]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - sbar.c
... forgot to add the files, I'm too used to git now :P
[xonotic/darkplaces.git] / sbar.c
diff --git a/sbar.c b/sbar.c
index bcf4d24dbce01cfc38b9a8a1f9281b1ffaa323d5..6d0c087cef5a7f5acda31b7a5dca82194891683d 100644 (file)
--- a/sbar.c
+++ b/sbar.c
@@ -20,6 +20,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 // sbar.c -- status bar code
 
 #include "quakedef.h"
+#include "time.h"
 
 cachepic_t *sb_disc;
 
@@ -89,7 +90,9 @@ cachepic_t *sb_finale;
 
 cvar_t showfps = {CVAR_SAVE, "showfps", "0", "shows your rendered fps (frames per second)"};
 cvar_t showsound = {CVAR_SAVE, "showsound", "0", "shows number of active sound sources, sound latency, and other statistics"};
+cvar_t showblur = {CVAR_SAVE, "showblur", "0", "shows the current alpha level of motionblur"};
 cvar_t showspeed = {CVAR_SAVE, "showspeed", "0", "shows your current speed (qu per second); number selects unit: 1 = qu/s, 2 = m/s, 3 = km/h, 4 = mph, 5 = knots"};
+cvar_t showtopspeed = {CVAR_SAVE, "showtopspeed", "0", "shows your top speed (kept on screen for max 3 seconds); value -1 takes over the unit from showspeed, otherwise it's an unit number just like in showspeed"};
 cvar_t showtime = {CVAR_SAVE, "showtime", "0", "shows current time of day (useful on screenshots)"};
 cvar_t showtime_format = {CVAR_SAVE, "showtime_format", "%H:%M:%S", "format string for time of day"};
 cvar_t showdate = {CVAR_SAVE, "showdate", "0", "shows current date (useful on screenshots)"};
@@ -97,9 +100,12 @@ cvar_t showdate_format = {CVAR_SAVE, "showdate_format", "%Y-%m-%d", "format stri
 cvar_t sbar_alpha_bg = {CVAR_SAVE, "sbar_alpha_bg", "0.4", "opacity value of the statusbar background image"};
 cvar_t sbar_alpha_fg = {CVAR_SAVE, "sbar_alpha_fg", "1", "opacity value of the statusbar weapon/item icons and numbers"};
 cvar_t sbar_hudselector = {CVAR_SAVE, "sbar_hudselector", "0", "selects which of the builtin hud layouts to use (meaning is somewhat dependent on gamemode, so nexuiz has a very different set of hud layouts than quake for example)"};
+cvar_t sbar_scorerank = {CVAR_SAVE, "sbar_scorerank", "1", "shows an overlay for your score (or team score) and rank in the scoreboard"};
+cvar_t sbar_gametime = {CVAR_SAVE, "sbar_gametime", "1", "shows an overlay for the time left in the current match/level (or current game time if there is no timelimit set)"};
 cvar_t sbar_miniscoreboard_size = {CVAR_SAVE, "sbar_miniscoreboard_size", "-1", "sets the size of the mini deathmatch overlay in items, or disables it when set to 0, or sets it to a sane default when set to -1"};
 cvar_t sbar_flagstatus_right = {CVAR_SAVE, "sbar_flagstatus_right", "0", "moves Nexuiz flag status icons to the right"};
 cvar_t sbar_flagstatus_pos = {CVAR_SAVE, "sbar_flagstatus_pos", "115", "pixel position of the Nexuiz flag status icons, from the bottom"};
+cvar_t sbar_info_pos = {CVAR_SAVE, "sbar_info_pos", "0", "pixel position of the info strings (such as showfps), from the bottom"};
 
 cvar_t cl_deathscoreboard = {0, "cl_deathscoreboard", "1", "shows scoreboard (+showscores) while dead"};
 
@@ -149,7 +155,7 @@ void sbar_start(void)
 {
        int i;
 
-       if (gamemode == GAME_DELUXEQUAKE)
+       if (gamemode == GAME_DELUXEQUAKE || gamemode == GAME_BLOODOMNICIDE)
        {
        }
        else if (gamemode == GAME_SOM)
@@ -373,7 +379,9 @@ void Sbar_Init (void)
        Cmd_AddCommand("-showscores", Sbar_DontShowScores, "hide scoreboard");
        Cvar_RegisterVariable(&showfps);
        Cvar_RegisterVariable(&showsound);
+       Cvar_RegisterVariable(&showblur);
        Cvar_RegisterVariable(&showspeed);
+       Cvar_RegisterVariable(&showtopspeed);
        Cvar_RegisterVariable(&showtime);
        Cvar_RegisterVariable(&showtime_format);
        Cvar_RegisterVariable(&showdate);
@@ -381,7 +389,10 @@ void Sbar_Init (void)
        Cvar_RegisterVariable(&sbar_alpha_bg);
        Cvar_RegisterVariable(&sbar_alpha_fg);
        Cvar_RegisterVariable(&sbar_hudselector);
+       Cvar_RegisterVariable(&sbar_scorerank);
+       Cvar_RegisterVariable(&sbar_gametime);
        Cvar_RegisterVariable(&sbar_miniscoreboard_size);
+       Cvar_RegisterVariable(&sbar_info_pos);
        Cvar_RegisterVariable(&cl_deathscoreboard);
 
        Cvar_RegisterVariable(&crosshair_color_red);
@@ -458,7 +469,7 @@ void Sbar_DrawNum (int x, int y, int num, int digits, int color)
        char str[32], *ptr;
        int l, frame;
 
-       l = sprintf(str, "%i", num);
+       l = dpsnprintf(str, sizeof(str), "%i", num);
        ptr = str;
        if (l > digits)
                ptr += (l-digits);
@@ -493,10 +504,10 @@ void Sbar_DrawXNum (int x, int y, int num, int digits, int lettersize, float r,
        if (digits < 0)
        {
                digits = -digits;
-               l = sprintf(str, "%0*i", digits, num);
+               l = dpsnprintf(str, sizeof(str), "%0*i", digits, num);
        }
        else
-               l = sprintf(str, "%i", num);
+               l = dpsnprintf(str, sizeof(str), "%i", num);
        ptr = str;
        if (l > digits)
                ptr += (l-digits);
@@ -520,7 +531,7 @@ void Sbar_DrawXNum (int x, int y, int num, int digits, int lettersize, float r,
 //=============================================================================
 
 
-int Sbar_IsTeammatch()
+int Sbar_IsTeammatch(void)
 {
        // currently only nexuiz uses the team score board
        return ((gamemode == GAME_NEXUIZ)
@@ -665,8 +676,13 @@ void Sbar_SoloScoreboard (void)
        // monsters and secrets are now both on the top row
        if (cl.stats[STAT_TOTALMONSTERS])
                Sbar_DrawString(8, 4, va("Monsters:%3i /%3i", cl.stats[STAT_MONSTERS], cl.stats[STAT_TOTALMONSTERS]));
+       else if (cl.stats[STAT_MONSTERS]) // LA: Display something if monsters_killed is non-zero, but total_monsters is zero
+               Sbar_DrawString(8, 4, va("Monsters:%3i", cl.stats[STAT_MONSTERS]));
+
        if (cl.stats[STAT_TOTALSECRETS])
                Sbar_DrawString(8+22*8, 4, va("Secrets:%3i /%3i", cl.stats[STAT_SECRETS], cl.stats[STAT_TOTALSECRETS]));
+       else if (cl.stats[STAT_SECRETS]) // LA: And similarly for secrets
+               Sbar_DrawString(8+22*8, 4, va("Secrets:%3i", cl.stats[STAT_SECRETS]));
 
        // figure out the map's filename without path or extension
        strlcpy(str, FS_FileWithoutPath(cl.worldmodel ? cl.worldmodel->name : ""), sizeof(str));
@@ -682,7 +698,7 @@ void Sbar_SoloScoreboard (void)
                *(strchr(str, '\n')) = 0;
 
        // make the time string
-       timelen = sprintf(timestr, " %i:%02i", minutes, seconds);
+       timelen = dpsnprintf(timestr, sizeof(timestr), " %i:%02i", minutes, seconds);
 
        // truncate the level name if necessary to make room for time
        max = 38 - timelen;
@@ -701,10 +717,10 @@ void Sbar_SoloScoreboard (void)
        int             l;
 
        if (gamemode != GAME_NEXUIZ) {
-               sprintf (str,"Monsters:%3i /%3i", cl.stats[STAT_MONSTERS], cl.stats[STAT_TOTALMONSTERS]);
+               dpsnprintf (str, sizeof(str), "Monsters:%3i /%3i", cl.stats[STAT_MONSTERS], cl.stats[STAT_TOTALMONSTERS]);
                Sbar_DrawString (8, 4, str);
 
-               sprintf (str,"Secrets :%3i /%3i", cl.stats[STAT_SECRETS], cl.stats[STAT_TOTALSECRETS]);
+               dpsnprintf (str, sizeof(str), "Secrets :%3i /%3i", cl.stats[STAT_SECRETS], cl.stats[STAT_TOTALSECRETS]);
                Sbar_DrawString (8, 12, str);
        }
 
@@ -713,7 +729,7 @@ void Sbar_SoloScoreboard (void)
        seconds = (int)(cl.time - 60*minutes);
        tens = seconds / 10;
        units = seconds - 10*tens;
-       sprintf (str,"Time :%3i:%i%i", minutes, tens, units);
+       dpsnprintf (str, sizeof(str), "Time :%3i:%i%i", minutes, tens, units);
        Sbar_DrawString (184, 4, str);
 
 // draw level name
@@ -870,7 +886,7 @@ void Sbar_DrawInventory (void)
        // ammo counts
        for (i=0 ; i<4 ; i++)
        {
-               sprintf (num, "%4i",cl.stats[STAT_SHELLS+i] );
+               dpsnprintf (num, sizeof(num), "%4i",cl.stats[STAT_SHELLS+i] );
                if (num[0] != ' ')
                        Sbar_DrawCharacter ( (6*i+0)*8 - 2, -24, 18 + num[0] - '0');
                if (num[1] != ' ')
@@ -949,7 +965,7 @@ void Sbar_DrawFrags (void)
 
                // draw number
                f = s->frags;
-               sprintf (num, "%3i",f);
+               dpsnprintf (num, sizeof(num), "%3i",f);
 
                if (k == cl.viewentity - 1)
                {
@@ -993,7 +1009,7 @@ void Sbar_DrawFace (void)
 
                // draw number
                f = s->frags;
-               sprintf (num, "%3i",f);
+               dpsnprintf (num, sizeof(num), "%3i",f);
 
                if ((s->colors & 0xf0)==0)
                {
@@ -1030,6 +1046,70 @@ void Sbar_DrawFace (void)
                Sbar_DrawPic (112, 0, sb_faces[f][cl.time <= cl.faceanimtime]);
        }
 }
+double topspeed = 0;
+double topspeedxy = 0;
+time_t current_time = 3;
+time_t top_time = 0;
+time_t topxy_time = 0;
+
+static void get_showspeed_unit(int unitnumber, double *conversion_factor, const char **unit)
+{
+       if(unitnumber < 0)
+               unitnumber = showspeed.integer;
+       switch(unitnumber)
+       {
+               default:
+               case 1:
+                       if(gamemode == GAME_NEXUIZ)
+                               *unit = "in/s";
+                       else
+                               *unit = "qu/s";
+                       *conversion_factor = 1.0;
+                       break;
+               case 2:
+                       *unit = "m/s";
+                       *conversion_factor = 0.0254;
+                       if(gamemode != GAME_NEXUIZ) *conversion_factor *= 1.5;
+                       // 1qu=1.5in is for non-Nexuiz only - Nexuiz players are overly large, but 1qu=1in fixes that
+                       break;
+               case 3:
+                       *unit = "km/h";
+                       *conversion_factor = 0.0254 * 3.6;
+                       if(gamemode != GAME_NEXUIZ) *conversion_factor *= 1.5;
+                       break;
+               case 4:
+                       *unit = "mph";
+                       *conversion_factor = 0.0254 * 3.6 * 0.6213711922;
+                       if(gamemode != GAME_NEXUIZ) *conversion_factor *= 1.5;
+                       break;
+               case 5:
+                       *unit = "knots";
+                       *conversion_factor = 0.0254 * 1.943844492; // 1 m/s = 1.943844492 knots, because 1 knot = 1.852 km/h
+                       if(gamemode != GAME_NEXUIZ) *conversion_factor *= 1.5;
+                       break;
+       }
+}
+
+static double showfps_nexttime = 0, showfps_lasttime = -1;
+static double showfps_framerate = 0;
+static int showfps_framecount = 0;
+
+void Sbar_ShowFPS_Update(void)
+{
+       double interval = 1;
+       double newtime;
+       newtime = realtime;
+       if (newtime >= showfps_nexttime)
+       {
+               showfps_framerate = showfps_framecount / (newtime - showfps_lasttime);
+               if (showfps_nexttime < newtime - interval * 1.5)
+                       showfps_nexttime = newtime;
+               showfps_lasttime = newtime;
+               showfps_nexttime += interval;
+               showfps_framecount = 0;
+       }
+       showfps_framecount++;
+}
 
 void Sbar_ShowFPS(void)
 {
@@ -1038,93 +1118,88 @@ void Sbar_ShowFPS(void)
        char fpsstring[32];
        char timestring[32];
        char datestring[32];
+       char timedemostring1[32];
+       char timedemostring2[32];
        char speedstring[32];
+       char blurstring[32];
+       char topspeedstring[48];
        qboolean red = false;
        soundstring[0] = 0;
        fpsstring[0] = 0;
+       timedemostring1[0] = 0;
+       timedemostring2[0] = 0;
        timestring[0] = 0;
        datestring[0] = 0;
        speedstring[0] = 0;
+       blurstring[0] = 0;
+       topspeedstring[0] = 0;
        if (showfps.integer)
        {
-               float calc;
-               static double nexttime = 0, lasttime = 0;
-               static double framerate = 0;
-               static int framecount = 0;
-               double interval = 0.25;
-               double newtime;
-               newtime = realtime;
-               if (newtime >= nexttime)
+               red = (showfps_framerate < 1.0f);
+               if(showfps.integer == 2)
+                       dpsnprintf(fpsstring, sizeof(fpsstring), "%7.3f mspf", (1000.0 / showfps_framerate));
+               else if (red)
+                       dpsnprintf(fpsstring, sizeof(fpsstring), "%4i spf", (int)(1.0 / showfps_framerate + 0.5));
+               else
+                       dpsnprintf(fpsstring, sizeof(fpsstring), "%4i fps", (int)(showfps_framerate + 0.5));
+               if (cls.timedemo)
                {
-                       framerate = framecount / (newtime - lasttime);
-                       if (nexttime < newtime - interval * 1.5)
-                               nexttime = newtime;
-                       lasttime = newtime;
-                       nexttime += interval;
-                       framecount = 0;
+                       dpsnprintf(timedemostring1, sizeof(timedemostring1), "frame%4i %f", cls.td_frames, realtime - cls.td_starttime);
+                       dpsnprintf(timedemostring2, sizeof(timedemostring2), "%i seconds %3.0f/%3.0f/%3.0f fps", cls.td_onesecondavgcount, cls.td_onesecondminfps, cls.td_onesecondavgfps / max(1, cls.td_onesecondavgcount), cls.td_onesecondmaxfps);
                }
-               framecount++;
-               calc = framerate;
-
-               if ((red = (calc < 1.0f)))
-                       dpsnprintf(fpsstring, sizeof(fpsstring), "%4i spf", (int)(1.0f / calc + 0.5));
-               else
-                       dpsnprintf(fpsstring, sizeof(fpsstring), "%4i fps", (int)(calc + 0.5));
        }
        if (showtime.integer)
                strlcpy(timestring, Sys_TimeString(showtime_format.string), sizeof(timestring));
        if (showdate.integer)
                strlcpy(datestring, Sys_TimeString(showdate_format.string), sizeof(datestring));
+       if (showblur.integer)
+               dpsnprintf(blurstring, sizeof(blurstring), "%3i%% blur", (int)(cl.motionbluralpha * 100));
        if (showsound.integer)
-               dpsnprintf(soundstring, sizeof(soundstring), "%4i/%4i at %3ims\n", cls.soundstats.mixedsounds, cls.soundstats.totalsounds, cls.soundstats.latency_milliseconds);
-       if (showspeed.integer)
+               dpsnprintf(soundstring, sizeof(soundstring), "%4i/4%i at %3ims", cls.soundstats.mixedsounds, cls.soundstats.totalsounds, cls.soundstats.latency_milliseconds);
+       if (showspeed.integer || showtopspeed.integer)
        {
                double speed, speedxy, f;
                const char *unit;
                speed = VectorLength(cl.movement_velocity);
                speedxy = sqrt(cl.movement_velocity[0] * cl.movement_velocity[0] + cl.movement_velocity[1] * cl.movement_velocity[1]);
-               switch(showspeed.integer)
+               if (showspeed.integer)
                {
-                       default:
-                       case 1:
-                               if(gamemode == GAME_NEXUIZ)
-                                       unit = "in/s";
-                               else
-                                       unit = "qu/s";
-                               f = 1.0;
-                               break;
-                       case 2:
-                               unit = "m/s";
-                               f = 0.0254;
-                               if(gamemode != GAME_NEXUIZ) f *= 1.5;
-                               // 1qu=1.5in is for non-Nexuiz only - Nexuiz players are overly large, but 1qu=1in fixes that
-                               break;
-                       case 3:
-                               unit = "km/h";
-                               f = 0.0254 * 3.6;
-                               if(gamemode != GAME_NEXUIZ) f *= 1.5;
-                               break;
-                       case 4:
-                               unit = "mph";
-                               f = 0.0254 * 3.6 * 0.6213711922;
-                               if(gamemode != GAME_NEXUIZ) f *= 1.5;
-                               break;
-                       case 5:
-                               unit = "knots";
-                               f = 0.0254 * 1.943844492; // 1 m/s = 1.943844492 knots, because 1 knot = 1.852 km/h
-                               if(gamemode != GAME_NEXUIZ) f *= 1.5;
-                               break;
+                       get_showspeed_unit(showspeed.integer, &f, &unit);
+                       dpsnprintf(speedstring, sizeof(speedstring), "%.0f (%.0f) %s", f*speed, f*speedxy, unit);
+               }
+               if (showtopspeed.integer)
+               {
+                       qboolean topspeed_latched = false, topspeedxy_latched = false;
+                       get_showspeed_unit(showtopspeed.integer, &f, &unit);
+                       if (speed >= topspeed || current_time - top_time > 3)
+                       {
+                               topspeed = speed;
+                               time(&top_time);
+                       }
+                       else
+                               topspeed_latched = true;
+                       if (speedxy >= topspeedxy || current_time - topxy_time > 3)
+                       {
+                               topspeedxy = speedxy;
+                               time(&topxy_time);
+                       }
+                       else
+                               topspeedxy_latched = true;
+                       dpsnprintf(topspeedstring, sizeof(topspeedstring), "%s%.0f%s (%s%.0f%s) %s",
+                               topspeed_latched ? "^1" : "^xf88", f*topspeed, "^xf88",
+                               topspeedxy_latched ? "^1" : "^xf88", f*topspeedxy, "^xf88",
+                               unit);
+                       time(&current_time);
                }
-               dpsnprintf(speedstring, sizeof(speedstring), "%.0f (%.0f) %s", f*speed, f*speedxy, unit);
        }
-       if (fpsstring[0] || timestring[0] || datestring[0] || speedstring[0])
+       if (fpsstring[0] || timedemostring1[0] || timedemostring2[0] || timestring[0] || datestring[0] || speedstring[0] || blurstring[0] || topspeedstring[0])
        {
                fps_scalex = 12;
                fps_scaley = 12;
-               fps_height = fps_scaley * ((soundstring[0] != 0) + (fpsstring[0] != 0) + (timestring[0] != 0) + (datestring[0] != 0) + (speedstring[0] != 0));
+               fps_height = fps_scaley * ((soundstring[0] != 0) + (blurstring[0] != 0) + (fpsstring[0] != 0) + (timedemostring1[0] != 0) + (timedemostring2[0] != 0) + (timestring[0] != 0) + (datestring[0] != 0) + (speedstring[0] != 0) + (topspeedstring[0] != 0));
                //fps_y = vid_conheight.integer - sb_lines; // yes this may draw over the sbar
                //fps_y = bound(0, fps_y, vid_conheight.integer - fps_height);
-               fps_y = vid_conheight.integer - fps_height;
+               fps_y = vid_conheight.integer - sbar_info_pos.integer - fps_height;
                if (soundstring[0])
                {
                        fps_x = vid_conwidth.integer - DrawQ_TextWidth_Font(soundstring, 0, true, FONT_INFOBAR) * fps_scalex;
@@ -1142,6 +1217,20 @@ void Sbar_ShowFPS(void)
                                DrawQ_String_Font(fps_x, fps_y, fpsstring, 0, fps_scalex, fps_scaley, 1, 1, 1, 1, 0, NULL, true, FONT_INFOBAR);
                        fps_y += fps_scaley;
                }
+               if (timedemostring1[0])
+               {
+                       fps_x = vid_conwidth.integer - DrawQ_TextWidth_Font(timedemostring1, 0, true, FONT_INFOBAR) * fps_scalex;
+                       DrawQ_Fill(fps_x, fps_y, vid_conwidth.integer - fps_x, fps_scaley, 0, 0, 0, 0.5, 0);
+                       DrawQ_String_Font(fps_x, fps_y, timedemostring1, 0, fps_scalex, fps_scaley, 1, 1, 1, 1, 0, NULL, true, FONT_INFOBAR);
+                       fps_y += fps_scaley;
+               }
+               if (timedemostring2[0])
+               {
+                       fps_x = vid_conwidth.integer - DrawQ_TextWidth_Font(timedemostring2, 0, true, FONT_INFOBAR) * fps_scalex;
+                       DrawQ_Fill(fps_x, fps_y, vid_conwidth.integer - fps_x, fps_scaley, 0, 0, 0, 0.5, 0);
+                       DrawQ_String_Font(fps_x, fps_y, timedemostring2, 0, fps_scalex, fps_scaley, 1, 1, 1, 1, 0, NULL, true, FONT_INFOBAR);
+                       fps_y += fps_scaley;
+               }
                if (timestring[0])
                {
                        fps_x = vid_conwidth.integer - DrawQ_TextWidth_Font(timestring, 0, true, FONT_INFOBAR) * fps_scalex;
@@ -1163,6 +1252,20 @@ void Sbar_ShowFPS(void)
                        DrawQ_String_Font(fps_x, fps_y, speedstring, 0, fps_scalex, fps_scaley, 1, 1, 1, 1, 0, NULL, true, FONT_INFOBAR);
                        fps_y += fps_scaley;
                }
+               if (topspeedstring[0])
+               {
+                       fps_x = vid_conwidth.integer - DrawQ_TextWidth_Font(topspeedstring, 0, false, FONT_INFOBAR) * fps_scalex;
+                       DrawQ_Fill(fps_x, fps_y, vid_conwidth.integer - fps_x, fps_scaley, 0, 0, 0, 0.5, 0);
+                       DrawQ_String_Font(fps_x, fps_y, topspeedstring, 0, fps_scalex, fps_scaley, 1, 1, 1, 1, 0, NULL, false, FONT_INFOBAR);
+                       fps_y += fps_scaley;
+               }
+               if (blurstring[0])
+               {
+                       fps_x = vid_conwidth.integer - DrawQ_TextWidth_Font(blurstring, 0, true, FONT_INFOBAR) * fps_scalex;
+                       DrawQ_Fill(fps_x, fps_y, vid_conwidth.integer - fps_x, fps_scaley, 0, 0, 0, 0.5, 0);
+                       DrawQ_String_Font(fps_x, fps_y, blurstring, 0, fps_scalex, fps_scaley, 1, 1, 1, 1, 0, NULL, true, FONT_INFOBAR);
+                       fps_y += fps_scaley;
+               }
        }
 }
 
@@ -1292,14 +1395,14 @@ void Sbar_Draw (void)
                                {
                                        // The Impossible Combination[tm]
                                        // Can only happen in Key Hunt mode...
-                                       Sbar_DrawPic (x, (vid_conheight.integer - sbar_y) - (sbar_flagstatus_pos.value + 128), sb_items[14]);
+                                       Sbar_DrawPic ((int) x, (int) ((vid_conheight.integer - sbar_y) - (sbar_flagstatus_pos.value + 128)), sb_items[14]);
                                }
                                else
                                {
                                        if (redflag)
-                                               Sbar_DrawPic (x, (vid_conheight.integer - sbar_y) - (sbar_flagstatus_pos.value + 64), sb_items[redflag+10]);
+                                               Sbar_DrawPic ((int) x, (int) ((vid_conheight.integer - sbar_y) - (sbar_flagstatus_pos.value + 64)), sb_items[redflag+10]);
                                        if (blueflag)
-                                               Sbar_DrawPic (x, (vid_conheight.integer - sbar_y) - (sbar_flagstatus_pos.value + 128), sb_items[blueflag+14]);
+                                               Sbar_DrawPic ((int) x, (int) ((vid_conheight.integer - sbar_y) - (sbar_flagstatus_pos.value + 128)), sb_items[blueflag+14]);
                                }
 
                                // armor
@@ -1397,14 +1500,14 @@ void Sbar_Draw (void)
                                {
                                        // The Impossible Combination[tm]
                                        // Can only happen in Key Hunt mode...
-                                       Sbar_DrawPic (x, -179, sb_items[14]);
+                                       Sbar_DrawPic ((int) x, -179, sb_items[14]);
                                }
                                else
                                {
                                        if (redflag)
-                                               Sbar_DrawPic (x, -117, sb_items[redflag+10]);
+                                               Sbar_DrawPic ((int) x, -117, sb_items[redflag+10]);
                                        if (blueflag)
-                                               Sbar_DrawPic (x, -177, sb_items[blueflag+14]);
+                                               Sbar_DrawPic ((int) x, -177, sb_items[blueflag+14]);
                                }
 
                                // armor
@@ -1639,8 +1742,6 @@ void Sbar_Draw (void)
                }
        }
 
-       Sbar_ShowFPS();
-
        if (cl.csqc_vidvars.drawcrosshair && crosshair.integer >= 1 && !cl.intermission && !r_letterbox.value)
        {
                pic = Draw_CachePic (va("gfx/crosshair%i", crosshair.integer));
@@ -1690,9 +1791,9 @@ float Sbar_PrintScoreboardItem(scoreboard_t *s, float x, float y)
                        //
                        //
                        c = palette_rgb_pantsscoreboard[(s->colors & 0xf0) >> 4];
-                       DrawQ_Fill(x + 14*8*FONT_SBAR->width_of[0], y+1, 40*FONT_SBAR->width_of[0], 3, c[0] * (1.0f / 255.0f), c[1] * (1.0f / 255.0f), c[2] * (1.0f / 255.0f), sbar_alpha_fg.value, 0);
+                       DrawQ_Fill(x + 14*8*FONT_SBAR->maxwidth, y+1, 40*FONT_SBAR->maxwidth, 3, c[0] * (1.0f / 255.0f), c[1] * (1.0f / 255.0f), c[2] * (1.0f / 255.0f), sbar_alpha_fg.value, 0);
                        c = palette_rgb_shirtscoreboard[s->colors & 0xf];
-                       DrawQ_Fill(x + 14*8*FONT_SBAR->width_of[0], y+4, 40*FONT_SBAR->width_of[0], 3, c[0] * (1.0f / 255.0f), c[1] * (1.0f / 255.0f), c[2] * (1.0f / 255.0f), sbar_alpha_fg.value, 0);
+                       DrawQ_Fill(x + 14*8*FONT_SBAR->maxwidth, y+4, 40*FONT_SBAR->maxwidth, 3, c[0] * (1.0f / 255.0f), c[1] * (1.0f / 255.0f), c[2] * (1.0f / 255.0f), sbar_alpha_fg.value, 0);
                        // print the text
                        //DrawQ_String(x, y, va("%c%4i %s", myself ? 13 : ' ', (int) s->frags, s->name), 0, 8, 8, 1, 1, 1, 1 * sbar_alpha_fg.value, 0, NULL, true);
                        if (s->qw_ping || s->qw_packetloss)
@@ -1714,9 +1815,9 @@ float Sbar_PrintScoreboardItem(scoreboard_t *s, float x, float y)
                {
                        // draw colors behind score
                        c = palette_rgb_pantsscoreboard[(s->colors & 0xf0) >> 4];
-                       DrawQ_Fill(x + 9*8*FONT_SBAR->width_of[0], y+1, 40*FONT_SBAR->width_of[0], 3, c[0] * (1.0f / 255.0f), c[1] * (1.0f / 255.0f), c[2] * (1.0f / 255.0f), sbar_alpha_fg.value, 0);
+                       DrawQ_Fill(x + 9*8*FONT_SBAR->maxwidth, y+1, 40*FONT_SBAR->maxwidth, 3, c[0] * (1.0f / 255.0f), c[1] * (1.0f / 255.0f), c[2] * (1.0f / 255.0f), sbar_alpha_fg.value, 0);
                        c = palette_rgb_shirtscoreboard[s->colors & 0xf];
-                       DrawQ_Fill(x + 9*8*FONT_SBAR->width_of[0], y+4, 40*FONT_SBAR->width_of[0], 3, c[0] * (1.0f / 255.0f), c[1] * (1.0f / 255.0f), c[2] * (1.0f / 255.0f), sbar_alpha_fg.value, 0);
+                       DrawQ_Fill(x + 9*8*FONT_SBAR->maxwidth, y+4, 40*FONT_SBAR->maxwidth, 3, c[0] * (1.0f / 255.0f), c[1] * (1.0f / 255.0f), c[2] * (1.0f / 255.0f), sbar_alpha_fg.value, 0);
                        // print the text
                        //DrawQ_String(x, y, va("%c%4i %s", myself ? 13 : ' ', (int) s->frags, s->name), 0, 8, 8, 1, 1, 1, 1 * sbar_alpha_fg.value, 0, NULL, true);
                        if (s->qw_ping || s->qw_packetloss)
@@ -1774,9 +1875,9 @@ void Sbar_DeathmatchOverlay (void)
        ymax = 40 + 8 + (Sbar_IsTeammatch() ? (teamlines * 8 + 5): 0) + scoreboardlines * 8 - 1;
 
        if (cls.protocol == PROTOCOL_QUAKEWORLD)
-               xmin = (vid_conwidth.integer - (26 + 15) * 8 * FONT_SBAR->width_of[0]) / 2; // 26 characters until name, then we assume 15 character names (they can be longer but usually aren't)
+               xmin = (int) (vid_conwidth.integer - (26 + 15) * 8 * FONT_SBAR->maxwidth) / 2; // 26 characters until name, then we assume 15 character names (they can be longer but usually aren't)
        else
-               xmin = (vid_conwidth.integer - (16 + 25) * 8 * FONT_SBAR->width_of[0]) / 2; // 16 characters until name, then we assume 25 character names (they can be longer but usually aren't)
+               xmin = (int) (vid_conwidth.integer - (16 + 25) * 8 * FONT_SBAR->maxwidth) / 2; // 16 characters until name, then we assume 25 character names (they can be longer but usually aren't)
        xmax = vid_conwidth.integer - xmin;
 
        if(gamemode == GAME_NEXUIZ)
@@ -1823,7 +1924,7 @@ void Sbar_MiniDeathmatchOverlay (int x, int y)
                return;
        // adjust the given y if sbar_miniscoreboard_size doesn't indicate default (< 0)
        if(sbar_miniscoreboard_size.value > 0)
-               y = vid_conheight.integer - sbar_miniscoreboard_size.value * 8;
+               y = (int) (vid_conheight.integer - sbar_miniscoreboard_size.value * 8);
 
        // scores
        Sbar_SortFrags ();
@@ -1927,11 +2028,12 @@ void Sbar_Score (int margin)
        int sbar_x_save = sbar_x;
        int sbar_y_save = sbar_y;
 
-       sbar_y = vid_conheight.value - (32+12);
+
+       sbar_y = (int) (vid_conheight.value - (32+12));
        sbar_x -= margin;
 
        me = cl.playerentity - 1;
-       if (me >= 0 && me < cl.maxclients)
+       if (sbar_scorerank.integer && me >= 0 && me < cl.maxclients)
        {
                if(Sbar_IsTeammatch())
                {
@@ -2021,7 +2123,7 @@ void Sbar_Score (int margin)
                }
        }
 
-       if (cl.statsf[STAT_TIMELIMIT])
+       if (sbar_gametime.integer && cl.statsf[STAT_TIMELIMIT])
        {
                timeleft = max(0, cl.statsf[STAT_TIMELIMIT] * 60 - cl.time);
                minutes = (int)floor(timeleft / 60);
@@ -2045,7 +2147,7 @@ void Sbar_Score (int margin)
                else
                        Sbar_DrawXNum(-12*2, 32, seconds, -2, 12, 1, 0, 0, 1, 0);
        }
-       else
+       else if (sbar_gametime.integer)
        {
                minutes = (int)floor(cl.time / 60);
                seconds = (int)(floor(cl.time) - minutes * 60);
@@ -2090,16 +2192,30 @@ void Sbar_IntermissionOverlay (void)
        Sbar_DrawPic (246,64,sb_nums[0][num/10]);
        Sbar_DrawPic (266,64,sb_nums[0][num%10]);
 
-       Sbar_DrawNum (160, 104, cl.stats[STAT_SECRETS], 3, 0);
-       if (gamemode != GAME_NEXUIZ)
-               Sbar_DrawPic (232, 104, sb_slash);
-       Sbar_DrawNum (240, 104, cl.stats[STAT_TOTALSECRETS], 3, 0);
-
-       Sbar_DrawNum (160, 144, cl.stats[STAT_MONSTERS], 3, 0);
-       if (gamemode != GAME_NEXUIZ)
-               Sbar_DrawPic (232, 144, sb_slash);
-       Sbar_DrawNum (240, 144, cl.stats[STAT_TOTALMONSTERS], 3, 0);
+// LA: Display as "a" instead of "a/b" if b is 0
+       if(cl.stats[STAT_TOTALSECRETS])
+       {
+               Sbar_DrawNum (160, 104, cl.stats[STAT_SECRETS], 3, 0);
+               if (gamemode != GAME_NEXUIZ)
+                       Sbar_DrawPic (232, 104, sb_slash);
+               Sbar_DrawNum (240, 104, cl.stats[STAT_TOTALSECRETS], 3, 0);
+       }
+       else
+       {
+               Sbar_DrawNum (240, 104, cl.stats[STAT_SECRETS], 3, 0);
+       }
 
+       if(cl.stats[STAT_TOTALMONSTERS])
+       {
+               Sbar_DrawNum (160, 144, cl.stats[STAT_MONSTERS], 3, 0);
+               if (gamemode != GAME_NEXUIZ)
+                       Sbar_DrawPic (232, 144, sb_slash);
+               Sbar_DrawNum (240, 144, cl.stats[STAT_TOTALMONSTERS], 3, 0);
+       }
+       else
+       {
+               Sbar_DrawNum (240, 144, cl.stats[STAT_MONSTERS], 3, 0);
+       }
 }