]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - sbar.c
static crosshair is now drawn during sbar stage (where it should be), fixes the bug...
[xonotic/darkplaces.git] / sbar.c
diff --git a/sbar.c b/sbar.c
index 018cbf9eb3863054860fc3d3aefd2a0dc329cd29..de556fafd4c58884c76109d752234ac69d649443 100644 (file)
--- a/sbar.c
+++ b/sbar.c
@@ -8,7 +8,7 @@ of the License, or (at your option) any later version.
 
 This program is distributed in the hope that it will be useful,
 but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 
 See the GNU General Public License for more details.
 
@@ -21,47 +21,72 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 
 #include "quakedef.h"
 
+typedef struct
+{
+       char name[32];
+}
+sbarpic_t;
+
+static sbarpic_t sbarpics[256];
+static int numsbarpics;
 
-#define STAT_MINUS             10      // num frame for '-' stats digit
-qpic_t         *sb_nums[2][11];
-qpic_t         *sb_colon, *sb_slash;
-qpic_t         *sb_ibar;
-qpic_t         *sb_sbar;
-qpic_t         *sb_scorebar;
+static sbarpic_t *Sbar_NewPic(const char *name)
+{
+       strcpy(sbarpics[numsbarpics].name, name);
+       // precache it
+       // FIXME: precache on every renderer restart (or move this to client)
+       Draw_CachePic(sbarpics[numsbarpics].name);
+       return sbarpics + (numsbarpics++);
+}
 
-qpic_t      *sb_weapons[7][8];   // 0 is active, 1 is owned, 2-5 are flashes
-qpic_t      *sb_ammo[4];
-qpic_t         *sb_sigil[4];
-qpic_t         *sb_armor[3];
-qpic_t         *sb_items[32];
+sbarpic_t *sb_disc;
 
-qpic_t *sb_faces[7][2];                // 0 is gibbed, 1 is dead, 2-6 are alive
-                                                       // 0 is static, 1 is temporary animation
-qpic_t *sb_face_invis;
-qpic_t *sb_face_quad;
-qpic_t *sb_face_invuln;
-qpic_t *sb_face_invis_invuln;
+#define STAT_MINUS 10 // num frame for '-' stats digit
+sbarpic_t *sb_nums[2][11];
+sbarpic_t *sb_colon, *sb_slash;
+sbarpic_t *sb_ibar;
+sbarpic_t *sb_sbar;
+sbarpic_t *sb_scorebar;
 
-qboolean       sb_showscores;
+sbarpic_t *sb_weapons[7][8]; // 0 is active, 1 is owned, 2-5 are flashes
+sbarpic_t *sb_ammo[4];
+sbarpic_t *sb_sigil[4];
+sbarpic_t *sb_armor[3];
+sbarpic_t *sb_items[32];
 
-int                    sb_lines;                       // scan lines to draw
+// 0-4 are based on health (in 20 increments)
+// 0 is static, 1 is temporary animation
+sbarpic_t *sb_faces[5][2];
 
-qpic_t      *rsb_invbar[2];
-qpic_t      *rsb_weapons[5];
-qpic_t      *rsb_items[2];
-qpic_t      *rsb_ammo[3];
-qpic_t      *rsb_teambord;             // PGM 01/19/97 - team color border
+sbarpic_t *sb_face_invis;
+sbarpic_t *sb_face_quad;
+sbarpic_t *sb_face_invuln;
+sbarpic_t *sb_face_invis_invuln;
+
+qboolean sb_showscores;
+
+int sb_lines;                  // scan lines to draw
+
+sbarpic_t *rsb_invbar[2];
+sbarpic_t *rsb_weapons[5];
+sbarpic_t *rsb_items[2];
+sbarpic_t *rsb_ammo[3];
+sbarpic_t *rsb_teambord;               // PGM 01/19/97 - team color border
 
 //MED 01/04/97 added two more weapons + 3 alternates for grenade launcher
-qpic_t      *hsb_weapons[7][5];   // 0 is active, 1 is owned, 2-5 are flashes
+sbarpic_t *hsb_weapons[7][5];   // 0 is active, 1 is owned, 2-5 are flashes
 //MED 01/04/97 added array to simplify weapon parsing
-int         hipweapons[4] = {HIT_LASER_CANNON_BIT,HIT_MJOLNIR_BIT,4,HIT_PROXIMITY_GUN_BIT};
+int hipweapons[4] = {HIT_LASER_CANNON_BIT,HIT_MJOLNIR_BIT,4,HIT_PROXIMITY_GUN_BIT};
 //MED 01/04/97 added hipnotic items array
-qpic_t      *hsb_items[2];
+sbarpic_t *hsb_items[2];
+
+cvar_t showfps = {CVAR_SAVE, "showfps", "0"};
 
 void Sbar_MiniDeathmatchOverlay (void);
 void Sbar_DeathmatchOverlay (void);
-void M_DrawPic (int x, int y, qpic_t *pic);
+void Sbar_IntermissionOverlay (void);
+void Sbar_FinaleOverlay (void);
+
 
 /*
 ===============
@@ -89,175 +114,182 @@ void Sbar_DontShowScores (void)
        sb_showscores = false;
 }
 
-/*
-===============
-Sbar_Init
-===============
-*/
-void Sbar_Init (void)
+void sbar_start(void)
 {
-       int             i;
+       int i;
+
+       numsbarpics = 0;
+
+       sb_disc = Sbar_NewPic("gfx/disc");
 
-       for (i=0 ; i<10 ; i++)
+       for (i = 0;i < 10;i++)
        {
-               sb_nums[0][i] = Draw_PicFromWad (va("num_%i",i));
-               sb_nums[1][i] = Draw_PicFromWad (va("anum_%i",i));
+               sb_nums[0][i] = Sbar_NewPic (va("gfx/num_%i",i));
+               sb_nums[1][i] = Sbar_NewPic (va("gfx/anum_%i",i));
        }
 
-       sb_nums[0][10] = Draw_PicFromWad ("num_minus");
-       sb_nums[1][10] = Draw_PicFromWad ("anum_minus");
-
-       sb_colon = Draw_PicFromWad ("num_colon");
-       sb_slash = Draw_PicFromWad ("num_slash");
-
-       sb_weapons[0][0] = Draw_PicFromWad ("inv_shotgun");
-       sb_weapons[0][1] = Draw_PicFromWad ("inv_sshotgun");
-       sb_weapons[0][2] = Draw_PicFromWad ("inv_nailgun");
-       sb_weapons[0][3] = Draw_PicFromWad ("inv_snailgun");
-       sb_weapons[0][4] = Draw_PicFromWad ("inv_rlaunch");
-       sb_weapons[0][5] = Draw_PicFromWad ("inv_srlaunch");
-       sb_weapons[0][6] = Draw_PicFromWad ("inv_lightng");
-
-       sb_weapons[1][0] = Draw_PicFromWad ("inv2_shotgun");
-       sb_weapons[1][1] = Draw_PicFromWad ("inv2_sshotgun");
-       sb_weapons[1][2] = Draw_PicFromWad ("inv2_nailgun");
-       sb_weapons[1][3] = Draw_PicFromWad ("inv2_snailgun");
-       sb_weapons[1][4] = Draw_PicFromWad ("inv2_rlaunch");
-       sb_weapons[1][5] = Draw_PicFromWad ("inv2_srlaunch");
-       sb_weapons[1][6] = Draw_PicFromWad ("inv2_lightng");
-
-       for (i=0 ; i<5 ; i++)
+       sb_nums[0][10] = Sbar_NewPic ("gfx/num_minus");
+       sb_nums[1][10] = Sbar_NewPic ("gfx/anum_minus");
+
+       sb_colon = Sbar_NewPic ("gfx/num_colon");
+       sb_slash = Sbar_NewPic ("gfx/num_slash");
+
+       sb_weapons[0][0] = Sbar_NewPic ("gfx/inv_shotgun");
+       sb_weapons[0][1] = Sbar_NewPic ("gfx/inv_sshotgun");
+       sb_weapons[0][2] = Sbar_NewPic ("gfx/inv_nailgun");
+       sb_weapons[0][3] = Sbar_NewPic ("gfx/inv_snailgun");
+       sb_weapons[0][4] = Sbar_NewPic ("gfx/inv_rlaunch");
+       sb_weapons[0][5] = Sbar_NewPic ("gfx/inv_srlaunch");
+       sb_weapons[0][6] = Sbar_NewPic ("gfx/inv_lightng");
+
+       sb_weapons[1][0] = Sbar_NewPic ("gfx/inv2_shotgun");
+       sb_weapons[1][1] = Sbar_NewPic ("gfx/inv2_sshotgun");
+       sb_weapons[1][2] = Sbar_NewPic ("gfx/inv2_nailgun");
+       sb_weapons[1][3] = Sbar_NewPic ("gfx/inv2_snailgun");
+       sb_weapons[1][4] = Sbar_NewPic ("gfx/inv2_rlaunch");
+       sb_weapons[1][5] = Sbar_NewPic ("gfx/inv2_srlaunch");
+       sb_weapons[1][6] = Sbar_NewPic ("gfx/inv2_lightng");
+
+       for (i = 0;i < 5;i++)
        {
-               sb_weapons[2+i][0] = Draw_PicFromWad (va("inva%i_shotgun",i+1));
-               sb_weapons[2+i][1] = Draw_PicFromWad (va("inva%i_sshotgun",i+1));
-               sb_weapons[2+i][2] = Draw_PicFromWad (va("inva%i_nailgun",i+1));
-               sb_weapons[2+i][3] = Draw_PicFromWad (va("inva%i_snailgun",i+1));
-               sb_weapons[2+i][4] = Draw_PicFromWad (va("inva%i_rlaunch",i+1));
-               sb_weapons[2+i][5] = Draw_PicFromWad (va("inva%i_srlaunch",i+1));
-               sb_weapons[2+i][6] = Draw_PicFromWad (va("inva%i_lightng",i+1));
+               sb_weapons[2+i][0] = Sbar_NewPic (va("gfx/inva%i_shotgun",i+1));
+               sb_weapons[2+i][1] = Sbar_NewPic (va("gfx/inva%i_sshotgun",i+1));
+               sb_weapons[2+i][2] = Sbar_NewPic (va("gfx/inva%i_nailgun",i+1));
+               sb_weapons[2+i][3] = Sbar_NewPic (va("gfx/inva%i_snailgun",i+1));
+               sb_weapons[2+i][4] = Sbar_NewPic (va("gfx/inva%i_rlaunch",i+1));
+               sb_weapons[2+i][5] = Sbar_NewPic (va("gfx/inva%i_srlaunch",i+1));
+               sb_weapons[2+i][6] = Sbar_NewPic (va("gfx/inva%i_lightng",i+1));
        }
 
-       sb_ammo[0] = Draw_PicFromWad ("sb_shells");
-       sb_ammo[1] = Draw_PicFromWad ("sb_nails");
-       sb_ammo[2] = Draw_PicFromWad ("sb_rocket");
-       sb_ammo[3] = Draw_PicFromWad ("sb_cells");
-
-       sb_armor[0] = Draw_PicFromWad ("sb_armor1");
-       sb_armor[1] = Draw_PicFromWad ("sb_armor2");
-       sb_armor[2] = Draw_PicFromWad ("sb_armor3");
-
-       sb_items[0] = Draw_PicFromWad ("sb_key1");
-       sb_items[1] = Draw_PicFromWad ("sb_key2");
-       sb_items[2] = Draw_PicFromWad ("sb_invis");
-       sb_items[3] = Draw_PicFromWad ("sb_invuln");
-       sb_items[4] = Draw_PicFromWad ("sb_suit");
-       sb_items[5] = Draw_PicFromWad ("sb_quad");
-
-       sb_sigil[0] = Draw_PicFromWad ("sb_sigil1");
-       sb_sigil[1] = Draw_PicFromWad ("sb_sigil2");
-       sb_sigil[2] = Draw_PicFromWad ("sb_sigil3");
-       sb_sigil[3] = Draw_PicFromWad ("sb_sigil4");
-
-       sb_faces[4][0] = Draw_PicFromWad ("face1");
-       sb_faces[4][1] = Draw_PicFromWad ("face_p1");
-       sb_faces[3][0] = Draw_PicFromWad ("face2");
-       sb_faces[3][1] = Draw_PicFromWad ("face_p2");
-       sb_faces[2][0] = Draw_PicFromWad ("face3");
-       sb_faces[2][1] = Draw_PicFromWad ("face_p3");
-       sb_faces[1][0] = Draw_PicFromWad ("face4");
-       sb_faces[1][1] = Draw_PicFromWad ("face_p4");
-       sb_faces[0][0] = Draw_PicFromWad ("face5");
-       sb_faces[0][1] = Draw_PicFromWad ("face_p5");
-
-       sb_face_invis = Draw_PicFromWad ("face_invis");
-       sb_face_invuln = Draw_PicFromWad ("face_invul2");
-       sb_face_invis_invuln = Draw_PicFromWad ("face_inv2");
-       sb_face_quad = Draw_PicFromWad ("face_quad");
-
-       Cmd_AddCommand ("+showscores", Sbar_ShowScores);
-       Cmd_AddCommand ("-showscores", Sbar_DontShowScores);
-
-       sb_sbar = Draw_PicFromWad ("sbar");
-       sb_ibar = Draw_PicFromWad ("ibar");
-       sb_scorebar = Draw_PicFromWad ("scorebar");
+       sb_ammo[0] = Sbar_NewPic ("gfx/sb_shells");
+       sb_ammo[1] = Sbar_NewPic ("gfx/sb_nails");
+       sb_ammo[2] = Sbar_NewPic ("gfx/sb_rocket");
+       sb_ammo[3] = Sbar_NewPic ("gfx/sb_cells");
+
+       sb_armor[0] = Sbar_NewPic ("gfx/sb_armor1");
+       sb_armor[1] = Sbar_NewPic ("gfx/sb_armor2");
+       sb_armor[2] = Sbar_NewPic ("gfx/sb_armor3");
+
+       sb_items[0] = Sbar_NewPic ("gfx/sb_key1");
+       sb_items[1] = Sbar_NewPic ("gfx/sb_key2");
+       sb_items[2] = Sbar_NewPic ("gfx/sb_invis");
+       sb_items[3] = Sbar_NewPic ("gfx/sb_invuln");
+       sb_items[4] = Sbar_NewPic ("gfx/sb_suit");
+       sb_items[5] = Sbar_NewPic ("gfx/sb_quad");
+
+       sb_sigil[0] = Sbar_NewPic ("gfx/sb_sigil1");
+       sb_sigil[1] = Sbar_NewPic ("gfx/sb_sigil2");
+       sb_sigil[2] = Sbar_NewPic ("gfx/sb_sigil3");
+       sb_sigil[3] = Sbar_NewPic ("gfx/sb_sigil4");
+
+       sb_faces[4][0] = Sbar_NewPic ("gfx/face1");
+       sb_faces[4][1] = Sbar_NewPic ("gfx/face_p1");
+       sb_faces[3][0] = Sbar_NewPic ("gfx/face2");
+       sb_faces[3][1] = Sbar_NewPic ("gfx/face_p2");
+       sb_faces[2][0] = Sbar_NewPic ("gfx/face3");
+       sb_faces[2][1] = Sbar_NewPic ("gfx/face_p3");
+       sb_faces[1][0] = Sbar_NewPic ("gfx/face4");
+       sb_faces[1][1] = Sbar_NewPic ("gfx/face_p4");
+       sb_faces[0][0] = Sbar_NewPic ("gfx/face5");
+       sb_faces[0][1] = Sbar_NewPic ("gfx/face_p5");
+
+       sb_face_invis = Sbar_NewPic ("gfx/face_invis");
+       sb_face_invuln = Sbar_NewPic ("gfx/face_invul2");
+       sb_face_invis_invuln = Sbar_NewPic ("gfx/face_inv2");
+       sb_face_quad = Sbar_NewPic ("gfx/face_quad");
+
+       sb_sbar = Sbar_NewPic ("gfx/sbar");
+       sb_ibar = Sbar_NewPic ("gfx/ibar");
+       sb_scorebar = Sbar_NewPic ("gfx/scorebar");
 
 //MED 01/04/97 added new hipnotic weapons
        if (gamemode == GAME_HIPNOTIC)
        {
-               hsb_weapons[0][0] = Draw_PicFromWad ("inv_laser");
-               hsb_weapons[0][1] = Draw_PicFromWad ("inv_mjolnir");
-               hsb_weapons[0][2] = Draw_PicFromWad ("inv_gren_prox");
-               hsb_weapons[0][3] = Draw_PicFromWad ("inv_prox_gren");
-               hsb_weapons[0][4] = Draw_PicFromWad ("inv_prox");
-
-               hsb_weapons[1][0] = Draw_PicFromWad ("inv2_laser");
-               hsb_weapons[1][1] = Draw_PicFromWad ("inv2_mjolnir");
-               hsb_weapons[1][2] = Draw_PicFromWad ("inv2_gren_prox");
-               hsb_weapons[1][3] = Draw_PicFromWad ("inv2_prox_gren");
-               hsb_weapons[1][4] = Draw_PicFromWad ("inv2_prox");
-
-               for (i=0 ; i<5 ; i++)
+               hsb_weapons[0][0] = Sbar_NewPic ("gfx/inv_laser");
+               hsb_weapons[0][1] = Sbar_NewPic ("gfx/inv_mjolnir");
+               hsb_weapons[0][2] = Sbar_NewPic ("gfx/inv_gren_prox");
+               hsb_weapons[0][3] = Sbar_NewPic ("gfx/inv_prox_gren");
+               hsb_weapons[0][4] = Sbar_NewPic ("gfx/inv_prox");
+
+               hsb_weapons[1][0] = Sbar_NewPic ("gfx/inv2_laser");
+               hsb_weapons[1][1] = Sbar_NewPic ("gfx/inv2_mjolnir");
+               hsb_weapons[1][2] = Sbar_NewPic ("gfx/inv2_gren_prox");
+               hsb_weapons[1][3] = Sbar_NewPic ("gfx/inv2_prox_gren");
+               hsb_weapons[1][4] = Sbar_NewPic ("gfx/inv2_prox");
+
+               for (i = 0;i < 5;i++)
                {
-                       hsb_weapons[2+i][0] = Draw_PicFromWad (va("inva%i_laser",i+1));
-                       hsb_weapons[2+i][1] = Draw_PicFromWad (va("inva%i_mjolnir",i+1));
-                       hsb_weapons[2+i][2] = Draw_PicFromWad (va("inva%i_gren_prox",i+1));
-                       hsb_weapons[2+i][3] = Draw_PicFromWad (va("inva%i_prox_gren",i+1));
-                       hsb_weapons[2+i][4] = Draw_PicFromWad (va("inva%i_prox",i+1));
+                       hsb_weapons[2+i][0] = Sbar_NewPic (va("gfx/inva%i_laser",i+1));
+                       hsb_weapons[2+i][1] = Sbar_NewPic (va("gfx/inva%i_mjolnir",i+1));
+                       hsb_weapons[2+i][2] = Sbar_NewPic (va("gfx/inva%i_gren_prox",i+1));
+                       hsb_weapons[2+i][3] = Sbar_NewPic (va("gfx/inva%i_prox_gren",i+1));
+                       hsb_weapons[2+i][4] = Sbar_NewPic (va("gfx/inva%i_prox",i+1));
                }
 
-               hsb_items[0] = Draw_PicFromWad ("sb_wsuit");
-               hsb_items[1] = Draw_PicFromWad ("sb_eshld");
+               hsb_items[0] = Sbar_NewPic ("gfx/sb_wsuit");
+               hsb_items[1] = Sbar_NewPic ("gfx/sb_eshld");
        }
-
        else if (gamemode == GAME_ROGUE)
        {
-               rsb_invbar[0] = Draw_PicFromWad ("r_invbar1");
-               rsb_invbar[1] = Draw_PicFromWad ("r_invbar2");
+               rsb_invbar[0] = Sbar_NewPic ("gfx/r_invbar1");
+               rsb_invbar[1] = Sbar_NewPic ("gfx/r_invbar2");
 
-               rsb_weapons[0] = Draw_PicFromWad ("r_lava");
-               rsb_weapons[1] = Draw_PicFromWad ("r_superlava");
-               rsb_weapons[2] = Draw_PicFromWad ("r_gren");
-               rsb_weapons[3] = Draw_PicFromWad ("r_multirock");
-               rsb_weapons[4] = Draw_PicFromWad ("r_plasma");
+               rsb_weapons[0] = Sbar_NewPic ("gfx/r_lava");
+               rsb_weapons[1] = Sbar_NewPic ("gfx/r_superlava");
+               rsb_weapons[2] = Sbar_NewPic ("gfx/r_gren");
+               rsb_weapons[3] = Sbar_NewPic ("gfx/r_multirock");
+               rsb_weapons[4] = Sbar_NewPic ("gfx/r_plasma");
 
-               rsb_items[0] = Draw_PicFromWad ("r_shield1");
-               rsb_items[1] = Draw_PicFromWad ("r_agrav1");
+               rsb_items[0] = Sbar_NewPic ("gfx/r_shield1");
+               rsb_items[1] = Sbar_NewPic ("gfx/r_agrav1");
 
 // PGM 01/19/97 - team color border
-               rsb_teambord = Draw_PicFromWad ("r_teambord");
+               rsb_teambord = Sbar_NewPic ("gfx/r_teambord");
 // PGM 01/19/97 - team color border
 
-               rsb_ammo[0] = Draw_PicFromWad ("r_ammolava");
-               rsb_ammo[1] = Draw_PicFromWad ("r_ammomulti");
-               rsb_ammo[2] = Draw_PicFromWad ("r_ammoplasma");
+               rsb_ammo[0] = Sbar_NewPic ("gfx/r_ammolava");
+               rsb_ammo[1] = Sbar_NewPic ("gfx/r_ammomulti");
+               rsb_ammo[2] = Sbar_NewPic ("gfx/r_ammoplasma");
        }
 }
 
+void sbar_shutdown(void)
+{
+}
+
+void sbar_newmap(void)
+{
+}
+
+void Sbar_Init (void)
+{
+       Cmd_AddCommand ("+showscores", Sbar_ShowScores);
+       Cmd_AddCommand ("-showscores", Sbar_DontShowScores);
+       Cvar_RegisterVariable (&showfps);
+
+       R_RegisterModule("sbar", sbar_start, sbar_shutdown, sbar_newmap);
+}
+
 
 //=============================================================================
 
 // drawing routines are relative to the status bar location
 
+int sbar_x, sbar_y;
+
 /*
 =============
 Sbar_DrawPic
 =============
 */
-void Sbar_DrawPic (int x, int y, qpic_t *pic)
+void Sbar_DrawPic (int x, int y, sbarpic_t *sbarpic)
 {
-       if (cl.gametype == GAME_DEATHMATCH)
-               Draw_Pic (x, y + (vid.conheight-SBAR_HEIGHT), pic);
-       else
-               Draw_Pic (x + ((vid.conwidth - 320)>>1), y + (vid.conheight-SBAR_HEIGHT), pic);
+       DrawQ_Pic (sbar_x + x, sbar_y + y, sbarpic->name, 0, 0, 1, 1, 1, 1, 0);
 }
 
-void Draw_AlphaPic (int x, int y, qpic_t *pic, float alpha);
-void Sbar_DrawAlphaPic (int x, int y, qpic_t *pic, float alpha)
+void Sbar_DrawAlphaPic (int x, int y, sbarpic_t *sbarpic, float alpha)
 {
-       if (cl.gametype == GAME_DEATHMATCH)
-               Draw_AlphaPic (x, y + (vid.conheight-SBAR_HEIGHT), pic, alpha);
-       else
-               Draw_AlphaPic (x + ((vid.conwidth - 320)>>1), y + (vid.conheight-SBAR_HEIGHT), pic, alpha);
+       DrawQ_Pic (sbar_x + x, sbar_y + y, sbarpic->name, 0, 0, 1, 1, 1, alpha, 0);
 }
 
 /*
@@ -269,10 +301,7 @@ Draws one solid graphics character
 */
 void Sbar_DrawCharacter (int x, int y, int num)
 {
-       if (cl.gametype == GAME_DEATHMATCH)
-               Draw_Character ( x + 4 , y + vid.conheight-SBAR_HEIGHT, num);
-       else
-               Draw_Character ( x + ((vid.conwidth - 320)>>1) + 4 , y + vid.conheight-SBAR_HEIGHT, num);
+       DrawQ_String (sbar_x + x + 4 , sbar_y + y, va("%c", num), 0, 8, 8, 1, 1, 1, 1, 0);
 }
 
 /*
@@ -282,48 +311,9 @@ Sbar_DrawString
 */
 void Sbar_DrawString (int x, int y, char *str)
 {
-       if (cl.gametype == GAME_DEATHMATCH)
-               Draw_String (x, y+ vid.conheight-SBAR_HEIGHT, str, 0);
-       else
-               Draw_String (x + ((vid.conwidth - 320)>>1), y+ vid.conheight-SBAR_HEIGHT, str, 0);
-}
-
-/*
-=============
-Sbar_itoa
-=============
-*/
-int Sbar_itoa (int num, char *buf)
-{
-       char    *str;
-       int             pow10;
-       int             dig;
-
-       str = buf;
-
-       if (num < 0)
-       {
-               *str++ = '-';
-               num = -num;
-       }
-
-       for (pow10 = 10 ; num >= pow10 ; pow10 *= 10)
-       ;
-
-       do
-       {
-               pow10 /= 10;
-               dig = num/pow10;
-               *str++ = '0'+dig;
-               num -= dig*pow10;
-       } while (pow10 != 1);
-
-       *str = 0;
-
-       return str-buf;
+       DrawQ_String (sbar_x + x, sbar_y + y, str, 0, 8, 8, 1, 1, 1, 1, 0);
 }
 
-
 /*
 =============
 Sbar_DrawNum
@@ -331,11 +321,10 @@ Sbar_DrawNum
 */
 void Sbar_DrawNum (int x, int y, int num, int digits, int color)
 {
-       char                    str[12];
-       char                    *ptr;
-       int                             l, frame;
+       char str[32], *ptr;
+       int l, frame;
 
-       l = Sbar_itoa (num, str);
+       l = sprintf(str, "%i", num);
        ptr = str;
        if (l > digits)
                ptr += (l-digits);
@@ -349,7 +338,7 @@ void Sbar_DrawNum (int x, int y, int num, int digits, int color)
                else
                        frame = *ptr -'0';
 
-               Sbar_DrawPic (x,y,sb_nums[color][frame]);
+               Sbar_DrawPic (x, y, sb_nums[color][frame]);
                x += 24;
                ptr++;
        }
@@ -425,7 +414,6 @@ void Sbar_UpdateScoreboard (void)
 }
 
 
-
 /*
 ===============
 Sbar_SoloScoreboard
@@ -626,53 +614,45 @@ Sbar_DrawFrags
 */
 void Sbar_DrawFrags (void)
 {
-       int                             i, k, l;
-       int                             top, bottom;
-       int                             x, y, f;
-       int                             xofs;
-       char                    num[12];
-       scoreboard_t    *s;
+       int i, k, l, x, f;
+       char num[12];
+       scoreboard_t *s;
+       qbyte *c;
 
        Sbar_SortFrags ();
 
-// draw the text
+       // draw the text
        l = scoreboardlines <= 4 ? scoreboardlines : 4;
 
-       x = 23;
-       if (cl.gametype == GAME_DEATHMATCH)
-               xofs = 0;
-       else
-               xofs = (vid.conwidth - 320)>>1;
-       y = vid.conheight - SBAR_HEIGHT - 23;
+       x = 23 * 8;
 
-       for (i=0 ; i<l ; i++)
+       for (i = 0;i < l;i++)
        {
                k = fragsort[i];
                s = &cl.scores[k];
                if (!s->name[0])
                        continue;
 
-       // draw background
-               top = (s->colors & 0xf0) + 8;
-               bottom = ((s->colors & 15)<<4) + 8;
-
-               Draw_Fill (xofs + x*8 + 10, y, 28, 4, top);
-               Draw_Fill (xofs + x*8 + 10, y+4, 28, 3, bottom);
+               // draw background
+               c = (qbyte *)&d_8to24table[(s->colors & 0xf0) + 8];
+               DrawQ_Fill (sbar_x + x + 10, sbar_y     - 23, 28, 4, c[0] * (1.0f / 255.0f), c[1] * (1.0f / 255.0f), c[2] * (1.0f / 255.0f), c[3] * (1.0f / 255.0f), 0);
+               c = (qbyte *)&d_8to24table[((s->colors & 15)<<4) + 8];
+               DrawQ_Fill (sbar_x + x + 10, sbar_y + 4 - 23, 28, 3, c[0] * (1.0f / 255.0f), c[1] * (1.0f / 255.0f), c[2] * (1.0f / 255.0f), c[3] * (1.0f / 255.0f), 0);
 
-       // draw number
+               // draw number
                f = s->frags;
                sprintf (num, "%3i",f);
 
-               Sbar_DrawCharacter ( (x+1)*8 , -24, num[0]);
-               Sbar_DrawCharacter ( (x+2)*8 , -24, num[1]);
-               Sbar_DrawCharacter ( (x+3)*8 , -24, num[2]);
+               Sbar_DrawCharacter (x +  8, -24, num[0]);
+               Sbar_DrawCharacter (x + 16, -24, num[1]);
+               Sbar_DrawCharacter (x + 24, -24, num[2]);
 
                if (k == cl.viewentity - 1)
                {
-                       Sbar_DrawCharacter (x*8+2, -24, 16);
-                       Sbar_DrawCharacter ( (x+4)*8-4, -24, 17);
+                       Sbar_DrawCharacter ( x      + 2, -24, 16);
+                       Sbar_DrawCharacter ( x + 32 - 4, -24, 17);
                }
-               x+=4;
+               x += 32;
        }
 }
 
@@ -690,32 +670,25 @@ void Sbar_DrawFace (void)
 
 // PGM 01/19/97 - team color drawing
 // PGM 03/02/97 - fixed so color swatch only appears in CTF modes
-       if (gamemode == GAME_ROGUE && (cl.maxclients != 1) && (teamplay.value > 3) && (teamplay.value < 7))
+       if (gamemode == GAME_ROGUE && (cl.maxclients != 1) && (teamplay.integer > 3) && (teamplay.integer < 7))
        {
-               int                             top, bottom;
-               int                             xofs;
-               char                    num[12];
-               scoreboard_t    *s;
+               char num[12];
+               scoreboard_t *s;
+               qbyte *c;
 
                s = &cl.scores[cl.viewentity - 1];
                // draw background
-               top = (s->colors & 0xf0) + 8;
-               bottom = ((s->colors & 15)<<4) + 8;
-
-               if (cl.gametype == GAME_DEATHMATCH)
-                       xofs = 113;
-               else
-                       xofs = ((vid.conwidth - 320)>>1) + 113;
-
                Sbar_DrawPic (112, 0, rsb_teambord);
-               Draw_Fill (xofs, vid.conheight-SBAR_HEIGHT+3, 22, 9, top);
-               Draw_Fill (xofs, vid.conheight-SBAR_HEIGHT+12, 22, 9, bottom);
+               c = (qbyte *)&d_8to24table[(s->colors & 0xf0) + 8];
+               DrawQ_Fill (sbar_x + 113, vid.conheight-SBAR_HEIGHT+3, 22, 9, c[0] * (1.0f / 255.0f), c[1] * (1.0f / 255.0f), c[2] * (1.0f / 255.0f), c[3] * (1.0f / 255.0f), 0);
+               c = (qbyte *)&d_8to24table[((s->colors & 15)<<4) + 8];
+               DrawQ_Fill (sbar_x + 113, vid.conheight-SBAR_HEIGHT+12, 22, 9, c[0] * (1.0f / 255.0f), c[1] * (1.0f / 255.0f), c[2] * (1.0f / 255.0f), c[3] * (1.0f / 255.0f), 0);
 
                // draw number
                f = s->frags;
                sprintf (num, "%3i",f);
 
-               if (top==8)
+               if ((s->colors & 0xf0)==0)
                {
                        if (num[0] != ' ')
                                Sbar_DrawCharacter(109, 3, 18 + num[0] - '0');
@@ -751,6 +724,66 @@ void Sbar_DrawFace (void)
        }
 }
 
+void Sbar_ShowFPS(void)
+{
+       if (showfps.integer)
+       {
+               int calc;
+               char temp[32];
+               float fps_x, fps_y, fps_scalex, fps_scaley;
+               if (showfps.integer > 1)
+               {
+                       static double currtime, frametimes[32];
+                       double newtime, total;
+                       int count, i;
+                       static int framecycle = 0;
+
+                       newtime = Sys_DoubleTime();
+                       frametimes[framecycle] = newtime - currtime;
+                       total = 0;
+                       count = 0;
+                       while(total < 0.2 && count < 32 && frametimes[i = (framecycle - count) & 31])
+                       {
+                               total += frametimes[i];
+                               count++;
+                       }
+                       framecycle++;
+                       framecycle &= 31;
+                       if (showfps.integer == 2)
+                               calc = (int) (((double) count / total) + 0.5);
+                       else // showfps 3, rapid update
+                               calc = (int) ((1.0 / (newtime - currtime)) + 0.5);
+                       currtime = newtime;
+               }
+               else
+               {
+                       static double nexttime = 0, lasttime = 0;
+                       static int framerate = 0, framecount = 0;
+                       double newtime;
+                       newtime = Sys_DoubleTime();
+                       if (newtime < nexttime)
+                               framecount++;
+                       else
+                       {
+                               framerate = (int) (framecount / (newtime - lasttime) + 0.5);
+                               lasttime = newtime;
+                               nexttime = lasttime + 0.2;
+                               framecount = 1;
+                       }
+                       calc = framerate;
+               }
+               sprintf(temp, "%4i", calc);
+               fps_scalex = 12;
+               fps_scaley = 12;
+               fps_x = vid.conwidth - (fps_scalex * strlen(temp));
+               fps_y = vid.conheight - sb_lines/* - 8*/; // yes this might draw over the sbar
+               if (fps_y > vid.conheight - fps_scaley)
+                       fps_y = vid.conheight - fps_scaley;
+               DrawQ_Fill(fps_x, fps_y, fps_scalex * strlen(temp), fps_scaley, 0, 0, 0, 0.5, 0);
+               DrawQ_String(fps_x, fps_y, temp, 0, fps_scalex, fps_scaley, 1, 1, 1, 1, 0);
+       }
+}
+
 /*
 ===============
 Sbar_Draw
@@ -761,6 +794,23 @@ void Sbar_Draw (void)
        if (scr_con_current == vid.conheight)
                return;         // console is full screen
 
+       if (cl.intermission == 1)
+       {
+               Sbar_IntermissionOverlay();
+               return;
+       }
+       else if (cl.intermission == 2)
+       {
+               Sbar_FinaleOverlay();
+               return;
+       }
+
+       sbar_y = vid.conheight - SBAR_HEIGHT;
+       if (cl.gametype == GAME_DEATHMATCH)
+               sbar_x = 0;
+       else
+               sbar_x = (vid.conwidth - 320)/2;
+
        if (sb_lines > 24)
        {
                Sbar_DrawInventory ();
@@ -790,7 +840,7 @@ void Sbar_Draw (void)
                if (cl.items & IT_INVULNERABILITY)
                {
                        Sbar_DrawNum (24, 0, 666, 3, 1);
-                       Sbar_DrawPic (0, 0, draw_disc);
+                       Sbar_DrawPic (0, 0, sb_disc);
                }
                else
                {
@@ -857,42 +907,14 @@ void Sbar_Draw (void)
 
        if (vid.conwidth > 320 && cl.gametype == GAME_DEATHMATCH)
                Sbar_MiniDeathmatchOverlay ();
-}
 
-//=============================================================================
+       Sbar_ShowFPS();
 
-/*
-==================
-Sbar_IntermissionNumber
-
-==================
-*/
-void Sbar_IntermissionNumber (int x, int y, int num, int digits, int color)
-{
-       char                    str[12];
-       char                    *ptr;
-       int                             l, frame;
-
-       l = Sbar_itoa (num, str);
-       ptr = str;
-       if (l > digits)
-               ptr += (l-digits);
-       if (l < digits)
-               x += (digits-l)*24;
-
-       while (*ptr)
-       {
-               if (*ptr == '-')
-                       frame = STAT_MINUS;
-               else
-                       frame = *ptr -'0';
-
-               Draw_Pic (x,y,sb_nums[color][frame]);
-               x += 24;
-               ptr++;
-       }
+       R_Draw2DCrosshair();
 }
 
+//=============================================================================
+
 /*
 ==================
 Sbar_DeathmatchOverlay
@@ -901,13 +923,14 @@ Sbar_DeathmatchOverlay
 */
 void Sbar_DeathmatchOverlay (void)
 {
-       qpic_t                  *pic;
-       int                             i, k, l, top, bottom, x, y, total, n, minutes, tens, units, fph;
-       char                    num[128];
-       scoreboard_t    *s;
+       cachepic_t *pic;
+       int i, k, l, x, y, total, n, minutes, tens, units, fph;
+       char num[128];
+       scoreboard_t *s;
+       qbyte *c;
 
        pic = Draw_CachePic ("gfx/ranking.lmp");
-       M_DrawPic ((320-pic->width)/2, 8, pic);
+       DrawQ_Pic ((vid.conwidth - pic->width)/2, 8, "gfx/ranking.lmp", 0, 0, 1, 1, 1, 1, 0);
 
 // scores
        Sbar_SortFrags ();
@@ -915,7 +938,7 @@ void Sbar_DeathmatchOverlay (void)
 // draw the text
        l = scoreboardlines;
 
-       x = ((vid.conwidth - 320)>>1) - 140;
+       x = (vid.conwidth - 280)>>1;
        y = 40;
        for (i = 0;i < l;i++)
        {
@@ -925,25 +948,24 @@ void Sbar_DeathmatchOverlay (void)
                        continue;
 
        // draw background
-               top = (s->colors & 0xf0) + 8;
-               bottom = ((s->colors & 15)<<4) + 8;
-
-               Draw_Fill ( x, y+1, 88, 3, top);
-               Draw_Fill ( x, y+4, 88, 3, bottom);
+               c = (qbyte *)&d_8to24table[(s->colors & 0xf0) + 8];
+               DrawQ_Fill ( x + 8, y+1, 88, 3, c[0] * (1.0f / 255.0f), c[1] * (1.0f / 255.0f), c[2] * (1.0f / 255.0f), c[3] * (1.0f / 255.0f), 0);
+               c = (qbyte *)&d_8to24table[((s->colors & 15)<<4) + 8];
+               DrawQ_Fill ( x + 8, y+4, 88, 3, c[0] * (1.0f / 255.0f), c[1] * (1.0f / 255.0f), c[2] * (1.0f / 255.0f), c[3] * (1.0f / 255.0f), 0);
 
                total = cl.time - s->entertime;
                minutes = (int)total/60;
                n = total - minutes*60;
-               tens = n/10;
-               units = n%10;
+               tens = '0' + n/10;
+               units = '0' + n%10;
 
                fph = total ? (int) ((float) s->frags * 3600.0 / total) : 0;
                if (fph < -999) fph = -999;
                if (fph > 9999) fph = 9999;
 
                // put it together
-               sprintf (num, "%c %4i:%4i  %3i:%i%i %s", k == cl.viewentity - 1 ? 12 : ' ', (int) s->frags, fph, minutes, tens, units, s->name);
-               Draw_String(x - 8, y, num, 0);
+               sprintf (num, "%c %4i:%4i %4i:%c%c %s", k == cl.viewentity - 1 ? 12 : ' ', (int) s->frags, fph, minutes, tens, units, s->name);
+               DrawQ_String(x, y, num, 0, 8, 8, 1, 1, 1, 1, 0);
 
                y += 8;
        }
@@ -957,17 +979,18 @@ Sbar_DeathmatchOverlay
 */
 void Sbar_MiniDeathmatchOverlay (void)
 {
-       int                             i, l, k, top, bottom, x, y, fph, numlines;
-       char                    num[128];
-       scoreboard_t    *s;
+       int i, l, k, x, y, fph, numlines;
+       char num[128];
+       scoreboard_t *s;
+       qbyte *c;
 
        if (vid.conwidth < 512 || !sb_lines)
                return;
 
-// scores
+       // scores
        Sbar_SortFrags ();
 
-// draw the text
+       // draw the text
        l = scoreboardlines;
        y = vid.conheight - sb_lines;
        numlines = sb_lines/8;
@@ -979,15 +1002,15 @@ void Sbar_MiniDeathmatchOverlay (void)
                if (fragsort[i] == cl.viewentity - 1)
                        break;
 
-    if (i == scoreboardlines) // we're not there
-            i = 0;
-    else // figure out start
-            i = i - numlines/2;
+       if (i == scoreboardlines) // we're not there
+               i = 0;
+       else // figure out start
+               i = i - numlines/2;
 
-    if (i > scoreboardlines - numlines)
-            i = scoreboardlines - numlines;
-    if (i < 0)
-            i = 0;
+       if (i > scoreboardlines - numlines)
+               i = scoreboardlines - numlines;
+       if (i < 0)
+               i = 0;
 
        x = 324;
        for (;i < scoreboardlines && y < vid.conheight - 8;i++)
@@ -997,20 +1020,19 @@ void Sbar_MiniDeathmatchOverlay (void)
                if (!s->name[0])
                        continue;
 
-       // draw background
-               top = (s->colors & 0xf0) + 8;
-               bottom = ((s->colors & 15)<<4) + 8;
-
-               Draw_Fill ( x, y+1, 72, 3, top);
-               Draw_Fill ( x, y+4, 72, 3, bottom);
+               // draw background
+               c = (qbyte *)&d_8to24table[(s->colors & 0xf0) + 8];
+               DrawQ_Fill ( x, y+1, 72, 3, c[0] * (1.0f / 255.0f), c[1] * (1.0f / 255.0f), c[2] * (1.0f / 255.0f), c[3] * (1.0f / 255.0f), 0);
+               c = (qbyte *)&d_8to24table[((s->colors & 15)<<4) + 8];
+               DrawQ_Fill ( x, y+4, 72, 3, c[0] * (1.0f / 255.0f), c[1] * (1.0f / 255.0f), c[2] * (1.0f / 255.0f), c[3] * (1.0f / 255.0f), 0);
 
                fph = (cl.time - s->entertime) ? (int) ((float) s->frags * 3600.0 / (cl.time - s->entertime)) : 0;
                if (fph < -999) fph = -999;
                if (fph > 9999) fph = 9999;
-               
+
                // put it together
                sprintf (num, "%c%4i:%4i%c %s", k == cl.viewentity - 1 ? 16 : ' ', (int) s->frags, fph, k == cl.viewentity - 1 ? 17 : ' ', s->name);
-               Draw_String(x - 8, y, num, 0);
+               DrawQ_String(x - 8, y, num, 0, 8, 8, 1, 1, 1, 1, 0);
 
                y += 8;
        }
@@ -1024,7 +1046,6 @@ Sbar_IntermissionOverlay
 */
 void Sbar_IntermissionOverlay (void)
 {
-       qpic_t  *pic;
        int             dig;
        int             num;
 
@@ -1034,27 +1055,27 @@ void Sbar_IntermissionOverlay (void)
                return;
        }
 
-       pic = Draw_CachePic ("gfx/complete.lmp");
-       Draw_Pic (64, 24, pic);
+       sbar_x = (vid.conwidth - 320) >> 1;
+       sbar_y = (vid.conheight - 200) >> 1;
 
-       pic = Draw_CachePic ("gfx/inter.lmp");
-       Draw_Pic (0, 56, pic);
+       DrawQ_Pic (sbar_x + 64, sbar_y + 24, "gfx/complete.lmp", 0, 0, 1, 1, 1, 1, 0);
+       DrawQ_Pic (sbar_x + 0, sbar_y + 56, "gfx/inter.lmp", 0, 0, 1, 1, 1, 1, 0);
 
 // time
        dig = cl.completed_time/60;
-       Sbar_IntermissionNumber (160, 64, dig, 3, 0);
+       Sbar_DrawNum (160, 64, dig, 3, 0);
        num = cl.completed_time - dig*60;
-       Draw_Pic (234,64,sb_colon);
-       Draw_Pic (246,64,sb_nums[0][num/10]);
-       Draw_Pic (266,64,sb_nums[0][num%10]);
+       Sbar_DrawPic (234,64,sb_colon);
+       Sbar_DrawPic (246,64,sb_nums[0][num/10]);
+       Sbar_DrawPic (266,64,sb_nums[0][num%10]);
 
-       Sbar_IntermissionNumber (160, 104, cl.stats[STAT_SECRETS], 3, 0);
-       Draw_Pic (232,104,sb_slash);
-       Sbar_IntermissionNumber (240, 104, cl.stats[STAT_TOTALSECRETS], 3, 0);
+       Sbar_DrawNum (160, 104, cl.stats[STAT_SECRETS], 3, 0);
+       Sbar_DrawPic (232, 104, sb_slash);
+       Sbar_DrawNum (240, 104, cl.stats[STAT_TOTALSECRETS], 3, 0);
 
-       Sbar_IntermissionNumber (160, 144, cl.stats[STAT_MONSTERS], 3, 0);
-       Draw_Pic (232,144,sb_slash);
-       Sbar_IntermissionNumber (240, 144, cl.stats[STAT_TOTALMONSTERS], 3, 0);
+       Sbar_DrawNum (160, 144, cl.stats[STAT_MONSTERS], 3, 0);
+       Sbar_DrawPic (232, 144, sb_slash);
+       Sbar_DrawNum (240, 144, cl.stats[STAT_TOTALMONSTERS], 3, 0);
 
 }
 
@@ -1067,8 +1088,9 @@ Sbar_FinaleOverlay
 */
 void Sbar_FinaleOverlay (void)
 {
-       qpic_t  *pic;
+       cachepic_t      *pic;
 
        pic = Draw_CachePic ("gfx/finale.lmp");
-       Draw_Pic ( (vid.conwidth-pic->width)/2, 16, pic);
+       DrawQ_Pic((vid.conwidth - pic->width)/2, 16, "gfx/finale.lmp", 0, 0, 1, 1, 1, 1, 0);
 }
+