]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - sbar.c
another patch from div0 to improve ping parsing behavior in the event that multiple...
[xonotic/darkplaces.git] / sbar.c
diff --git a/sbar.c b/sbar.c
index d429f69867f76894f171f2481d9caf409044412b..809c6044a0b24762fe97d953150e0396003f8aa8 100644 (file)
--- a/sbar.c
+++ b/sbar.c
@@ -8,7 +8,7 @@ of the License, or (at your option) any later version.
 
 This program is distributed in the hope that it will be useful,
 but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 
 See the GNU General Public License for more details.
 
@@ -21,47 +21,92 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 
 #include "quakedef.h"
 
+cachepic_t *sb_disc;
 
-#define STAT_MINUS             10      // num frame for '-' stats digit
-qpic_t         *sb_nums[2][11];
-qpic_t         *sb_colon, *sb_slash;
-qpic_t         *sb_ibar;
-qpic_t         *sb_sbar;
-qpic_t         *sb_scorebar;
+#define STAT_MINUS 10 // num frame for '-' stats digit
+cachepic_t *sb_nums[2][11];
+cachepic_t *sb_colon, *sb_slash;
+cachepic_t *sb_ibar;
+cachepic_t *sb_sbar;
+cachepic_t *sb_scorebar;
+// AK only used by NEX
+cachepic_t *sb_sbar_minimal;
+cachepic_t *sb_sbar_overlay;
 
-qpic_t      *sb_weapons[7][8];   // 0 is active, 1 is owned, 2-5 are flashes
-qpic_t      *sb_ammo[4];
-qpic_t         *sb_sigil[4];
-qpic_t         *sb_armor[3];
-qpic_t         *sb_items[32];
+// AK changed the bound to 9
+cachepic_t *sb_weapons[7][9]; // 0 is active, 1 is owned, 2-5 are flashes
+cachepic_t *sb_ammo[4];
+cachepic_t *sb_sigil[4];
+cachepic_t *sb_armor[3];
+cachepic_t *sb_items[32];
 
-qpic_t *sb_faces[7][2];                // 0 is gibbed, 1 is dead, 2-6 are alive
-                                                       // 0 is static, 1 is temporary animation
-qpic_t *sb_face_invis;
-qpic_t *sb_face_quad;
-qpic_t *sb_face_invuln;
-qpic_t *sb_face_invis_invuln;
+// 0-4 are based on health (in 20 increments)
+// 0 is static, 1 is temporary animation
+cachepic_t *sb_faces[5][2];
 
-qboolean       sb_showscores;
+cachepic_t *sb_face_invis;
+cachepic_t *sb_face_quad;
+cachepic_t *sb_face_invuln;
+cachepic_t *sb_face_invis_invuln;
 
-int                    sb_lines;                       // scan lines to draw
+qboolean sb_showscores;
 
-qpic_t      *rsb_invbar[2];
-qpic_t      *rsb_weapons[5];
-qpic_t      *rsb_items[2];
-qpic_t      *rsb_ammo[3];
-qpic_t      *rsb_teambord;             // PGM 01/19/97 - team color border
+int sb_lines;                  // scan lines to draw
+
+cachepic_t *rsb_invbar[2];
+cachepic_t *rsb_weapons[5];
+cachepic_t *rsb_items[2];
+cachepic_t *rsb_ammo[3];
+cachepic_t *rsb_teambord;              // PGM 01/19/97 - team color border
 
 //MED 01/04/97 added two more weapons + 3 alternates for grenade launcher
-qpic_t      *hsb_weapons[7][5];   // 0 is active, 1 is owned, 2-5 are flashes
+cachepic_t *hsb_weapons[7][5];   // 0 is active, 1 is owned, 2-5 are flashes
 //MED 01/04/97 added array to simplify weapon parsing
-int         hipweapons[4] = {HIT_LASER_CANNON_BIT,HIT_MJOLNIR_BIT,4,HIT_PROXIMITY_GUN_BIT};
+int hipweapons[4] = {HIT_LASER_CANNON_BIT,HIT_MJOLNIR_BIT,4,HIT_PROXIMITY_GUN_BIT};
 //MED 01/04/97 added hipnotic items array
-qpic_t      *hsb_items[2];
-
-void Sbar_MiniDeathmatchOverlay (void);
+cachepic_t *hsb_items[2];
+
+//GAME_SOM stuff:
+cachepic_t *somsb_health;
+cachepic_t *somsb_ammo[4];
+cachepic_t *somsb_armor[3];
+
+cachepic_t *zymsb_crosshair_center;
+cachepic_t *zymsb_crosshair_line;
+cachepic_t *zymsb_crosshair_health;
+cachepic_t *zymsb_crosshair_ammo;
+cachepic_t *zymsb_crosshair_clip;
+cachepic_t *zymsb_crosshair_background;
+cachepic_t *zymsb_crosshair_left1;
+cachepic_t *zymsb_crosshair_left2;
+cachepic_t *zymsb_crosshair_right;
+
+cachepic_t *sb_ranking;
+cachepic_t *sb_complete;
+cachepic_t *sb_inter;
+cachepic_t *sb_finale;
+
+cvar_t showfps = {CVAR_SAVE, "showfps", "0", "shows your rendered fps (frames per second)"};
+cvar_t showtime = {CVAR_SAVE, "showtime", "0", "shows current time of day (useful on screenshots)"};
+cvar_t showtime_format = {CVAR_SAVE, "showtime_format", "%H:%M:%S", "format string for time of day"};
+cvar_t showdate = {CVAR_SAVE, "showdate", "0", "shows current date (useful on screenshots)"};
+cvar_t showdate_format = {CVAR_SAVE, "showdate_format", "%Y-%m-%d", "format string for date"};
+cvar_t sbar_alpha_bg = {CVAR_SAVE, "sbar_alpha_bg", "0.4", "opacity value of the statusbar background image"};
+cvar_t sbar_alpha_fg = {CVAR_SAVE, "sbar_alpha_fg", "1", "opacity value of the statusbar weapon/item icons and numbers"};
+
+cvar_t cl_deathscoreboard = {0, "cl_deathscoreboard", "1", "shows scoreboard (+showscores) while dead"};
+
+cvar_t crosshair_color_red = {CVAR_SAVE, "crosshair_color_red", "1", "customizable crosshair color"};
+cvar_t crosshair_color_green = {CVAR_SAVE, "crosshair_color_green", "0", "customizable crosshair color"};
+cvar_t crosshair_color_blue = {CVAR_SAVE, "crosshair_color_blue", "0", "customizable crosshair color"};
+cvar_t crosshair_color_alpha = {CVAR_SAVE, "crosshair_color_alpha", "1", "how opaque the crosshair should be"};
+cvar_t crosshair_size = {CVAR_SAVE, "crosshair_size", "1", "adjusts size of the crosshair on the screen"};
+
+void Sbar_MiniDeathmatchOverlay (int x, int y);
 void Sbar_DeathmatchOverlay (void);
-void M_DrawPic (int x, int y, qpic_t *pic);
+void Sbar_IntermissionOverlay (void);
+void Sbar_FinaleOverlay (void);
+
 
 /*
 ===============
@@ -89,148 +134,240 @@ void Sbar_DontShowScores (void)
        sb_showscores = false;
 }
 
-/*
-===============
-Sbar_Init
-===============
-*/
-void Sbar_Init (void)
+void sbar_start(void)
 {
-       int             i;
+       int i;
 
-       for (i=0 ; i<10 ; i++)
+       if (gamemode == GAME_NETHERWORLD)
        {
-               sb_nums[0][i] = Draw_PicFromWad (va("num_%i",i));
-               sb_nums[1][i] = Draw_PicFromWad (va("anum_%i",i));
        }
-
-       sb_nums[0][10] = Draw_PicFromWad ("num_minus");
-       sb_nums[1][10] = Draw_PicFromWad ("anum_minus");
-
-       sb_colon = Draw_PicFromWad ("num_colon");
-       sb_slash = Draw_PicFromWad ("num_slash");
-
-       sb_weapons[0][0] = Draw_PicFromWad ("inv_shotgun");
-       sb_weapons[0][1] = Draw_PicFromWad ("inv_sshotgun");
-       sb_weapons[0][2] = Draw_PicFromWad ("inv_nailgun");
-       sb_weapons[0][3] = Draw_PicFromWad ("inv_snailgun");
-       sb_weapons[0][4] = Draw_PicFromWad ("inv_rlaunch");
-       sb_weapons[0][5] = Draw_PicFromWad ("inv_srlaunch");
-       sb_weapons[0][6] = Draw_PicFromWad ("inv_lightng");
-
-       sb_weapons[1][0] = Draw_PicFromWad ("inv2_shotgun");
-       sb_weapons[1][1] = Draw_PicFromWad ("inv2_sshotgun");
-       sb_weapons[1][2] = Draw_PicFromWad ("inv2_nailgun");
-       sb_weapons[1][3] = Draw_PicFromWad ("inv2_snailgun");
-       sb_weapons[1][4] = Draw_PicFromWad ("inv2_rlaunch");
-       sb_weapons[1][5] = Draw_PicFromWad ("inv2_srlaunch");
-       sb_weapons[1][6] = Draw_PicFromWad ("inv2_lightng");
-
-       for (i=0 ; i<5 ; i++)
+       else if (gamemode == GAME_SOM)
        {
-               sb_weapons[2+i][0] = Draw_PicFromWad (va("inva%i_shotgun",i+1));
-               sb_weapons[2+i][1] = Draw_PicFromWad (va("inva%i_sshotgun",i+1));
-               sb_weapons[2+i][2] = Draw_PicFromWad (va("inva%i_nailgun",i+1));
-               sb_weapons[2+i][3] = Draw_PicFromWad (va("inva%i_snailgun",i+1));
-               sb_weapons[2+i][4] = Draw_PicFromWad (va("inva%i_rlaunch",i+1));
-               sb_weapons[2+i][5] = Draw_PicFromWad (va("inva%i_srlaunch",i+1));
-               sb_weapons[2+i][6] = Draw_PicFromWad (va("inva%i_lightng",i+1));
+               sb_disc = Draw_CachePic("gfx/disc", true);
+
+               for (i = 0;i < 10;i++)
+                       sb_nums[0][i] = Draw_CachePic (va("gfx/num_%i",i), true);
+
+               somsb_health = Draw_CachePic("gfx/hud_health", true);
+               somsb_ammo[0] = Draw_CachePic("gfx/sb_shells", true);
+               somsb_ammo[1] = Draw_CachePic("gfx/sb_nails", true);
+               somsb_ammo[2] = Draw_CachePic("gfx/sb_rocket", true);
+               somsb_ammo[3] = Draw_CachePic("gfx/sb_cells", true);
+               somsb_armor[0] = Draw_CachePic("gfx/sb_armor1", true);
+               somsb_armor[1] = Draw_CachePic("gfx/sb_armor2", true);
+               somsb_armor[2] = Draw_CachePic("gfx/sb_armor3", true);
        }
-
-       sb_ammo[0] = Draw_PicFromWad ("sb_shells");
-       sb_ammo[1] = Draw_PicFromWad ("sb_nails");
-       sb_ammo[2] = Draw_PicFromWad ("sb_rocket");
-       sb_ammo[3] = Draw_PicFromWad ("sb_cells");
-
-       sb_armor[0] = Draw_PicFromWad ("sb_armor1");
-       sb_armor[1] = Draw_PicFromWad ("sb_armor2");
-       sb_armor[2] = Draw_PicFromWad ("sb_armor3");
-
-       sb_items[0] = Draw_PicFromWad ("sb_key1");
-       sb_items[1] = Draw_PicFromWad ("sb_key2");
-       sb_items[2] = Draw_PicFromWad ("sb_invis");
-       sb_items[3] = Draw_PicFromWad ("sb_invuln");
-       sb_items[4] = Draw_PicFromWad ("sb_suit");
-       sb_items[5] = Draw_PicFromWad ("sb_quad");
-
-       sb_sigil[0] = Draw_PicFromWad ("sb_sigil1");
-       sb_sigil[1] = Draw_PicFromWad ("sb_sigil2");
-       sb_sigil[2] = Draw_PicFromWad ("sb_sigil3");
-       sb_sigil[3] = Draw_PicFromWad ("sb_sigil4");
-
-       sb_faces[4][0] = Draw_PicFromWad ("face1");
-       sb_faces[4][1] = Draw_PicFromWad ("face_p1");
-       sb_faces[3][0] = Draw_PicFromWad ("face2");
-       sb_faces[3][1] = Draw_PicFromWad ("face_p2");
-       sb_faces[2][0] = Draw_PicFromWad ("face3");
-       sb_faces[2][1] = Draw_PicFromWad ("face_p3");
-       sb_faces[1][0] = Draw_PicFromWad ("face4");
-       sb_faces[1][1] = Draw_PicFromWad ("face_p4");
-       sb_faces[0][0] = Draw_PicFromWad ("face5");
-       sb_faces[0][1] = Draw_PicFromWad ("face_p5");
-
-       sb_face_invis = Draw_PicFromWad ("face_invis");
-       sb_face_invuln = Draw_PicFromWad ("face_invul2");
-       sb_face_invis_invuln = Draw_PicFromWad ("face_inv2");
-       sb_face_quad = Draw_PicFromWad ("face_quad");
-
-       Cmd_AddCommand ("+showscores", Sbar_ShowScores);
-       Cmd_AddCommand ("-showscores", Sbar_DontShowScores);
-
-       sb_sbar = Draw_PicFromWad ("sbar");
-       sb_ibar = Draw_PicFromWad ("ibar");
-       sb_scorebar = Draw_PicFromWad ("scorebar");
-
-//MED 01/04/97 added new hipnotic weapons
-       if (hipnotic)
+       else if (gamemode == GAME_NEXUIZ)
        {
-         hsb_weapons[0][0] = Draw_PicFromWad ("inv_laser");
-         hsb_weapons[0][1] = Draw_PicFromWad ("inv_mjolnir");
-         hsb_weapons[0][2] = Draw_PicFromWad ("inv_gren_prox");
-         hsb_weapons[0][3] = Draw_PicFromWad ("inv_prox_gren");
-         hsb_weapons[0][4] = Draw_PicFromWad ("inv_prox");
-
-         hsb_weapons[1][0] = Draw_PicFromWad ("inv2_laser");
-         hsb_weapons[1][1] = Draw_PicFromWad ("inv2_mjolnir");
-         hsb_weapons[1][2] = Draw_PicFromWad ("inv2_gren_prox");
-         hsb_weapons[1][3] = Draw_PicFromWad ("inv2_prox_gren");
-         hsb_weapons[1][4] = Draw_PicFromWad ("inv2_prox");
-
-         for (i=0 ; i<5 ; i++)
-         {
-                hsb_weapons[2+i][0] = Draw_PicFromWad (va("inva%i_laser",i+1));
-                hsb_weapons[2+i][1] = Draw_PicFromWad (va("inva%i_mjolnir",i+1));
-                hsb_weapons[2+i][2] = Draw_PicFromWad (va("inva%i_gren_prox",i+1));
-                hsb_weapons[2+i][3] = Draw_PicFromWad (va("inva%i_prox_gren",i+1));
-                hsb_weapons[2+i][4] = Draw_PicFromWad (va("inva%i_prox",i+1));
-         }
-
-         hsb_items[0] = Draw_PicFromWad ("sb_wsuit");
-         hsb_items[1] = Draw_PicFromWad ("sb_eshld");
+               for (i = 0;i < 10;i++)
+                       sb_nums[0][i] = Draw_CachePic (va("gfx/num_%i",i), true);
+               sb_nums[0][10] = Draw_CachePic ("gfx/num_minus", true);
+
+               sb_ammo[0] = Draw_CachePic ("gfx/sb_shells", true);
+               sb_ammo[1] = Draw_CachePic ("gfx/sb_bullets", true);
+               sb_ammo[2] = Draw_CachePic ("gfx/sb_rocket", true);
+               sb_ammo[3] = Draw_CachePic ("gfx/sb_cells", true);
+
+               sb_items[2] = Draw_CachePic ("gfx/sb_slowmo", true);
+               sb_items[3] = Draw_CachePic ("gfx/sb_invinc", true);
+               sb_items[4] = Draw_CachePic ("gfx/sb_energy", true);
+               sb_items[5] = Draw_CachePic ("gfx/sb_str", true);
+
+               sb_items[11] = Draw_CachePic ("gfx/sb_flag_red_taken", true);
+               sb_items[12] = Draw_CachePic ("gfx/sb_flag_red_lost", true);
+               sb_items[13] = Draw_CachePic ("gfx/sb_flag_red_carrying", true);
+               sb_items[15] = Draw_CachePic ("gfx/sb_flag_blue_taken", true);
+               sb_items[16] = Draw_CachePic ("gfx/sb_flag_blue_lost", true);
+               sb_items[17] = Draw_CachePic ("gfx/sb_flag_blue_carrying", true);
+
+               sb_sbar = Draw_CachePic("gfx/sbar", true);
+               sb_sbar_minimal = Draw_CachePic("gfx/sbar_minimal", true);
+               sb_sbar_overlay = Draw_CachePic("gfx/sbar_overlay", true);
+
+               for(i = 0; i < 9;i++)
+                       sb_weapons[0][i] = Draw_CachePic(va("gfx/inv_weapon%i",i), true);
        }
-
-       if (rogue)
+       else if (gamemode == GAME_ZYMOTIC)
        {
-               rsb_invbar[0] = Draw_PicFromWad ("r_invbar1");
-               rsb_invbar[1] = Draw_PicFromWad ("r_invbar2");
+               zymsb_crosshair_center = Draw_CachePic ("gfx/hud/crosshair_center", true);
+               zymsb_crosshair_line = Draw_CachePic ("gfx/hud/crosshair_line", true);
+               zymsb_crosshair_health = Draw_CachePic ("gfx/hud/crosshair_health", true);
+               zymsb_crosshair_clip = Draw_CachePic ("gfx/hud/crosshair_clip", true);
+               zymsb_crosshair_ammo = Draw_CachePic ("gfx/hud/crosshair_ammo", true);
+               zymsb_crosshair_background = Draw_CachePic ("gfx/hud/crosshair_background", true);
+               zymsb_crosshair_left1 = Draw_CachePic ("gfx/hud/crosshair_left1", true);
+               zymsb_crosshair_left2 = Draw_CachePic ("gfx/hud/crosshair_left2", true);
+               zymsb_crosshair_right = Draw_CachePic ("gfx/hud/crosshair_right", true);
+       }
+       else
+       {
+               sb_disc = Draw_CachePic("gfx/disc", true);
+
+               for (i = 0;i < 10;i++)
+               {
+                       sb_nums[0][i] = Draw_CachePic (va("gfx/num_%i",i), true);
+                       sb_nums[1][i] = Draw_CachePic (va("gfx/anum_%i",i), true);
+               }
+
+               sb_nums[0][10] = Draw_CachePic ("gfx/num_minus", true);
+               sb_nums[1][10] = Draw_CachePic ("gfx/anum_minus", true);
+
+               sb_colon = Draw_CachePic ("gfx/num_colon", true);
+               sb_slash = Draw_CachePic ("gfx/num_slash", true);
+
+               sb_weapons[0][0] = Draw_CachePic ("gfx/inv_shotgun", true);
+               sb_weapons[0][1] = Draw_CachePic ("gfx/inv_sshotgun", true);
+               sb_weapons[0][2] = Draw_CachePic ("gfx/inv_nailgun", true);
+               sb_weapons[0][3] = Draw_CachePic ("gfx/inv_snailgun", true);
+               sb_weapons[0][4] = Draw_CachePic ("gfx/inv_rlaunch", true);
+               sb_weapons[0][5] = Draw_CachePic ("gfx/inv_srlaunch", true);
+               sb_weapons[0][6] = Draw_CachePic ("gfx/inv_lightng", true);
+
+               sb_weapons[1][0] = Draw_CachePic ("gfx/inv2_shotgun", true);
+               sb_weapons[1][1] = Draw_CachePic ("gfx/inv2_sshotgun", true);
+               sb_weapons[1][2] = Draw_CachePic ("gfx/inv2_nailgun", true);
+               sb_weapons[1][3] = Draw_CachePic ("gfx/inv2_snailgun", true);
+               sb_weapons[1][4] = Draw_CachePic ("gfx/inv2_rlaunch", true);
+               sb_weapons[1][5] = Draw_CachePic ("gfx/inv2_srlaunch", true);
+               sb_weapons[1][6] = Draw_CachePic ("gfx/inv2_lightng", true);
+
+               for (i = 0;i < 5;i++)
+               {
+                       sb_weapons[2+i][0] = Draw_CachePic (va("gfx/inva%i_shotgun",i+1), true);
+                       sb_weapons[2+i][1] = Draw_CachePic (va("gfx/inva%i_sshotgun",i+1), true);
+                       sb_weapons[2+i][2] = Draw_CachePic (va("gfx/inva%i_nailgun",i+1), true);
+                       sb_weapons[2+i][3] = Draw_CachePic (va("gfx/inva%i_snailgun",i+1), true);
+                       sb_weapons[2+i][4] = Draw_CachePic (va("gfx/inva%i_rlaunch",i+1), true);
+                       sb_weapons[2+i][5] = Draw_CachePic (va("gfx/inva%i_srlaunch",i+1), true);
+                       sb_weapons[2+i][6] = Draw_CachePic (va("gfx/inva%i_lightng",i+1), true);
+               }
+
+               sb_ammo[0] = Draw_CachePic ("gfx/sb_shells", true);
+               sb_ammo[1] = Draw_CachePic ("gfx/sb_nails", true);
+               sb_ammo[2] = Draw_CachePic ("gfx/sb_rocket", true);
+               sb_ammo[3] = Draw_CachePic ("gfx/sb_cells", true);
+
+               sb_armor[0] = Draw_CachePic ("gfx/sb_armor1", true);
+               sb_armor[1] = Draw_CachePic ("gfx/sb_armor2", true);
+               sb_armor[2] = Draw_CachePic ("gfx/sb_armor3", true);
+
+               sb_items[0] = Draw_CachePic ("gfx/sb_key1", true);
+               sb_items[1] = Draw_CachePic ("gfx/sb_key2", true);
+               sb_items[2] = Draw_CachePic ("gfx/sb_invis", true);
+               sb_items[3] = Draw_CachePic ("gfx/sb_invuln", true);
+               sb_items[4] = Draw_CachePic ("gfx/sb_suit", true);
+               sb_items[5] = Draw_CachePic ("gfx/sb_quad", true);
+
+               sb_sigil[0] = Draw_CachePic ("gfx/sb_sigil1", true);
+               sb_sigil[1] = Draw_CachePic ("gfx/sb_sigil2", true);
+               sb_sigil[2] = Draw_CachePic ("gfx/sb_sigil3", true);
+               sb_sigil[3] = Draw_CachePic ("gfx/sb_sigil4", true);
+
+               sb_faces[4][0] = Draw_CachePic ("gfx/face1", true);
+               sb_faces[4][1] = Draw_CachePic ("gfx/face_p1", true);
+               sb_faces[3][0] = Draw_CachePic ("gfx/face2", true);
+               sb_faces[3][1] = Draw_CachePic ("gfx/face_p2", true);
+               sb_faces[2][0] = Draw_CachePic ("gfx/face3", true);
+               sb_faces[2][1] = Draw_CachePic ("gfx/face_p3", true);
+               sb_faces[1][0] = Draw_CachePic ("gfx/face4", true);
+               sb_faces[1][1] = Draw_CachePic ("gfx/face_p4", true);
+               sb_faces[0][0] = Draw_CachePic ("gfx/face5", true);
+               sb_faces[0][1] = Draw_CachePic ("gfx/face_p5", true);
+
+               sb_face_invis = Draw_CachePic ("gfx/face_invis", true);
+               sb_face_invuln = Draw_CachePic ("gfx/face_invul2", true);
+               sb_face_invis_invuln = Draw_CachePic ("gfx/face_inv2", true);
+               sb_face_quad = Draw_CachePic ("gfx/face_quad", true);
+
+               sb_sbar = Draw_CachePic ("gfx/sbar", true);
+               sb_ibar = Draw_CachePic ("gfx/ibar", true);
+               sb_scorebar = Draw_CachePic ("gfx/scorebar", true);
+
+       //MED 01/04/97 added new hipnotic weapons
+               if (gamemode == GAME_HIPNOTIC)
+               {
+                       hsb_weapons[0][0] = Draw_CachePic ("gfx/inv_laser", true);
+                       hsb_weapons[0][1] = Draw_CachePic ("gfx/inv_mjolnir", true);
+                       hsb_weapons[0][2] = Draw_CachePic ("gfx/inv_gren_prox", true);
+                       hsb_weapons[0][3] = Draw_CachePic ("gfx/inv_prox_gren", true);
+                       hsb_weapons[0][4] = Draw_CachePic ("gfx/inv_prox", true);
+
+                       hsb_weapons[1][0] = Draw_CachePic ("gfx/inv2_laser", true);
+                       hsb_weapons[1][1] = Draw_CachePic ("gfx/inv2_mjolnir", true);
+                       hsb_weapons[1][2] = Draw_CachePic ("gfx/inv2_gren_prox", true);
+                       hsb_weapons[1][3] = Draw_CachePic ("gfx/inv2_prox_gren", true);
+                       hsb_weapons[1][4] = Draw_CachePic ("gfx/inv2_prox", true);
+
+                       for (i = 0;i < 5;i++)
+                       {
+                               hsb_weapons[2+i][0] = Draw_CachePic (va("gfx/inva%i_laser",i+1), true);
+                               hsb_weapons[2+i][1] = Draw_CachePic (va("gfx/inva%i_mjolnir",i+1), true);
+                               hsb_weapons[2+i][2] = Draw_CachePic (va("gfx/inva%i_gren_prox",i+1), true);
+                               hsb_weapons[2+i][3] = Draw_CachePic (va("gfx/inva%i_prox_gren",i+1), true);
+                               hsb_weapons[2+i][4] = Draw_CachePic (va("gfx/inva%i_prox",i+1), true);
+                       }
+
+                       hsb_items[0] = Draw_CachePic ("gfx/sb_wsuit", true);
+                       hsb_items[1] = Draw_CachePic ("gfx/sb_eshld", true);
+               }
+               else if (gamemode == GAME_ROGUE)
+               {
+                       rsb_invbar[0] = Draw_CachePic ("gfx/r_invbar1", true);
+                       rsb_invbar[1] = Draw_CachePic ("gfx/r_invbar2", true);
 
-               rsb_weapons[0] = Draw_PicFromWad ("r_lava");
-               rsb_weapons[1] = Draw_PicFromWad ("r_superlava");
-               rsb_weapons[2] = Draw_PicFromWad ("r_gren");
-               rsb_weapons[3] = Draw_PicFromWad ("r_multirock");
-               rsb_weapons[4] = Draw_PicFromWad ("r_plasma");
+                       rsb_weapons[0] = Draw_CachePic ("gfx/r_lava", true);
+                       rsb_weapons[1] = Draw_CachePic ("gfx/r_superlava", true);
+                       rsb_weapons[2] = Draw_CachePic ("gfx/r_gren", true);
+                       rsb_weapons[3] = Draw_CachePic ("gfx/r_multirock", true);
+                       rsb_weapons[4] = Draw_CachePic ("gfx/r_plasma", true);
 
-               rsb_items[0] = Draw_PicFromWad ("r_shield1");
-        rsb_items[1] = Draw_PicFromWad ("r_agrav1");
+                       rsb_items[0] = Draw_CachePic ("gfx/r_shield1", true);
+                       rsb_items[1] = Draw_CachePic ("gfx/r_agrav1", true);
 
-// PGM 01/19/97 - team color border
-        rsb_teambord = Draw_PicFromWad ("r_teambord");
-// PGM 01/19/97 - team color border
+       // PGM 01/19/97 - team color border
+                       rsb_teambord = Draw_CachePic ("gfx/r_teambord", true);
+       // PGM 01/19/97 - team color border
 
-               rsb_ammo[0] = Draw_PicFromWad ("r_ammolava");
-               rsb_ammo[1] = Draw_PicFromWad ("r_ammomulti");
-               rsb_ammo[2] = Draw_PicFromWad ("r_ammoplasma");
+                       rsb_ammo[0] = Draw_CachePic ("gfx/r_ammolava", true);
+                       rsb_ammo[1] = Draw_CachePic ("gfx/r_ammomulti", true);
+                       rsb_ammo[2] = Draw_CachePic ("gfx/r_ammoplasma", true);
+               }
        }
+
+       sb_ranking = Draw_CachePic ("gfx/ranking", true);
+       sb_complete = Draw_CachePic ("gfx/complete", true);
+       sb_inter = Draw_CachePic ("gfx/inter", true);
+       sb_finale = Draw_CachePic ("gfx/finale", true);
+}
+
+void sbar_shutdown(void)
+{
+}
+
+void sbar_newmap(void)
+{
+}
+
+void Sbar_Init (void)
+{
+       Cmd_AddCommand("+showscores", Sbar_ShowScores, "show scoreboard");
+       Cmd_AddCommand("-showscores", Sbar_DontShowScores, "hide scoreboard");
+       Cvar_RegisterVariable(&showfps);
+       Cvar_RegisterVariable(&showtime);
+       Cvar_RegisterVariable(&showtime_format);
+       Cvar_RegisterVariable(&showdate);
+       Cvar_RegisterVariable(&showdate_format);
+       Cvar_RegisterVariable(&sbar_alpha_bg);
+       Cvar_RegisterVariable(&sbar_alpha_fg);
+       Cvar_RegisterVariable(&cl_deathscoreboard);
+
+       Cvar_RegisterVariable(&crosshair_color_red);
+       Cvar_RegisterVariable(&crosshair_color_green);
+       Cvar_RegisterVariable(&crosshair_color_blue);
+       Cvar_RegisterVariable(&crosshair_color_alpha);
+       Cvar_RegisterVariable(&crosshair_size);
+
+       R_RegisterModule("sbar", sbar_start, sbar_shutdown, sbar_newmap);
 }
 
 
@@ -238,39 +375,21 @@ void Sbar_Init (void)
 
 // drawing routines are relative to the status bar location
 
+int sbar_x, sbar_y;
+
 /*
 =============
 Sbar_DrawPic
 =============
 */
-void Sbar_DrawPic (int x, int y, qpic_t *pic)
-{
-       if (cl.gametype == GAME_DEATHMATCH)
-               Draw_Pic (x /* + ((vid.width - 320)>>1)*/, y + (vid.height-SBAR_HEIGHT), pic);
-       else
-               Draw_Pic (x + ((vid.width - 320)>>1), y + (vid.height-SBAR_HEIGHT), pic);
-}
-
-void Draw_AlphaPic (int x, int y, qpic_t *pic, float alpha);
-void Sbar_DrawAlphaPic (int x, int y, qpic_t *pic, float alpha)
+void Sbar_DrawPic (int x, int y, cachepic_t *pic)
 {
-       if (cl.gametype == GAME_DEATHMATCH)
-               Draw_AlphaPic (x /* + ((vid.width - 320)>>1)*/, y + (vid.height-SBAR_HEIGHT), pic, alpha);
-       else
-               Draw_AlphaPic (x + ((vid.width - 320)>>1), y + (vid.height-SBAR_HEIGHT), pic, alpha);
+       DrawQ_Pic (sbar_x + x, sbar_y + y, pic, 0, 0, 1, 1, 1, sbar_alpha_fg.value, 0);
 }
 
-/*
-=============
-Sbar_DrawTransPic
-=============
-*/
-void Sbar_DrawTransPic (int x, int y, qpic_t *pic)
+void Sbar_DrawAlphaPic (int x, int y, cachepic_t *pic, float alpha)
 {
-       if (cl.gametype == GAME_DEATHMATCH)
-               Draw_TransPic (x /*+ ((vid.width - 320)>>1)*/, y + (vid.height-SBAR_HEIGHT), pic);
-       else
-               Draw_TransPic (x + ((vid.width - 320)>>1), y + (vid.height-SBAR_HEIGHT), pic);
+       DrawQ_Pic (sbar_x + x, sbar_y + y, pic, 0, 0, 1, 1, 1, alpha, 0);
 }
 
 /*
@@ -282,10 +401,7 @@ Draws one solid graphics character
 */
 void Sbar_DrawCharacter (int x, int y, int num)
 {
-       if (cl.gametype == GAME_DEATHMATCH)
-               Draw_Character ( x /*+ ((vid.width - 320)>>1) */ + 4 , y + vid.height-SBAR_HEIGHT, num);
-       else
-               Draw_Character ( x + ((vid.width - 320)>>1) + 4 , y + vid.height-SBAR_HEIGHT, num);
+       DrawQ_String (sbar_x + x + 4 , sbar_y + y, va("%c", num), 0, 8, 8, 1, 1, 1, sbar_alpha_fg.value, 0);
 }
 
 /*
@@ -295,65 +411,57 @@ Sbar_DrawString
 */
 void Sbar_DrawString (int x, int y, char *str)
 {
-       if (cl.gametype == GAME_DEATHMATCH)
-               Draw_String (x /*+ ((vid.width - 320)>>1)*/, y+ vid.height-SBAR_HEIGHT, str, 0);
-       else
-               Draw_String (x + ((vid.width - 320)>>1), y+ vid.height-SBAR_HEIGHT, str, 0);
+       DrawQ_String (sbar_x + x, sbar_y + y, str, 0, 8, 8, 1, 1, 1, sbar_alpha_fg.value, 0);
 }
 
 /*
 =============
-Sbar_itoa
+Sbar_DrawNum
 =============
 */
-int Sbar_itoa (int num, char *buf)
+void Sbar_DrawNum (int x, int y, int num, int digits, int color)
 {
-       char    *str;
-       int             pow10;
-       int             dig;
+       char str[32], *ptr;
+       int l, frame;
 
-       str = buf;
-
-       if (num < 0)
-       {
-               *str++ = '-';
-               num = -num;
-       }
-
-       for (pow10 = 10 ; num >= pow10 ; pow10 *= 10)
-       ;
+       l = sprintf(str, "%i", num);
+       ptr = str;
+       if (l > digits)
+               ptr += (l-digits);
+       if (l < digits)
+               x += (digits-l)*24;
 
-       do
+       while (*ptr)
        {
-               pow10 /= 10;
-               dig = num/pow10;
-               *str++ = '0'+dig;
-               num -= dig*pow10;
-       } while (pow10 != 1);
+               if (*ptr == '-')
+                       frame = STAT_MINUS;
+               else
+                       frame = *ptr -'0';
 
-       *str = 0;
+               Sbar_DrawPic (x, y, sb_nums[color][frame]);
+               x += 24;
 
-       return str-buf;
+               ptr++;
+       }
 }
 
-
 /*
 =============
-Sbar_DrawNum
+Sbar_DrawXNum
 =============
 */
-void Sbar_DrawNum (int x, int y, int num, int digits, int color)
+
+void Sbar_DrawXNum (int x, int y, int num, int digits, int lettersize, float r, float g, float b, float a, int flags)
 {
-       char                    str[12];
-       char                    *ptr;
-       int                             l, frame;
+       char str[32], *ptr;
+       int l, frame;
 
-       l = Sbar_itoa (num, str);
+       l = sprintf(str, "%i", num);
        ptr = str;
        if (l > digits)
                ptr += (l-digits);
        if (l < digits)
-               x += (digits-l)*24;
+               x += (digits-l) * lettersize;
 
        while (*ptr)
        {
@@ -362,32 +470,54 @@ void Sbar_DrawNum (int x, int y, int num, int digits, int color)
                else
                        frame = *ptr -'0';
 
-               Sbar_DrawTransPic (x,y,sb_nums[color][frame]);
-               x += 24;
+               DrawQ_Pic (sbar_x + x, sbar_y + y, sb_nums[0][frame],lettersize,lettersize,r,g,b,a * sbar_alpha_fg.value,flags);
+               x += lettersize;
+
                ptr++;
        }
 }
 
 //=============================================================================
 
-int            fragsort[MAX_SCOREBOARD];
 
-char   scoreboardtext[MAX_SCOREBOARD][20];
-int            scoreboardtop[MAX_SCOREBOARD];
-int            scoreboardbottom[MAX_SCOREBOARD];
-int            scoreboardcount[MAX_SCOREBOARD];
-int            scoreboardlines;
+int Sbar_IsTeammatch()
+{
+       // currently only nexuiz uses the team score board
+       return ((gamemode == GAME_NEXUIZ)
+               && (teamplay.integer > 0));
+}
 
 /*
 ===============
 Sbar_SortFrags
 ===============
 */
+static int fragsort[MAX_SCOREBOARD];
+static int scoreboardlines;
+
+//[515]: Sbar_GetPlayer for csqc "getplayerkey" func
+int Sbar_GetPlayer (int index)
+{
+       if(index < 0)
+       {
+               index = -1-index;
+               if(index >= scoreboardlines)
+                       return -1;
+               index = fragsort[index];
+       }
+       if(index >= scoreboardlines)
+               return -1;
+       return index;
+}
+
+static scoreboard_t teams[MAX_SCOREBOARD];
+static int teamsort[MAX_SCOREBOARD];
+static int teamlines;
 void Sbar_SortFrags (void)
 {
-       int             i, j, k;
+       int i, j, k, color;
 
-// sort by frags
+       // sort by frags
        scoreboardlines = 0;
        for (i=0 ; i<cl.maxclients ; i++)
        {
@@ -406,38 +536,84 @@ void Sbar_SortFrags (void)
                                fragsort[j] = fragsort[j+1];
                                fragsort[j+1] = k;
                        }
-}
 
-/*
-===============
-Sbar_UpdateScoreboard
-===============
-*/
-void Sbar_UpdateScoreboard (void)
-{
-       int             i, k;
-       int             top, bottom;
-       scoreboard_t    *s;
+       teamlines = 0;
+       if (Sbar_IsTeammatch ())
+       {
+               // now sort players by teams.
+               for (i=0 ; i<scoreboardlines ; i++)
+               {
+                       for (j=0 ; j<scoreboardlines-1-i ; j++)
+                       {
+                               if (cl.scores[fragsort[j]].colors < cl.scores[fragsort[j+1]].colors)
+                               {
+                                       k = fragsort[j];
+                                       fragsort[j] = fragsort[j+1];
+                                       fragsort[j+1] = k;
+                               }
+                       }
+               }
 
-       Sbar_SortFrags ();
+               // calculate team scores
+               color = -1;
+               for (i=0 ; i<scoreboardlines ; i++)
+               {
+                       if (color != (cl.scores[fragsort[i]].colors & 15))
+                       {
+                               const char* teamname;
 
-// draw the text
-       memset (scoreboardtext, 0, sizeof(scoreboardtext));
+                               color = cl.scores[fragsort[i]].colors & 15;
+                               teamlines++;
 
-       for (i=0 ; i<scoreboardlines; i++)
-       {
-               k = fragsort[i];
-               s = &cl.scores[k];
-               sprintf (&scoreboardtext[i][1], "%3i %s", s->frags, s->name);
+                               switch (color)
+                               {
+                                       case 4:
+                                               teamname = "^1Red Team";
+                                               break;
+                                       case 13:
+                                               teamname = "^4Blue Team";
+                                               break;
+                                       case 9:
+                                               teamname = "^6Pink Team";
+                                               break;
+                                       case 12:
+                                               teamname = "^3Yellow Team";
+                                               break;
+                                       default:
+                                               teamname = "Total Team Score";
+                                               break;
+                               }
+                               strlcpy(teams[teamlines-1].name, teamname, sizeof(teams[teamlines-1].name));
 
-               top = s->colors & 0xf0;
-               bottom = (s->colors & 15) <<4;
-               scoreboardtop[i] = top + 8;
-               scoreboardbottom[i] = bottom + 8;
-       }
-}
+                               teams[teamlines-1].frags = 0;
+                               teams[teamlines-1].colors = color + 16 * color;
+                       }
 
+                       if (cl.scores[fragsort[i]].frags != -666)
+                       {
+                               // do not add spedcators
+                               // (ugly hack for nexuiz)
+                               teams[teamlines-1].frags += cl.scores[fragsort[i]].frags;
+                       }
+               }
 
+               // now sort teams by scores.
+               for (i=0 ; i<teamlines ; i++)
+                       teamsort[i] = i;
+               for (i=0 ; i<teamlines ; i++)
+               {
+                       for (j=0 ; j<teamlines-1-i ; j++)
+                       {
+                               if (teams[teamsort[j]].frags < teams[teamsort[j+1]].frags)
+                               {
+                                       k = teamsort[j];
+                                       teamsort[j] = teamsort[j+1];
+                                       teamsort[j+1] = k;
+                               }
+                       }
+               }
+       }
+}
 
 /*
 ===============
@@ -450,23 +626,30 @@ void Sbar_SoloScoreboard (void)
        int             minutes, seconds, tens, units;
        int             l;
 
-       sprintf (str,"Monsters:%3i /%3i", cl.stats[STAT_MONSTERS], cl.stats[STAT_TOTALMONSTERS]);
-       Sbar_DrawString (8, 4, str);
+       if (gamemode != GAME_NEXUIZ) {
+               sprintf (str,"Monsters:%3i /%3i", cl.stats[STAT_MONSTERS], cl.stats[STAT_TOTALMONSTERS]);
+               Sbar_DrawString (8, 4, str);
 
-       sprintf (str,"Secrets :%3i /%3i", cl.stats[STAT_SECRETS], cl.stats[STAT_TOTALSECRETS]);
-       Sbar_DrawString (8, 12, str);
+               sprintf (str,"Secrets :%3i /%3i", cl.stats[STAT_SECRETS], cl.stats[STAT_TOTALSECRETS]);
+               Sbar_DrawString (8, 12, str);
+       }
 
 // time
-       minutes = cl.time / 60;
-       seconds = cl.time - 60*minutes;
+       minutes = (int)(cl.time / 60);
+       seconds = (int)(cl.time - 60*minutes);
        tens = seconds / 10;
        units = seconds - 10*tens;
        sprintf (str,"Time :%3i:%i%i", minutes, tens, units);
        Sbar_DrawString (184, 4, str);
 
 // draw level name
-       l = strlen (cl.levelname);
-       Sbar_DrawString (232 - l*4, 12, cl.levelname);
+       if (gamemode == GAME_NEXUIZ) {
+               l = (int) strlen (cl.worldmodel->name);
+               Sbar_DrawString (232 - l*4, 12, cl.worldmodel->name);
+       } else {
+               l = (int) strlen (cl.levelname);
+               Sbar_DrawString (232 - l*4, 12, cl.levelname);
+       }
 }
 
 /*
@@ -477,12 +660,28 @@ Sbar_DrawScoreboard
 void Sbar_DrawScoreboard (void)
 {
        Sbar_SoloScoreboard ();
-       if (cl.gametype == GAME_DEATHMATCH)
+       // LordHavoc: changed to draw the deathmatch overlays in any multiplayer mode
+       //if (cl.gametype == GAME_DEATHMATCH)
+       if (!cl.islocalgame)
                Sbar_DeathmatchOverlay ();
 }
 
 //=============================================================================
 
+// AK to make DrawInventory smaller
+static void Sbar_DrawWeapon(int nr, float fade, int active)
+{
+       // width = 300, height = 100
+       const int w_width = 300, w_height = 100, w_space = 10;
+       const float w_scale = 0.4;
+
+       DrawQ_Pic(vid_conwidth.integer - (w_width + w_space) * w_scale, (w_height + w_space) * w_scale * nr + w_space, sb_weapons[0][nr], w_width * w_scale, w_height * w_scale, (active) ? 1 : 0.6, active ? 1 : 0.6, active ? 1 : 1, fade * sbar_alpha_fg.value, DRAWFLAG_ADDITIVE);
+       //DrawQ_String(vid_conwidth.integer - (w_space + font_size ), (w_height + w_space) * w_scale * nr + w_space, va("%i",nr+1), 0, font_size, font_size, 1, 0, 0, fade, 0);
+
+       if (active)
+               DrawQ_Pic(vid_conwidth.integer - (w_width + w_space) * w_scale, (w_height + w_space) * w_scale * nr + w_space, NULL, w_width * w_scale, w_height * w_scale, 0.3, 0.3, 0.3, fade * sbar_alpha_fg.value, DRAWFLAG_ADDITIVE);
+}
+
 /*
 ===============
 Sbar_DrawInventory
@@ -490,25 +689,25 @@ Sbar_DrawInventory
 */
 void Sbar_DrawInventory (void)
 {
-       int             i;
-       char    num[6];
-       float   time;
-       int             flashon;
+       int i;
+       char num[6];
+       float time;
+       int flashon;
 
-       if (rogue)
+       if (gamemode == GAME_ROGUE)
        {
                if ( cl.stats[STAT_ACTIVEWEAPON] >= RIT_LAVA_NAILGUN )
-                       Sbar_DrawAlphaPic (0, -24, rsb_invbar[0], 0.4);
+                       Sbar_DrawAlphaPic (0, -24, rsb_invbar[0], sbar_alpha_bg.value);
                else
-                       Sbar_DrawAlphaPic (0, -24, rsb_invbar[1], 0.4);
+                       Sbar_DrawAlphaPic (0, -24, rsb_invbar[1], sbar_alpha_bg.value);
        }
        else
-               Sbar_DrawAlphaPic (0, -24, sb_ibar, 0.4);
+               Sbar_DrawAlphaPic (0, -24, sb_ibar, sbar_alpha_bg.value);
 
        // weapons
        for (i=0 ; i<7 ; i++)
        {
-               if (cl.items & (IT_SHOTGUN<<i) )
+               if (cl.stats[STAT_ITEMS] & (IT_SHOTGUN<<i) )
                {
                        time = cl.item_gettime[i];
                        flashon = (int)((cl.time - time)*10);
@@ -522,18 +721,18 @@ void Sbar_DrawInventory (void)
                        else
                                flashon = (flashon%5) + 2;
 
-                       Sbar_DrawAlphaPic (i*24, -16, sb_weapons[flashon][i], 0.4);
+                       Sbar_DrawAlphaPic (i*24, -16, sb_weapons[flashon][i], sbar_alpha_bg.value);
                }
        }
 
        // MED 01/04/97
        // hipnotic weapons
-       if (hipnotic)
+       if (gamemode == GAME_HIPNOTIC)
        {
                int grenadeflashing=0;
                for (i=0 ; i<4 ; i++)
                {
-                       if (cl.items & (1<<hipweapons[i]) )
+                       if (cl.stats[STAT_ITEMS] & (1<<hipweapons[i]) )
                        {
                                time = cl.item_gettime[hipweapons[i]];
                                flashon = (int)((cl.time - time)*10);
@@ -550,7 +749,7 @@ void Sbar_DrawInventory (void)
                                // check grenade launcher
                                if (i==2)
                                {
-                                       if (cl.items & HIT_PROXIMITY_GUN)
+                                       if (cl.stats[STAT_ITEMS] & HIT_PROXIMITY_GUN)
                                        {
                                                if (flashon)
                                                {
@@ -561,7 +760,7 @@ void Sbar_DrawInventory (void)
                                }
                                else if (i==3)
                                {
-                                       if (cl.items & (IT_SHOTGUN<<4))
+                                       if (cl.stats[STAT_ITEMS] & (IT_SHOTGUN<<4))
                                        {
                                                if (!grenadeflashing)
                                                        Sbar_DrawPic (96, -16, hsb_weapons[flashon][3]);
@@ -575,7 +774,7 @@ void Sbar_DrawInventory (void)
                }
        }
 
-       if (rogue)
+       if (gamemode == GAME_ROGUE)
        {
                // check for powered up weapon.
                if ( cl.stats[STAT_ACTIVEWEAPON] >= RIT_LAVA_NAILGUN )
@@ -596,56 +795,37 @@ void Sbar_DrawInventory (void)
                        Sbar_DrawCharacter ( (6*i+3)*8 - 2, -24, 18 + num[2] - '0');
        }
 
-       flashon = 0;
        // items
        for (i=0 ; i<6 ; i++)
-               if (cl.items & (1<<(17+i)))
+               if (cl.stats[STAT_ITEMS] & (1<<(17+i)))
                {
-                       time = cl.item_gettime[17+i];
-                       if (time && time > cl.time - 2 && flashon )
-                       {  // flash frame
-                       }
-                       else
                        //MED 01/04/97 changed keys
-                               if (!hipnotic || (i>1))
-                                       Sbar_DrawPic (192 + i*16, -16, sb_items[i]);
+                       if (gamemode != GAME_HIPNOTIC || (i>1))
+                               Sbar_DrawPic (192 + i*16, -16, sb_items[i]);
                }
+
        //MED 01/04/97 added hipnotic items
        // hipnotic items
-       if (hipnotic)
+       if (gamemode == GAME_HIPNOTIC)
        {
                for (i=0 ; i<2 ; i++)
-                       if (cl.items & (1<<(24+i)))
-                       {
-                               time = cl.item_gettime[24+i];
-                               if (!time || time <= cl.time - 2 || !flashon)
-                                       Sbar_DrawPic (288 + i*16, -16, hsb_items[i]);
-                       }
+                       if (cl.stats[STAT_ITEMS] & (1<<(24+i)))
+                               Sbar_DrawPic (288 + i*16, -16, hsb_items[i]);
        }
 
-       if (rogue)
+       if (gamemode == GAME_ROGUE)
        {
                // new rogue items
                for (i=0 ; i<2 ; i++)
-                       if (cl.items & (1<<(29+i)))
-                       {
-                               time = cl.item_gettime[29+i];
-                               if (!time || time <= cl.time - 2 || !flashon)
-                                       Sbar_DrawPic (288 + i*16, -16, rsb_items[i]);
-                       }
+                       if (cl.stats[STAT_ITEMS] & (1<<(29+i)))
+                               Sbar_DrawPic (288 + i*16, -16, rsb_items[i]);
        }
        else
        {
                // sigils
                for (i=0 ; i<4 ; i++)
-               {
-                       if (cl.items & (1<<(28+i)))
-                       {
-                               time = cl.item_gettime[28+i];
-                               if (!time || time <= cl.time - 2 || !flashon)
-                                       Sbar_DrawPic (320-32 + i*8, -16, sb_sigil[i]);
-                       }
-               }
+                       if (cl.stats[STAT_ITEMS] & (1<<(28+i)))
+                               Sbar_DrawPic (320-32 + i*8, -16, sb_sigil[i]);
        }
 }
 
@@ -658,53 +838,42 @@ Sbar_DrawFrags
 */
 void Sbar_DrawFrags (void)
 {
-       int                             i, k, l;
-       int                             top, bottom;
-       int                             x, y, f;
-       int                             xofs;
-       char                    num[12];
-       scoreboard_t    *s;
+       int i, k, l, x, f;
+       char num[12];
+       scoreboard_t *s;
+       unsigned char *c;
 
        Sbar_SortFrags ();
 
-// draw the text
-       l = scoreboardlines <= 4 ? scoreboardlines : 4;
+       // draw the text
+       l = min(scoreboardlines, 4);
 
-       x = 23;
-       if (cl.gametype == GAME_DEATHMATCH)
-               xofs = 0;
-       else
-               xofs = (vid.width - 320)>>1;
-       y = vid.height - SBAR_HEIGHT - 23;
+       x = 23 * 8;
 
-       for (i=0 ; i<l ; i++)
+       for (i = 0;i < l;i++)
        {
                k = fragsort[i];
                s = &cl.scores[k];
-               if (!s->name[0])
-                       continue;
-
-       // draw background
-               top = (s->colors & 0xf0) + 8;
-               bottom = ((s->colors & 15)<<4) + 8;
 
-               Draw_Fill (xofs + x*8 + 10, y, 28, 4, top);
-               Draw_Fill (xofs + x*8 + 10, y+4, 28, 3, bottom);
+               // draw background
+               c = (unsigned char *)&palette_complete[(s->colors & 0xf0) + 8];
+               DrawQ_Pic (sbar_x + x + 10, sbar_y     - 23, NULL, 28, 4, c[0] * (1.0f / 255.0f), c[1] * (1.0f / 255.0f), c[2] * (1.0f / 255.0f), c[3] * (1.0f / 255.0f) * sbar_alpha_fg.value, 0);
+               c = (unsigned char *)&palette_complete[((s->colors & 15)<<4) + 8];
+               DrawQ_Pic (sbar_x + x + 10, sbar_y + 4 - 23, NULL, 28, 3, c[0] * (1.0f / 255.0f), c[1] * (1.0f / 255.0f), c[2] * (1.0f / 255.0f), c[3] * (1.0f / 255.0f) * sbar_alpha_fg.value, 0);
 
-       // draw number
+               // draw number
                f = s->frags;
                sprintf (num, "%3i",f);
 
-               Sbar_DrawCharacter ( (x+1)*8 , -24, num[0]);
-               Sbar_DrawCharacter ( (x+2)*8 , -24, num[1]);
-               Sbar_DrawCharacter ( (x+3)*8 , -24, num[2]);
-
                if (k == cl.viewentity - 1)
                {
-                       Sbar_DrawCharacter (x*8+2, -24, 16);
-                       Sbar_DrawCharacter ( (x+4)*8-4, -24, 17);
+                       Sbar_DrawCharacter ( x      + 2, -24, 16);
+                       Sbar_DrawCharacter ( x + 32 - 4, -24, 17);
                }
-               x+=4;
+               Sbar_DrawCharacter (x +  8, -24, num[0]);
+               Sbar_DrawCharacter (x + 16, -24, num[1]);
+               Sbar_DrawCharacter (x + 24, -24, num[2]);
+               x += 32;
        }
 }
 
@@ -718,39 +887,29 @@ Sbar_DrawFace
 */
 void Sbar_DrawFace (void)
 {
-       int             f, anim;
+       int f;
 
 // PGM 01/19/97 - team color drawing
 // PGM 03/02/97 - fixed so color swatch only appears in CTF modes
-       if (rogue &&
-        (cl.maxclients != 1) &&
-        (teamplay.value>3) &&
-        (teamplay.value<7))
+       if (gamemode == GAME_ROGUE && !cl.islocalgame && (teamplay.integer > 3) && (teamplay.integer < 7))
        {
-               int                             top, bottom;
-               int                             xofs;
-               char                    num[12];
-               scoreboard_t    *s;
-               
+               char num[12];
+               scoreboard_t *s;
+               unsigned char *c;
+
                s = &cl.scores[cl.viewentity - 1];
                // draw background
-               top = (s->colors & 0xf0) + 8;
-               bottom = ((s->colors & 15)<<4) + 8;
-
-               if (cl.gametype == GAME_DEATHMATCH)
-                       xofs = 113;
-               else
-                       xofs = ((vid.width - 320)>>1) + 113;
-
                Sbar_DrawPic (112, 0, rsb_teambord);
-               Draw_Fill (xofs, vid.height-SBAR_HEIGHT+3, 22, 9, top);
-               Draw_Fill (xofs, vid.height-SBAR_HEIGHT+12, 22, 9, bottom);
+               c = (unsigned char *)&palette_complete[(s->colors & 0xf0) + 8];
+               DrawQ_Pic (sbar_x + 113, vid_conheight.integer-SBAR_HEIGHT+3, NULL, 22, 9, c[0] * (1.0f / 255.0f), c[1] * (1.0f / 255.0f), c[2] * (1.0f / 255.0f), c[3] * (1.0f / 255.0f) * sbar_alpha_fg.value, 0);
+               c = (unsigned char *)&palette_complete[((s->colors & 15)<<4) + 8];
+               DrawQ_Pic (sbar_x + 113, vid_conheight.integer-SBAR_HEIGHT+12, NULL, 22, 9, c[0] * (1.0f / 255.0f), c[1] * (1.0f / 255.0f), c[2] * (1.0f / 255.0f), c[3] * (1.0f / 255.0f) * sbar_alpha_fg.value, 0);
 
                // draw number
                f = s->frags;
                sprintf (num, "%3i",f);
 
-               if (top==8)
+               if ((s->colors & 0xf0)==0)
                {
                        if (num[0] != ' ')
                                Sbar_DrawCharacter(109, 3, 18 + num[0] - '0');
@@ -765,46 +924,117 @@ void Sbar_DrawFace (void)
                        Sbar_DrawCharacter ( 116, 3, num[1]);
                        Sbar_DrawCharacter ( 123, 3, num[2]);
                }
-               
+
                return;
        }
 // PGM 01/19/97 - team color drawing
 
-       if ( (cl.items & (IT_INVISIBILITY | IT_INVULNERABILITY) )
-       == (IT_INVISIBILITY | IT_INVULNERABILITY) )
-       {
+       if ( (cl.stats[STAT_ITEMS] & (IT_INVISIBILITY | IT_INVULNERABILITY) ) == (IT_INVISIBILITY | IT_INVULNERABILITY) )
                Sbar_DrawPic (112, 0, sb_face_invis_invuln);
-               return;
-       }
-       if (cl.items & IT_QUAD)
-       {
+       else if (cl.stats[STAT_ITEMS] & IT_QUAD)
                Sbar_DrawPic (112, 0, sb_face_quad );
-               return;
-       }
-       if (cl.items & IT_INVISIBILITY)
-       {
+       else if (cl.stats[STAT_ITEMS] & IT_INVISIBILITY)
                Sbar_DrawPic (112, 0, sb_face_invis );
-               return;
-       }
-       if (cl.items & IT_INVULNERABILITY)
-       {
+       else if (cl.stats[STAT_ITEMS] & IT_INVULNERABILITY)
                Sbar_DrawPic (112, 0, sb_face_invuln);
-               return;
-       }
-
-       if (cl.stats[STAT_HEALTH] >= 100)
-               f = 4;
        else
+       {
                f = cl.stats[STAT_HEALTH] / 20;
+               f = bound(0, f, 4);
+               Sbar_DrawPic (112, 0, sb_faces[f][cl.time <= cl.faceanimtime]);
+       }
+}
 
-       if (cl.time <= cl.faceanimtime)
+void Sbar_ShowFPS(void)
+{
+       float fps_x, fps_y, fps_scalex, fps_scaley, fps_height;
+       char fpsstring[32];
+       char timestring[32];
+       char datestring[32];
+       qboolean red = false;
+       fpsstring[0] = 0;
+       timestring[0] = 0;
+       datestring[0] = 0;
+       if (showfps.integer)
        {
-               anim = 1;
-//             sb_updates = 0;         // make sure the anim gets drawn over
+               float calc;
+               static double nexttime = 0, lasttime = 0;
+               static double framerate = 0;
+               static int framecount = 0;
+               double newtime;
+               newtime = Sys_DoubleTime();
+               if (newtime >= nexttime)
+               {
+                       framerate = framecount / (newtime - lasttime);
+                       lasttime = newtime;
+                       nexttime = max(nexttime + 1, lasttime - 1);
+                       framecount = 0;
+               }
+               framecount++;
+               calc = framerate;
+
+               if ((red = (calc < 1.0f)))
+                       dpsnprintf(fpsstring, sizeof(fpsstring), "%4i spf", (int)(1.0f / calc + 0.5));
+               else
+                       dpsnprintf(fpsstring, sizeof(fpsstring), "%4i fps", (int)(calc + 0.5));
+       }
+       if (showtime.integer)
+               strlcpy(timestring, Sys_TimeString(showtime_format.string), sizeof(timestring));
+       if (showdate.integer)
+               strlcpy(datestring, Sys_TimeString(showdate_format.string), sizeof(datestring));
+       if (fpsstring[0] || timestring[0])
+       {
+               fps_scalex = 12;
+               fps_scaley = 12;
+               fps_height = fps_scaley * ((fpsstring[0] != 0) + (timestring[0] != 0) + (datestring[0] != 0));
+               //fps_y = vid_conheight.integer - sb_lines; // yes this may draw over the sbar
+               //fps_y = bound(0, fps_y, vid_conheight.integer - fps_height);
+               fps_y = vid_conheight.integer - fps_height;
+               if (fpsstring[0])
+               {
+                       fps_x = vid_conwidth.integer - fps_scalex * strlen(fpsstring);
+                       DrawQ_Pic(fps_x, fps_y, NULL, fps_scalex * strlen(fpsstring), fps_scaley, 0, 0, 0, 0.5, 0);
+                       if (red)
+                               DrawQ_String(fps_x, fps_y, fpsstring, 0, fps_scalex, fps_scaley, 1, 0, 0, 1, 0);
+                       else
+                               DrawQ_String(fps_x, fps_y, fpsstring, 0, fps_scalex, fps_scaley, 1, 1, 1, 1, 0);
+                       fps_y += fps_scaley;
+               }
+               if (timestring[0])
+               {
+                       fps_x = vid_conwidth.integer - fps_scalex * strlen(timestring);
+                       DrawQ_Pic(fps_x, fps_y, NULL, fps_scalex * strlen(timestring), fps_scaley, 0, 0, 0, 0.5, 0);
+                       DrawQ_String(fps_x, fps_y, timestring, 0, fps_scalex, fps_scaley, 1, 1, 1, 1, 0);
+                       fps_y += fps_scaley;
+               }
+               if (datestring[0])
+               {
+                       fps_x = vid_conwidth.integer - fps_scalex * strlen(datestring);
+                       DrawQ_Pic(fps_x, fps_y, NULL, fps_scalex * strlen(datestring), fps_scaley, 0, 0, 0, 0.5, 0);
+                       DrawQ_String(fps_x, fps_y, datestring, 0, fps_scalex, fps_scaley, 1, 1, 1, 1, 0);
+                       fps_y += fps_scaley;
+               }
        }
-       else
-               anim = 0;
-       Sbar_DrawPic (112, 0, sb_faces[f][anim]);
+}
+
+void Sbar_DrawGauge(float x, float y, cachepic_t *pic, float width, float height, float rangey, float rangeheight, float c1, float c2, float c1r, float c1g, float c1b, float c1a, float c2r, float c2g, float c2b, float c2a, float c3r, float c3g, float c3b, float c3a, int drawflags)
+{
+       float r[5];
+       c2 = bound(0, c2, 1);
+       c1 = bound(0, c1, 1 - c2);
+       r[0] = 0;
+       r[1] = rangey + rangeheight * (c2 + c1);
+       r[2] = rangey + rangeheight * (c2);
+       r[3] = rangey;
+       r[4] = height;
+       if (r[1] > r[0])
+               DrawQ_SuperPic(x, y + r[0], pic, width, (r[1] - r[0]), 0,(r[0] / height), c3r,c3g,c3b,c3a, 1,(r[0] / height), c3r,c3g,c3b,c3a, 0,(r[1] / height), c3r,c3g,c3b,c3a, 1,(r[1] / height), c3r,c3g,c3b,c3a, drawflags);
+       if (r[2] > r[1])
+               DrawQ_SuperPic(x, y + r[1], pic, width, (r[2] - r[1]), 0,(r[1] / height), c1r,c1g,c1b,c1a, 1,(r[1] / height), c1r,c1g,c1b,c1a, 0,(r[2] / height), c1r,c1g,c1b,c1a, 1,(r[2] / height), c1r,c1g,c1b,c1a, drawflags);
+       if (r[3] > r[2])
+               DrawQ_SuperPic(x, y + r[2], pic, width, (r[3] - r[2]), 0,(r[2] / height), c2r,c2g,c2b,c2a, 1,(r[2] / height), c2r,c2g,c2b,c2a, 0,(r[3] / height), c2r,c2g,c2b,c2a, 1,(r[3] / height), c2r,c2g,c2b,c2a, drawflags);
+       if (r[4] > r[3])
+               DrawQ_SuperPic(x, y + r[3], pic, width, (r[4] - r[3]), 0,(r[3] / height), c3r,c3g,c3b,c3a, 1,(r[3] / height), c3r,c3g,c3b,c3a, 0,(r[4] / height), c3r,c3g,c3b,c3a, 1,(r[4] / height), c3r,c3g,c3b,c3a, drawflags);
 }
 
 /*
@@ -812,211 +1042,477 @@ void Sbar_DrawFace (void)
 Sbar_Draw
 ===============
 */
+extern float v_dmg_time, v_dmg_roll, v_dmg_pitch;
+extern cvar_t v_kicktime;
 void Sbar_Draw (void)
 {
-       if (scr_con_current == vid.height)
-               return;         // console is full screen
-
-       scr_copyeverything = 1;
-
-//     sb_updates++;
+       cachepic_t *pic;
 
-       if (sb_lines > 24)
+       if(cl.csqc_vidvars.drawenginesbar)      //[515]: csqc drawsbar
        {
-               Sbar_DrawInventory ();
-               if (cl.maxclients != 1)
-                       Sbar_DrawFrags ();
-       }
+               if (cl.intermission == 1)
+               {
+                       Sbar_IntermissionOverlay();
+                       return;
+               }
+               else if (cl.intermission == 2)
+               {
+                       Sbar_FinaleOverlay();
+                       return;
+               }
 
-       if (sb_showscores || cl.stats[STAT_HEALTH] <= 0)
-       {
-               Sbar_DrawAlphaPic (0, 0, sb_scorebar, 0.4);
-               Sbar_DrawScoreboard ();
-//             sb_updates = 0;
-       }
-       else if (sb_lines)
-       {
-               Sbar_DrawAlphaPic (0, 0, sb_sbar, 0.4);
-
-   // keys (hipnotic only)
-      //MED 01/04/97 moved keys here so they would not be overwritten
-      if (hipnotic)
-      {
-         if (cl.items & IT_KEY1)
-            Sbar_DrawPic (209, 3, sb_items[0]);
-         if (cl.items & IT_KEY2)
-            Sbar_DrawPic (209, 12, sb_items[1]);
-      }
-   // armor
-               if (cl.items & IT_INVULNERABILITY)
+               if (gamemode == GAME_NETHERWORLD)
                {
-                       Sbar_DrawNum (24, 0, 666, 3, 1);
-                       Sbar_DrawPic (0, 0, draw_disc);
                }
-               else
+               else if (gamemode == GAME_SOM)
                {
-                       if (rogue)
+                       if (sb_showscores || (cl.stats[STAT_HEALTH] <= 0 && cl_deathscoreboard.integer))
+                               Sbar_DrawScoreboard ();
+                       else if (sb_lines)
                        {
-                               Sbar_DrawNum (24, 0, cl.stats[STAT_ARMOR], 3,
-                                                               cl.stats[STAT_ARMOR] <= 25);
-                               if (cl.items & RIT_ARMOR3)
-                                       Sbar_DrawPic (0, 0, sb_armor[2]);
-                               else if (cl.items & RIT_ARMOR2)
-                                       Sbar_DrawPic (0, 0, sb_armor[1]);
-                               else if (cl.items & RIT_ARMOR1)
-                                       Sbar_DrawPic (0, 0, sb_armor[0]);
+                               // this is the top left of the sbar area
+                               sbar_x = 0;
+                               sbar_y = vid_conheight.integer - 24*3;
+
+                               // armor
+                               if (cl.stats[STAT_ARMOR])
+                               {
+                                       if (cl.stats[STAT_ITEMS] & IT_ARMOR3)
+                                               Sbar_DrawPic(0, 0, somsb_armor[2]);
+                                       else if (cl.stats[STAT_ITEMS] & IT_ARMOR2)
+                                               Sbar_DrawPic(0, 0, somsb_armor[1]);
+                                       else if (cl.stats[STAT_ITEMS] & IT_ARMOR1)
+                                               Sbar_DrawPic(0, 0, somsb_armor[0]);
+                                       Sbar_DrawNum(24, 0, cl.stats[STAT_ARMOR], 3, cl.stats[STAT_ARMOR] <= 25);
+                               }
+
+                               // health
+                               Sbar_DrawPic(0, 24, somsb_health);
+                               Sbar_DrawNum(24, 24, cl.stats[STAT_HEALTH], 3, cl.stats[STAT_HEALTH] <= 25);
+
+                               // ammo icon
+                               if (cl.stats[STAT_ITEMS] & IT_SHELLS)
+                                       Sbar_DrawPic(0, 48, somsb_ammo[0]);
+                               else if (cl.stats[STAT_ITEMS] & IT_NAILS)
+                                       Sbar_DrawPic(0, 48, somsb_ammo[1]);
+                               else if (cl.stats[STAT_ITEMS] & IT_ROCKETS)
+                                       Sbar_DrawPic(0, 48, somsb_ammo[2]);
+                               else if (cl.stats[STAT_ITEMS] & IT_CELLS)
+                                       Sbar_DrawPic(0, 48, somsb_ammo[3]);
+                               Sbar_DrawNum(24, 48, cl.stats[STAT_AMMO], 3, false);
+                               if (cl.stats[STAT_SHELLS])
+                                       Sbar_DrawNum(24 + 3*24, 48, cl.stats[STAT_SHELLS], 1, true);
                        }
-                       else
+               }
+               else if (gamemode == GAME_NEXUIZ)
+               {
+                       sbar_y = vid_conheight.integer - 47;
+                       sbar_x = (vid_conwidth.integer - 640)/2;
+
+                       if (sb_showscores || (cl.stats[STAT_HEALTH] <= 0 && cl_deathscoreboard.integer))
                        {
-                               Sbar_DrawNum (24, 0, cl.stats[STAT_ARMOR], 3
-                               , cl.stats[STAT_ARMOR] <= 25);
-                               if (cl.items & IT_ARMOR3)
-                                       Sbar_DrawPic (0, 0, sb_armor[2]);
-                               else if (cl.items & IT_ARMOR2)
-                                       Sbar_DrawPic (0, 0, sb_armor[1]);
-                               else if (cl.items & IT_ARMOR1)
-                                       Sbar_DrawPic (0, 0, sb_armor[0]);
+                               Sbar_DrawAlphaPic (0, 0, sb_scorebar, sbar_alpha_bg.value);
+                               Sbar_DrawScoreboard ();
                        }
-               }
+                       else if (sb_lines)
+                       {
+                               int i;
+                               double time;
+                               float fade;
+                               int redflag, blueflag;
 
-       // face
-               Sbar_DrawFace ();
+                               // we have a max time 2s (min time = 0)
+                               if ((time = cl.time - cl.weapontime) < 2)
+                               {
+                                       fade = (1.0 - 0.5 * time);
+                                       fade *= fade;
+                                       for (i = 0; i < 8;i++)
+                                               if (cl.stats[STAT_ITEMS] & (1 << i))
+                                                       Sbar_DrawWeapon(i + 1, fade, (i + 2 == cl.stats[STAT_ACTIVEWEAPON]));
+
+                                       if((cl.stats[STAT_ITEMS] & (1<<12)))
+                                               Sbar_DrawWeapon(0, fade, (cl.stats[STAT_ACTIVEWEAPON] == 1));
+                               }
 
-       // health
-               Sbar_DrawNum (136, 0, cl.stats[STAT_HEALTH], 3
-               , cl.stats[STAT_HEALTH] <= 25);
+                               //if (!cl.islocalgame)
+                               //      Sbar_DrawFrags ();
 
-       // ammo icon
-               if (rogue)
-               {
-                       if (cl.items & RIT_SHELLS)
-                               Sbar_DrawPic (224, 0, sb_ammo[0]);
-                       else if (cl.items & RIT_NAILS)
-                               Sbar_DrawPic (224, 0, sb_ammo[1]);
-                       else if (cl.items & RIT_ROCKETS)
-                               Sbar_DrawPic (224, 0, sb_ammo[2]);
-                       else if (cl.items & RIT_CELLS)
-                               Sbar_DrawPic (224, 0, sb_ammo[3]);
-                       else if (cl.items & RIT_LAVA_NAILS)
-                               Sbar_DrawPic (224, 0, rsb_ammo[0]);
-                       else if (cl.items & RIT_PLASMA_AMMO)
-                               Sbar_DrawPic (224, 0, rsb_ammo[1]);
-                       else if (cl.items & RIT_MULTI_ROCKETS)
-                               Sbar_DrawPic (224, 0, rsb_ammo[2]);
+                               if (sb_lines > 24)
+                                       Sbar_DrawAlphaPic (0, 0, sb_sbar, sbar_alpha_fg.value);
+                               else
+                                       Sbar_DrawAlphaPic (0, 0, sb_sbar_minimal, sbar_alpha_fg.value);
+
+                               // flag icons
+                               redflag = ((cl.stats[STAT_ITEMS]>>15) & 3);
+                               if (redflag)
+                                       Sbar_DrawPic (10, -85, sb_items[redflag+10]);
+                               blueflag = ((cl.stats[STAT_ITEMS]>>17) & 3);
+                               if (blueflag)
+                                       Sbar_DrawPic (10, -145, sb_items[blueflag+14]);
+
+                               // armor
+                               Sbar_DrawXNum ((340-3*24), 12, cl.stats[STAT_ARMOR], 3, 24, 0.6,0.7,0.8,1,0);
+
+                               // health
+                               if(cl.stats[STAT_HEALTH] > 100)
+                                       Sbar_DrawXNum((154-3*24),12,cl.stats[STAT_HEALTH],3,24,1,1,1,1,0);
+                               else if(cl.stats[STAT_HEALTH] <= 25 && cl.time - (int)cl.time > 0.5)
+                                       Sbar_DrawXNum((154-3*24),12,cl.stats[STAT_HEALTH],3,24,0.7,0,0,1,0);
+                               else
+                                       Sbar_DrawXNum((154-3*24),12,cl.stats[STAT_HEALTH],3,24,0.6,0.7,0.8,1,0);
+
+                               // AK dont draw ammo for the laser
+                               if(cl.stats[STAT_ACTIVEWEAPON] != 12)
+                               {
+                                       if (cl.stats[STAT_ITEMS] & NEX_IT_SHELLS)
+                                               Sbar_DrawPic (519, 0, sb_ammo[0]);
+                                       else if (cl.stats[STAT_ITEMS] & NEX_IT_BULLETS)
+                                               Sbar_DrawPic (519, 0, sb_ammo[1]);
+                                       else if (cl.stats[STAT_ITEMS] & NEX_IT_ROCKETS)
+                                               Sbar_DrawPic (519, 0, sb_ammo[2]);
+                                       else if (cl.stats[STAT_ITEMS] & NEX_IT_CELLS)
+                                               Sbar_DrawPic (519, 0, sb_ammo[3]);
+
+                                       if(cl.stats[STAT_AMMO] <= 10)
+                                               Sbar_DrawXNum ((519-3*24), 12, cl.stats[STAT_AMMO], 3, 24, 0.7, 0,0,1,0);
+                                       else
+                                               Sbar_DrawXNum ((519-3*24), 12, cl.stats[STAT_AMMO], 3, 24, 0.6, 0.7,0.8,1,0);
+
+                               }
+
+                               if (sb_lines > 24)
+                                       DrawQ_Pic(sbar_x,sbar_y,sb_sbar_overlay,0,0,1,1,1,1,DRAWFLAG_MODULATE);
+                       }
+
+                       //if (vid_conwidth.integer > 320 && cl.gametype == GAME_DEATHMATCH)
+                       //      Sbar_MiniDeathmatchOverlay (0, 17);
                }
-               else
+               else if (gamemode == GAME_ZYMOTIC)
                {
-                       if (cl.items & IT_SHELLS)
-                               Sbar_DrawPic (224, 0, sb_ammo[0]);
-                       else if (cl.items & IT_NAILS)
-                               Sbar_DrawPic (224, 0, sb_ammo[1]);
-                       else if (cl.items & IT_ROCKETS)
-                               Sbar_DrawPic (224, 0, sb_ammo[2]);
-                       else if (cl.items & IT_CELLS)
-                               Sbar_DrawPic (224, 0, sb_ammo[3]);
+#if 1
+                       float scale = 64.0f / 256.0f;
+                       float kickoffset[3];
+                       VectorClear(kickoffset);
+                       if (v_dmg_time > 0)
+                       {
+                               kickoffset[0] = (v_dmg_time/v_kicktime.value*v_dmg_roll) * 10 * scale;
+                               kickoffset[1] = (v_dmg_time/v_kicktime.value*v_dmg_pitch) * 10 * scale;
+                       }
+                       sbar_x = (int)((vid_conwidth.integer - 256 * scale)/2 + kickoffset[0]);
+                       sbar_y = (int)((vid_conheight.integer - 256 * scale)/2 + kickoffset[1]);
+                       // left1 16, 48 : 126 -66
+                       // left2 16, 128 : 196 -66
+                       // right 176, 48 : 196 -136
+                       Sbar_DrawGauge(sbar_x +  16 * scale, sbar_y +  48 * scale, zymsb_crosshair_left1, 64*scale,  80*scale, 78*scale,  -66*scale, cl.stats[STAT_AMMO]  * (1.0 / 200.0), cl.stats[STAT_SHELLS]  * (1.0 / 200.0), 0.8f,0.8f,0.0f,1.0f, 0.8f,0.5f,0.0f,1.0f, 0.3f,0.3f,0.3f,1.0f, DRAWFLAG_NORMAL);
+                       Sbar_DrawGauge(sbar_x +  16 * scale, sbar_y + 128 * scale, zymsb_crosshair_left2, 64*scale,  80*scale, 68*scale,  -66*scale, cl.stats[STAT_NAILS] * (1.0 / 200.0), cl.stats[STAT_ROCKETS] * (1.0 / 200.0), 0.8f,0.8f,0.0f,1.0f, 0.8f,0.5f,0.0f,1.0f, 0.3f,0.3f,0.3f,1.0f, DRAWFLAG_NORMAL);
+                       Sbar_DrawGauge(sbar_x + 176 * scale, sbar_y +  48 * scale, zymsb_crosshair_right, 64*scale, 160*scale, 148*scale, -136*scale, cl.stats[STAT_ARMOR]  * (1.0 / 300.0), cl.stats[STAT_HEALTH]  * (1.0 / 300.0), 0.0f,0.5f,1.0f,1.0f, 1.0f,0.0f,0.0f,1.0f, 0.3f,0.3f,0.3f,1.0f, DRAWFLAG_NORMAL);
+                       DrawQ_Pic(sbar_x + 120 * scale, sbar_y + 120 * scale, zymsb_crosshair_center, 16 * scale, 16 * scale, 1, 1, 1, 1, DRAWFLAG_NORMAL);
+#else
+                       float scale = 128.0f / 256.0f;
+                       float healthstart, healthheight, healthstarttc, healthendtc;
+                       float shieldstart, shieldheight, shieldstarttc, shieldendtc;
+                       float ammostart, ammoheight, ammostarttc, ammoendtc;
+                       float clipstart, clipheight, clipstarttc, clipendtc;
+                       float kickoffset[3], offset;
+                       VectorClear(kickoffset);
+                       if (v_dmg_time > 0)
+                       {
+                               kickoffset[0] = (v_dmg_time/v_kicktime.value*v_dmg_roll) * 10 * scale;
+                               kickoffset[1] = (v_dmg_time/v_kicktime.value*v_dmg_pitch) * 10 * scale;
+                       }
+                       sbar_x = (vid_conwidth.integer - 256 * scale)/2 + kickoffset[0];
+                       sbar_y = (vid_conheight.integer - 256 * scale)/2 + kickoffset[1];
+                       offset = 0; // TODO: offset should be controlled by recoil (question: how to detect firing?)
+                       DrawQ_SuperPic(sbar_x +  120           * scale, sbar_y + ( 88 - offset) * scale, zymsb_crosshair_line, 16 * scale, 36 * scale, 0,0, 1,1,1,1, 1,0, 1,1,1,1, 0,1, 1,1,1,1, 1,1, 1,1,1,1, 0);
+                       DrawQ_SuperPic(sbar_x + (132 + offset) * scale, sbar_y + 120            * scale, zymsb_crosshair_line, 36 * scale, 16 * scale, 0,1, 1,1,1,1, 0,0, 1,1,1,1, 1,1, 1,1,1,1, 1,0, 1,1,1,1, 0);
+                       DrawQ_SuperPic(sbar_x +  120           * scale, sbar_y + (132 + offset) * scale, zymsb_crosshair_line, 16 * scale, 36 * scale, 1,1, 1,1,1,1, 0,1, 1,1,1,1, 1,0, 1,1,1,1, 0,0, 1,1,1,1, 0);
+                       DrawQ_SuperPic(sbar_x + ( 88 - offset) * scale, sbar_y + 120            * scale, zymsb_crosshair_line, 36 * scale, 16 * scale, 1,0, 1,1,1,1, 1,1, 1,1,1,1, 0,0, 1,1,1,1, 0,1, 1,1,1,1, 0);
+                       healthheight = cl.stats[STAT_HEALTH] * (152.0f / 300.0f);
+                       shieldheight = cl.stats[STAT_ARMOR] * (152.0f / 300.0f);
+                       healthstart = 204 - healthheight;
+                       shieldstart = healthstart - shieldheight;
+                       healthstarttc = healthstart * (1.0f / 256.0f);
+                       healthendtc = (healthstart + healthheight) * (1.0f / 256.0f);
+                       shieldstarttc = shieldstart * (1.0f / 256.0f);
+                       shieldendtc = (shieldstart + shieldheight) * (1.0f / 256.0f);
+                       ammoheight = cl.stats[STAT_SHELLS] * (62.0f / 200.0f);
+                       ammostart = 114 - ammoheight;
+                       ammostarttc = ammostart * (1.0f / 256.0f);
+                       ammoendtc = (ammostart + ammoheight) * (1.0f / 256.0f);
+                       clipheight = cl.stats[STAT_AMMO] * (122.0f / 200.0f);
+                       clipstart = 190 - clipheight;
+                       clipstarttc = clipstart * (1.0f / 256.0f);
+                       clipendtc = (clipstart + clipheight) * (1.0f / 256.0f);
+                       if (healthheight > 0) DrawQ_SuperPic(sbar_x + 0 * scale, sbar_y + healthstart * scale, zymsb_crosshair_health, 256 * scale, healthheight * scale, 0,healthstarttc, 1.0f,0.0f,0.0f,1.0f, 1,healthstarttc, 1.0f,0.0f,0.0f,1.0f, 0,healthendtc, 1.0f,0.0f,0.0f,1.0f, 1,healthendtc, 1.0f,0.0f,0.0f,1.0f, DRAWFLAG_NORMAL);
+                       if (shieldheight > 0) DrawQ_SuperPic(sbar_x + 0 * scale, sbar_y + shieldstart * scale, zymsb_crosshair_health, 256 * scale, shieldheight * scale, 0,shieldstarttc, 0.0f,0.5f,1.0f,1.0f, 1,shieldstarttc, 0.0f,0.5f,1.0f,1.0f, 0,shieldendtc, 0.0f,0.5f,1.0f,1.0f, 1,shieldendtc, 0.0f,0.5f,1.0f,1.0f, DRAWFLAG_NORMAL);
+                       if (ammoheight > 0)   DrawQ_SuperPic(sbar_x + 0 * scale, sbar_y + ammostart   * scale, zymsb_crosshair_ammo,   256 * scale, ammoheight   * scale, 0,ammostarttc,   0.8f,0.8f,0.0f,1.0f, 1,ammostarttc,   0.8f,0.8f,0.0f,1.0f, 0,ammoendtc,   0.8f,0.8f,0.0f,1.0f, 1,ammoendtc,   0.8f,0.8f,0.0f,1.0f, DRAWFLAG_NORMAL);
+                       if (clipheight > 0)   DrawQ_SuperPic(sbar_x + 0 * scale, sbar_y + clipstart   * scale, zymsb_crosshair_clip,   256 * scale, clipheight   * scale, 0,clipstarttc,   1.0f,1.0f,0.0f,1.0f, 1,clipstarttc,   1.0f,1.0f,0.0f,1.0f, 0,clipendtc,   1.0f,1.0f,0.0f,1.0f, 1,clipendtc,   1.0f,1.0f,0.0f,1.0f, DRAWFLAG_NORMAL);
+                       DrawQ_Pic(sbar_x + 0 * scale, sbar_y + 0 * scale, zymsb_crosshair_background, 256 * scale, 256 * scale, 1, 1, 1, 1, DRAWFLAG_NORMAL);
+                       DrawQ_Pic(sbar_x + 120 * scale, sbar_y + 120 * scale, zymsb_crosshair_center, 16 * scale, 16 * scale, 1, 1, 1, 1, DRAWFLAG_NORMAL);
+#endif
                }
+               else // Quake and others
+               {
+                       sbar_y = vid_conheight.integer - SBAR_HEIGHT;
+                       // LordHavoc: changed to draw the deathmatch overlays in any multiplayer mode
+                       //if (cl.gametype == GAME_DEATHMATCH && gamemode != GAME_TRANSFUSION)
+                       if (!cl.islocalgame && gamemode != GAME_TRANSFUSION)
+                               sbar_x = 0;
+                       else
+                               sbar_x = (vid_conwidth.integer - 320)/2;
 
-               Sbar_DrawNum (248, 0, cl.stats[STAT_AMMO], 3,
-                                         cl.stats[STAT_AMMO] <= 10);
-       }
+                       if (sb_lines > 24)
+                       {
+                               if (gamemode != GAME_GOODVSBAD2)
+                                       Sbar_DrawInventory ();
+                               if (!cl.islocalgame && gamemode != GAME_TRANSFUSION)
+                                       Sbar_DrawFrags ();
+                       }
+
+                       if (sb_showscores || (cl.stats[STAT_HEALTH] <= 0 && cl_deathscoreboard.integer))
+                       {
+                               if (gamemode != GAME_GOODVSBAD2)
+                                       Sbar_DrawAlphaPic (0, 0, sb_scorebar, sbar_alpha_bg.value);
+                               Sbar_DrawScoreboard ();
+                       }
+                       else if (sb_lines)
+                       {
+                               Sbar_DrawAlphaPic (0, 0, sb_sbar, sbar_alpha_bg.value);
+
+                               // keys (hipnotic only)
+                               //MED 01/04/97 moved keys here so they would not be overwritten
+                               if (gamemode == GAME_HIPNOTIC)
+                               {
+                                       if (cl.stats[STAT_ITEMS] & IT_KEY1)
+                                               Sbar_DrawPic (209, 3, sb_items[0]);
+                                       if (cl.stats[STAT_ITEMS] & IT_KEY2)
+                                               Sbar_DrawPic (209, 12, sb_items[1]);
+                               }
+                               // armor
+                               if (gamemode != GAME_GOODVSBAD2)
+                               {
+                                       if (cl.stats[STAT_ITEMS] & IT_INVULNERABILITY)
+                                       {
+                                               Sbar_DrawNum (24, 0, 666, 3, 1);
+                                               Sbar_DrawPic (0, 0, sb_disc);
+                                       }
+                                       else
+                                       {
+                                               if (gamemode == GAME_ROGUE)
+                                               {
+                                                       Sbar_DrawNum (24, 0, cl.stats[STAT_ARMOR], 3, cl.stats[STAT_ARMOR] <= 25);
+                                                       if (cl.stats[STAT_ITEMS] & RIT_ARMOR3)
+                                                               Sbar_DrawPic (0, 0, sb_armor[2]);
+                                                       else if (cl.stats[STAT_ITEMS] & RIT_ARMOR2)
+                                                               Sbar_DrawPic (0, 0, sb_armor[1]);
+                                                       else if (cl.stats[STAT_ITEMS] & RIT_ARMOR1)
+                                                               Sbar_DrawPic (0, 0, sb_armor[0]);
+                                               }
+                                               else
+                                               {
+                                                       Sbar_DrawNum (24, 0, cl.stats[STAT_ARMOR], 3, cl.stats[STAT_ARMOR] <= 25);
+                                                       if (cl.stats[STAT_ITEMS] & IT_ARMOR3)
+                                                               Sbar_DrawPic (0, 0, sb_armor[2]);
+                                                       else if (cl.stats[STAT_ITEMS] & IT_ARMOR2)
+                                                               Sbar_DrawPic (0, 0, sb_armor[1]);
+                                                       else if (cl.stats[STAT_ITEMS] & IT_ARMOR1)
+                                                               Sbar_DrawPic (0, 0, sb_armor[0]);
+                                               }
+                                       }
+                               }
+
+                               // face
+                               Sbar_DrawFace ();
+
+                               // health
+                               Sbar_DrawNum (154, 0, cl.stats[STAT_HEALTH], 3, cl.stats[STAT_HEALTH] <= 25);
+
+                               // ammo icon
+                               if (gamemode == GAME_ROGUE)
+                               {
+                                       if (cl.stats[STAT_ITEMS] & RIT_SHELLS)
+                                               Sbar_DrawPic (224, 0, sb_ammo[0]);
+                                       else if (cl.stats[STAT_ITEMS] & RIT_NAILS)
+                                               Sbar_DrawPic (224, 0, sb_ammo[1]);
+                                       else if (cl.stats[STAT_ITEMS] & RIT_ROCKETS)
+                                               Sbar_DrawPic (224, 0, sb_ammo[2]);
+                                       else if (cl.stats[STAT_ITEMS] & RIT_CELLS)
+                                               Sbar_DrawPic (224, 0, sb_ammo[3]);
+                                       else if (cl.stats[STAT_ITEMS] & RIT_LAVA_NAILS)
+                                               Sbar_DrawPic (224, 0, rsb_ammo[0]);
+                                       else if (cl.stats[STAT_ITEMS] & RIT_PLASMA_AMMO)
+                                               Sbar_DrawPic (224, 0, rsb_ammo[1]);
+                                       else if (cl.stats[STAT_ITEMS] & RIT_MULTI_ROCKETS)
+                                               Sbar_DrawPic (224, 0, rsb_ammo[2]);
+                               }
+                               else
+                               {
+                                       if (cl.stats[STAT_ITEMS] & IT_SHELLS)
+                                               Sbar_DrawPic (224, 0, sb_ammo[0]);
+                                       else if (cl.stats[STAT_ITEMS] & IT_NAILS)
+                                               Sbar_DrawPic (224, 0, sb_ammo[1]);
+                                       else if (cl.stats[STAT_ITEMS] & IT_ROCKETS)
+                                               Sbar_DrawPic (224, 0, sb_ammo[2]);
+                                       else if (cl.stats[STAT_ITEMS] & IT_CELLS)
+                                               Sbar_DrawPic (224, 0, sb_ammo[3]);
+                               }
+
+                               Sbar_DrawNum (248, 0, cl.stats[STAT_AMMO], 3, cl.stats[STAT_AMMO] <= 10);
 
-       if (vid.width > 320) {
-               if (cl.gametype == GAME_DEATHMATCH)
-                       Sbar_MiniDeathmatchOverlay ();
+                       }
+
+                       // LordHavoc: changed to draw the deathmatch overlays in any multiplayer mode
+                       //if (vid_conwidth.integer > 320 && cl.gametype == GAME_DEATHMATCH)
+                       if (!cl.islocalgame && vid_conwidth.integer > 320)
+                       {
+                               if (gamemode == GAME_TRANSFUSION)
+                                       Sbar_MiniDeathmatchOverlay (0, 0);
+                               else
+                                       Sbar_MiniDeathmatchOverlay (324, vid_conheight.integer - sb_lines);
+                       }
+               }
        }
+
+       Sbar_ShowFPS();
+
+       if (cl.csqc_vidvars.drawcrosshair && crosshair.integer >= 1 && crosshair.integer <= NUMCROSSHAIRS && !cl.intermission && !r_letterbox.value && (pic = r_crosshairs[crosshair.integer]))
+               DrawQ_Pic((vid_conwidth.integer - pic->width * crosshair_size.value) * 0.5f, (vid_conheight.integer - pic->height * crosshair_size.value) * 0.5f, pic, pic->width * crosshair_size.value, pic->height * crosshair_size.value, crosshair_color_red.value, crosshair_color_green.value, crosshair_color_blue.value, crosshair_color_alpha.value, 0);
+
+       if (cl_prydoncursor.integer)
+               DrawQ_Pic((cl.cmd.cursor_screen[0] + 1) * 0.5 * vid_conwidth.integer, (cl.cmd.cursor_screen[1] + 1) * 0.5 * vid_conheight.integer, Draw_CachePic(va("gfx/prydoncursor%03i", cl_prydoncursor.integer), true), 0, 0, 1, 1, 1, 1, 0);
 }
 
 //=============================================================================
 
 /*
 ==================
-Sbar_IntermissionNumber
+Sbar_DeathmatchOverlay
 
 ==================
 */
-void Sbar_IntermissionNumber (int x, int y, int num, int digits, int color)
+float Sbar_PrintScoreboardItem(scoreboard_t *s, float x, float y)
 {
-       char                    str[12];
-       char                    *ptr;
-       int                             l, frame;
-
-       l = Sbar_itoa (num, str);
-       ptr = str;
-       if (l > digits)
-               ptr += (l-digits);
-       if (l < digits)
-               x += (digits-l)*24;
-
-       while (*ptr)
+       int minutes;
+       unsigned char *c;
+       minutes = (int)((cl.intermission ? cl.completed_time - s->qw_entertime : cl.time - s->qw_entertime) / 60.0);
+       if (cls.protocol == PROTOCOL_QUAKEWORLD)
        {
-               if (*ptr == '-')
-                       frame = STAT_MINUS;
+               if (s->qw_spectator)
+               {
+                       if (s->qw_ping || s->qw_packetloss)
+                               DrawQ_ColoredString(x, y, va("%4i %3i %4i spectator  %c%s", bound(0, s->qw_ping, 9999), bound(0, s->qw_packetloss, 99), minutes, cl.qw_teamplay ? s->qw_team : "", (s - cl.scores) == cl.playerentity - 1 ? 13 : ' ', s->name), 0, 8, 8, 1, 1, 1, 1 * sbar_alpha_fg.value, 0, NULL );
+                       else
+                               DrawQ_ColoredString(x, y, va("         %4i spectator  %c%s", minutes, cl.qw_teamplay ? s->qw_team : "", (s - cl.scores) == cl.playerentity - 1 ? 13 : ' ', s->name), 0, 8, 8, 1, 1, 1, 1 * sbar_alpha_fg.value, 0, NULL );
+               }
                else
-                       frame = *ptr -'0';
-
-               Draw_TransPic (x,y,sb_nums[color][frame]);
-               x += 24;
-               ptr++;
+               {
+                       // draw colors behind score
+                       c = (unsigned char *)&palette_complete[(s->colors & 0xf0) + 8];
+                       DrawQ_Pic(x + 14*8, y+1, NULL, 40, 3, c[0] * (1.0f / 255.0f), c[1] * (1.0f / 255.0f), c[2] * (1.0f / 255.0f), c[3] * (1.0f / 255.0f) * sbar_alpha_fg.value, 0);
+                       c = (unsigned char *)&palette_complete[((s->colors & 15)<<4) + 8];
+                       DrawQ_Pic(x + 14*8, y+4, NULL, 40, 3, c[0] * (1.0f / 255.0f), c[1] * (1.0f / 255.0f), c[2] * (1.0f / 255.0f), c[3] * (1.0f / 255.0f) * sbar_alpha_fg.value, 0);
+                       // print the text
+                       //DrawQ_String(x, y, va("%c%4i %s", (s - cl.scores) == cl.playerentity - 1 ? 13 : ' ', (int) s->frags, s->name), 0, 8, 8, 1, 1, 1, 1 * sbar_alpha_fg.value, 0);
+                       if (s->qw_ping || s->qw_packetloss)
+                               DrawQ_ColoredString(x, y, va("%4i %3i %4i %5i %-4s %c%s", bound(0, s->qw_ping, 9999), bound(0, s->qw_packetloss, 99), minutes,(int) s->frags, cl.qw_teamplay ? s->qw_team : "", (s - cl.scores) == cl.playerentity - 1 ? 13 : ' ', s->name), 0, 8, 8, 1, 1, 1, 1 * sbar_alpha_fg.value, 0, NULL );
+                       else
+                               DrawQ_ColoredString(x, y, va("         %4i %5i %-4s %c%s", minutes,(int) s->frags, cl.qw_teamplay ? s->qw_team : "", (s - cl.scores) == cl.playerentity - 1 ? 13 : ' ', s->name), 0, 8, 8, 1, 1, 1, 1 * sbar_alpha_fg.value, 0, NULL );
+               }
        }
+       else
+       {
+               if (s->qw_spectator)
+               {
+                       if (s->qw_ping || s->qw_packetloss)
+                               DrawQ_ColoredString(x, y, va("%4i %3i spect %c%s", bound(0, s->qw_ping, 9999), bound(0, s->qw_packetloss, 99), (s - cl.scores) == cl.playerentity - 1 ? 13 : ' ', s->name), 0, 8, 8, 1, 1, 1, 1 * sbar_alpha_fg.value, 0, NULL );
+                       else
+                               DrawQ_ColoredString(x, y, va("         spect %c%s", (s - cl.scores) == cl.playerentity - 1 ? 13 : ' ', s->name), 0, 8, 8, 1, 1, 1, 1 * sbar_alpha_fg.value, 0, NULL );
+               }
+               else
+               {
+                       // draw colors behind score
+                       c = (unsigned char *)&palette_complete[(s->colors & 0xf0) + 8];
+                       DrawQ_Pic(x + 9*8, y+1, NULL, 40, 3, c[0] * (1.0f / 255.0f), c[1] * (1.0f / 255.0f), c[2] * (1.0f / 255.0f), c[3] * (1.0f / 255.0f) * sbar_alpha_fg.value, 0);
+                       c = (unsigned char *)&palette_complete[((s->colors & 15)<<4) + 8];
+                       DrawQ_Pic(x + 9*8, y+4, NULL, 40, 3, c[0] * (1.0f / 255.0f), c[1] * (1.0f / 255.0f), c[2] * (1.0f / 255.0f), c[3] * (1.0f / 255.0f) * sbar_alpha_fg.value, 0);
+                       // print the text
+                       //DrawQ_String(x, y, va("%c%4i %s", (s - cl.scores) == cl.playerentity - 1 ? 13 : ' ', (int) s->frags, s->name), 0, 8, 8, 1, 1, 1, 1 * sbar_alpha_fg.value, 0);
+                       if (s->qw_ping || s->qw_packetloss)
+                               DrawQ_ColoredString(x, y, va("%4i %3i %5i %c%s", bound(0, s->qw_ping, 9999), bound(0, s->qw_packetloss, 99), (int) s->frags, (s - cl.scores) == cl.playerentity - 1 ? 13 : ' ', s->name), 0, 8, 8, 1, 1, 1, 1 * sbar_alpha_fg.value, 0, NULL );
+                       else
+                               DrawQ_ColoredString(x, y, va("         %5i %c%s", (int) s->frags, (s - cl.scores) == cl.playerentity - 1 ? 13 : ' ', s->name), 0, 8, 8, 1, 1, 1, 1 * sbar_alpha_fg.value, 0, NULL );
+               }
+       }
+       return 8;
 }
 
-/*
-==================
-Sbar_DeathmatchOverlay
-
-==================
-*/
 void Sbar_DeathmatchOverlay (void)
 {
-       qpic_t                  *pic;
-       int                             i, k, l, top, bottom, x, y, total, n, minutes, tens, units, fph;
-       char                    num[128];
-       scoreboard_t    *s;
+       int i, x, y;
 
-       scr_copyeverything = 1;
-       scr_fullupdate = 0;
+       // request new ping times every two second
+       if (cl.last_ping_request < realtime - 2 && cls.netcon)
+       {
+               cl.last_ping_request = realtime;
+               if (cls.protocol == PROTOCOL_QUAKEWORLD)
+               {
+                       MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
+                       MSG_WriteString(&cls.netcon->message, "pings");
+               }
+               else if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4 || cls.protocol == PROTOCOL_DARKPLACES5 || cls.protocol == PROTOCOL_DARKPLACES6 || cls.protocol == PROTOCOL_DARKPLACES7)
+               {
+                       // these servers usually lack the pings command and so a less efficient "ping" command must be sent, which on modern DP servers will also reply with a pingplreport command after the ping listing
+                       static int ping_anyway_counter = 0;
+                       if(cl.parsingtextexpectingpingforscores == 1)
+                       {
+                               Con_DPrintf("want to send ping, but still waiting for other reply\n");
+                               if(++ping_anyway_counter >= 5)
+                                       cl.parsingtextexpectingpingforscores = 0;
+                       }
+                       if(cl.parsingtextexpectingpingforscores != 1)
+                       {
+                               ping_anyway_counter = 0;
+                               cl.parsingtextexpectingpingforscores = 1; // hide the output of the next ping report
+                               MSG_WriteByte(&cls.netcon->message, clc_stringcmd);
+                               MSG_WriteString(&cls.netcon->message, "ping");
+                       }
+               }
+               else
+               {
+                       // newer server definitely has pings command, so use it for more efficiency
+                       MSG_WriteByte(&cls.netcon->message, clc_stringcmd);
+                       MSG_WriteString(&cls.netcon->message, "pings");
+               }
+       }
 
-       pic = Draw_CachePic ("gfx/ranking.lmp");
-       M_DrawPic ((320-pic->width)/2, 8, pic);
+       DrawQ_Pic ((vid_conwidth.integer - sb_ranking->width)/2, 8, sb_ranking, 0, 0, 1, 1, 1, 1 * sbar_alpha_fg.value, 0);
 
-// scores
+       // scores
        Sbar_SortFrags ();
-
-// draw the text
-       l = scoreboardlines;
-
-       x = ((vid.width - 320)>>1) - 140;
+       // draw the text
        y = 40;
-       for (i = 0;i < l;i++)
+       if (cls.protocol == PROTOCOL_QUAKEWORLD)
        {
-               k = fragsort[i];
-               s = &cl.scores[k];
-               if (!s->name[0])
-                       continue;
-
-       // draw background
-               top = (s->colors & 0xf0) + 8;
-               bottom = ((s->colors & 15)<<4) + 8;
-
-               Draw_Fill ( x, y+1, 88, 3, top);
-               Draw_Fill ( x, y+4, 88, 3, bottom);
-
-               total = cl.time - s->entertime;
-               minutes = (int)total/60;
-               n = total - minutes*60;
-               tens = n/10;
-               units = n%10;
-
-               fph = total ? (int) ((float) s->frags * 3600.0 / total) : 0;
-               if (fph < -999) fph = -999;
-               if (fph > 9999) fph = 9999;
-
-               // put it together
-               sprintf (num, "%c %4i:%4i  %3i:%i%i %s", k == cl.viewentity - 1 ? 12 : ' ', (int) s->frags, fph, minutes, tens, units, s->name);
-               Draw_String(x - 8, y, num, 0);
+               x = (vid_conwidth.integer - (26 + 15) * 8) / 2; // 26 characters until name, then we assume 15 character names (they can be longer but usually aren't)
+               DrawQ_ColoredString(x, y, va("ping pl%% time frags team  name"), 0, 8, 8, 1, 1, 1, 1 * sbar_alpha_fg.value, 0, NULL );
+       }
+       else
+       {
+               x = (vid_conwidth.integer - (16 + 15) * 8) / 2; // 16 characters until name, then we assume 15 character names (they can be longer but usually aren't)
+               DrawQ_ColoredString(x, y, va("ping pl%% frags  name"), 0, 8, 8, 1, 1, 1, 1 * sbar_alpha_fg.value, 0, NULL );
+       }
+       y += 8;
 
-               y += 8;
+       if (Sbar_IsTeammatch ())
+       {
+               // show team scores first
+               for (i = 0;i < teamlines && y < vid_conheight.integer;i++)
+                       y += (int)Sbar_PrintScoreboardItem((teams + teamsort[i]), x, y);
+               y += 5;
        }
+
+       for (i = 0;i < scoreboardlines && y < vid_conheight.integer;i++)
+               y += (int)Sbar_PrintScoreboardItem(cl.scores + fragsort[i], x, y);
 }
 
 /*
@@ -1025,67 +1521,42 @@ Sbar_DeathmatchOverlay
 
 ==================
 */
-void Sbar_MiniDeathmatchOverlay (void)
+void Sbar_MiniDeathmatchOverlay (int x, int y)
 {
-       int                             i, l, k, top, bottom, x, y, fph, numlines;
-       char                    num[128];
-       scoreboard_t    *s;
+       int i, numlines;
 
-       if (vid.width < 512 || !sb_lines)
-               return;
+       // decide where to print
+       if (gamemode == GAME_TRANSFUSION)
+               numlines = (vid_conwidth.integer - x + 127) / 128;
+       else
+               numlines = (vid_conheight.integer - y + 7) / 8;
 
-       scr_copyeverything = 1;
-       scr_fullupdate = 0;
+       // give up if there isn't room
+       if (x >= vid_conwidth.integer || y >= vid_conheight.integer || numlines < 1)
+               return;
 
-// scores
+       // scores
        Sbar_SortFrags ();
 
-// draw the text
-       l = scoreboardlines;
-       y = vid.height - sb_lines;
-       numlines = sb_lines/8;
-       if (numlines < 3)
-               return;
-
        //find us
        for (i = 0; i < scoreboardlines; i++)
-               if (fragsort[i] == cl.viewentity - 1)
+               if (fragsort[i] == cl.playerentity - 1)
                        break;
 
-    if (i == scoreboardlines) // we're not there
-            i = 0;
-    else // figure out start
-            i = i - numlines/2;
+       // figure out start
+       i -= numlines/2;
+       i = min(i, scoreboardlines - numlines);
+       i = max(i, 0);
 
-    if (i > scoreboardlines - numlines)
-            i = scoreboardlines - numlines;
-    if (i < 0)
-            i = 0;
-
-       x = 324;
-       for (;i < scoreboardlines && y < vid.height - 8;i++)
+       if (gamemode == GAME_TRANSFUSION)
        {
-               k = fragsort[i];
-               s = &cl.scores[k];
-               if (!s->name[0])
-                       continue;
-
-       // draw background
-               top = (s->colors & 0xf0) + 8;
-               bottom = ((s->colors & 15)<<4) + 8;
-
-               Draw_Fill ( x, y+1, 72, 3, top);
-               Draw_Fill ( x, y+4, 72, 3, bottom);
-
-               fph = (cl.time - s->entertime) ? (int) ((float) s->frags * 3600.0 / (cl.time - s->entertime)) : 0;
-               if (fph < -999) fph = -999;
-               if (fph > 9999) fph = 9999;
-               
-               // put it together
-               sprintf (num, "%c%4i:%4i%c %s", k == cl.viewentity - 1 ? 16 : ' ', (int) s->frags, fph, k == cl.viewentity - 1 ? 17 : ' ', s->name);
-               Draw_String(x - 8, y, num, 0);
-
-               y += 8;
+               for (;i < scoreboardlines && x < vid_conwidth.integer;i++)
+                       x += 128 + (int)Sbar_PrintScoreboardItem(cl.scores + fragsort[i], x, y);
+       }
+       else
+       {
+               for (;i < scoreboardlines && y < vid_conheight.integer;i++)
+                       y += (int)Sbar_PrintScoreboardItem(cl.scores + fragsort[i], x, y);
        }
 }
 
@@ -1097,40 +1568,41 @@ Sbar_IntermissionOverlay
 */
 void Sbar_IntermissionOverlay (void)
 {
-       qpic_t  *pic;
        int             dig;
        int             num;
 
-       scr_copyeverything = 1;
-       scr_fullupdate = 0;
-
-       if (cl.gametype == GAME_DEATHMATCH)
+       // LordHavoc: changed to draw the deathmatch overlays in any multiplayer mode
+       //if (cl.gametype == GAME_DEATHMATCH)
+       if (!cl.islocalgame)
        {
                Sbar_DeathmatchOverlay ();
                return;
        }
 
-       pic = Draw_CachePic ("gfx/complete.lmp");
-       Draw_Pic (64, 24, pic);
+       sbar_x = (vid_conwidth.integer - 320) >> 1;
+       sbar_y = (vid_conheight.integer - 200) >> 1;
 
-       pic = Draw_CachePic ("gfx/inter.lmp");
-       Draw_TransPic (0, 56, pic);
+       DrawQ_Pic (sbar_x + 64, sbar_y + 24, sb_complete, 0, 0, 1, 1, 1, 1 * sbar_alpha_fg.value, 0);
+       DrawQ_Pic (sbar_x + 0, sbar_y + 56, sb_inter, 0, 0, 1, 1, 1, 1 * sbar_alpha_fg.value, 0);
 
 // time
-       dig = cl.completed_time/60;
-       Sbar_IntermissionNumber (160, 64, dig, 3, 0);
-       num = cl.completed_time - dig*60;
-       Draw_TransPic (234,64,sb_colon);
-       Draw_TransPic (246,64,sb_nums[0][num/10]);
-       Draw_TransPic (266,64,sb_nums[0][num%10]);
-
-       Sbar_IntermissionNumber (160, 104, cl.stats[STAT_SECRETS], 3, 0);
-       Draw_TransPic (232,104,sb_slash);
-       Sbar_IntermissionNumber (240, 104, cl.stats[STAT_TOTALSECRETS], 3, 0);
-
-       Sbar_IntermissionNumber (160, 144, cl.stats[STAT_MONSTERS], 3, 0);
-       Draw_TransPic (232,144,sb_slash);
-       Sbar_IntermissionNumber (240, 144, cl.stats[STAT_TOTALMONSTERS], 3, 0);
+       dig = (int)cl.completed_time / 60;
+       Sbar_DrawNum (160, 64, dig, 3, 0);
+       num = (int)cl.completed_time - dig*60;
+       if (gamemode != GAME_NEXUIZ)
+               Sbar_DrawPic (234,64,sb_colon);
+       Sbar_DrawPic (246,64,sb_nums[0][num/10]);
+       Sbar_DrawPic (266,64,sb_nums[0][num%10]);
+
+       Sbar_DrawNum (160, 104, cl.stats[STAT_SECRETS], 3, 0);
+       if (gamemode != GAME_NEXUIZ)
+               Sbar_DrawPic (232, 104, sb_slash);
+       Sbar_DrawNum (240, 104, cl.stats[STAT_TOTALSECRETS], 3, 0);
+
+       Sbar_DrawNum (160, 144, cl.stats[STAT_MONSTERS], 3, 0);
+       if (gamemode != GAME_NEXUIZ)
+               Sbar_DrawPic (232, 144, sb_slash);
+       Sbar_DrawNum (240, 144, cl.stats[STAT_TOTALMONSTERS], 3, 0);
 
 }
 
@@ -1143,10 +1615,6 @@ Sbar_FinaleOverlay
 */
 void Sbar_FinaleOverlay (void)
 {
-       qpic_t  *pic;
-
-       scr_copyeverything = 1;
-
-       pic = Draw_CachePic ("gfx/finale.lmp");
-       Draw_TransPic ( (vid.width-pic->width)/2, 16, pic);
+       DrawQ_Pic((vid_conwidth.integer - sb_finale->width)/2, 16, sb_finale, 0, 0, 1, 1, 1, 1 * sbar_alpha_fg.value, 0);
 }
+