]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - sbar.c
qw support is 99% working
[xonotic/darkplaces.git] / sbar.c
diff --git a/sbar.c b/sbar.c
index 03a5de804c2d10d49d597a2fc3f5850f71013a44..79b0cf915c8623f38f814e7b86c2a1957ac41aa7 100644 (file)
--- a/sbar.c
+++ b/sbar.c
@@ -21,7 +21,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 
 #include "quakedef.h"
 
-typedef struct
+typedef struct sbarpic_s
 {
        char name[32];
 }
@@ -35,7 +35,7 @@ static sbarpic_t *Sbar_NewPic(const char *name)
        strcpy(sbarpics[numsbarpics].name, name);
        // precache it
        // FIXME: precache on every renderer restart (or move this to client)
-       Draw_CachePic(sbarpics[numsbarpics].name);
+       Draw_CachePic(sbarpics[numsbarpics].name, true);
        return sbarpics + (numsbarpics++);
 }
 
@@ -89,12 +89,25 @@ sbarpic_t *somsb_health;
 sbarpic_t *somsb_ammo[4];
 sbarpic_t *somsb_armor[3];
 
-cvar_t showfps = {CVAR_SAVE, "showfps", "0"};
-cvar_t showtime = {CVAR_SAVE, "showtime", "0"};
-cvar_t showtime_format = {CVAR_SAVE, "showtime_format", "%H:%M:%S"};
-cvar_t showdate = {CVAR_SAVE, "showdate", "0"};
-cvar_t showdate_format = {CVAR_SAVE, "showdate_format", "%Y-%m-%d"};
-cvar_t sbar_alpha = {CVAR_SAVE, "sbar_alpha", "1"};
+sbarpic_t *zymsb_crosshair_center;
+sbarpic_t *zymsb_crosshair_line;
+sbarpic_t *zymsb_crosshair_health;
+sbarpic_t *zymsb_crosshair_ammo;
+sbarpic_t *zymsb_crosshair_clip;
+sbarpic_t *zymsb_crosshair_background;
+sbarpic_t *zymsb_crosshair_left1;
+sbarpic_t *zymsb_crosshair_left2;
+sbarpic_t *zymsb_crosshair_right;
+
+cvar_t showfps = {CVAR_SAVE, "showfps", "0", "shows your rendered fps (frames per second)"};
+cvar_t showtime = {CVAR_SAVE, "showtime", "0", "shows current time of day (useful on screenshots)"};
+cvar_t showtime_format = {CVAR_SAVE, "showtime_format", "%H:%M:%S", "format string for time of day"};
+cvar_t showdate = {CVAR_SAVE, "showdate", "0", "shows current date (useful on screenshots)"};
+cvar_t showdate_format = {CVAR_SAVE, "showdate_format", "%Y-%m-%d", "format string for date"};
+cvar_t sbar_alpha_bg = {CVAR_SAVE, "sbar_alpha_bg", "0.4", "opacity value of the statusbar background image"};
+cvar_t sbar_alpha_fg = {CVAR_SAVE, "sbar_alpha_fg", "1", "opacity value of the statusbar weapon/item icons and numbers"};
+
+cvar_t cl_deathscoreboard = {0, "cl_deathscoreboard", "1", "shows scoreboard (+showscores) while dead"};
 
 void Sbar_MiniDeathmatchOverlay (int x, int y);
 void Sbar_DeathmatchOverlay (void);
@@ -134,22 +147,16 @@ void sbar_start(void)
 
        numsbarpics = 0;
 
-       sb_disc = Sbar_NewPic("gfx/disc");
-
-       for (i = 0;i < 10;i++)
+       if (gamemode == GAME_NETHERWORLD)
        {
-               sb_nums[0][i] = Sbar_NewPic (va("gfx/num_%i",i));
-               sb_nums[1][i] = Sbar_NewPic (va("gfx/anum_%i",i));
        }
+       else if (gamemode == GAME_SOM)
+       {
+               sb_disc = Sbar_NewPic("gfx/disc");
 
-       sb_nums[0][10] = Sbar_NewPic ("gfx/num_minus");
-       sb_nums[1][10] = Sbar_NewPic ("gfx/anum_minus");
-
-       sb_colon = Sbar_NewPic ("gfx/num_colon");
-       sb_slash = Sbar_NewPic ("gfx/num_slash");
+               for (i = 0;i < 10;i++)
+                       sb_nums[0][i] = Sbar_NewPic (va("gfx/num_%i",i));
 
-       if (gamemode == GAME_SOM)
-       {
                somsb_health = Sbar_NewPic("gfx/hud_health");
                somsb_ammo[0] = Sbar_NewPic("gfx/sb_shells");
                somsb_ammo[1] = Sbar_NewPic("gfx/sb_nails");
@@ -161,6 +168,10 @@ void sbar_start(void)
        }
        else if (gamemode == GAME_NEXUIZ)
        {
+               for (i = 0;i < 10;i++)
+                       sb_nums[0][i] = Sbar_NewPic (va("gfx/num_%i",i));
+               sb_nums[0][10] = Sbar_NewPic ("gfx/num_minus");
+
                sb_ammo[0] = Sbar_NewPic ("gfx/sb_shells");
                sb_ammo[1] = Sbar_NewPic ("gfx/sb_bullets");
                sb_ammo[2] = Sbar_NewPic ("gfx/sb_rocket");
@@ -178,8 +189,34 @@ void sbar_start(void)
                for(i = 0; i < 9;i++)
                        sb_weapons[0][i] = Sbar_NewPic(va("gfx/inv_weapon%i",i));
        }
+       else if (gamemode == GAME_ZYMOTIC)
+       {
+               zymsb_crosshair_center = Sbar_NewPic ("gfx/hud/crosshair_center");
+               zymsb_crosshair_line = Sbar_NewPic ("gfx/hud/crosshair_line");
+               zymsb_crosshair_health = Sbar_NewPic ("gfx/hud/crosshair_health");
+               zymsb_crosshair_clip = Sbar_NewPic ("gfx/hud/crosshair_clip");
+               zymsb_crosshair_ammo = Sbar_NewPic ("gfx/hud/crosshair_ammo");
+               zymsb_crosshair_background = Sbar_NewPic ("gfx/hud/crosshair_background");
+               zymsb_crosshair_left1 = Sbar_NewPic ("gfx/hud/crosshair_left1");
+               zymsb_crosshair_left2 = Sbar_NewPic ("gfx/hud/crosshair_left2");
+               zymsb_crosshair_right = Sbar_NewPic ("gfx/hud/crosshair_right");
+       }
        else
        {
+               sb_disc = Sbar_NewPic("gfx/disc");
+
+               for (i = 0;i < 10;i++)
+               {
+                       sb_nums[0][i] = Sbar_NewPic (va("gfx/num_%i",i));
+                       sb_nums[1][i] = Sbar_NewPic (va("gfx/anum_%i",i));
+               }
+
+               sb_nums[0][10] = Sbar_NewPic ("gfx/num_minus");
+               sb_nums[1][10] = Sbar_NewPic ("gfx/anum_minus");
+
+               sb_colon = Sbar_NewPic ("gfx/num_colon");
+               sb_slash = Sbar_NewPic ("gfx/num_slash");
+
                sb_weapons[0][0] = Sbar_NewPic ("gfx/inv_shotgun");
                sb_weapons[0][1] = Sbar_NewPic ("gfx/inv_sshotgun");
                sb_weapons[0][2] = Sbar_NewPic ("gfx/inv_nailgun");
@@ -187,7 +224,7 @@ void sbar_start(void)
                sb_weapons[0][4] = Sbar_NewPic ("gfx/inv_rlaunch");
                sb_weapons[0][5] = Sbar_NewPic ("gfx/inv_srlaunch");
                sb_weapons[0][6] = Sbar_NewPic ("gfx/inv_lightng");
-       
+
                sb_weapons[1][0] = Sbar_NewPic ("gfx/inv2_shotgun");
                sb_weapons[1][1] = Sbar_NewPic ("gfx/inv2_sshotgun");
                sb_weapons[1][2] = Sbar_NewPic ("gfx/inv2_nailgun");
@@ -195,7 +232,7 @@ void sbar_start(void)
                sb_weapons[1][4] = Sbar_NewPic ("gfx/inv2_rlaunch");
                sb_weapons[1][5] = Sbar_NewPic ("gfx/inv2_srlaunch");
                sb_weapons[1][6] = Sbar_NewPic ("gfx/inv2_lightng");
-       
+
                for (i = 0;i < 5;i++)
                {
                        sb_weapons[2+i][0] = Sbar_NewPic (va("gfx/inva%i_shotgun",i+1));
@@ -206,28 +243,28 @@ void sbar_start(void)
                        sb_weapons[2+i][5] = Sbar_NewPic (va("gfx/inva%i_srlaunch",i+1));
                        sb_weapons[2+i][6] = Sbar_NewPic (va("gfx/inva%i_lightng",i+1));
                }
-       
+
                sb_ammo[0] = Sbar_NewPic ("gfx/sb_shells");
                sb_ammo[1] = Sbar_NewPic ("gfx/sb_nails");
                sb_ammo[2] = Sbar_NewPic ("gfx/sb_rocket");
                sb_ammo[3] = Sbar_NewPic ("gfx/sb_cells");
-       
+
                sb_armor[0] = Sbar_NewPic ("gfx/sb_armor1");
                sb_armor[1] = Sbar_NewPic ("gfx/sb_armor2");
                sb_armor[2] = Sbar_NewPic ("gfx/sb_armor3");
-       
+
                sb_items[0] = Sbar_NewPic ("gfx/sb_key1");
                sb_items[1] = Sbar_NewPic ("gfx/sb_key2");
                sb_items[2] = Sbar_NewPic ("gfx/sb_invis");
                sb_items[3] = Sbar_NewPic ("gfx/sb_invuln");
                sb_items[4] = Sbar_NewPic ("gfx/sb_suit");
                sb_items[5] = Sbar_NewPic ("gfx/sb_quad");
-       
+
                sb_sigil[0] = Sbar_NewPic ("gfx/sb_sigil1");
                sb_sigil[1] = Sbar_NewPic ("gfx/sb_sigil2");
                sb_sigil[2] = Sbar_NewPic ("gfx/sb_sigil3");
                sb_sigil[3] = Sbar_NewPic ("gfx/sb_sigil4");
-       
+
                sb_faces[4][0] = Sbar_NewPic ("gfx/face1");
                sb_faces[4][1] = Sbar_NewPic ("gfx/face_p1");
                sb_faces[3][0] = Sbar_NewPic ("gfx/face2");
@@ -238,16 +275,16 @@ void sbar_start(void)
                sb_faces[1][1] = Sbar_NewPic ("gfx/face_p4");
                sb_faces[0][0] = Sbar_NewPic ("gfx/face5");
                sb_faces[0][1] = Sbar_NewPic ("gfx/face_p5");
-       
+
                sb_face_invis = Sbar_NewPic ("gfx/face_invis");
                sb_face_invuln = Sbar_NewPic ("gfx/face_invul2");
                sb_face_invis_invuln = Sbar_NewPic ("gfx/face_inv2");
                sb_face_quad = Sbar_NewPic ("gfx/face_quad");
-       
+
                sb_sbar = Sbar_NewPic ("gfx/sbar");
                sb_ibar = Sbar_NewPic ("gfx/ibar");
                sb_scorebar = Sbar_NewPic ("gfx/scorebar");
-       
+
        //MED 01/04/97 added new hipnotic weapons
                if (gamemode == GAME_HIPNOTIC)
                {
@@ -256,13 +293,13 @@ void sbar_start(void)
                        hsb_weapons[0][2] = Sbar_NewPic ("gfx/inv_gren_prox");
                        hsb_weapons[0][3] = Sbar_NewPic ("gfx/inv_prox_gren");
                        hsb_weapons[0][4] = Sbar_NewPic ("gfx/inv_prox");
-       
+
                        hsb_weapons[1][0] = Sbar_NewPic ("gfx/inv2_laser");
                        hsb_weapons[1][1] = Sbar_NewPic ("gfx/inv2_mjolnir");
                        hsb_weapons[1][2] = Sbar_NewPic ("gfx/inv2_gren_prox");
                        hsb_weapons[1][3] = Sbar_NewPic ("gfx/inv2_prox_gren");
                        hsb_weapons[1][4] = Sbar_NewPic ("gfx/inv2_prox");
-       
+
                        for (i = 0;i < 5;i++)
                        {
                                hsb_weapons[2+i][0] = Sbar_NewPic (va("gfx/inva%i_laser",i+1));
@@ -271,7 +308,7 @@ void sbar_start(void)
                                hsb_weapons[2+i][3] = Sbar_NewPic (va("gfx/inva%i_prox_gren",i+1));
                                hsb_weapons[2+i][4] = Sbar_NewPic (va("gfx/inva%i_prox",i+1));
                        }
-       
+
                        hsb_items[0] = Sbar_NewPic ("gfx/sb_wsuit");
                        hsb_items[1] = Sbar_NewPic ("gfx/sb_eshld");
                }
@@ -279,20 +316,20 @@ void sbar_start(void)
                {
                        rsb_invbar[0] = Sbar_NewPic ("gfx/r_invbar1");
                        rsb_invbar[1] = Sbar_NewPic ("gfx/r_invbar2");
-       
+
                        rsb_weapons[0] = Sbar_NewPic ("gfx/r_lava");
                        rsb_weapons[1] = Sbar_NewPic ("gfx/r_superlava");
                        rsb_weapons[2] = Sbar_NewPic ("gfx/r_gren");
                        rsb_weapons[3] = Sbar_NewPic ("gfx/r_multirock");
                        rsb_weapons[4] = Sbar_NewPic ("gfx/r_plasma");
-       
+
                        rsb_items[0] = Sbar_NewPic ("gfx/r_shield1");
                        rsb_items[1] = Sbar_NewPic ("gfx/r_agrav1");
-       
+
        // PGM 01/19/97 - team color border
                        rsb_teambord = Sbar_NewPic ("gfx/r_teambord");
        // PGM 01/19/97 - team color border
-       
+
                        rsb_ammo[0] = Sbar_NewPic ("gfx/r_ammolava");
                        rsb_ammo[1] = Sbar_NewPic ("gfx/r_ammomulti");
                        rsb_ammo[2] = Sbar_NewPic ("gfx/r_ammoplasma");
@@ -310,14 +347,16 @@ void sbar_newmap(void)
 
 void Sbar_Init (void)
 {
-       Cmd_AddCommand ("+showscores", Sbar_ShowScores);
-       Cmd_AddCommand ("-showscores", Sbar_DontShowScores);
+       Cmd_AddCommand ("+showscores", Sbar_ShowScores, "show scoreboard");
+       Cmd_AddCommand ("-showscores", Sbar_DontShowScores, "hide scoreboard");
        Cvar_RegisterVariable (&showfps);
        Cvar_RegisterVariable (&showtime);
        Cvar_RegisterVariable (&showtime_format);
        Cvar_RegisterVariable (&showdate);
        Cvar_RegisterVariable (&showdate_format);
-       Cvar_RegisterVariable (&sbar_alpha);
+       Cvar_RegisterVariable (&sbar_alpha_bg);
+       Cvar_RegisterVariable (&sbar_alpha_fg);
+       Cvar_RegisterVariable (&cl_deathscoreboard);
 
        R_RegisterModule("sbar", sbar_start, sbar_shutdown, sbar_newmap);
 }
@@ -336,12 +375,12 @@ Sbar_DrawPic
 */
 void Sbar_DrawPic (int x, int y, sbarpic_t *sbarpic)
 {
-       DrawQ_Pic (sbar_x + x, sbar_y + y, sbarpic->name, 0, 0, 1, 1, 1, sbar_alpha.value, 0);
+       DrawQ_Pic (sbar_x + x, sbar_y + y, sbarpic->name, 0, 0, 1, 1, 1, sbar_alpha_fg.value, 0);
 }
 
 void Sbar_DrawAlphaPic (int x, int y, sbarpic_t *sbarpic, float alpha)
 {
-       DrawQ_Pic (sbar_x + x, sbar_y + y, sbarpic->name, 0, 0, 1, 1, 1, alpha * sbar_alpha.value, 0);
+       DrawQ_Pic (sbar_x + x, sbar_y + y, sbarpic->name, 0, 0, 1, 1, 1, alpha, 0);
 }
 
 /*
@@ -353,7 +392,7 @@ Draws one solid graphics character
 */
 void Sbar_DrawCharacter (int x, int y, int num)
 {
-       DrawQ_String (sbar_x + x + 4 , sbar_y + y, va("%c", num), 0, 8, 8, 1, 1, 1, sbar_alpha.value, 0);
+       DrawQ_String (sbar_x + x + 4 , sbar_y + y, va("%c", num), 0, 8, 8, 1, 1, 1, sbar_alpha_fg.value, 0);
 }
 
 /*
@@ -363,7 +402,7 @@ Sbar_DrawString
 */
 void Sbar_DrawString (int x, int y, char *str)
 {
-       DrawQ_String (sbar_x + x, sbar_y + y, str, 0, 8, 8, 1, 1, 1, sbar_alpha.value, 0);
+       DrawQ_String (sbar_x + x, sbar_y + y, str, 0, 8, 8, 1, 1, 1, sbar_alpha_fg.value, 0);
 }
 
 /*
@@ -422,7 +461,7 @@ void Sbar_DrawXNum (int x, int y, int num, int digits, int lettersize, float r,
                else
                        frame = *ptr -'0';
 
-               DrawQ_Pic (sbar_x + x, sbar_y + y, sb_nums[0][frame]->name,lettersize,lettersize,r,g,b,a * sbar_alpha.value,flags);
+               DrawQ_Pic (sbar_x + x, sbar_y + y, sb_nums[0][frame]->name,lettersize,lettersize,r,g,b,a * sbar_alpha_fg.value,flags);
                x += lettersize;
 
                ptr++;
@@ -432,6 +471,13 @@ void Sbar_DrawXNum (int x, int y, int num, int digits, int lettersize, float r,
 //=============================================================================
 
 
+int Sbar_IsTeammatch()
+{
+       // currently only nexuiz uses the team score board
+       return ((gamemode == GAME_NEXUIZ)
+               && (teamplay.integer > 0));
+}
+
 /*
 ===============
 Sbar_SortFrags
@@ -439,11 +485,30 @@ Sbar_SortFrags
 */
 static int fragsort[MAX_SCOREBOARD];
 static int scoreboardlines;
+
+//[515]: Sbar_GetPlayer for csqc "getplayerkey" func
+int Sbar_GetPlayer (int index)
+{
+       if(index < 0)
+       {
+               index = -1-index;
+               if(index >= scoreboardlines)
+                       return -1;
+               index = fragsort[index];
+       }
+       if(index >= scoreboardlines)
+               return -1;
+       return index;
+}
+
+static scoreboard_t teams[MAX_SCOREBOARD];
+static int teamsort[MAX_SCOREBOARD];
+static int teamlines;
 void Sbar_SortFrags (void)
 {
-       int             i, j, k;
+       int i, j, k, color;
 
-// sort by frags
+       // sort by frags
        scoreboardlines = 0;
        for (i=0 ; i<cl.maxclients ; i++)
        {
@@ -462,6 +527,72 @@ void Sbar_SortFrags (void)
                                fragsort[j] = fragsort[j+1];
                                fragsort[j+1] = k;
                        }
+
+       teamlines = 0;
+       if (Sbar_IsTeammatch ())
+       {
+               // now sort players by teams.
+               for (i=0 ; i<scoreboardlines ; i++)
+               {
+                       for (j=0 ; j<scoreboardlines-1-i ; j++)
+                       {
+                               if (cl.scores[fragsort[j]].colors < cl.scores[fragsort[j+1]].colors)
+                               {
+                                       k = fragsort[j];
+                                       fragsort[j] = fragsort[j+1];
+                                       fragsort[j+1] = k;
+                               }
+                       }
+               }
+
+               // calculate team scores
+               color = -1;
+               for (i=0 ; i<scoreboardlines ; i++)
+               {
+                       if (color != (cl.scores[fragsort[i]].colors & 15))
+                       {
+                               color = cl.scores[fragsort[i]].colors & 15;
+                               teamlines++;
+
+                               if (color == 4)
+                                       strcpy(teams[teamlines-1].name, "^1Red Team");
+                               else if (color == 13)
+                                       strcpy(teams[teamlines-1].name, "^4Blue Team");
+                               else if (color == 9)
+                                       strcpy(teams[teamlines-1].name, "^6Pink Team");
+                               else if (color == 12)
+                                       strcpy(teams[teamlines-1].name, "^3Yellow Team");
+                               else
+                                       strcpy(teams[teamlines-1].name, "Total Team Score");
+
+                               teams[teamlines-1].frags = 0;
+                               teams[teamlines-1].colors = color + 16 * color;
+                       }
+
+                       if (cl.scores[fragsort[i]].frags != -666)
+                       {
+                               // do not add spedcators
+                               // (ugly hack for nexuiz)
+                               teams[teamlines-1].frags += cl.scores[fragsort[i]].frags;
+                       }
+               }
+
+               // now sort teams by scores.
+               for (i=0 ; i<teamlines ; i++)
+                       teamsort[i] = i;
+               for (i=0 ; i<teamlines ; i++)
+               {
+                       for (j=0 ; j<teamlines-1-i ; j++)
+                       {
+                               if (teams[teamsort[j]].frags < teams[teamsort[j+1]].frags)
+                               {
+                                       k = teamsort[j];
+                                       teamsort[j] = teamsort[j+1];
+                                       teamsort[j+1] = k;
+                               }
+                       }
+               }
+       }
 }
 
 /*
@@ -475,11 +606,13 @@ void Sbar_SoloScoreboard (void)
        int             minutes, seconds, tens, units;
        int             l;
 
-       sprintf (str,"Monsters:%3i /%3i", cl.stats[STAT_MONSTERS], cl.stats[STAT_TOTALMONSTERS]);
-       Sbar_DrawString (8, 4, str);
+       if (gamemode != GAME_NEXUIZ) {
+               sprintf (str,"Monsters:%3i /%3i", cl.stats[STAT_MONSTERS], cl.stats[STAT_TOTALMONSTERS]);
+               Sbar_DrawString (8, 4, str);
 
-       sprintf (str,"Secrets :%3i /%3i", cl.stats[STAT_SECRETS], cl.stats[STAT_TOTALSECRETS]);
-       Sbar_DrawString (8, 12, str);
+               sprintf (str,"Secrets :%3i /%3i", cl.stats[STAT_SECRETS], cl.stats[STAT_TOTALSECRETS]);
+               Sbar_DrawString (8, 12, str);
+       }
 
 // time
        minutes = cl.time / 60;
@@ -490,8 +623,13 @@ void Sbar_SoloScoreboard (void)
        Sbar_DrawString (184, 4, str);
 
 // draw level name
-       l = strlen (cl.levelname);
-       Sbar_DrawString (232 - l*4, 12, cl.levelname);
+       if (gamemode == GAME_NEXUIZ) {
+               l = (int) strlen (cl.worldmodel->name);
+               Sbar_DrawString (232 - l*4, 12, cl.worldmodel->name);
+       } else {
+               l = (int) strlen (cl.levelname);
+               Sbar_DrawString (232 - l*4, 12, cl.levelname);
+       }
 }
 
 /*
@@ -512,14 +650,14 @@ void Sbar_DrawScoreboard (void)
 static void Sbar_DrawWeapon(int nr, float fade, int active)
 {
        // width = 300, height = 100
-       const int w_width = 300, w_height = 100, w_space = 10, font_size = 10;
+       const int w_width = 300, w_height = 100, w_space = 10;
        const float w_scale = 0.4;
 
-       DrawQ_Pic(vid.conwidth - (w_width + w_space) * w_scale, (w_height + w_space) * w_scale * nr + w_space, sb_weapons[0][nr]->name, w_width * w_scale, w_height * w_scale, (active) ? 1 : 0.6, active ? 1 : 0.6, active ? 1 : 1, fade * sbar_alpha.value, DRAWFLAG_ADDITIVE);
-       DrawQ_String(vid.conwidth - (w_space + font_size ), (w_height + w_space) * w_scale * nr + w_space, va("%i",nr+1), 0, font_size, font_size, 1, 0, 0, fade, 0);
+       DrawQ_Pic(vid_conwidth.integer - (w_width + w_space) * w_scale, (w_height + w_space) * w_scale * nr + w_space, sb_weapons[0][nr]->name, w_width * w_scale, w_height * w_scale, (active) ? 1 : 0.6, active ? 1 : 0.6, active ? 1 : 1, fade * sbar_alpha_fg.value, DRAWFLAG_ADDITIVE);
+       //DrawQ_String(vid_conwidth.integer - (w_space + font_size ), (w_height + w_space) * w_scale * nr + w_space, va("%i",nr+1), 0, font_size, font_size, 1, 0, 0, fade, 0);
 
        if (active)
-               DrawQ_Fill(vid.conwidth - (w_width + w_space) * w_scale, (w_height + w_space) * w_scale * nr + w_space, w_width * w_scale, w_height * w_scale, 0.3, 0.3, 0.3, fade * sbar_alpha.value, DRAWFLAG_ADDITIVE);
+               DrawQ_Fill(vid_conwidth.integer - (w_width + w_space) * w_scale, (w_height + w_space) * w_scale * nr + w_space, w_width * w_scale, w_height * w_scale, 0.3, 0.3, 0.3, fade * sbar_alpha_fg.value, DRAWFLAG_ADDITIVE);
 }
 
 /*
@@ -537,17 +675,17 @@ void Sbar_DrawInventory (void)
        if (gamemode == GAME_ROGUE)
        {
                if ( cl.stats[STAT_ACTIVEWEAPON] >= RIT_LAVA_NAILGUN )
-                       Sbar_DrawAlphaPic (0, -24, rsb_invbar[0], 0.4);
+                       Sbar_DrawAlphaPic (0, -24, rsb_invbar[0], sbar_alpha_bg.value);
                else
-                       Sbar_DrawAlphaPic (0, -24, rsb_invbar[1], 0.4);
+                       Sbar_DrawAlphaPic (0, -24, rsb_invbar[1], sbar_alpha_bg.value);
        }
        else
-               Sbar_DrawAlphaPic (0, -24, sb_ibar, 0.4);
+               Sbar_DrawAlphaPic (0, -24, sb_ibar, sbar_alpha_bg.value);
 
        // weapons
        for (i=0 ; i<7 ; i++)
        {
-               if (cl.items & (IT_SHOTGUN<<i) )
+               if (cl.stats[STAT_ITEMS] & (IT_SHOTGUN<<i) )
                {
                        time = cl.item_gettime[i];
                        flashon = (int)((cl.time - time)*10);
@@ -561,7 +699,7 @@ void Sbar_DrawInventory (void)
                        else
                                flashon = (flashon%5) + 2;
 
-                       Sbar_DrawAlphaPic (i*24, -16, sb_weapons[flashon][i], 0.4);
+                       Sbar_DrawAlphaPic (i*24, -16, sb_weapons[flashon][i], sbar_alpha_bg.value);
                }
        }
 
@@ -572,7 +710,7 @@ void Sbar_DrawInventory (void)
                int grenadeflashing=0;
                for (i=0 ; i<4 ; i++)
                {
-                       if (cl.items & (1<<hipweapons[i]) )
+                       if (cl.stats[STAT_ITEMS] & (1<<hipweapons[i]) )
                        {
                                time = cl.item_gettime[hipweapons[i]];
                                flashon = (int)((cl.time - time)*10);
@@ -589,7 +727,7 @@ void Sbar_DrawInventory (void)
                                // check grenade launcher
                                if (i==2)
                                {
-                                       if (cl.items & HIT_PROXIMITY_GUN)
+                                       if (cl.stats[STAT_ITEMS] & HIT_PROXIMITY_GUN)
                                        {
                                                if (flashon)
                                                {
@@ -600,7 +738,7 @@ void Sbar_DrawInventory (void)
                                }
                                else if (i==3)
                                {
-                                       if (cl.items & (IT_SHOTGUN<<4))
+                                       if (cl.stats[STAT_ITEMS] & (IT_SHOTGUN<<4))
                                        {
                                                if (!grenadeflashing)
                                                        Sbar_DrawPic (96, -16, hsb_weapons[flashon][3]);
@@ -637,7 +775,7 @@ void Sbar_DrawInventory (void)
 
        // items
        for (i=0 ; i<6 ; i++)
-               if (cl.items & (1<<(17+i)))
+               if (cl.stats[STAT_ITEMS] & (1<<(17+i)))
                {
                        //MED 01/04/97 changed keys
                        if (gamemode != GAME_HIPNOTIC || (i>1))
@@ -649,7 +787,7 @@ void Sbar_DrawInventory (void)
        if (gamemode == GAME_HIPNOTIC)
        {
                for (i=0 ; i<2 ; i++)
-                       if (cl.items & (1<<(24+i)))
+                       if (cl.stats[STAT_ITEMS] & (1<<(24+i)))
                                Sbar_DrawPic (288 + i*16, -16, hsb_items[i]);
        }
 
@@ -657,14 +795,14 @@ void Sbar_DrawInventory (void)
        {
                // new rogue items
                for (i=0 ; i<2 ; i++)
-                       if (cl.items & (1<<(29+i)))
+                       if (cl.stats[STAT_ITEMS] & (1<<(29+i)))
                                Sbar_DrawPic (288 + i*16, -16, rsb_items[i]);
        }
        else
        {
                // sigils
                for (i=0 ; i<4 ; i++)
-                       if (cl.items & (1<<(28+i)))
+                       if (cl.stats[STAT_ITEMS] & (1<<(28+i)))
                                Sbar_DrawPic (320-32 + i*8, -16, sb_sigil[i]);
        }
 }
@@ -681,12 +819,12 @@ void Sbar_DrawFrags (void)
        int i, k, l, x, f;
        char num[12];
        scoreboard_t *s;
-       qbyte *c;
+       unsigned char *c;
 
        Sbar_SortFrags ();
 
        // draw the text
-       l = scoreboardlines <= 4 ? scoreboardlines : 4;
+       l = min(scoreboardlines, 4);
 
        x = 23 * 8;
 
@@ -694,28 +832,25 @@ void Sbar_DrawFrags (void)
        {
                k = fragsort[i];
                s = &cl.scores[k];
-               if (!s->name[0])
-                       continue;
 
                // draw background
-               c = (qbyte *)&palette_complete[(s->colors & 0xf0) + 8];
-               DrawQ_Fill (sbar_x + x + 10, sbar_y     - 23, 28, 4, c[0] * (1.0f / 255.0f), c[1] * (1.0f / 255.0f), c[2] * (1.0f / 255.0f), c[3] * (1.0f / 255.0f) * sbar_alpha.value, 0);
-               c = (qbyte *)&palette_complete[((s->colors & 15)<<4) + 8];
-               DrawQ_Fill (sbar_x + x + 10, sbar_y + 4 - 23, 28, 3, c[0] * (1.0f / 255.0f), c[1] * (1.0f / 255.0f), c[2] * (1.0f / 255.0f), c[3] * (1.0f / 255.0f) * sbar_alpha.value, 0);
+               c = (unsigned char *)&palette_complete[(s->colors & 0xf0) + 8];
+               DrawQ_Fill (sbar_x + x + 10, sbar_y     - 23, 28, 4, c[0] * (1.0f / 255.0f), c[1] * (1.0f / 255.0f), c[2] * (1.0f / 255.0f), c[3] * (1.0f / 255.0f) * sbar_alpha_fg.value, 0);
+               c = (unsigned char *)&palette_complete[((s->colors & 15)<<4) + 8];
+               DrawQ_Fill (sbar_x + x + 10, sbar_y + 4 - 23, 28, 3, c[0] * (1.0f / 255.0f), c[1] * (1.0f / 255.0f), c[2] * (1.0f / 255.0f), c[3] * (1.0f / 255.0f) * sbar_alpha_fg.value, 0);
 
                // draw number
                f = s->frags;
                sprintf (num, "%3i",f);
 
-               Sbar_DrawCharacter (x +  8, -24, num[0]);
-               Sbar_DrawCharacter (x + 16, -24, num[1]);
-               Sbar_DrawCharacter (x + 24, -24, num[2]);
-
                if (k == cl.viewentity - 1)
                {
                        Sbar_DrawCharacter ( x      + 2, -24, 16);
                        Sbar_DrawCharacter ( x + 32 - 4, -24, 17);
                }
+               Sbar_DrawCharacter (x +  8, -24, num[0]);
+               Sbar_DrawCharacter (x + 16, -24, num[1]);
+               Sbar_DrawCharacter (x + 24, -24, num[2]);
                x += 32;
        }
 }
@@ -738,15 +873,15 @@ void Sbar_DrawFace (void)
        {
                char num[12];
                scoreboard_t *s;
-               qbyte *c;
+               unsigned char *c;
 
                s = &cl.scores[cl.viewentity - 1];
                // draw background
                Sbar_DrawPic (112, 0, rsb_teambord);
-               c = (qbyte *)&palette_complete[(s->colors & 0xf0) + 8];
-               DrawQ_Fill (sbar_x + 113, vid.conheight-SBAR_HEIGHT+3, 22, 9, c[0] * (1.0f / 255.0f), c[1] * (1.0f / 255.0f), c[2] * (1.0f / 255.0f), c[3] * (1.0f / 255.0f) * sbar_alpha.value, 0);
-               c = (qbyte *)&palette_complete[((s->colors & 15)<<4) + 8];
-               DrawQ_Fill (sbar_x + 113, vid.conheight-SBAR_HEIGHT+12, 22, 9, c[0] * (1.0f / 255.0f), c[1] * (1.0f / 255.0f), c[2] * (1.0f / 255.0f), c[3] * (1.0f / 255.0f) * sbar_alpha.value, 0);
+               c = (unsigned char *)&palette_complete[(s->colors & 0xf0) + 8];
+               DrawQ_Fill (sbar_x + 113, vid_conheight.integer-SBAR_HEIGHT+3, 22, 9, c[0] * (1.0f / 255.0f), c[1] * (1.0f / 255.0f), c[2] * (1.0f / 255.0f), c[3] * (1.0f / 255.0f) * sbar_alpha_fg.value, 0);
+               c = (unsigned char *)&palette_complete[((s->colors & 15)<<4) + 8];
+               DrawQ_Fill (sbar_x + 113, vid_conheight.integer-SBAR_HEIGHT+12, 22, 9, c[0] * (1.0f / 255.0f), c[1] * (1.0f / 255.0f), c[2] * (1.0f / 255.0f), c[3] * (1.0f / 255.0f) * sbar_alpha_fg.value, 0);
 
                // draw number
                f = s->frags;
@@ -772,13 +907,13 @@ void Sbar_DrawFace (void)
        }
 // PGM 01/19/97 - team color drawing
 
-       if ( (cl.items & (IT_INVISIBILITY | IT_INVULNERABILITY) ) == (IT_INVISIBILITY | IT_INVULNERABILITY) )
+       if ( (cl.stats[STAT_ITEMS] & (IT_INVISIBILITY | IT_INVULNERABILITY) ) == (IT_INVISIBILITY | IT_INVULNERABILITY) )
                Sbar_DrawPic (112, 0, sb_face_invis_invuln);
-       else if (cl.items & IT_QUAD)
+       else if (cl.stats[STAT_ITEMS] & IT_QUAD)
                Sbar_DrawPic (112, 0, sb_face_quad );
-       else if (cl.items & IT_INVISIBILITY)
+       else if (cl.stats[STAT_ITEMS] & IT_INVISIBILITY)
                Sbar_DrawPic (112, 0, sb_face_invis );
-       else if (cl.items & IT_INVULNERABILITY)
+       else if (cl.stats[STAT_ITEMS] & IT_INVULNERABILITY)
                Sbar_DrawPic (112, 0, sb_face_invuln);
        else
        {
@@ -794,12 +929,13 @@ void Sbar_ShowFPS(void)
        char fpsstring[32];
        char timestring[32];
        char datestring[32];
+       qboolean red = false;
        fpsstring[0] = 0;
        timestring[0] = 0;
        datestring[0] = 0;
        if (showfps.integer)
        {
-               int calc;
+               float calc;
                if (showfps.integer > 1)
                {
                        static double currtime, frametimes[32];
@@ -819,29 +955,33 @@ void Sbar_ShowFPS(void)
                        framecycle++;
                        framecycle &= 31;
                        if (showfps.integer == 2)
-                               calc = (int) (((double) count / total) + 0.5);
+                               calc = (((double)count / total) + 0.5);
                        else // showfps 3, rapid update
-                               calc = (int) ((1.0 / (newtime - currtime)) + 0.5);
+                               calc = ((1.0 / (newtime - currtime)) + 0.5);
                        currtime = newtime;
                }
                else
                {
                        static double nexttime = 0, lasttime = 0;
-                       static int framerate = 0, framecount = 0;
+                       static float framerate = 0;
+                       static int framecount = 0;
                        double newtime;
                        newtime = Sys_DoubleTime();
-                       if (newtime < nexttime)
-                               framecount++;
-                       else
+                       if (newtime >= nexttime)
                        {
-                               framerate = (int) (framecount / (newtime - lasttime) + 0.5);
+                               framerate = ((float)framecount / (newtime - lasttime) + 0.5);
                                lasttime = newtime;
-                               nexttime = lasttime + 0.2;
-                               framecount = 1;
+                               nexttime = max(nexttime + 1, lasttime - 1);
+                               framecount = 0;
                        }
+                       framecount++;
                        calc = framerate;
                }
-               snprintf(fpsstring, sizeof(fpsstring), "%4i fps", calc);
+
+               if ((red = (calc < 1.0f)))
+                       dpsnprintf(fpsstring, sizeof(fpsstring), "%4i spf", (int)(1.0f / calc + 0.5));
+               else
+                       dpsnprintf(fpsstring, sizeof(fpsstring), "%4i fps", (int)(calc + 0.5));
        }
        if (showtime.integer)
                strlcpy(timestring, Sys_TimeString(showtime_format.string), sizeof(timestring));
@@ -852,293 +992,393 @@ void Sbar_ShowFPS(void)
                fps_scalex = 12;
                fps_scaley = 12;
                fps_height = fps_scaley * ((fpsstring[0] != 0) + (timestring[0] != 0) + (datestring[0] != 0));
-               //fps_y = vid.conheight - sb_lines; // yes this may draw over the sbar
-               //fps_y = bound(0, fps_y, vid.conheight - fps_height);
-               fps_y = vid.conheight - fps_height;
+               //fps_y = vid_conheight.integer - sb_lines; // yes this may draw over the sbar
+               //fps_y = bound(0, fps_y, vid_conheight.integer - fps_height);
+               fps_y = vid_conheight.integer - fps_height;
                if (fpsstring[0])
                {
-                       fps_x = vid.conwidth - fps_scalex * strlen(fpsstring);
-                       DrawQ_Fill(fps_x, fps_y, fps_scalex * strlen(fpsstring), fps_scaley, 0, 0, 0, 0.5 * sbar_alpha.value, 0);
-                       DrawQ_String(fps_x, fps_y, fpsstring, 0, fps_scalex, fps_scaley, 1, 1, 1, 1 * sbar_alpha.value, 0);
+                       fps_x = vid_conwidth.integer - fps_scalex * strlen(fpsstring);
+                       DrawQ_Fill(fps_x, fps_y, fps_scalex * strlen(fpsstring), fps_scaley, 0, 0, 0, 0.5, 0);
+                       if (red)
+                               DrawQ_String(fps_x, fps_y, fpsstring, 0, fps_scalex, fps_scaley, 1, 0, 0, 1, 0);
+                       else
+                               DrawQ_String(fps_x, fps_y, fpsstring, 0, fps_scalex, fps_scaley, 1, 1, 1, 1, 0);
                        fps_y += fps_scaley;
                }
                if (timestring[0])
                {
-                       fps_x = vid.conwidth - fps_scalex * strlen(timestring);
-                       DrawQ_Fill(fps_x, fps_y, fps_scalex * strlen(timestring), fps_scaley, 0, 0, 0, 0.5 * sbar_alpha.value, 0);
-                       DrawQ_String(fps_x, fps_y, timestring, 0, fps_scalex, fps_scaley, 1, 1, 1, 1 * sbar_alpha.value, 0);
+                       fps_x = vid_conwidth.integer - fps_scalex * strlen(timestring);
+                       DrawQ_Fill(fps_x, fps_y, fps_scalex * strlen(timestring), fps_scaley, 0, 0, 0, 0.5, 0);
+                       DrawQ_String(fps_x, fps_y, timestring, 0, fps_scalex, fps_scaley, 1, 1, 1, 1, 0);
                        fps_y += fps_scaley;
                }
                if (datestring[0])
                {
-                       fps_x = vid.conwidth - fps_scalex * strlen(datestring);
-                       DrawQ_Fill(fps_x, fps_y, fps_scalex * strlen(datestring), fps_scaley, 0, 0, 0, 0.5 * sbar_alpha.value, 0);
-                       DrawQ_String(fps_x, fps_y, datestring, 0, fps_scalex, fps_scaley, 1, 1, 1, 1 * sbar_alpha.value, 0);
+                       fps_x = vid_conwidth.integer - fps_scalex * strlen(datestring);
+                       DrawQ_Fill(fps_x, fps_y, fps_scalex * strlen(datestring), fps_scaley, 0, 0, 0, 0.5, 0);
+                       DrawQ_String(fps_x, fps_y, datestring, 0, fps_scalex, fps_scaley, 1, 1, 1, 1, 0);
                        fps_y += fps_scaley;
                }
        }
 }
 
+void Sbar_DrawGauge(float x, float y, const char *picname, float width, float height, float rangey, float rangeheight, float c1, float c2, float c1r, float c1g, float c1b, float c1a, float c2r, float c2g, float c2b, float c2a, float c3r, float c3g, float c3b, float c3a, int drawflags)
+{
+       float r[5];
+       c2 = bound(0, c2, 1);
+       c1 = bound(0, c1, 1 - c2);
+       r[0] = 0;
+       r[1] = rangey + rangeheight * (c2 + c1);
+       r[2] = rangey + rangeheight * (c2);
+       r[3] = rangey;
+       r[4] = height;
+       if (r[1] > r[0])
+               DrawQ_SuperPic(x, y + r[0], picname, width, (r[1] - r[0]), 0,(r[0] / height), c3r,c3g,c3b,c3a, 1,(r[0] / height), c3r,c3g,c3b,c3a, 0,(r[1] / height), c3r,c3g,c3b,c3a, 1,(r[1] / height), c3r,c3g,c3b,c3a, drawflags);
+       if (r[2] > r[1])
+               DrawQ_SuperPic(x, y + r[1], picname, width, (r[2] - r[1]), 0,(r[1] / height), c1r,c1g,c1b,c1a, 1,(r[1] / height), c1r,c1g,c1b,c1a, 0,(r[2] / height), c1r,c1g,c1b,c1a, 1,(r[2] / height), c1r,c1g,c1b,c1a, drawflags);
+       if (r[3] > r[2])
+               DrawQ_SuperPic(x, y + r[2], picname, width, (r[3] - r[2]), 0,(r[2] / height), c2r,c2g,c2b,c2a, 1,(r[2] / height), c2r,c2g,c2b,c2a, 0,(r[3] / height), c2r,c2g,c2b,c2a, 1,(r[3] / height), c2r,c2g,c2b,c2a, drawflags);
+       if (r[4] > r[3])
+               DrawQ_SuperPic(x, y + r[3], picname, width, (r[4] - r[3]), 0,(r[3] / height), c3r,c3g,c3b,c3a, 1,(r[3] / height), c3r,c3g,c3b,c3a, 0,(r[4] / height), c3r,c3g,c3b,c3a, 1,(r[4] / height), c3r,c3g,c3b,c3a, drawflags);
+}
+
 /*
 ===============
 Sbar_Draw
 ===============
 */
+extern float v_dmg_time, v_dmg_roll, v_dmg_pitch;
+extern cvar_t v_kicktime;
 void Sbar_Draw (void)
 {
-       if (scr_con_current == vid.conheight)
-               return;         // console is full screen
-
-       if (cl.intermission == 1)
-       {
-               Sbar_IntermissionOverlay();
-               return;
-       }
-       else if (cl.intermission == 2)
+       if(cl.csqc_vidvars.drawenginesbar)      //[515]: csqc drawsbar
        {
-               Sbar_FinaleOverlay();
-               return;
-       }
-
-       if (gamemode == GAME_SOM)
-       {
-               if (sb_showscores || cl.stats[STAT_HEALTH] <= 0)
-                       Sbar_DrawScoreboard ();
-               else if (sb_lines)
+               if (cl.intermission == 1)
                {
-                       // this is the top left of the sbar area
-                       sbar_x = 0;
-                       sbar_y = vid.conheight - 24*3;
-
-                       // armor
-                       if (cl.stats[STAT_ARMOR])
-                       {
-                               if (cl.items & IT_ARMOR3)
-                                       Sbar_DrawPic(0, 0, somsb_armor[2]);
-                               else if (cl.items & IT_ARMOR2)
-                                       Sbar_DrawPic(0, 0, somsb_armor[1]);
-                               else if (cl.items & IT_ARMOR1)
-                                       Sbar_DrawPic(0, 0, somsb_armor[0]);
-                               Sbar_DrawNum(24, 0, cl.stats[STAT_ARMOR], 3, cl.stats[STAT_ARMOR] <= 25);
-                       }
-
-                       // health
-                       Sbar_DrawPic(0, 24, somsb_health);
-                       Sbar_DrawNum(24, 24, cl.stats[STAT_HEALTH], 3, cl.stats[STAT_HEALTH] <= 25);
-
-                       // ammo icon
-                       if (cl.items & IT_SHELLS)
-                               Sbar_DrawPic(0, 48, somsb_ammo[0]);
-                       else if (cl.items & IT_NAILS)
-                               Sbar_DrawPic(0, 48, somsb_ammo[1]);
-                       else if (cl.items & IT_ROCKETS)
-                               Sbar_DrawPic(0, 48, somsb_ammo[2]);
-                       else if (cl.items & IT_CELLS)
-                               Sbar_DrawPic(0, 48, somsb_ammo[3]);
-                       Sbar_DrawNum(24, 48, cl.stats[STAT_AMMO], 3, false);
-                       if (cl.stats[STAT_SHELLS])
-                               Sbar_DrawNum(24 + 3*24, 48, cl.stats[STAT_SHELLS], 1, true);
+                       Sbar_IntermissionOverlay();
+                       return;
+               }
+               else if (cl.intermission == 2)
+               {
+                       Sbar_FinaleOverlay();
+                       return;
                }
-       }
-       else if (gamemode == GAME_NEXUIZ)
-       {
-               sbar_y = vid.conheight - 47;
-               sbar_x = (vid.conwidth - 640)/2;
 
-               if (sb_showscores || cl.stats[STAT_HEALTH] <= 0)
+               if (gamemode == GAME_NETHERWORLD)
                {
-                       Sbar_DrawAlphaPic (0, 0, sb_scorebar, 0.4);
-                       Sbar_DrawScoreboard ();
                }
-               else if (sb_lines)
+               else if (gamemode == GAME_SOM)
                {
-                       int i;
-                       double time;
-                       float fade;
-
-                       // we have a max time 2s (min time = 0)
-                       if ((time = cl.time - cl.weapontime) < 2)
+                       if (sb_showscores || (cl.stats[STAT_HEALTH] <= 0 && cl_deathscoreboard.integer))
+                               Sbar_DrawScoreboard ();
+                       else if (sb_lines)
                        {
-                               fade = (1.0 - 0.5 * time);
-                               fade *= fade;
-                               for (i = 0; i < 8;i++)
+                               // this is the top left of the sbar area
+                               sbar_x = 0;
+                               sbar_y = vid_conheight.integer - 24*3;
+
+                               // armor
+                               if (cl.stats[STAT_ARMOR])
                                {
-                                       if (!(cl.items & (1 << i)))
-                                               continue;
-                                       Sbar_DrawWeapon(i + 1, fade, (i == cl.stats[STAT_ACTIVEWEAPON]));
+                                       if (cl.stats[STAT_ITEMS] & IT_ARMOR3)
+                                               Sbar_DrawPic(0, 0, somsb_armor[2]);
+                                       else if (cl.stats[STAT_ITEMS] & IT_ARMOR2)
+                                               Sbar_DrawPic(0, 0, somsb_armor[1]);
+                                       else if (cl.stats[STAT_ITEMS] & IT_ARMOR1)
+                                               Sbar_DrawPic(0, 0, somsb_armor[0]);
+                                       Sbar_DrawNum(24, 0, cl.stats[STAT_ARMOR], 3, cl.stats[STAT_ARMOR] <= 25);
                                }
-                       
-                               if((cl.items & (1<<12)))
-                                       Sbar_DrawWeapon(0, fade, (cl.stats[STAT_ACTIVEWEAPON] == 12));
-                       }
-
-                       //if (!cl.islocalgame)
-                       //      Sbar_DrawFrags ();
 
-                       if (sb_lines > 24)
-                               Sbar_DrawAlphaPic (0, 0, sb_sbar, sbar_alpha.value);
-                       else
-                               Sbar_DrawAlphaPic (0, 0, sb_sbar_minimal, sbar_alpha.value);
+                               // health
+                               Sbar_DrawPic(0, 24, somsb_health);
+                               Sbar_DrawNum(24, 24, cl.stats[STAT_HEALTH], 3, cl.stats[STAT_HEALTH] <= 25);
+
+                               // ammo icon
+                               if (cl.stats[STAT_ITEMS] & IT_SHELLS)
+                                       Sbar_DrawPic(0, 48, somsb_ammo[0]);
+                               else if (cl.stats[STAT_ITEMS] & IT_NAILS)
+                                       Sbar_DrawPic(0, 48, somsb_ammo[1]);
+                               else if (cl.stats[STAT_ITEMS] & IT_ROCKETS)
+                                       Sbar_DrawPic(0, 48, somsb_ammo[2]);
+                               else if (cl.stats[STAT_ITEMS] & IT_CELLS)
+                                       Sbar_DrawPic(0, 48, somsb_ammo[3]);
+                               Sbar_DrawNum(24, 48, cl.stats[STAT_AMMO], 3, false);
+                               if (cl.stats[STAT_SHELLS])
+                                       Sbar_DrawNum(24 + 3*24, 48, cl.stats[STAT_SHELLS], 1, true);
+                       }
+               }
+               else if (gamemode == GAME_NEXUIZ)
+               {
+                       sbar_y = vid_conheight.integer - 47;
+                       sbar_x = (vid_conwidth.integer - 640)/2;
 
-                       // special items
-                       if (cl.items & IT_INVULNERABILITY)
+                       if (sb_showscores || (cl.stats[STAT_HEALTH] <= 0 && cl_deathscoreboard.integer))
                        {
-                               Sbar_DrawNum (36, 0, 666, 3, 1);
-                               Sbar_DrawPic (0, 0, sb_disc);
+                               Sbar_DrawAlphaPic (0, 0, sb_scorebar, sbar_alpha_bg.value);
+                               Sbar_DrawScoreboard ();
                        }
+                       else if (sb_lines)
+                       {
+                               int i;
+                               double time;
+                               float fade;
 
-                       // armor
-                       Sbar_DrawXNum ((340-3*24), 12, cl.stats[STAT_ARMOR], 3, 24, 0.6,0.7,0.8,1,0);
+                               // we have a max time 2s (min time = 0)
+                               if ((time = cl.time - cl.weapontime) < 2)
+                               {
+                                       fade = (1.0 - 0.5 * time);
+                                       fade *= fade;
+                                       for (i = 0; i < 8;i++)
+                                               if (cl.stats[STAT_ITEMS] & (1 << i))
+                                                       Sbar_DrawWeapon(i + 1, fade, (i + 2 == cl.stats[STAT_ACTIVEWEAPON]));
+
+                                       if((cl.stats[STAT_ITEMS] & (1<<12)))
+                                               Sbar_DrawWeapon(0, fade, (cl.stats[STAT_ACTIVEWEAPON] == 1));
+                               }
 
-                       // health
-                       if(cl.stats[STAT_HEALTH] > 100)
-                               Sbar_DrawXNum((154-3*24),12,cl.stats[STAT_HEALTH],3,24,1,1,1,1,0);
-                       else if(cl.stats[STAT_HEALTH] <= 25 && cl.time - (int)cl.time > 0.5)
-                               Sbar_DrawXNum((154-3*24),12,cl.stats[STAT_HEALTH],3,24,0.7,0,0,1,0);
-                       else
-                               Sbar_DrawXNum((154-3*24),12,cl.stats[STAT_HEALTH],3,24,0.6,0.7,0.8,1,0);
+                               //if (!cl.islocalgame)
+                               //      Sbar_DrawFrags ();
 
-                       // AK dont draw ammo for the laser
-                       if(cl.stats[STAT_ACTIVEWEAPON] != 12)
-                       {
-                               if (cl.items & NEX_IT_SHELLS)
-                                       Sbar_DrawPic (519, 0, sb_ammo[0]);
-                               else if (cl.items & NEX_IT_BULLETS)
-                                       Sbar_DrawPic (519, 0, sb_ammo[1]);
-                               else if (cl.items & NEX_IT_ROCKETS)
-                                       Sbar_DrawPic (519, 0, sb_ammo[2]);
-                               else if (cl.items & NEX_IT_CELLS)
-                                       Sbar_DrawPic (519, 0, sb_ammo[3]);
-
-                               if(cl.stats[STAT_AMMO] <= 10)
-                                       Sbar_DrawXNum ((519-3*24), 12, cl.stats[STAT_AMMO], 3, 24, 0.7, 0,0,1,0);
+                               if (sb_lines > 24)
+                                       Sbar_DrawAlphaPic (0, 0, sb_sbar, sbar_alpha_fg.value);
                                else
-                                       Sbar_DrawXNum ((519-3*24), 12, cl.stats[STAT_AMMO], 3, 24, 0.6, 0.7,0.8,1,0);
+                                       Sbar_DrawAlphaPic (0, 0, sb_sbar_minimal, sbar_alpha_fg.value);
 
-                       }
+                               // special items
+                               if (cl.stats[STAT_ITEMS] & IT_INVULNERABILITY)
+                               {
+                                       // Nexuiz has no anum pics
+                                       //Sbar_DrawNum (36, 0, 666, 3, 1);
+                                       // Nexuiz has no disc pic
+                                       //Sbar_DrawPic (0, 0, sb_disc);
+                               }
 
-                       if (sb_lines > 24)
-                               DrawQ_Pic(sbar_x,sbar_y,sb_sbar_overlay->name,0,0,1,1,1,1,DRAWFLAG_MODULATE);
-               }
+                               // armor
+                               Sbar_DrawXNum ((340-3*24), 12, cl.stats[STAT_ARMOR], 3, 24, 0.6,0.7,0.8,1,0);
 
-               if (vid.conwidth > 320 && cl.gametype == GAME_DEATHMATCH)
-                       Sbar_MiniDeathmatchOverlay (0, 17);
-       }
-       else // Quake and others
-       {
-               sbar_y = vid.conheight - SBAR_HEIGHT;
-               if (cl.gametype == GAME_DEATHMATCH)
-                       sbar_x = 0;
-               else
-                       sbar_x = (vid.conwidth - 320)/2;
+                               // health
+                               if(cl.stats[STAT_HEALTH] > 100)
+                                       Sbar_DrawXNum((154-3*24),12,cl.stats[STAT_HEALTH],3,24,1,1,1,1,0);
+                               else if(cl.stats[STAT_HEALTH] <= 25 && cl.time - (int)cl.time > 0.5)
+                                       Sbar_DrawXNum((154-3*24),12,cl.stats[STAT_HEALTH],3,24,0.7,0,0,1,0);
+                               else
+                                       Sbar_DrawXNum((154-3*24),12,cl.stats[STAT_HEALTH],3,24,0.6,0.7,0.8,1,0);
 
-               if (sb_lines > 24)
-               {
-                       if (gamemode != GAME_GOODVSBAD2)
-                               Sbar_DrawInventory ();
-                       if (!cl.islocalgame)
-                               Sbar_DrawFrags ();
-               }
+                               // AK dont draw ammo for the laser
+                               if(cl.stats[STAT_ACTIVEWEAPON] != 12)
+                               {
+                                       if (cl.stats[STAT_ITEMS] & NEX_IT_SHELLS)
+                                               Sbar_DrawPic (519, 0, sb_ammo[0]);
+                                       else if (cl.stats[STAT_ITEMS] & NEX_IT_BULLETS)
+                                               Sbar_DrawPic (519, 0, sb_ammo[1]);
+                                       else if (cl.stats[STAT_ITEMS] & NEX_IT_ROCKETS)
+                                               Sbar_DrawPic (519, 0, sb_ammo[2]);
+                                       else if (cl.stats[STAT_ITEMS] & NEX_IT_CELLS)
+                                               Sbar_DrawPic (519, 0, sb_ammo[3]);
+
+                                       if(cl.stats[STAT_AMMO] <= 10)
+                                               Sbar_DrawXNum ((519-3*24), 12, cl.stats[STAT_AMMO], 3, 24, 0.7, 0,0,1,0);
+                                       else
+                                               Sbar_DrawXNum ((519-3*24), 12, cl.stats[STAT_AMMO], 3, 24, 0.6, 0.7,0.8,1,0);
 
-               if (sb_showscores || cl.stats[STAT_HEALTH] <= 0)
+                               }
+
+                               if (sb_lines > 24)
+                                       DrawQ_Pic(sbar_x,sbar_y,sb_sbar_overlay->name,0,0,1,1,1,1,DRAWFLAG_MODULATE);
+                       }
+
+                       //if (vid_conwidth.integer > 320 && cl.gametype == GAME_DEATHMATCH)
+                       //      Sbar_MiniDeathmatchOverlay (0, 17);
+               }
+               else if (gamemode == GAME_ZYMOTIC)
                {
-                       if (gamemode != GAME_GOODVSBAD2)
-                               Sbar_DrawAlphaPic (0, 0, sb_scorebar, 0.4);
-                       Sbar_DrawScoreboard ();
+       #if 1
+                       float scale = 64.0f / 256.0f;
+                       float kickoffset[3];
+                       VectorClear(kickoffset);
+                       if (v_dmg_time > 0)
+                       {
+                               kickoffset[0] = (v_dmg_time/v_kicktime.value*v_dmg_roll) * 10 * scale;
+                               kickoffset[1] = (v_dmg_time/v_kicktime.value*v_dmg_pitch) * 10 * scale;
+                       }
+                       sbar_x = (vid_conwidth.integer - 256 * scale)/2 + kickoffset[0];
+                       sbar_y = (vid_conheight.integer - 256 * scale)/2 + kickoffset[1];
+                       // left1 16, 48 : 126 -66
+                       // left2 16, 128 : 196 -66
+                       // right 176, 48 : 196 -136
+                       Sbar_DrawGauge(sbar_x +  16 * scale, sbar_y +  48 * scale, zymsb_crosshair_left1->name, 64*scale,  80*scale, 78*scale,  -66*scale, cl.stats[STAT_AMMO]  * (1.0 / 200.0), cl.stats[STAT_SHELLS]  * (1.0 / 200.0), 0.8f,0.8f,0.0f,1.0f, 0.8f,0.5f,0.0f,1.0f, 0.3f,0.3f,0.3f,1.0f, DRAWFLAG_NORMAL);
+                       Sbar_DrawGauge(sbar_x +  16 * scale, sbar_y + 128 * scale, zymsb_crosshair_left2->name, 64*scale,  80*scale, 68*scale,  -66*scale, cl.stats[STAT_NAILS] * (1.0 / 200.0), cl.stats[STAT_ROCKETS] * (1.0 / 200.0), 0.8f,0.8f,0.0f,1.0f, 0.8f,0.5f,0.0f,1.0f, 0.3f,0.3f,0.3f,1.0f, DRAWFLAG_NORMAL);
+                       Sbar_DrawGauge(sbar_x + 176 * scale, sbar_y +  48 * scale, zymsb_crosshair_right->name, 64*scale, 160*scale, 148*scale, -136*scale, cl.stats[STAT_ARMOR]  * (1.0 / 300.0), cl.stats[STAT_HEALTH]  * (1.0 / 300.0), 0.0f,0.5f,1.0f,1.0f, 1.0f,0.0f,0.0f,1.0f, 0.3f,0.3f,0.3f,1.0f, DRAWFLAG_NORMAL);
+                       DrawQ_Pic(sbar_x + 120 * scale, sbar_y + 120 * scale, zymsb_crosshair_center->name, 16 * scale, 16 * scale, 1, 1, 1, 1, DRAWFLAG_NORMAL);
+       #else
+                       float scale = 128.0f / 256.0f;
+                       float healthstart, healthheight, healthstarttc, healthendtc;
+                       float shieldstart, shieldheight, shieldstarttc, shieldendtc;
+                       float ammostart, ammoheight, ammostarttc, ammoendtc;
+                       float clipstart, clipheight, clipstarttc, clipendtc;
+                       float kickoffset[3], offset;
+                       VectorClear(kickoffset);
+                       if (v_dmg_time > 0)
+                       {
+                               kickoffset[0] = (v_dmg_time/v_kicktime.value*v_dmg_roll) * 10 * scale;
+                               kickoffset[1] = (v_dmg_time/v_kicktime.value*v_dmg_pitch) * 10 * scale;
+                       }
+                       sbar_x = (vid_conwidth.integer - 256 * scale)/2 + kickoffset[0];
+                       sbar_y = (vid_conheight.integer - 256 * scale)/2 + kickoffset[1];
+                       offset = 0; // TODO: offset should be controlled by recoil (question: how to detect firing?)
+                       DrawQ_SuperPic(sbar_x +  120           * scale, sbar_y + ( 88 - offset) * scale, zymsb_crosshair_line->name, 16 * scale, 36 * scale, 0,0, 1,1,1,1, 1,0, 1,1,1,1, 0,1, 1,1,1,1, 1,1, 1,1,1,1, 0);
+                       DrawQ_SuperPic(sbar_x + (132 + offset) * scale, sbar_y + 120            * scale, zymsb_crosshair_line->name, 36 * scale, 16 * scale, 0,1, 1,1,1,1, 0,0, 1,1,1,1, 1,1, 1,1,1,1, 1,0, 1,1,1,1, 0);
+                       DrawQ_SuperPic(sbar_x +  120           * scale, sbar_y + (132 + offset) * scale, zymsb_crosshair_line->name, 16 * scale, 36 * scale, 1,1, 1,1,1,1, 0,1, 1,1,1,1, 1,0, 1,1,1,1, 0,0, 1,1,1,1, 0);
+                       DrawQ_SuperPic(sbar_x + ( 88 - offset) * scale, sbar_y + 120            * scale, zymsb_crosshair_line->name, 36 * scale, 16 * scale, 1,0, 1,1,1,1, 1,1, 1,1,1,1, 0,0, 1,1,1,1, 0,1, 1,1,1,1, 0);
+                       healthheight = cl.stats[STAT_HEALTH] * (152.0f / 300.0f);
+                       shieldheight = cl.stats[STAT_ARMOR] * (152.0f / 300.0f);
+                       healthstart = 204 - healthheight;
+                       shieldstart = healthstart - shieldheight;
+                       healthstarttc = healthstart * (1.0f / 256.0f);
+                       healthendtc = (healthstart + healthheight) * (1.0f / 256.0f);
+                       shieldstarttc = shieldstart * (1.0f / 256.0f);
+                       shieldendtc = (shieldstart + shieldheight) * (1.0f / 256.0f);
+                       ammoheight = cl.stats[STAT_SHELLS] * (62.0f / 200.0f);
+                       ammostart = 114 - ammoheight;
+                       ammostarttc = ammostart * (1.0f / 256.0f);
+                       ammoendtc = (ammostart + ammoheight) * (1.0f / 256.0f);
+                       clipheight = cl.stats[STAT_AMMO] * (122.0f / 200.0f);
+                       clipstart = 190 - clipheight;
+                       clipstarttc = clipstart * (1.0f / 256.0f);
+                       clipendtc = (clipstart + clipheight) * (1.0f / 256.0f);
+                       if (healthheight > 0) DrawQ_SuperPic(sbar_x + 0 * scale, sbar_y + healthstart * scale, zymsb_crosshair_health->name, 256 * scale, healthheight * scale, 0,healthstarttc, 1.0f,0.0f,0.0f,1.0f, 1,healthstarttc, 1.0f,0.0f,0.0f,1.0f, 0,healthendtc, 1.0f,0.0f,0.0f,1.0f, 1,healthendtc, 1.0f,0.0f,0.0f,1.0f, DRAWFLAG_NORMAL);
+                       if (shieldheight > 0) DrawQ_SuperPic(sbar_x + 0 * scale, sbar_y + shieldstart * scale, zymsb_crosshair_health->name, 256 * scale, shieldheight * scale, 0,shieldstarttc, 0.0f,0.5f,1.0f,1.0f, 1,shieldstarttc, 0.0f,0.5f,1.0f,1.0f, 0,shieldendtc, 0.0f,0.5f,1.0f,1.0f, 1,shieldendtc, 0.0f,0.5f,1.0f,1.0f, DRAWFLAG_NORMAL);
+                       if (ammoheight > 0)   DrawQ_SuperPic(sbar_x + 0 * scale, sbar_y + ammostart   * scale, zymsb_crosshair_ammo->name,   256 * scale, ammoheight   * scale, 0,ammostarttc,   0.8f,0.8f,0.0f,1.0f, 1,ammostarttc,   0.8f,0.8f,0.0f,1.0f, 0,ammoendtc,   0.8f,0.8f,0.0f,1.0f, 1,ammoendtc,   0.8f,0.8f,0.0f,1.0f, DRAWFLAG_NORMAL);
+                       if (clipheight > 0)   DrawQ_SuperPic(sbar_x + 0 * scale, sbar_y + clipstart   * scale, zymsb_crosshair_clip->name,   256 * scale, clipheight   * scale, 0,clipstarttc,   1.0f,1.0f,0.0f,1.0f, 1,clipstarttc,   1.0f,1.0f,0.0f,1.0f, 0,clipendtc,   1.0f,1.0f,0.0f,1.0f, 1,clipendtc,   1.0f,1.0f,0.0f,1.0f, DRAWFLAG_NORMAL);
+                       DrawQ_Pic(sbar_x + 0 * scale, sbar_y + 0 * scale, zymsb_crosshair_background->name, 256 * scale, 256 * scale, 1, 1, 1, 1, DRAWFLAG_NORMAL);
+                       DrawQ_Pic(sbar_x + 120 * scale, sbar_y + 120 * scale, zymsb_crosshair_center->name, 16 * scale, 16 * scale, 1, 1, 1, 1, DRAWFLAG_NORMAL);
+       #endif
                }
-               else if (sb_lines)
+               else // Quake and others
                {
-                       Sbar_DrawAlphaPic (0, 0, sb_sbar, 0.4);
+                       sbar_y = vid_conheight.integer - SBAR_HEIGHT;
+                       if (cl.gametype == GAME_DEATHMATCH && gamemode != GAME_TRANSFUSION)
+                               sbar_x = 0;
+                       else
+                               sbar_x = (vid_conwidth.integer - 320)/2;
 
-                       // keys (hipnotic only)
-                       //MED 01/04/97 moved keys here so they would not be overwritten
-                       if (gamemode == GAME_HIPNOTIC)
+                       if (sb_lines > 24)
                        {
-                               if (cl.items & IT_KEY1)
-                                       Sbar_DrawPic (209, 3, sb_items[0]);
-                               if (cl.items & IT_KEY2)
-                                       Sbar_DrawPic (209, 12, sb_items[1]);
+                               if (gamemode != GAME_GOODVSBAD2)
+                                       Sbar_DrawInventory ();
+                               if (!cl.islocalgame && gamemode != GAME_TRANSFUSION)
+                                       Sbar_DrawFrags ();
                        }
-                       // armor
-                       if (gamemode != GAME_GOODVSBAD2)
+
+                       if (sb_showscores || (cl.stats[STAT_HEALTH] <= 0 && cl_deathscoreboard.integer))
                        {
-                               if (cl.items & IT_INVULNERABILITY)
+                               if (gamemode != GAME_GOODVSBAD2)
+                                       Sbar_DrawAlphaPic (0, 0, sb_scorebar, sbar_alpha_bg.value);
+                               Sbar_DrawScoreboard ();
+                       }
+                       else if (sb_lines)
+                       {
+                               Sbar_DrawAlphaPic (0, 0, sb_sbar, sbar_alpha_bg.value);
+
+                               // keys (hipnotic only)
+                               //MED 01/04/97 moved keys here so they would not be overwritten
+                               if (gamemode == GAME_HIPNOTIC)
                                {
-                                       Sbar_DrawNum (24, 0, 666, 3, 1);
-                                       Sbar_DrawPic (0, 0, sb_disc);
+                                       if (cl.stats[STAT_ITEMS] & IT_KEY1)
+                                               Sbar_DrawPic (209, 3, sb_items[0]);
+                                       if (cl.stats[STAT_ITEMS] & IT_KEY2)
+                                               Sbar_DrawPic (209, 12, sb_items[1]);
                                }
-                               else
+                               // armor
+                               if (gamemode != GAME_GOODVSBAD2)
                                {
-                                       if (gamemode == GAME_ROGUE)
+                                       if (cl.stats[STAT_ITEMS] & IT_INVULNERABILITY)
                                        {
-                                               Sbar_DrawNum (24, 0, cl.stats[STAT_ARMOR], 3, cl.stats[STAT_ARMOR] <= 25);
-                                               if (cl.items & RIT_ARMOR3)
-                                                       Sbar_DrawPic (0, 0, sb_armor[2]);
-                                               else if (cl.items & RIT_ARMOR2)
-                                                       Sbar_DrawPic (0, 0, sb_armor[1]);
-                                               else if (cl.items & RIT_ARMOR1)
-                                                       Sbar_DrawPic (0, 0, sb_armor[0]);
+                                               Sbar_DrawNum (24, 0, 666, 3, 1);
+                                               Sbar_DrawPic (0, 0, sb_disc);
                                        }
                                        else
                                        {
-                                               Sbar_DrawNum (24, 0, cl.stats[STAT_ARMOR], 3, cl.stats[STAT_ARMOR] <= 25);
-                                               if (cl.items & IT_ARMOR3)
-                                                       Sbar_DrawPic (0, 0, sb_armor[2]);
-                                               else if (cl.items & IT_ARMOR2)
-                                                       Sbar_DrawPic (0, 0, sb_armor[1]);
-                                               else if (cl.items & IT_ARMOR1)
-                                                       Sbar_DrawPic (0, 0, sb_armor[0]);
+                                               if (gamemode == GAME_ROGUE)
+                                               {
+                                                       Sbar_DrawNum (24, 0, cl.stats[STAT_ARMOR], 3, cl.stats[STAT_ARMOR] <= 25);
+                                                       if (cl.stats[STAT_ITEMS] & RIT_ARMOR3)
+                                                               Sbar_DrawPic (0, 0, sb_armor[2]);
+                                                       else if (cl.stats[STAT_ITEMS] & RIT_ARMOR2)
+                                                               Sbar_DrawPic (0, 0, sb_armor[1]);
+                                                       else if (cl.stats[STAT_ITEMS] & RIT_ARMOR1)
+                                                               Sbar_DrawPic (0, 0, sb_armor[0]);
+                                               }
+                                               else
+                                               {
+                                                       Sbar_DrawNum (24, 0, cl.stats[STAT_ARMOR], 3, cl.stats[STAT_ARMOR] <= 25);
+                                                       if (cl.stats[STAT_ITEMS] & IT_ARMOR3)
+                                                               Sbar_DrawPic (0, 0, sb_armor[2]);
+                                                       else if (cl.stats[STAT_ITEMS] & IT_ARMOR2)
+                                                               Sbar_DrawPic (0, 0, sb_armor[1]);
+                                                       else if (cl.stats[STAT_ITEMS] & IT_ARMOR1)
+                                                               Sbar_DrawPic (0, 0, sb_armor[0]);
+                                               }
                                        }
                                }
-                       }
 
-                       // face
-                       Sbar_DrawFace ();
+                               // face
+                               Sbar_DrawFace ();
 
-                       // health
-                       Sbar_DrawNum (154, 0, cl.stats[STAT_HEALTH], 3, cl.stats[STAT_HEALTH] <= 25);
+                               // health
+                               Sbar_DrawNum (154, 0, cl.stats[STAT_HEALTH], 3, cl.stats[STAT_HEALTH] <= 25);
+
+                               // ammo icon
+                               if (gamemode == GAME_ROGUE)
+                               {
+                                       if (cl.stats[STAT_ITEMS] & RIT_SHELLS)
+                                               Sbar_DrawPic (224, 0, sb_ammo[0]);
+                                       else if (cl.stats[STAT_ITEMS] & RIT_NAILS)
+                                               Sbar_DrawPic (224, 0, sb_ammo[1]);
+                                       else if (cl.stats[STAT_ITEMS] & RIT_ROCKETS)
+                                               Sbar_DrawPic (224, 0, sb_ammo[2]);
+                                       else if (cl.stats[STAT_ITEMS] & RIT_CELLS)
+                                               Sbar_DrawPic (224, 0, sb_ammo[3]);
+                                       else if (cl.stats[STAT_ITEMS] & RIT_LAVA_NAILS)
+                                               Sbar_DrawPic (224, 0, rsb_ammo[0]);
+                                       else if (cl.stats[STAT_ITEMS] & RIT_PLASMA_AMMO)
+                                               Sbar_DrawPic (224, 0, rsb_ammo[1]);
+                                       else if (cl.stats[STAT_ITEMS] & RIT_MULTI_ROCKETS)
+                                               Sbar_DrawPic (224, 0, rsb_ammo[2]);
+                               }
+                               else
+                               {
+                                       if (cl.stats[STAT_ITEMS] & IT_SHELLS)
+                                               Sbar_DrawPic (224, 0, sb_ammo[0]);
+                                       else if (cl.stats[STAT_ITEMS] & IT_NAILS)
+                                               Sbar_DrawPic (224, 0, sb_ammo[1]);
+                                       else if (cl.stats[STAT_ITEMS] & IT_ROCKETS)
+                                               Sbar_DrawPic (224, 0, sb_ammo[2]);
+                                       else if (cl.stats[STAT_ITEMS] & IT_CELLS)
+                                               Sbar_DrawPic (224, 0, sb_ammo[3]);
+                               }
+
+                               Sbar_DrawNum (248, 0, cl.stats[STAT_AMMO], 3, cl.stats[STAT_AMMO] <= 10);
 
-                       // ammo icon
-                       if (gamemode == GAME_ROGUE)
-                       {
-                               if (cl.items & RIT_SHELLS)
-                                       Sbar_DrawPic (224, 0, sb_ammo[0]);
-                               else if (cl.items & RIT_NAILS)
-                                       Sbar_DrawPic (224, 0, sb_ammo[1]);
-                               else if (cl.items & RIT_ROCKETS)
-                                       Sbar_DrawPic (224, 0, sb_ammo[2]);
-                               else if (cl.items & RIT_CELLS)
-                                       Sbar_DrawPic (224, 0, sb_ammo[3]);
-                               else if (cl.items & RIT_LAVA_NAILS)
-                                       Sbar_DrawPic (224, 0, rsb_ammo[0]);
-                               else if (cl.items & RIT_PLASMA_AMMO)
-                                       Sbar_DrawPic (224, 0, rsb_ammo[1]);
-                               else if (cl.items & RIT_MULTI_ROCKETS)
-                                       Sbar_DrawPic (224, 0, rsb_ammo[2]);
                        }
-                       else
+
+                       if (vid_conwidth.integer > 320 && cl.gametype == GAME_DEATHMATCH)
                        {
-                               if (cl.items & IT_SHELLS)
-                                       Sbar_DrawPic (224, 0, sb_ammo[0]);
-                               else if (cl.items & IT_NAILS)
-                                       Sbar_DrawPic (224, 0, sb_ammo[1]);
-                               else if (cl.items & IT_ROCKETS)
-                                       Sbar_DrawPic (224, 0, sb_ammo[2]);
-                               else if (cl.items & IT_CELLS)
-                                       Sbar_DrawPic (224, 0, sb_ammo[3]);
+                               if (gamemode == GAME_TRANSFUSION)
+                                       Sbar_MiniDeathmatchOverlay (0, 0);
+                               else
+                                       Sbar_MiniDeathmatchOverlay (324, vid_conheight.integer - sb_lines);
                        }
-
-                       Sbar_DrawNum (248, 0, cl.stats[STAT_AMMO], 3, cl.stats[STAT_AMMO] <= 10);
-
                }
-
-               if (vid.conwidth > 320 && cl.gametype == GAME_DEATHMATCH)
-                       Sbar_MiniDeathmatchOverlay (324, vid.conheight - sb_lines);
        }
 
        Sbar_ShowFPS();
 
-       R_Draw2DCrosshair();
+       if(cl.csqc_vidvars.drawcrosshair)
+               R_Draw2DCrosshair();
+
+       if (cl_prydoncursor.integer)
+               DrawQ_Pic((cl.cmd.cursor_screen[0] + 1) * 0.5 * vid_conwidth.integer, (cl.cmd.cursor_screen[1] + 1) * 0.5 * vid_conheight.integer, va("gfx/prydoncursor%03i", cl_prydoncursor.integer), 0, 0, 1, 1, 1, 1, 0);
 }
 
 //=============================================================================
@@ -1151,20 +1391,32 @@ Sbar_DeathmatchOverlay
 */
 float Sbar_PrintScoreboardItem(scoreboard_t *s, float x, float y)
 {
-       qbyte *c;
-       if (s->name[0] || s->frags || s->colors || (s - cl.scores) == cl.playerentity - 1)
+       int minutes;
+       unsigned char *c;
+       if (cls.protocol == PROTOCOL_QUAKEWORLD)
        {
                // draw colors behind score
-               c = (qbyte *)&palette_complete[(s->colors & 0xf0) + 8];
-               DrawQ_Fill(x + 8, y+1, 32, 3, c[0] * (1.0f / 255.0f), c[1] * (1.0f / 255.0f), c[2] * (1.0f / 255.0f), c[3] * (1.0f / 255.0f) * sbar_alpha.value, 0);
-               c = (qbyte *)&palette_complete[((s->colors & 15)<<4) + 8];
-               DrawQ_Fill(x + 8, y+4, 32, 3, c[0] * (1.0f / 255.0f), c[1] * (1.0f / 255.0f), c[2] * (1.0f / 255.0f), c[3] * (1.0f / 255.0f) * sbar_alpha.value, 0);
+               c = (unsigned char *)&palette_complete[(s->colors & 0xf0) + 8];
+               DrawQ_Fill(x + 14*8, y+1, 32, 3, c[0] * (1.0f / 255.0f), c[1] * (1.0f / 255.0f), c[2] * (1.0f / 255.0f), c[3] * (1.0f / 255.0f) * sbar_alpha_fg.value, 0);
+               c = (unsigned char *)&palette_complete[((s->colors & 15)<<4) + 8];
+               DrawQ_Fill(x + 14*8, y+4, 32, 3, c[0] * (1.0f / 255.0f), c[1] * (1.0f / 255.0f), c[2] * (1.0f / 255.0f), c[3] * (1.0f / 255.0f) * sbar_alpha_fg.value, 0);
                // print the text
-               DrawQ_String(x, y, va("%c%4i %s", (s - cl.scores) == cl.playerentity - 1 ? 13 : ' ', (int) s->frags, s->name), 0, 8, 8, 1, 1, 1, 1 * sbar_alpha.value, 0);
-               return 8;
+               //DrawQ_String(x, y, va("%c%4i %s", (s - cl.scores) == cl.playerentity - 1 ? 13 : ' ', (int) s->frags, s->name), 0, 8, 8, 1, 1, 1, 1 * sbar_alpha_fg.value, 0);
+               DrawQ_ColoredString(x, y, va("%c%4i %2i %4i %4i %-4s %s", (s - cl.scores) == cl.playerentity - 1 ? 13 : ' ', bound(0, s->qw_ping, 9999), bound(0, s->qw_packetloss, 99), minutes,(int) s->frags, cl.qw_teamplay ? s->qw_team : "", s->name), 0, 8, 8, 1, 1, 1, 1 * sbar_alpha_fg.value, 0, NULL );
        }
        else
-               return 0;
+       {
+               minutes = (int)((cl.intermission ? cl.completed_time - s->qw_entertime : realtime - s->qw_entertime) / 60.0);
+               // draw colors behind score
+               c = (unsigned char *)&palette_complete[(s->colors & 0xf0) + 8];
+               DrawQ_Fill(x + 1*8, y+1, 32, 3, c[0] * (1.0f / 255.0f), c[1] * (1.0f / 255.0f), c[2] * (1.0f / 255.0f), c[3] * (1.0f / 255.0f) * sbar_alpha_fg.value, 0);
+               c = (unsigned char *)&palette_complete[((s->colors & 15)<<4) + 8];
+               DrawQ_Fill(x + 1*8, y+4, 32, 3, c[0] * (1.0f / 255.0f), c[1] * (1.0f / 255.0f), c[2] * (1.0f / 255.0f), c[3] * (1.0f / 255.0f) * sbar_alpha_fg.value, 0);
+               // print the text
+               //DrawQ_String(x, y, va("%c%4i %s", (s - cl.scores) == cl.playerentity - 1 ? 13 : ' ', (int) s->frags, s->name), 0, 8, 8, 1, 1, 1, 1 * sbar_alpha_fg.value, 0);
+               DrawQ_ColoredString(x, y, va("%c%4i %s", (s - cl.scores) == cl.playerentity - 1 ? 13 : ' ', (int) s->frags, s->name), 0, 8, 8, 1, 1, 1, 1 * sbar_alpha_fg.value, 0, NULL );
+       }
+       return 8;
 }
 
 void Sbar_DeathmatchOverlay (void)
@@ -1172,15 +1424,38 @@ void Sbar_DeathmatchOverlay (void)
        int i, x, y;
        cachepic_t *pic;
 
-       pic = Draw_CachePic ("gfx/ranking.lmp");
-       DrawQ_Pic ((vid.conwidth - pic->width)/2, 8, "gfx/ranking.lmp", 0, 0, 1, 1, 1, 1 * sbar_alpha.value, 0);
+       // request new ping times every two second
+       if (cl.last_ping_request < realtime - 2)
+       {
+               cl.last_ping_request = realtime;
+               if (cls.protocol == PROTOCOL_QUAKEWORLD)
+               {
+                       MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
+                       MSG_WriteString(&cls.netcon->message, "pings");
+               }
+       }
+
+       pic = Draw_CachePic ("gfx/ranking", true);
+       DrawQ_Pic ((vid_conwidth.integer - pic->width)/2, 8, "gfx/ranking", 0, 0, 1, 1, 1, 1 * sbar_alpha_fg.value, 0);
 
        // scores
        Sbar_SortFrags ();
        // draw the text
-       x = (vid.conwidth - (6 + 15) * 8) / 2;
+       if (cls.protocol == PROTOCOL_QUAKEWORLD)
+               x = (vid_conwidth.integer - (6 + 17 + 15) * 8) / 2;
+       else
+               x = (vid_conwidth.integer - (6 + 15) * 8) / 2;
        y = 40;
-       for (i = 0;i < scoreboardlines && y < vid.conheight;i++)
+
+       if (Sbar_IsTeammatch ())
+       {
+               // show team scores first
+               for (i = 0;i < teamlines && y < vid_conheight.integer;i++)
+                       y += Sbar_PrintScoreboardItem((teams + teamsort[i]), x, y);
+               y += 5;
+       }
+
+       for (i = 0;i < scoreboardlines && y < vid_conheight.integer;i++)
                y += Sbar_PrintScoreboardItem(cl.scores + fragsort[i], x, y);
 }
 
@@ -1195,10 +1470,13 @@ void Sbar_MiniDeathmatchOverlay (int x, int y)
        int i, numlines;
 
        // decide where to print
+       if (gamemode == GAME_TRANSFUSION)
+               numlines = (vid_conwidth.integer - x + 127) / 128;
+       else
+               numlines = (vid_conheight.integer - y + 7) / 8;
 
-       numlines = (vid.conheight - y) / 8;
        // give up if there isn't room
-       if (x + (6 + 15) * 8 > vid.conwidth || numlines < 1)
+       if (x >= vid_conwidth.integer || y >= vid_conheight.integer || numlines < 1)
                return;
 
        // scores
@@ -1209,16 +1487,21 @@ void Sbar_MiniDeathmatchOverlay (int x, int y)
                if (fragsort[i] == cl.playerentity - 1)
                        break;
 
-       if (i == scoreboardlines) // we're not there
-               i = 0;
-       else // figure out start
+       // figure out start
+       i -= numlines/2;
+       i = min(i, scoreboardlines - numlines);
+       i = max(i, 0);
+
+       if (gamemode == GAME_TRANSFUSION)
        {
-               i -= numlines/2;
-               i = bound(0, i, scoreboardlines - numlines);
+               for (;i < scoreboardlines && x < vid_conwidth.integer;i++)
+                       x += 128 + Sbar_PrintScoreboardItem(cl.scores + fragsort[i], x, y);
+       }
+       else
+       {
+               for (;i < scoreboardlines && y < vid_conheight.integer;i++)
+                       y += Sbar_PrintScoreboardItem(cl.scores + fragsort[i], x, y);
        }
-
-       for (;i < scoreboardlines && y < vid.conheight;i++)
-               y += Sbar_PrintScoreboardItem(cl.scores + fragsort[i], x, y);
 }
 
 /*
@@ -1238,26 +1521,29 @@ void Sbar_IntermissionOverlay (void)
                return;
        }
 
-       sbar_x = (vid.conwidth - 320) >> 1;
-       sbar_y = (vid.conheight - 200) >> 1;
+       sbar_x = (vid_conwidth.integer - 320) >> 1;
+       sbar_y = (vid_conheight.integer - 200) >> 1;
 
-       DrawQ_Pic (sbar_x + 64, sbar_y + 24, "gfx/complete.lmp", 0, 0, 1, 1, 1, 1 * sbar_alpha.value, 0);
-       DrawQ_Pic (sbar_x + 0, sbar_y + 56, "gfx/inter.lmp", 0, 0, 1, 1, 1, 1 * sbar_alpha.value, 0);
+       DrawQ_Pic (sbar_x + 64, sbar_y + 24, "gfx/complete", 0, 0, 1, 1, 1, 1 * sbar_alpha_fg.value, 0);
+       DrawQ_Pic (sbar_x + 0, sbar_y + 56, "gfx/inter", 0, 0, 1, 1, 1, 1 * sbar_alpha_fg.value, 0);
 
 // time
        dig = cl.completed_time/60;
        Sbar_DrawNum (160, 64, dig, 3, 0);
        num = cl.completed_time - dig*60;
-       Sbar_DrawPic (234,64,sb_colon);
+       if (gamemode != GAME_NEXUIZ)
+               Sbar_DrawPic (234,64,sb_colon);
        Sbar_DrawPic (246,64,sb_nums[0][num/10]);
        Sbar_DrawPic (266,64,sb_nums[0][num%10]);
 
        Sbar_DrawNum (160, 104, cl.stats[STAT_SECRETS], 3, 0);
-       Sbar_DrawPic (232, 104, sb_slash);
+       if (gamemode != GAME_NEXUIZ)
+               Sbar_DrawPic (232, 104, sb_slash);
        Sbar_DrawNum (240, 104, cl.stats[STAT_TOTALSECRETS], 3, 0);
 
        Sbar_DrawNum (160, 144, cl.stats[STAT_MONSTERS], 3, 0);
-       Sbar_DrawPic (232, 144, sb_slash);
+       if (gamemode != GAME_NEXUIZ)
+               Sbar_DrawPic (232, 144, sb_slash);
        Sbar_DrawNum (240, 144, cl.stats[STAT_TOTALMONSTERS], 3, 0);
 
 }
@@ -1273,7 +1559,7 @@ void Sbar_FinaleOverlay (void)
 {
        cachepic_t      *pic;
 
-       pic = Draw_CachePic ("gfx/finale.lmp");
-       DrawQ_Pic((vid.conwidth - pic->width)/2, 16, "gfx/finale.lmp", 0, 0, 1, 1, 1, 1 * sbar_alpha.value, 0);
+       pic = Draw_CachePic ("gfx/finale", true);
+       DrawQ_Pic((vid_conwidth.integer - pic->width)/2, 16, "gfx/finale", 0, 0, 1, 1, 1, 1 * sbar_alpha_fg.value, 0);
 }