]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - sbar.c
static crosshair is now drawn during sbar stage (where it should be), fixes the bug...
[xonotic/darkplaces.git] / sbar.c
diff --git a/sbar.c b/sbar.c
index 683fcd3d22d6af0da1846c5dbe3b90d8dc89ef2d..de556fafd4c58884c76109d752234ac69d649443 100644 (file)
--- a/sbar.c
+++ b/sbar.c
@@ -23,35 +23,22 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 
 typedef struct
 {
-       char name[16];
-       qpic_t *qpic;
+       char name[32];
 }
 sbarpic_t;
 
 static sbarpic_t sbarpics[256];
 static int numsbarpics;
 
-static sbarpic_t *Sbar_NewPic(char *name)
+static sbarpic_t *Sbar_NewPic(const char *name)
 {
        strcpy(sbarpics[numsbarpics].name, name);
-       sbarpics[numsbarpics].qpic = NULL;
+       // precache it
+       // FIXME: precache on every renderer restart (or move this to client)
+       Draw_CachePic(sbarpics[numsbarpics].name);
        return sbarpics + (numsbarpics++);
 }
 
-static qpic_t *Sbar_GetQPic(sbarpic_t *p)
-{
-       if (!p->qpic)
-               p->qpic = Draw_CachePic(p->name);
-       return p->qpic;
-}
-
-static void Sbar_ClearPics(void)
-{
-       int i;
-       for (i = 0;i < numsbarpics;i++)
-               sbarpics[i].qpic = NULL;
-}
-
 sbarpic_t *sb_disc;
 
 #define STAT_MINUS 10 // num frame for '-' stats digit
@@ -67,9 +54,9 @@ sbarpic_t *sb_sigil[4];
 sbarpic_t *sb_armor[3];
 sbarpic_t *sb_items[32];
 
-// 0 is gibbed, 1 is dead, 2-6 are alive
+// 0-4 are based on health (in 20 increments)
 // 0 is static, 1 is temporary animation
-sbarpic_t *sb_faces[7][2];
+sbarpic_t *sb_faces[5][2];
 
 sbarpic_t *sb_face_invis;
 sbarpic_t *sb_face_quad;
@@ -93,8 +80,13 @@ int hipweapons[4] = {HIT_LASER_CANNON_BIT,HIT_MJOLNIR_BIT,4,HIT_PROXIMITY_GUN_BI
 //MED 01/04/97 added hipnotic items array
 sbarpic_t *hsb_items[2];
 
+cvar_t showfps = {CVAR_SAVE, "showfps", "0"};
+
 void Sbar_MiniDeathmatchOverlay (void);
 void Sbar_DeathmatchOverlay (void);
+void Sbar_IntermissionOverlay (void);
+void Sbar_FinaleOverlay (void);
+
 
 /*
 ===============
@@ -123,164 +115,157 @@ void Sbar_DontShowScores (void)
 }
 
 void sbar_start(void)
-{
-       Sbar_ClearPics();
-}
-
-void sbar_shutdown(void)
-{
-       Sbar_ClearPics();
-}
-
-void sbar_newmap(void)
-{
-}
-
-/*
-===============
-Sbar_Init
-===============
-*/
-void Sbar_Init (void)
 {
        int i;
 
-       Cmd_AddCommand ("+showscores", Sbar_ShowScores);
-       Cmd_AddCommand ("-showscores", Sbar_DontShowScores);
-
        numsbarpics = 0;
 
-       sb_disc = Sbar_NewPic("disc");
+       sb_disc = Sbar_NewPic("gfx/disc");
 
-       for (i=0 ; i<10 ; i++)
+       for (i = 0;i < 10;i++)
        {
-               sb_nums[0][i] = Sbar_NewPic (va("num_%i",i));
-               sb_nums[1][i] = Sbar_NewPic (va("anum_%i",i));
+               sb_nums[0][i] = Sbar_NewPic (va("gfx/num_%i",i));
+               sb_nums[1][i] = Sbar_NewPic (va("gfx/anum_%i",i));
        }
 
-       sb_nums[0][10] = Sbar_NewPic ("num_minus");
-       sb_nums[1][10] = Sbar_NewPic ("anum_minus");
-
-       sb_colon = Sbar_NewPic ("num_colon");
-       sb_slash = Sbar_NewPic ("num_slash");
-
-       sb_weapons[0][0] = Sbar_NewPic ("inv_shotgun");
-       sb_weapons[0][1] = Sbar_NewPic ("inv_sshotgun");
-       sb_weapons[0][2] = Sbar_NewPic ("inv_nailgun");
-       sb_weapons[0][3] = Sbar_NewPic ("inv_snailgun");
-       sb_weapons[0][4] = Sbar_NewPic ("inv_rlaunch");
-       sb_weapons[0][5] = Sbar_NewPic ("inv_srlaunch");
-       sb_weapons[0][6] = Sbar_NewPic ("inv_lightng");
-
-       sb_weapons[1][0] = Sbar_NewPic ("inv2_shotgun");
-       sb_weapons[1][1] = Sbar_NewPic ("inv2_sshotgun");
-       sb_weapons[1][2] = Sbar_NewPic ("inv2_nailgun");
-       sb_weapons[1][3] = Sbar_NewPic ("inv2_snailgun");
-       sb_weapons[1][4] = Sbar_NewPic ("inv2_rlaunch");
-       sb_weapons[1][5] = Sbar_NewPic ("inv2_srlaunch");
-       sb_weapons[1][6] = Sbar_NewPic ("inv2_lightng");
-
-       for (i=0 ; i<5 ; i++)
+       sb_nums[0][10] = Sbar_NewPic ("gfx/num_minus");
+       sb_nums[1][10] = Sbar_NewPic ("gfx/anum_minus");
+
+       sb_colon = Sbar_NewPic ("gfx/num_colon");
+       sb_slash = Sbar_NewPic ("gfx/num_slash");
+
+       sb_weapons[0][0] = Sbar_NewPic ("gfx/inv_shotgun");
+       sb_weapons[0][1] = Sbar_NewPic ("gfx/inv_sshotgun");
+       sb_weapons[0][2] = Sbar_NewPic ("gfx/inv_nailgun");
+       sb_weapons[0][3] = Sbar_NewPic ("gfx/inv_snailgun");
+       sb_weapons[0][4] = Sbar_NewPic ("gfx/inv_rlaunch");
+       sb_weapons[0][5] = Sbar_NewPic ("gfx/inv_srlaunch");
+       sb_weapons[0][6] = Sbar_NewPic ("gfx/inv_lightng");
+
+       sb_weapons[1][0] = Sbar_NewPic ("gfx/inv2_shotgun");
+       sb_weapons[1][1] = Sbar_NewPic ("gfx/inv2_sshotgun");
+       sb_weapons[1][2] = Sbar_NewPic ("gfx/inv2_nailgun");
+       sb_weapons[1][3] = Sbar_NewPic ("gfx/inv2_snailgun");
+       sb_weapons[1][4] = Sbar_NewPic ("gfx/inv2_rlaunch");
+       sb_weapons[1][5] = Sbar_NewPic ("gfx/inv2_srlaunch");
+       sb_weapons[1][6] = Sbar_NewPic ("gfx/inv2_lightng");
+
+       for (i = 0;i < 5;i++)
        {
-               sb_weapons[2+i][0] = Sbar_NewPic (va("inva%i_shotgun",i+1));
-               sb_weapons[2+i][1] = Sbar_NewPic (va("inva%i_sshotgun",i+1));
-               sb_weapons[2+i][2] = Sbar_NewPic (va("inva%i_nailgun",i+1));
-               sb_weapons[2+i][3] = Sbar_NewPic (va("inva%i_snailgun",i+1));
-               sb_weapons[2+i][4] = Sbar_NewPic (va("inva%i_rlaunch",i+1));
-               sb_weapons[2+i][5] = Sbar_NewPic (va("inva%i_srlaunch",i+1));
-               sb_weapons[2+i][6] = Sbar_NewPic (va("inva%i_lightng",i+1));
+               sb_weapons[2+i][0] = Sbar_NewPic (va("gfx/inva%i_shotgun",i+1));
+               sb_weapons[2+i][1] = Sbar_NewPic (va("gfx/inva%i_sshotgun",i+1));
+               sb_weapons[2+i][2] = Sbar_NewPic (va("gfx/inva%i_nailgun",i+1));
+               sb_weapons[2+i][3] = Sbar_NewPic (va("gfx/inva%i_snailgun",i+1));
+               sb_weapons[2+i][4] = Sbar_NewPic (va("gfx/inva%i_rlaunch",i+1));
+               sb_weapons[2+i][5] = Sbar_NewPic (va("gfx/inva%i_srlaunch",i+1));
+               sb_weapons[2+i][6] = Sbar_NewPic (va("gfx/inva%i_lightng",i+1));
        }
 
-       sb_ammo[0] = Sbar_NewPic ("sb_shells");
-       sb_ammo[1] = Sbar_NewPic ("sb_nails");
-       sb_ammo[2] = Sbar_NewPic ("sb_rocket");
-       sb_ammo[3] = Sbar_NewPic ("sb_cells");
-
-       sb_armor[0] = Sbar_NewPic ("sb_armor1");
-       sb_armor[1] = Sbar_NewPic ("sb_armor2");
-       sb_armor[2] = Sbar_NewPic ("sb_armor3");
-
-       sb_items[0] = Sbar_NewPic ("sb_key1");
-       sb_items[1] = Sbar_NewPic ("sb_key2");
-       sb_items[2] = Sbar_NewPic ("sb_invis");
-       sb_items[3] = Sbar_NewPic ("sb_invuln");
-       sb_items[4] = Sbar_NewPic ("sb_suit");
-       sb_items[5] = Sbar_NewPic ("sb_quad");
-
-       sb_sigil[0] = Sbar_NewPic ("sb_sigil1");
-       sb_sigil[1] = Sbar_NewPic ("sb_sigil2");
-       sb_sigil[2] = Sbar_NewPic ("sb_sigil3");
-       sb_sigil[3] = Sbar_NewPic ("sb_sigil4");
-
-       sb_faces[4][0] = Sbar_NewPic ("face1");
-       sb_faces[4][1] = Sbar_NewPic ("face_p1");
-       sb_faces[3][0] = Sbar_NewPic ("face2");
-       sb_faces[3][1] = Sbar_NewPic ("face_p2");
-       sb_faces[2][0] = Sbar_NewPic ("face3");
-       sb_faces[2][1] = Sbar_NewPic ("face_p3");
-       sb_faces[1][0] = Sbar_NewPic ("face4");
-       sb_faces[1][1] = Sbar_NewPic ("face_p4");
-       sb_faces[0][0] = Sbar_NewPic ("face5");
-       sb_faces[0][1] = Sbar_NewPic ("face_p5");
-
-       sb_face_invis = Sbar_NewPic ("face_invis");
-       sb_face_invuln = Sbar_NewPic ("face_invul2");
-       sb_face_invis_invuln = Sbar_NewPic ("face_inv2");
-       sb_face_quad = Sbar_NewPic ("face_quad");
-
-       sb_sbar = Sbar_NewPic ("sbar");
-       sb_ibar = Sbar_NewPic ("ibar");
-       sb_scorebar = Sbar_NewPic ("scorebar");
+       sb_ammo[0] = Sbar_NewPic ("gfx/sb_shells");
+       sb_ammo[1] = Sbar_NewPic ("gfx/sb_nails");
+       sb_ammo[2] = Sbar_NewPic ("gfx/sb_rocket");
+       sb_ammo[3] = Sbar_NewPic ("gfx/sb_cells");
+
+       sb_armor[0] = Sbar_NewPic ("gfx/sb_armor1");
+       sb_armor[1] = Sbar_NewPic ("gfx/sb_armor2");
+       sb_armor[2] = Sbar_NewPic ("gfx/sb_armor3");
+
+       sb_items[0] = Sbar_NewPic ("gfx/sb_key1");
+       sb_items[1] = Sbar_NewPic ("gfx/sb_key2");
+       sb_items[2] = Sbar_NewPic ("gfx/sb_invis");
+       sb_items[3] = Sbar_NewPic ("gfx/sb_invuln");
+       sb_items[4] = Sbar_NewPic ("gfx/sb_suit");
+       sb_items[5] = Sbar_NewPic ("gfx/sb_quad");
+
+       sb_sigil[0] = Sbar_NewPic ("gfx/sb_sigil1");
+       sb_sigil[1] = Sbar_NewPic ("gfx/sb_sigil2");
+       sb_sigil[2] = Sbar_NewPic ("gfx/sb_sigil3");
+       sb_sigil[3] = Sbar_NewPic ("gfx/sb_sigil4");
+
+       sb_faces[4][0] = Sbar_NewPic ("gfx/face1");
+       sb_faces[4][1] = Sbar_NewPic ("gfx/face_p1");
+       sb_faces[3][0] = Sbar_NewPic ("gfx/face2");
+       sb_faces[3][1] = Sbar_NewPic ("gfx/face_p2");
+       sb_faces[2][0] = Sbar_NewPic ("gfx/face3");
+       sb_faces[2][1] = Sbar_NewPic ("gfx/face_p3");
+       sb_faces[1][0] = Sbar_NewPic ("gfx/face4");
+       sb_faces[1][1] = Sbar_NewPic ("gfx/face_p4");
+       sb_faces[0][0] = Sbar_NewPic ("gfx/face5");
+       sb_faces[0][1] = Sbar_NewPic ("gfx/face_p5");
+
+       sb_face_invis = Sbar_NewPic ("gfx/face_invis");
+       sb_face_invuln = Sbar_NewPic ("gfx/face_invul2");
+       sb_face_invis_invuln = Sbar_NewPic ("gfx/face_inv2");
+       sb_face_quad = Sbar_NewPic ("gfx/face_quad");
+
+       sb_sbar = Sbar_NewPic ("gfx/sbar");
+       sb_ibar = Sbar_NewPic ("gfx/ibar");
+       sb_scorebar = Sbar_NewPic ("gfx/scorebar");
 
 //MED 01/04/97 added new hipnotic weapons
        if (gamemode == GAME_HIPNOTIC)
        {
-               hsb_weapons[0][0] = Sbar_NewPic ("inv_laser");
-               hsb_weapons[0][1] = Sbar_NewPic ("inv_mjolnir");
-               hsb_weapons[0][2] = Sbar_NewPic ("inv_gren_prox");
-               hsb_weapons[0][3] = Sbar_NewPic ("inv_prox_gren");
-               hsb_weapons[0][4] = Sbar_NewPic ("inv_prox");
-
-               hsb_weapons[1][0] = Sbar_NewPic ("inv2_laser");
-               hsb_weapons[1][1] = Sbar_NewPic ("inv2_mjolnir");
-               hsb_weapons[1][2] = Sbar_NewPic ("inv2_gren_prox");
-               hsb_weapons[1][3] = Sbar_NewPic ("inv2_prox_gren");
-               hsb_weapons[1][4] = Sbar_NewPic ("inv2_prox");
-
-               for (i=0 ; i<5 ; i++)
+               hsb_weapons[0][0] = Sbar_NewPic ("gfx/inv_laser");
+               hsb_weapons[0][1] = Sbar_NewPic ("gfx/inv_mjolnir");
+               hsb_weapons[0][2] = Sbar_NewPic ("gfx/inv_gren_prox");
+               hsb_weapons[0][3] = Sbar_NewPic ("gfx/inv_prox_gren");
+               hsb_weapons[0][4] = Sbar_NewPic ("gfx/inv_prox");
+
+               hsb_weapons[1][0] = Sbar_NewPic ("gfx/inv2_laser");
+               hsb_weapons[1][1] = Sbar_NewPic ("gfx/inv2_mjolnir");
+               hsb_weapons[1][2] = Sbar_NewPic ("gfx/inv2_gren_prox");
+               hsb_weapons[1][3] = Sbar_NewPic ("gfx/inv2_prox_gren");
+               hsb_weapons[1][4] = Sbar_NewPic ("gfx/inv2_prox");
+
+               for (i = 0;i < 5;i++)
                {
-                       hsb_weapons[2+i][0] = Sbar_NewPic (va("inva%i_laser",i+1));
-                       hsb_weapons[2+i][1] = Sbar_NewPic (va("inva%i_mjolnir",i+1));
-                       hsb_weapons[2+i][2] = Sbar_NewPic (va("inva%i_gren_prox",i+1));
-                       hsb_weapons[2+i][3] = Sbar_NewPic (va("inva%i_prox_gren",i+1));
-                       hsb_weapons[2+i][4] = Sbar_NewPic (va("inva%i_prox",i+1));
+                       hsb_weapons[2+i][0] = Sbar_NewPic (va("gfx/inva%i_laser",i+1));
+                       hsb_weapons[2+i][1] = Sbar_NewPic (va("gfx/inva%i_mjolnir",i+1));
+                       hsb_weapons[2+i][2] = Sbar_NewPic (va("gfx/inva%i_gren_prox",i+1));
+                       hsb_weapons[2+i][3] = Sbar_NewPic (va("gfx/inva%i_prox_gren",i+1));
+                       hsb_weapons[2+i][4] = Sbar_NewPic (va("gfx/inva%i_prox",i+1));
                }
 
-               hsb_items[0] = Sbar_NewPic ("sb_wsuit");
-               hsb_items[1] = Sbar_NewPic ("sb_eshld");
+               hsb_items[0] = Sbar_NewPic ("gfx/sb_wsuit");
+               hsb_items[1] = Sbar_NewPic ("gfx/sb_eshld");
        }
        else if (gamemode == GAME_ROGUE)
        {
-               rsb_invbar[0] = Sbar_NewPic ("r_invbar1");
-               rsb_invbar[1] = Sbar_NewPic ("r_invbar2");
+               rsb_invbar[0] = Sbar_NewPic ("gfx/r_invbar1");
+               rsb_invbar[1] = Sbar_NewPic ("gfx/r_invbar2");
 
-               rsb_weapons[0] = Sbar_NewPic ("r_lava");
-               rsb_weapons[1] = Sbar_NewPic ("r_superlava");
-               rsb_weapons[2] = Sbar_NewPic ("r_gren");
-               rsb_weapons[3] = Sbar_NewPic ("r_multirock");
-               rsb_weapons[4] = Sbar_NewPic ("r_plasma");
+               rsb_weapons[0] = Sbar_NewPic ("gfx/r_lava");
+               rsb_weapons[1] = Sbar_NewPic ("gfx/r_superlava");
+               rsb_weapons[2] = Sbar_NewPic ("gfx/r_gren");
+               rsb_weapons[3] = Sbar_NewPic ("gfx/r_multirock");
+               rsb_weapons[4] = Sbar_NewPic ("gfx/r_plasma");
 
-               rsb_items[0] = Sbar_NewPic ("r_shield1");
-               rsb_items[1] = Sbar_NewPic ("r_agrav1");
+               rsb_items[0] = Sbar_NewPic ("gfx/r_shield1");
+               rsb_items[1] = Sbar_NewPic ("gfx/r_agrav1");
 
 // PGM 01/19/97 - team color border
-               rsb_teambord = Sbar_NewPic ("r_teambord");
+               rsb_teambord = Sbar_NewPic ("gfx/r_teambord");
 // PGM 01/19/97 - team color border
 
-               rsb_ammo[0] = Sbar_NewPic ("r_ammolava");
-               rsb_ammo[1] = Sbar_NewPic ("r_ammomulti");
-               rsb_ammo[2] = Sbar_NewPic ("r_ammoplasma");
+               rsb_ammo[0] = Sbar_NewPic ("gfx/r_ammolava");
+               rsb_ammo[1] = Sbar_NewPic ("gfx/r_ammomulti");
+               rsb_ammo[2] = Sbar_NewPic ("gfx/r_ammoplasma");
        }
+}
+
+void sbar_shutdown(void)
+{
+}
+
+void sbar_newmap(void)
+{
+}
+
+void Sbar_Init (void)
+{
+       Cmd_AddCommand ("+showscores", Sbar_ShowScores);
+       Cmd_AddCommand ("-showscores", Sbar_DontShowScores);
+       Cvar_RegisterVariable (&showfps);
 
        R_RegisterModule("sbar", sbar_start, sbar_shutdown, sbar_newmap);
 }
@@ -299,13 +284,12 @@ Sbar_DrawPic
 */
 void Sbar_DrawPic (int x, int y, sbarpic_t *sbarpic)
 {
-       Draw_Pic (sbar_x + x, sbar_y + y, Sbar_GetQPic(sbarpic));
+       DrawQ_Pic (sbar_x + x, sbar_y + y, sbarpic->name, 0, 0, 1, 1, 1, 1, 0);
 }
 
-void Draw_AlphaPic (int x, int y, qpic_t *pic, float alpha);
 void Sbar_DrawAlphaPic (int x, int y, sbarpic_t *sbarpic, float alpha)
 {
-       Draw_AlphaPic (sbar_x + x, sbar_y + y, Sbar_GetQPic(sbarpic), alpha);
+       DrawQ_Pic (sbar_x + x, sbar_y + y, sbarpic->name, 0, 0, 1, 1, 1, alpha, 0);
 }
 
 /*
@@ -317,7 +301,7 @@ Draws one solid graphics character
 */
 void Sbar_DrawCharacter (int x, int y, int num)
 {
-       Draw_Character (sbar_x + x + 4 , sbar_y + y, num);
+       DrawQ_String (sbar_x + x + 4 , sbar_y + y, va("%c", num), 0, 8, 8, 1, 1, 1, 1, 0);
 }
 
 /*
@@ -327,60 +311,9 @@ Sbar_DrawString
 */
 void Sbar_DrawString (int x, int y, char *str)
 {
-       Draw_String (sbar_x + x, sbar_y + y, str, 0);
-}
-
-int pow10table[10] =
-{
-       1,
-       10,
-       100,
-       1000,
-       10000,
-       100000,
-       1000000,
-       10000000,
-       100000000,
-       1000000000,
-};
-
-/*
-=============
-Sbar_itoa
-=============
-*/
-int Sbar_itoa (int num, char *buf)
-{
-       int i;
-       char *str;
-
-       str = buf;
-
-       if (num < 0)
-       {
-               *str++ = '-';
-               num = -num;
-       }
-
-       for (i = 9;i > 0 && num < pow10table[i];i--);
-
-       for (;i >= 0;i--)
-       {
-               *str = '0';
-               while (num >= pow10table[i])
-               {
-                       num -= pow10table[i];
-                       (*str)++;
-               }
-               str++;
-       }
-
-       *str = 0;
-
-       return str - buf;
+       DrawQ_String (sbar_x + x, sbar_y + y, str, 0, 8, 8, 1, 1, 1, 1, 0);
 }
 
-
 /*
 =============
 Sbar_DrawNum
@@ -388,11 +321,10 @@ Sbar_DrawNum
 */
 void Sbar_DrawNum (int x, int y, int num, int digits, int color)
 {
-       char                    str[16];
-       char                    *ptr;
-       int                             l, frame;
+       char str[32], *ptr;
+       int l, frame;
 
-       l = Sbar_itoa (num, str);
+       l = sprintf(str, "%i", num);
        ptr = str;
        if (l > digits)
                ptr += (l-digits);
@@ -482,7 +414,6 @@ void Sbar_UpdateScoreboard (void)
 }
 
 
-
 /*
 ===============
 Sbar_SoloScoreboard
@@ -683,15 +614,14 @@ Sbar_DrawFrags
 */
 void Sbar_DrawFrags (void)
 {
-       int                             i, k, l;
-       int                             top, bottom;
-       int                             x, f;
-       char                    num[12];
-       scoreboard_t    *s;
+       int i, k, l, x, f;
+       char num[12];
+       scoreboard_t *s;
+       qbyte *c;
 
        Sbar_SortFrags ();
 
-// draw the text
+       // draw the text
        l = scoreboardlines <= 4 ? scoreboardlines : 4;
 
        x = 23 * 8;
@@ -703,14 +633,13 @@ void Sbar_DrawFrags (void)
                if (!s->name[0])
                        continue;
 
-       // draw background
-               top = (s->colors & 0xf0) + 8;
-               bottom = ((s->colors & 15)<<4) + 8;
-
-               Draw_Fill (sbar_x + x + 10, sbar_y     - 23, 28, 4, top);
-               Draw_Fill (sbar_x + x + 10, sbar_y + 4 - 23, 28, 3, bottom);
+               // draw background
+               c = (qbyte *)&d_8to24table[(s->colors & 0xf0) + 8];
+               DrawQ_Fill (sbar_x + x + 10, sbar_y     - 23, 28, 4, c[0] * (1.0f / 255.0f), c[1] * (1.0f / 255.0f), c[2] * (1.0f / 255.0f), c[3] * (1.0f / 255.0f), 0);
+               c = (qbyte *)&d_8to24table[((s->colors & 15)<<4) + 8];
+               DrawQ_Fill (sbar_x + x + 10, sbar_y + 4 - 23, 28, 3, c[0] * (1.0f / 255.0f), c[1] * (1.0f / 255.0f), c[2] * (1.0f / 255.0f), c[3] * (1.0f / 255.0f), 0);
 
-       // draw number
+               // draw number
                f = s->frags;
                sprintf (num, "%3i",f);
 
@@ -743,24 +672,23 @@ void Sbar_DrawFace (void)
 // PGM 03/02/97 - fixed so color swatch only appears in CTF modes
        if (gamemode == GAME_ROGUE && (cl.maxclients != 1) && (teamplay.integer > 3) && (teamplay.integer < 7))
        {
-               int                             top, bottom;
-               char                    num[12];
-               scoreboard_t    *s;
+               char num[12];
+               scoreboard_t *s;
+               qbyte *c;
 
                s = &cl.scores[cl.viewentity - 1];
                // draw background
-               top = (s->colors & 0xf0) + 8;
-               bottom = ((s->colors & 15)<<4) + 8;
-
                Sbar_DrawPic (112, 0, rsb_teambord);
-               Draw_Fill (sbar_x + 113, vid.conheight-SBAR_HEIGHT+3, 22, 9, top);
-               Draw_Fill (sbar_x + 113, vid.conheight-SBAR_HEIGHT+12, 22, 9, bottom);
+               c = (qbyte *)&d_8to24table[(s->colors & 0xf0) + 8];
+               DrawQ_Fill (sbar_x + 113, vid.conheight-SBAR_HEIGHT+3, 22, 9, c[0] * (1.0f / 255.0f), c[1] * (1.0f / 255.0f), c[2] * (1.0f / 255.0f), c[3] * (1.0f / 255.0f), 0);
+               c = (qbyte *)&d_8to24table[((s->colors & 15)<<4) + 8];
+               DrawQ_Fill (sbar_x + 113, vid.conheight-SBAR_HEIGHT+12, 22, 9, c[0] * (1.0f / 255.0f), c[1] * (1.0f / 255.0f), c[2] * (1.0f / 255.0f), c[3] * (1.0f / 255.0f), 0);
 
                // draw number
                f = s->frags;
                sprintf (num, "%3i",f);
 
-               if (top==8)
+               if ((s->colors & 0xf0)==0)
                {
                        if (num[0] != ' ')
                                Sbar_DrawCharacter(109, 3, 18 + num[0] - '0');
@@ -796,6 +724,66 @@ void Sbar_DrawFace (void)
        }
 }
 
+void Sbar_ShowFPS(void)
+{
+       if (showfps.integer)
+       {
+               int calc;
+               char temp[32];
+               float fps_x, fps_y, fps_scalex, fps_scaley;
+               if (showfps.integer > 1)
+               {
+                       static double currtime, frametimes[32];
+                       double newtime, total;
+                       int count, i;
+                       static int framecycle = 0;
+
+                       newtime = Sys_DoubleTime();
+                       frametimes[framecycle] = newtime - currtime;
+                       total = 0;
+                       count = 0;
+                       while(total < 0.2 && count < 32 && frametimes[i = (framecycle - count) & 31])
+                       {
+                               total += frametimes[i];
+                               count++;
+                       }
+                       framecycle++;
+                       framecycle &= 31;
+                       if (showfps.integer == 2)
+                               calc = (int) (((double) count / total) + 0.5);
+                       else // showfps 3, rapid update
+                               calc = (int) ((1.0 / (newtime - currtime)) + 0.5);
+                       currtime = newtime;
+               }
+               else
+               {
+                       static double nexttime = 0, lasttime = 0;
+                       static int framerate = 0, framecount = 0;
+                       double newtime;
+                       newtime = Sys_DoubleTime();
+                       if (newtime < nexttime)
+                               framecount++;
+                       else
+                       {
+                               framerate = (int) (framecount / (newtime - lasttime) + 0.5);
+                               lasttime = newtime;
+                               nexttime = lasttime + 0.2;
+                               framecount = 1;
+                       }
+                       calc = framerate;
+               }
+               sprintf(temp, "%4i", calc);
+               fps_scalex = 12;
+               fps_scaley = 12;
+               fps_x = vid.conwidth - (fps_scalex * strlen(temp));
+               fps_y = vid.conheight - sb_lines/* - 8*/; // yes this might draw over the sbar
+               if (fps_y > vid.conheight - fps_scaley)
+                       fps_y = vid.conheight - fps_scaley;
+               DrawQ_Fill(fps_x, fps_y, fps_scalex * strlen(temp), fps_scaley, 0, 0, 0, 0.5, 0);
+               DrawQ_String(fps_x, fps_y, temp, 0, fps_scalex, fps_scaley, 1, 1, 1, 1, 0);
+       }
+}
+
 /*
 ===============
 Sbar_Draw
@@ -806,6 +794,17 @@ void Sbar_Draw (void)
        if (scr_con_current == vid.conheight)
                return;         // console is full screen
 
+       if (cl.intermission == 1)
+       {
+               Sbar_IntermissionOverlay();
+               return;
+       }
+       else if (cl.intermission == 2)
+       {
+               Sbar_FinaleOverlay();
+               return;
+       }
+
        sbar_y = vid.conheight - SBAR_HEIGHT;
        if (cl.gametype == GAME_DEATHMATCH)
                sbar_x = 0;
@@ -908,6 +907,10 @@ void Sbar_Draw (void)
 
        if (vid.conwidth > 320 && cl.gametype == GAME_DEATHMATCH)
                Sbar_MiniDeathmatchOverlay ();
+
+       Sbar_ShowFPS();
+
+       R_Draw2DCrosshair();
 }
 
 //=============================================================================
@@ -920,13 +923,14 @@ Sbar_DeathmatchOverlay
 */
 void Sbar_DeathmatchOverlay (void)
 {
-       qpic_t                  *pic;
-       int                             i, k, l, top, bottom, x, y, total, n, minutes, tens, units, fph;
-       char                    num[128];
-       scoreboard_t    *s;
+       cachepic_t *pic;
+       int i, k, l, x, y, total, n, minutes, tens, units, fph;
+       char num[128];
+       scoreboard_t *s;
+       qbyte *c;
 
        pic = Draw_CachePic ("gfx/ranking.lmp");
-       Draw_Pic ((vid.conwidth - pic->width)/2, 8, pic);
+       DrawQ_Pic ((vid.conwidth - pic->width)/2, 8, "gfx/ranking.lmp", 0, 0, 1, 1, 1, 1, 0);
 
 // scores
        Sbar_SortFrags ();
@@ -934,7 +938,7 @@ void Sbar_DeathmatchOverlay (void)
 // draw the text
        l = scoreboardlines;
 
-       x = ((vid.conwidth - 320)>>1) - 140;
+       x = (vid.conwidth - 280)>>1;
        y = 40;
        for (i = 0;i < l;i++)
        {
@@ -944,11 +948,10 @@ void Sbar_DeathmatchOverlay (void)
                        continue;
 
        // draw background
-               top = (s->colors & 0xf0) + 8;
-               bottom = ((s->colors & 15)<<4) + 8;
-
-               Draw_Fill ( x, y+1, 88, 3, top);
-               Draw_Fill ( x, y+4, 88, 3, bottom);
+               c = (qbyte *)&d_8to24table[(s->colors & 0xf0) + 8];
+               DrawQ_Fill ( x + 8, y+1, 88, 3, c[0] * (1.0f / 255.0f), c[1] * (1.0f / 255.0f), c[2] * (1.0f / 255.0f), c[3] * (1.0f / 255.0f), 0);
+               c = (qbyte *)&d_8to24table[((s->colors & 15)<<4) + 8];
+               DrawQ_Fill ( x + 8, y+4, 88, 3, c[0] * (1.0f / 255.0f), c[1] * (1.0f / 255.0f), c[2] * (1.0f / 255.0f), c[3] * (1.0f / 255.0f), 0);
 
                total = cl.time - s->entertime;
                minutes = (int)total/60;
@@ -962,7 +965,7 @@ void Sbar_DeathmatchOverlay (void)
 
                // put it together
                sprintf (num, "%c %4i:%4i %4i:%c%c %s", k == cl.viewentity - 1 ? 12 : ' ', (int) s->frags, fph, minutes, tens, units, s->name);
-               Draw_String(x - 8, y, num, 0);
+               DrawQ_String(x, y, num, 0, 8, 8, 1, 1, 1, 1, 0);
 
                y += 8;
        }
@@ -976,17 +979,18 @@ Sbar_DeathmatchOverlay
 */
 void Sbar_MiniDeathmatchOverlay (void)
 {
-       int                             i, l, k, top, bottom, x, y, fph, numlines;
-       char                    num[128];
-       scoreboard_t    *s;
+       int i, l, k, x, y, fph, numlines;
+       char num[128];
+       scoreboard_t *s;
+       qbyte *c;
 
        if (vid.conwidth < 512 || !sb_lines)
                return;
 
-// scores
+       // scores
        Sbar_SortFrags ();
 
-// draw the text
+       // draw the text
        l = scoreboardlines;
        y = vid.conheight - sb_lines;
        numlines = sb_lines/8;
@@ -998,15 +1002,15 @@ void Sbar_MiniDeathmatchOverlay (void)
                if (fragsort[i] == cl.viewentity - 1)
                        break;
 
-    if (i == scoreboardlines) // we're not there
-            i = 0;
-    else // figure out start
-            i = i - numlines/2;
+       if (i == scoreboardlines) // we're not there
+               i = 0;
+       else // figure out start
+               i = i - numlines/2;
 
-    if (i > scoreboardlines - numlines)
-            i = scoreboardlines - numlines;
-    if (i < 0)
-            i = 0;
+       if (i > scoreboardlines - numlines)
+               i = scoreboardlines - numlines;
+       if (i < 0)
+               i = 0;
 
        x = 324;
        for (;i < scoreboardlines && y < vid.conheight - 8;i++)
@@ -1016,12 +1020,11 @@ void Sbar_MiniDeathmatchOverlay (void)
                if (!s->name[0])
                        continue;
 
-       // draw background
-               top = (s->colors & 0xf0) + 8;
-               bottom = ((s->colors & 15)<<4) + 8;
-
-               Draw_Fill ( x, y+1, 72, 3, top);
-               Draw_Fill ( x, y+4, 72, 3, bottom);
+               // draw background
+               c = (qbyte *)&d_8to24table[(s->colors & 0xf0) + 8];
+               DrawQ_Fill ( x, y+1, 72, 3, c[0] * (1.0f / 255.0f), c[1] * (1.0f / 255.0f), c[2] * (1.0f / 255.0f), c[3] * (1.0f / 255.0f), 0);
+               c = (qbyte *)&d_8to24table[((s->colors & 15)<<4) + 8];
+               DrawQ_Fill ( x, y+4, 72, 3, c[0] * (1.0f / 255.0f), c[1] * (1.0f / 255.0f), c[2] * (1.0f / 255.0f), c[3] * (1.0f / 255.0f), 0);
 
                fph = (cl.time - s->entertime) ? (int) ((float) s->frags * 3600.0 / (cl.time - s->entertime)) : 0;
                if (fph < -999) fph = -999;
@@ -1029,7 +1032,7 @@ void Sbar_MiniDeathmatchOverlay (void)
 
                // put it together
                sprintf (num, "%c%4i:%4i%c %s", k == cl.viewentity - 1 ? 16 : ' ', (int) s->frags, fph, k == cl.viewentity - 1 ? 17 : ' ', s->name);
-               Draw_String(x - 8, y, num, 0);
+               DrawQ_String(x - 8, y, num, 0, 8, 8, 1, 1, 1, 1, 0);
 
                y += 8;
        }
@@ -1052,11 +1055,11 @@ void Sbar_IntermissionOverlay (void)
                return;
        }
 
-       sbar_x = 0;
-       sbar_y = 0;
+       sbar_x = (vid.conwidth - 320) >> 1;
+       sbar_y = (vid.conheight - 200) >> 1;
 
-       Draw_Pic (64, 24, Draw_CachePic ("gfx/complete.lmp"));
-       Draw_Pic (0, 56, Draw_CachePic ("gfx/inter.lmp"));
+       DrawQ_Pic (sbar_x + 64, sbar_y + 24, "gfx/complete.lmp", 0, 0, 1, 1, 1, 1, 0);
+       DrawQ_Pic (sbar_x + 0, sbar_y + 56, "gfx/inter.lmp", 0, 0, 1, 1, 1, 1, 0);
 
 // time
        dig = cl.completed_time/60;
@@ -1085,8 +1088,9 @@ Sbar_FinaleOverlay
 */
 void Sbar_FinaleOverlay (void)
 {
-       qpic_t  *pic;
+       cachepic_t      *pic;
 
        pic = Draw_CachePic ("gfx/finale.lmp");
-       Draw_Pic((vid.conwidth - pic->width)/2, 16, pic);
+       DrawQ_Pic((vid.conwidth - pic->width)/2, 16, "gfx/finale.lmp", 0, 0, 1, 1, 1, 1, 0);
 }
+