]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - sbar.c
When below 1 fps, the fps counter instead counts spf (seconds per frame). Note that...
[xonotic/darkplaces.git] / sbar.c
diff --git a/sbar.c b/sbar.c
index 8e4bbd841fd62c57ef04cf31c1295b412c95dcd2..d0cb826fd9b3c57da5108db3c3ee980df6866cfd 100644 (file)
--- a/sbar.c
+++ b/sbar.c
@@ -35,7 +35,7 @@ static sbarpic_t *Sbar_NewPic(const char *name)
        strcpy(sbarpics[numsbarpics].name, name);
        // precache it
        // FIXME: precache on every renderer restart (or move this to client)
-       Draw_CachePic(sbarpics[numsbarpics].name);
+       Draw_CachePic(sbarpics[numsbarpics].name, true);
        return sbarpics + (numsbarpics++);
 }
 
@@ -47,8 +47,12 @@ sbarpic_t *sb_colon, *sb_slash;
 sbarpic_t *sb_ibar;
 sbarpic_t *sb_sbar;
 sbarpic_t *sb_scorebar;
+// AK only used by NEX
+sbarpic_t *sb_sbar_minimal;
+sbarpic_t *sb_sbar_overlay;
 
-sbarpic_t *sb_weapons[7][8]; // 0 is active, 1 is owned, 2-5 are flashes
+// AK changed the bound to 9
+sbarpic_t *sb_weapons[7][9]; // 0 is active, 1 is owned, 2-5 are flashes
 sbarpic_t *sb_ammo[4];
 sbarpic_t *sb_sigil[4];
 sbarpic_t *sb_armor[3];
@@ -80,9 +84,22 @@ int hipweapons[4] = {HIT_LASER_CANNON_BIT,HIT_MJOLNIR_BIT,4,HIT_PROXIMITY_GUN_BI
 //MED 01/04/97 added hipnotic items array
 sbarpic_t *hsb_items[2];
 
+//GAME_SOM stuff:
+sbarpic_t *somsb_health;
+sbarpic_t *somsb_ammo[4];
+sbarpic_t *somsb_armor[3];
+
 cvar_t showfps = {CVAR_SAVE, "showfps", "0"};
+cvar_t showtime = {CVAR_SAVE, "showtime", "0"};
+cvar_t showtime_format = {CVAR_SAVE, "showtime_format", "%H:%M:%S"};
+cvar_t showdate = {CVAR_SAVE, "showdate", "0"};
+cvar_t showdate_format = {CVAR_SAVE, "showdate_format", "%Y-%m-%d"};
+cvar_t sbar_alpha_bg = {CVAR_SAVE, "sbar_alpha_bg", "0.4"};
+cvar_t sbar_alpha_fg = {CVAR_SAVE, "sbar_alpha_fg", "1"};
+
+cvar_t cl_deathscoreboard = {0, "cl_deathscoreboard", "1"};
 
-void Sbar_MiniDeathmatchOverlay (void);
+void Sbar_MiniDeathmatchOverlay (int x, int y);
 void Sbar_DeathmatchOverlay (void);
 void Sbar_IntermissionOverlay (void);
 void Sbar_FinaleOverlay (void);
@@ -120,136 +137,178 @@ void sbar_start(void)
 
        numsbarpics = 0;
 
-       sb_disc = Sbar_NewPic("gfx/disc");
-
-       for (i = 0;i < 10;i++)
+       if (gamemode == GAME_SOM)
        {
-               sb_nums[0][i] = Sbar_NewPic (va("gfx/num_%i",i));
-               sb_nums[1][i] = Sbar_NewPic (va("gfx/anum_%i",i));
+               sb_disc = Sbar_NewPic("gfx/disc");
+
+               for (i = 0;i < 10;i++)
+                       sb_nums[0][i] = Sbar_NewPic (va("gfx/num_%i",i));
+
+               somsb_health = Sbar_NewPic("gfx/hud_health");
+               somsb_ammo[0] = Sbar_NewPic("gfx/sb_shells");
+               somsb_ammo[1] = Sbar_NewPic("gfx/sb_nails");
+               somsb_ammo[2] = Sbar_NewPic("gfx/sb_rocket");
+               somsb_ammo[3] = Sbar_NewPic("gfx/sb_cells");
+               somsb_armor[0] = Sbar_NewPic("gfx/sb_armor1");
+               somsb_armor[1] = Sbar_NewPic("gfx/sb_armor2");
+               somsb_armor[2] = Sbar_NewPic("gfx/sb_armor3");
        }
-
-       sb_nums[0][10] = Sbar_NewPic ("gfx/num_minus");
-       sb_nums[1][10] = Sbar_NewPic ("gfx/anum_minus");
-
-       sb_colon = Sbar_NewPic ("gfx/num_colon");
-       sb_slash = Sbar_NewPic ("gfx/num_slash");
-
-       sb_weapons[0][0] = Sbar_NewPic ("gfx/inv_shotgun");
-       sb_weapons[0][1] = Sbar_NewPic ("gfx/inv_sshotgun");
-       sb_weapons[0][2] = Sbar_NewPic ("gfx/inv_nailgun");
-       sb_weapons[0][3] = Sbar_NewPic ("gfx/inv_snailgun");
-       sb_weapons[0][4] = Sbar_NewPic ("gfx/inv_rlaunch");
-       sb_weapons[0][5] = Sbar_NewPic ("gfx/inv_srlaunch");
-       sb_weapons[0][6] = Sbar_NewPic ("gfx/inv_lightng");
-
-       sb_weapons[1][0] = Sbar_NewPic ("gfx/inv2_shotgun");
-       sb_weapons[1][1] = Sbar_NewPic ("gfx/inv2_sshotgun");
-       sb_weapons[1][2] = Sbar_NewPic ("gfx/inv2_nailgun");
-       sb_weapons[1][3] = Sbar_NewPic ("gfx/inv2_snailgun");
-       sb_weapons[1][4] = Sbar_NewPic ("gfx/inv2_rlaunch");
-       sb_weapons[1][5] = Sbar_NewPic ("gfx/inv2_srlaunch");
-       sb_weapons[1][6] = Sbar_NewPic ("gfx/inv2_lightng");
-
-       for (i = 0;i < 5;i++)
+       else if (gamemode == GAME_NEXUIZ)
        {
-               sb_weapons[2+i][0] = Sbar_NewPic (va("gfx/inva%i_shotgun",i+1));
-               sb_weapons[2+i][1] = Sbar_NewPic (va("gfx/inva%i_sshotgun",i+1));
-               sb_weapons[2+i][2] = Sbar_NewPic (va("gfx/inva%i_nailgun",i+1));
-               sb_weapons[2+i][3] = Sbar_NewPic (va("gfx/inva%i_snailgun",i+1));
-               sb_weapons[2+i][4] = Sbar_NewPic (va("gfx/inva%i_rlaunch",i+1));
-               sb_weapons[2+i][5] = Sbar_NewPic (va("gfx/inva%i_srlaunch",i+1));
-               sb_weapons[2+i][6] = Sbar_NewPic (va("gfx/inva%i_lightng",i+1));
+               for (i = 0;i < 10;i++)
+                       sb_nums[0][i] = Sbar_NewPic (va("gfx/num_%i",i));
+               sb_nums[0][10] = Sbar_NewPic ("gfx/num_minus");
+
+               sb_ammo[0] = Sbar_NewPic ("gfx/sb_shells");
+               sb_ammo[1] = Sbar_NewPic ("gfx/sb_bullets");
+               sb_ammo[2] = Sbar_NewPic ("gfx/sb_rocket");
+               sb_ammo[3] = Sbar_NewPic ("gfx/sb_cells");
+
+               sb_items[2] = Sbar_NewPic ("gfx/sb_slowmo");
+               sb_items[3] = Sbar_NewPic ("gfx/sb_invinc");
+               sb_items[4] = Sbar_NewPic ("gfx/sb_energy");
+               sb_items[5] = Sbar_NewPic ("gfx/sb_str");
+
+               sb_sbar = Sbar_NewPic("gfx/sbar");
+               sb_sbar_minimal = Sbar_NewPic("gfx/sbar_minimal");
+               sb_sbar_overlay = Sbar_NewPic("gfx/sbar_overlay");
+
+               for(i = 0; i < 9;i++)
+                       sb_weapons[0][i] = Sbar_NewPic(va("gfx/inv_weapon%i",i));
        }
-
-       sb_ammo[0] = Sbar_NewPic ("gfx/sb_shells");
-       sb_ammo[1] = Sbar_NewPic ("gfx/sb_nails");
-       sb_ammo[2] = Sbar_NewPic ("gfx/sb_rocket");
-       sb_ammo[3] = Sbar_NewPic ("gfx/sb_cells");
-
-       sb_armor[0] = Sbar_NewPic ("gfx/sb_armor1");
-       sb_armor[1] = Sbar_NewPic ("gfx/sb_armor2");
-       sb_armor[2] = Sbar_NewPic ("gfx/sb_armor3");
-
-       sb_items[0] = Sbar_NewPic ("gfx/sb_key1");
-       sb_items[1] = Sbar_NewPic ("gfx/sb_key2");
-       sb_items[2] = Sbar_NewPic ("gfx/sb_invis");
-       sb_items[3] = Sbar_NewPic ("gfx/sb_invuln");
-       sb_items[4] = Sbar_NewPic ("gfx/sb_suit");
-       sb_items[5] = Sbar_NewPic ("gfx/sb_quad");
-
-       sb_sigil[0] = Sbar_NewPic ("gfx/sb_sigil1");
-       sb_sigil[1] = Sbar_NewPic ("gfx/sb_sigil2");
-       sb_sigil[2] = Sbar_NewPic ("gfx/sb_sigil3");
-       sb_sigil[3] = Sbar_NewPic ("gfx/sb_sigil4");
-
-       sb_faces[4][0] = Sbar_NewPic ("gfx/face1");
-       sb_faces[4][1] = Sbar_NewPic ("gfx/face_p1");
-       sb_faces[3][0] = Sbar_NewPic ("gfx/face2");
-       sb_faces[3][1] = Sbar_NewPic ("gfx/face_p2");
-       sb_faces[2][0] = Sbar_NewPic ("gfx/face3");
-       sb_faces[2][1] = Sbar_NewPic ("gfx/face_p3");
-       sb_faces[1][0] = Sbar_NewPic ("gfx/face4");
-       sb_faces[1][1] = Sbar_NewPic ("gfx/face_p4");
-       sb_faces[0][0] = Sbar_NewPic ("gfx/face5");
-       sb_faces[0][1] = Sbar_NewPic ("gfx/face_p5");
-
-       sb_face_invis = Sbar_NewPic ("gfx/face_invis");
-       sb_face_invuln = Sbar_NewPic ("gfx/face_invul2");
-       sb_face_invis_invuln = Sbar_NewPic ("gfx/face_inv2");
-       sb_face_quad = Sbar_NewPic ("gfx/face_quad");
-
-       sb_sbar = Sbar_NewPic ("gfx/sbar");
-       sb_ibar = Sbar_NewPic ("gfx/ibar");
-       sb_scorebar = Sbar_NewPic ("gfx/scorebar");
-
-//MED 01/04/97 added new hipnotic weapons
-       if (gamemode == GAME_HIPNOTIC)
+       else
        {
-               hsb_weapons[0][0] = Sbar_NewPic ("gfx/inv_laser");
-               hsb_weapons[0][1] = Sbar_NewPic ("gfx/inv_mjolnir");
-               hsb_weapons[0][2] = Sbar_NewPic ("gfx/inv_gren_prox");
-               hsb_weapons[0][3] = Sbar_NewPic ("gfx/inv_prox_gren");
-               hsb_weapons[0][4] = Sbar_NewPic ("gfx/inv_prox");
-
-               hsb_weapons[1][0] = Sbar_NewPic ("gfx/inv2_laser");
-               hsb_weapons[1][1] = Sbar_NewPic ("gfx/inv2_mjolnir");
-               hsb_weapons[1][2] = Sbar_NewPic ("gfx/inv2_gren_prox");
-               hsb_weapons[1][3] = Sbar_NewPic ("gfx/inv2_prox_gren");
-               hsb_weapons[1][4] = Sbar_NewPic ("gfx/inv2_prox");
+               sb_disc = Sbar_NewPic("gfx/disc");
+
+               for (i = 0;i < 10;i++)
+               {
+                       sb_nums[0][i] = Sbar_NewPic (va("gfx/num_%i",i));
+                       sb_nums[1][i] = Sbar_NewPic (va("gfx/anum_%i",i));
+               }
+
+               sb_nums[0][10] = Sbar_NewPic ("gfx/num_minus");
+               sb_nums[1][10] = Sbar_NewPic ("gfx/anum_minus");
+
+               sb_colon = Sbar_NewPic ("gfx/num_colon");
+               sb_slash = Sbar_NewPic ("gfx/num_slash");
+
+               sb_weapons[0][0] = Sbar_NewPic ("gfx/inv_shotgun");
+               sb_weapons[0][1] = Sbar_NewPic ("gfx/inv_sshotgun");
+               sb_weapons[0][2] = Sbar_NewPic ("gfx/inv_nailgun");
+               sb_weapons[0][3] = Sbar_NewPic ("gfx/inv_snailgun");
+               sb_weapons[0][4] = Sbar_NewPic ("gfx/inv_rlaunch");
+               sb_weapons[0][5] = Sbar_NewPic ("gfx/inv_srlaunch");
+               sb_weapons[0][6] = Sbar_NewPic ("gfx/inv_lightng");
+
+               sb_weapons[1][0] = Sbar_NewPic ("gfx/inv2_shotgun");
+               sb_weapons[1][1] = Sbar_NewPic ("gfx/inv2_sshotgun");
+               sb_weapons[1][2] = Sbar_NewPic ("gfx/inv2_nailgun");
+               sb_weapons[1][3] = Sbar_NewPic ("gfx/inv2_snailgun");
+               sb_weapons[1][4] = Sbar_NewPic ("gfx/inv2_rlaunch");
+               sb_weapons[1][5] = Sbar_NewPic ("gfx/inv2_srlaunch");
+               sb_weapons[1][6] = Sbar_NewPic ("gfx/inv2_lightng");
 
                for (i = 0;i < 5;i++)
                {
-                       hsb_weapons[2+i][0] = Sbar_NewPic (va("gfx/inva%i_laser",i+1));
-                       hsb_weapons[2+i][1] = Sbar_NewPic (va("gfx/inva%i_mjolnir",i+1));
-                       hsb_weapons[2+i][2] = Sbar_NewPic (va("gfx/inva%i_gren_prox",i+1));
-                       hsb_weapons[2+i][3] = Sbar_NewPic (va("gfx/inva%i_prox_gren",i+1));
-                       hsb_weapons[2+i][4] = Sbar_NewPic (va("gfx/inva%i_prox",i+1));
+                       sb_weapons[2+i][0] = Sbar_NewPic (va("gfx/inva%i_shotgun",i+1));
+                       sb_weapons[2+i][1] = Sbar_NewPic (va("gfx/inva%i_sshotgun",i+1));
+                       sb_weapons[2+i][2] = Sbar_NewPic (va("gfx/inva%i_nailgun",i+1));
+                       sb_weapons[2+i][3] = Sbar_NewPic (va("gfx/inva%i_snailgun",i+1));
+                       sb_weapons[2+i][4] = Sbar_NewPic (va("gfx/inva%i_rlaunch",i+1));
+                       sb_weapons[2+i][5] = Sbar_NewPic (va("gfx/inva%i_srlaunch",i+1));
+                       sb_weapons[2+i][6] = Sbar_NewPic (va("gfx/inva%i_lightng",i+1));
                }
 
-               hsb_items[0] = Sbar_NewPic ("gfx/sb_wsuit");
-               hsb_items[1] = Sbar_NewPic ("gfx/sb_eshld");
-       }
-       else if (gamemode == GAME_ROGUE)
-       {
-               rsb_invbar[0] = Sbar_NewPic ("gfx/r_invbar1");
-               rsb_invbar[1] = Sbar_NewPic ("gfx/r_invbar2");
+               sb_ammo[0] = Sbar_NewPic ("gfx/sb_shells");
+               sb_ammo[1] = Sbar_NewPic ("gfx/sb_nails");
+               sb_ammo[2] = Sbar_NewPic ("gfx/sb_rocket");
+               sb_ammo[3] = Sbar_NewPic ("gfx/sb_cells");
+
+               sb_armor[0] = Sbar_NewPic ("gfx/sb_armor1");
+               sb_armor[1] = Sbar_NewPic ("gfx/sb_armor2");
+               sb_armor[2] = Sbar_NewPic ("gfx/sb_armor3");
+
+               sb_items[0] = Sbar_NewPic ("gfx/sb_key1");
+               sb_items[1] = Sbar_NewPic ("gfx/sb_key2");
+               sb_items[2] = Sbar_NewPic ("gfx/sb_invis");
+               sb_items[3] = Sbar_NewPic ("gfx/sb_invuln");
+               sb_items[4] = Sbar_NewPic ("gfx/sb_suit");
+               sb_items[5] = Sbar_NewPic ("gfx/sb_quad");
+
+               sb_sigil[0] = Sbar_NewPic ("gfx/sb_sigil1");
+               sb_sigil[1] = Sbar_NewPic ("gfx/sb_sigil2");
+               sb_sigil[2] = Sbar_NewPic ("gfx/sb_sigil3");
+               sb_sigil[3] = Sbar_NewPic ("gfx/sb_sigil4");
+
+               sb_faces[4][0] = Sbar_NewPic ("gfx/face1");
+               sb_faces[4][1] = Sbar_NewPic ("gfx/face_p1");
+               sb_faces[3][0] = Sbar_NewPic ("gfx/face2");
+               sb_faces[3][1] = Sbar_NewPic ("gfx/face_p2");
+               sb_faces[2][0] = Sbar_NewPic ("gfx/face3");
+               sb_faces[2][1] = Sbar_NewPic ("gfx/face_p3");
+               sb_faces[1][0] = Sbar_NewPic ("gfx/face4");
+               sb_faces[1][1] = Sbar_NewPic ("gfx/face_p4");
+               sb_faces[0][0] = Sbar_NewPic ("gfx/face5");
+               sb_faces[0][1] = Sbar_NewPic ("gfx/face_p5");
+
+               sb_face_invis = Sbar_NewPic ("gfx/face_invis");
+               sb_face_invuln = Sbar_NewPic ("gfx/face_invul2");
+               sb_face_invis_invuln = Sbar_NewPic ("gfx/face_inv2");
+               sb_face_quad = Sbar_NewPic ("gfx/face_quad");
+
+               sb_sbar = Sbar_NewPic ("gfx/sbar");
+               sb_ibar = Sbar_NewPic ("gfx/ibar");
+               sb_scorebar = Sbar_NewPic ("gfx/scorebar");
+
+       //MED 01/04/97 added new hipnotic weapons
+               if (gamemode == GAME_HIPNOTIC)
+               {
+                       hsb_weapons[0][0] = Sbar_NewPic ("gfx/inv_laser");
+                       hsb_weapons[0][1] = Sbar_NewPic ("gfx/inv_mjolnir");
+                       hsb_weapons[0][2] = Sbar_NewPic ("gfx/inv_gren_prox");
+                       hsb_weapons[0][3] = Sbar_NewPic ("gfx/inv_prox_gren");
+                       hsb_weapons[0][4] = Sbar_NewPic ("gfx/inv_prox");
+
+                       hsb_weapons[1][0] = Sbar_NewPic ("gfx/inv2_laser");
+                       hsb_weapons[1][1] = Sbar_NewPic ("gfx/inv2_mjolnir");
+                       hsb_weapons[1][2] = Sbar_NewPic ("gfx/inv2_gren_prox");
+                       hsb_weapons[1][3] = Sbar_NewPic ("gfx/inv2_prox_gren");
+                       hsb_weapons[1][4] = Sbar_NewPic ("gfx/inv2_prox");
+
+                       for (i = 0;i < 5;i++)
+                       {
+                               hsb_weapons[2+i][0] = Sbar_NewPic (va("gfx/inva%i_laser",i+1));
+                               hsb_weapons[2+i][1] = Sbar_NewPic (va("gfx/inva%i_mjolnir",i+1));
+                               hsb_weapons[2+i][2] = Sbar_NewPic (va("gfx/inva%i_gren_prox",i+1));
+                               hsb_weapons[2+i][3] = Sbar_NewPic (va("gfx/inva%i_prox_gren",i+1));
+                               hsb_weapons[2+i][4] = Sbar_NewPic (va("gfx/inva%i_prox",i+1));
+                       }
+
+                       hsb_items[0] = Sbar_NewPic ("gfx/sb_wsuit");
+                       hsb_items[1] = Sbar_NewPic ("gfx/sb_eshld");
+               }
+               else if (gamemode == GAME_ROGUE)
+               {
+                       rsb_invbar[0] = Sbar_NewPic ("gfx/r_invbar1");
+                       rsb_invbar[1] = Sbar_NewPic ("gfx/r_invbar2");
 
-               rsb_weapons[0] = Sbar_NewPic ("gfx/r_lava");
-               rsb_weapons[1] = Sbar_NewPic ("gfx/r_superlava");
-               rsb_weapons[2] = Sbar_NewPic ("gfx/r_gren");
-               rsb_weapons[3] = Sbar_NewPic ("gfx/r_multirock");
-               rsb_weapons[4] = Sbar_NewPic ("gfx/r_plasma");
+                       rsb_weapons[0] = Sbar_NewPic ("gfx/r_lava");
+                       rsb_weapons[1] = Sbar_NewPic ("gfx/r_superlava");
+                       rsb_weapons[2] = Sbar_NewPic ("gfx/r_gren");
+                       rsb_weapons[3] = Sbar_NewPic ("gfx/r_multirock");
+                       rsb_weapons[4] = Sbar_NewPic ("gfx/r_plasma");
 
-               rsb_items[0] = Sbar_NewPic ("gfx/r_shield1");
-               rsb_items[1] = Sbar_NewPic ("gfx/r_agrav1");
+                       rsb_items[0] = Sbar_NewPic ("gfx/r_shield1");
+                       rsb_items[1] = Sbar_NewPic ("gfx/r_agrav1");
 
-// PGM 01/19/97 - team color border
-               rsb_teambord = Sbar_NewPic ("gfx/r_teambord");
-// PGM 01/19/97 - team color border
+       // PGM 01/19/97 - team color border
+                       rsb_teambord = Sbar_NewPic ("gfx/r_teambord");
+       // PGM 01/19/97 - team color border
 
-               rsb_ammo[0] = Sbar_NewPic ("gfx/r_ammolava");
-               rsb_ammo[1] = Sbar_NewPic ("gfx/r_ammomulti");
-               rsb_ammo[2] = Sbar_NewPic ("gfx/r_ammoplasma");
+                       rsb_ammo[0] = Sbar_NewPic ("gfx/r_ammolava");
+                       rsb_ammo[1] = Sbar_NewPic ("gfx/r_ammomulti");
+                       rsb_ammo[2] = Sbar_NewPic ("gfx/r_ammoplasma");
+               }
        }
 }
 
@@ -266,6 +325,13 @@ void Sbar_Init (void)
        Cmd_AddCommand ("+showscores", Sbar_ShowScores);
        Cmd_AddCommand ("-showscores", Sbar_DontShowScores);
        Cvar_RegisterVariable (&showfps);
+       Cvar_RegisterVariable (&showtime);
+       Cvar_RegisterVariable (&showtime_format);
+       Cvar_RegisterVariable (&showdate);
+       Cvar_RegisterVariable (&showdate_format);
+       Cvar_RegisterVariable (&sbar_alpha_bg);
+       Cvar_RegisterVariable (&sbar_alpha_fg);
+       Cvar_RegisterVariable (&cl_deathscoreboard);
 
        R_RegisterModule("sbar", sbar_start, sbar_shutdown, sbar_newmap);
 }
@@ -284,7 +350,7 @@ Sbar_DrawPic
 */
 void Sbar_DrawPic (int x, int y, sbarpic_t *sbarpic)
 {
-       DrawQ_Pic (sbar_x + x, sbar_y + y, sbarpic->name, 0, 0, 1, 1, 1, 1, 0);
+       DrawQ_Pic (sbar_x + x, sbar_y + y, sbarpic->name, 0, 0, 1, 1, 1, sbar_alpha_fg.value, 0);
 }
 
 void Sbar_DrawAlphaPic (int x, int y, sbarpic_t *sbarpic, float alpha)
@@ -301,7 +367,7 @@ Draws one solid graphics character
 */
 void Sbar_DrawCharacter (int x, int y, int num)
 {
-       DrawQ_String (sbar_x + x + 4 , sbar_y + y, va("%c", num), 0, 8, 8, 1, 1, 1, 1, 0);
+       DrawQ_String (sbar_x + x + 4 , sbar_y + y, va("%c", num), 0, 8, 8, 1, 1, 1, sbar_alpha_fg.value, 0);
 }
 
 /*
@@ -311,7 +377,7 @@ Sbar_DrawString
 */
 void Sbar_DrawString (int x, int y, char *str)
 {
-       DrawQ_String (sbar_x + x, sbar_y + y, str, 0, 8, 8, 1, 1, 1, 1, 0);
+       DrawQ_String (sbar_x + x, sbar_y + y, str, 0, 8, 8, 1, 1, 1, sbar_alpha_fg.value, 0);
 }
 
 /*
@@ -340,6 +406,39 @@ void Sbar_DrawNum (int x, int y, int num, int digits, int color)
 
                Sbar_DrawPic (x, y, sb_nums[color][frame]);
                x += 24;
+
+               ptr++;
+       }
+}
+
+/*
+=============
+Sbar_DrawXNum
+=============
+*/
+
+void Sbar_DrawXNum (int x, int y, int num, int digits, int lettersize, float r, float g, float b, float a, int flags)
+{
+       char str[32], *ptr;
+       int l, frame;
+
+       l = sprintf(str, "%i", num);
+       ptr = str;
+       if (l > digits)
+               ptr += (l-digits);
+       if (l < digits)
+               x += (digits-l) * lettersize;
+
+       while (*ptr)
+       {
+               if (*ptr == '-')
+                       frame = STAT_MINUS;
+               else
+                       frame = *ptr -'0';
+
+               DrawQ_Pic (sbar_x + x, sbar_y + y, sb_nums[0][frame]->name,lettersize,lettersize,r,g,b,a * sbar_alpha_fg.value,flags);
+               x += lettersize;
+
                ptr++;
        }
 }
@@ -390,11 +489,13 @@ void Sbar_SoloScoreboard (void)
        int             minutes, seconds, tens, units;
        int             l;
 
-       sprintf (str,"Monsters:%3i /%3i", cl.stats[STAT_MONSTERS], cl.stats[STAT_TOTALMONSTERS]);
-       Sbar_DrawString (8, 4, str);
+       if (gamemode != GAME_NEXUIZ) {
+               sprintf (str,"Monsters:%3i /%3i", cl.stats[STAT_MONSTERS], cl.stats[STAT_TOTALMONSTERS]);
+               Sbar_DrawString (8, 4, str);
 
-       sprintf (str,"Secrets :%3i /%3i", cl.stats[STAT_SECRETS], cl.stats[STAT_TOTALSECRETS]);
-       Sbar_DrawString (8, 12, str);
+               sprintf (str,"Secrets :%3i /%3i", cl.stats[STAT_SECRETS], cl.stats[STAT_TOTALSECRETS]);
+               Sbar_DrawString (8, 12, str);
+       }
 
 // time
        minutes = cl.time / 60;
@@ -405,8 +506,13 @@ void Sbar_SoloScoreboard (void)
        Sbar_DrawString (184, 4, str);
 
 // draw level name
-       l = strlen (cl.levelname);
-       Sbar_DrawString (232 - l*4, 12, cl.levelname);
+       if (gamemode == GAME_NEXUIZ) {
+               l = (int) strlen (cl.worldmodel->name);
+               Sbar_DrawString (232 - l*4, 12, cl.worldmodel->name);
+       } else {
+               l = (int) strlen (cl.levelname);
+               Sbar_DrawString (232 - l*4, 12, cl.levelname);
+       }
 }
 
 /*
@@ -423,6 +529,20 @@ void Sbar_DrawScoreboard (void)
 
 //=============================================================================
 
+// AK to make DrawInventory smaller
+static void Sbar_DrawWeapon(int nr, float fade, int active)
+{
+       // width = 300, height = 100
+       const int w_width = 300, w_height = 100, w_space = 10;
+       const float w_scale = 0.4;
+
+       DrawQ_Pic(vid_conwidth.integer - (w_width + w_space) * w_scale, (w_height + w_space) * w_scale * nr + w_space, sb_weapons[0][nr]->name, w_width * w_scale, w_height * w_scale, (active) ? 1 : 0.6, active ? 1 : 0.6, active ? 1 : 1, fade * sbar_alpha_fg.value, DRAWFLAG_ADDITIVE);
+       //DrawQ_String(vid_conwidth.integer - (w_space + font_size ), (w_height + w_space) * w_scale * nr + w_space, va("%i",nr+1), 0, font_size, font_size, 1, 0, 0, fade, 0);
+
+       if (active)
+               DrawQ_Fill(vid_conwidth.integer - (w_width + w_space) * w_scale, (w_height + w_space) * w_scale * nr + w_space, w_width * w_scale, w_height * w_scale, 0.3, 0.3, 0.3, fade * sbar_alpha_fg.value, DRAWFLAG_ADDITIVE);
+}
+
 /*
 ===============
 Sbar_DrawInventory
@@ -430,25 +550,25 @@ Sbar_DrawInventory
 */
 void Sbar_DrawInventory (void)
 {
-       int             i;
-       char    num[6];
-       float   time;
-       int             flashon;
+       int i;
+       char num[6];
+       float time;
+       int flashon;
 
        if (gamemode == GAME_ROGUE)
        {
                if ( cl.stats[STAT_ACTIVEWEAPON] >= RIT_LAVA_NAILGUN )
-                       Sbar_DrawAlphaPic (0, -24, rsb_invbar[0], 0.4);
+                       Sbar_DrawAlphaPic (0, -24, rsb_invbar[0], sbar_alpha_bg.value);
                else
-                       Sbar_DrawAlphaPic (0, -24, rsb_invbar[1], 0.4);
+                       Sbar_DrawAlphaPic (0, -24, rsb_invbar[1], sbar_alpha_bg.value);
        }
        else
-               Sbar_DrawAlphaPic (0, -24, sb_ibar, 0.4);
+               Sbar_DrawAlphaPic (0, -24, sb_ibar, sbar_alpha_bg.value);
 
        // weapons
        for (i=0 ; i<7 ; i++)
        {
-               if (cl.items & (IT_SHOTGUN<<i) )
+               if (cl.stats[STAT_ITEMS] & (IT_SHOTGUN<<i) )
                {
                        time = cl.item_gettime[i];
                        flashon = (int)((cl.time - time)*10);
@@ -462,7 +582,7 @@ void Sbar_DrawInventory (void)
                        else
                                flashon = (flashon%5) + 2;
 
-                       Sbar_DrawAlphaPic (i*24, -16, sb_weapons[flashon][i], 0.4);
+                       Sbar_DrawAlphaPic (i*24, -16, sb_weapons[flashon][i], sbar_alpha_bg.value);
                }
        }
 
@@ -473,7 +593,7 @@ void Sbar_DrawInventory (void)
                int grenadeflashing=0;
                for (i=0 ; i<4 ; i++)
                {
-                       if (cl.items & (1<<hipweapons[i]) )
+                       if (cl.stats[STAT_ITEMS] & (1<<hipweapons[i]) )
                        {
                                time = cl.item_gettime[hipweapons[i]];
                                flashon = (int)((cl.time - time)*10);
@@ -490,7 +610,7 @@ void Sbar_DrawInventory (void)
                                // check grenade launcher
                                if (i==2)
                                {
-                                       if (cl.items & HIT_PROXIMITY_GUN)
+                                       if (cl.stats[STAT_ITEMS] & HIT_PROXIMITY_GUN)
                                        {
                                                if (flashon)
                                                {
@@ -501,7 +621,7 @@ void Sbar_DrawInventory (void)
                                }
                                else if (i==3)
                                {
-                                       if (cl.items & (IT_SHOTGUN<<4))
+                                       if (cl.stats[STAT_ITEMS] & (IT_SHOTGUN<<4))
                                        {
                                                if (!grenadeflashing)
                                                        Sbar_DrawPic (96, -16, hsb_weapons[flashon][3]);
@@ -538,7 +658,7 @@ void Sbar_DrawInventory (void)
 
        // items
        for (i=0 ; i<6 ; i++)
-               if (cl.items & (1<<(17+i)))
+               if (cl.stats[STAT_ITEMS] & (1<<(17+i)))
                {
                        //MED 01/04/97 changed keys
                        if (gamemode != GAME_HIPNOTIC || (i>1))
@@ -550,7 +670,7 @@ void Sbar_DrawInventory (void)
        if (gamemode == GAME_HIPNOTIC)
        {
                for (i=0 ; i<2 ; i++)
-                       if (cl.items & (1<<(24+i)))
+                       if (cl.stats[STAT_ITEMS] & (1<<(24+i)))
                                Sbar_DrawPic (288 + i*16, -16, hsb_items[i]);
        }
 
@@ -558,14 +678,14 @@ void Sbar_DrawInventory (void)
        {
                // new rogue items
                for (i=0 ; i<2 ; i++)
-                       if (cl.items & (1<<(29+i)))
+                       if (cl.stats[STAT_ITEMS] & (1<<(29+i)))
                                Sbar_DrawPic (288 + i*16, -16, rsb_items[i]);
        }
        else
        {
                // sigils
                for (i=0 ; i<4 ; i++)
-                       if (cl.items & (1<<(28+i)))
+                       if (cl.stats[STAT_ITEMS] & (1<<(28+i)))
                                Sbar_DrawPic (320-32 + i*8, -16, sb_sigil[i]);
        }
 }
@@ -587,7 +707,7 @@ void Sbar_DrawFrags (void)
        Sbar_SortFrags ();
 
        // draw the text
-       l = scoreboardlines <= 4 ? scoreboardlines : 4;
+       l = min(scoreboardlines, 4);
 
        x = 23 * 8;
 
@@ -595,28 +715,25 @@ void Sbar_DrawFrags (void)
        {
                k = fragsort[i];
                s = &cl.scores[k];
-               if (!s->name[0])
-                       continue;
 
                // draw background
                c = (qbyte *)&palette_complete[(s->colors & 0xf0) + 8];
-               DrawQ_Fill (sbar_x + x + 10, sbar_y     - 23, 28, 4, c[0] * (1.0f / 255.0f), c[1] * (1.0f / 255.0f), c[2] * (1.0f / 255.0f), c[3] * (1.0f / 255.0f), 0);
+               DrawQ_Fill (sbar_x + x + 10, sbar_y     - 23, 28, 4, c[0] * (1.0f / 255.0f), c[1] * (1.0f / 255.0f), c[2] * (1.0f / 255.0f), c[3] * (1.0f / 255.0f) * sbar_alpha_fg.value, 0);
                c = (qbyte *)&palette_complete[((s->colors & 15)<<4) + 8];
-               DrawQ_Fill (sbar_x + x + 10, sbar_y + 4 - 23, 28, 3, c[0] * (1.0f / 255.0f), c[1] * (1.0f / 255.0f), c[2] * (1.0f / 255.0f), c[3] * (1.0f / 255.0f), 0);
+               DrawQ_Fill (sbar_x + x + 10, sbar_y + 4 - 23, 28, 3, c[0] * (1.0f / 255.0f), c[1] * (1.0f / 255.0f), c[2] * (1.0f / 255.0f), c[3] * (1.0f / 255.0f) * sbar_alpha_fg.value, 0);
 
                // draw number
                f = s->frags;
                sprintf (num, "%3i",f);
 
-               Sbar_DrawCharacter (x +  8, -24, num[0]);
-               Sbar_DrawCharacter (x + 16, -24, num[1]);
-               Sbar_DrawCharacter (x + 24, -24, num[2]);
-
                if (k == cl.viewentity - 1)
                {
                        Sbar_DrawCharacter ( x      + 2, -24, 16);
                        Sbar_DrawCharacter ( x + 32 - 4, -24, 17);
                }
+               Sbar_DrawCharacter (x +  8, -24, num[0]);
+               Sbar_DrawCharacter (x + 16, -24, num[1]);
+               Sbar_DrawCharacter (x + 24, -24, num[2]);
                x += 32;
        }
 }
@@ -635,7 +752,7 @@ void Sbar_DrawFace (void)
 
 // PGM 01/19/97 - team color drawing
 // PGM 03/02/97 - fixed so color swatch only appears in CTF modes
-       if (gamemode == GAME_ROGUE && (cl.maxclients != 1) && (teamplay.integer > 3) && (teamplay.integer < 7))
+       if (gamemode == GAME_ROGUE && !cl.islocalgame && (teamplay.integer > 3) && (teamplay.integer < 7))
        {
                char num[12];
                scoreboard_t *s;
@@ -645,9 +762,9 @@ void Sbar_DrawFace (void)
                // draw background
                Sbar_DrawPic (112, 0, rsb_teambord);
                c = (qbyte *)&palette_complete[(s->colors & 0xf0) + 8];
-               DrawQ_Fill (sbar_x + 113, vid.conheight-SBAR_HEIGHT+3, 22, 9, c[0] * (1.0f / 255.0f), c[1] * (1.0f / 255.0f), c[2] * (1.0f / 255.0f), c[3] * (1.0f / 255.0f), 0);
+               DrawQ_Fill (sbar_x + 113, vid_conheight.integer-SBAR_HEIGHT+3, 22, 9, c[0] * (1.0f / 255.0f), c[1] * (1.0f / 255.0f), c[2] * (1.0f / 255.0f), c[3] * (1.0f / 255.0f) * sbar_alpha_fg.value, 0);
                c = (qbyte *)&palette_complete[((s->colors & 15)<<4) + 8];
-               DrawQ_Fill (sbar_x + 113, vid.conheight-SBAR_HEIGHT+12, 22, 9, c[0] * (1.0f / 255.0f), c[1] * (1.0f / 255.0f), c[2] * (1.0f / 255.0f), c[3] * (1.0f / 255.0f), 0);
+               DrawQ_Fill (sbar_x + 113, vid_conheight.integer-SBAR_HEIGHT+12, 22, 9, c[0] * (1.0f / 255.0f), c[1] * (1.0f / 255.0f), c[2] * (1.0f / 255.0f), c[3] * (1.0f / 255.0f) * sbar_alpha_fg.value, 0);
 
                // draw number
                f = s->frags;
@@ -673,13 +790,13 @@ void Sbar_DrawFace (void)
        }
 // PGM 01/19/97 - team color drawing
 
-       if ( (cl.items & (IT_INVISIBILITY | IT_INVULNERABILITY) ) == (IT_INVISIBILITY | IT_INVULNERABILITY) )
+       if ( (cl.stats[STAT_ITEMS] & (IT_INVISIBILITY | IT_INVULNERABILITY) ) == (IT_INVISIBILITY | IT_INVULNERABILITY) )
                Sbar_DrawPic (112, 0, sb_face_invis_invuln);
-       else if (cl.items & IT_QUAD)
+       else if (cl.stats[STAT_ITEMS] & IT_QUAD)
                Sbar_DrawPic (112, 0, sb_face_quad );
-       else if (cl.items & IT_INVISIBILITY)
+       else if (cl.stats[STAT_ITEMS] & IT_INVISIBILITY)
                Sbar_DrawPic (112, 0, sb_face_invis );
-       else if (cl.items & IT_INVULNERABILITY)
+       else if (cl.stats[STAT_ITEMS] & IT_INVULNERABILITY)
                Sbar_DrawPic (112, 0, sb_face_invuln);
        else
        {
@@ -691,11 +808,17 @@ void Sbar_DrawFace (void)
 
 void Sbar_ShowFPS(void)
 {
+       float fps_x, fps_y, fps_scalex, fps_scaley, fps_height;
+       char fpsstring[32];
+       char timestring[32];
+       char datestring[32];
+       qboolean red;
+       fpsstring[0] = 0;
+       timestring[0] = 0;
+       datestring[0] = 0;
        if (showfps.integer)
        {
-               int calc;
-               char temp[32];
-               float fps_x, fps_y, fps_scalex, fps_scaley;
+               float calc;
                if (showfps.integer > 1)
                {
                        static double currtime, frametimes[32];
@@ -715,37 +838,70 @@ void Sbar_ShowFPS(void)
                        framecycle++;
                        framecycle &= 31;
                        if (showfps.integer == 2)
-                               calc = (int) (((double) count / total) + 0.5);
+                               calc = (((double)count / total) + 0.5);
                        else // showfps 3, rapid update
-                               calc = (int) ((1.0 / (newtime - currtime)) + 0.5);
+                               calc = ((1.0 / (newtime - currtime)) + 0.5);
                        currtime = newtime;
                }
                else
                {
                        static double nexttime = 0, lasttime = 0;
-                       static int framerate = 0, framecount = 0;
+                       static float framerate = 0;
+                       static int framecount = 0;
                        double newtime;
                        newtime = Sys_DoubleTime();
-                       if (newtime < nexttime)
-                               framecount++;
-                       else
+                       if (newtime >= nexttime)
                        {
-                               framerate = (int) (framecount / (newtime - lasttime) + 0.5);
+                               framerate = ((float)framecount / (newtime - lasttime) + 0.5);
                                lasttime = newtime;
-                               nexttime = lasttime + 0.2;
-                               framecount = 1;
+                               nexttime = max(nexttime + 1, lasttime - 1);
+                               framecount = 0;
                        }
+                       framecount++;
                        calc = framerate;
                }
-               sprintf(temp, "%4i", calc);
+
+               if (red = (calc < 1.0f))
+                       dpsnprintf(fpsstring, sizeof(fpsstring), "%4i spf", (int)(1.0f / calc + 0.5));
+               else
+                       dpsnprintf(fpsstring, sizeof(fpsstring), "%4i fps", (int)(calc + 0.5));
+       }
+       if (showtime.integer)
+               strlcpy(timestring, Sys_TimeString(showtime_format.string), sizeof(timestring));
+       if (showdate.integer)
+               strlcpy(datestring, Sys_TimeString(showdate_format.string), sizeof(datestring));
+       if (fpsstring[0] || timestring[0])
+       {
                fps_scalex = 12;
                fps_scaley = 12;
-               fps_x = vid.conwidth - (fps_scalex * strlen(temp));
-               fps_y = vid.conheight - sb_lines/* - 8*/; // yes this might draw over the sbar
-               if (fps_y > vid.conheight - fps_scaley)
-                       fps_y = vid.conheight - fps_scaley;
-               DrawQ_Fill(fps_x, fps_y, fps_scalex * strlen(temp), fps_scaley, 0, 0, 0, 0.5, 0);
-               DrawQ_String(fps_x, fps_y, temp, 0, fps_scalex, fps_scaley, 1, 1, 1, 1, 0);
+               fps_height = fps_scaley * ((fpsstring[0] != 0) + (timestring[0] != 0) + (datestring[0] != 0));
+               //fps_y = vid_conheight.integer - sb_lines; // yes this may draw over the sbar
+               //fps_y = bound(0, fps_y, vid_conheight.integer - fps_height);
+               fps_y = vid_conheight.integer - fps_height;
+               if (fpsstring[0])
+               {
+                       fps_x = vid_conwidth.integer - fps_scalex * strlen(fpsstring);
+                       DrawQ_Fill(fps_x, fps_y, fps_scalex * strlen(fpsstring), fps_scaley, 0, 0, 0, 0.5, 0);
+                       if (red)
+                               DrawQ_String(fps_x, fps_y, fpsstring, 0, fps_scalex, fps_scaley, 1, 0, 0, 1, 0);
+                       else
+                               DrawQ_String(fps_x, fps_y, fpsstring, 0, fps_scalex, fps_scaley, 1, 1, 1, 1, 0);
+                       fps_y += fps_scaley;
+               }
+               if (timestring[0])
+               {
+                       fps_x = vid_conwidth.integer - fps_scalex * strlen(timestring);
+                       DrawQ_Fill(fps_x, fps_y, fps_scalex * strlen(timestring), fps_scaley, 0, 0, 0, 0.5, 0);
+                       DrawQ_String(fps_x, fps_y, timestring, 0, fps_scalex, fps_scaley, 1, 1, 1, 1, 0);
+                       fps_y += fps_scaley;
+               }
+               if (datestring[0])
+               {
+                       fps_x = vid_conwidth.integer - fps_scalex * strlen(datestring);
+                       DrawQ_Fill(fps_x, fps_y, fps_scalex * strlen(datestring), fps_scaley, 0, 0, 0, 0.5, 0);
+                       DrawQ_String(fps_x, fps_y, datestring, 0, fps_scalex, fps_scaley, 1, 1, 1, 1, 0);
+                       fps_y += fps_scaley;
+               }
        }
 }
 
@@ -756,9 +912,6 @@ Sbar_Draw
 */
 void Sbar_Draw (void)
 {
-       if (scr_con_current == vid.conheight)
-               return;         // console is full screen
-
        if (cl.intermission == 1)
        {
                Sbar_IntermissionOverlay();
@@ -770,117 +923,252 @@ void Sbar_Draw (void)
                return;
        }
 
-       sbar_y = vid.conheight - SBAR_HEIGHT;
-       if (cl.gametype == GAME_DEATHMATCH)
-               sbar_x = 0;
-       else
-               sbar_x = (vid.conwidth - 320)/2;
-
-       if (sb_lines > 24)
+       if (gamemode == GAME_SOM)
        {
-               if (gamemode != GAME_GOODVSBAD2)
-                       Sbar_DrawInventory ();
-               if (cl.maxclients != 1)
-                       Sbar_DrawFrags ();
-       }
+               if (sb_showscores || (cl.stats[STAT_HEALTH] <= 0 && cl_deathscoreboard.integer))
+                       Sbar_DrawScoreboard ();
+               else if (sb_lines)
+               {
+                       // this is the top left of the sbar area
+                       sbar_x = 0;
+                       sbar_y = vid_conheight.integer - 24*3;
 
-       if (sb_showscores || cl.stats[STAT_HEALTH] <= 0)
-       {
-               if (gamemode != GAME_GOODVSBAD2)
-                       Sbar_DrawAlphaPic (0, 0, sb_scorebar, 0.4);
-               Sbar_DrawScoreboard ();
+                       // armor
+                       if (cl.stats[STAT_ARMOR])
+                       {
+                               if (cl.stats[STAT_ITEMS] & IT_ARMOR3)
+                                       Sbar_DrawPic(0, 0, somsb_armor[2]);
+                               else if (cl.stats[STAT_ITEMS] & IT_ARMOR2)
+                                       Sbar_DrawPic(0, 0, somsb_armor[1]);
+                               else if (cl.stats[STAT_ITEMS] & IT_ARMOR1)
+                                       Sbar_DrawPic(0, 0, somsb_armor[0]);
+                               Sbar_DrawNum(24, 0, cl.stats[STAT_ARMOR], 3, cl.stats[STAT_ARMOR] <= 25);
+                       }
+
+                       // health
+                       Sbar_DrawPic(0, 24, somsb_health);
+                       Sbar_DrawNum(24, 24, cl.stats[STAT_HEALTH], 3, cl.stats[STAT_HEALTH] <= 25);
+
+                       // ammo icon
+                       if (cl.stats[STAT_ITEMS] & IT_SHELLS)
+                               Sbar_DrawPic(0, 48, somsb_ammo[0]);
+                       else if (cl.stats[STAT_ITEMS] & IT_NAILS)
+                               Sbar_DrawPic(0, 48, somsb_ammo[1]);
+                       else if (cl.stats[STAT_ITEMS] & IT_ROCKETS)
+                               Sbar_DrawPic(0, 48, somsb_ammo[2]);
+                       else if (cl.stats[STAT_ITEMS] & IT_CELLS)
+                               Sbar_DrawPic(0, 48, somsb_ammo[3]);
+                       Sbar_DrawNum(24, 48, cl.stats[STAT_AMMO], 3, false);
+                       if (cl.stats[STAT_SHELLS])
+                               Sbar_DrawNum(24 + 3*24, 48, cl.stats[STAT_SHELLS], 1, true);
+               }
        }
-       else if (sb_lines)
+       else if (gamemode == GAME_NEXUIZ)
        {
-               Sbar_DrawAlphaPic (0, 0, sb_sbar, 0.4);
+               sbar_y = vid_conheight.integer - 47;
+               sbar_x = (vid_conwidth.integer - 640)/2;
 
-// keys (hipnotic only)
-               //MED 01/04/97 moved keys here so they would not be overwritten
-               if (gamemode == GAME_HIPNOTIC)
+               if (sb_showscores || (cl.stats[STAT_HEALTH] <= 0 && cl_deathscoreboard.integer))
                {
-                       if (cl.items & IT_KEY1)
-                               Sbar_DrawPic (209, 3, sb_items[0]);
-                       if (cl.items & IT_KEY2)
-                               Sbar_DrawPic (209, 12, sb_items[1]);
+                       Sbar_DrawAlphaPic (0, 0, sb_scorebar, sbar_alpha_bg.value);
+                       Sbar_DrawScoreboard ();
                }
-// armor
-               if (gamemode != GAME_GOODVSBAD2)
+               else if (sb_lines)
                {
-                       if (cl.items & IT_INVULNERABILITY)
+                       int i;
+                       double time;
+                       float fade;
+
+                       // we have a max time 2s (min time = 0)
+                       if ((time = cl.time - cl.weapontime) < 2)
                        {
-                               Sbar_DrawNum (24, 0, 666, 3, 1);
-                               Sbar_DrawPic (0, 0, sb_disc);
+                               fade = (1.0 - 0.5 * time);
+                               fade *= fade;
+                               for (i = 0; i < 8;i++)
+                                       if (cl.stats[STAT_ITEMS] & (1 << i))
+                                               Sbar_DrawWeapon(i + 1, fade, (i + 2 == cl.stats[STAT_ACTIVEWEAPON]));
+
+                               if((cl.stats[STAT_ITEMS] & (1<<12)))
+                                       Sbar_DrawWeapon(0, fade, (cl.stats[STAT_ACTIVEWEAPON] == 1));
                        }
+
+                       //if (!cl.islocalgame)
+                       //      Sbar_DrawFrags ();
+
+                       if (sb_lines > 24)
+                               Sbar_DrawAlphaPic (0, 0, sb_sbar, sbar_alpha_fg.value);
+                       else
+                               Sbar_DrawAlphaPic (0, 0, sb_sbar_minimal, sbar_alpha_fg.value);
+
+                       // special items
+                       if (cl.stats[STAT_ITEMS] & IT_INVULNERABILITY)
+                       {
+                               // Nexuiz has no anum pics
+                               //Sbar_DrawNum (36, 0, 666, 3, 1);
+                               // Nexuiz has no disc pic
+                               //Sbar_DrawPic (0, 0, sb_disc);
+                       }
+
+                       // armor
+                       Sbar_DrawXNum ((340-3*24), 12, cl.stats[STAT_ARMOR], 3, 24, 0.6,0.7,0.8,1,0);
+
+                       // health
+                       if(cl.stats[STAT_HEALTH] > 100)
+                               Sbar_DrawXNum((154-3*24),12,cl.stats[STAT_HEALTH],3,24,1,1,1,1,0);
+                       else if(cl.stats[STAT_HEALTH] <= 25 && cl.time - (int)cl.time > 0.5)
+                               Sbar_DrawXNum((154-3*24),12,cl.stats[STAT_HEALTH],3,24,0.7,0,0,1,0);
                        else
+                               Sbar_DrawXNum((154-3*24),12,cl.stats[STAT_HEALTH],3,24,0.6,0.7,0.8,1,0);
+
+                       // AK dont draw ammo for the laser
+                       if(cl.stats[STAT_ACTIVEWEAPON] != 12)
+                       {
+                               if (cl.stats[STAT_ITEMS] & NEX_IT_SHELLS)
+                                       Sbar_DrawPic (519, 0, sb_ammo[0]);
+                               else if (cl.stats[STAT_ITEMS] & NEX_IT_BULLETS)
+                                       Sbar_DrawPic (519, 0, sb_ammo[1]);
+                               else if (cl.stats[STAT_ITEMS] & NEX_IT_ROCKETS)
+                                       Sbar_DrawPic (519, 0, sb_ammo[2]);
+                               else if (cl.stats[STAT_ITEMS] & NEX_IT_CELLS)
+                                       Sbar_DrawPic (519, 0, sb_ammo[3]);
+
+                               if(cl.stats[STAT_AMMO] <= 10)
+                                       Sbar_DrawXNum ((519-3*24), 12, cl.stats[STAT_AMMO], 3, 24, 0.7, 0,0,1,0);
+                               else
+                                       Sbar_DrawXNum ((519-3*24), 12, cl.stats[STAT_AMMO], 3, 24, 0.6, 0.7,0.8,1,0);
+
+                       }
+
+                       if (sb_lines > 24)
+                               DrawQ_Pic(sbar_x,sbar_y,sb_sbar_overlay->name,0,0,1,1,1,1,DRAWFLAG_MODULATE);
+               }
+
+               //if (vid_conwidth.integer > 320 && cl.gametype == GAME_DEATHMATCH)
+               //      Sbar_MiniDeathmatchOverlay (0, 17);
+       }
+       else // Quake and others
+       {
+               sbar_y = vid_conheight.integer - SBAR_HEIGHT;
+               if (cl.gametype == GAME_DEATHMATCH && gamemode != GAME_TRANSFUSION)
+                       sbar_x = 0;
+               else
+                       sbar_x = (vid_conwidth.integer - 320)/2;
+
+               if (sb_lines > 24)
+               {
+                       if (gamemode != GAME_GOODVSBAD2)
+                               Sbar_DrawInventory ();
+                       if (!cl.islocalgame && gamemode != GAME_TRANSFUSION)
+                               Sbar_DrawFrags ();
+               }
+
+               if (sb_showscores || (cl.stats[STAT_HEALTH] <= 0 && cl_deathscoreboard.integer))
+               {
+                       if (gamemode != GAME_GOODVSBAD2)
+                               Sbar_DrawAlphaPic (0, 0, sb_scorebar, sbar_alpha_bg.value);
+                       Sbar_DrawScoreboard ();
+               }
+               else if (sb_lines)
+               {
+                       Sbar_DrawAlphaPic (0, 0, sb_sbar, sbar_alpha_bg.value);
+
+                       // keys (hipnotic only)
+                       //MED 01/04/97 moved keys here so they would not be overwritten
+                       if (gamemode == GAME_HIPNOTIC)
+                       {
+                               if (cl.stats[STAT_ITEMS] & IT_KEY1)
+                                       Sbar_DrawPic (209, 3, sb_items[0]);
+                               if (cl.stats[STAT_ITEMS] & IT_KEY2)
+                                       Sbar_DrawPic (209, 12, sb_items[1]);
+                       }
+                       // armor
+                       if (gamemode != GAME_GOODVSBAD2)
                        {
-                               if (gamemode == GAME_ROGUE)
+                               if (cl.stats[STAT_ITEMS] & IT_INVULNERABILITY)
                                {
-                                       Sbar_DrawNum (24, 0, cl.stats[STAT_ARMOR], 3, cl.stats[STAT_ARMOR] <= 25);
-                                       if (cl.items & RIT_ARMOR3)
-                                               Sbar_DrawPic (0, 0, sb_armor[2]);
-                                       else if (cl.items & RIT_ARMOR2)
-                                               Sbar_DrawPic (0, 0, sb_armor[1]);
-                                       else if (cl.items & RIT_ARMOR1)
-                                               Sbar_DrawPic (0, 0, sb_armor[0]);
+                                       Sbar_DrawNum (24, 0, 666, 3, 1);
+                                       Sbar_DrawPic (0, 0, sb_disc);
                                }
                                else
                                {
-                                       Sbar_DrawNum (24, 0, cl.stats[STAT_ARMOR], 3, cl.stats[STAT_ARMOR] <= 25);
-                                       if (cl.items & IT_ARMOR3)
-                                               Sbar_DrawPic (0, 0, sb_armor[2]);
-                                       else if (cl.items & IT_ARMOR2)
-                                               Sbar_DrawPic (0, 0, sb_armor[1]);
-                                       else if (cl.items & IT_ARMOR1)
-                                               Sbar_DrawPic (0, 0, sb_armor[0]);
+                                       if (gamemode == GAME_ROGUE)
+                                       {
+                                               Sbar_DrawNum (24, 0, cl.stats[STAT_ARMOR], 3, cl.stats[STAT_ARMOR] <= 25);
+                                               if (cl.stats[STAT_ITEMS] & RIT_ARMOR3)
+                                                       Sbar_DrawPic (0, 0, sb_armor[2]);
+                                               else if (cl.stats[STAT_ITEMS] & RIT_ARMOR2)
+                                                       Sbar_DrawPic (0, 0, sb_armor[1]);
+                                               else if (cl.stats[STAT_ITEMS] & RIT_ARMOR1)
+                                                       Sbar_DrawPic (0, 0, sb_armor[0]);
+                                       }
+                                       else
+                                       {
+                                               Sbar_DrawNum (24, 0, cl.stats[STAT_ARMOR], 3, cl.stats[STAT_ARMOR] <= 25);
+                                               if (cl.stats[STAT_ITEMS] & IT_ARMOR3)
+                                                       Sbar_DrawPic (0, 0, sb_armor[2]);
+                                               else if (cl.stats[STAT_ITEMS] & IT_ARMOR2)
+                                                       Sbar_DrawPic (0, 0, sb_armor[1]);
+                                               else if (cl.stats[STAT_ITEMS] & IT_ARMOR1)
+                                                       Sbar_DrawPic (0, 0, sb_armor[0]);
+                                       }
                                }
                        }
-               }
 
-       // face
-               Sbar_DrawFace ();
+                       // face
+                       Sbar_DrawFace ();
 
-       // health
-               Sbar_DrawNum (136, 0, cl.stats[STAT_HEALTH], 3, cl.stats[STAT_HEALTH] <= 25);
+                       // health
+                       Sbar_DrawNum (154, 0, cl.stats[STAT_HEALTH], 3, cl.stats[STAT_HEALTH] <= 25);
+
+                       // ammo icon
+                       if (gamemode == GAME_ROGUE)
+                       {
+                               if (cl.stats[STAT_ITEMS] & RIT_SHELLS)
+                                       Sbar_DrawPic (224, 0, sb_ammo[0]);
+                               else if (cl.stats[STAT_ITEMS] & RIT_NAILS)
+                                       Sbar_DrawPic (224, 0, sb_ammo[1]);
+                               else if (cl.stats[STAT_ITEMS] & RIT_ROCKETS)
+                                       Sbar_DrawPic (224, 0, sb_ammo[2]);
+                               else if (cl.stats[STAT_ITEMS] & RIT_CELLS)
+                                       Sbar_DrawPic (224, 0, sb_ammo[3]);
+                               else if (cl.stats[STAT_ITEMS] & RIT_LAVA_NAILS)
+                                       Sbar_DrawPic (224, 0, rsb_ammo[0]);
+                               else if (cl.stats[STAT_ITEMS] & RIT_PLASMA_AMMO)
+                                       Sbar_DrawPic (224, 0, rsb_ammo[1]);
+                               else if (cl.stats[STAT_ITEMS] & RIT_MULTI_ROCKETS)
+                                       Sbar_DrawPic (224, 0, rsb_ammo[2]);
+                       }
+                       else
+                       {
+                               if (cl.stats[STAT_ITEMS] & IT_SHELLS)
+                                       Sbar_DrawPic (224, 0, sb_ammo[0]);
+                               else if (cl.stats[STAT_ITEMS] & IT_NAILS)
+                                       Sbar_DrawPic (224, 0, sb_ammo[1]);
+                               else if (cl.stats[STAT_ITEMS] & IT_ROCKETS)
+                                       Sbar_DrawPic (224, 0, sb_ammo[2]);
+                               else if (cl.stats[STAT_ITEMS] & IT_CELLS)
+                                       Sbar_DrawPic (224, 0, sb_ammo[3]);
+                       }
+
+                       Sbar_DrawNum (248, 0, cl.stats[STAT_AMMO], 3, cl.stats[STAT_AMMO] <= 10);
 
-       // ammo icon
-               if (gamemode == GAME_ROGUE)
-               {
-                       if (cl.items & RIT_SHELLS)
-                               Sbar_DrawPic (224, 0, sb_ammo[0]);
-                       else if (cl.items & RIT_NAILS)
-                               Sbar_DrawPic (224, 0, sb_ammo[1]);
-                       else if (cl.items & RIT_ROCKETS)
-                               Sbar_DrawPic (224, 0, sb_ammo[2]);
-                       else if (cl.items & RIT_CELLS)
-                               Sbar_DrawPic (224, 0, sb_ammo[3]);
-                       else if (cl.items & RIT_LAVA_NAILS)
-                               Sbar_DrawPic (224, 0, rsb_ammo[0]);
-                       else if (cl.items & RIT_PLASMA_AMMO)
-                               Sbar_DrawPic (224, 0, rsb_ammo[1]);
-                       else if (cl.items & RIT_MULTI_ROCKETS)
-                               Sbar_DrawPic (224, 0, rsb_ammo[2]);
                }
-               else
+
+               if (vid_conwidth.integer > 320 && cl.gametype == GAME_DEATHMATCH)
                {
-                       if (cl.items & IT_SHELLS)
-                               Sbar_DrawPic (224, 0, sb_ammo[0]);
-                       else if (cl.items & IT_NAILS)
-                               Sbar_DrawPic (224, 0, sb_ammo[1]);
-                       else if (cl.items & IT_ROCKETS)
-                               Sbar_DrawPic (224, 0, sb_ammo[2]);
-                       else if (cl.items & IT_CELLS)
-                               Sbar_DrawPic (224, 0, sb_ammo[3]);
+                       if (gamemode == GAME_TRANSFUSION)
+                               Sbar_MiniDeathmatchOverlay (0, 0);
+                       else
+                               Sbar_MiniDeathmatchOverlay (324, vid_conheight.integer - sb_lines);
                }
-
-               Sbar_DrawNum (248, 0, cl.stats[STAT_AMMO], 3, cl.stats[STAT_AMMO] <= 10);
        }
 
-       if (vid.conwidth > 320 && cl.gametype == GAME_DEATHMATCH)
-               Sbar_MiniDeathmatchOverlay ();
-
        Sbar_ShowFPS();
 
        R_Draw2DCrosshair();
+
+       if (cl_prydoncursor.integer)
+               DrawQ_Pic((cl.cmd.cursor_screen[0] + 1) * 0.5 * vid_conwidth.integer, (cl.cmd.cursor_screen[1] + 1) * 0.5 * vid_conheight.integer, va("gfx/prydoncursor%03i", cl_prydoncursor.integer), 0, 0, 1, 1, 1, 1, 0);
 }
 
 //=============================================================================
@@ -891,54 +1179,36 @@ Sbar_DeathmatchOverlay
 
 ==================
 */
+float Sbar_PrintScoreboardItem(scoreboard_t *s, float x, float y)
+{
+       qbyte *c;
+       // draw colors behind score
+       c = (qbyte *)&palette_complete[(s->colors & 0xf0) + 8];
+       DrawQ_Fill(x + 8, y+1, 32, 3, c[0] * (1.0f / 255.0f), c[1] * (1.0f / 255.0f), c[2] * (1.0f / 255.0f), c[3] * (1.0f / 255.0f) * sbar_alpha_fg.value, 0);
+       c = (qbyte *)&palette_complete[((s->colors & 15)<<4) + 8];
+       DrawQ_Fill(x + 8, y+4, 32, 3, c[0] * (1.0f / 255.0f), c[1] * (1.0f / 255.0f), c[2] * (1.0f / 255.0f), c[3] * (1.0f / 255.0f) * sbar_alpha_fg.value, 0);
+       // print the text
+       //DrawQ_String(x, y, va("%c%4i %s", (s - cl.scores) == cl.playerentity - 1 ? 13 : ' ', (int) s->frags, s->name), 0, 8, 8, 1, 1, 1, 1 * sbar_alpha_fg.value, 0);
+       // FIXME: use a constant for this color tag instead
+       DrawQ_ColoredString(x, y, va("%c%4i %s" STRING_COLOR_DEFAULT_STR, (s - cl.scores) == cl.playerentity - 1 ? 13 : ' ', (int) s->frags, s->name), 0, 8, 8, 1, 1, 1, 1 * sbar_alpha_fg.value, 0, NULL );
+       return 8;
+}
+
 void Sbar_DeathmatchOverlay (void)
 {
+       int i, x, y;
        cachepic_t *pic;
-       int i, k, l, x, y, total, n, minutes, tens, units, fph;
-       char num[128];
-       scoreboard_t *s;
-       qbyte *c;
 
-       pic = Draw_CachePic ("gfx/ranking.lmp");
-       DrawQ_Pic ((vid.conwidth - pic->width)/2, 8, "gfx/ranking.lmp", 0, 0, 1, 1, 1, 1, 0);
+       pic = Draw_CachePic ("gfx/ranking", true);
+       DrawQ_Pic ((vid_conwidth.integer - pic->width)/2, 8, "gfx/ranking", 0, 0, 1, 1, 1, 1 * sbar_alpha_fg.value, 0);
 
-// scores
+       // scores
        Sbar_SortFrags ();
-
-// draw the text
-       l = scoreboardlines;
-
-       x = (vid.conwidth - 280)>>1;
+       // draw the text
+       x = (vid_conwidth.integer - (6 + 15) * 8) / 2;
        y = 40;
-       for (i = 0;i < l;i++)
-       {
-               k = fragsort[i];
-               s = &cl.scores[k];
-               if (!s->name[0])
-                       continue;
-
-       // draw background
-               c = (qbyte *)&palette_complete[(s->colors & 0xf0) + 8];
-               DrawQ_Fill ( x + 8, y+1, 88, 3, c[0] * (1.0f / 255.0f), c[1] * (1.0f / 255.0f), c[2] * (1.0f / 255.0f), c[3] * (1.0f / 255.0f), 0);
-               c = (qbyte *)&palette_complete[((s->colors & 15)<<4) + 8];
-               DrawQ_Fill ( x + 8, y+4, 88, 3, c[0] * (1.0f / 255.0f), c[1] * (1.0f / 255.0f), c[2] * (1.0f / 255.0f), c[3] * (1.0f / 255.0f), 0);
-
-               total = cl.time - s->entertime;
-               minutes = (int)total/60;
-               n = total - minutes*60;
-               tens = '0' + n/10;
-               units = '0' + n%10;
-
-               fph = total ? (int) ((float) s->frags * 3600.0 / total) : 0;
-               if (fph < -999) fph = -999;
-               if (fph > 9999) fph = 9999;
-
-               // put it together
-               sprintf (num, "%c %4i:%4i %4i:%c%c %s", k == cl.viewentity - 1 ? 12 : ' ', (int) s->frags, fph, minutes, tens, units, s->name);
-               DrawQ_String(x, y, num, 0, 8, 8, 1, 1, 1, 1, 0);
-
-               y += 8;
-       }
+       for (i = 0;i < scoreboardlines && y < vid_conheight.integer;i++)
+               y += Sbar_PrintScoreboardItem(cl.scores + fragsort[i], x, y);
 }
 
 /*
@@ -947,64 +1217,42 @@ Sbar_DeathmatchOverlay
 
 ==================
 */
-void Sbar_MiniDeathmatchOverlay (void)
+void Sbar_MiniDeathmatchOverlay (int x, int y)
 {
-       int i, l, k, x, y, fph, numlines;
-       char num[128];
-       scoreboard_t *s;
-       qbyte *c;
+       int i, numlines;
+
+       // decide where to print
+       if (gamemode == GAME_TRANSFUSION)
+               numlines = (vid_conwidth.integer - x + 127) / 128;
+       else
+               numlines = (vid_conheight.integer - y + 7) / 8;
 
-       if (vid.conwidth < 512 || !sb_lines)
+       // give up if there isn't room
+       if (x >= vid_conwidth.integer || y >= vid_conheight.integer || numlines < 1)
                return;
 
        // scores
        Sbar_SortFrags ();
 
-       // draw the text
-       l = scoreboardlines;
-       y = vid.conheight - sb_lines;
-       numlines = sb_lines/8;
-       if (numlines < 3)
-               return;
-
        //find us
        for (i = 0; i < scoreboardlines; i++)
-               if (fragsort[i] == cl.viewentity - 1)
+               if (fragsort[i] == cl.playerentity - 1)
                        break;
 
-       if (i == scoreboardlines) // we're not there
-               i = 0;
-       else // figure out start
-               i = i - numlines/2;
+       // figure out start
+       i -= numlines/2;
+       i = min(i, scoreboardlines - numlines);
+       i = max(i, 0);
 
-       if (i > scoreboardlines - numlines)
-               i = scoreboardlines - numlines;
-       if (i < 0)
-               i = 0;
-
-       x = 324;
-       for (;i < scoreboardlines && y < vid.conheight - 8;i++)
+       if (gamemode == GAME_TRANSFUSION)
        {
-               k = fragsort[i];
-               s = &cl.scores[k];
-               if (!s->name[0])
-                       continue;
-
-               // draw background
-               c = (qbyte *)&palette_complete[(s->colors & 0xf0) + 8];
-               DrawQ_Fill ( x, y+1, 72, 3, c[0] * (1.0f / 255.0f), c[1] * (1.0f / 255.0f), c[2] * (1.0f / 255.0f), c[3] * (1.0f / 255.0f), 0);
-               c = (qbyte *)&palette_complete[((s->colors & 15)<<4) + 8];
-               DrawQ_Fill ( x, y+4, 72, 3, c[0] * (1.0f / 255.0f), c[1] * (1.0f / 255.0f), c[2] * (1.0f / 255.0f), c[3] * (1.0f / 255.0f), 0);
-
-               fph = (cl.time - s->entertime) ? (int) ((float) s->frags * 3600.0 / (cl.time - s->entertime)) : 0;
-               if (fph < -999) fph = -999;
-               if (fph > 9999) fph = 9999;
-
-               // put it together
-               sprintf (num, "%c%4i:%4i%c %s", k == cl.viewentity - 1 ? 16 : ' ', (int) s->frags, fph, k == cl.viewentity - 1 ? 17 : ' ', s->name);
-               DrawQ_String(x - 8, y, num, 0, 8, 8, 1, 1, 1, 1, 0);
-
-               y += 8;
+               for (;i < scoreboardlines && x < vid_conwidth.integer;i++)
+                       x += 128 + Sbar_PrintScoreboardItem(cl.scores + fragsort[i], x, y);
+       }
+       else
+       {
+               for (;i < scoreboardlines && y < vid_conheight.integer;i++)
+                       y += Sbar_PrintScoreboardItem(cl.scores + fragsort[i], x, y);
        }
 }
 
@@ -1025,26 +1273,29 @@ void Sbar_IntermissionOverlay (void)
                return;
        }
 
-       sbar_x = (vid.conwidth - 320) >> 1;
-       sbar_y = (vid.conheight - 200) >> 1;
+       sbar_x = (vid_conwidth.integer - 320) >> 1;
+       sbar_y = (vid_conheight.integer - 200) >> 1;
 
-       DrawQ_Pic (sbar_x + 64, sbar_y + 24, "gfx/complete.lmp", 0, 0, 1, 1, 1, 1, 0);
-       DrawQ_Pic (sbar_x + 0, sbar_y + 56, "gfx/inter.lmp", 0, 0, 1, 1, 1, 1, 0);
+       DrawQ_Pic (sbar_x + 64, sbar_y + 24, "gfx/complete", 0, 0, 1, 1, 1, 1 * sbar_alpha_fg.value, 0);
+       DrawQ_Pic (sbar_x + 0, sbar_y + 56, "gfx/inter", 0, 0, 1, 1, 1, 1 * sbar_alpha_fg.value, 0);
 
 // time
        dig = cl.completed_time/60;
        Sbar_DrawNum (160, 64, dig, 3, 0);
        num = cl.completed_time - dig*60;
-       Sbar_DrawPic (234,64,sb_colon);
+       if (gamemode != GAME_NEXUIZ)
+               Sbar_DrawPic (234,64,sb_colon);
        Sbar_DrawPic (246,64,sb_nums[0][num/10]);
        Sbar_DrawPic (266,64,sb_nums[0][num%10]);
 
        Sbar_DrawNum (160, 104, cl.stats[STAT_SECRETS], 3, 0);
-       Sbar_DrawPic (232, 104, sb_slash);
+       if (gamemode != GAME_NEXUIZ)
+               Sbar_DrawPic (232, 104, sb_slash);
        Sbar_DrawNum (240, 104, cl.stats[STAT_TOTALSECRETS], 3, 0);
 
        Sbar_DrawNum (160, 144, cl.stats[STAT_MONSTERS], 3, 0);
-       Sbar_DrawPic (232, 144, sb_slash);
+       if (gamemode != GAME_NEXUIZ)
+               Sbar_DrawPic (232, 144, sb_slash);
        Sbar_DrawNum (240, 144, cl.stats[STAT_TOTALMONSTERS], 3, 0);
 
 }
@@ -1060,7 +1311,7 @@ void Sbar_FinaleOverlay (void)
 {
        cachepic_t      *pic;
 
-       pic = Draw_CachePic ("gfx/finale.lmp");
-       DrawQ_Pic((vid.conwidth - pic->width)/2, 16, "gfx/finale.lmp", 0, 0, 1, 1, 1, 1, 0);
+       pic = Draw_CachePic ("gfx/finale", true);
+       DrawQ_Pic((vid_conwidth.integer - pic->width)/2, 16, "gfx/finale", 0, 0, 1, 1, 1, 1 * sbar_alpha_fg.value, 0);
 }