]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - sbar.c
renamed IN_Activate to VID_GrabMouse and made it a public function in
[xonotic/darkplaces.git] / sbar.c
diff --git a/sbar.c b/sbar.c
index d718879271033d8ce9e56b3875a1d587ccca34bb..bcf4d24dbce01cfc38b9a8a1f9281b1ffaa323d5 100644 (file)
--- a/sbar.c
+++ b/sbar.c
@@ -88,7 +88,8 @@ cachepic_t *sb_inter;
 cachepic_t *sb_finale;
 
 cvar_t showfps = {CVAR_SAVE, "showfps", "0", "shows your rendered fps (frames per second)"};
-cvar_t showspeed = {CVAR_SAVE, "showspeed", "0", "shows your current speed (qu per second); number selects unit: 1 = qups, 2 = m/s, 3 = km/h, 4 = mph, 5 = knots"};
+cvar_t showsound = {CVAR_SAVE, "showsound", "0", "shows number of active sound sources, sound latency, and other statistics"};
+cvar_t showspeed = {CVAR_SAVE, "showspeed", "0", "shows your current speed (qu per second); number selects unit: 1 = qu/s, 2 = m/s, 3 = km/h, 4 = mph, 5 = knots"};
 cvar_t showtime = {CVAR_SAVE, "showtime", "0", "shows current time of day (useful on screenshots)"};
 cvar_t showtime_format = {CVAR_SAVE, "showtime_format", "%H:%M:%S", "format string for time of day"};
 cvar_t showdate = {CVAR_SAVE, "showdate", "0", "shows current date (useful on screenshots)"};
@@ -98,6 +99,7 @@ cvar_t sbar_alpha_fg = {CVAR_SAVE, "sbar_alpha_fg", "1", "opacity value of the s
 cvar_t sbar_hudselector = {CVAR_SAVE, "sbar_hudselector", "0", "selects which of the builtin hud layouts to use (meaning is somewhat dependent on gamemode, so nexuiz has a very different set of hud layouts than quake for example)"};
 cvar_t sbar_miniscoreboard_size = {CVAR_SAVE, "sbar_miniscoreboard_size", "-1", "sets the size of the mini deathmatch overlay in items, or disables it when set to 0, or sets it to a sane default when set to -1"};
 cvar_t sbar_flagstatus_right = {CVAR_SAVE, "sbar_flagstatus_right", "0", "moves Nexuiz flag status icons to the right"};
+cvar_t sbar_flagstatus_pos = {CVAR_SAVE, "sbar_flagstatus_pos", "115", "pixel position of the Nexuiz flag status icons, from the bottom"};
 
 cvar_t cl_deathscoreboard = {0, "cl_deathscoreboard", "1", "shows scoreboard (+showscores) while dead"};
 
@@ -152,209 +154,209 @@ void sbar_start(void)
        }
        else if (gamemode == GAME_SOM)
        {
-               sb_disc = Draw_CachePic("gfx/disc", true);
+               sb_disc = Draw_CachePic ("gfx/disc");
 
                for (i = 0;i < 10;i++)
-                       sb_nums[0][i] = Draw_CachePic (va("gfx/num_%i",i), true);
-
-               somsb_health = Draw_CachePic("gfx/hud_health", true);
-               somsb_ammo[0] = Draw_CachePic("gfx/sb_shells", true);
-               somsb_ammo[1] = Draw_CachePic("gfx/sb_nails", true);
-               somsb_ammo[2] = Draw_CachePic("gfx/sb_rocket", true);
-               somsb_ammo[3] = Draw_CachePic("gfx/sb_cells", true);
-               somsb_armor[0] = Draw_CachePic("gfx/sb_armor1", true);
-               somsb_armor[1] = Draw_CachePic("gfx/sb_armor2", true);
-               somsb_armor[2] = Draw_CachePic("gfx/sb_armor3", true);
+                       sb_nums[0][i] = Draw_CachePic (va("gfx/num_%i",i));
+
+               somsb_health = Draw_CachePic ("gfx/hud_health");
+               somsb_ammo[0] = Draw_CachePic ("gfx/sb_shells");
+               somsb_ammo[1] = Draw_CachePic ("gfx/sb_nails");
+               somsb_ammo[2] = Draw_CachePic ("gfx/sb_rocket");
+               somsb_ammo[3] = Draw_CachePic ("gfx/sb_cells");
+               somsb_armor[0] = Draw_CachePic ("gfx/sb_armor1");
+               somsb_armor[1] = Draw_CachePic ("gfx/sb_armor2");
+               somsb_armor[2] = Draw_CachePic ("gfx/sb_armor3");
        }
        else if (gamemode == GAME_NEXUIZ)
        {
                for (i = 0;i < 10;i++)
-                       sb_nums[0][i] = Draw_CachePic (va("gfx/num_%i",i), true);
-               sb_nums[0][10] = Draw_CachePic ("gfx/num_minus", true);
-               sb_colon = Draw_CachePic ("gfx/num_colon", true);
+                       sb_nums[0][i] = Draw_CachePic (va("gfx/num_%i",i));
+               sb_nums[0][10] = Draw_CachePic ("gfx/num_minus");
+               sb_colon = Draw_CachePic ("gfx/num_colon");
 
-               sb_ammo[0] = Draw_CachePic ("gfx/sb_shells", true);
-               sb_ammo[1] = Draw_CachePic ("gfx/sb_bullets", true);
-               sb_ammo[2] = Draw_CachePic ("gfx/sb_rocket", true);
-               sb_ammo[3] = Draw_CachePic ("gfx/sb_cells", true);
+               sb_ammo[0] = Draw_CachePic ("gfx/sb_shells");
+               sb_ammo[1] = Draw_CachePic ("gfx/sb_bullets");
+               sb_ammo[2] = Draw_CachePic ("gfx/sb_rocket");
+               sb_ammo[3] = Draw_CachePic ("gfx/sb_cells");
 
-               sb_armor[0] = Draw_CachePic ("gfx/sb_armor", true);
+               sb_armor[0] = Draw_CachePic ("gfx/sb_armor");
                sb_armor[1] = NULL;
                sb_armor[2] = NULL;
 
-               sb_health = Draw_CachePic ("gfx/sb_health", true);
+               sb_health = Draw_CachePic ("gfx/sb_health");
 
-               sb_items[2] = Draw_CachePic ("gfx/sb_slowmo", true);
-               sb_items[3] = Draw_CachePic ("gfx/sb_invinc", true);
-               sb_items[4] = Draw_CachePic ("gfx/sb_energy", true);
-               sb_items[5] = Draw_CachePic ("gfx/sb_str", true);
+               sb_items[2] = Draw_CachePic ("gfx/sb_slowmo");
+               sb_items[3] = Draw_CachePic ("gfx/sb_invinc");
+               sb_items[4] = Draw_CachePic ("gfx/sb_energy");
+               sb_items[5] = Draw_CachePic ("gfx/sb_str");
 
-               sb_items[11] = Draw_CachePic ("gfx/sb_flag_red_taken", true);
-               sb_items[12] = Draw_CachePic ("gfx/sb_flag_red_lost", true);
-               sb_items[13] = Draw_CachePic ("gfx/sb_flag_red_carrying", true);
-               sb_items[14] = Draw_CachePic ("gfx/sb_key_carrying", true);
-               sb_items[15] = Draw_CachePic ("gfx/sb_flag_blue_taken", true);
-               sb_items[16] = Draw_CachePic ("gfx/sb_flag_blue_lost", true);
-               sb_items[17] = Draw_CachePic ("gfx/sb_flag_blue_carrying", true);
+               sb_items[11] = Draw_CachePic ("gfx/sb_flag_red_taken");
+               sb_items[12] = Draw_CachePic ("gfx/sb_flag_red_lost");
+               sb_items[13] = Draw_CachePic ("gfx/sb_flag_red_carrying");
+               sb_items[14] = Draw_CachePic ("gfx/sb_key_carrying");
+               sb_items[15] = Draw_CachePic ("gfx/sb_flag_blue_taken");
+               sb_items[16] = Draw_CachePic ("gfx/sb_flag_blue_lost");
+               sb_items[17] = Draw_CachePic ("gfx/sb_flag_blue_carrying");
 
-               sb_sbar = Draw_CachePic("gfx/sbar", true);
-               sb_sbar_minimal = Draw_CachePic("gfx/sbar_minimal", true);
-               sb_sbar_overlay = Draw_CachePic("gfx/sbar_overlay", true);
+               sb_sbar = Draw_CachePic ("gfx/sbar");
+               sb_sbar_minimal = Draw_CachePic ("gfx/sbar_minimal");
+               sb_sbar_overlay = Draw_CachePic ("gfx/sbar_overlay");
 
                for(i = 0; i < 9;i++)
-                       sb_weapons[0][i] = Draw_CachePic(va("gfx/inv_weapon%i",i), true);
+                       sb_weapons[0][i] = Draw_CachePic (va("gfx/inv_weapon%i",i));
        }
        else if (gamemode == GAME_ZYMOTIC)
        {
-               zymsb_crosshair_center = Draw_CachePic ("gfx/hud/crosshair_center", true);
-               zymsb_crosshair_line = Draw_CachePic ("gfx/hud/crosshair_line", true);
-               zymsb_crosshair_health = Draw_CachePic ("gfx/hud/crosshair_health", true);
-               zymsb_crosshair_clip = Draw_CachePic ("gfx/hud/crosshair_clip", true);
-               zymsb_crosshair_ammo = Draw_CachePic ("gfx/hud/crosshair_ammo", true);
-               zymsb_crosshair_background = Draw_CachePic ("gfx/hud/crosshair_background", true);
-               zymsb_crosshair_left1 = Draw_CachePic ("gfx/hud/crosshair_left1", true);
-               zymsb_crosshair_left2 = Draw_CachePic ("gfx/hud/crosshair_left2", true);
-               zymsb_crosshair_right = Draw_CachePic ("gfx/hud/crosshair_right", true);
+               zymsb_crosshair_center = Draw_CachePic ("gfx/hud/crosshair_center");
+               zymsb_crosshair_line = Draw_CachePic ("gfx/hud/crosshair_line");
+               zymsb_crosshair_health = Draw_CachePic ("gfx/hud/crosshair_health");
+               zymsb_crosshair_clip = Draw_CachePic ("gfx/hud/crosshair_clip");
+               zymsb_crosshair_ammo = Draw_CachePic ("gfx/hud/crosshair_ammo");
+               zymsb_crosshair_background = Draw_CachePic ("gfx/hud/crosshair_background");
+               zymsb_crosshair_left1 = Draw_CachePic ("gfx/hud/crosshair_left1");
+               zymsb_crosshair_left2 = Draw_CachePic ("gfx/hud/crosshair_left2");
+               zymsb_crosshair_right = Draw_CachePic ("gfx/hud/crosshair_right");
        }
        else
        {
-               sb_disc = Draw_CachePic("gfx/disc", true);
+               sb_disc = Draw_CachePic ("gfx/disc");
 
                for (i = 0;i < 10;i++)
                {
-                       sb_nums[0][i] = Draw_CachePic (va("gfx/num_%i",i), true);
-                       sb_nums[1][i] = Draw_CachePic (va("gfx/anum_%i",i), true);
+                       sb_nums[0][i] = Draw_CachePic (va("gfx/num_%i",i));
+                       sb_nums[1][i] = Draw_CachePic (va("gfx/anum_%i",i));
                }
 
-               sb_nums[0][10] = Draw_CachePic ("gfx/num_minus", true);
-               sb_nums[1][10] = Draw_CachePic ("gfx/anum_minus", true);
+               sb_nums[0][10] = Draw_CachePic ("gfx/num_minus");
+               sb_nums[1][10] = Draw_CachePic ("gfx/anum_minus");
 
-               sb_colon = Draw_CachePic ("gfx/num_colon", true);
-               sb_slash = Draw_CachePic ("gfx/num_slash", true);
+               sb_colon = Draw_CachePic ("gfx/num_colon");
+               sb_slash = Draw_CachePic ("gfx/num_slash");
 
-               sb_weapons[0][0] = Draw_CachePic ("gfx/inv_shotgun", true);
-               sb_weapons[0][1] = Draw_CachePic ("gfx/inv_sshotgun", true);
-               sb_weapons[0][2] = Draw_CachePic ("gfx/inv_nailgun", true);
-               sb_weapons[0][3] = Draw_CachePic ("gfx/inv_snailgun", true);
-               sb_weapons[0][4] = Draw_CachePic ("gfx/inv_rlaunch", true);
-               sb_weapons[0][5] = Draw_CachePic ("gfx/inv_srlaunch", true);
-               sb_weapons[0][6] = Draw_CachePic ("gfx/inv_lightng", true);
+               sb_weapons[0][0] = Draw_CachePic ("gfx/inv_shotgun");
+               sb_weapons[0][1] = Draw_CachePic ("gfx/inv_sshotgun");
+               sb_weapons[0][2] = Draw_CachePic ("gfx/inv_nailgun");
+               sb_weapons[0][3] = Draw_CachePic ("gfx/inv_snailgun");
+               sb_weapons[0][4] = Draw_CachePic ("gfx/inv_rlaunch");
+               sb_weapons[0][5] = Draw_CachePic ("gfx/inv_srlaunch");
+               sb_weapons[0][6] = Draw_CachePic ("gfx/inv_lightng");
 
-               sb_weapons[1][0] = Draw_CachePic ("gfx/inv2_shotgun", true);
-               sb_weapons[1][1] = Draw_CachePic ("gfx/inv2_sshotgun", true);
-               sb_weapons[1][2] = Draw_CachePic ("gfx/inv2_nailgun", true);
-               sb_weapons[1][3] = Draw_CachePic ("gfx/inv2_snailgun", true);
-               sb_weapons[1][4] = Draw_CachePic ("gfx/inv2_rlaunch", true);
-               sb_weapons[1][5] = Draw_CachePic ("gfx/inv2_srlaunch", true);
-               sb_weapons[1][6] = Draw_CachePic ("gfx/inv2_lightng", true);
+               sb_weapons[1][0] = Draw_CachePic ("gfx/inv2_shotgun");
+               sb_weapons[1][1] = Draw_CachePic ("gfx/inv2_sshotgun");
+               sb_weapons[1][2] = Draw_CachePic ("gfx/inv2_nailgun");
+               sb_weapons[1][3] = Draw_CachePic ("gfx/inv2_snailgun");
+               sb_weapons[1][4] = Draw_CachePic ("gfx/inv2_rlaunch");
+               sb_weapons[1][5] = Draw_CachePic ("gfx/inv2_srlaunch");
+               sb_weapons[1][6] = Draw_CachePic ("gfx/inv2_lightng");
 
                for (i = 0;i < 5;i++)
                {
-                       sb_weapons[2+i][0] = Draw_CachePic (va("gfx/inva%i_shotgun",i+1), true);
-                       sb_weapons[2+i][1] = Draw_CachePic (va("gfx/inva%i_sshotgun",i+1), true);
-                       sb_weapons[2+i][2] = Draw_CachePic (va("gfx/inva%i_nailgun",i+1), true);
-                       sb_weapons[2+i][3] = Draw_CachePic (va("gfx/inva%i_snailgun",i+1), true);
-                       sb_weapons[2+i][4] = Draw_CachePic (va("gfx/inva%i_rlaunch",i+1), true);
-                       sb_weapons[2+i][5] = Draw_CachePic (va("gfx/inva%i_srlaunch",i+1), true);
-                       sb_weapons[2+i][6] = Draw_CachePic (va("gfx/inva%i_lightng",i+1), true);
+                       sb_weapons[2+i][0] = Draw_CachePic (va("gfx/inva%i_shotgun",i+1));
+                       sb_weapons[2+i][1] = Draw_CachePic (va("gfx/inva%i_sshotgun",i+1));
+                       sb_weapons[2+i][2] = Draw_CachePic (va("gfx/inva%i_nailgun",i+1));
+                       sb_weapons[2+i][3] = Draw_CachePic (va("gfx/inva%i_snailgun",i+1));
+                       sb_weapons[2+i][4] = Draw_CachePic (va("gfx/inva%i_rlaunch",i+1));
+                       sb_weapons[2+i][5] = Draw_CachePic (va("gfx/inva%i_srlaunch",i+1));
+                       sb_weapons[2+i][6] = Draw_CachePic (va("gfx/inva%i_lightng",i+1));
                }
 
-               sb_ammo[0] = Draw_CachePic ("gfx/sb_shells", true);
-               sb_ammo[1] = Draw_CachePic ("gfx/sb_nails", true);
-               sb_ammo[2] = Draw_CachePic ("gfx/sb_rocket", true);
-               sb_ammo[3] = Draw_CachePic ("gfx/sb_cells", true);
-
-               sb_armor[0] = Draw_CachePic ("gfx/sb_armor1", true);
-               sb_armor[1] = Draw_CachePic ("gfx/sb_armor2", true);
-               sb_armor[2] = Draw_CachePic ("gfx/sb_armor3", true);
-
-               sb_items[0] = Draw_CachePic ("gfx/sb_key1", true);
-               sb_items[1] = Draw_CachePic ("gfx/sb_key2", true);
-               sb_items[2] = Draw_CachePic ("gfx/sb_invis", true);
-               sb_items[3] = Draw_CachePic ("gfx/sb_invuln", true);
-               sb_items[4] = Draw_CachePic ("gfx/sb_suit", true);
-               sb_items[5] = Draw_CachePic ("gfx/sb_quad", true);
-
-               sb_sigil[0] = Draw_CachePic ("gfx/sb_sigil1", true);
-               sb_sigil[1] = Draw_CachePic ("gfx/sb_sigil2", true);
-               sb_sigil[2] = Draw_CachePic ("gfx/sb_sigil3", true);
-               sb_sigil[3] = Draw_CachePic ("gfx/sb_sigil4", true);
-
-               sb_faces[4][0] = Draw_CachePic ("gfx/face1", true);
-               sb_faces[4][1] = Draw_CachePic ("gfx/face_p1", true);
-               sb_faces[3][0] = Draw_CachePic ("gfx/face2", true);
-               sb_faces[3][1] = Draw_CachePic ("gfx/face_p2", true);
-               sb_faces[2][0] = Draw_CachePic ("gfx/face3", true);
-               sb_faces[2][1] = Draw_CachePic ("gfx/face_p3", true);
-               sb_faces[1][0] = Draw_CachePic ("gfx/face4", true);
-               sb_faces[1][1] = Draw_CachePic ("gfx/face_p4", true);
-               sb_faces[0][0] = Draw_CachePic ("gfx/face5", true);
-               sb_faces[0][1] = Draw_CachePic ("gfx/face_p5", true);
-
-               sb_face_invis = Draw_CachePic ("gfx/face_invis", true);
-               sb_face_invuln = Draw_CachePic ("gfx/face_invul2", true);
-               sb_face_invis_invuln = Draw_CachePic ("gfx/face_inv2", true);
-               sb_face_quad = Draw_CachePic ("gfx/face_quad", true);
-
-               sb_sbar = Draw_CachePic ("gfx/sbar", true);
-               sb_ibar = Draw_CachePic ("gfx/ibar", true);
-               sb_scorebar = Draw_CachePic ("gfx/scorebar", true);
+               sb_ammo[0] = Draw_CachePic ("gfx/sb_shells");
+               sb_ammo[1] = Draw_CachePic ("gfx/sb_nails");
+               sb_ammo[2] = Draw_CachePic ("gfx/sb_rocket");
+               sb_ammo[3] = Draw_CachePic ("gfx/sb_cells");
+
+               sb_armor[0] = Draw_CachePic ("gfx/sb_armor1");
+               sb_armor[1] = Draw_CachePic ("gfx/sb_armor2");
+               sb_armor[2] = Draw_CachePic ("gfx/sb_armor3");
+
+               sb_items[0] = Draw_CachePic ("gfx/sb_key1");
+               sb_items[1] = Draw_CachePic ("gfx/sb_key2");
+               sb_items[2] = Draw_CachePic ("gfx/sb_invis");
+               sb_items[3] = Draw_CachePic ("gfx/sb_invuln");
+               sb_items[4] = Draw_CachePic ("gfx/sb_suit");
+               sb_items[5] = Draw_CachePic ("gfx/sb_quad");
+
+               sb_sigil[0] = Draw_CachePic ("gfx/sb_sigil1");
+               sb_sigil[1] = Draw_CachePic ("gfx/sb_sigil2");
+               sb_sigil[2] = Draw_CachePic ("gfx/sb_sigil3");
+               sb_sigil[3] = Draw_CachePic ("gfx/sb_sigil4");
+
+               sb_faces[4][0] = Draw_CachePic ("gfx/face1");
+               sb_faces[4][1] = Draw_CachePic ("gfx/face_p1");
+               sb_faces[3][0] = Draw_CachePic ("gfx/face2");
+               sb_faces[3][1] = Draw_CachePic ("gfx/face_p2");
+               sb_faces[2][0] = Draw_CachePic ("gfx/face3");
+               sb_faces[2][1] = Draw_CachePic ("gfx/face_p3");
+               sb_faces[1][0] = Draw_CachePic ("gfx/face4");
+               sb_faces[1][1] = Draw_CachePic ("gfx/face_p4");
+               sb_faces[0][0] = Draw_CachePic ("gfx/face5");
+               sb_faces[0][1] = Draw_CachePic ("gfx/face_p5");
+
+               sb_face_invis = Draw_CachePic ("gfx/face_invis");
+               sb_face_invuln = Draw_CachePic ("gfx/face_invul2");
+               sb_face_invis_invuln = Draw_CachePic ("gfx/face_inv2");
+               sb_face_quad = Draw_CachePic ("gfx/face_quad");
+
+               sb_sbar = Draw_CachePic ("gfx/sbar");
+               sb_ibar = Draw_CachePic ("gfx/ibar");
+               sb_scorebar = Draw_CachePic ("gfx/scorebar");
 
        //MED 01/04/97 added new hipnotic weapons
                if (gamemode == GAME_HIPNOTIC)
                {
-                       hsb_weapons[0][0] = Draw_CachePic ("gfx/inv_laser", true);
-                       hsb_weapons[0][1] = Draw_CachePic ("gfx/inv_mjolnir", true);
-                       hsb_weapons[0][2] = Draw_CachePic ("gfx/inv_gren_prox", true);
-                       hsb_weapons[0][3] = Draw_CachePic ("gfx/inv_prox_gren", true);
-                       hsb_weapons[0][4] = Draw_CachePic ("gfx/inv_prox", true);
-
-                       hsb_weapons[1][0] = Draw_CachePic ("gfx/inv2_laser", true);
-                       hsb_weapons[1][1] = Draw_CachePic ("gfx/inv2_mjolnir", true);
-                       hsb_weapons[1][2] = Draw_CachePic ("gfx/inv2_gren_prox", true);
-                       hsb_weapons[1][3] = Draw_CachePic ("gfx/inv2_prox_gren", true);
-                       hsb_weapons[1][4] = Draw_CachePic ("gfx/inv2_prox", true);
+                       hsb_weapons[0][0] = Draw_CachePic ("gfx/inv_laser");
+                       hsb_weapons[0][1] = Draw_CachePic ("gfx/inv_mjolnir");
+                       hsb_weapons[0][2] = Draw_CachePic ("gfx/inv_gren_prox");
+                       hsb_weapons[0][3] = Draw_CachePic ("gfx/inv_prox_gren");
+                       hsb_weapons[0][4] = Draw_CachePic ("gfx/inv_prox");
+
+                       hsb_weapons[1][0] = Draw_CachePic ("gfx/inv2_laser");
+                       hsb_weapons[1][1] = Draw_CachePic ("gfx/inv2_mjolnir");
+                       hsb_weapons[1][2] = Draw_CachePic ("gfx/inv2_gren_prox");
+                       hsb_weapons[1][3] = Draw_CachePic ("gfx/inv2_prox_gren");
+                       hsb_weapons[1][4] = Draw_CachePic ("gfx/inv2_prox");
 
                        for (i = 0;i < 5;i++)
                        {
-                               hsb_weapons[2+i][0] = Draw_CachePic (va("gfx/inva%i_laser",i+1), true);
-                               hsb_weapons[2+i][1] = Draw_CachePic (va("gfx/inva%i_mjolnir",i+1), true);
-                               hsb_weapons[2+i][2] = Draw_CachePic (va("gfx/inva%i_gren_prox",i+1), true);
-                               hsb_weapons[2+i][3] = Draw_CachePic (va("gfx/inva%i_prox_gren",i+1), true);
-                               hsb_weapons[2+i][4] = Draw_CachePic (va("gfx/inva%i_prox",i+1), true);
+                               hsb_weapons[2+i][0] = Draw_CachePic (va("gfx/inva%i_laser",i+1));
+                               hsb_weapons[2+i][1] = Draw_CachePic (va("gfx/inva%i_mjolnir",i+1));
+                               hsb_weapons[2+i][2] = Draw_CachePic (va("gfx/inva%i_gren_prox",i+1));
+                               hsb_weapons[2+i][3] = Draw_CachePic (va("gfx/inva%i_prox_gren",i+1));
+                               hsb_weapons[2+i][4] = Draw_CachePic (va("gfx/inva%i_prox",i+1));
                        }
 
-                       hsb_items[0] = Draw_CachePic ("gfx/sb_wsuit", true);
-                       hsb_items[1] = Draw_CachePic ("gfx/sb_eshld", true);
+                       hsb_items[0] = Draw_CachePic ("gfx/sb_wsuit");
+                       hsb_items[1] = Draw_CachePic ("gfx/sb_eshld");
                }
                else if (gamemode == GAME_ROGUE)
                {
-                       rsb_invbar[0] = Draw_CachePic ("gfx/r_invbar1", true);
-                       rsb_invbar[1] = Draw_CachePic ("gfx/r_invbar2", true);
+                       rsb_invbar[0] = Draw_CachePic ("gfx/r_invbar1");
+                       rsb_invbar[1] = Draw_CachePic ("gfx/r_invbar2");
 
-                       rsb_weapons[0] = Draw_CachePic ("gfx/r_lava", true);
-                       rsb_weapons[1] = Draw_CachePic ("gfx/r_superlava", true);
-                       rsb_weapons[2] = Draw_CachePic ("gfx/r_gren", true);
-                       rsb_weapons[3] = Draw_CachePic ("gfx/r_multirock", true);
-                       rsb_weapons[4] = Draw_CachePic ("gfx/r_plasma", true);
+                       rsb_weapons[0] = Draw_CachePic ("gfx/r_lava");
+                       rsb_weapons[1] = Draw_CachePic ("gfx/r_superlava");
+                       rsb_weapons[2] = Draw_CachePic ("gfx/r_gren");
+                       rsb_weapons[3] = Draw_CachePic ("gfx/r_multirock");
+                       rsb_weapons[4] = Draw_CachePic ("gfx/r_plasma");
 
-                       rsb_items[0] = Draw_CachePic ("gfx/r_shield1", true);
-                       rsb_items[1] = Draw_CachePic ("gfx/r_agrav1", true);
+                       rsb_items[0] = Draw_CachePic ("gfx/r_shield1");
+                       rsb_items[1] = Draw_CachePic ("gfx/r_agrav1");
 
        // PGM 01/19/97 - team color border
-                       rsb_teambord = Draw_CachePic ("gfx/r_teambord", true);
+                       rsb_teambord = Draw_CachePic ("gfx/r_teambord");
        // PGM 01/19/97 - team color border
 
-                       rsb_ammo[0] = Draw_CachePic ("gfx/r_ammolava", true);
-                       rsb_ammo[1] = Draw_CachePic ("gfx/r_ammomulti", true);
-                       rsb_ammo[2] = Draw_CachePic ("gfx/r_ammoplasma", true);
+                       rsb_ammo[0] = Draw_CachePic ("gfx/r_ammolava");
+                       rsb_ammo[1] = Draw_CachePic ("gfx/r_ammomulti");
+                       rsb_ammo[2] = Draw_CachePic ("gfx/r_ammoplasma");
                }
        }
 
-       sb_ranking = Draw_CachePic ("gfx/ranking", true);
-       sb_complete = Draw_CachePic ("gfx/complete", true);
-       sb_inter = Draw_CachePic ("gfx/inter", true);
-       sb_finale = Draw_CachePic ("gfx/finale", true);
+       sb_ranking = Draw_CachePic ("gfx/ranking");
+       sb_complete = Draw_CachePic ("gfx/complete");
+       sb_inter = Draw_CachePic ("gfx/inter");
+       sb_finale = Draw_CachePic ("gfx/finale");
 }
 
 void sbar_shutdown(void)
@@ -370,6 +372,7 @@ void Sbar_Init (void)
        Cmd_AddCommand("+showscores", Sbar_ShowScores, "show scoreboard");
        Cmd_AddCommand("-showscores", Sbar_DontShowScores, "hide scoreboard");
        Cvar_RegisterVariable(&showfps);
+       Cvar_RegisterVariable(&showsound);
        Cvar_RegisterVariable(&showspeed);
        Cvar_RegisterVariable(&showtime);
        Cvar_RegisterVariable(&showtime_format);
@@ -388,7 +391,10 @@ void Sbar_Init (void)
        Cvar_RegisterVariable(&crosshair_size);
 
        if(gamemode == GAME_NEXUIZ)
+       {
                Cvar_RegisterVariable(&sbar_flagstatus_right); // this cvar makes no sense in other games
+               Cvar_RegisterVariable(&sbar_flagstatus_pos); // this cvar makes no sense in other games
+       }
 
        R_RegisterModule("sbar", sbar_start, sbar_shutdown, sbar_newmap);
 }
@@ -529,19 +535,9 @@ Sbar_SortFrags
 static int fragsort[MAX_SCOREBOARD];
 static int scoreboardlines;
 
-//[515]: Sbar_GetPlayer for csqc "getplayerkey" func
-int Sbar_GetPlayer (int index)
+int Sbar_GetSortedPlayerIndex (int index)
 {
-       if(index < 0)
-       {
-               index = -1-index;
-               if(index >= scoreboardlines)
-                       return -1;
-               index = fragsort[index];
-       }
-       if(index >= scoreboardlines)
-               return -1;
-       return index;
+       return index >= 0 && index < scoreboardlines ? fragsort[index] : -1;
 }
 
 static scoreboard_t teams[MAX_SCOREBOARD];
@@ -1038,11 +1034,13 @@ void Sbar_DrawFace (void)
 void Sbar_ShowFPS(void)
 {
        float fps_x, fps_y, fps_scalex, fps_scaley, fps_height;
+       char soundstring[32];
        char fpsstring[32];
        char timestring[32];
        char datestring[32];
        char speedstring[32];
        qboolean red = false;
+       soundstring[0] = 0;
        fpsstring[0] = 0;
        timestring[0] = 0;
        datestring[0] = 0;
@@ -1053,13 +1051,16 @@ void Sbar_ShowFPS(void)
                static double nexttime = 0, lasttime = 0;
                static double framerate = 0;
                static int framecount = 0;
+               double interval = 0.25;
                double newtime;
                newtime = realtime;
                if (newtime >= nexttime)
                {
                        framerate = framecount / (newtime - lasttime);
+                       if (nexttime < newtime - interval * 1.5)
+                               nexttime = newtime;
                        lasttime = newtime;
-                       nexttime = max(nexttime + 1, lasttime - 1);
+                       nexttime += interval;
                        framecount = 0;
                }
                framecount++;
@@ -1074,6 +1075,8 @@ void Sbar_ShowFPS(void)
                strlcpy(timestring, Sys_TimeString(showtime_format.string), sizeof(timestring));
        if (showdate.integer)
                strlcpy(datestring, Sys_TimeString(showdate_format.string), sizeof(datestring));
+       if (showsound.integer)
+               dpsnprintf(soundstring, sizeof(soundstring), "%4i/%4i at %3ims\n", cls.soundstats.mixedsounds, cls.soundstats.totalsounds, cls.soundstats.latency_milliseconds);
        if (showspeed.integer)
        {
                double speed, speedxy, f;
@@ -1084,7 +1087,10 @@ void Sbar_ShowFPS(void)
                {
                        default:
                        case 1:
-                               unit = "qups";
+                               if(gamemode == GAME_NEXUIZ)
+                                       unit = "in/s";
+                               else
+                                       unit = "qu/s";
                                f = 1.0;
                                break;
                        case 2:
@@ -1105,7 +1111,7 @@ void Sbar_ShowFPS(void)
                                break;
                        case 5:
                                unit = "knots";
-                               f = 0.0254 * 1.943844492;
+                               f = 0.0254 * 1.943844492; // 1 m/s = 1.943844492 knots, because 1 knot = 1.852 km/h
                                if(gamemode != GAME_NEXUIZ) f *= 1.5;
                                break;
                }
@@ -1115,10 +1121,17 @@ void Sbar_ShowFPS(void)
        {
                fps_scalex = 12;
                fps_scaley = 12;
-               fps_height = fps_scaley * ((fpsstring[0] != 0) + (timestring[0] != 0) + (datestring[0] != 0) + (speedstring[0] != 0));
+               fps_height = fps_scaley * ((soundstring[0] != 0) + (fpsstring[0] != 0) + (timestring[0] != 0) + (datestring[0] != 0) + (speedstring[0] != 0));
                //fps_y = vid_conheight.integer - sb_lines; // yes this may draw over the sbar
                //fps_y = bound(0, fps_y, vid_conheight.integer - fps_height);
                fps_y = vid_conheight.integer - fps_height;
+               if (soundstring[0])
+               {
+                       fps_x = vid_conwidth.integer - DrawQ_TextWidth_Font(soundstring, 0, true, FONT_INFOBAR) * fps_scalex;
+                       DrawQ_Fill(fps_x, fps_y, vid_conwidth.integer - fps_x, fps_scaley, 0, 0, 0, 0.5, 0);
+                       DrawQ_String_Font(fps_x, fps_y, soundstring, 0, fps_scalex, fps_scaley, 1, 1, 1, 1, 0, NULL, true, FONT_INFOBAR);
+                       fps_y += fps_scaley;
+               }
                if (fpsstring[0])
                {
                        fps_x = vid_conwidth.integer - DrawQ_TextWidth_Font(fpsstring, 0, true, FONT_INFOBAR) * fps_scalex;
@@ -1279,63 +1292,63 @@ void Sbar_Draw (void)
                                {
                                        // The Impossible Combination[tm]
                                        // Can only happen in Key Hunt mode...
-                                       Sbar_DrawPic (x, -179, sb_items[14]);
+                                       Sbar_DrawPic (x, (vid_conheight.integer - sbar_y) - (sbar_flagstatus_pos.value + 128), sb_items[14]);
                                }
                                else
                                {
                                        if (redflag)
-                                               Sbar_DrawPic (x, -117, sb_items[redflag+10]);
+                                               Sbar_DrawPic (x, (vid_conheight.integer - sbar_y) - (sbar_flagstatus_pos.value + 64), sb_items[redflag+10]);
                                        if (blueflag)
-                                               Sbar_DrawPic (x, -177, sb_items[blueflag+14]);
+                                               Sbar_DrawPic (x, (vid_conheight.integer - sbar_y) - (sbar_flagstatus_pos.value + 128), sb_items[blueflag+14]);
                                }
 
                                // armor
                                if (cl.stats[STAT_ARMOR] > 0)
                                {
-                                       Sbar_DrawStretchPic (0, 0, sb_armor[0], sbar_alpha_fg.value, 24, 24);
+                                       Sbar_DrawStretchPic (72, 0, sb_armor[0], sbar_alpha_fg.value, 24, 24);
                                        if(cl.stats[STAT_ARMOR] > 200)
-                                               Sbar_DrawXNum(24,0,cl.stats[STAT_ARMOR],3,24,0,1,0,1,0);
+                                               Sbar_DrawXNum(0,0,cl.stats[STAT_ARMOR],3,24,0,1,0,1,0);
                                        else if(cl.stats[STAT_ARMOR] > 100)
-                                               Sbar_DrawXNum(24,0,cl.stats[STAT_ARMOR],3,24,0.2,1,0.2,1,0);
+                                               Sbar_DrawXNum(0,0,cl.stats[STAT_ARMOR],3,24,0.2,1,0.2,1,0);
                                        else if(cl.stats[STAT_ARMOR] > 50)
-                                               Sbar_DrawXNum(24,0,cl.stats[STAT_ARMOR],3,24,0.6,0.7,0.8,1,0);
+                                               Sbar_DrawXNum(0,0,cl.stats[STAT_ARMOR],3,24,0.6,0.7,0.8,1,0);
                                        else if(cl.stats[STAT_ARMOR] > 25)
-                                               Sbar_DrawXNum(24,0,cl.stats[STAT_ARMOR],3,24,1,1,0.2,1,0);
+                                               Sbar_DrawXNum(0,0,cl.stats[STAT_ARMOR],3,24,1,1,0.2,1,0);
                                        else
-                                               Sbar_DrawXNum(24,0,cl.stats[STAT_ARMOR],3,24,0.7,0,0,1,0);
+                                               Sbar_DrawXNum(0,0,cl.stats[STAT_ARMOR],3,24,0.7,0,0,1,0);
                                }
 
                                // health
                                if (cl.stats[STAT_HEALTH] != 0)
                                {
-                                       Sbar_DrawStretchPic (112, 0, sb_health, sbar_alpha_fg.value, 24, 24);
+                                       Sbar_DrawStretchPic (184, 0, sb_health, sbar_alpha_fg.value, 24, 24);
                                        if(cl.stats[STAT_HEALTH] > 200)
-                                               Sbar_DrawXNum(136,0,cl.stats[STAT_HEALTH],3,24,0,1,0,1,0);
+                                               Sbar_DrawXNum(112,0,cl.stats[STAT_HEALTH],3,24,0,1,0,1,0);
                                        else if(cl.stats[STAT_HEALTH] > 100)
-                                               Sbar_DrawXNum(136,0,cl.stats[STAT_HEALTH],3,24,0.2,1,0.2,1,0);
+                                               Sbar_DrawXNum(112,0,cl.stats[STAT_HEALTH],3,24,0.2,1,0.2,1,0);
                                        else if(cl.stats[STAT_HEALTH] > 50)
-                                               Sbar_DrawXNum(136,0,cl.stats[STAT_HEALTH],3,24,0.6,0.7,0.8,1,0);
+                                               Sbar_DrawXNum(112,0,cl.stats[STAT_HEALTH],3,24,0.6,0.7,0.8,1,0);
                                        else if(cl.stats[STAT_HEALTH] > 25)
-                                               Sbar_DrawXNum(136,0,cl.stats[STAT_HEALTH],3,24,1,1,0.2,1,0);
+                                               Sbar_DrawXNum(112,0,cl.stats[STAT_HEALTH],3,24,1,1,0.2,1,0);
                                        else
-                                               Sbar_DrawXNum(136,0,cl.stats[STAT_HEALTH],3,24,0.7,0,0,1,0);
+                                               Sbar_DrawXNum(112,0,cl.stats[STAT_HEALTH],3,24,0.7,0,0,1,0);
                                }
 
                                // ammo
                                if ((cl.stats[STAT_ITEMS] & (NEX_IT_SHELLS | NEX_IT_BULLETS | NEX_IT_ROCKETS | NEX_IT_CELLS)) || cl.stats[STAT_AMMO] != 0)
                                {
                                        if (cl.stats[STAT_ITEMS] & NEX_IT_SHELLS)
-                                               Sbar_DrawStretchPic (224, 0, sb_ammo[0], sbar_alpha_fg.value, 24, 24);
+                                               Sbar_DrawStretchPic (296, 0, sb_ammo[0], sbar_alpha_fg.value, 24, 24);
                                        else if (cl.stats[STAT_ITEMS] & NEX_IT_BULLETS)
-                                               Sbar_DrawStretchPic (224, 0, sb_ammo[1], sbar_alpha_fg.value, 24, 24);
+                                               Sbar_DrawStretchPic (296, 0, sb_ammo[1], sbar_alpha_fg.value, 24, 24);
                                        else if (cl.stats[STAT_ITEMS] & NEX_IT_ROCKETS)
-                                               Sbar_DrawStretchPic (224, 0, sb_ammo[2], sbar_alpha_fg.value, 24, 24);
+                                               Sbar_DrawStretchPic (296, 0, sb_ammo[2], sbar_alpha_fg.value, 24, 24);
                                        else if (cl.stats[STAT_ITEMS] & NEX_IT_CELLS)
-                                               Sbar_DrawStretchPic (224, 0, sb_ammo[3], sbar_alpha_fg.value, 24, 24);
+                                               Sbar_DrawStretchPic (296, 0, sb_ammo[3], sbar_alpha_fg.value, 24, 24);
                                        if(cl.stats[STAT_AMMO] > 10)
-                                               Sbar_DrawXNum(248, 0, cl.stats[STAT_AMMO], 3, 24, 0.6,0.7,0.8,1,0);
+                                               Sbar_DrawXNum(224, 0, cl.stats[STAT_AMMO], 3, 24, 0.6,0.7,0.8,1,0);
                                        else
-                                               Sbar_DrawXNum(248, 0, cl.stats[STAT_AMMO], 3, 24, 0.7,0,0,1,0);
+                                               Sbar_DrawXNum(224, 0, cl.stats[STAT_AMMO], 3, 24, 0.7,0,0,1,0);
                                }
 
                                if (sbar_x + 320 + 160 <= vid_conwidth.integer)
@@ -1630,12 +1643,12 @@ void Sbar_Draw (void)
 
        if (cl.csqc_vidvars.drawcrosshair && crosshair.integer >= 1 && !cl.intermission && !r_letterbox.value)
        {
-               pic = Draw_CachePic(va("gfx/crosshair%i", crosshair.integer), true);
+               pic = Draw_CachePic (va("gfx/crosshair%i", crosshair.integer));
                DrawQ_Pic((vid_conwidth.integer - pic->width * crosshair_size.value) * 0.5f, (vid_conheight.integer - pic->height * crosshair_size.value) * 0.5f, pic, pic->width * crosshair_size.value, pic->height * crosshair_size.value, crosshair_color_red.value, crosshair_color_green.value, crosshair_color_blue.value, crosshair_color_alpha.value, 0);
        }
 
        if (cl_prydoncursor.integer)
-               DrawQ_Pic((cl.cmd.cursor_screen[0] + 1) * 0.5 * vid_conwidth.integer, (cl.cmd.cursor_screen[1] + 1) * 0.5 * vid_conheight.integer, Draw_CachePic(va("gfx/prydoncursor%03i", cl_prydoncursor.integer), true), 0, 0, 1, 1, 1, 1, 0);
+               DrawQ_Pic((cl.cmd.cursor_screen[0] + 1) * 0.5 * vid_conwidth.integer, (cl.cmd.cursor_screen[1] + 1) * 0.5 * vid_conheight.integer, Draw_CachePic (va("gfx/prydoncursor%03i", cl_prydoncursor.integer)), 0, 0, 1, 1, 1, 1, 0);
 }
 
 //=============================================================================