]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - sbar.c
another patch from div0 to improve ping parsing behavior in the event that multiple...
[xonotic/darkplaces.git] / sbar.c
diff --git a/sbar.c b/sbar.c
index 13f46e7b35ca1c3bf26d3d23adc7dcf755ea045f..809c6044a0b24762fe97d953150e0396003f8aa8 100644 (file)
--- a/sbar.c
+++ b/sbar.c
@@ -21,81 +21,86 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 
 #include "quakedef.h"
 
-typedef struct
-{
-       char name[32];
-}
-sbarpic_t;
-
-static sbarpic_t sbarpics[256];
-static int numsbarpics;
-
-static sbarpic_t *Sbar_NewPic(const char *name)
-{
-       strcpy(sbarpics[numsbarpics].name, name);
-       // precache it
-       // FIXME: precache on every renderer restart (or move this to client)
-       Draw_CachePic(sbarpics[numsbarpics].name, true);
-       return sbarpics + (numsbarpics++);
-}
-
-sbarpic_t *sb_disc;
+cachepic_t *sb_disc;
 
 #define STAT_MINUS 10 // num frame for '-' stats digit
-sbarpic_t *sb_nums[2][11];
-sbarpic_t *sb_colon, *sb_slash;
-sbarpic_t *sb_ibar;
-sbarpic_t *sb_sbar;
-sbarpic_t *sb_scorebar;
+cachepic_t *sb_nums[2][11];
+cachepic_t *sb_colon, *sb_slash;
+cachepic_t *sb_ibar;
+cachepic_t *sb_sbar;
+cachepic_t *sb_scorebar;
 // AK only used by NEX
-sbarpic_t *sb_sbar_minimal;
-sbarpic_t *sb_sbar_overlay;
+cachepic_t *sb_sbar_minimal;
+cachepic_t *sb_sbar_overlay;
 
 // AK changed the bound to 9
-sbarpic_t *sb_weapons[7][9]; // 0 is active, 1 is owned, 2-5 are flashes
-sbarpic_t *sb_ammo[4];
-sbarpic_t *sb_sigil[4];
-sbarpic_t *sb_armor[3];
-sbarpic_t *sb_items[32];
+cachepic_t *sb_weapons[7][9]; // 0 is active, 1 is owned, 2-5 are flashes
+cachepic_t *sb_ammo[4];
+cachepic_t *sb_sigil[4];
+cachepic_t *sb_armor[3];
+cachepic_t *sb_items[32];
 
 // 0-4 are based on health (in 20 increments)
 // 0 is static, 1 is temporary animation
-sbarpic_t *sb_faces[5][2];
+cachepic_t *sb_faces[5][2];
 
-sbarpic_t *sb_face_invis;
-sbarpic_t *sb_face_quad;
-sbarpic_t *sb_face_invuln;
-sbarpic_t *sb_face_invis_invuln;
+cachepic_t *sb_face_invis;
+cachepic_t *sb_face_quad;
+cachepic_t *sb_face_invuln;
+cachepic_t *sb_face_invis_invuln;
 
 qboolean sb_showscores;
 
 int sb_lines;                  // scan lines to draw
 
-sbarpic_t *rsb_invbar[2];
-sbarpic_t *rsb_weapons[5];
-sbarpic_t *rsb_items[2];
-sbarpic_t *rsb_ammo[3];
-sbarpic_t *rsb_teambord;               // PGM 01/19/97 - team color border
+cachepic_t *rsb_invbar[2];
+cachepic_t *rsb_weapons[5];
+cachepic_t *rsb_items[2];
+cachepic_t *rsb_ammo[3];
+cachepic_t *rsb_teambord;              // PGM 01/19/97 - team color border
 
 //MED 01/04/97 added two more weapons + 3 alternates for grenade launcher
-sbarpic_t *hsb_weapons[7][5];   // 0 is active, 1 is owned, 2-5 are flashes
+cachepic_t *hsb_weapons[7][5];   // 0 is active, 1 is owned, 2-5 are flashes
 //MED 01/04/97 added array to simplify weapon parsing
 int hipweapons[4] = {HIT_LASER_CANNON_BIT,HIT_MJOLNIR_BIT,4,HIT_PROXIMITY_GUN_BIT};
 //MED 01/04/97 added hipnotic items array
-sbarpic_t *hsb_items[2];
+cachepic_t *hsb_items[2];
 
 //GAME_SOM stuff:
-sbarpic_t *somsb_health;
-sbarpic_t *somsb_ammo[4];
-sbarpic_t *somsb_armor[3];
-
-cvar_t showfps = {CVAR_SAVE, "showfps", "0"};
-cvar_t showtime = {CVAR_SAVE, "showtime", "0"};
-cvar_t showtime_format = {CVAR_SAVE, "showtime_format", "%H:%M:%S"};
-cvar_t showdate = {CVAR_SAVE, "showdate", "0"};
-cvar_t showdate_format = {CVAR_SAVE, "showdate_format", "%Y-%m-%d"};
-cvar_t sbar_alpha_bg = {CVAR_SAVE, "sbar_alpha_bg", "0.4"};
-cvar_t sbar_alpha_fg = {CVAR_SAVE, "sbar_alpha_fg", "1"};
+cachepic_t *somsb_health;
+cachepic_t *somsb_ammo[4];
+cachepic_t *somsb_armor[3];
+
+cachepic_t *zymsb_crosshair_center;
+cachepic_t *zymsb_crosshair_line;
+cachepic_t *zymsb_crosshair_health;
+cachepic_t *zymsb_crosshair_ammo;
+cachepic_t *zymsb_crosshair_clip;
+cachepic_t *zymsb_crosshair_background;
+cachepic_t *zymsb_crosshair_left1;
+cachepic_t *zymsb_crosshair_left2;
+cachepic_t *zymsb_crosshair_right;
+
+cachepic_t *sb_ranking;
+cachepic_t *sb_complete;
+cachepic_t *sb_inter;
+cachepic_t *sb_finale;
+
+cvar_t showfps = {CVAR_SAVE, "showfps", "0", "shows your rendered fps (frames per second)"};
+cvar_t showtime = {CVAR_SAVE, "showtime", "0", "shows current time of day (useful on screenshots)"};
+cvar_t showtime_format = {CVAR_SAVE, "showtime_format", "%H:%M:%S", "format string for time of day"};
+cvar_t showdate = {CVAR_SAVE, "showdate", "0", "shows current date (useful on screenshots)"};
+cvar_t showdate_format = {CVAR_SAVE, "showdate_format", "%Y-%m-%d", "format string for date"};
+cvar_t sbar_alpha_bg = {CVAR_SAVE, "sbar_alpha_bg", "0.4", "opacity value of the statusbar background image"};
+cvar_t sbar_alpha_fg = {CVAR_SAVE, "sbar_alpha_fg", "1", "opacity value of the statusbar weapon/item icons and numbers"};
+
+cvar_t cl_deathscoreboard = {0, "cl_deathscoreboard", "1", "shows scoreboard (+showscores) while dead"};
+
+cvar_t crosshair_color_red = {CVAR_SAVE, "crosshair_color_red", "1", "customizable crosshair color"};
+cvar_t crosshair_color_green = {CVAR_SAVE, "crosshair_color_green", "0", "customizable crosshair color"};
+cvar_t crosshair_color_blue = {CVAR_SAVE, "crosshair_color_blue", "0", "customizable crosshair color"};
+cvar_t crosshair_color_alpha = {CVAR_SAVE, "crosshair_color_alpha", "1", "how opaque the crosshair should be"};
+cvar_t crosshair_size = {CVAR_SAVE, "crosshair_size", "1", "adjusts size of the crosshair on the screen"};
 
 void Sbar_MiniDeathmatchOverlay (int x, int y);
 void Sbar_DeathmatchOverlay (void);
@@ -133,181 +138,206 @@ void sbar_start(void)
 {
        int i;
 
-       numsbarpics = 0;
-
-       if (gamemode == GAME_SOM)
+       if (gamemode == GAME_NETHERWORLD)
+       {
+       }
+       else if (gamemode == GAME_SOM)
        {
-               sb_disc = Sbar_NewPic("gfx/disc");
+               sb_disc = Draw_CachePic("gfx/disc", true);
 
                for (i = 0;i < 10;i++)
-                       sb_nums[0][i] = Sbar_NewPic (va("gfx/num_%i",i));
-
-               somsb_health = Sbar_NewPic("gfx/hud_health");
-               somsb_ammo[0] = Sbar_NewPic("gfx/sb_shells");
-               somsb_ammo[1] = Sbar_NewPic("gfx/sb_nails");
-               somsb_ammo[2] = Sbar_NewPic("gfx/sb_rocket");
-               somsb_ammo[3] = Sbar_NewPic("gfx/sb_cells");
-               somsb_armor[0] = Sbar_NewPic("gfx/sb_armor1");
-               somsb_armor[1] = Sbar_NewPic("gfx/sb_armor2");
-               somsb_armor[2] = Sbar_NewPic("gfx/sb_armor3");
+                       sb_nums[0][i] = Draw_CachePic (va("gfx/num_%i",i), true);
+
+               somsb_health = Draw_CachePic("gfx/hud_health", true);
+               somsb_ammo[0] = Draw_CachePic("gfx/sb_shells", true);
+               somsb_ammo[1] = Draw_CachePic("gfx/sb_nails", true);
+               somsb_ammo[2] = Draw_CachePic("gfx/sb_rocket", true);
+               somsb_ammo[3] = Draw_CachePic("gfx/sb_cells", true);
+               somsb_armor[0] = Draw_CachePic("gfx/sb_armor1", true);
+               somsb_armor[1] = Draw_CachePic("gfx/sb_armor2", true);
+               somsb_armor[2] = Draw_CachePic("gfx/sb_armor3", true);
        }
        else if (gamemode == GAME_NEXUIZ)
        {
                for (i = 0;i < 10;i++)
-                       sb_nums[0][i] = Sbar_NewPic (va("gfx/num_%i",i));
-               sb_nums[0][10] = Sbar_NewPic ("gfx/num_minus");
-
-               sb_ammo[0] = Sbar_NewPic ("gfx/sb_shells");
-               sb_ammo[1] = Sbar_NewPic ("gfx/sb_bullets");
-               sb_ammo[2] = Sbar_NewPic ("gfx/sb_rocket");
-               sb_ammo[3] = Sbar_NewPic ("gfx/sb_cells");
-
-               sb_items[2] = Sbar_NewPic ("gfx/sb_slowmo");
-               sb_items[3] = Sbar_NewPic ("gfx/sb_invinc");
-               sb_items[4] = Sbar_NewPic ("gfx/sb_energy");
-               sb_items[5] = Sbar_NewPic ("gfx/sb_str");
-
-               sb_sbar = Sbar_NewPic("gfx/sbar");
-               sb_sbar_minimal = Sbar_NewPic("gfx/sbar_minimal");
-               sb_sbar_overlay = Sbar_NewPic("gfx/sbar_overlay");
+                       sb_nums[0][i] = Draw_CachePic (va("gfx/num_%i",i), true);
+               sb_nums[0][10] = Draw_CachePic ("gfx/num_minus", true);
+
+               sb_ammo[0] = Draw_CachePic ("gfx/sb_shells", true);
+               sb_ammo[1] = Draw_CachePic ("gfx/sb_bullets", true);
+               sb_ammo[2] = Draw_CachePic ("gfx/sb_rocket", true);
+               sb_ammo[3] = Draw_CachePic ("gfx/sb_cells", true);
+
+               sb_items[2] = Draw_CachePic ("gfx/sb_slowmo", true);
+               sb_items[3] = Draw_CachePic ("gfx/sb_invinc", true);
+               sb_items[4] = Draw_CachePic ("gfx/sb_energy", true);
+               sb_items[5] = Draw_CachePic ("gfx/sb_str", true);
+
+               sb_items[11] = Draw_CachePic ("gfx/sb_flag_red_taken", true);
+               sb_items[12] = Draw_CachePic ("gfx/sb_flag_red_lost", true);
+               sb_items[13] = Draw_CachePic ("gfx/sb_flag_red_carrying", true);
+               sb_items[15] = Draw_CachePic ("gfx/sb_flag_blue_taken", true);
+               sb_items[16] = Draw_CachePic ("gfx/sb_flag_blue_lost", true);
+               sb_items[17] = Draw_CachePic ("gfx/sb_flag_blue_carrying", true);
+
+               sb_sbar = Draw_CachePic("gfx/sbar", true);
+               sb_sbar_minimal = Draw_CachePic("gfx/sbar_minimal", true);
+               sb_sbar_overlay = Draw_CachePic("gfx/sbar_overlay", true);
 
                for(i = 0; i < 9;i++)
-                       sb_weapons[0][i] = Sbar_NewPic(va("gfx/inv_weapon%i",i));
+                       sb_weapons[0][i] = Draw_CachePic(va("gfx/inv_weapon%i",i), true);
+       }
+       else if (gamemode == GAME_ZYMOTIC)
+       {
+               zymsb_crosshair_center = Draw_CachePic ("gfx/hud/crosshair_center", true);
+               zymsb_crosshair_line = Draw_CachePic ("gfx/hud/crosshair_line", true);
+               zymsb_crosshair_health = Draw_CachePic ("gfx/hud/crosshair_health", true);
+               zymsb_crosshair_clip = Draw_CachePic ("gfx/hud/crosshair_clip", true);
+               zymsb_crosshair_ammo = Draw_CachePic ("gfx/hud/crosshair_ammo", true);
+               zymsb_crosshair_background = Draw_CachePic ("gfx/hud/crosshair_background", true);
+               zymsb_crosshair_left1 = Draw_CachePic ("gfx/hud/crosshair_left1", true);
+               zymsb_crosshair_left2 = Draw_CachePic ("gfx/hud/crosshair_left2", true);
+               zymsb_crosshair_right = Draw_CachePic ("gfx/hud/crosshair_right", true);
        }
        else
        {
-               sb_disc = Sbar_NewPic("gfx/disc");
+               sb_disc = Draw_CachePic("gfx/disc", true);
 
                for (i = 0;i < 10;i++)
                {
-                       sb_nums[0][i] = Sbar_NewPic (va("gfx/num_%i",i));
-                       sb_nums[1][i] = Sbar_NewPic (va("gfx/anum_%i",i));
+                       sb_nums[0][i] = Draw_CachePic (va("gfx/num_%i",i), true);
+                       sb_nums[1][i] = Draw_CachePic (va("gfx/anum_%i",i), true);
                }
 
-               sb_nums[0][10] = Sbar_NewPic ("gfx/num_minus");
-               sb_nums[1][10] = Sbar_NewPic ("gfx/anum_minus");
+               sb_nums[0][10] = Draw_CachePic ("gfx/num_minus", true);
+               sb_nums[1][10] = Draw_CachePic ("gfx/anum_minus", true);
 
-               sb_colon = Sbar_NewPic ("gfx/num_colon");
-               sb_slash = Sbar_NewPic ("gfx/num_slash");
+               sb_colon = Draw_CachePic ("gfx/num_colon", true);
+               sb_slash = Draw_CachePic ("gfx/num_slash", true);
 
-               sb_weapons[0][0] = Sbar_NewPic ("gfx/inv_shotgun");
-               sb_weapons[0][1] = Sbar_NewPic ("gfx/inv_sshotgun");
-               sb_weapons[0][2] = Sbar_NewPic ("gfx/inv_nailgun");
-               sb_weapons[0][3] = Sbar_NewPic ("gfx/inv_snailgun");
-               sb_weapons[0][4] = Sbar_NewPic ("gfx/inv_rlaunch");
-               sb_weapons[0][5] = Sbar_NewPic ("gfx/inv_srlaunch");
-               sb_weapons[0][6] = Sbar_NewPic ("gfx/inv_lightng");
+               sb_weapons[0][0] = Draw_CachePic ("gfx/inv_shotgun", true);
+               sb_weapons[0][1] = Draw_CachePic ("gfx/inv_sshotgun", true);
+               sb_weapons[0][2] = Draw_CachePic ("gfx/inv_nailgun", true);
+               sb_weapons[0][3] = Draw_CachePic ("gfx/inv_snailgun", true);
+               sb_weapons[0][4] = Draw_CachePic ("gfx/inv_rlaunch", true);
+               sb_weapons[0][5] = Draw_CachePic ("gfx/inv_srlaunch", true);
+               sb_weapons[0][6] = Draw_CachePic ("gfx/inv_lightng", true);
 
-               sb_weapons[1][0] = Sbar_NewPic ("gfx/inv2_shotgun");
-               sb_weapons[1][1] = Sbar_NewPic ("gfx/inv2_sshotgun");
-               sb_weapons[1][2] = Sbar_NewPic ("gfx/inv2_nailgun");
-               sb_weapons[1][3] = Sbar_NewPic ("gfx/inv2_snailgun");
-               sb_weapons[1][4] = Sbar_NewPic ("gfx/inv2_rlaunch");
-               sb_weapons[1][5] = Sbar_NewPic ("gfx/inv2_srlaunch");
-               sb_weapons[1][6] = Sbar_NewPic ("gfx/inv2_lightng");
+               sb_weapons[1][0] = Draw_CachePic ("gfx/inv2_shotgun", true);
+               sb_weapons[1][1] = Draw_CachePic ("gfx/inv2_sshotgun", true);
+               sb_weapons[1][2] = Draw_CachePic ("gfx/inv2_nailgun", true);
+               sb_weapons[1][3] = Draw_CachePic ("gfx/inv2_snailgun", true);
+               sb_weapons[1][4] = Draw_CachePic ("gfx/inv2_rlaunch", true);
+               sb_weapons[1][5] = Draw_CachePic ("gfx/inv2_srlaunch", true);
+               sb_weapons[1][6] = Draw_CachePic ("gfx/inv2_lightng", true);
 
                for (i = 0;i < 5;i++)
                {
-                       sb_weapons[2+i][0] = Sbar_NewPic (va("gfx/inva%i_shotgun",i+1));
-                       sb_weapons[2+i][1] = Sbar_NewPic (va("gfx/inva%i_sshotgun",i+1));
-                       sb_weapons[2+i][2] = Sbar_NewPic (va("gfx/inva%i_nailgun",i+1));
-                       sb_weapons[2+i][3] = Sbar_NewPic (va("gfx/inva%i_snailgun",i+1));
-                       sb_weapons[2+i][4] = Sbar_NewPic (va("gfx/inva%i_rlaunch",i+1));
-                       sb_weapons[2+i][5] = Sbar_NewPic (va("gfx/inva%i_srlaunch",i+1));
-                       sb_weapons[2+i][6] = Sbar_NewPic (va("gfx/inva%i_lightng",i+1));
+                       sb_weapons[2+i][0] = Draw_CachePic (va("gfx/inva%i_shotgun",i+1), true);
+                       sb_weapons[2+i][1] = Draw_CachePic (va("gfx/inva%i_sshotgun",i+1), true);
+                       sb_weapons[2+i][2] = Draw_CachePic (va("gfx/inva%i_nailgun",i+1), true);
+                       sb_weapons[2+i][3] = Draw_CachePic (va("gfx/inva%i_snailgun",i+1), true);
+                       sb_weapons[2+i][4] = Draw_CachePic (va("gfx/inva%i_rlaunch",i+1), true);
+                       sb_weapons[2+i][5] = Draw_CachePic (va("gfx/inva%i_srlaunch",i+1), true);
+                       sb_weapons[2+i][6] = Draw_CachePic (va("gfx/inva%i_lightng",i+1), true);
                }
 
-               sb_ammo[0] = Sbar_NewPic ("gfx/sb_shells");
-               sb_ammo[1] = Sbar_NewPic ("gfx/sb_nails");
-               sb_ammo[2] = Sbar_NewPic ("gfx/sb_rocket");
-               sb_ammo[3] = Sbar_NewPic ("gfx/sb_cells");
-
-               sb_armor[0] = Sbar_NewPic ("gfx/sb_armor1");
-               sb_armor[1] = Sbar_NewPic ("gfx/sb_armor2");
-               sb_armor[2] = Sbar_NewPic ("gfx/sb_armor3");
-
-               sb_items[0] = Sbar_NewPic ("gfx/sb_key1");
-               sb_items[1] = Sbar_NewPic ("gfx/sb_key2");
-               sb_items[2] = Sbar_NewPic ("gfx/sb_invis");
-               sb_items[3] = Sbar_NewPic ("gfx/sb_invuln");
-               sb_items[4] = Sbar_NewPic ("gfx/sb_suit");
-               sb_items[5] = Sbar_NewPic ("gfx/sb_quad");
-
-               sb_sigil[0] = Sbar_NewPic ("gfx/sb_sigil1");
-               sb_sigil[1] = Sbar_NewPic ("gfx/sb_sigil2");
-               sb_sigil[2] = Sbar_NewPic ("gfx/sb_sigil3");
-               sb_sigil[3] = Sbar_NewPic ("gfx/sb_sigil4");
-
-               sb_faces[4][0] = Sbar_NewPic ("gfx/face1");
-               sb_faces[4][1] = Sbar_NewPic ("gfx/face_p1");
-               sb_faces[3][0] = Sbar_NewPic ("gfx/face2");
-               sb_faces[3][1] = Sbar_NewPic ("gfx/face_p2");
-               sb_faces[2][0] = Sbar_NewPic ("gfx/face3");
-               sb_faces[2][1] = Sbar_NewPic ("gfx/face_p3");
-               sb_faces[1][0] = Sbar_NewPic ("gfx/face4");
-               sb_faces[1][1] = Sbar_NewPic ("gfx/face_p4");
-               sb_faces[0][0] = Sbar_NewPic ("gfx/face5");
-               sb_faces[0][1] = Sbar_NewPic ("gfx/face_p5");
-
-               sb_face_invis = Sbar_NewPic ("gfx/face_invis");
-               sb_face_invuln = Sbar_NewPic ("gfx/face_invul2");
-               sb_face_invis_invuln = Sbar_NewPic ("gfx/face_inv2");
-               sb_face_quad = Sbar_NewPic ("gfx/face_quad");
-
-               sb_sbar = Sbar_NewPic ("gfx/sbar");
-               sb_ibar = Sbar_NewPic ("gfx/ibar");
-               sb_scorebar = Sbar_NewPic ("gfx/scorebar");
+               sb_ammo[0] = Draw_CachePic ("gfx/sb_shells", true);
+               sb_ammo[1] = Draw_CachePic ("gfx/sb_nails", true);
+               sb_ammo[2] = Draw_CachePic ("gfx/sb_rocket", true);
+               sb_ammo[3] = Draw_CachePic ("gfx/sb_cells", true);
+
+               sb_armor[0] = Draw_CachePic ("gfx/sb_armor1", true);
+               sb_armor[1] = Draw_CachePic ("gfx/sb_armor2", true);
+               sb_armor[2] = Draw_CachePic ("gfx/sb_armor3", true);
+
+               sb_items[0] = Draw_CachePic ("gfx/sb_key1", true);
+               sb_items[1] = Draw_CachePic ("gfx/sb_key2", true);
+               sb_items[2] = Draw_CachePic ("gfx/sb_invis", true);
+               sb_items[3] = Draw_CachePic ("gfx/sb_invuln", true);
+               sb_items[4] = Draw_CachePic ("gfx/sb_suit", true);
+               sb_items[5] = Draw_CachePic ("gfx/sb_quad", true);
+
+               sb_sigil[0] = Draw_CachePic ("gfx/sb_sigil1", true);
+               sb_sigil[1] = Draw_CachePic ("gfx/sb_sigil2", true);
+               sb_sigil[2] = Draw_CachePic ("gfx/sb_sigil3", true);
+               sb_sigil[3] = Draw_CachePic ("gfx/sb_sigil4", true);
+
+               sb_faces[4][0] = Draw_CachePic ("gfx/face1", true);
+               sb_faces[4][1] = Draw_CachePic ("gfx/face_p1", true);
+               sb_faces[3][0] = Draw_CachePic ("gfx/face2", true);
+               sb_faces[3][1] = Draw_CachePic ("gfx/face_p2", true);
+               sb_faces[2][0] = Draw_CachePic ("gfx/face3", true);
+               sb_faces[2][1] = Draw_CachePic ("gfx/face_p3", true);
+               sb_faces[1][0] = Draw_CachePic ("gfx/face4", true);
+               sb_faces[1][1] = Draw_CachePic ("gfx/face_p4", true);
+               sb_faces[0][0] = Draw_CachePic ("gfx/face5", true);
+               sb_faces[0][1] = Draw_CachePic ("gfx/face_p5", true);
+
+               sb_face_invis = Draw_CachePic ("gfx/face_invis", true);
+               sb_face_invuln = Draw_CachePic ("gfx/face_invul2", true);
+               sb_face_invis_invuln = Draw_CachePic ("gfx/face_inv2", true);
+               sb_face_quad = Draw_CachePic ("gfx/face_quad", true);
+
+               sb_sbar = Draw_CachePic ("gfx/sbar", true);
+               sb_ibar = Draw_CachePic ("gfx/ibar", true);
+               sb_scorebar = Draw_CachePic ("gfx/scorebar", true);
 
        //MED 01/04/97 added new hipnotic weapons
                if (gamemode == GAME_HIPNOTIC)
                {
-                       hsb_weapons[0][0] = Sbar_NewPic ("gfx/inv_laser");
-                       hsb_weapons[0][1] = Sbar_NewPic ("gfx/inv_mjolnir");
-                       hsb_weapons[0][2] = Sbar_NewPic ("gfx/inv_gren_prox");
-                       hsb_weapons[0][3] = Sbar_NewPic ("gfx/inv_prox_gren");
-                       hsb_weapons[0][4] = Sbar_NewPic ("gfx/inv_prox");
-
-                       hsb_weapons[1][0] = Sbar_NewPic ("gfx/inv2_laser");
-                       hsb_weapons[1][1] = Sbar_NewPic ("gfx/inv2_mjolnir");
-                       hsb_weapons[1][2] = Sbar_NewPic ("gfx/inv2_gren_prox");
-                       hsb_weapons[1][3] = Sbar_NewPic ("gfx/inv2_prox_gren");
-                       hsb_weapons[1][4] = Sbar_NewPic ("gfx/inv2_prox");
+                       hsb_weapons[0][0] = Draw_CachePic ("gfx/inv_laser", true);
+                       hsb_weapons[0][1] = Draw_CachePic ("gfx/inv_mjolnir", true);
+                       hsb_weapons[0][2] = Draw_CachePic ("gfx/inv_gren_prox", true);
+                       hsb_weapons[0][3] = Draw_CachePic ("gfx/inv_prox_gren", true);
+                       hsb_weapons[0][4] = Draw_CachePic ("gfx/inv_prox", true);
+
+                       hsb_weapons[1][0] = Draw_CachePic ("gfx/inv2_laser", true);
+                       hsb_weapons[1][1] = Draw_CachePic ("gfx/inv2_mjolnir", true);
+                       hsb_weapons[1][2] = Draw_CachePic ("gfx/inv2_gren_prox", true);
+                       hsb_weapons[1][3] = Draw_CachePic ("gfx/inv2_prox_gren", true);
+                       hsb_weapons[1][4] = Draw_CachePic ("gfx/inv2_prox", true);
 
                        for (i = 0;i < 5;i++)
                        {
-                               hsb_weapons[2+i][0] = Sbar_NewPic (va("gfx/inva%i_laser",i+1));
-                               hsb_weapons[2+i][1] = Sbar_NewPic (va("gfx/inva%i_mjolnir",i+1));
-                               hsb_weapons[2+i][2] = Sbar_NewPic (va("gfx/inva%i_gren_prox",i+1));
-                               hsb_weapons[2+i][3] = Sbar_NewPic (va("gfx/inva%i_prox_gren",i+1));
-                               hsb_weapons[2+i][4] = Sbar_NewPic (va("gfx/inva%i_prox",i+1));
+                               hsb_weapons[2+i][0] = Draw_CachePic (va("gfx/inva%i_laser",i+1), true);
+                               hsb_weapons[2+i][1] = Draw_CachePic (va("gfx/inva%i_mjolnir",i+1), true);
+                               hsb_weapons[2+i][2] = Draw_CachePic (va("gfx/inva%i_gren_prox",i+1), true);
+                               hsb_weapons[2+i][3] = Draw_CachePic (va("gfx/inva%i_prox_gren",i+1), true);
+                               hsb_weapons[2+i][4] = Draw_CachePic (va("gfx/inva%i_prox",i+1), true);
                        }
 
-                       hsb_items[0] = Sbar_NewPic ("gfx/sb_wsuit");
-                       hsb_items[1] = Sbar_NewPic ("gfx/sb_eshld");
+                       hsb_items[0] = Draw_CachePic ("gfx/sb_wsuit", true);
+                       hsb_items[1] = Draw_CachePic ("gfx/sb_eshld", true);
                }
                else if (gamemode == GAME_ROGUE)
                {
-                       rsb_invbar[0] = Sbar_NewPic ("gfx/r_invbar1");
-                       rsb_invbar[1] = Sbar_NewPic ("gfx/r_invbar2");
+                       rsb_invbar[0] = Draw_CachePic ("gfx/r_invbar1", true);
+                       rsb_invbar[1] = Draw_CachePic ("gfx/r_invbar2", true);
 
-                       rsb_weapons[0] = Sbar_NewPic ("gfx/r_lava");
-                       rsb_weapons[1] = Sbar_NewPic ("gfx/r_superlava");
-                       rsb_weapons[2] = Sbar_NewPic ("gfx/r_gren");
-                       rsb_weapons[3] = Sbar_NewPic ("gfx/r_multirock");
-                       rsb_weapons[4] = Sbar_NewPic ("gfx/r_plasma");
+                       rsb_weapons[0] = Draw_CachePic ("gfx/r_lava", true);
+                       rsb_weapons[1] = Draw_CachePic ("gfx/r_superlava", true);
+                       rsb_weapons[2] = Draw_CachePic ("gfx/r_gren", true);
+                       rsb_weapons[3] = Draw_CachePic ("gfx/r_multirock", true);
+                       rsb_weapons[4] = Draw_CachePic ("gfx/r_plasma", true);
 
-                       rsb_items[0] = Sbar_NewPic ("gfx/r_shield1");
-                       rsb_items[1] = Sbar_NewPic ("gfx/r_agrav1");
+                       rsb_items[0] = Draw_CachePic ("gfx/r_shield1", true);
+                       rsb_items[1] = Draw_CachePic ("gfx/r_agrav1", true);
 
        // PGM 01/19/97 - team color border
-                       rsb_teambord = Sbar_NewPic ("gfx/r_teambord");
+                       rsb_teambord = Draw_CachePic ("gfx/r_teambord", true);
        // PGM 01/19/97 - team color border
 
-                       rsb_ammo[0] = Sbar_NewPic ("gfx/r_ammolava");
-                       rsb_ammo[1] = Sbar_NewPic ("gfx/r_ammomulti");
-                       rsb_ammo[2] = Sbar_NewPic ("gfx/r_ammoplasma");
+                       rsb_ammo[0] = Draw_CachePic ("gfx/r_ammolava", true);
+                       rsb_ammo[1] = Draw_CachePic ("gfx/r_ammomulti", true);
+                       rsb_ammo[2] = Draw_CachePic ("gfx/r_ammoplasma", true);
                }
        }
+
+       sb_ranking = Draw_CachePic ("gfx/ranking", true);
+       sb_complete = Draw_CachePic ("gfx/complete", true);
+       sb_inter = Draw_CachePic ("gfx/inter", true);
+       sb_finale = Draw_CachePic ("gfx/finale", true);
 }
 
 void sbar_shutdown(void)
@@ -320,15 +350,22 @@ void sbar_newmap(void)
 
 void Sbar_Init (void)
 {
-       Cmd_AddCommand ("+showscores", Sbar_ShowScores);
-       Cmd_AddCommand ("-showscores", Sbar_DontShowScores);
-       Cvar_RegisterVariable (&showfps);
-       Cvar_RegisterVariable (&showtime);
-       Cvar_RegisterVariable (&showtime_format);
-       Cvar_RegisterVariable (&showdate);
-       Cvar_RegisterVariable (&showdate_format);
-       Cvar_RegisterVariable (&sbar_alpha_bg);
-       Cvar_RegisterVariable (&sbar_alpha_fg);
+       Cmd_AddCommand("+showscores", Sbar_ShowScores, "show scoreboard");
+       Cmd_AddCommand("-showscores", Sbar_DontShowScores, "hide scoreboard");
+       Cvar_RegisterVariable(&showfps);
+       Cvar_RegisterVariable(&showtime);
+       Cvar_RegisterVariable(&showtime_format);
+       Cvar_RegisterVariable(&showdate);
+       Cvar_RegisterVariable(&showdate_format);
+       Cvar_RegisterVariable(&sbar_alpha_bg);
+       Cvar_RegisterVariable(&sbar_alpha_fg);
+       Cvar_RegisterVariable(&cl_deathscoreboard);
+
+       Cvar_RegisterVariable(&crosshair_color_red);
+       Cvar_RegisterVariable(&crosshair_color_green);
+       Cvar_RegisterVariable(&crosshair_color_blue);
+       Cvar_RegisterVariable(&crosshair_color_alpha);
+       Cvar_RegisterVariable(&crosshair_size);
 
        R_RegisterModule("sbar", sbar_start, sbar_shutdown, sbar_newmap);
 }
@@ -345,14 +382,14 @@ int sbar_x, sbar_y;
 Sbar_DrawPic
 =============
 */
-void Sbar_DrawPic (int x, int y, sbarpic_t *sbarpic)
+void Sbar_DrawPic (int x, int y, cachepic_t *pic)
 {
-       DrawQ_Pic (sbar_x + x, sbar_y + y, sbarpic->name, 0, 0, 1, 1, 1, sbar_alpha_fg.value, 0);
+       DrawQ_Pic (sbar_x + x, sbar_y + y, pic, 0, 0, 1, 1, 1, sbar_alpha_fg.value, 0);
 }
 
-void Sbar_DrawAlphaPic (int x, int y, sbarpic_t *sbarpic, float alpha)
+void Sbar_DrawAlphaPic (int x, int y, cachepic_t *pic, float alpha)
 {
-       DrawQ_Pic (sbar_x + x, sbar_y + y, sbarpic->name, 0, 0, 1, 1, 1, alpha, 0);
+       DrawQ_Pic (sbar_x + x, sbar_y + y, pic, 0, 0, 1, 1, 1, alpha, 0);
 }
 
 /*
@@ -433,7 +470,7 @@ void Sbar_DrawXNum (int x, int y, int num, int digits, int lettersize, float r,
                else
                        frame = *ptr -'0';
 
-               DrawQ_Pic (sbar_x + x, sbar_y + y, sb_nums[0][frame]->name,lettersize,lettersize,r,g,b,a * sbar_alpha_fg.value,flags);
+               DrawQ_Pic (sbar_x + x, sbar_y + y, sb_nums[0][frame],lettersize,lettersize,r,g,b,a * sbar_alpha_fg.value,flags);
                x += lettersize;
 
                ptr++;
@@ -443,6 +480,13 @@ void Sbar_DrawXNum (int x, int y, int num, int digits, int lettersize, float r,
 //=============================================================================
 
 
+int Sbar_IsTeammatch()
+{
+       // currently only nexuiz uses the team score board
+       return ((gamemode == GAME_NEXUIZ)
+               && (teamplay.integer > 0));
+}
+
 /*
 ===============
 Sbar_SortFrags
@@ -450,11 +494,30 @@ Sbar_SortFrags
 */
 static int fragsort[MAX_SCOREBOARD];
 static int scoreboardlines;
+
+//[515]: Sbar_GetPlayer for csqc "getplayerkey" func
+int Sbar_GetPlayer (int index)
+{
+       if(index < 0)
+       {
+               index = -1-index;
+               if(index >= scoreboardlines)
+                       return -1;
+               index = fragsort[index];
+       }
+       if(index >= scoreboardlines)
+               return -1;
+       return index;
+}
+
+static scoreboard_t teams[MAX_SCOREBOARD];
+static int teamsort[MAX_SCOREBOARD];
+static int teamlines;
 void Sbar_SortFrags (void)
 {
-       int             i, j, k;
+       int i, j, k, color;
 
-// sort by frags
+       // sort by frags
        scoreboardlines = 0;
        for (i=0 ; i<cl.maxclients ; i++)
        {
@@ -473,6 +536,83 @@ void Sbar_SortFrags (void)
                                fragsort[j] = fragsort[j+1];
                                fragsort[j+1] = k;
                        }
+
+       teamlines = 0;
+       if (Sbar_IsTeammatch ())
+       {
+               // now sort players by teams.
+               for (i=0 ; i<scoreboardlines ; i++)
+               {
+                       for (j=0 ; j<scoreboardlines-1-i ; j++)
+                       {
+                               if (cl.scores[fragsort[j]].colors < cl.scores[fragsort[j+1]].colors)
+                               {
+                                       k = fragsort[j];
+                                       fragsort[j] = fragsort[j+1];
+                                       fragsort[j+1] = k;
+                               }
+                       }
+               }
+
+               // calculate team scores
+               color = -1;
+               for (i=0 ; i<scoreboardlines ; i++)
+               {
+                       if (color != (cl.scores[fragsort[i]].colors & 15))
+                       {
+                               const char* teamname;
+
+                               color = cl.scores[fragsort[i]].colors & 15;
+                               teamlines++;
+
+                               switch (color)
+                               {
+                                       case 4:
+                                               teamname = "^1Red Team";
+                                               break;
+                                       case 13:
+                                               teamname = "^4Blue Team";
+                                               break;
+                                       case 9:
+                                               teamname = "^6Pink Team";
+                                               break;
+                                       case 12:
+                                               teamname = "^3Yellow Team";
+                                               break;
+                                       default:
+                                               teamname = "Total Team Score";
+                                               break;
+                               }
+                               strlcpy(teams[teamlines-1].name, teamname, sizeof(teams[teamlines-1].name));
+
+                               teams[teamlines-1].frags = 0;
+                               teams[teamlines-1].colors = color + 16 * color;
+                       }
+
+                       if (cl.scores[fragsort[i]].frags != -666)
+                       {
+                               // do not add spedcators
+                               // (ugly hack for nexuiz)
+                               teams[teamlines-1].frags += cl.scores[fragsort[i]].frags;
+                       }
+               }
+
+               // now sort teams by scores.
+               for (i=0 ; i<teamlines ; i++)
+                       teamsort[i] = i;
+               for (i=0 ; i<teamlines ; i++)
+               {
+                       for (j=0 ; j<teamlines-1-i ; j++)
+                       {
+                               if (teams[teamsort[j]].frags < teams[teamsort[j+1]].frags)
+                               {
+                                       k = teamsort[j];
+                                       teamsort[j] = teamsort[j+1];
+                                       teamsort[j+1] = k;
+                               }
+                       }
+               }
+       }
 }
 
 /*
@@ -495,8 +635,8 @@ void Sbar_SoloScoreboard (void)
        }
 
 // time
-       minutes = cl.time / 60;
-       seconds = cl.time - 60*minutes;
+       minutes = (int)(cl.time / 60);
+       seconds = (int)(cl.time - 60*minutes);
        tens = seconds / 10;
        units = seconds - 10*tens;
        sprintf (str,"Time :%3i:%i%i", minutes, tens, units);
@@ -504,10 +644,10 @@ void Sbar_SoloScoreboard (void)
 
 // draw level name
        if (gamemode == GAME_NEXUIZ) {
-               l = strlen (cl.worldmodel->name);
+               l = (int) strlen (cl.worldmodel->name);
                Sbar_DrawString (232 - l*4, 12, cl.worldmodel->name);
        } else {
-               l = strlen (cl.levelname);
+               l = (int) strlen (cl.levelname);
                Sbar_DrawString (232 - l*4, 12, cl.levelname);
        }
 }
@@ -520,7 +660,9 @@ Sbar_DrawScoreboard
 void Sbar_DrawScoreboard (void)
 {
        Sbar_SoloScoreboard ();
-       if (cl.gametype == GAME_DEATHMATCH)
+       // LordHavoc: changed to draw the deathmatch overlays in any multiplayer mode
+       //if (cl.gametype == GAME_DEATHMATCH)
+       if (!cl.islocalgame)
                Sbar_DeathmatchOverlay ();
 }
 
@@ -533,11 +675,11 @@ static void Sbar_DrawWeapon(int nr, float fade, int active)
        const int w_width = 300, w_height = 100, w_space = 10;
        const float w_scale = 0.4;
 
-       DrawQ_Pic(vid_conwidth.integer - (w_width + w_space) * w_scale, (w_height + w_space) * w_scale * nr + w_space, sb_weapons[0][nr]->name, w_width * w_scale, w_height * w_scale, (active) ? 1 : 0.6, active ? 1 : 0.6, active ? 1 : 1, fade * sbar_alpha_fg.value, DRAWFLAG_ADDITIVE);
+       DrawQ_Pic(vid_conwidth.integer - (w_width + w_space) * w_scale, (w_height + w_space) * w_scale * nr + w_space, sb_weapons[0][nr], w_width * w_scale, w_height * w_scale, (active) ? 1 : 0.6, active ? 1 : 0.6, active ? 1 : 1, fade * sbar_alpha_fg.value, DRAWFLAG_ADDITIVE);
        //DrawQ_String(vid_conwidth.integer - (w_space + font_size ), (w_height + w_space) * w_scale * nr + w_space, va("%i",nr+1), 0, font_size, font_size, 1, 0, 0, fade, 0);
 
        if (active)
-               DrawQ_Fill(vid_conwidth.integer - (w_width + w_space) * w_scale, (w_height + w_space) * w_scale * nr + w_space, w_width * w_scale, w_height * w_scale, 0.3, 0.3, 0.3, fade * sbar_alpha_fg.value, DRAWFLAG_ADDITIVE);
+               DrawQ_Pic(vid_conwidth.integer - (w_width + w_space) * w_scale, (w_height + w_space) * w_scale * nr + w_space, NULL, w_width * w_scale, w_height * w_scale, 0.3, 0.3, 0.3, fade * sbar_alpha_fg.value, DRAWFLAG_ADDITIVE);
 }
 
 /*
@@ -699,7 +841,7 @@ void Sbar_DrawFrags (void)
        int i, k, l, x, f;
        char num[12];
        scoreboard_t *s;
-       qbyte *c;
+       unsigned char *c;
 
        Sbar_SortFrags ();
 
@@ -714,24 +856,23 @@ void Sbar_DrawFrags (void)
                s = &cl.scores[k];
 
                // draw background
-               c = (qbyte *)&palette_complete[(s->colors & 0xf0) + 8];
-               DrawQ_Fill (sbar_x + x + 10, sbar_y     - 23, 28, 4, c[0] * (1.0f / 255.0f), c[1] * (1.0f / 255.0f), c[2] * (1.0f / 255.0f), c[3] * (1.0f / 255.0f) * sbar_alpha_fg.value, 0);
-               c = (qbyte *)&palette_complete[((s->colors & 15)<<4) + 8];
-               DrawQ_Fill (sbar_x + x + 10, sbar_y + 4 - 23, 28, 3, c[0] * (1.0f / 255.0f), c[1] * (1.0f / 255.0f), c[2] * (1.0f / 255.0f), c[3] * (1.0f / 255.0f) * sbar_alpha_fg.value, 0);
+               c = (unsigned char *)&palette_complete[(s->colors & 0xf0) + 8];
+               DrawQ_Pic (sbar_x + x + 10, sbar_y     - 23, NULL, 28, 4, c[0] * (1.0f / 255.0f), c[1] * (1.0f / 255.0f), c[2] * (1.0f / 255.0f), c[3] * (1.0f / 255.0f) * sbar_alpha_fg.value, 0);
+               c = (unsigned char *)&palette_complete[((s->colors & 15)<<4) + 8];
+               DrawQ_Pic (sbar_x + x + 10, sbar_y + 4 - 23, NULL, 28, 3, c[0] * (1.0f / 255.0f), c[1] * (1.0f / 255.0f), c[2] * (1.0f / 255.0f), c[3] * (1.0f / 255.0f) * sbar_alpha_fg.value, 0);
 
                // draw number
                f = s->frags;
                sprintf (num, "%3i",f);
 
-               Sbar_DrawCharacter (x +  8, -24, num[0]);
-               Sbar_DrawCharacter (x + 16, -24, num[1]);
-               Sbar_DrawCharacter (x + 24, -24, num[2]);
-
                if (k == cl.viewentity - 1)
                {
                        Sbar_DrawCharacter ( x      + 2, -24, 16);
                        Sbar_DrawCharacter ( x + 32 - 4, -24, 17);
                }
+               Sbar_DrawCharacter (x +  8, -24, num[0]);
+               Sbar_DrawCharacter (x + 16, -24, num[1]);
+               Sbar_DrawCharacter (x + 24, -24, num[2]);
                x += 32;
        }
 }
@@ -754,15 +895,15 @@ void Sbar_DrawFace (void)
        {
                char num[12];
                scoreboard_t *s;
-               qbyte *c;
+               unsigned char *c;
 
                s = &cl.scores[cl.viewentity - 1];
                // draw background
                Sbar_DrawPic (112, 0, rsb_teambord);
-               c = (qbyte *)&palette_complete[(s->colors & 0xf0) + 8];
-               DrawQ_Fill (sbar_x + 113, vid_conheight.integer-SBAR_HEIGHT+3, 22, 9, c[0] * (1.0f / 255.0f), c[1] * (1.0f / 255.0f), c[2] * (1.0f / 255.0f), c[3] * (1.0f / 255.0f) * sbar_alpha_fg.value, 0);
-               c = (qbyte *)&palette_complete[((s->colors & 15)<<4) + 8];
-               DrawQ_Fill (sbar_x + 113, vid_conheight.integer-SBAR_HEIGHT+12, 22, 9, c[0] * (1.0f / 255.0f), c[1] * (1.0f / 255.0f), c[2] * (1.0f / 255.0f), c[3] * (1.0f / 255.0f) * sbar_alpha_fg.value, 0);
+               c = (unsigned char *)&palette_complete[(s->colors & 0xf0) + 8];
+               DrawQ_Pic (sbar_x + 113, vid_conheight.integer-SBAR_HEIGHT+3, NULL, 22, 9, c[0] * (1.0f / 255.0f), c[1] * (1.0f / 255.0f), c[2] * (1.0f / 255.0f), c[3] * (1.0f / 255.0f) * sbar_alpha_fg.value, 0);
+               c = (unsigned char *)&palette_complete[((s->colors & 15)<<4) + 8];
+               DrawQ_Pic (sbar_x + 113, vid_conheight.integer-SBAR_HEIGHT+12, NULL, 22, 9, c[0] * (1.0f / 255.0f), c[1] * (1.0f / 255.0f), c[2] * (1.0f / 255.0f), c[3] * (1.0f / 255.0f) * sbar_alpha_fg.value, 0);
 
                // draw number
                f = s->frags;
@@ -810,53 +951,32 @@ void Sbar_ShowFPS(void)
        char fpsstring[32];
        char timestring[32];
        char datestring[32];
+       qboolean red = false;
        fpsstring[0] = 0;
        timestring[0] = 0;
        datestring[0] = 0;
        if (showfps.integer)
        {
-               int calc;
-               if (showfps.integer > 1)
+               float calc;
+               static double nexttime = 0, lasttime = 0;
+               static double framerate = 0;
+               static int framecount = 0;
+               double newtime;
+               newtime = Sys_DoubleTime();
+               if (newtime >= nexttime)
                {
-                       static double currtime, frametimes[32];
-                       double newtime, total;
-                       int count, i;
-                       static int framecycle = 0;
-
-                       newtime = Sys_DoubleTime();
-                       frametimes[framecycle] = newtime - currtime;
-                       total = 0;
-                       count = 0;
-                       while(total < 0.2 && count < 32 && frametimes[i = (framecycle - count) & 31])
-                       {
-                               total += frametimes[i];
-                               count++;
-                       }
-                       framecycle++;
-                       framecycle &= 31;
-                       if (showfps.integer == 2)
-                               calc = (int) (((double) count / total) + 0.5);
-                       else // showfps 3, rapid update
-                               calc = (int) ((1.0 / (newtime - currtime)) + 0.5);
-                       currtime = newtime;
+                       framerate = framecount / (newtime - lasttime);
+                       lasttime = newtime;
+                       nexttime = max(nexttime + 1, lasttime - 1);
+                       framecount = 0;
                }
+               framecount++;
+               calc = framerate;
+
+               if ((red = (calc < 1.0f)))
+                       dpsnprintf(fpsstring, sizeof(fpsstring), "%4i spf", (int)(1.0f / calc + 0.5));
                else
-               {
-                       static double nexttime = 0, lasttime = 0;
-                       static int framerate = 0, framecount = 0;
-                       double newtime;
-                       newtime = Sys_DoubleTime();
-                       if (newtime >= nexttime)
-                       {
-                               framerate = (int) (framecount / (newtime - lasttime) + 0.5);
-                               lasttime = newtime;
-                               nexttime = max(nexttime + 1, lasttime - 1);
-                               framecount = 0;
-                       }
-                       framecount++;
-                       calc = framerate;
-               }
-               dpsnprintf(fpsstring, sizeof(fpsstring), "%4i fps", calc);
+                       dpsnprintf(fpsstring, sizeof(fpsstring), "%4i fps", (int)(calc + 0.5));
        }
        if (showtime.integer)
                strlcpy(timestring, Sys_TimeString(showtime_format.string), sizeof(timestring));
@@ -873,291 +993,393 @@ void Sbar_ShowFPS(void)
                if (fpsstring[0])
                {
                        fps_x = vid_conwidth.integer - fps_scalex * strlen(fpsstring);
-                       DrawQ_Fill(fps_x, fps_y, fps_scalex * strlen(fpsstring), fps_scaley, 0, 0, 0, 0.5, 0);
-                       DrawQ_String(fps_x, fps_y, fpsstring, 0, fps_scalex, fps_scaley, 1, 1, 1, 1, 0);
+                       DrawQ_Pic(fps_x, fps_y, NULL, fps_scalex * strlen(fpsstring), fps_scaley, 0, 0, 0, 0.5, 0);
+                       if (red)
+                               DrawQ_String(fps_x, fps_y, fpsstring, 0, fps_scalex, fps_scaley, 1, 0, 0, 1, 0);
+                       else
+                               DrawQ_String(fps_x, fps_y, fpsstring, 0, fps_scalex, fps_scaley, 1, 1, 1, 1, 0);
                        fps_y += fps_scaley;
                }
                if (timestring[0])
                {
                        fps_x = vid_conwidth.integer - fps_scalex * strlen(timestring);
-                       DrawQ_Fill(fps_x, fps_y, fps_scalex * strlen(timestring), fps_scaley, 0, 0, 0, 0.5, 0);
+                       DrawQ_Pic(fps_x, fps_y, NULL, fps_scalex * strlen(timestring), fps_scaley, 0, 0, 0, 0.5, 0);
                        DrawQ_String(fps_x, fps_y, timestring, 0, fps_scalex, fps_scaley, 1, 1, 1, 1, 0);
                        fps_y += fps_scaley;
                }
                if (datestring[0])
                {
                        fps_x = vid_conwidth.integer - fps_scalex * strlen(datestring);
-                       DrawQ_Fill(fps_x, fps_y, fps_scalex * strlen(datestring), fps_scaley, 0, 0, 0, 0.5, 0);
+                       DrawQ_Pic(fps_x, fps_y, NULL, fps_scalex * strlen(datestring), fps_scaley, 0, 0, 0, 0.5, 0);
                        DrawQ_String(fps_x, fps_y, datestring, 0, fps_scalex, fps_scaley, 1, 1, 1, 1, 0);
                        fps_y += fps_scaley;
                }
        }
 }
 
+void Sbar_DrawGauge(float x, float y, cachepic_t *pic, float width, float height, float rangey, float rangeheight, float c1, float c2, float c1r, float c1g, float c1b, float c1a, float c2r, float c2g, float c2b, float c2a, float c3r, float c3g, float c3b, float c3a, int drawflags)
+{
+       float r[5];
+       c2 = bound(0, c2, 1);
+       c1 = bound(0, c1, 1 - c2);
+       r[0] = 0;
+       r[1] = rangey + rangeheight * (c2 + c1);
+       r[2] = rangey + rangeheight * (c2);
+       r[3] = rangey;
+       r[4] = height;
+       if (r[1] > r[0])
+               DrawQ_SuperPic(x, y + r[0], pic, width, (r[1] - r[0]), 0,(r[0] / height), c3r,c3g,c3b,c3a, 1,(r[0] / height), c3r,c3g,c3b,c3a, 0,(r[1] / height), c3r,c3g,c3b,c3a, 1,(r[1] / height), c3r,c3g,c3b,c3a, drawflags);
+       if (r[2] > r[1])
+               DrawQ_SuperPic(x, y + r[1], pic, width, (r[2] - r[1]), 0,(r[1] / height), c1r,c1g,c1b,c1a, 1,(r[1] / height), c1r,c1g,c1b,c1a, 0,(r[2] / height), c1r,c1g,c1b,c1a, 1,(r[2] / height), c1r,c1g,c1b,c1a, drawflags);
+       if (r[3] > r[2])
+               DrawQ_SuperPic(x, y + r[2], pic, width, (r[3] - r[2]), 0,(r[2] / height), c2r,c2g,c2b,c2a, 1,(r[2] / height), c2r,c2g,c2b,c2a, 0,(r[3] / height), c2r,c2g,c2b,c2a, 1,(r[3] / height), c2r,c2g,c2b,c2a, drawflags);
+       if (r[4] > r[3])
+               DrawQ_SuperPic(x, y + r[3], pic, width, (r[4] - r[3]), 0,(r[3] / height), c3r,c3g,c3b,c3a, 1,(r[3] / height), c3r,c3g,c3b,c3a, 0,(r[4] / height), c3r,c3g,c3b,c3a, 1,(r[4] / height), c3r,c3g,c3b,c3a, drawflags);
+}
+
 /*
 ===============
 Sbar_Draw
 ===============
 */
+extern float v_dmg_time, v_dmg_roll, v_dmg_pitch;
+extern cvar_t v_kicktime;
 void Sbar_Draw (void)
 {
-       if (cl.intermission == 1)
-       {
-               Sbar_IntermissionOverlay();
-               return;
-       }
-       else if (cl.intermission == 2)
-       {
-               Sbar_FinaleOverlay();
-               return;
-       }
+       cachepic_t *pic;
 
-       if (gamemode == GAME_SOM)
+       if(cl.csqc_vidvars.drawenginesbar)      //[515]: csqc drawsbar
        {
-               if (sb_showscores || cl.stats[STAT_HEALTH] <= 0)
-                       Sbar_DrawScoreboard ();
-               else if (sb_lines)
+               if (cl.intermission == 1)
                {
-                       // this is the top left of the sbar area
-                       sbar_x = 0;
-                       sbar_y = vid_conheight.integer - 24*3;
-
-                       // armor
-                       if (cl.stats[STAT_ARMOR])
-                       {
-                               if (cl.stats[STAT_ITEMS] & IT_ARMOR3)
-                                       Sbar_DrawPic(0, 0, somsb_armor[2]);
-                               else if (cl.stats[STAT_ITEMS] & IT_ARMOR2)
-                                       Sbar_DrawPic(0, 0, somsb_armor[1]);
-                               else if (cl.stats[STAT_ITEMS] & IT_ARMOR1)
-                                       Sbar_DrawPic(0, 0, somsb_armor[0]);
-                               Sbar_DrawNum(24, 0, cl.stats[STAT_ARMOR], 3, cl.stats[STAT_ARMOR] <= 25);
-                       }
-
-                       // health
-                       Sbar_DrawPic(0, 24, somsb_health);
-                       Sbar_DrawNum(24, 24, cl.stats[STAT_HEALTH], 3, cl.stats[STAT_HEALTH] <= 25);
-
-                       // ammo icon
-                       if (cl.stats[STAT_ITEMS] & IT_SHELLS)
-                               Sbar_DrawPic(0, 48, somsb_ammo[0]);
-                       else if (cl.stats[STAT_ITEMS] & IT_NAILS)
-                               Sbar_DrawPic(0, 48, somsb_ammo[1]);
-                       else if (cl.stats[STAT_ITEMS] & IT_ROCKETS)
-                               Sbar_DrawPic(0, 48, somsb_ammo[2]);
-                       else if (cl.stats[STAT_ITEMS] & IT_CELLS)
-                               Sbar_DrawPic(0, 48, somsb_ammo[3]);
-                       Sbar_DrawNum(24, 48, cl.stats[STAT_AMMO], 3, false);
-                       if (cl.stats[STAT_SHELLS])
-                               Sbar_DrawNum(24 + 3*24, 48, cl.stats[STAT_SHELLS], 1, true);
+                       Sbar_IntermissionOverlay();
+                       return;
+               }
+               else if (cl.intermission == 2)
+               {
+                       Sbar_FinaleOverlay();
+                       return;
                }
-       }
-       else if (gamemode == GAME_NEXUIZ)
-       {
-               sbar_y = vid_conheight.integer - 47;
-               sbar_x = (vid_conwidth.integer - 640)/2;
 
-               if (sb_showscores || cl.stats[STAT_HEALTH] <= 0)
+               if (gamemode == GAME_NETHERWORLD)
                {
-                       Sbar_DrawAlphaPic (0, 0, sb_scorebar, sbar_alpha_bg.value);
-                       Sbar_DrawScoreboard ();
                }
-               else if (sb_lines)
+               else if (gamemode == GAME_SOM)
                {
-                       int i;
-                       double time;
-                       float fade;
-
-                       // we have a max time 2s (min time = 0)
-                       if ((time = cl.time - cl.weapontime) < 2)
+                       if (sb_showscores || (cl.stats[STAT_HEALTH] <= 0 && cl_deathscoreboard.integer))
+                               Sbar_DrawScoreboard ();
+                       else if (sb_lines)
                        {
-                               fade = (1.0 - 0.5 * time);
-                               fade *= fade;
-                               for (i = 0; i < 8;i++)
-                                       if (cl.stats[STAT_ITEMS] & (1 << i))
-                                               Sbar_DrawWeapon(i + 1, fade, (i + 2 == cl.stats[STAT_ACTIVEWEAPON]));
-
-                               if((cl.stats[STAT_ITEMS] & (1<<12)))
-                                       Sbar_DrawWeapon(0, fade, (cl.stats[STAT_ACTIVEWEAPON] == 1));
-                       }
+                               // this is the top left of the sbar area
+                               sbar_x = 0;
+                               sbar_y = vid_conheight.integer - 24*3;
 
-                       //if (!cl.islocalgame)
-                       //      Sbar_DrawFrags ();
+                               // armor
+                               if (cl.stats[STAT_ARMOR])
+                               {
+                                       if (cl.stats[STAT_ITEMS] & IT_ARMOR3)
+                                               Sbar_DrawPic(0, 0, somsb_armor[2]);
+                                       else if (cl.stats[STAT_ITEMS] & IT_ARMOR2)
+                                               Sbar_DrawPic(0, 0, somsb_armor[1]);
+                                       else if (cl.stats[STAT_ITEMS] & IT_ARMOR1)
+                                               Sbar_DrawPic(0, 0, somsb_armor[0]);
+                                       Sbar_DrawNum(24, 0, cl.stats[STAT_ARMOR], 3, cl.stats[STAT_ARMOR] <= 25);
+                               }
 
-                       if (sb_lines > 24)
-                               Sbar_DrawAlphaPic (0, 0, sb_sbar, sbar_alpha_fg.value);
-                       else
-                               Sbar_DrawAlphaPic (0, 0, sb_sbar_minimal, sbar_alpha_fg.value);
+                               // health
+                               Sbar_DrawPic(0, 24, somsb_health);
+                               Sbar_DrawNum(24, 24, cl.stats[STAT_HEALTH], 3, cl.stats[STAT_HEALTH] <= 25);
+
+                               // ammo icon
+                               if (cl.stats[STAT_ITEMS] & IT_SHELLS)
+                                       Sbar_DrawPic(0, 48, somsb_ammo[0]);
+                               else if (cl.stats[STAT_ITEMS] & IT_NAILS)
+                                       Sbar_DrawPic(0, 48, somsb_ammo[1]);
+                               else if (cl.stats[STAT_ITEMS] & IT_ROCKETS)
+                                       Sbar_DrawPic(0, 48, somsb_ammo[2]);
+                               else if (cl.stats[STAT_ITEMS] & IT_CELLS)
+                                       Sbar_DrawPic(0, 48, somsb_ammo[3]);
+                               Sbar_DrawNum(24, 48, cl.stats[STAT_AMMO], 3, false);
+                               if (cl.stats[STAT_SHELLS])
+                                       Sbar_DrawNum(24 + 3*24, 48, cl.stats[STAT_SHELLS], 1, true);
+                       }
+               }
+               else if (gamemode == GAME_NEXUIZ)
+               {
+                       sbar_y = vid_conheight.integer - 47;
+                       sbar_x = (vid_conwidth.integer - 640)/2;
 
-                       // special items
-                       if (cl.stats[STAT_ITEMS] & IT_INVULNERABILITY)
+                       if (sb_showscores || (cl.stats[STAT_HEALTH] <= 0 && cl_deathscoreboard.integer))
                        {
-                               // Nexuiz has no anum pics
-                               //Sbar_DrawNum (36, 0, 666, 3, 1);
-                               // Nexuiz has no disc pic
-                               //Sbar_DrawPic (0, 0, sb_disc);
+                               Sbar_DrawAlphaPic (0, 0, sb_scorebar, sbar_alpha_bg.value);
+                               Sbar_DrawScoreboard ();
                        }
+                       else if (sb_lines)
+                       {
+                               int i;
+                               double time;
+                               float fade;
+                               int redflag, blueflag;
 
-                       // armor
-                       Sbar_DrawXNum ((340-3*24), 12, cl.stats[STAT_ARMOR], 3, 24, 0.6,0.7,0.8,1,0);
+                               // we have a max time 2s (min time = 0)
+                               if ((time = cl.time - cl.weapontime) < 2)
+                               {
+                                       fade = (1.0 - 0.5 * time);
+                                       fade *= fade;
+                                       for (i = 0; i < 8;i++)
+                                               if (cl.stats[STAT_ITEMS] & (1 << i))
+                                                       Sbar_DrawWeapon(i + 1, fade, (i + 2 == cl.stats[STAT_ACTIVEWEAPON]));
+
+                                       if((cl.stats[STAT_ITEMS] & (1<<12)))
+                                               Sbar_DrawWeapon(0, fade, (cl.stats[STAT_ACTIVEWEAPON] == 1));
+                               }
 
-                       // health
-                       if(cl.stats[STAT_HEALTH] > 100)
-                               Sbar_DrawXNum((154-3*24),12,cl.stats[STAT_HEALTH],3,24,1,1,1,1,0);
-                       else if(cl.stats[STAT_HEALTH] <= 25 && cl.time - (int)cl.time > 0.5)
-                               Sbar_DrawXNum((154-3*24),12,cl.stats[STAT_HEALTH],3,24,0.7,0,0,1,0);
-                       else
-                               Sbar_DrawXNum((154-3*24),12,cl.stats[STAT_HEALTH],3,24,0.6,0.7,0.8,1,0);
+                               //if (!cl.islocalgame)
+                               //      Sbar_DrawFrags ();
 
-                       // AK dont draw ammo for the laser
-                       if(cl.stats[STAT_ACTIVEWEAPON] != 12)
-                       {
-                               if (cl.stats[STAT_ITEMS] & NEX_IT_SHELLS)
-                                       Sbar_DrawPic (519, 0, sb_ammo[0]);
-                               else if (cl.stats[STAT_ITEMS] & NEX_IT_BULLETS)
-                                       Sbar_DrawPic (519, 0, sb_ammo[1]);
-                               else if (cl.stats[STAT_ITEMS] & NEX_IT_ROCKETS)
-                                       Sbar_DrawPic (519, 0, sb_ammo[2]);
-                               else if (cl.stats[STAT_ITEMS] & NEX_IT_CELLS)
-                                       Sbar_DrawPic (519, 0, sb_ammo[3]);
-
-                               if(cl.stats[STAT_AMMO] <= 10)
-                                       Sbar_DrawXNum ((519-3*24), 12, cl.stats[STAT_AMMO], 3, 24, 0.7, 0,0,1,0);
+                               if (sb_lines > 24)
+                                       Sbar_DrawAlphaPic (0, 0, sb_sbar, sbar_alpha_fg.value);
+                               else
+                                       Sbar_DrawAlphaPic (0, 0, sb_sbar_minimal, sbar_alpha_fg.value);
+
+                               // flag icons
+                               redflag = ((cl.stats[STAT_ITEMS]>>15) & 3);
+                               if (redflag)
+                                       Sbar_DrawPic (10, -85, sb_items[redflag+10]);
+                               blueflag = ((cl.stats[STAT_ITEMS]>>17) & 3);
+                               if (blueflag)
+                                       Sbar_DrawPic (10, -145, sb_items[blueflag+14]);
+
+                               // armor
+                               Sbar_DrawXNum ((340-3*24), 12, cl.stats[STAT_ARMOR], 3, 24, 0.6,0.7,0.8,1,0);
+
+                               // health
+                               if(cl.stats[STAT_HEALTH] > 100)
+                                       Sbar_DrawXNum((154-3*24),12,cl.stats[STAT_HEALTH],3,24,1,1,1,1,0);
+                               else if(cl.stats[STAT_HEALTH] <= 25 && cl.time - (int)cl.time > 0.5)
+                                       Sbar_DrawXNum((154-3*24),12,cl.stats[STAT_HEALTH],3,24,0.7,0,0,1,0);
                                else
-                                       Sbar_DrawXNum ((519-3*24), 12, cl.stats[STAT_AMMO], 3, 24, 0.6, 0.7,0.8,1,0);
+                                       Sbar_DrawXNum((154-3*24),12,cl.stats[STAT_HEALTH],3,24,0.6,0.7,0.8,1,0);
 
-                       }
+                               // AK dont draw ammo for the laser
+                               if(cl.stats[STAT_ACTIVEWEAPON] != 12)
+                               {
+                                       if (cl.stats[STAT_ITEMS] & NEX_IT_SHELLS)
+                                               Sbar_DrawPic (519, 0, sb_ammo[0]);
+                                       else if (cl.stats[STAT_ITEMS] & NEX_IT_BULLETS)
+                                               Sbar_DrawPic (519, 0, sb_ammo[1]);
+                                       else if (cl.stats[STAT_ITEMS] & NEX_IT_ROCKETS)
+                                               Sbar_DrawPic (519, 0, sb_ammo[2]);
+                                       else if (cl.stats[STAT_ITEMS] & NEX_IT_CELLS)
+                                               Sbar_DrawPic (519, 0, sb_ammo[3]);
+
+                                       if(cl.stats[STAT_AMMO] <= 10)
+                                               Sbar_DrawXNum ((519-3*24), 12, cl.stats[STAT_AMMO], 3, 24, 0.7, 0,0,1,0);
+                                       else
+                                               Sbar_DrawXNum ((519-3*24), 12, cl.stats[STAT_AMMO], 3, 24, 0.6, 0.7,0.8,1,0);
 
-                       if (sb_lines > 24)
-                               DrawQ_Pic(sbar_x,sbar_y,sb_sbar_overlay->name,0,0,1,1,1,1,DRAWFLAG_MODULATE);
-               }
+                               }
 
-               //if (vid_conwidth.integer > 320 && cl.gametype == GAME_DEATHMATCH)
-               //      Sbar_MiniDeathmatchOverlay (0, 17);
-       }
-       else // Quake and others
-       {
-               sbar_y = vid_conheight.integer - SBAR_HEIGHT;
-               if (cl.gametype == GAME_DEATHMATCH && gamemode != GAME_TRANSFUSION)
-                       sbar_x = 0;
-               else
-                       sbar_x = (vid_conwidth.integer - 320)/2;
+                               if (sb_lines > 24)
+                                       DrawQ_Pic(sbar_x,sbar_y,sb_sbar_overlay,0,0,1,1,1,1,DRAWFLAG_MODULATE);
+                       }
 
-               if (sb_lines > 24)
-               {
-                       if (gamemode != GAME_GOODVSBAD2)
-                               Sbar_DrawInventory ();
-                       if (!cl.islocalgame && gamemode != GAME_TRANSFUSION)
-                               Sbar_DrawFrags ();
+                       //if (vid_conwidth.integer > 320 && cl.gametype == GAME_DEATHMATCH)
+                       //      Sbar_MiniDeathmatchOverlay (0, 17);
                }
-
-               if (sb_showscores || cl.stats[STAT_HEALTH] <= 0)
+               else if (gamemode == GAME_ZYMOTIC)
                {
-                       if (gamemode != GAME_GOODVSBAD2)
-                               Sbar_DrawAlphaPic (0, 0, sb_scorebar, sbar_alpha_bg.value);
-                       Sbar_DrawScoreboard ();
+#if 1
+                       float scale = 64.0f / 256.0f;
+                       float kickoffset[3];
+                       VectorClear(kickoffset);
+                       if (v_dmg_time > 0)
+                       {
+                               kickoffset[0] = (v_dmg_time/v_kicktime.value*v_dmg_roll) * 10 * scale;
+                               kickoffset[1] = (v_dmg_time/v_kicktime.value*v_dmg_pitch) * 10 * scale;
+                       }
+                       sbar_x = (int)((vid_conwidth.integer - 256 * scale)/2 + kickoffset[0]);
+                       sbar_y = (int)((vid_conheight.integer - 256 * scale)/2 + kickoffset[1]);
+                       // left1 16, 48 : 126 -66
+                       // left2 16, 128 : 196 -66
+                       // right 176, 48 : 196 -136
+                       Sbar_DrawGauge(sbar_x +  16 * scale, sbar_y +  48 * scale, zymsb_crosshair_left1, 64*scale,  80*scale, 78*scale,  -66*scale, cl.stats[STAT_AMMO]  * (1.0 / 200.0), cl.stats[STAT_SHELLS]  * (1.0 / 200.0), 0.8f,0.8f,0.0f,1.0f, 0.8f,0.5f,0.0f,1.0f, 0.3f,0.3f,0.3f,1.0f, DRAWFLAG_NORMAL);
+                       Sbar_DrawGauge(sbar_x +  16 * scale, sbar_y + 128 * scale, zymsb_crosshair_left2, 64*scale,  80*scale, 68*scale,  -66*scale, cl.stats[STAT_NAILS] * (1.0 / 200.0), cl.stats[STAT_ROCKETS] * (1.0 / 200.0), 0.8f,0.8f,0.0f,1.0f, 0.8f,0.5f,0.0f,1.0f, 0.3f,0.3f,0.3f,1.0f, DRAWFLAG_NORMAL);
+                       Sbar_DrawGauge(sbar_x + 176 * scale, sbar_y +  48 * scale, zymsb_crosshair_right, 64*scale, 160*scale, 148*scale, -136*scale, cl.stats[STAT_ARMOR]  * (1.0 / 300.0), cl.stats[STAT_HEALTH]  * (1.0 / 300.0), 0.0f,0.5f,1.0f,1.0f, 1.0f,0.0f,0.0f,1.0f, 0.3f,0.3f,0.3f,1.0f, DRAWFLAG_NORMAL);
+                       DrawQ_Pic(sbar_x + 120 * scale, sbar_y + 120 * scale, zymsb_crosshair_center, 16 * scale, 16 * scale, 1, 1, 1, 1, DRAWFLAG_NORMAL);
+#else
+                       float scale = 128.0f / 256.0f;
+                       float healthstart, healthheight, healthstarttc, healthendtc;
+                       float shieldstart, shieldheight, shieldstarttc, shieldendtc;
+                       float ammostart, ammoheight, ammostarttc, ammoendtc;
+                       float clipstart, clipheight, clipstarttc, clipendtc;
+                       float kickoffset[3], offset;
+                       VectorClear(kickoffset);
+                       if (v_dmg_time > 0)
+                       {
+                               kickoffset[0] = (v_dmg_time/v_kicktime.value*v_dmg_roll) * 10 * scale;
+                               kickoffset[1] = (v_dmg_time/v_kicktime.value*v_dmg_pitch) * 10 * scale;
+                       }
+                       sbar_x = (vid_conwidth.integer - 256 * scale)/2 + kickoffset[0];
+                       sbar_y = (vid_conheight.integer - 256 * scale)/2 + kickoffset[1];
+                       offset = 0; // TODO: offset should be controlled by recoil (question: how to detect firing?)
+                       DrawQ_SuperPic(sbar_x +  120           * scale, sbar_y + ( 88 - offset) * scale, zymsb_crosshair_line, 16 * scale, 36 * scale, 0,0, 1,1,1,1, 1,0, 1,1,1,1, 0,1, 1,1,1,1, 1,1, 1,1,1,1, 0);
+                       DrawQ_SuperPic(sbar_x + (132 + offset) * scale, sbar_y + 120            * scale, zymsb_crosshair_line, 36 * scale, 16 * scale, 0,1, 1,1,1,1, 0,0, 1,1,1,1, 1,1, 1,1,1,1, 1,0, 1,1,1,1, 0);
+                       DrawQ_SuperPic(sbar_x +  120           * scale, sbar_y + (132 + offset) * scale, zymsb_crosshair_line, 16 * scale, 36 * scale, 1,1, 1,1,1,1, 0,1, 1,1,1,1, 1,0, 1,1,1,1, 0,0, 1,1,1,1, 0);
+                       DrawQ_SuperPic(sbar_x + ( 88 - offset) * scale, sbar_y + 120            * scale, zymsb_crosshair_line, 36 * scale, 16 * scale, 1,0, 1,1,1,1, 1,1, 1,1,1,1, 0,0, 1,1,1,1, 0,1, 1,1,1,1, 0);
+                       healthheight = cl.stats[STAT_HEALTH] * (152.0f / 300.0f);
+                       shieldheight = cl.stats[STAT_ARMOR] * (152.0f / 300.0f);
+                       healthstart = 204 - healthheight;
+                       shieldstart = healthstart - shieldheight;
+                       healthstarttc = healthstart * (1.0f / 256.0f);
+                       healthendtc = (healthstart + healthheight) * (1.0f / 256.0f);
+                       shieldstarttc = shieldstart * (1.0f / 256.0f);
+                       shieldendtc = (shieldstart + shieldheight) * (1.0f / 256.0f);
+                       ammoheight = cl.stats[STAT_SHELLS] * (62.0f / 200.0f);
+                       ammostart = 114 - ammoheight;
+                       ammostarttc = ammostart * (1.0f / 256.0f);
+                       ammoendtc = (ammostart + ammoheight) * (1.0f / 256.0f);
+                       clipheight = cl.stats[STAT_AMMO] * (122.0f / 200.0f);
+                       clipstart = 190 - clipheight;
+                       clipstarttc = clipstart * (1.0f / 256.0f);
+                       clipendtc = (clipstart + clipheight) * (1.0f / 256.0f);
+                       if (healthheight > 0) DrawQ_SuperPic(sbar_x + 0 * scale, sbar_y + healthstart * scale, zymsb_crosshair_health, 256 * scale, healthheight * scale, 0,healthstarttc, 1.0f,0.0f,0.0f,1.0f, 1,healthstarttc, 1.0f,0.0f,0.0f,1.0f, 0,healthendtc, 1.0f,0.0f,0.0f,1.0f, 1,healthendtc, 1.0f,0.0f,0.0f,1.0f, DRAWFLAG_NORMAL);
+                       if (shieldheight > 0) DrawQ_SuperPic(sbar_x + 0 * scale, sbar_y + shieldstart * scale, zymsb_crosshair_health, 256 * scale, shieldheight * scale, 0,shieldstarttc, 0.0f,0.5f,1.0f,1.0f, 1,shieldstarttc, 0.0f,0.5f,1.0f,1.0f, 0,shieldendtc, 0.0f,0.5f,1.0f,1.0f, 1,shieldendtc, 0.0f,0.5f,1.0f,1.0f, DRAWFLAG_NORMAL);
+                       if (ammoheight > 0)   DrawQ_SuperPic(sbar_x + 0 * scale, sbar_y + ammostart   * scale, zymsb_crosshair_ammo,   256 * scale, ammoheight   * scale, 0,ammostarttc,   0.8f,0.8f,0.0f,1.0f, 1,ammostarttc,   0.8f,0.8f,0.0f,1.0f, 0,ammoendtc,   0.8f,0.8f,0.0f,1.0f, 1,ammoendtc,   0.8f,0.8f,0.0f,1.0f, DRAWFLAG_NORMAL);
+                       if (clipheight > 0)   DrawQ_SuperPic(sbar_x + 0 * scale, sbar_y + clipstart   * scale, zymsb_crosshair_clip,   256 * scale, clipheight   * scale, 0,clipstarttc,   1.0f,1.0f,0.0f,1.0f, 1,clipstarttc,   1.0f,1.0f,0.0f,1.0f, 0,clipendtc,   1.0f,1.0f,0.0f,1.0f, 1,clipendtc,   1.0f,1.0f,0.0f,1.0f, DRAWFLAG_NORMAL);
+                       DrawQ_Pic(sbar_x + 0 * scale, sbar_y + 0 * scale, zymsb_crosshair_background, 256 * scale, 256 * scale, 1, 1, 1, 1, DRAWFLAG_NORMAL);
+                       DrawQ_Pic(sbar_x + 120 * scale, sbar_y + 120 * scale, zymsb_crosshair_center, 16 * scale, 16 * scale, 1, 1, 1, 1, DRAWFLAG_NORMAL);
+#endif
                }
-               else if (sb_lines)
+               else // Quake and others
                {
-                       Sbar_DrawAlphaPic (0, 0, sb_sbar, sbar_alpha_bg.value);
+                       sbar_y = vid_conheight.integer - SBAR_HEIGHT;
+                       // LordHavoc: changed to draw the deathmatch overlays in any multiplayer mode
+                       //if (cl.gametype == GAME_DEATHMATCH && gamemode != GAME_TRANSFUSION)
+                       if (!cl.islocalgame && gamemode != GAME_TRANSFUSION)
+                               sbar_x = 0;
+                       else
+                               sbar_x = (vid_conwidth.integer - 320)/2;
 
-                       // keys (hipnotic only)
-                       //MED 01/04/97 moved keys here so they would not be overwritten
-                       if (gamemode == GAME_HIPNOTIC)
+                       if (sb_lines > 24)
+                       {
+                               if (gamemode != GAME_GOODVSBAD2)
+                                       Sbar_DrawInventory ();
+                               if (!cl.islocalgame && gamemode != GAME_TRANSFUSION)
+                                       Sbar_DrawFrags ();
+                       }
+
+                       if (sb_showscores || (cl.stats[STAT_HEALTH] <= 0 && cl_deathscoreboard.integer))
                        {
-                               if (cl.stats[STAT_ITEMS] & IT_KEY1)
-                                       Sbar_DrawPic (209, 3, sb_items[0]);
-                               if (cl.stats[STAT_ITEMS] & IT_KEY2)
-                                       Sbar_DrawPic (209, 12, sb_items[1]);
+                               if (gamemode != GAME_GOODVSBAD2)
+                                       Sbar_DrawAlphaPic (0, 0, sb_scorebar, sbar_alpha_bg.value);
+                               Sbar_DrawScoreboard ();
                        }
-                       // armor
-                       if (gamemode != GAME_GOODVSBAD2)
+                       else if (sb_lines)
                        {
-                               if (cl.stats[STAT_ITEMS] & IT_INVULNERABILITY)
+                               Sbar_DrawAlphaPic (0, 0, sb_sbar, sbar_alpha_bg.value);
+
+                               // keys (hipnotic only)
+                               //MED 01/04/97 moved keys here so they would not be overwritten
+                               if (gamemode == GAME_HIPNOTIC)
                                {
-                                       Sbar_DrawNum (24, 0, 666, 3, 1);
-                                       Sbar_DrawPic (0, 0, sb_disc);
+                                       if (cl.stats[STAT_ITEMS] & IT_KEY1)
+                                               Sbar_DrawPic (209, 3, sb_items[0]);
+                                       if (cl.stats[STAT_ITEMS] & IT_KEY2)
+                                               Sbar_DrawPic (209, 12, sb_items[1]);
                                }
-                               else
+                               // armor
+                               if (gamemode != GAME_GOODVSBAD2)
                                {
-                                       if (gamemode == GAME_ROGUE)
+                                       if (cl.stats[STAT_ITEMS] & IT_INVULNERABILITY)
                                        {
-                                               Sbar_DrawNum (24, 0, cl.stats[STAT_ARMOR], 3, cl.stats[STAT_ARMOR] <= 25);
-                                               if (cl.stats[STAT_ITEMS] & RIT_ARMOR3)
-                                                       Sbar_DrawPic (0, 0, sb_armor[2]);
-                                               else if (cl.stats[STAT_ITEMS] & RIT_ARMOR2)
-                                                       Sbar_DrawPic (0, 0, sb_armor[1]);
-                                               else if (cl.stats[STAT_ITEMS] & RIT_ARMOR1)
-                                                       Sbar_DrawPic (0, 0, sb_armor[0]);
+                                               Sbar_DrawNum (24, 0, 666, 3, 1);
+                                               Sbar_DrawPic (0, 0, sb_disc);
                                        }
                                        else
                                        {
-                                               Sbar_DrawNum (24, 0, cl.stats[STAT_ARMOR], 3, cl.stats[STAT_ARMOR] <= 25);
-                                               if (cl.stats[STAT_ITEMS] & IT_ARMOR3)
-                                                       Sbar_DrawPic (0, 0, sb_armor[2]);
-                                               else if (cl.stats[STAT_ITEMS] & IT_ARMOR2)
-                                                       Sbar_DrawPic (0, 0, sb_armor[1]);
-                                               else if (cl.stats[STAT_ITEMS] & IT_ARMOR1)
-                                                       Sbar_DrawPic (0, 0, sb_armor[0]);
+                                               if (gamemode == GAME_ROGUE)
+                                               {
+                                                       Sbar_DrawNum (24, 0, cl.stats[STAT_ARMOR], 3, cl.stats[STAT_ARMOR] <= 25);
+                                                       if (cl.stats[STAT_ITEMS] & RIT_ARMOR3)
+                                                               Sbar_DrawPic (0, 0, sb_armor[2]);
+                                                       else if (cl.stats[STAT_ITEMS] & RIT_ARMOR2)
+                                                               Sbar_DrawPic (0, 0, sb_armor[1]);
+                                                       else if (cl.stats[STAT_ITEMS] & RIT_ARMOR1)
+                                                               Sbar_DrawPic (0, 0, sb_armor[0]);
+                                               }
+                                               else
+                                               {
+                                                       Sbar_DrawNum (24, 0, cl.stats[STAT_ARMOR], 3, cl.stats[STAT_ARMOR] <= 25);
+                                                       if (cl.stats[STAT_ITEMS] & IT_ARMOR3)
+                                                               Sbar_DrawPic (0, 0, sb_armor[2]);
+                                                       else if (cl.stats[STAT_ITEMS] & IT_ARMOR2)
+                                                               Sbar_DrawPic (0, 0, sb_armor[1]);
+                                                       else if (cl.stats[STAT_ITEMS] & IT_ARMOR1)
+                                                               Sbar_DrawPic (0, 0, sb_armor[0]);
+                                               }
                                        }
                                }
-                       }
 
-                       // face
-                       Sbar_DrawFace ();
+                               // face
+                               Sbar_DrawFace ();
 
-                       // health
-                       Sbar_DrawNum (154, 0, cl.stats[STAT_HEALTH], 3, cl.stats[STAT_HEALTH] <= 25);
+                               // health
+                               Sbar_DrawNum (154, 0, cl.stats[STAT_HEALTH], 3, cl.stats[STAT_HEALTH] <= 25);
 
-                       // ammo icon
-                       if (gamemode == GAME_ROGUE)
-                       {
-                               if (cl.stats[STAT_ITEMS] & RIT_SHELLS)
-                                       Sbar_DrawPic (224, 0, sb_ammo[0]);
-                               else if (cl.stats[STAT_ITEMS] & RIT_NAILS)
-                                       Sbar_DrawPic (224, 0, sb_ammo[1]);
-                               else if (cl.stats[STAT_ITEMS] & RIT_ROCKETS)
-                                       Sbar_DrawPic (224, 0, sb_ammo[2]);
-                               else if (cl.stats[STAT_ITEMS] & RIT_CELLS)
-                                       Sbar_DrawPic (224, 0, sb_ammo[3]);
-                               else if (cl.stats[STAT_ITEMS] & RIT_LAVA_NAILS)
-                                       Sbar_DrawPic (224, 0, rsb_ammo[0]);
-                               else if (cl.stats[STAT_ITEMS] & RIT_PLASMA_AMMO)
-                                       Sbar_DrawPic (224, 0, rsb_ammo[1]);
-                               else if (cl.stats[STAT_ITEMS] & RIT_MULTI_ROCKETS)
-                                       Sbar_DrawPic (224, 0, rsb_ammo[2]);
-                       }
-                       else
-                       {
-                               if (cl.stats[STAT_ITEMS] & IT_SHELLS)
-                                       Sbar_DrawPic (224, 0, sb_ammo[0]);
-                               else if (cl.stats[STAT_ITEMS] & IT_NAILS)
-                                       Sbar_DrawPic (224, 0, sb_ammo[1]);
-                               else if (cl.stats[STAT_ITEMS] & IT_ROCKETS)
-                                       Sbar_DrawPic (224, 0, sb_ammo[2]);
-                               else if (cl.stats[STAT_ITEMS] & IT_CELLS)
-                                       Sbar_DrawPic (224, 0, sb_ammo[3]);
-                       }
+                               // ammo icon
+                               if (gamemode == GAME_ROGUE)
+                               {
+                                       if (cl.stats[STAT_ITEMS] & RIT_SHELLS)
+                                               Sbar_DrawPic (224, 0, sb_ammo[0]);
+                                       else if (cl.stats[STAT_ITEMS] & RIT_NAILS)
+                                               Sbar_DrawPic (224, 0, sb_ammo[1]);
+                                       else if (cl.stats[STAT_ITEMS] & RIT_ROCKETS)
+                                               Sbar_DrawPic (224, 0, sb_ammo[2]);
+                                       else if (cl.stats[STAT_ITEMS] & RIT_CELLS)
+                                               Sbar_DrawPic (224, 0, sb_ammo[3]);
+                                       else if (cl.stats[STAT_ITEMS] & RIT_LAVA_NAILS)
+                                               Sbar_DrawPic (224, 0, rsb_ammo[0]);
+                                       else if (cl.stats[STAT_ITEMS] & RIT_PLASMA_AMMO)
+                                               Sbar_DrawPic (224, 0, rsb_ammo[1]);
+                                       else if (cl.stats[STAT_ITEMS] & RIT_MULTI_ROCKETS)
+                                               Sbar_DrawPic (224, 0, rsb_ammo[2]);
+                               }
+                               else
+                               {
+                                       if (cl.stats[STAT_ITEMS] & IT_SHELLS)
+                                               Sbar_DrawPic (224, 0, sb_ammo[0]);
+                                       else if (cl.stats[STAT_ITEMS] & IT_NAILS)
+                                               Sbar_DrawPic (224, 0, sb_ammo[1]);
+                                       else if (cl.stats[STAT_ITEMS] & IT_ROCKETS)
+                                               Sbar_DrawPic (224, 0, sb_ammo[2]);
+                                       else if (cl.stats[STAT_ITEMS] & IT_CELLS)
+                                               Sbar_DrawPic (224, 0, sb_ammo[3]);
+                               }
 
-                       Sbar_DrawNum (248, 0, cl.stats[STAT_AMMO], 3, cl.stats[STAT_AMMO] <= 10);
+                               Sbar_DrawNum (248, 0, cl.stats[STAT_AMMO], 3, cl.stats[STAT_AMMO] <= 10);
 
-               }
+                       }
 
-               if (vid_conwidth.integer > 320 && cl.gametype == GAME_DEATHMATCH)
-               {
-                       if (gamemode == GAME_TRANSFUSION)
-                               Sbar_MiniDeathmatchOverlay (0, 0);
-                       else
-                               Sbar_MiniDeathmatchOverlay (324, vid_conheight.integer - sb_lines);
+                       // LordHavoc: changed to draw the deathmatch overlays in any multiplayer mode
+                       //if (vid_conwidth.integer > 320 && cl.gametype == GAME_DEATHMATCH)
+                       if (!cl.islocalgame && vid_conwidth.integer > 320)
+                       {
+                               if (gamemode == GAME_TRANSFUSION)
+                                       Sbar_MiniDeathmatchOverlay (0, 0);
+                               else
+                                       Sbar_MiniDeathmatchOverlay (324, vid_conheight.integer - sb_lines);
+                       }
                }
        }
 
        Sbar_ShowFPS();
 
-       R_Draw2DCrosshair();
+       if (cl.csqc_vidvars.drawcrosshair && crosshair.integer >= 1 && crosshair.integer <= NUMCROSSHAIRS && !cl.intermission && !r_letterbox.value && (pic = r_crosshairs[crosshair.integer]))
+               DrawQ_Pic((vid_conwidth.integer - pic->width * crosshair_size.value) * 0.5f, (vid_conheight.integer - pic->height * crosshair_size.value) * 0.5f, pic, pic->width * crosshair_size.value, pic->height * crosshair_size.value, crosshair_color_red.value, crosshair_color_green.value, crosshair_color_blue.value, crosshair_color_alpha.value, 0);
 
        if (cl_prydoncursor.integer)
-               DrawQ_Pic((cl.cmd.cursor_screen[0] + 1) * 0.5 * vid_conwidth.integer, (cl.cmd.cursor_screen[1] + 1) * 0.5 * vid_conheight.integer, va("gfx/prydoncursor%03i", cl_prydoncursor.integer), 0, 0, 1, 1, 1, 1, 0);
+               DrawQ_Pic((cl.cmd.cursor_screen[0] + 1) * 0.5 * vid_conwidth.integer, (cl.cmd.cursor_screen[1] + 1) * 0.5 * vid_conheight.integer, Draw_CachePic(va("gfx/prydoncursor%03i", cl_prydoncursor.integer), true), 0, 0, 1, 1, 1, 1, 0);
 }
 
 //=============================================================================
@@ -1170,34 +1392,127 @@ Sbar_DeathmatchOverlay
 */
 float Sbar_PrintScoreboardItem(scoreboard_t *s, float x, float y)
 {
-       qbyte *c;
-       // draw colors behind score
-       c = (qbyte *)&palette_complete[(s->colors & 0xf0) + 8];
-       DrawQ_Fill(x + 8, y+1, 32, 3, c[0] * (1.0f / 255.0f), c[1] * (1.0f / 255.0f), c[2] * (1.0f / 255.0f), c[3] * (1.0f / 255.0f) * sbar_alpha_fg.value, 0);
-       c = (qbyte *)&palette_complete[((s->colors & 15)<<4) + 8];
-       DrawQ_Fill(x + 8, y+4, 32, 3, c[0] * (1.0f / 255.0f), c[1] * (1.0f / 255.0f), c[2] * (1.0f / 255.0f), c[3] * (1.0f / 255.0f) * sbar_alpha_fg.value, 0);
-       // print the text
-       //DrawQ_String(x, y, va("%c%4i %s", (s - cl.scores) == cl.playerentity - 1 ? 13 : ' ', (int) s->frags, s->name), 0, 8, 8, 1, 1, 1, 1 * sbar_alpha_fg.value, 0);
-       // FIXME: use a constant for this color tag instead
-       DrawQ_ColoredString(x, y, va("%c%4i %s^7", (s - cl.scores) == cl.playerentity - 1 ? 13 : ' ', (int) s->frags, s->name), 0, 8, 8, 1, 1, 1, 1 * sbar_alpha_fg.value, 0, NULL ); 
+       int minutes;
+       unsigned char *c;
+       minutes = (int)((cl.intermission ? cl.completed_time - s->qw_entertime : cl.time - s->qw_entertime) / 60.0);
+       if (cls.protocol == PROTOCOL_QUAKEWORLD)
+       {
+               if (s->qw_spectator)
+               {
+                       if (s->qw_ping || s->qw_packetloss)
+                               DrawQ_ColoredString(x, y, va("%4i %3i %4i spectator  %c%s", bound(0, s->qw_ping, 9999), bound(0, s->qw_packetloss, 99), minutes, cl.qw_teamplay ? s->qw_team : "", (s - cl.scores) == cl.playerentity - 1 ? 13 : ' ', s->name), 0, 8, 8, 1, 1, 1, 1 * sbar_alpha_fg.value, 0, NULL );
+                       else
+                               DrawQ_ColoredString(x, y, va("         %4i spectator  %c%s", minutes, cl.qw_teamplay ? s->qw_team : "", (s - cl.scores) == cl.playerentity - 1 ? 13 : ' ', s->name), 0, 8, 8, 1, 1, 1, 1 * sbar_alpha_fg.value, 0, NULL );
+               }
+               else
+               {
+                       // draw colors behind score
+                       c = (unsigned char *)&palette_complete[(s->colors & 0xf0) + 8];
+                       DrawQ_Pic(x + 14*8, y+1, NULL, 40, 3, c[0] * (1.0f / 255.0f), c[1] * (1.0f / 255.0f), c[2] * (1.0f / 255.0f), c[3] * (1.0f / 255.0f) * sbar_alpha_fg.value, 0);
+                       c = (unsigned char *)&palette_complete[((s->colors & 15)<<4) + 8];
+                       DrawQ_Pic(x + 14*8, y+4, NULL, 40, 3, c[0] * (1.0f / 255.0f), c[1] * (1.0f / 255.0f), c[2] * (1.0f / 255.0f), c[3] * (1.0f / 255.0f) * sbar_alpha_fg.value, 0);
+                       // print the text
+                       //DrawQ_String(x, y, va("%c%4i %s", (s - cl.scores) == cl.playerentity - 1 ? 13 : ' ', (int) s->frags, s->name), 0, 8, 8, 1, 1, 1, 1 * sbar_alpha_fg.value, 0);
+                       if (s->qw_ping || s->qw_packetloss)
+                               DrawQ_ColoredString(x, y, va("%4i %3i %4i %5i %-4s %c%s", bound(0, s->qw_ping, 9999), bound(0, s->qw_packetloss, 99), minutes,(int) s->frags, cl.qw_teamplay ? s->qw_team : "", (s - cl.scores) == cl.playerentity - 1 ? 13 : ' ', s->name), 0, 8, 8, 1, 1, 1, 1 * sbar_alpha_fg.value, 0, NULL );
+                       else
+                               DrawQ_ColoredString(x, y, va("         %4i %5i %-4s %c%s", minutes,(int) s->frags, cl.qw_teamplay ? s->qw_team : "", (s - cl.scores) == cl.playerentity - 1 ? 13 : ' ', s->name), 0, 8, 8, 1, 1, 1, 1 * sbar_alpha_fg.value, 0, NULL );
+               }
+       }
+       else
+       {
+               if (s->qw_spectator)
+               {
+                       if (s->qw_ping || s->qw_packetloss)
+                               DrawQ_ColoredString(x, y, va("%4i %3i spect %c%s", bound(0, s->qw_ping, 9999), bound(0, s->qw_packetloss, 99), (s - cl.scores) == cl.playerentity - 1 ? 13 : ' ', s->name), 0, 8, 8, 1, 1, 1, 1 * sbar_alpha_fg.value, 0, NULL );
+                       else
+                               DrawQ_ColoredString(x, y, va("         spect %c%s", (s - cl.scores) == cl.playerentity - 1 ? 13 : ' ', s->name), 0, 8, 8, 1, 1, 1, 1 * sbar_alpha_fg.value, 0, NULL );
+               }
+               else
+               {
+                       // draw colors behind score
+                       c = (unsigned char *)&palette_complete[(s->colors & 0xf0) + 8];
+                       DrawQ_Pic(x + 9*8, y+1, NULL, 40, 3, c[0] * (1.0f / 255.0f), c[1] * (1.0f / 255.0f), c[2] * (1.0f / 255.0f), c[3] * (1.0f / 255.0f) * sbar_alpha_fg.value, 0);
+                       c = (unsigned char *)&palette_complete[((s->colors & 15)<<4) + 8];
+                       DrawQ_Pic(x + 9*8, y+4, NULL, 40, 3, c[0] * (1.0f / 255.0f), c[1] * (1.0f / 255.0f), c[2] * (1.0f / 255.0f), c[3] * (1.0f / 255.0f) * sbar_alpha_fg.value, 0);
+                       // print the text
+                       //DrawQ_String(x, y, va("%c%4i %s", (s - cl.scores) == cl.playerentity - 1 ? 13 : ' ', (int) s->frags, s->name), 0, 8, 8, 1, 1, 1, 1 * sbar_alpha_fg.value, 0);
+                       if (s->qw_ping || s->qw_packetloss)
+                               DrawQ_ColoredString(x, y, va("%4i %3i %5i %c%s", bound(0, s->qw_ping, 9999), bound(0, s->qw_packetloss, 99), (int) s->frags, (s - cl.scores) == cl.playerentity - 1 ? 13 : ' ', s->name), 0, 8, 8, 1, 1, 1, 1 * sbar_alpha_fg.value, 0, NULL );
+                       else
+                               DrawQ_ColoredString(x, y, va("         %5i %c%s", (int) s->frags, (s - cl.scores) == cl.playerentity - 1 ? 13 : ' ', s->name), 0, 8, 8, 1, 1, 1, 1 * sbar_alpha_fg.value, 0, NULL );
+               }
+       }
        return 8;
 }
 
 void Sbar_DeathmatchOverlay (void)
 {
        int i, x, y;
-       cachepic_t *pic;
 
-       pic = Draw_CachePic ("gfx/ranking", true);
-       DrawQ_Pic ((vid_conwidth.integer - pic->width)/2, 8, "gfx/ranking", 0, 0, 1, 1, 1, 1 * sbar_alpha_fg.value, 0);
+       // request new ping times every two second
+       if (cl.last_ping_request < realtime - 2 && cls.netcon)
+       {
+               cl.last_ping_request = realtime;
+               if (cls.protocol == PROTOCOL_QUAKEWORLD)
+               {
+                       MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
+                       MSG_WriteString(&cls.netcon->message, "pings");
+               }
+               else if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4 || cls.protocol == PROTOCOL_DARKPLACES5 || cls.protocol == PROTOCOL_DARKPLACES6 || cls.protocol == PROTOCOL_DARKPLACES7)
+               {
+                       // these servers usually lack the pings command and so a less efficient "ping" command must be sent, which on modern DP servers will also reply with a pingplreport command after the ping listing
+                       static int ping_anyway_counter = 0;
+                       if(cl.parsingtextexpectingpingforscores == 1)
+                       {
+                               Con_DPrintf("want to send ping, but still waiting for other reply\n");
+                               if(++ping_anyway_counter >= 5)
+                                       cl.parsingtextexpectingpingforscores = 0;
+                       }
+                       if(cl.parsingtextexpectingpingforscores != 1)
+                       {
+                               ping_anyway_counter = 0;
+                               cl.parsingtextexpectingpingforscores = 1; // hide the output of the next ping report
+                               MSG_WriteByte(&cls.netcon->message, clc_stringcmd);
+                               MSG_WriteString(&cls.netcon->message, "ping");
+                       }
+               }
+               else
+               {
+                       // newer server definitely has pings command, so use it for more efficiency
+                       MSG_WriteByte(&cls.netcon->message, clc_stringcmd);
+                       MSG_WriteString(&cls.netcon->message, "pings");
+               }
+       }
+
+       DrawQ_Pic ((vid_conwidth.integer - sb_ranking->width)/2, 8, sb_ranking, 0, 0, 1, 1, 1, 1 * sbar_alpha_fg.value, 0);
 
        // scores
        Sbar_SortFrags ();
        // draw the text
-       x = (vid_conwidth.integer - (6 + 15) * 8) / 2;
        y = 40;
+       if (cls.protocol == PROTOCOL_QUAKEWORLD)
+       {
+               x = (vid_conwidth.integer - (26 + 15) * 8) / 2; // 26 characters until name, then we assume 15 character names (they can be longer but usually aren't)
+               DrawQ_ColoredString(x, y, va("ping pl%% time frags team  name"), 0, 8, 8, 1, 1, 1, 1 * sbar_alpha_fg.value, 0, NULL );
+       }
+       else
+       {
+               x = (vid_conwidth.integer - (16 + 15) * 8) / 2; // 16 characters until name, then we assume 15 character names (they can be longer but usually aren't)
+               DrawQ_ColoredString(x, y, va("ping pl%% frags  name"), 0, 8, 8, 1, 1, 1, 1 * sbar_alpha_fg.value, 0, NULL );
+       }
+       y += 8;
+
+       if (Sbar_IsTeammatch ())
+       {
+               // show team scores first
+               for (i = 0;i < teamlines && y < vid_conheight.integer;i++)
+                       y += (int)Sbar_PrintScoreboardItem((teams + teamsort[i]), x, y);
+               y += 5;
+       }
+
        for (i = 0;i < scoreboardlines && y < vid_conheight.integer;i++)
-               y += Sbar_PrintScoreboardItem(cl.scores + fragsort[i], x, y);
+               y += (int)Sbar_PrintScoreboardItem(cl.scores + fragsort[i], x, y);
 }
 
 /*
@@ -1236,12 +1551,12 @@ void Sbar_MiniDeathmatchOverlay (int x, int y)
        if (gamemode == GAME_TRANSFUSION)
        {
                for (;i < scoreboardlines && x < vid_conwidth.integer;i++)
-                       x += 128 + Sbar_PrintScoreboardItem(cl.scores + fragsort[i], x, y);
+                       x += 128 + (int)Sbar_PrintScoreboardItem(cl.scores + fragsort[i], x, y);
        }
        else
        {
                for (;i < scoreboardlines && y < vid_conheight.integer;i++)
-                       y += Sbar_PrintScoreboardItem(cl.scores + fragsort[i], x, y);
+                       y += (int)Sbar_PrintScoreboardItem(cl.scores + fragsort[i], x, y);
        }
 }
 
@@ -1256,7 +1571,9 @@ void Sbar_IntermissionOverlay (void)
        int             dig;
        int             num;
 
-       if (cl.gametype == GAME_DEATHMATCH)
+       // LordHavoc: changed to draw the deathmatch overlays in any multiplayer mode
+       //if (cl.gametype == GAME_DEATHMATCH)
+       if (!cl.islocalgame)
        {
                Sbar_DeathmatchOverlay ();
                return;
@@ -1265,13 +1582,13 @@ void Sbar_IntermissionOverlay (void)
        sbar_x = (vid_conwidth.integer - 320) >> 1;
        sbar_y = (vid_conheight.integer - 200) >> 1;
 
-       DrawQ_Pic (sbar_x + 64, sbar_y + 24, "gfx/complete", 0, 0, 1, 1, 1, 1 * sbar_alpha_fg.value, 0);
-       DrawQ_Pic (sbar_x + 0, sbar_y + 56, "gfx/inter", 0, 0, 1, 1, 1, 1 * sbar_alpha_fg.value, 0);
+       DrawQ_Pic (sbar_x + 64, sbar_y + 24, sb_complete, 0, 0, 1, 1, 1, 1 * sbar_alpha_fg.value, 0);
+       DrawQ_Pic (sbar_x + 0, sbar_y + 56, sb_inter, 0, 0, 1, 1, 1, 1 * sbar_alpha_fg.value, 0);
 
 // time
-       dig = cl.completed_time/60;
+       dig = (int)cl.completed_time / 60;
        Sbar_DrawNum (160, 64, dig, 3, 0);
-       num = cl.completed_time - dig*60;
+       num = (int)cl.completed_time - dig*60;
        if (gamemode != GAME_NEXUIZ)
                Sbar_DrawPic (234,64,sb_colon);
        Sbar_DrawPic (246,64,sb_nums[0][num/10]);
@@ -1298,9 +1615,6 @@ Sbar_FinaleOverlay
 */
 void Sbar_FinaleOverlay (void)
 {
-       cachepic_t      *pic;
-
-       pic = Draw_CachePic ("gfx/finale", true);
-       DrawQ_Pic((vid_conwidth.integer - pic->width)/2, 16, "gfx/finale", 0, 0, 1, 1, 1, 1 * sbar_alpha_fg.value, 0);
+       DrawQ_Pic((vid_conwidth.integer - sb_finale->width)/2, 16, sb_finale, 0, 0, 1, 1, 1, 1 * sbar_alpha_fg.value, 0);
 }