbar_PrintScoreboardItem(cl.scores + fragsort[i], x, y);
+               for (;i < range_end && x < vid_conwidth.integer;i++)
+                       x += 128 + (int)Sbar_PrintScoreboardItem(cl.scores + fragsort[i], x, y);
        }
        else
        {
-               for (;i < scoreboardlines && y < vid_conheight.integer;i++)
-                       y += Sbar_PrintScoreboardItem(cl.scores + fragsort[i], x, y);
+               if(range_end - i < numlines) // won't draw to bottom?
+                       y += 8 * (numlines - (range_end - i)); // bottom align
+               // show team scores first
+               for (j = 0;j < teamlines && y < vid_conheight.integer;j++)
+                       y += (int)Sbar_PrintScoreboardItem((teams + teamsort[j]), x, y);
+               y += teamsep;
+               for (;i < range_end && y < vid_conheight.integer;i++)
+                       y += (int)Sbar_PrintScoreboardItem(cl.scores + fragsort[i], x, y);
        }
 }
 
+int Sbar_TeamColorCompare(const void *t1_, const void *t2_)
+{
+       static int const sortorder[16] =
+       {
+               1001,
+               1002,
+               1003,
+               1004,
+               1, // red
+               1005,
+               1006,
+               1007,
+               1008,
+               4, // pink
+               1009,
+               1010,
+               3, // yellow
+               2, // blue
+               1011,
+               1012
+       };
+       const scoreboard_t *t1 = *(scoreboard_t **) t1_;
+       const scoreboard_t *t2 = *(scoreboard_t **) t2_;
+       int tc1 = sortorder[t1->colors & 15];
+       int tc2 = sortorder[t2->colors & 15];
+       return tc1 - tc2;
+}
+
+void Sbar_Score (int margin)
+{
+       int i, me, score, otherleader, place, distribution, minutes, seconds;
+       double timeleft;
+       int sbar_x_save = sbar_x;
+       int sbar_y_save = sbar_y;
+
+
+       sbar_y = (int) (vid_conheight.value - (32+12));
+       sbar_x -= margin;
+
+       me = cl.playerentity - 1;
+       if (sbar_scorerank.integer && me >= 0 && me < cl.maxclients)
+       {
+               if(Sbar_IsTeammatch())
+               {
+                       // Layout:
+                       //
+                       //   team1 team3 team4
+                       //
+                       //         TEAM2
+
+                       scoreboard_t *teamcolorsort[16];
+
+                       Sbar_SortFrags();
+                       for(i = 0; i < teamlines; ++i)
+                               teamcolorsort[i] = &(teams[i]);
+
+                       // Now sort them by color
+                       qsort(teamcolorsort, teamlines, sizeof(*teamcolorsort), Sbar_TeamColorCompare);
+
+                       // : margin
+                       // -12*4: four digits space
+                       place = (teamlines - 1) * (-12 * 4);
+
+                       for(i = 0; i < teamlines; ++i)
+                       {
+                               int cindex = teamcolorsort[i]->colors & 15;
+                               unsigned char *c = palette_rgb_shirtscoreboard[cindex];
+                               float cm = max(max(c[0], c[1]), c[2]);
+                               float cr = c[0] / cm;
+                               float cg = c[1] / cm;
+                               float cb = c[2] / cm;
+                               if(cindex == (cl.scores[cl.playerentity - 1].colors & 15)) // my team
+                               {
+                                       Sbar_DrawXNum(-32*4, 0, teamcolorsort[i]->frags, 4, 32, cr, cg, cb, 1, 0);
+                               }
+                               else // other team
+                               {
+                                       Sbar_DrawXNum(place, -12, teamcolorsort[i]->frags, 4, 12, cr, cg, cb, 1, 0);
+                                       place += 4 * 12;
+                               }
+                       }
+               }
+               else
+               {
+                       // Layout:
+                       //
+                       //   leading  place
+                       //
+                       //        FRAGS
+                       //
+                       // find leading score other than ourselves, to calculate distribution
+                       // find our place in the scoreboard
+                       score = cl.scores[me].frags;
+                       for (i = 0, otherleader = -1, place = 1;i < cl.maxclients;i++)
+                       {
+                               if (cl.scores[i].name[0] && i != me)
+                               {
+                                       if (otherleader == -1 || cl.scores[i].frags > cl.scores[otherleader].frags)
+                                               otherleader = i;
+                                       if (score < cl.scores[i].frags || (score == cl.scores[i].frags && i < me))
+                                               place++;
+                               }
+                       }
+                       distribution = otherleader >= 0 ? score - cl.scores[otherleader].frags : 0;
+                       if (place == 1)
+                               Sbar_DrawXNum(-3*12, -12, place, 3, 12, 1, 1, 1, 1, 0);
+                       else if (place == 2)
+                               Sbar_DrawXNum(-3*12, -12, place, 3, 12, 1, 1, 0, 1, 0);
+                       else
+                               Sbar_DrawXNum(-3*12, -12, place, 3, 12, 1, 0, 0, 1, 0);
+                       if (otherleader < 0)
+                               Sbar_DrawXNum(-32*4,   0, score, 4, 32, 1, 1, 1, 1, 0);
+                       if (distribution >= 0)
+                       {
+                               Sbar_DrawXNum(-7*12, -12, distribution, 4, 12, 1, 1, 1, 1, 0);
+                               Sbar_DrawXNum(-32*4,   0, score, 4, 32, 1, 1, 1, 1, 0);
+                       }
+                       else if (distribution >= -5)
+                       {
+                               Sbar_DrawXNum(-7*12, -12, distribution, 4, 12, 1, 1, 0, 1, 0);
+                               Sbar_DrawXNum(-32*4,   0, score, 4, 32, 1, 1, 0, 1, 0);
+                       }
+                       else
+                       {
+                               Sbar_DrawXNum(-7*12, -12, distribution, 4, 12, 1, 0, 0, 1, 0);
+                               Sbar_DrawXNum(-32*4,   0, score, 4, 32, 1, 0, 0, 1, 0);
+                       }
+               }
+       }
+
+       if (sbar_gametime.integer && cl.statsf[STAT_TIMELIMIT])
+       {
+               timeleft = max(0, cl.statsf[STAT_TIMELIMIT] * 60 - cl.time);
+               minutes = (int)floor(timeleft / 60);
+               seconds = (int)(floor(timeleft) - minutes * 60);
+               if (minutes >= 5)
+               {
+                       Sbar_DrawXNum(-12*6, 32, minutes,  3, 12, 1, 1, 1, 1, 0);
+                       if(sb_colon && sb_colon->tex != r_texture_notexture)
+                               DrawQ_Pic(sbar_x + -12*3, sbar_y + 32, sb_colon, 12, 12, 1, 1, 1, sbar_alpha_fg.value, 0);
+                       Sbar_DrawXNum(-12*2, 32, seconds, -2, 12, 1, 1, 1, 1, 0);
+               }
+               else if (minutes >= 1)
+               {
+                       Sbar_DrawXNum(-12*6, 32, minutes,  3, 12, 1, 1, 0, 1, 0);
+                       if(sb_colon && sb_colon->tex != r_texture_notexture)
+                               DrawQ_Pic(sbar_x + -12*3, sbar_y + 32, sb_colon, 12, 12, 1, 1, 0, sbar_alpha_fg.value, 0);
+                       Sbar_DrawXNum(-12*2, 32, seconds, -2, 12, 1, 1, 0, 1, 0);
+               }
+               else if ((int)(timeleft * 4) & 1)
+                       Sbar_DrawXNum(-12*2, 32, seconds, -2, 12, 1, 1, 1, 1, 0);
+               else
+                       Sbar_DrawXNum(-12*2, 32, seconds, -2, 12, 1, 0, 0, 1, 0);
+       }
+       else if (sbar_gametime.integer)
+       {
+               minutes = (int)floor(cl.time / 60);
+               seconds = (int)(floor(cl.time) - minutes * 60);
+               Sbar_DrawXNum(-12*6, 32, minutes,  3, 12, 1, 1, 1, 1, 0);
+               if(sb_colon && sb_colon->tex != r_texture_notexture)
+                       DrawQ_Pic(sbar_x + -12*3, sbar_y + 32, sb_colon, 12, 12, 1, 1, 1, sbar_alpha_fg.value, 0);
+               Sbar_DrawXNum(-12*2, 32, seconds, -2, 12, 1, 1, 1, 1, 0);
+       }
+
+       sbar_x = sbar_x_save;
+       sbar_y = sbar_y_save;
+}
+
 /*
 ==================
 Sbar_IntermissionOverlay
@@ -1386,28 +2181,41 @@ void Sbar_IntermissionOverlay (void)
        sbar_x = (vid_conwidth.integer - 320) >> 1;
        sbar_y = (vid_conheight.integer - 200) >> 1;
 
-       DrawQ_Pic (sbar_x + 64, sbar_y + 24, "gfx/complete", 0, 0, 1, 1, 1, 1 * sbar_alpha_fg.value, 0);
-       DrawQ_Pic (sbar_x + 0, sbar_y + 56, "gfx/inter", 0, 0, 1, 1, 1, 1 * sbar_alpha_fg.value, 0);
+       DrawQ_Pic (sbar_x + 64, sbar_y + 24, sb_complete, 0, 0, 1, 1, 1, 1 * sbar_alpha_fg.value, 0);
+       DrawQ_Pic (sbar_x + 0, sbar_y + 56, sb_inter, 0, 0, 1, 1, 1, 1 * sbar_alpha_fg.value, 0);
 
 // time
-       dig = cl.completed_time/60;
+       dig = (int)cl.completed_time / 60;
        Sbar_DrawNum (160, 64, dig, 3, 0);
-       num = cl.completed_time - dig*60;
-       if (gamemode != GAME_NEXUIZ)
-               Sbar_DrawPic (234,64,sb_colon);
+       num = (int)cl.completed_time - dig*60;
+       Sbar_DrawPic (234,64,sb_colon);
        Sbar_DrawPic (246,64,sb_nums[0][num/10]);
        Sbar_DrawPic (266,64,sb_nums[0][num%10]);
 
-       Sbar_DrawNum (160, 104, cl.stats[STAT_SECRETS], 3, 0);
-       if (gamemode != GAME_NEXUIZ)
-               Sbar_DrawPic (232, 104, sb_slash);
-       Sbar_DrawNum (240, 104, cl.stats[STAT_TOTALSECRETS], 3, 0);
-
-       Sbar_DrawNum (160, 144, cl.stats[STAT_MONSTERS], 3, 0);
-       if (gamemode != GAME_NEXUIZ)
-               Sbar_DrawPic (232, 144, sb_slash);
-       Sbar_DrawNum (240, 144, cl.stats[STAT_TOTALMONSTERS], 3, 0);
+// LA: Display as "a" instead of "a/b" if b is 0
+       if(cl.stats[STAT_TOTALSECRETS])
+       {
+               Sbar_DrawNum (160, 104, cl.stats[STAT_SECRETS], 3, 0);
+               if (gamemode != GAME_NEXUIZ)
+                       Sbar_DrawPic (232, 104, sb_slash);
+               Sbar_DrawNum (240, 104, cl.stats[STAT_TOTALSECRETS], 3, 0);
+       }
+       else
+       {
+               Sbar_DrawNum (240, 104, cl.stats[STAT_SECRETS], 3, 0);
+       }
 
+       if(cl.stats[STAT_TOTALMONSTERS])
+       {
+               Sbar_DrawNum (160, 144, cl.stats[STAT_MONSTERS], 3, 0);
+               if (gamemode != GAME_NEXUIZ)
+                       Sbar_DrawPic (232, 144, sb_slash);
+               Sbar_DrawNum (240, 144, cl.stats[STAT_TOTALMONSTERS], 3, 0);
+       }
+       else
+       {
+               Sbar_DrawNum (240, 144, cl.stats[STAT_MONSTERS], 3, 0);
+       }
 }
 
 
@@ -1419,9 +2227,6 @@ Sbar_FinaleOverlay
 */
 void Sbar_FinaleOverlay (void)
 {
-       cachepic_t      *pic;
-
-       pic = Draw_CachePic ("gfx/finale", true);
-       DrawQ_Pic((vid_conwidth.integer - pic->width)/2, 16, "gfx/finale", 0, 0, 1, 1, 1, 1 * sbar_alpha_fg.value, 0);
+       DrawQ_Pic((vid_conwidth.integer - sb_finale->width)/2, 16, sb_finale, 0, 0, 1, 1, 1, 1 * sbar_alpha_fg.value, 0);
 }