]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - sbar.c
... forgot to add the files, I'm too used to git now :P
[xonotic/darkplaces.git] / sbar.c
diff --git a/sbar.c b/sbar.c
index baedcd1d963bf93eac5979ee25c6ebef53630235..6d0c087cef5a7f5acda31b7a5dca82194891683d 100644 (file)
--- a/sbar.c
+++ b/sbar.c
@@ -20,6 +20,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 // sbar.c -- status bar code
 
 #include "quakedef.h"
+#include "time.h"
 
 cachepic_t *sb_disc;
 
@@ -88,6 +89,10 @@ cachepic_t *sb_inter;
 cachepic_t *sb_finale;
 
 cvar_t showfps = {CVAR_SAVE, "showfps", "0", "shows your rendered fps (frames per second)"};
+cvar_t showsound = {CVAR_SAVE, "showsound", "0", "shows number of active sound sources, sound latency, and other statistics"};
+cvar_t showblur = {CVAR_SAVE, "showblur", "0", "shows the current alpha level of motionblur"};
+cvar_t showspeed = {CVAR_SAVE, "showspeed", "0", "shows your current speed (qu per second); number selects unit: 1 = qu/s, 2 = m/s, 3 = km/h, 4 = mph, 5 = knots"};
+cvar_t showtopspeed = {CVAR_SAVE, "showtopspeed", "0", "shows your top speed (kept on screen for max 3 seconds); value -1 takes over the unit from showspeed, otherwise it's an unit number just like in showspeed"};
 cvar_t showtime = {CVAR_SAVE, "showtime", "0", "shows current time of day (useful on screenshots)"};
 cvar_t showtime_format = {CVAR_SAVE, "showtime_format", "%H:%M:%S", "format string for time of day"};
 cvar_t showdate = {CVAR_SAVE, "showdate", "0", "shows current date (useful on screenshots)"};
@@ -95,6 +100,12 @@ cvar_t showdate_format = {CVAR_SAVE, "showdate_format", "%Y-%m-%d", "format stri
 cvar_t sbar_alpha_bg = {CVAR_SAVE, "sbar_alpha_bg", "0.4", "opacity value of the statusbar background image"};
 cvar_t sbar_alpha_fg = {CVAR_SAVE, "sbar_alpha_fg", "1", "opacity value of the statusbar weapon/item icons and numbers"};
 cvar_t sbar_hudselector = {CVAR_SAVE, "sbar_hudselector", "0", "selects which of the builtin hud layouts to use (meaning is somewhat dependent on gamemode, so nexuiz has a very different set of hud layouts than quake for example)"};
+cvar_t sbar_scorerank = {CVAR_SAVE, "sbar_scorerank", "1", "shows an overlay for your score (or team score) and rank in the scoreboard"};
+cvar_t sbar_gametime = {CVAR_SAVE, "sbar_gametime", "1", "shows an overlay for the time left in the current match/level (or current game time if there is no timelimit set)"};
+cvar_t sbar_miniscoreboard_size = {CVAR_SAVE, "sbar_miniscoreboard_size", "-1", "sets the size of the mini deathmatch overlay in items, or disables it when set to 0, or sets it to a sane default when set to -1"};
+cvar_t sbar_flagstatus_right = {CVAR_SAVE, "sbar_flagstatus_right", "0", "moves Nexuiz flag status icons to the right"};
+cvar_t sbar_flagstatus_pos = {CVAR_SAVE, "sbar_flagstatus_pos", "115", "pixel position of the Nexuiz flag status icons, from the bottom"};
+cvar_t sbar_info_pos = {CVAR_SAVE, "sbar_info_pos", "0", "pixel position of the info strings (such as showfps), from the bottom"};
 
 cvar_t cl_deathscoreboard = {0, "cl_deathscoreboard", "1", "shows scoreboard (+showscores) while dead"};
 
@@ -109,6 +120,8 @@ void Sbar_DeathmatchOverlay (void);
 void Sbar_IntermissionOverlay (void);
 void Sbar_FinaleOverlay (void);
 
+void CL_VM_UpdateShowingScoresState (int showingscores);
+
 
 /*
 ===============
@@ -122,6 +135,7 @@ void Sbar_ShowScores (void)
        if (sb_showscores)
                return;
        sb_showscores = true;
+       CL_VM_UpdateShowingScoresState(sb_showscores);
 }
 
 /*
@@ -134,219 +148,221 @@ Tab key up
 void Sbar_DontShowScores (void)
 {
        sb_showscores = false;
+       CL_VM_UpdateShowingScoresState(sb_showscores);
 }
 
 void sbar_start(void)
 {
        int i;
 
-       if (gamemode == GAME_NETHERWORLD)
+       if (gamemode == GAME_DELUXEQUAKE || gamemode == GAME_BLOODOMNICIDE)
        {
        }
        else if (gamemode == GAME_SOM)
        {
-               sb_disc = Draw_CachePic("gfx/disc", true);
+               sb_disc = Draw_CachePic ("gfx/disc");
 
                for (i = 0;i < 10;i++)
-                       sb_nums[0][i] = Draw_CachePic (va("gfx/num_%i",i), true);
-
-               somsb_health = Draw_CachePic("gfx/hud_health", true);
-               somsb_ammo[0] = Draw_CachePic("gfx/sb_shells", true);
-               somsb_ammo[1] = Draw_CachePic("gfx/sb_nails", true);
-               somsb_ammo[2] = Draw_CachePic("gfx/sb_rocket", true);
-               somsb_ammo[3] = Draw_CachePic("gfx/sb_cells", true);
-               somsb_armor[0] = Draw_CachePic("gfx/sb_armor1", true);
-               somsb_armor[1] = Draw_CachePic("gfx/sb_armor2", true);
-               somsb_armor[2] = Draw_CachePic("gfx/sb_armor3", true);
+                       sb_nums[0][i] = Draw_CachePic (va("gfx/num_%i",i));
+
+               somsb_health = Draw_CachePic ("gfx/hud_health");
+               somsb_ammo[0] = Draw_CachePic ("gfx/sb_shells");
+               somsb_ammo[1] = Draw_CachePic ("gfx/sb_nails");
+               somsb_ammo[2] = Draw_CachePic ("gfx/sb_rocket");
+               somsb_ammo[3] = Draw_CachePic ("gfx/sb_cells");
+               somsb_armor[0] = Draw_CachePic ("gfx/sb_armor1");
+               somsb_armor[1] = Draw_CachePic ("gfx/sb_armor2");
+               somsb_armor[2] = Draw_CachePic ("gfx/sb_armor3");
        }
        else if (gamemode == GAME_NEXUIZ)
        {
                for (i = 0;i < 10;i++)
-                       sb_nums[0][i] = Draw_CachePic (va("gfx/num_%i",i), true);
-               sb_nums[0][10] = Draw_CachePic ("gfx/num_minus", true);
+                       sb_nums[0][i] = Draw_CachePic (va("gfx/num_%i",i));
+               sb_nums[0][10] = Draw_CachePic ("gfx/num_minus");
+               sb_colon = Draw_CachePic ("gfx/num_colon");
 
-               sb_ammo[0] = Draw_CachePic ("gfx/sb_shells", true);
-               sb_ammo[1] = Draw_CachePic ("gfx/sb_bullets", true);
-               sb_ammo[2] = Draw_CachePic ("gfx/sb_rocket", true);
-               sb_ammo[3] = Draw_CachePic ("gfx/sb_cells", true);
+               sb_ammo[0] = Draw_CachePic ("gfx/sb_shells");
+               sb_ammo[1] = Draw_CachePic ("gfx/sb_bullets");
+               sb_ammo[2] = Draw_CachePic ("gfx/sb_rocket");
+               sb_ammo[3] = Draw_CachePic ("gfx/sb_cells");
 
-               sb_armor[0] = Draw_CachePic ("gfx/sb_armor", true);
+               sb_armor[0] = Draw_CachePic ("gfx/sb_armor");
                sb_armor[1] = NULL;
                sb_armor[2] = NULL;
 
-               sb_health = Draw_CachePic ("gfx/sb_health", true);
+               sb_health = Draw_CachePic ("gfx/sb_health");
 
-               sb_items[2] = Draw_CachePic ("gfx/sb_slowmo", true);
-               sb_items[3] = Draw_CachePic ("gfx/sb_invinc", true);
-               sb_items[4] = Draw_CachePic ("gfx/sb_energy", true);
-               sb_items[5] = Draw_CachePic ("gfx/sb_str", true);
+               sb_items[2] = Draw_CachePic ("gfx/sb_slowmo");
+               sb_items[3] = Draw_CachePic ("gfx/sb_invinc");
+               sb_items[4] = Draw_CachePic ("gfx/sb_energy");
+               sb_items[5] = Draw_CachePic ("gfx/sb_str");
 
-               sb_items[11] = Draw_CachePic ("gfx/sb_flag_red_taken", true);
-               sb_items[12] = Draw_CachePic ("gfx/sb_flag_red_lost", true);
-               sb_items[13] = Draw_CachePic ("gfx/sb_flag_red_carrying", true);
-               sb_items[14] = Draw_CachePic ("gfx/sb_key_carrying", true);
-               sb_items[15] = Draw_CachePic ("gfx/sb_flag_blue_taken", true);
-               sb_items[16] = Draw_CachePic ("gfx/sb_flag_blue_lost", true);
-               sb_items[17] = Draw_CachePic ("gfx/sb_flag_blue_carrying", true);
+               sb_items[11] = Draw_CachePic ("gfx/sb_flag_red_taken");
+               sb_items[12] = Draw_CachePic ("gfx/sb_flag_red_lost");
+               sb_items[13] = Draw_CachePic ("gfx/sb_flag_red_carrying");
+               sb_items[14] = Draw_CachePic ("gfx/sb_key_carrying");
+               sb_items[15] = Draw_CachePic ("gfx/sb_flag_blue_taken");
+               sb_items[16] = Draw_CachePic ("gfx/sb_flag_blue_lost");
+               sb_items[17] = Draw_CachePic ("gfx/sb_flag_blue_carrying");
 
-               sb_sbar = Draw_CachePic("gfx/sbar", true);
-               sb_sbar_minimal = Draw_CachePic("gfx/sbar_minimal", true);
-               sb_sbar_overlay = Draw_CachePic("gfx/sbar_overlay", true);
+               sb_sbar = Draw_CachePic ("gfx/sbar");
+               sb_sbar_minimal = Draw_CachePic ("gfx/sbar_minimal");
+               sb_sbar_overlay = Draw_CachePic ("gfx/sbar_overlay");
 
                for(i = 0; i < 9;i++)
-                       sb_weapons[0][i] = Draw_CachePic(va("gfx/inv_weapon%i",i), true);
+                       sb_weapons[0][i] = Draw_CachePic (va("gfx/inv_weapon%i",i));
        }
        else if (gamemode == GAME_ZYMOTIC)
        {
-               zymsb_crosshair_center = Draw_CachePic ("gfx/hud/crosshair_center", true);
-               zymsb_crosshair_line = Draw_CachePic ("gfx/hud/crosshair_line", true);
-               zymsb_crosshair_health = Draw_CachePic ("gfx/hud/crosshair_health", true);
-               zymsb_crosshair_clip = Draw_CachePic ("gfx/hud/crosshair_clip", true);
-               zymsb_crosshair_ammo = Draw_CachePic ("gfx/hud/crosshair_ammo", true);
-               zymsb_crosshair_background = Draw_CachePic ("gfx/hud/crosshair_background", true);
-               zymsb_crosshair_left1 = Draw_CachePic ("gfx/hud/crosshair_left1", true);
-               zymsb_crosshair_left2 = Draw_CachePic ("gfx/hud/crosshair_left2", true);
-               zymsb_crosshair_right = Draw_CachePic ("gfx/hud/crosshair_right", true);
+               zymsb_crosshair_center = Draw_CachePic ("gfx/hud/crosshair_center");
+               zymsb_crosshair_line = Draw_CachePic ("gfx/hud/crosshair_line");
+               zymsb_crosshair_health = Draw_CachePic ("gfx/hud/crosshair_health");
+               zymsb_crosshair_clip = Draw_CachePic ("gfx/hud/crosshair_clip");
+               zymsb_crosshair_ammo = Draw_CachePic ("gfx/hud/crosshair_ammo");
+               zymsb_crosshair_background = Draw_CachePic ("gfx/hud/crosshair_background");
+               zymsb_crosshair_left1 = Draw_CachePic ("gfx/hud/crosshair_left1");
+               zymsb_crosshair_left2 = Draw_CachePic ("gfx/hud/crosshair_left2");
+               zymsb_crosshair_right = Draw_CachePic ("gfx/hud/crosshair_right");
        }
        else
        {
-               sb_disc = Draw_CachePic("gfx/disc", true);
+               sb_disc = Draw_CachePic ("gfx/disc");
 
                for (i = 0;i < 10;i++)
                {
-                       sb_nums[0][i] = Draw_CachePic (va("gfx/num_%i",i), true);
-                       sb_nums[1][i] = Draw_CachePic (va("gfx/anum_%i",i), true);
+                       sb_nums[0][i] = Draw_CachePic (va("gfx/num_%i",i));
+                       sb_nums[1][i] = Draw_CachePic (va("gfx/anum_%i",i));
                }
 
-               sb_nums[0][10] = Draw_CachePic ("gfx/num_minus", true);
-               sb_nums[1][10] = Draw_CachePic ("gfx/anum_minus", true);
+               sb_nums[0][10] = Draw_CachePic ("gfx/num_minus");
+               sb_nums[1][10] = Draw_CachePic ("gfx/anum_minus");
 
-               sb_colon = Draw_CachePic ("gfx/num_colon", true);
-               sb_slash = Draw_CachePic ("gfx/num_slash", true);
+               sb_colon = Draw_CachePic ("gfx/num_colon");
+               sb_slash = Draw_CachePic ("gfx/num_slash");
 
-               sb_weapons[0][0] = Draw_CachePic ("gfx/inv_shotgun", true);
-               sb_weapons[0][1] = Draw_CachePic ("gfx/inv_sshotgun", true);
-               sb_weapons[0][2] = Draw_CachePic ("gfx/inv_nailgun", true);
-               sb_weapons[0][3] = Draw_CachePic ("gfx/inv_snailgun", true);
-               sb_weapons[0][4] = Draw_CachePic ("gfx/inv_rlaunch", true);
-               sb_weapons[0][5] = Draw_CachePic ("gfx/inv_srlaunch", true);
-               sb_weapons[0][6] = Draw_CachePic ("gfx/inv_lightng", true);
+               sb_weapons[0][0] = Draw_CachePic ("gfx/inv_shotgun");
+               sb_weapons[0][1] = Draw_CachePic ("gfx/inv_sshotgun");
+               sb_weapons[0][2] = Draw_CachePic ("gfx/inv_nailgun");
+               sb_weapons[0][3] = Draw_CachePic ("gfx/inv_snailgun");
+               sb_weapons[0][4] = Draw_CachePic ("gfx/inv_rlaunch");
+               sb_weapons[0][5] = Draw_CachePic ("gfx/inv_srlaunch");
+               sb_weapons[0][6] = Draw_CachePic ("gfx/inv_lightng");
 
-               sb_weapons[1][0] = Draw_CachePic ("gfx/inv2_shotgun", true);
-               sb_weapons[1][1] = Draw_CachePic ("gfx/inv2_sshotgun", true);
-               sb_weapons[1][2] = Draw_CachePic ("gfx/inv2_nailgun", true);
-               sb_weapons[1][3] = Draw_CachePic ("gfx/inv2_snailgun", true);
-               sb_weapons[1][4] = Draw_CachePic ("gfx/inv2_rlaunch", true);
-               sb_weapons[1][5] = Draw_CachePic ("gfx/inv2_srlaunch", true);
-               sb_weapons[1][6] = Draw_CachePic ("gfx/inv2_lightng", true);
+               sb_weapons[1][0] = Draw_CachePic ("gfx/inv2_shotgun");
+               sb_weapons[1][1] = Draw_CachePic ("gfx/inv2_sshotgun");
+               sb_weapons[1][2] = Draw_CachePic ("gfx/inv2_nailgun");
+               sb_weapons[1][3] = Draw_CachePic ("gfx/inv2_snailgun");
+               sb_weapons[1][4] = Draw_CachePic ("gfx/inv2_rlaunch");
+               sb_weapons[1][5] = Draw_CachePic ("gfx/inv2_srlaunch");
+               sb_weapons[1][6] = Draw_CachePic ("gfx/inv2_lightng");
 
                for (i = 0;i < 5;i++)
                {
-                       sb_weapons[2+i][0] = Draw_CachePic (va("gfx/inva%i_shotgun",i+1), true);
-                       sb_weapons[2+i][1] = Draw_CachePic (va("gfx/inva%i_sshotgun",i+1), true);
-                       sb_weapons[2+i][2] = Draw_CachePic (va("gfx/inva%i_nailgun",i+1), true);
-                       sb_weapons[2+i][3] = Draw_CachePic (va("gfx/inva%i_snailgun",i+1), true);
-                       sb_weapons[2+i][4] = Draw_CachePic (va("gfx/inva%i_rlaunch",i+1), true);
-                       sb_weapons[2+i][5] = Draw_CachePic (va("gfx/inva%i_srlaunch",i+1), true);
-                       sb_weapons[2+i][6] = Draw_CachePic (va("gfx/inva%i_lightng",i+1), true);
+                       sb_weapons[2+i][0] = Draw_CachePic (va("gfx/inva%i_shotgun",i+1));
+                       sb_weapons[2+i][1] = Draw_CachePic (va("gfx/inva%i_sshotgun",i+1));
+                       sb_weapons[2+i][2] = Draw_CachePic (va("gfx/inva%i_nailgun",i+1));
+                       sb_weapons[2+i][3] = Draw_CachePic (va("gfx/inva%i_snailgun",i+1));
+                       sb_weapons[2+i][4] = Draw_CachePic (va("gfx/inva%i_rlaunch",i+1));
+                       sb_weapons[2+i][5] = Draw_CachePic (va("gfx/inva%i_srlaunch",i+1));
+                       sb_weapons[2+i][6] = Draw_CachePic (va("gfx/inva%i_lightng",i+1));
                }
 
-               sb_ammo[0] = Draw_CachePic ("gfx/sb_shells", true);
-               sb_ammo[1] = Draw_CachePic ("gfx/sb_nails", true);
-               sb_ammo[2] = Draw_CachePic ("gfx/sb_rocket", true);
-               sb_ammo[3] = Draw_CachePic ("gfx/sb_cells", true);
-
-               sb_armor[0] = Draw_CachePic ("gfx/sb_armor1", true);
-               sb_armor[1] = Draw_CachePic ("gfx/sb_armor2", true);
-               sb_armor[2] = Draw_CachePic ("gfx/sb_armor3", true);
-
-               sb_items[0] = Draw_CachePic ("gfx/sb_key1", true);
-               sb_items[1] = Draw_CachePic ("gfx/sb_key2", true);
-               sb_items[2] = Draw_CachePic ("gfx/sb_invis", true);
-               sb_items[3] = Draw_CachePic ("gfx/sb_invuln", true);
-               sb_items[4] = Draw_CachePic ("gfx/sb_suit", true);
-               sb_items[5] = Draw_CachePic ("gfx/sb_quad", true);
-
-               sb_sigil[0] = Draw_CachePic ("gfx/sb_sigil1", true);
-               sb_sigil[1] = Draw_CachePic ("gfx/sb_sigil2", true);
-               sb_sigil[2] = Draw_CachePic ("gfx/sb_sigil3", true);
-               sb_sigil[3] = Draw_CachePic ("gfx/sb_sigil4", true);
-
-               sb_faces[4][0] = Draw_CachePic ("gfx/face1", true);
-               sb_faces[4][1] = Draw_CachePic ("gfx/face_p1", true);
-               sb_faces[3][0] = Draw_CachePic ("gfx/face2", true);
-               sb_faces[3][1] = Draw_CachePic ("gfx/face_p2", true);
-               sb_faces[2][0] = Draw_CachePic ("gfx/face3", true);
-               sb_faces[2][1] = Draw_CachePic ("gfx/face_p3", true);
-               sb_faces[1][0] = Draw_CachePic ("gfx/face4", true);
-               sb_faces[1][1] = Draw_CachePic ("gfx/face_p4", true);
-               sb_faces[0][0] = Draw_CachePic ("gfx/face5", true);
-               sb_faces[0][1] = Draw_CachePic ("gfx/face_p5", true);
-
-               sb_face_invis = Draw_CachePic ("gfx/face_invis", true);
-               sb_face_invuln = Draw_CachePic ("gfx/face_invul2", true);
-               sb_face_invis_invuln = Draw_CachePic ("gfx/face_inv2", true);
-               sb_face_quad = Draw_CachePic ("gfx/face_quad", true);
-
-               sb_sbar = Draw_CachePic ("gfx/sbar", true);
-               sb_ibar = Draw_CachePic ("gfx/ibar", true);
-               sb_scorebar = Draw_CachePic ("gfx/scorebar", true);
+               sb_ammo[0] = Draw_CachePic ("gfx/sb_shells");
+               sb_ammo[1] = Draw_CachePic ("gfx/sb_nails");
+               sb_ammo[2] = Draw_CachePic ("gfx/sb_rocket");
+               sb_ammo[3] = Draw_CachePic ("gfx/sb_cells");
+
+               sb_armor[0] = Draw_CachePic ("gfx/sb_armor1");
+               sb_armor[1] = Draw_CachePic ("gfx/sb_armor2");
+               sb_armor[2] = Draw_CachePic ("gfx/sb_armor3");
+
+               sb_items[0] = Draw_CachePic ("gfx/sb_key1");
+               sb_items[1] = Draw_CachePic ("gfx/sb_key2");
+               sb_items[2] = Draw_CachePic ("gfx/sb_invis");
+               sb_items[3] = Draw_CachePic ("gfx/sb_invuln");
+               sb_items[4] = Draw_CachePic ("gfx/sb_suit");
+               sb_items[5] = Draw_CachePic ("gfx/sb_quad");
+
+               sb_sigil[0] = Draw_CachePic ("gfx/sb_sigil1");
+               sb_sigil[1] = Draw_CachePic ("gfx/sb_sigil2");
+               sb_sigil[2] = Draw_CachePic ("gfx/sb_sigil3");
+               sb_sigil[3] = Draw_CachePic ("gfx/sb_sigil4");
+
+               sb_faces[4][0] = Draw_CachePic ("gfx/face1");
+               sb_faces[4][1] = Draw_CachePic ("gfx/face_p1");
+               sb_faces[3][0] = Draw_CachePic ("gfx/face2");
+               sb_faces[3][1] = Draw_CachePic ("gfx/face_p2");
+               sb_faces[2][0] = Draw_CachePic ("gfx/face3");
+               sb_faces[2][1] = Draw_CachePic ("gfx/face_p3");
+               sb_faces[1][0] = Draw_CachePic ("gfx/face4");
+               sb_faces[1][1] = Draw_CachePic ("gfx/face_p4");
+               sb_faces[0][0] = Draw_CachePic ("gfx/face5");
+               sb_faces[0][1] = Draw_CachePic ("gfx/face_p5");
+
+               sb_face_invis = Draw_CachePic ("gfx/face_invis");
+               sb_face_invuln = Draw_CachePic ("gfx/face_invul2");
+               sb_face_invis_invuln = Draw_CachePic ("gfx/face_inv2");
+               sb_face_quad = Draw_CachePic ("gfx/face_quad");
+
+               sb_sbar = Draw_CachePic ("gfx/sbar");
+               sb_ibar = Draw_CachePic ("gfx/ibar");
+               sb_scorebar = Draw_CachePic ("gfx/scorebar");
 
        //MED 01/04/97 added new hipnotic weapons
                if (gamemode == GAME_HIPNOTIC)
                {
-                       hsb_weapons[0][0] = Draw_CachePic ("gfx/inv_laser", true);
-                       hsb_weapons[0][1] = Draw_CachePic ("gfx/inv_mjolnir", true);
-                       hsb_weapons[0][2] = Draw_CachePic ("gfx/inv_gren_prox", true);
-                       hsb_weapons[0][3] = Draw_CachePic ("gfx/inv_prox_gren", true);
-                       hsb_weapons[0][4] = Draw_CachePic ("gfx/inv_prox", true);
-
-                       hsb_weapons[1][0] = Draw_CachePic ("gfx/inv2_laser", true);
-                       hsb_weapons[1][1] = Draw_CachePic ("gfx/inv2_mjolnir", true);
-                       hsb_weapons[1][2] = Draw_CachePic ("gfx/inv2_gren_prox", true);
-                       hsb_weapons[1][3] = Draw_CachePic ("gfx/inv2_prox_gren", true);
-                       hsb_weapons[1][4] = Draw_CachePic ("gfx/inv2_prox", true);
+                       hsb_weapons[0][0] = Draw_CachePic ("gfx/inv_laser");
+                       hsb_weapons[0][1] = Draw_CachePic ("gfx/inv_mjolnir");
+                       hsb_weapons[0][2] = Draw_CachePic ("gfx/inv_gren_prox");
+                       hsb_weapons[0][3] = Draw_CachePic ("gfx/inv_prox_gren");
+                       hsb_weapons[0][4] = Draw_CachePic ("gfx/inv_prox");
+
+                       hsb_weapons[1][0] = Draw_CachePic ("gfx/inv2_laser");
+                       hsb_weapons[1][1] = Draw_CachePic ("gfx/inv2_mjolnir");
+                       hsb_weapons[1][2] = Draw_CachePic ("gfx/inv2_gren_prox");
+                       hsb_weapons[1][3] = Draw_CachePic ("gfx/inv2_prox_gren");
+                       hsb_weapons[1][4] = Draw_CachePic ("gfx/inv2_prox");
 
                        for (i = 0;i < 5;i++)
                        {
-                               hsb_weapons[2+i][0] = Draw_CachePic (va("gfx/inva%i_laser",i+1), true);
-                               hsb_weapons[2+i][1] = Draw_CachePic (va("gfx/inva%i_mjolnir",i+1), true);
-                               hsb_weapons[2+i][2] = Draw_CachePic (va("gfx/inva%i_gren_prox",i+1), true);
-                               hsb_weapons[2+i][3] = Draw_CachePic (va("gfx/inva%i_prox_gren",i+1), true);
-                               hsb_weapons[2+i][4] = Draw_CachePic (va("gfx/inva%i_prox",i+1), true);
+                               hsb_weapons[2+i][0] = Draw_CachePic (va("gfx/inva%i_laser",i+1));
+                               hsb_weapons[2+i][1] = Draw_CachePic (va("gfx/inva%i_mjolnir",i+1));
+                               hsb_weapons[2+i][2] = Draw_CachePic (va("gfx/inva%i_gren_prox",i+1));
+                               hsb_weapons[2+i][3] = Draw_CachePic (va("gfx/inva%i_prox_gren",i+1));
+                               hsb_weapons[2+i][4] = Draw_CachePic (va("gfx/inva%i_prox",i+1));
                        }
 
-                       hsb_items[0] = Draw_CachePic ("gfx/sb_wsuit", true);
-                       hsb_items[1] = Draw_CachePic ("gfx/sb_eshld", true);
+                       hsb_items[0] = Draw_CachePic ("gfx/sb_wsuit");
+                       hsb_items[1] = Draw_CachePic ("gfx/sb_eshld");
                }
                else if (gamemode == GAME_ROGUE)
                {
-                       rsb_invbar[0] = Draw_CachePic ("gfx/r_invbar1", true);
-                       rsb_invbar[1] = Draw_CachePic ("gfx/r_invbar2", true);
+                       rsb_invbar[0] = Draw_CachePic ("gfx/r_invbar1");
+                       rsb_invbar[1] = Draw_CachePic ("gfx/r_invbar2");
 
-                       rsb_weapons[0] = Draw_CachePic ("gfx/r_lava", true);
-                       rsb_weapons[1] = Draw_CachePic ("gfx/r_superlava", true);
-                       rsb_weapons[2] = Draw_CachePic ("gfx/r_gren", true);
-                       rsb_weapons[3] = Draw_CachePic ("gfx/r_multirock", true);
-                       rsb_weapons[4] = Draw_CachePic ("gfx/r_plasma", true);
+                       rsb_weapons[0] = Draw_CachePic ("gfx/r_lava");
+                       rsb_weapons[1] = Draw_CachePic ("gfx/r_superlava");
+                       rsb_weapons[2] = Draw_CachePic ("gfx/r_gren");
+                       rsb_weapons[3] = Draw_CachePic ("gfx/r_multirock");
+                       rsb_weapons[4] = Draw_CachePic ("gfx/r_plasma");
 
-                       rsb_items[0] = Draw_CachePic ("gfx/r_shield1", true);
-                       rsb_items[1] = Draw_CachePic ("gfx/r_agrav1", true);
+                       rsb_items[0] = Draw_CachePic ("gfx/r_shield1");
+                       rsb_items[1] = Draw_CachePic ("gfx/r_agrav1");
 
        // PGM 01/19/97 - team color border
-                       rsb_teambord = Draw_CachePic ("gfx/r_teambord", true);
+                       rsb_teambord = Draw_CachePic ("gfx/r_teambord");
        // PGM 01/19/97 - team color border
 
-                       rsb_ammo[0] = Draw_CachePic ("gfx/r_ammolava", true);
-                       rsb_ammo[1] = Draw_CachePic ("gfx/r_ammomulti", true);
-                       rsb_ammo[2] = Draw_CachePic ("gfx/r_ammoplasma", true);
+                       rsb_ammo[0] = Draw_CachePic ("gfx/r_ammolava");
+                       rsb_ammo[1] = Draw_CachePic ("gfx/r_ammomulti");
+                       rsb_ammo[2] = Draw_CachePic ("gfx/r_ammoplasma");
                }
        }
 
-       sb_ranking = Draw_CachePic ("gfx/ranking", true);
-       sb_complete = Draw_CachePic ("gfx/complete", true);
-       sb_inter = Draw_CachePic ("gfx/inter", true);
-       sb_finale = Draw_CachePic ("gfx/finale", true);
+       sb_ranking = Draw_CachePic ("gfx/ranking");
+       sb_complete = Draw_CachePic ("gfx/complete");
+       sb_inter = Draw_CachePic ("gfx/inter");
+       sb_finale = Draw_CachePic ("gfx/finale");
 }
 
 void sbar_shutdown(void)
@@ -362,6 +378,10 @@ void Sbar_Init (void)
        Cmd_AddCommand("+showscores", Sbar_ShowScores, "show scoreboard");
        Cmd_AddCommand("-showscores", Sbar_DontShowScores, "hide scoreboard");
        Cvar_RegisterVariable(&showfps);
+       Cvar_RegisterVariable(&showsound);
+       Cvar_RegisterVariable(&showblur);
+       Cvar_RegisterVariable(&showspeed);
+       Cvar_RegisterVariable(&showtopspeed);
        Cvar_RegisterVariable(&showtime);
        Cvar_RegisterVariable(&showtime_format);
        Cvar_RegisterVariable(&showdate);
@@ -369,6 +389,10 @@ void Sbar_Init (void)
        Cvar_RegisterVariable(&sbar_alpha_bg);
        Cvar_RegisterVariable(&sbar_alpha_fg);
        Cvar_RegisterVariable(&sbar_hudselector);
+       Cvar_RegisterVariable(&sbar_scorerank);
+       Cvar_RegisterVariable(&sbar_gametime);
+       Cvar_RegisterVariable(&sbar_miniscoreboard_size);
+       Cvar_RegisterVariable(&sbar_info_pos);
        Cvar_RegisterVariable(&cl_deathscoreboard);
 
        Cvar_RegisterVariable(&crosshair_color_red);
@@ -377,6 +401,12 @@ void Sbar_Init (void)
        Cvar_RegisterVariable(&crosshair_color_alpha);
        Cvar_RegisterVariable(&crosshair_size);
 
+       if(gamemode == GAME_NEXUIZ)
+       {
+               Cvar_RegisterVariable(&sbar_flagstatus_right); // this cvar makes no sense in other games
+               Cvar_RegisterVariable(&sbar_flagstatus_pos); // this cvar makes no sense in other games
+       }
+
        R_RegisterModule("sbar", sbar_start, sbar_shutdown, sbar_newmap);
 }
 
@@ -416,7 +446,7 @@ Draws one solid graphics character
 */
 void Sbar_DrawCharacter (int x, int y, int num)
 {
-       DrawQ_String (sbar_x + x + 4 , sbar_y + y, va("%c", num), 0, 8, 8, 1, 1, 1, sbar_alpha_fg.value, 0, NULL, true);
+       DrawQ_String_Font (sbar_x + x + 4 , sbar_y + y, va("%c", num), 0, 8, 8, 1, 1, 1, sbar_alpha_fg.value, 0, NULL, true, FONT_SBAR);
 }
 
 /*
@@ -426,7 +456,7 @@ Sbar_DrawString
 */
 void Sbar_DrawString (int x, int y, char *str)
 {
-       DrawQ_String (sbar_x + x, sbar_y + y, str, 0, 8, 8, 1, 1, 1, sbar_alpha_fg.value, 0, NULL, false);
+       DrawQ_String_Font (sbar_x + x, sbar_y + y, str, 0, 8, 8, 1, 1, 1, sbar_alpha_fg.value, 0, NULL, false, FONT_SBAR);
 }
 
 /*
@@ -439,7 +469,7 @@ void Sbar_DrawNum (int x, int y, int num, int digits, int color)
        char str[32], *ptr;
        int l, frame;
 
-       l = sprintf(str, "%i", num);
+       l = dpsnprintf(str, sizeof(str), "%i", num);
        ptr = str;
        if (l > digits)
                ptr += (l-digits);
@@ -474,10 +504,10 @@ void Sbar_DrawXNum (int x, int y, int num, int digits, int lettersize, float r,
        if (digits < 0)
        {
                digits = -digits;
-               l = sprintf(str, "%0*i", digits, num);
+               l = dpsnprintf(str, sizeof(str), "%0*i", digits, num);
        }
        else
-               l = sprintf(str, "%i", num);
+               l = dpsnprintf(str, sizeof(str), "%i", num);
        ptr = str;
        if (l > digits)
                ptr += (l-digits);
@@ -501,7 +531,7 @@ void Sbar_DrawXNum (int x, int y, int num, int digits, int lettersize, float r,
 //=============================================================================
 
 
-int Sbar_IsTeammatch()
+int Sbar_IsTeammatch(void)
 {
        // currently only nexuiz uses the team score board
        return ((gamemode == GAME_NEXUIZ)
@@ -516,19 +546,9 @@ Sbar_SortFrags
 static int fragsort[MAX_SCOREBOARD];
 static int scoreboardlines;
 
-//[515]: Sbar_GetPlayer for csqc "getplayerkey" func
-int Sbar_GetPlayer (int index)
+int Sbar_GetSortedPlayerIndex (int index)
 {
-       if(index < 0)
-       {
-               index = -1-index;
-               if(index >= scoreboardlines)
-                       return -1;
-               index = fragsort[index];
-       }
-       if(index >= scoreboardlines)
-               return -1;
-       return index;
+       return index >= 0 && index < scoreboardlines ? fragsort[index] : -1;
 }
 
 static scoreboard_t teams[MAX_SCOREBOARD];
@@ -656,8 +676,13 @@ void Sbar_SoloScoreboard (void)
        // monsters and secrets are now both on the top row
        if (cl.stats[STAT_TOTALMONSTERS])
                Sbar_DrawString(8, 4, va("Monsters:%3i /%3i", cl.stats[STAT_MONSTERS], cl.stats[STAT_TOTALMONSTERS]));
+       else if (cl.stats[STAT_MONSTERS]) // LA: Display something if monsters_killed is non-zero, but total_monsters is zero
+               Sbar_DrawString(8, 4, va("Monsters:%3i", cl.stats[STAT_MONSTERS]));
+
        if (cl.stats[STAT_TOTALSECRETS])
                Sbar_DrawString(8+22*8, 4, va("Secrets:%3i /%3i", cl.stats[STAT_SECRETS], cl.stats[STAT_TOTALSECRETS]));
+       else if (cl.stats[STAT_SECRETS]) // LA: And similarly for secrets
+               Sbar_DrawString(8+22*8, 4, va("Secrets:%3i", cl.stats[STAT_SECRETS]));
 
        // figure out the map's filename without path or extension
        strlcpy(str, FS_FileWithoutPath(cl.worldmodel ? cl.worldmodel->name : ""), sizeof(str));
@@ -673,7 +698,7 @@ void Sbar_SoloScoreboard (void)
                *(strchr(str, '\n')) = 0;
 
        // make the time string
-       timelen = sprintf(timestr, " %i:%02i", minutes, seconds);
+       timelen = dpsnprintf(timestr, sizeof(timestr), " %i:%02i", minutes, seconds);
 
        // truncate the level name if necessary to make room for time
        max = 38 - timelen;
@@ -692,10 +717,10 @@ void Sbar_SoloScoreboard (void)
        int             l;
 
        if (gamemode != GAME_NEXUIZ) {
-               sprintf (str,"Monsters:%3i /%3i", cl.stats[STAT_MONSTERS], cl.stats[STAT_TOTALMONSTERS]);
+               dpsnprintf (str, sizeof(str), "Monsters:%3i /%3i", cl.stats[STAT_MONSTERS], cl.stats[STAT_TOTALMONSTERS]);
                Sbar_DrawString (8, 4, str);
 
-               sprintf (str,"Secrets :%3i /%3i", cl.stats[STAT_SECRETS], cl.stats[STAT_TOTALSECRETS]);
+               dpsnprintf (str, sizeof(str), "Secrets :%3i /%3i", cl.stats[STAT_SECRETS], cl.stats[STAT_TOTALSECRETS]);
                Sbar_DrawString (8, 12, str);
        }
 
@@ -704,7 +729,7 @@ void Sbar_SoloScoreboard (void)
        seconds = (int)(cl.time - 60*minutes);
        tens = seconds / 10;
        units = seconds - 10*tens;
-       sprintf (str,"Time :%3i:%i%i", minutes, tens, units);
+       dpsnprintf (str, sizeof(str), "Time :%3i:%i%i", minutes, tens, units);
        Sbar_DrawString (184, 4, str);
 
 // draw level name
@@ -743,6 +768,7 @@ static void Sbar_DrawWeapon(int nr, float fade, int active)
                const int w_width = 32, w_height = 12, w_space = 2, font_size = 8;
 
                DrawQ_Pic((vid_conwidth.integer - w_width * 9) * 0.5 + w_width * nr, vid_conheight.integer - w_height, sb_weapons[0][nr], w_width, w_height, (active) ? 1 : 0.6, active ? 1 : 0.6, active ? 1 : 0.6, (active ? 1 : 0.6) * fade * sbar_alpha_fg.value, DRAWFLAG_NORMAL);
+               // FIXME ??
                DrawQ_String((vid_conwidth.integer - w_width * 9) * 0.5 + w_width * nr + w_space, vid_conheight.integer - w_height + w_space, va("%i",nr+1), 0, font_size, font_size, 1, 1, 0, sbar_alpha_fg.value, 0, NULL, true);
        }
        else
@@ -860,13 +886,15 @@ void Sbar_DrawInventory (void)
        // ammo counts
        for (i=0 ; i<4 ; i++)
        {
-               sprintf (num, "%3i",cl.stats[STAT_SHELLS+i] );
+               dpsnprintf (num, sizeof(num), "%4i",cl.stats[STAT_SHELLS+i] );
                if (num[0] != ' ')
-                       Sbar_DrawCharacter ( (6*i+1)*8 - 2, -24, 18 + num[0] - '0');
+                       Sbar_DrawCharacter ( (6*i+0)*8 - 2, -24, 18 + num[0] - '0');
                if (num[1] != ' ')
-                       Sbar_DrawCharacter ( (6*i+2)*8 - 2, -24, 18 + num[1] - '0');
+                       Sbar_DrawCharacter ( (6*i+1)*8 - 2, -24, 18 + num[1] - '0');
                if (num[2] != ' ')
-                       Sbar_DrawCharacter ( (6*i+3)*8 - 2, -24, 18 + num[2] - '0');
+                       Sbar_DrawCharacter ( (6*i+2)*8 - 2, -24, 18 + num[2] - '0');
+               if (num[3] != ' ')
+                       Sbar_DrawCharacter ( (6*i+3)*8 - 2, -24, 18 + num[3] - '0');
        }
 
        // items
@@ -930,14 +958,14 @@ void Sbar_DrawFrags (void)
                s = &cl.scores[k];
 
                // draw background
-               c = (unsigned char *)&palette_complete[(s->colors & 0xf0) + 8];
-               DrawQ_Fill (sbar_x + x + 10, sbar_y     - 23, 28, 4, c[0] * (1.0f / 255.0f), c[1] * (1.0f / 255.0f), c[2] * (1.0f / 255.0f), c[3] * (1.0f / 255.0f) * sbar_alpha_fg.value, 0);
-               c = (unsigned char *)&palette_complete[((s->colors & 15)<<4) + 8];
-               DrawQ_Fill (sbar_x + x + 10, sbar_y + 4 - 23, 28, 3, c[0] * (1.0f / 255.0f), c[1] * (1.0f / 255.0f), c[2] * (1.0f / 255.0f), c[3] * (1.0f / 255.0f) * sbar_alpha_fg.value, 0);
+               c = palette_rgb_pantsscoreboard[(s->colors & 0xf0) >> 4];
+               DrawQ_Fill (sbar_x + x + 10, sbar_y     - 23, 28, 4, c[0] * (1.0f / 255.0f), c[1] * (1.0f / 255.0f), c[2] * (1.0f / 255.0f), sbar_alpha_fg.value, 0);
+               c = palette_rgb_shirtscoreboard[s->colors & 0xf];
+               DrawQ_Fill (sbar_x + x + 10, sbar_y + 4 - 23, 28, 3, c[0] * (1.0f / 255.0f), c[1] * (1.0f / 255.0f), c[2] * (1.0f / 255.0f), sbar_alpha_fg.value, 0);
 
                // draw number
                f = s->frags;
-               sprintf (num, "%3i",f);
+               dpsnprintf (num, sizeof(num), "%3i",f);
 
                if (k == cl.viewentity - 1)
                {
@@ -974,14 +1002,14 @@ void Sbar_DrawFace (void)
                s = &cl.scores[cl.viewentity - 1];
                // draw background
                Sbar_DrawPic (112, 0, rsb_teambord);
-               c = (unsigned char *)&palette_complete[(s->colors & 0xf0) + 8];
-               DrawQ_Fill (sbar_x + 113, vid_conheight.integer-SBAR_HEIGHT+3, 22, 9, c[0] * (1.0f / 255.0f), c[1] * (1.0f / 255.0f), c[2] * (1.0f / 255.0f), c[3] * (1.0f / 255.0f) * sbar_alpha_fg.value, 0);
-               c = (unsigned char *)&palette_complete[((s->colors & 15)<<4) + 8];
-               DrawQ_Fill (sbar_x + 113, vid_conheight.integer-SBAR_HEIGHT+12, 22, 9, c[0] * (1.0f / 255.0f), c[1] * (1.0f / 255.0f), c[2] * (1.0f / 255.0f), c[3] * (1.0f / 255.0f) * sbar_alpha_fg.value, 0);
+               c = palette_rgb_pantsscoreboard[(s->colors & 0xf0) >> 4];
+               DrawQ_Fill (sbar_x + 113, vid_conheight.integer-SBAR_HEIGHT+3, 22, 9, c[0] * (1.0f / 255.0f), c[1] * (1.0f / 255.0f), c[2] * (1.0f / 255.0f), sbar_alpha_fg.value, 0);
+               c = palette_rgb_shirtscoreboard[s->colors & 0xf];
+               DrawQ_Fill (sbar_x + 113, vid_conheight.integer-SBAR_HEIGHT+12, 22, 9, c[0] * (1.0f / 255.0f), c[1] * (1.0f / 255.0f), c[2] * (1.0f / 255.0f), sbar_alpha_fg.value, 0);
 
                // draw number
                f = s->frags;
-               sprintf (num, "%3i",f);
+               dpsnprintf (num, sizeof(num), "%3i",f);
 
                if ((s->colors & 0xf0)==0)
                {
@@ -1018,74 +1046,224 @@ void Sbar_DrawFace (void)
                Sbar_DrawPic (112, 0, sb_faces[f][cl.time <= cl.faceanimtime]);
        }
 }
+double topspeed = 0;
+double topspeedxy = 0;
+time_t current_time = 3;
+time_t top_time = 0;
+time_t topxy_time = 0;
+
+static void get_showspeed_unit(int unitnumber, double *conversion_factor, const char **unit)
+{
+       if(unitnumber < 0)
+               unitnumber = showspeed.integer;
+       switch(unitnumber)
+       {
+               default:
+               case 1:
+                       if(gamemode == GAME_NEXUIZ)
+                               *unit = "in/s";
+                       else
+                               *unit = "qu/s";
+                       *conversion_factor = 1.0;
+                       break;
+               case 2:
+                       *unit = "m/s";
+                       *conversion_factor = 0.0254;
+                       if(gamemode != GAME_NEXUIZ) *conversion_factor *= 1.5;
+                       // 1qu=1.5in is for non-Nexuiz only - Nexuiz players are overly large, but 1qu=1in fixes that
+                       break;
+               case 3:
+                       *unit = "km/h";
+                       *conversion_factor = 0.0254 * 3.6;
+                       if(gamemode != GAME_NEXUIZ) *conversion_factor *= 1.5;
+                       break;
+               case 4:
+                       *unit = "mph";
+                       *conversion_factor = 0.0254 * 3.6 * 0.6213711922;
+                       if(gamemode != GAME_NEXUIZ) *conversion_factor *= 1.5;
+                       break;
+               case 5:
+                       *unit = "knots";
+                       *conversion_factor = 0.0254 * 1.943844492; // 1 m/s = 1.943844492 knots, because 1 knot = 1.852 km/h
+                       if(gamemode != GAME_NEXUIZ) *conversion_factor *= 1.5;
+                       break;
+       }
+}
+
+static double showfps_nexttime = 0, showfps_lasttime = -1;
+static double showfps_framerate = 0;
+static int showfps_framecount = 0;
+
+void Sbar_ShowFPS_Update(void)
+{
+       double interval = 1;
+       double newtime;
+       newtime = realtime;
+       if (newtime >= showfps_nexttime)
+       {
+               showfps_framerate = showfps_framecount / (newtime - showfps_lasttime);
+               if (showfps_nexttime < newtime - interval * 1.5)
+                       showfps_nexttime = newtime;
+               showfps_lasttime = newtime;
+               showfps_nexttime += interval;
+               showfps_framecount = 0;
+       }
+       showfps_framecount++;
+}
 
 void Sbar_ShowFPS(void)
 {
        float fps_x, fps_y, fps_scalex, fps_scaley, fps_height;
+       char soundstring[32];
        char fpsstring[32];
        char timestring[32];
        char datestring[32];
+       char timedemostring1[32];
+       char timedemostring2[32];
+       char speedstring[32];
+       char blurstring[32];
+       char topspeedstring[48];
        qboolean red = false;
+       soundstring[0] = 0;
        fpsstring[0] = 0;
+       timedemostring1[0] = 0;
+       timedemostring2[0] = 0;
        timestring[0] = 0;
        datestring[0] = 0;
+       speedstring[0] = 0;
+       blurstring[0] = 0;
+       topspeedstring[0] = 0;
        if (showfps.integer)
        {
-               float calc;
-               static double nexttime = 0, lasttime = 0;
-               static double framerate = 0;
-               static int framecount = 0;
-               double newtime;
-               newtime = realtime;
-               if (newtime >= nexttime)
+               red = (showfps_framerate < 1.0f);
+               if(showfps.integer == 2)
+                       dpsnprintf(fpsstring, sizeof(fpsstring), "%7.3f mspf", (1000.0 / showfps_framerate));
+               else if (red)
+                       dpsnprintf(fpsstring, sizeof(fpsstring), "%4i spf", (int)(1.0 / showfps_framerate + 0.5));
+               else
+                       dpsnprintf(fpsstring, sizeof(fpsstring), "%4i fps", (int)(showfps_framerate + 0.5));
+               if (cls.timedemo)
                {
-                       framerate = framecount / (newtime - lasttime);
-                       lasttime = newtime;
-                       nexttime = max(nexttime + 1, lasttime - 1);
-                       framecount = 0;
+                       dpsnprintf(timedemostring1, sizeof(timedemostring1), "frame%4i %f", cls.td_frames, realtime - cls.td_starttime);
+                       dpsnprintf(timedemostring2, sizeof(timedemostring2), "%i seconds %3.0f/%3.0f/%3.0f fps", cls.td_onesecondavgcount, cls.td_onesecondminfps, cls.td_onesecondavgfps / max(1, cls.td_onesecondavgcount), cls.td_onesecondmaxfps);
                }
-               framecount++;
-               calc = framerate;
-
-               if ((red = (calc < 1.0f)))
-                       dpsnprintf(fpsstring, sizeof(fpsstring), "%4i spf", (int)(1.0f / calc + 0.5));
-               else
-                       dpsnprintf(fpsstring, sizeof(fpsstring), "%4i fps", (int)(calc + 0.5));
        }
        if (showtime.integer)
                strlcpy(timestring, Sys_TimeString(showtime_format.string), sizeof(timestring));
        if (showdate.integer)
                strlcpy(datestring, Sys_TimeString(showdate_format.string), sizeof(datestring));
-       if (fpsstring[0] || timestring[0])
+       if (showblur.integer)
+               dpsnprintf(blurstring, sizeof(blurstring), "%3i%% blur", (int)(cl.motionbluralpha * 100));
+       if (showsound.integer)
+               dpsnprintf(soundstring, sizeof(soundstring), "%4i/4%i at %3ims", cls.soundstats.mixedsounds, cls.soundstats.totalsounds, cls.soundstats.latency_milliseconds);
+       if (showspeed.integer || showtopspeed.integer)
+       {
+               double speed, speedxy, f;
+               const char *unit;
+               speed = VectorLength(cl.movement_velocity);
+               speedxy = sqrt(cl.movement_velocity[0] * cl.movement_velocity[0] + cl.movement_velocity[1] * cl.movement_velocity[1]);
+               if (showspeed.integer)
+               {
+                       get_showspeed_unit(showspeed.integer, &f, &unit);
+                       dpsnprintf(speedstring, sizeof(speedstring), "%.0f (%.0f) %s", f*speed, f*speedxy, unit);
+               }
+               if (showtopspeed.integer)
+               {
+                       qboolean topspeed_latched = false, topspeedxy_latched = false;
+                       get_showspeed_unit(showtopspeed.integer, &f, &unit);
+                       if (speed >= topspeed || current_time - top_time > 3)
+                       {
+                               topspeed = speed;
+                               time(&top_time);
+                       }
+                       else
+                               topspeed_latched = true;
+                       if (speedxy >= topspeedxy || current_time - topxy_time > 3)
+                       {
+                               topspeedxy = speedxy;
+                               time(&topxy_time);
+                       }
+                       else
+                               topspeedxy_latched = true;
+                       dpsnprintf(topspeedstring, sizeof(topspeedstring), "%s%.0f%s (%s%.0f%s) %s",
+                               topspeed_latched ? "^1" : "^xf88", f*topspeed, "^xf88",
+                               topspeedxy_latched ? "^1" : "^xf88", f*topspeedxy, "^xf88",
+                               unit);
+                       time(&current_time);
+               }
+       }
+       if (fpsstring[0] || timedemostring1[0] || timedemostring2[0] || timestring[0] || datestring[0] || speedstring[0] || blurstring[0] || topspeedstring[0])
        {
                fps_scalex = 12;
                fps_scaley = 12;
-               fps_height = fps_scaley * ((fpsstring[0] != 0) + (timestring[0] != 0) + (datestring[0] != 0));
+               fps_height = fps_scaley * ((soundstring[0] != 0) + (blurstring[0] != 0) + (fpsstring[0] != 0) + (timedemostring1[0] != 0) + (timedemostring2[0] != 0) + (timestring[0] != 0) + (datestring[0] != 0) + (speedstring[0] != 0) + (topspeedstring[0] != 0));
                //fps_y = vid_conheight.integer - sb_lines; // yes this may draw over the sbar
                //fps_y = bound(0, fps_y, vid_conheight.integer - fps_height);
-               fps_y = vid_conheight.integer - fps_height;
+               fps_y = vid_conheight.integer - sbar_info_pos.integer - fps_height;
+               if (soundstring[0])
+               {
+                       fps_x = vid_conwidth.integer - DrawQ_TextWidth_Font(soundstring, 0, true, FONT_INFOBAR) * fps_scalex;
+                       DrawQ_Fill(fps_x, fps_y, vid_conwidth.integer - fps_x, fps_scaley, 0, 0, 0, 0.5, 0);
+                       DrawQ_String_Font(fps_x, fps_y, soundstring, 0, fps_scalex, fps_scaley, 1, 1, 1, 1, 0, NULL, true, FONT_INFOBAR);
+                       fps_y += fps_scaley;
+               }
                if (fpsstring[0])
                {
-                       fps_x = vid_conwidth.integer - fps_scalex * strlen(fpsstring);
-                       DrawQ_Fill(fps_x, fps_y, fps_scalex * strlen(fpsstring), fps_scaley, 0, 0, 0, 0.5, 0);
+                       fps_x = vid_conwidth.integer - DrawQ_TextWidth_Font(fpsstring, 0, true, FONT_INFOBAR) * fps_scalex;
+                       DrawQ_Fill(fps_x, fps_y, vid_conwidth.integer - fps_x, fps_scaley, 0, 0, 0, 0.5, 0);
                        if (red)
-                               DrawQ_String(fps_x, fps_y, fpsstring, 0, fps_scalex, fps_scaley, 1, 0, 0, 1, 0, NULL, true);
+                               DrawQ_String_Font(fps_x, fps_y, fpsstring, 0, fps_scalex, fps_scaley, 1, 0, 0, 1, 0, NULL, true, FONT_INFOBAR);
                        else
-                               DrawQ_String(fps_x, fps_y, fpsstring, 0, fps_scalex, fps_scaley, 1, 1, 1, 1, 0, NULL, true);
+                               DrawQ_String_Font(fps_x, fps_y, fpsstring, 0, fps_scalex, fps_scaley, 1, 1, 1, 1, 0, NULL, true, FONT_INFOBAR);
+                       fps_y += fps_scaley;
+               }
+               if (timedemostring1[0])
+               {
+                       fps_x = vid_conwidth.integer - DrawQ_TextWidth_Font(timedemostring1, 0, true, FONT_INFOBAR) * fps_scalex;
+                       DrawQ_Fill(fps_x, fps_y, vid_conwidth.integer - fps_x, fps_scaley, 0, 0, 0, 0.5, 0);
+                       DrawQ_String_Font(fps_x, fps_y, timedemostring1, 0, fps_scalex, fps_scaley, 1, 1, 1, 1, 0, NULL, true, FONT_INFOBAR);
+                       fps_y += fps_scaley;
+               }
+               if (timedemostring2[0])
+               {
+                       fps_x = vid_conwidth.integer - DrawQ_TextWidth_Font(timedemostring2, 0, true, FONT_INFOBAR) * fps_scalex;
+                       DrawQ_Fill(fps_x, fps_y, vid_conwidth.integer - fps_x, fps_scaley, 0, 0, 0, 0.5, 0);
+                       DrawQ_String_Font(fps_x, fps_y, timedemostring2, 0, fps_scalex, fps_scaley, 1, 1, 1, 1, 0, NULL, true, FONT_INFOBAR);
                        fps_y += fps_scaley;
                }
                if (timestring[0])
                {
-                       fps_x = vid_conwidth.integer - fps_scalex * strlen(timestring);
-                       DrawQ_Fill(fps_x, fps_y, fps_scalex * strlen(timestring), fps_scaley, 0, 0, 0, 0.5, 0);
-                       DrawQ_String(fps_x, fps_y, timestring, 0, fps_scalex, fps_scaley, 1, 1, 1, 1, 0, NULL, true);
+                       fps_x = vid_conwidth.integer - DrawQ_TextWidth_Font(timestring, 0, true, FONT_INFOBAR) * fps_scalex;
+                       DrawQ_Fill(fps_x, fps_y, vid_conwidth.integer - fps_x, fps_scaley, 0, 0, 0, 0.5, 0);
+                       DrawQ_String_Font(fps_x, fps_y, timestring, 0, fps_scalex, fps_scaley, 1, 1, 1, 1, 0, NULL, true, FONT_INFOBAR);
                        fps_y += fps_scaley;
                }
                if (datestring[0])
                {
-                       fps_x = vid_conwidth.integer - fps_scalex * strlen(datestring);
-                       DrawQ_Fill(fps_x, fps_y, fps_scalex * strlen(datestring), fps_scaley, 0, 0, 0, 0.5, 0);
-                       DrawQ_String(fps_x, fps_y, datestring, 0, fps_scalex, fps_scaley, 1, 1, 1, 1, 0, NULL, true);
+                       fps_x = vid_conwidth.integer - DrawQ_TextWidth_Font(datestring, 0, true, FONT_INFOBAR) * fps_scalex;
+                       DrawQ_Fill(fps_x, fps_y, vid_conwidth.integer - fps_x, fps_scaley, 0, 0, 0, 0.5, 0);
+                       DrawQ_String_Font(fps_x, fps_y, datestring, 0, fps_scalex, fps_scaley, 1, 1, 1, 1, 0, NULL, true, FONT_INFOBAR);
+                       fps_y += fps_scaley;
+               }
+               if (speedstring[0])
+               {
+                       fps_x = vid_conwidth.integer - DrawQ_TextWidth_Font(speedstring, 0, true, FONT_INFOBAR) * fps_scalex;
+                       DrawQ_Fill(fps_x, fps_y, vid_conwidth.integer - fps_x, fps_scaley, 0, 0, 0, 0.5, 0);
+                       DrawQ_String_Font(fps_x, fps_y, speedstring, 0, fps_scalex, fps_scaley, 1, 1, 1, 1, 0, NULL, true, FONT_INFOBAR);
+                       fps_y += fps_scaley;
+               }
+               if (topspeedstring[0])
+               {
+                       fps_x = vid_conwidth.integer - DrawQ_TextWidth_Font(topspeedstring, 0, false, FONT_INFOBAR) * fps_scalex;
+                       DrawQ_Fill(fps_x, fps_y, vid_conwidth.integer - fps_x, fps_scaley, 0, 0, 0, 0.5, 0);
+                       DrawQ_String_Font(fps_x, fps_y, topspeedstring, 0, fps_scalex, fps_scaley, 1, 1, 1, 1, 0, NULL, false, FONT_INFOBAR);
+                       fps_y += fps_scaley;
+               }
+               if (blurstring[0])
+               {
+                       fps_x = vid_conwidth.integer - DrawQ_TextWidth_Font(blurstring, 0, true, FONT_INFOBAR) * fps_scalex;
+                       DrawQ_Fill(fps_x, fps_y, vid_conwidth.integer - fps_x, fps_scaley, 0, 0, 0, 0.5, 0);
+                       DrawQ_String_Font(fps_x, fps_y, blurstring, 0, fps_scalex, fps_scaley, 1, 1, 1, 1, 0, NULL, true, FONT_INFOBAR);
                        fps_y += fps_scaley;
                }
        }
@@ -1118,7 +1296,7 @@ Sbar_Draw
 */
 extern float v_dmg_time, v_dmg_roll, v_dmg_pitch;
 extern cvar_t v_kicktime;
-void Sbar_Score (void);
+void Sbar_Score (int margin);
 void Sbar_Draw (void)
 {
        cachepic_t *pic;
@@ -1138,7 +1316,7 @@ void Sbar_Draw (void)
                }
                else if (cl.intermission == 2)
                        Sbar_FinaleOverlay();
-               else if (gamemode == GAME_NETHERWORLD)
+               else if (gamemode == GAME_DELUXEQUAKE)
                {
                }
                else if (gamemode == GAME_SOM)
@@ -1195,6 +1373,7 @@ void Sbar_Draw (void)
                                int i;
                                float fade;
                                int redflag, blueflag;
+                               float x;
 
                                sbar_x = (vid_conwidth.integer - 320)/2;
                                sbar_y = vid_conheight.integer - 24 - 16;
@@ -1211,71 +1390,83 @@ void Sbar_Draw (void)
                                // flag icons
                                redflag = ((cl.stats[STAT_ITEMS]>>15) & 3);
                                blueflag = ((cl.stats[STAT_ITEMS]>>17) & 3);
+                               x = sbar_flagstatus_right.integer ? vid_conwidth.integer - 10 - sbar_x - 64 : 10 - sbar_x;
                                if (redflag == 3 && blueflag == 3)
                                {
                                        // The Impossible Combination[tm]
                                        // Can only happen in Key Hunt mode...
-                                       Sbar_DrawPic (10 - sbar_x, -179, sb_items[14]);
+                                       Sbar_DrawPic ((int) x, (int) ((vid_conheight.integer - sbar_y) - (sbar_flagstatus_pos.value + 128)), sb_items[14]);
                                }
                                else
                                {
                                        if (redflag)
-                                               Sbar_DrawPic (10 - sbar_x, -109, sb_items[redflag+10]);
+                                               Sbar_DrawPic ((int) x, (int) ((vid_conheight.integer - sbar_y) - (sbar_flagstatus_pos.value + 64)), sb_items[redflag+10]);
                                        if (blueflag)
-                                               Sbar_DrawPic (10 - sbar_x, -169, sb_items[blueflag+14]);
+                                               Sbar_DrawPic ((int) x, (int) ((vid_conheight.integer - sbar_y) - (sbar_flagstatus_pos.value + 128)), sb_items[blueflag+14]);
                                }
 
                                // armor
                                if (cl.stats[STAT_ARMOR] > 0)
                                {
-                                       Sbar_DrawStretchPic (0, 0, sb_armor[0], sbar_alpha_fg.value, 24, 24);
-                                       if(cl.stats[STAT_ARMOR] > 100)
-                                               Sbar_DrawXNum(24,0,cl.stats[STAT_ARMOR],3,24,1,1,0,1,0);
+                                       Sbar_DrawStretchPic (72, 0, sb_armor[0], sbar_alpha_fg.value, 24, 24);
+                                       if(cl.stats[STAT_ARMOR] > 200)
+                                               Sbar_DrawXNum(0,0,cl.stats[STAT_ARMOR],3,24,0,1,0,1,0);
+                                       else if(cl.stats[STAT_ARMOR] > 100)
+                                               Sbar_DrawXNum(0,0,cl.stats[STAT_ARMOR],3,24,0.2,1,0.2,1,0);
+                                       else if(cl.stats[STAT_ARMOR] > 50)
+                                               Sbar_DrawXNum(0,0,cl.stats[STAT_ARMOR],3,24,0.6,0.7,0.8,1,0);
                                        else if(cl.stats[STAT_ARMOR] > 25)
-                                               Sbar_DrawXNum(24,0,cl.stats[STAT_ARMOR],3,24,0.6,0.7,0.8,1,0);
+                                               Sbar_DrawXNum(0,0,cl.stats[STAT_ARMOR],3,24,1,1,0.2,1,0);
                                        else
-                                               Sbar_DrawXNum(24,0,cl.stats[STAT_ARMOR],3,24,0.7,0,0,1,0);
+                                               Sbar_DrawXNum(0,0,cl.stats[STAT_ARMOR],3,24,0.7,0,0,1,0);
                                }
 
                                // health
                                if (cl.stats[STAT_HEALTH] != 0)
                                {
-                                       Sbar_DrawStretchPic (112, 0, sb_health, sbar_alpha_fg.value, 24, 24);
-                                       if(cl.stats[STAT_HEALTH] > 100)
-                                               Sbar_DrawXNum(136,0,cl.stats[STAT_HEALTH],3,24,1,1,0,1,0);
+                                       Sbar_DrawStretchPic (184, 0, sb_health, sbar_alpha_fg.value, 24, 24);
+                                       if(cl.stats[STAT_HEALTH] > 200)
+                                               Sbar_DrawXNum(112,0,cl.stats[STAT_HEALTH],3,24,0,1,0,1,0);
+                                       else if(cl.stats[STAT_HEALTH] > 100)
+                                               Sbar_DrawXNum(112,0,cl.stats[STAT_HEALTH],3,24,0.2,1,0.2,1,0);
+                                       else if(cl.stats[STAT_HEALTH] > 50)
+                                               Sbar_DrawXNum(112,0,cl.stats[STAT_HEALTH],3,24,0.6,0.7,0.8,1,0);
                                        else if(cl.stats[STAT_HEALTH] > 25)
-                                               Sbar_DrawXNum(136,0,cl.stats[STAT_HEALTH],3,24,0.6,0.7,0.8,1,0);
+                                               Sbar_DrawXNum(112,0,cl.stats[STAT_HEALTH],3,24,1,1,0.2,1,0);
                                        else
-                                               Sbar_DrawXNum(136,0,cl.stats[STAT_HEALTH],3,24,0.7,0,0,1,0);
+                                               Sbar_DrawXNum(112,0,cl.stats[STAT_HEALTH],3,24,0.7,0,0,1,0);
                                }
 
                                // ammo
                                if ((cl.stats[STAT_ITEMS] & (NEX_IT_SHELLS | NEX_IT_BULLETS | NEX_IT_ROCKETS | NEX_IT_CELLS)) || cl.stats[STAT_AMMO] != 0)
                                {
                                        if (cl.stats[STAT_ITEMS] & NEX_IT_SHELLS)
-                                               Sbar_DrawStretchPic (224, 0, sb_ammo[0], sbar_alpha_fg.value, 24, 24);
+                                               Sbar_DrawStretchPic (296, 0, sb_ammo[0], sbar_alpha_fg.value, 24, 24);
                                        else if (cl.stats[STAT_ITEMS] & NEX_IT_BULLETS)
-                                               Sbar_DrawStretchPic (224, 0, sb_ammo[1], sbar_alpha_fg.value, 24, 24);
+                                               Sbar_DrawStretchPic (296, 0, sb_ammo[1], sbar_alpha_fg.value, 24, 24);
                                        else if (cl.stats[STAT_ITEMS] & NEX_IT_ROCKETS)
-                                               Sbar_DrawStretchPic (224, 0, sb_ammo[2], sbar_alpha_fg.value, 24, 24);
+                                               Sbar_DrawStretchPic (296, 0, sb_ammo[2], sbar_alpha_fg.value, 24, 24);
                                        else if (cl.stats[STAT_ITEMS] & NEX_IT_CELLS)
-                                               Sbar_DrawStretchPic (224, 0, sb_ammo[3], sbar_alpha_fg.value, 24, 24);
+                                               Sbar_DrawStretchPic (296, 0, sb_ammo[3], sbar_alpha_fg.value, 24, 24);
                                        if(cl.stats[STAT_AMMO] > 10)
-                                               Sbar_DrawXNum(248, 0, cl.stats[STAT_AMMO], 3, 24, 0.6,0.7,0.8,1,0);
+                                               Sbar_DrawXNum(224, 0, cl.stats[STAT_AMMO], 3, 24, 0.6,0.7,0.8,1,0);
                                        else
-                                               Sbar_DrawXNum(248, 0, cl.stats[STAT_AMMO], 3, 24, 0.7,0,0,1,0);
+                                               Sbar_DrawXNum(224, 0, cl.stats[STAT_AMMO], 3, 24, 0.7,0,0,1,0);
                                }
 
                                if (sbar_x + 320 + 160 <= vid_conwidth.integer)
                                        Sbar_MiniDeathmatchOverlay (sbar_x + 320, sbar_y);
                                if (sbar_x > 0)
-                                       Sbar_Score();
+                                       Sbar_Score(16);
+                                       // The margin can be at most 8 to support 640x480 console size:
+                                       //   320 + 2 * (144 + 16) = 640
                        }
                        else if (sb_lines)
                        {
                                int i;
                                float fade;
                                int redflag, blueflag;
+                               float x;
 
                                sbar_x = (vid_conwidth.integer - 640)/2;
                                sbar_y = vid_conheight.integer - 47;
@@ -1304,18 +1495,19 @@ void Sbar_Draw (void)
                                // flag icons
                                redflag = ((cl.stats[STAT_ITEMS]>>15) & 3);
                                blueflag = ((cl.stats[STAT_ITEMS]>>17) & 3);
+                               x = sbar_flagstatus_right.integer ? vid_conwidth.integer - 10 - sbar_x - 64 : 10 - sbar_x;
                                if (redflag == 3 && blueflag == 3)
                                {
                                        // The Impossible Combination[tm]
                                        // Can only happen in Key Hunt mode...
-                                       Sbar_DrawPic (10 - sbar_x, -179, sb_items[14]);
+                                       Sbar_DrawPic ((int) x, -179, sb_items[14]);
                                }
                                else
                                {
                                        if (redflag)
-                                               Sbar_DrawPic (10 - sbar_x, -109, sb_items[redflag+10]);
+                                               Sbar_DrawPic ((int) x, -117, sb_items[redflag+10]);
                                        if (blueflag)
-                                               Sbar_DrawPic (10 - sbar_x, -169, sb_items[blueflag+14]);
+                                               Sbar_DrawPic ((int) x, -177, sb_items[blueflag+14]);
                                }
 
                                // armor
@@ -1355,7 +1547,17 @@ void Sbar_Draw (void)
                                        Sbar_MiniDeathmatchOverlay (sbar_x + 600, sbar_y);
 
                                if (sbar_x > 0)
-                                       Sbar_Score();
+                                       Sbar_Score(-16);
+                                       // Because:
+                                       //   Mini scoreboard uses 12*4 per other team, that is, 144
+                                       //   pixels when there are four teams...
+                                       //   Nexuiz by default sets vid_conwidth to 800... makes
+                                       //   sbar_x == 80...
+                                       //   so we need to shift it by 64 pixels to the right to fit
+                                       //   BUT: then it overlaps with the image that gets drawn
+                                       //   for viewsize 100! Therefore, just account for 3 teams,
+                                       //   that is, 96 pixels mini scoreboard size, needing 16 pixels
+                                       //   to the right!
                        }
                }
                else if (gamemode == GAME_ZYMOTIC)
@@ -1424,13 +1626,10 @@ void Sbar_Draw (void)
                }
                else // Quake and others
                {
+                       sbar_x = (vid_conwidth.integer - 320)/2;
                        sbar_y = vid_conheight.integer - SBAR_HEIGHT;
                        // LordHavoc: changed to draw the deathmatch overlays in any multiplayer mode
                        //if (cl.gametype == GAME_DEATHMATCH && gamemode != GAME_TRANSFUSION)
-                       if (!cl.islocalgame && gamemode != GAME_TRANSFUSION)
-                               sbar_x = 0;
-                       else
-                               sbar_x = (vid_conwidth.integer - 320)/2;
 
                        if (sb_lines > 24)
                        {
@@ -1530,29 +1729,27 @@ void Sbar_Draw (void)
 
                                Sbar_DrawNum (248, 0, cl.stats[STAT_AMMO], 3, cl.stats[STAT_AMMO] <= 10);
 
-                       }
-
-                       // LordHavoc: changed to draw the deathmatch overlays in any multiplayer mode
-                       //if (vid_conwidth.integer > 320 && cl.gametype == GAME_DEATHMATCH)
-                       if (!cl.islocalgame && vid_conwidth.integer > 320)
-                       {
-                               if (gamemode == GAME_TRANSFUSION)
-                                       Sbar_MiniDeathmatchOverlay (0, 0);
-                               else
-                                       Sbar_MiniDeathmatchOverlay (324, vid_conheight.integer - sb_lines);
-                               if (sbar_x > 0)
-                                       Sbar_Score();
+                               // LordHavoc: changed to draw the deathmatch overlays in any multiplayer mode
+                               if ((!cl.islocalgame || cl.gametype != GAME_COOP))
+                               {
+                                       if (gamemode == GAME_TRANSFUSION)
+                                               Sbar_MiniDeathmatchOverlay (0, 0);
+                                       else
+                                               Sbar_MiniDeathmatchOverlay (sbar_x + 324, vid_conheight.integer - 8*8);
+                                       Sbar_Score(24);
+                               }
                        }
                }
        }
 
-       Sbar_ShowFPS();
-
-       if (cl.csqc_vidvars.drawcrosshair && crosshair.integer >= 1 && crosshair.integer <= NUMCROSSHAIRS && !cl.intermission && !r_letterbox.value && (pic = r_crosshairs[crosshair.integer]))
+       if (cl.csqc_vidvars.drawcrosshair && crosshair.integer >= 1 && !cl.intermission && !r_letterbox.value)
+       {
+               pic = Draw_CachePic (va("gfx/crosshair%i", crosshair.integer));
                DrawQ_Pic((vid_conwidth.integer - pic->width * crosshair_size.value) * 0.5f, (vid_conheight.integer - pic->height * crosshair_size.value) * 0.5f, pic, pic->width * crosshair_size.value, pic->height * crosshair_size.value, crosshair_color_red.value, crosshair_color_green.value, crosshair_color_blue.value, crosshair_color_alpha.value, 0);
+       }
 
        if (cl_prydoncursor.integer)
-               DrawQ_Pic((cl.cmd.cursor_screen[0] + 1) * 0.5 * vid_conwidth.integer, (cl.cmd.cursor_screen[1] + 1) * 0.5 * vid_conheight.integer, Draw_CachePic(va("gfx/prydoncursor%03i", cl_prydoncursor.integer), true), 0, 0, 1, 1, 1, 1, 0);
+               DrawQ_Pic((cl.cmd.cursor_screen[0] + 1) * 0.5 * vid_conwidth.integer, (cl.cmd.cursor_screen[1] + 1) * 0.5 * vid_conheight.integer, Draw_CachePic (va("gfx/prydoncursor%03i", cl_prydoncursor.integer)), 0, 0, 1, 1, 1, 1, 0);
 }
 
 //=============================================================================
@@ -1581,23 +1778,28 @@ float Sbar_PrintScoreboardItem(scoreboard_t *s, float x, float y)
                if (s->qw_spectator)
                {
                        if (s->qw_ping || s->qw_packetloss)
-                               DrawQ_String(x, y, va("%4i %3i %4i spectator  %c%s", bound(0, s->qw_ping, 9999), bound(0, s->qw_packetloss, 99), minutes, myself ? 13 : ' ', s->name), 0, 8, 8, 1, 1, 1, 1 * sbar_alpha_fg.value, 0, NULL, false );
+                               DrawQ_String_Font(x, y, va("%4i %3i %4i spectator  %c%s", bound(0, s->qw_ping, 9999), bound(0, s->qw_packetloss, 99), minutes, myself ? 13 : ' ', s->name), 0, 8, 8, 1, 1, 1, 1 * sbar_alpha_fg.value, 0, NULL, false, FONT_SBAR );
                        else
-                               DrawQ_String(x, y, va("         %4i spectator  %c%s", minutes, myself ? 13 : ' ', s->name), 0, 8, 8, 1, 1, 1, 1 * sbar_alpha_fg.value, 0, NULL, false );
+                               DrawQ_String_Font(x, y, va("         %4i spectator  %c%s", minutes, myself ? 13 : ' ', s->name), 0, 8, 8, 1, 1, 1, 1 * sbar_alpha_fg.value, 0, NULL, false, FONT_SBAR );
                }
                else
                {
                        // draw colors behind score
-                       c = (unsigned char *)&palette_complete[(s->colors & 0xf0) + 8];
-                       DrawQ_Fill(x + 14*8, y+1, 40, 3, c[0] * (1.0f / 255.0f), c[1] * (1.0f / 255.0f), c[2] * (1.0f / 255.0f), c[3] * (1.0f / 255.0f) * sbar_alpha_fg.value, 0);
-                       c = (unsigned char *)&palette_complete[((s->colors & 15)<<4) + 8];
-                       DrawQ_Fill(x + 14*8, y+4, 40, 3, c[0] * (1.0f / 255.0f), c[1] * (1.0f / 255.0f), c[2] * (1.0f / 255.0f), c[3] * (1.0f / 255.0f) * sbar_alpha_fg.value, 0);
+                       //
+                       //
+                       //
+                       //
+                       //
+                       c = palette_rgb_pantsscoreboard[(s->colors & 0xf0) >> 4];
+                       DrawQ_Fill(x + 14*8*FONT_SBAR->maxwidth, y+1, 40*FONT_SBAR->maxwidth, 3, c[0] * (1.0f / 255.0f), c[1] * (1.0f / 255.0f), c[2] * (1.0f / 255.0f), sbar_alpha_fg.value, 0);
+                       c = palette_rgb_shirtscoreboard[s->colors & 0xf];
+                       DrawQ_Fill(x + 14*8*FONT_SBAR->maxwidth, y+4, 40*FONT_SBAR->maxwidth, 3, c[0] * (1.0f / 255.0f), c[1] * (1.0f / 255.0f), c[2] * (1.0f / 255.0f), sbar_alpha_fg.value, 0);
                        // print the text
                        //DrawQ_String(x, y, va("%c%4i %s", myself ? 13 : ' ', (int) s->frags, s->name), 0, 8, 8, 1, 1, 1, 1 * sbar_alpha_fg.value, 0, NULL, true);
                        if (s->qw_ping || s->qw_packetloss)
-                               DrawQ_String(x, y, va("%4i %3i %4i %5i %-4s %c%s", bound(0, s->qw_ping, 9999), bound(0, s->qw_packetloss, 99), minutes,(int) s->frags, cl.qw_teamplay ? s->qw_team : "", myself ? 13 : ' ', s->name), 0, 8, 8, 1, 1, 1, 1 * sbar_alpha_fg.value, 0, NULL, false );
+                               DrawQ_String_Font(x, y, va("%4i %3i %4i %5i %-4s %c%s", bound(0, s->qw_ping, 9999), bound(0, s->qw_packetloss, 99), minutes,(int) s->frags, cl.qw_teamplay ? s->qw_team : "", myself ? 13 : ' ', s->name), 0, 8, 8, 1, 1, 1, 1 * sbar_alpha_fg.value, 0, NULL, false, FONT_SBAR );
                        else
-                               DrawQ_String(x, y, va("         %4i %5i %-4s %c%s", minutes,(int) s->frags, cl.qw_teamplay ? s->qw_team : "", myself ? 13 : ' ', s->name), 0, 8, 8, 1, 1, 1, 1 * sbar_alpha_fg.value, 0, NULL, false );
+                               DrawQ_String_Font(x, y, va("         %4i %5i %-4s %c%s", minutes,(int) s->frags, cl.qw_teamplay ? s->qw_team : "", myself ? 13 : ' ', s->name), 0, 8, 8, 1, 1, 1, 1 * sbar_alpha_fg.value, 0, NULL, false, FONT_SBAR );
                }
        }
        else
@@ -1605,23 +1807,23 @@ float Sbar_PrintScoreboardItem(scoreboard_t *s, float x, float y)
                if (s->qw_spectator)
                {
                        if (s->qw_ping || s->qw_packetloss)
-                               DrawQ_String(x, y, va("%4i %3i spect %c%s", bound(0, s->qw_ping, 9999), bound(0, s->qw_packetloss, 99), myself ? 13 : ' ', s->name), 0, 8, 8, 1, 1, 1, 1 * sbar_alpha_fg.value, 0, NULL, false );
+                               DrawQ_String_Font(x, y, va("%4i %3i spect %c%s", bound(0, s->qw_ping, 9999), bound(0, s->qw_packetloss, 99), myself ? 13 : ' ', s->name), 0, 8, 8, 1, 1, 1, 1 * sbar_alpha_fg.value, 0, NULL, false, FONT_SBAR );
                        else
-                               DrawQ_String(x, y, va("         spect %c%s", myself ? 13 : ' ', s->name), 0, 8, 8, 1, 1, 1, 1 * sbar_alpha_fg.value, 0, NULL, false );
+                               DrawQ_String_Font(x, y, va("         spect %c%s", myself ? 13 : ' ', s->name), 0, 8, 8, 1, 1, 1, 1 * sbar_alpha_fg.value, 0, NULL, false, FONT_SBAR );
                }
                else
                {
                        // draw colors behind score
-                       c = (unsigned char *)&palette_complete[(s->colors & 0xf0) + 8];
-                       DrawQ_Fill(x + 9*8, y+1, 40, 3, c[0] * (1.0f / 255.0f), c[1] * (1.0f / 255.0f), c[2] * (1.0f / 255.0f), c[3] * (1.0f / 255.0f) * sbar_alpha_fg.value, 0);
-                       c = (unsigned char *)&palette_complete[((s->colors & 15)<<4) + 8];
-                       DrawQ_Fill(x + 9*8, y+4, 40, 3, c[0] * (1.0f / 255.0f), c[1] * (1.0f / 255.0f), c[2] * (1.0f / 255.0f), c[3] * (1.0f / 255.0f) * sbar_alpha_fg.value, 0);
+                       c = palette_rgb_pantsscoreboard[(s->colors & 0xf0) >> 4];
+                       DrawQ_Fill(x + 9*8*FONT_SBAR->maxwidth, y+1, 40*FONT_SBAR->maxwidth, 3, c[0] * (1.0f / 255.0f), c[1] * (1.0f / 255.0f), c[2] * (1.0f / 255.0f), sbar_alpha_fg.value, 0);
+                       c = palette_rgb_shirtscoreboard[s->colors & 0xf];
+                       DrawQ_Fill(x + 9*8*FONT_SBAR->maxwidth, y+4, 40*FONT_SBAR->maxwidth, 3, c[0] * (1.0f / 255.0f), c[1] * (1.0f / 255.0f), c[2] * (1.0f / 255.0f), sbar_alpha_fg.value, 0);
                        // print the text
                        //DrawQ_String(x, y, va("%c%4i %s", myself ? 13 : ' ', (int) s->frags, s->name), 0, 8, 8, 1, 1, 1, 1 * sbar_alpha_fg.value, 0, NULL, true);
                        if (s->qw_ping || s->qw_packetloss)
-                               DrawQ_String(x, y, va("%4i %3i %5i %c%s", bound(0, s->qw_ping, 9999), bound(0, s->qw_packetloss, 99), (int) s->frags, myself ? 13 : ' ', s->name), 0, 8, 8, 1, 1, 1, 1 * sbar_alpha_fg.value, 0, NULL, false );
+                               DrawQ_String_Font(x, y, va("%4i %3i %5i %c%s", bound(0, s->qw_ping, 9999), bound(0, s->qw_packetloss, 99), (int) s->frags, myself ? 13 : ' ', s->name), 0, 8, 8, 1, 1, 1, 1 * sbar_alpha_fg.value, 0, NULL, false, FONT_SBAR );
                        else
-                               DrawQ_String(x, y, va("         %5i %c%s", (int) s->frags, myself ? 13 : ' ', s->name), 0, 8, 8, 1, 1, 1, 1 * sbar_alpha_fg.value, 0, NULL, false );
+                               DrawQ_String_Font(x, y, va("         %5i %c%s", (int) s->frags, myself ? 13 : ' ', s->name), 0, 8, 8, 1, 1, 1, 1 * sbar_alpha_fg.value, 0, NULL, false, FONT_SBAR );
                }
        }
        return 8;
@@ -1629,7 +1831,7 @@ float Sbar_PrintScoreboardItem(scoreboard_t *s, float x, float y)
 
 void Sbar_DeathmatchOverlay (void)
 {
-       int i, x, y;
+       int i, y, xmin, xmax, ymin, ymax;
 
        // request new ping times every two second
        if (cl.last_ping_request < realtime - 2 && cls.netcon)
@@ -1640,7 +1842,7 @@ void Sbar_DeathmatchOverlay (void)
                        MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
                        MSG_WriteString(&cls.netcon->message, "pings");
                }
-               else if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4 || cls.protocol == PROTOCOL_DARKPLACES5 || cls.protocol == PROTOCOL_DARKPLACES6/* || cls.protocol == PROTOCOL_DARKPLACES7*/)
+               else if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4 || cls.protocol == PROTOCOL_DARKPLACES5 || cls.protocol == PROTOCOL_DARKPLACES6/* || cls.protocol == PROTOCOL_DARKPLACES7*/)
                {
                        // these servers usually lack the pings command and so a less efficient "ping" command must be sent, which on modern DP servers will also reply with a pingplreport command after the ping listing
                        static int ping_anyway_counter = 0;
@@ -1666,21 +1868,32 @@ void Sbar_DeathmatchOverlay (void)
                }
        }
 
-       DrawQ_Pic ((vid_conwidth.integer - sb_ranking->width)/2, 8, sb_ranking, 0, 0, 1, 1, 1, 1 * sbar_alpha_fg.value, 0);
-
        // scores
        Sbar_SortFrags ();
+
+       ymin = 8;
+       ymax = 40 + 8 + (Sbar_IsTeammatch() ? (teamlines * 8 + 5): 0) + scoreboardlines * 8 - 1;
+
+       if (cls.protocol == PROTOCOL_QUAKEWORLD)
+               xmin = (int) (vid_conwidth.integer - (26 + 15) * 8 * FONT_SBAR->maxwidth) / 2; // 26 characters until name, then we assume 15 character names (they can be longer but usually aren't)
+       else
+               xmin = (int) (vid_conwidth.integer - (16 + 25) * 8 * FONT_SBAR->maxwidth) / 2; // 16 characters until name, then we assume 25 character names (they can be longer but usually aren't)
+       xmax = vid_conwidth.integer - xmin;
+
+       if(gamemode == GAME_NEXUIZ)
+               DrawQ_Pic (xmin - 8, ymin - 8, 0, xmax-xmin+1 + 2*8, ymax-ymin+1 + 2*8, 0, 0, 0, sbar_alpha_bg.value, 0);
+
+       DrawQ_Pic ((vid_conwidth.integer - sb_ranking->width)/2, 8, sb_ranking, 0, 0, 1, 1, 1, 1 * sbar_alpha_fg.value, 0);
+
        // draw the text
        y = 40;
        if (cls.protocol == PROTOCOL_QUAKEWORLD)
        {
-               x = (vid_conwidth.integer - (26 + 15) * 8) / 2; // 26 characters until name, then we assume 15 character names (they can be longer but usually aren't)
-               DrawQ_String(x, y, va("ping pl%% time frags team  name"), 0, 8, 8, 1, 1, 1, 1 * sbar_alpha_fg.value, 0, NULL, false );
+               DrawQ_String_Font(xmin, y, va("ping pl%% time frags team  name"), 0, 8, 8, 1, 1, 1, 1 * sbar_alpha_fg.value, 0, NULL, false, FONT_SBAR );
        }
        else
        {
-               x = (vid_conwidth.integer - (16 + 15) * 8) / 2; // 16 characters until name, then we assume 15 character names (they can be longer but usually aren't)
-               DrawQ_String(x, y, va("ping pl%% frags  name"), 0, 8, 8, 1, 1, 1, 1 * sbar_alpha_fg.value, 0, NULL, false );
+               DrawQ_String_Font(xmin, y, va("ping pl%% frags  name"), 0, 8, 8, 1, 1, 1, 1 * sbar_alpha_fg.value, 0, NULL, false, FONT_SBAR );
        }
        y += 8;
 
@@ -1688,12 +1901,12 @@ void Sbar_DeathmatchOverlay (void)
        {
                // show team scores first
                for (i = 0;i < teamlines && y < vid_conheight.integer;i++)
-                       y += (int)Sbar_PrintScoreboardItem((teams + teamsort[i]), x, y);
+                       y += (int)Sbar_PrintScoreboardItem((teams + teamsort[i]), xmin, y);
                y += 5;
        }
 
        for (i = 0;i < scoreboardlines && y < vid_conheight.integer;i++)
-               y += (int)Sbar_PrintScoreboardItem(cl.scores + fragsort[i], x, y);
+               y += (int)Sbar_PrintScoreboardItem(cl.scores + fragsort[i], xmin, y);
 }
 
 /*
@@ -1706,6 +1919,13 @@ void Sbar_MiniDeathmatchOverlay (int x, int y)
 {
        int i, j, numlines, range_begin, range_end, myteam, teamsep;
 
+       // do not draw this if sbar_miniscoreboard_size is zero
+       if(sbar_miniscoreboard_size.value == 0)
+               return;
+       // adjust the given y if sbar_miniscoreboard_size doesn't indicate default (< 0)
+       if(sbar_miniscoreboard_size.value > 0)
+               y = (int) (vid_conheight.integer - sbar_miniscoreboard_size.value * 8);
+
        // scores
        Sbar_SortFrags ();
 
@@ -1773,88 +1993,172 @@ void Sbar_MiniDeathmatchOverlay (int x, int y)
        }
 }
 
-void Sbar_Score (void)
+int Sbar_TeamColorCompare(const void *t1_, const void *t2_)
+{
+       static int const sortorder[16] =
+       {
+               1001,
+               1002,
+               1003,
+               1004,
+               1, // red
+               1005,
+               1006,
+               1007,
+               1008,
+               4, // pink
+               1009,
+               1010,
+               3, // yellow
+               2, // blue
+               1011,
+               1012
+       };
+       const scoreboard_t *t1 = *(scoreboard_t **) t1_;
+       const scoreboard_t *t2 = *(scoreboard_t **) t2_;
+       int tc1 = sortorder[t1->colors & 15];
+       int tc2 = sortorder[t2->colors & 15];
+       return tc1 - tc2;
+}
+
+void Sbar_Score (int margin)
 {
        int i, me, score, otherleader, place, distribution, minutes, seconds;
        double timeleft;
+       int sbar_x_save = sbar_x;
+       int sbar_y_save = sbar_y;
+
+
+       sbar_y = (int) (vid_conheight.value - (32+12));
+       sbar_x -= margin;
 
-       sbar_y = vid_conheight.value - (32+12);
        me = cl.playerentity - 1;
-       if (me >= 0 && me < cl.maxclients)
+       if (sbar_scorerank.integer && me >= 0 && me < cl.maxclients)
        {
-               // find leading score other than ourselves, to calculate distribution
-               // find our place in the scoreboard
-               score = cl.scores[me].frags;
-               for (i = 0, otherleader = -1, place = 1;i < cl.maxclients;i++)
+               if(Sbar_IsTeammatch())
                {
-                       if (cl.scores[i].name[0] && i != me)
+                       // Layout:
+                       //
+                       //   team1 team3 team4
+                       //
+                       //         TEAM2
+
+                       scoreboard_t *teamcolorsort[16];
+
+                       Sbar_SortFrags();
+                       for(i = 0; i < teamlines; ++i)
+                               teamcolorsort[i] = &(teams[i]);
+
+                       // Now sort them by color
+                       qsort(teamcolorsort, teamlines, sizeof(*teamcolorsort), Sbar_TeamColorCompare);
+
+                       // : margin
+                       // -12*4: four digits space
+                       place = (teamlines - 1) * (-12 * 4);
+
+                       for(i = 0; i < teamlines; ++i)
                        {
-                               if (otherleader == -1 || cl.scores[i].frags > cl.scores[otherleader].frags)
-                                       otherleader = i;
-                               if (score < cl.scores[i].frags || (score == cl.scores[i].frags && i < me))
-                                       place++;
+                               int cindex = teamcolorsort[i]->colors & 15;
+                               unsigned char *c = palette_rgb_shirtscoreboard[cindex];
+                               float cm = max(max(c[0], c[1]), c[2]);
+                               float cr = c[0] / cm;
+                               float cg = c[1] / cm;
+                               float cb = c[2] / cm;
+                               if(cindex == (cl.scores[cl.playerentity - 1].colors & 15)) // my team
+                               {
+                                       Sbar_DrawXNum(-32*4, 0, teamcolorsort[i]->frags, 4, 32, cr, cg, cb, 1, 0);
+                               }
+                               else // other team
+                               {
+                                       Sbar_DrawXNum(place, -12, teamcolorsort[i]->frags, 4, 12, cr, cg, cb, 1, 0);
+                                       place += 4 * 12;
+                               }
                        }
                }
-               distribution = otherleader >= 0 ? score - cl.scores[otherleader].frags : 0;
-               if (place == 1)
-                       Sbar_DrawXNum(-3*12-24, -12, place, 3, 12, 0, 1, 1, 1, 0);
-               else if (place == 2)
-                       Sbar_DrawXNum(-3*12-24, -12, place, 3, 12, 1, 1, 1, 1, 0);
-               else if (place == 3)
-                       Sbar_DrawXNum(-3*12-24, -12, place, 3, 12, 1, 1, 0, 1, 0);
                else
-                       Sbar_DrawXNum(-3*12-24, -12, place, 3, 12, 1, 0, 0, 1, 0);
-               if (otherleader < 0)
-                       Sbar_DrawXNum(-32*4-24,   0, score, 4, 32, 1, 1, 1, 1, 0);
-               else if (distribution >= 5)
-               {
-                       Sbar_DrawXNum(-7*12-24, -12, distribution, 4, 12, 0, 1, 1, 1, 0);
-                       Sbar_DrawXNum(-32*4-24,   0, score, 4, 32, 0, 1, 1, 1, 0);
-               }
-               else if (distribution >= 0)
                {
-                       Sbar_DrawXNum(-7*12-24, -12, distribution, 4, 12, 1, 1, 1, 1, 0);
-                       Sbar_DrawXNum(-32*4-24,   0, score, 4, 32, 1, 1, 1, 1, 0);
-               }
-               else if (distribution >= -5)
-               {
-                       Sbar_DrawXNum(-7*12-24, -12, distribution, 4, 12, 1, 1, 0, 1, 0);
-                       Sbar_DrawXNum(-32*4-24,   0, score, 4, 32, 1, 1, 0, 1, 0);
-               }
-               else
-               {
-                       Sbar_DrawXNum(-7*12-24, -12, distribution, 4, 12, 1, 0, 0, 1, 0);
-                       Sbar_DrawXNum(-32*4-24,   0, score, 4, 32, 1, 0, 0, 1, 0);
+                       // Layout:
+                       //
+                       //   leading  place
+                       //
+                       //        FRAGS
+                       //
+                       // find leading score other than ourselves, to calculate distribution
+                       // find our place in the scoreboard
+                       score = cl.scores[me].frags;
+                       for (i = 0, otherleader = -1, place = 1;i < cl.maxclients;i++)
+                       {
+                               if (cl.scores[i].name[0] && i != me)
+                               {
+                                       if (otherleader == -1 || cl.scores[i].frags > cl.scores[otherleader].frags)
+                                               otherleader = i;
+                                       if (score < cl.scores[i].frags || (score == cl.scores[i].frags && i < me))
+                                               place++;
+                               }
+                       }
+                       distribution = otherleader >= 0 ? score - cl.scores[otherleader].frags : 0;
+                       if (place == 1)
+                               Sbar_DrawXNum(-3*12, -12, place, 3, 12, 1, 1, 1, 1, 0);
+                       else if (place == 2)
+                               Sbar_DrawXNum(-3*12, -12, place, 3, 12, 1, 1, 0, 1, 0);
+                       else
+                               Sbar_DrawXNum(-3*12, -12, place, 3, 12, 1, 0, 0, 1, 0);
+                       if (otherleader < 0)
+                               Sbar_DrawXNum(-32*4,   0, score, 4, 32, 1, 1, 1, 1, 0);
+                       if (distribution >= 0)
+                       {
+                               Sbar_DrawXNum(-7*12, -12, distribution, 4, 12, 1, 1, 1, 1, 0);
+                               Sbar_DrawXNum(-32*4,   0, score, 4, 32, 1, 1, 1, 1, 0);
+                       }
+                       else if (distribution >= -5)
+                       {
+                               Sbar_DrawXNum(-7*12, -12, distribution, 4, 12, 1, 1, 0, 1, 0);
+                               Sbar_DrawXNum(-32*4,   0, score, 4, 32, 1, 1, 0, 1, 0);
+                       }
+                       else
+                       {
+                               Sbar_DrawXNum(-7*12, -12, distribution, 4, 12, 1, 0, 0, 1, 0);
+                               Sbar_DrawXNum(-32*4,   0, score, 4, 32, 1, 0, 0, 1, 0);
+                       }
                }
        }
 
-       if (cl.statsf[STAT_TIMELIMIT])
+       if (sbar_gametime.integer && cl.statsf[STAT_TIMELIMIT])
        {
                timeleft = max(0, cl.statsf[STAT_TIMELIMIT] * 60 - cl.time);
                minutes = (int)floor(timeleft / 60);
                seconds = (int)(floor(timeleft) - minutes * 60);
                if (minutes >= 5)
                {
-                       Sbar_DrawXNum(-12*6-24, 32, minutes,  3, 12, 1, 1, 1, 1, 0);
-                       Sbar_DrawXNum(-12*2-24, 32, seconds, -2, 12, 1, 1, 1, 1, 0);
+                       Sbar_DrawXNum(-12*6, 32, minutes,  3, 12, 1, 1, 1, 1, 0);
+                       if(sb_colon && sb_colon->tex != r_texture_notexture)
+                               DrawQ_Pic(sbar_x + -12*3, sbar_y + 32, sb_colon, 12, 12, 1, 1, 1, sbar_alpha_fg.value, 0);
+                       Sbar_DrawXNum(-12*2, 32, seconds, -2, 12, 1, 1, 1, 1, 0);
                }
                else if (minutes >= 1)
                {
-                       Sbar_DrawXNum(-12*6-24, 32, minutes,  3, 12, 1, 1, 0, 1, 0);
-                       Sbar_DrawXNum(-12*2-24, 32, seconds, -2, 12, 1, 1, 0, 1, 0);
+                       Sbar_DrawXNum(-12*6, 32, minutes,  3, 12, 1, 1, 0, 1, 0);
+                       if(sb_colon && sb_colon->tex != r_texture_notexture)
+                               DrawQ_Pic(sbar_x + -12*3, sbar_y + 32, sb_colon, 12, 12, 1, 1, 0, sbar_alpha_fg.value, 0);
+                       Sbar_DrawXNum(-12*2, 32, seconds, -2, 12, 1, 1, 0, 1, 0);
                }
                else if ((int)(timeleft * 4) & 1)
-                       Sbar_DrawXNum(-12*2-24, 32, seconds, -2, 12, 1, 1, 1, 1, 0);
+                       Sbar_DrawXNum(-12*2, 32, seconds, -2, 12, 1, 1, 1, 1, 0);
                else
-                       Sbar_DrawXNum(-12*2-24, 32, seconds, -2, 12, 1, 0, 0, 1, 0);
+                       Sbar_DrawXNum(-12*2, 32, seconds, -2, 12, 1, 0, 0, 1, 0);
        }
-       else
+       else if (sbar_gametime.integer)
        {
                minutes = (int)floor(cl.time / 60);
                seconds = (int)(floor(cl.time) - minutes * 60);
-               Sbar_DrawXNum(-12*6-24, 32, minutes,  3, 12, 0, 1, 1, 1, 0);
-               Sbar_DrawXNum(-12*2-24, 32, seconds, -2, 12, 0, 1, 1, 1, 0);
+               Sbar_DrawXNum(-12*6, 32, minutes,  3, 12, 1, 1, 1, 1, 0);
+               if(sb_colon && sb_colon->tex != r_texture_notexture)
+                       DrawQ_Pic(sbar_x + -12*3, sbar_y + 32, sb_colon, 12, 12, 1, 1, 1, sbar_alpha_fg.value, 0);
+               Sbar_DrawXNum(-12*2, 32, seconds, -2, 12, 1, 1, 1, 1, 0);
        }
+
+       sbar_x = sbar_x_save;
+       sbar_y = sbar_y_save;
 }
 
 /*
@@ -1868,9 +2172,7 @@ void Sbar_IntermissionOverlay (void)
        int             dig;
        int             num;
 
-       // LordHavoc: changed to draw the deathmatch overlays in any multiplayer mode
-       //if (cl.gametype == GAME_DEATHMATCH)
-       if (!cl.islocalgame)
+       if (cl.gametype == GAME_DEATHMATCH)
        {
                Sbar_DeathmatchOverlay ();
                return;
@@ -1886,21 +2188,34 @@ void Sbar_IntermissionOverlay (void)
        dig = (int)cl.completed_time / 60;
        Sbar_DrawNum (160, 64, dig, 3, 0);
        num = (int)cl.completed_time - dig*60;
-       if (gamemode != GAME_NEXUIZ)
-               Sbar_DrawPic (234,64,sb_colon);
+       Sbar_DrawPic (234,64,sb_colon);
        Sbar_DrawPic (246,64,sb_nums[0][num/10]);
        Sbar_DrawPic (266,64,sb_nums[0][num%10]);
 
-       Sbar_DrawNum (160, 104, cl.stats[STAT_SECRETS], 3, 0);
-       if (gamemode != GAME_NEXUIZ)
-               Sbar_DrawPic (232, 104, sb_slash);
-       Sbar_DrawNum (240, 104, cl.stats[STAT_TOTALSECRETS], 3, 0);
-
-       Sbar_DrawNum (160, 144, cl.stats[STAT_MONSTERS], 3, 0);
-       if (gamemode != GAME_NEXUIZ)
-               Sbar_DrawPic (232, 144, sb_slash);
-       Sbar_DrawNum (240, 144, cl.stats[STAT_TOTALMONSTERS], 3, 0);
+// LA: Display as "a" instead of "a/b" if b is 0
+       if(cl.stats[STAT_TOTALSECRETS])
+       {
+               Sbar_DrawNum (160, 104, cl.stats[STAT_SECRETS], 3, 0);
+               if (gamemode != GAME_NEXUIZ)
+                       Sbar_DrawPic (232, 104, sb_slash);
+               Sbar_DrawNum (240, 104, cl.stats[STAT_TOTALSECRETS], 3, 0);
+       }
+       else
+       {
+               Sbar_DrawNum (240, 104, cl.stats[STAT_SECRETS], 3, 0);
+       }
 
+       if(cl.stats[STAT_TOTALMONSTERS])
+       {
+               Sbar_DrawNum (160, 144, cl.stats[STAT_MONSTERS], 3, 0);
+               if (gamemode != GAME_NEXUIZ)
+                       Sbar_DrawPic (232, 144, sb_slash);
+               Sbar_DrawNum (240, 144, cl.stats[STAT_TOTALMONSTERS], 3, 0);
+       }
+       else
+       {
+               Sbar_DrawNum (240, 144, cl.stats[STAT_MONSTERS], 3, 0);
+       }
 }