]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - sbar.c
don't apply dlights to opaque models (this was happening when flashblend is on)
[xonotic/darkplaces.git] / sbar.c
diff --git a/sbar.c b/sbar.c
index 2e7c781f2cf287f8e5d6eb37abc1111168337bdd..e06e024f0016570d02b43cc743ea96ac37b4064d 100644 (file)
--- a/sbar.c
+++ b/sbar.c
@@ -35,7 +35,7 @@ static sbarpic_t *Sbar_NewPic(const char *name)
        strcpy(sbarpics[numsbarpics].name, name);
        // precache it
        // FIXME: precache on every renderer restart (or move this to client)
-       Draw_CachePic(sbarpics[numsbarpics].name);
+       Draw_CachePic(sbarpics[numsbarpics].name, true);
        return sbarpics + (numsbarpics++);
 }
 
@@ -94,7 +94,8 @@ cvar_t        showtime = {CVAR_SAVE, "showtime", "0"};
 cvar_t showtime_format = {CVAR_SAVE, "showtime_format", "%H:%M:%S"};
 cvar_t showdate = {CVAR_SAVE, "showdate", "0"};
 cvar_t showdate_format = {CVAR_SAVE, "showdate_format", "%Y-%m-%d"};
-cvar_t sbar_alpha = {CVAR_SAVE, "sbar_alpha", "1"};
+cvar_t sbar_alpha_bg = {CVAR_SAVE, "sbar_alpha_bg", "0.4"};
+cvar_t sbar_alpha_fg = {CVAR_SAVE, "sbar_alpha_fg", "1"};
 
 void Sbar_MiniDeathmatchOverlay (int x, int y);
 void Sbar_DeathmatchOverlay (void);
@@ -187,7 +188,7 @@ void sbar_start(void)
                sb_weapons[0][4] = Sbar_NewPic ("gfx/inv_rlaunch");
                sb_weapons[0][5] = Sbar_NewPic ("gfx/inv_srlaunch");
                sb_weapons[0][6] = Sbar_NewPic ("gfx/inv_lightng");
-       
+
                sb_weapons[1][0] = Sbar_NewPic ("gfx/inv2_shotgun");
                sb_weapons[1][1] = Sbar_NewPic ("gfx/inv2_sshotgun");
                sb_weapons[1][2] = Sbar_NewPic ("gfx/inv2_nailgun");
@@ -195,7 +196,7 @@ void sbar_start(void)
                sb_weapons[1][4] = Sbar_NewPic ("gfx/inv2_rlaunch");
                sb_weapons[1][5] = Sbar_NewPic ("gfx/inv2_srlaunch");
                sb_weapons[1][6] = Sbar_NewPic ("gfx/inv2_lightng");
-       
+
                for (i = 0;i < 5;i++)
                {
                        sb_weapons[2+i][0] = Sbar_NewPic (va("gfx/inva%i_shotgun",i+1));
@@ -206,28 +207,28 @@ void sbar_start(void)
                        sb_weapons[2+i][5] = Sbar_NewPic (va("gfx/inva%i_srlaunch",i+1));
                        sb_weapons[2+i][6] = Sbar_NewPic (va("gfx/inva%i_lightng",i+1));
                }
-       
+
                sb_ammo[0] = Sbar_NewPic ("gfx/sb_shells");
                sb_ammo[1] = Sbar_NewPic ("gfx/sb_nails");
                sb_ammo[2] = Sbar_NewPic ("gfx/sb_rocket");
                sb_ammo[3] = Sbar_NewPic ("gfx/sb_cells");
-       
+
                sb_armor[0] = Sbar_NewPic ("gfx/sb_armor1");
                sb_armor[1] = Sbar_NewPic ("gfx/sb_armor2");
                sb_armor[2] = Sbar_NewPic ("gfx/sb_armor3");
-       
+
                sb_items[0] = Sbar_NewPic ("gfx/sb_key1");
                sb_items[1] = Sbar_NewPic ("gfx/sb_key2");
                sb_items[2] = Sbar_NewPic ("gfx/sb_invis");
                sb_items[3] = Sbar_NewPic ("gfx/sb_invuln");
                sb_items[4] = Sbar_NewPic ("gfx/sb_suit");
                sb_items[5] = Sbar_NewPic ("gfx/sb_quad");
-       
+
                sb_sigil[0] = Sbar_NewPic ("gfx/sb_sigil1");
                sb_sigil[1] = Sbar_NewPic ("gfx/sb_sigil2");
                sb_sigil[2] = Sbar_NewPic ("gfx/sb_sigil3");
                sb_sigil[3] = Sbar_NewPic ("gfx/sb_sigil4");
-       
+
                sb_faces[4][0] = Sbar_NewPic ("gfx/face1");
                sb_faces[4][1] = Sbar_NewPic ("gfx/face_p1");
                sb_faces[3][0] = Sbar_NewPic ("gfx/face2");
@@ -238,16 +239,16 @@ void sbar_start(void)
                sb_faces[1][1] = Sbar_NewPic ("gfx/face_p4");
                sb_faces[0][0] = Sbar_NewPic ("gfx/face5");
                sb_faces[0][1] = Sbar_NewPic ("gfx/face_p5");
-       
+
                sb_face_invis = Sbar_NewPic ("gfx/face_invis");
                sb_face_invuln = Sbar_NewPic ("gfx/face_invul2");
                sb_face_invis_invuln = Sbar_NewPic ("gfx/face_inv2");
                sb_face_quad = Sbar_NewPic ("gfx/face_quad");
-       
+
                sb_sbar = Sbar_NewPic ("gfx/sbar");
                sb_ibar = Sbar_NewPic ("gfx/ibar");
                sb_scorebar = Sbar_NewPic ("gfx/scorebar");
-       
+
        //MED 01/04/97 added new hipnotic weapons
                if (gamemode == GAME_HIPNOTIC)
                {
@@ -256,13 +257,13 @@ void sbar_start(void)
                        hsb_weapons[0][2] = Sbar_NewPic ("gfx/inv_gren_prox");
                        hsb_weapons[0][3] = Sbar_NewPic ("gfx/inv_prox_gren");
                        hsb_weapons[0][4] = Sbar_NewPic ("gfx/inv_prox");
-       
+
                        hsb_weapons[1][0] = Sbar_NewPic ("gfx/inv2_laser");
                        hsb_weapons[1][1] = Sbar_NewPic ("gfx/inv2_mjolnir");
                        hsb_weapons[1][2] = Sbar_NewPic ("gfx/inv2_gren_prox");
                        hsb_weapons[1][3] = Sbar_NewPic ("gfx/inv2_prox_gren");
                        hsb_weapons[1][4] = Sbar_NewPic ("gfx/inv2_prox");
-       
+
                        for (i = 0;i < 5;i++)
                        {
                                hsb_weapons[2+i][0] = Sbar_NewPic (va("gfx/inva%i_laser",i+1));
@@ -271,7 +272,7 @@ void sbar_start(void)
                                hsb_weapons[2+i][3] = Sbar_NewPic (va("gfx/inva%i_prox_gren",i+1));
                                hsb_weapons[2+i][4] = Sbar_NewPic (va("gfx/inva%i_prox",i+1));
                        }
-       
+
                        hsb_items[0] = Sbar_NewPic ("gfx/sb_wsuit");
                        hsb_items[1] = Sbar_NewPic ("gfx/sb_eshld");
                }
@@ -279,20 +280,20 @@ void sbar_start(void)
                {
                        rsb_invbar[0] = Sbar_NewPic ("gfx/r_invbar1");
                        rsb_invbar[1] = Sbar_NewPic ("gfx/r_invbar2");
-       
+
                        rsb_weapons[0] = Sbar_NewPic ("gfx/r_lava");
                        rsb_weapons[1] = Sbar_NewPic ("gfx/r_superlava");
                        rsb_weapons[2] = Sbar_NewPic ("gfx/r_gren");
                        rsb_weapons[3] = Sbar_NewPic ("gfx/r_multirock");
                        rsb_weapons[4] = Sbar_NewPic ("gfx/r_plasma");
-       
+
                        rsb_items[0] = Sbar_NewPic ("gfx/r_shield1");
                        rsb_items[1] = Sbar_NewPic ("gfx/r_agrav1");
-       
+
        // PGM 01/19/97 - team color border
                        rsb_teambord = Sbar_NewPic ("gfx/r_teambord");
        // PGM 01/19/97 - team color border
-       
+
                        rsb_ammo[0] = Sbar_NewPic ("gfx/r_ammolava");
                        rsb_ammo[1] = Sbar_NewPic ("gfx/r_ammomulti");
                        rsb_ammo[2] = Sbar_NewPic ("gfx/r_ammoplasma");
@@ -317,7 +318,8 @@ void Sbar_Init (void)
        Cvar_RegisterVariable (&showtime_format);
        Cvar_RegisterVariable (&showdate);
        Cvar_RegisterVariable (&showdate_format);
-       Cvar_RegisterVariable (&sbar_alpha);
+       Cvar_RegisterVariable (&sbar_alpha_bg);
+       Cvar_RegisterVariable (&sbar_alpha_fg);
 
        R_RegisterModule("sbar", sbar_start, sbar_shutdown, sbar_newmap);
 }
@@ -336,12 +338,12 @@ Sbar_DrawPic
 */
 void Sbar_DrawPic (int x, int y, sbarpic_t *sbarpic)
 {
-       DrawQ_Pic (sbar_x + x, sbar_y + y, sbarpic->name, 0, 0, 1, 1, 1, sbar_alpha.value, 0);
+       DrawQ_Pic (sbar_x + x, sbar_y + y, sbarpic->name, 0, 0, 1, 1, 1, sbar_alpha_fg.value, 0);
 }
 
 void Sbar_DrawAlphaPic (int x, int y, sbarpic_t *sbarpic, float alpha)
 {
-       DrawQ_Pic (sbar_x + x, sbar_y + y, sbarpic->name, 0, 0, 1, 1, 1, alpha * sbar_alpha.value, 0);
+       DrawQ_Pic (sbar_x + x, sbar_y + y, sbarpic->name, 0, 0, 1, 1, 1, alpha, 0);
 }
 
 /*
@@ -353,7 +355,7 @@ Draws one solid graphics character
 */
 void Sbar_DrawCharacter (int x, int y, int num)
 {
-       DrawQ_String (sbar_x + x + 4 , sbar_y + y, va("%c", num), 0, 8, 8, 1, 1, 1, sbar_alpha.value, 0);
+       DrawQ_String (sbar_x + x + 4 , sbar_y + y, va("%c", num), 0, 8, 8, 1, 1, 1, sbar_alpha_fg.value, 0);
 }
 
 /*
@@ -363,7 +365,7 @@ Sbar_DrawString
 */
 void Sbar_DrawString (int x, int y, char *str)
 {
-       DrawQ_String (sbar_x + x, sbar_y + y, str, 0, 8, 8, 1, 1, 1, sbar_alpha.value, 0);
+       DrawQ_String (sbar_x + x, sbar_y + y, str, 0, 8, 8, 1, 1, 1, sbar_alpha_fg.value, 0);
 }
 
 /*
@@ -422,7 +424,7 @@ void Sbar_DrawXNum (int x, int y, int num, int digits, int lettersize, float r,
                else
                        frame = *ptr -'0';
 
-               DrawQ_Pic (sbar_x + x, sbar_y + y, sb_nums[0][frame]->name,lettersize,lettersize,r,g,b,a * sbar_alpha.value,flags);
+               DrawQ_Pic (sbar_x + x, sbar_y + y, sb_nums[0][frame]->name,lettersize,lettersize,r,g,b,a * sbar_alpha_fg.value,flags);
                x += lettersize;
 
                ptr++;
@@ -475,11 +477,13 @@ void Sbar_SoloScoreboard (void)
        int             minutes, seconds, tens, units;
        int             l;
 
-       sprintf (str,"Monsters:%3i /%3i", cl.stats[STAT_MONSTERS], cl.stats[STAT_TOTALMONSTERS]);
-       Sbar_DrawString (8, 4, str);
+       if (gamemode != GAME_NEXUIZ) {
+               sprintf (str,"Monsters:%3i /%3i", cl.stats[STAT_MONSTERS], cl.stats[STAT_TOTALMONSTERS]);
+               Sbar_DrawString (8, 4, str);
 
-       sprintf (str,"Secrets :%3i /%3i", cl.stats[STAT_SECRETS], cl.stats[STAT_TOTALSECRETS]);
-       Sbar_DrawString (8, 12, str);
+               sprintf (str,"Secrets :%3i /%3i", cl.stats[STAT_SECRETS], cl.stats[STAT_TOTALSECRETS]);
+               Sbar_DrawString (8, 12, str);
+       }
 
 // time
        minutes = cl.time / 60;
@@ -490,8 +494,13 @@ void Sbar_SoloScoreboard (void)
        Sbar_DrawString (184, 4, str);
 
 // draw level name
-       l = strlen (cl.levelname);
-       Sbar_DrawString (232 - l*4, 12, cl.levelname);
+       if (gamemode == GAME_NEXUIZ) {
+               l = strlen (cl.worldmodel->name);
+               Sbar_DrawString (232 - l*4, 12, cl.worldmodel->name);
+       } else {
+               l = strlen (cl.levelname);
+               Sbar_DrawString (232 - l*4, 12, cl.levelname);
+       }
 }
 
 /*
@@ -512,14 +521,14 @@ void Sbar_DrawScoreboard (void)
 static void Sbar_DrawWeapon(int nr, float fade, int active)
 {
        // width = 300, height = 100
-       const int w_width = 300, w_height = 100, w_space = 10, font_size = 10;
+       const int w_width = 300, w_height = 100, w_space = 10;
        const float w_scale = 0.4;
 
-       DrawQ_Pic(vid.conwidth - (w_width + w_space) * w_scale, (w_height + w_space) * w_scale * nr + w_space, sb_weapons[0][nr]->name, w_width * w_scale, w_height * w_scale, (active) ? 1 : 0.6, active ? 1 : 0.6, active ? 1 : 1, fade * sbar_alpha.value, DRAWFLAG_ADDITIVE);
-       DrawQ_String(vid.conwidth - (w_space + font_size ), (w_height + w_space) * w_scale * nr + w_space, va("%i",nr+1), 0, font_size, font_size, 1, 0, 0, fade, 0);
+       DrawQ_Pic(vid.conwidth - (w_width + w_space) * w_scale, (w_height + w_space) * w_scale * nr + w_space, sb_weapons[0][nr]->name, w_width * w_scale, w_height * w_scale, (active) ? 1 : 0.6, active ? 1 : 0.6, active ? 1 : 1, fade * sbar_alpha_fg.value, DRAWFLAG_ADDITIVE);
+       //DrawQ_String(vid.conwidth - (w_space + font_size ), (w_height + w_space) * w_scale * nr + w_space, va("%i",nr+1), 0, font_size, font_size, 1, 0, 0, fade, 0);
 
        if (active)
-               DrawQ_Fill(vid.conwidth - (w_width + w_space) * w_scale, (w_height + w_space) * w_scale * nr + w_space, w_width * w_scale, w_height * w_scale, 0.3, 0.3, 0.3, fade * sbar_alpha.value, DRAWFLAG_ADDITIVE);
+               DrawQ_Fill(vid.conwidth - (w_width + w_space) * w_scale, (w_height + w_space) * w_scale * nr + w_space, w_width * w_scale, w_height * w_scale, 0.3, 0.3, 0.3, fade * sbar_alpha_fg.value, DRAWFLAG_ADDITIVE);
 }
 
 /*
@@ -537,17 +546,17 @@ void Sbar_DrawInventory (void)
        if (gamemode == GAME_ROGUE)
        {
                if ( cl.stats[STAT_ACTIVEWEAPON] >= RIT_LAVA_NAILGUN )
-                       Sbar_DrawAlphaPic (0, -24, rsb_invbar[0], 0.4);
+                       Sbar_DrawAlphaPic (0, -24, rsb_invbar[0], sbar_alpha_bg.value);
                else
-                       Sbar_DrawAlphaPic (0, -24, rsb_invbar[1], 0.4);
+                       Sbar_DrawAlphaPic (0, -24, rsb_invbar[1], sbar_alpha_bg.value);
        }
        else
-               Sbar_DrawAlphaPic (0, -24, sb_ibar, 0.4);
+               Sbar_DrawAlphaPic (0, -24, sb_ibar, sbar_alpha_bg.value);
 
        // weapons
        for (i=0 ; i<7 ; i++)
        {
-               if (cl.items & (IT_SHOTGUN<<i) )
+               if (cl.stats[STAT_ITEMS] & (IT_SHOTGUN<<i) )
                {
                        time = cl.item_gettime[i];
                        flashon = (int)((cl.time - time)*10);
@@ -561,7 +570,7 @@ void Sbar_DrawInventory (void)
                        else
                                flashon = (flashon%5) + 2;
 
-                       Sbar_DrawAlphaPic (i*24, -16, sb_weapons[flashon][i], 0.4);
+                       Sbar_DrawAlphaPic (i*24, -16, sb_weapons[flashon][i], sbar_alpha_bg.value);
                }
        }
 
@@ -572,7 +581,7 @@ void Sbar_DrawInventory (void)
                int grenadeflashing=0;
                for (i=0 ; i<4 ; i++)
                {
-                       if (cl.items & (1<<hipweapons[i]) )
+                       if (cl.stats[STAT_ITEMS] & (1<<hipweapons[i]) )
                        {
                                time = cl.item_gettime[hipweapons[i]];
                                flashon = (int)((cl.time - time)*10);
@@ -589,7 +598,7 @@ void Sbar_DrawInventory (void)
                                // check grenade launcher
                                if (i==2)
                                {
-                                       if (cl.items & HIT_PROXIMITY_GUN)
+                                       if (cl.stats[STAT_ITEMS] & HIT_PROXIMITY_GUN)
                                        {
                                                if (flashon)
                                                {
@@ -600,7 +609,7 @@ void Sbar_DrawInventory (void)
                                }
                                else if (i==3)
                                {
-                                       if (cl.items & (IT_SHOTGUN<<4))
+                                       if (cl.stats[STAT_ITEMS] & (IT_SHOTGUN<<4))
                                        {
                                                if (!grenadeflashing)
                                                        Sbar_DrawPic (96, -16, hsb_weapons[flashon][3]);
@@ -637,7 +646,7 @@ void Sbar_DrawInventory (void)
 
        // items
        for (i=0 ; i<6 ; i++)
-               if (cl.items & (1<<(17+i)))
+               if (cl.stats[STAT_ITEMS] & (1<<(17+i)))
                {
                        //MED 01/04/97 changed keys
                        if (gamemode != GAME_HIPNOTIC || (i>1))
@@ -649,7 +658,7 @@ void Sbar_DrawInventory (void)
        if (gamemode == GAME_HIPNOTIC)
        {
                for (i=0 ; i<2 ; i++)
-                       if (cl.items & (1<<(24+i)))
+                       if (cl.stats[STAT_ITEMS] & (1<<(24+i)))
                                Sbar_DrawPic (288 + i*16, -16, hsb_items[i]);
        }
 
@@ -657,14 +666,14 @@ void Sbar_DrawInventory (void)
        {
                // new rogue items
                for (i=0 ; i<2 ; i++)
-                       if (cl.items & (1<<(29+i)))
+                       if (cl.stats[STAT_ITEMS] & (1<<(29+i)))
                                Sbar_DrawPic (288 + i*16, -16, rsb_items[i]);
        }
        else
        {
                // sigils
                for (i=0 ; i<4 ; i++)
-                       if (cl.items & (1<<(28+i)))
+                       if (cl.stats[STAT_ITEMS] & (1<<(28+i)))
                                Sbar_DrawPic (320-32 + i*8, -16, sb_sigil[i]);
        }
 }
@@ -694,14 +703,12 @@ void Sbar_DrawFrags (void)
        {
                k = fragsort[i];
                s = &cl.scores[k];
-               if (!s->name[0])
-                       continue;
 
                // draw background
                c = (qbyte *)&palette_complete[(s->colors & 0xf0) + 8];
-               DrawQ_Fill (sbar_x + x + 10, sbar_y     - 23, 28, 4, c[0] * (1.0f / 255.0f), c[1] * (1.0f / 255.0f), c[2] * (1.0f / 255.0f), c[3] * (1.0f / 255.0f) * sbar_alpha.value, 0);
+               DrawQ_Fill (sbar_x + x + 10, sbar_y     - 23, 28, 4, c[0] * (1.0f / 255.0f), c[1] * (1.0f / 255.0f), c[2] * (1.0f / 255.0f), c[3] * (1.0f / 255.0f) * sbar_alpha_fg.value, 0);
                c = (qbyte *)&palette_complete[((s->colors & 15)<<4) + 8];
-               DrawQ_Fill (sbar_x + x + 10, sbar_y + 4 - 23, 28, 3, c[0] * (1.0f / 255.0f), c[1] * (1.0f / 255.0f), c[2] * (1.0f / 255.0f), c[3] * (1.0f / 255.0f) * sbar_alpha.value, 0);
+               DrawQ_Fill (sbar_x + x + 10, sbar_y + 4 - 23, 28, 3, c[0] * (1.0f / 255.0f), c[1] * (1.0f / 255.0f), c[2] * (1.0f / 255.0f), c[3] * (1.0f / 255.0f) * sbar_alpha_fg.value, 0);
 
                // draw number
                f = s->frags;
@@ -744,9 +751,9 @@ void Sbar_DrawFace (void)
                // draw background
                Sbar_DrawPic (112, 0, rsb_teambord);
                c = (qbyte *)&palette_complete[(s->colors & 0xf0) + 8];
-               DrawQ_Fill (sbar_x + 113, vid.conheight-SBAR_HEIGHT+3, 22, 9, c[0] * (1.0f / 255.0f), c[1] * (1.0f / 255.0f), c[2] * (1.0f / 255.0f), c[3] * (1.0f / 255.0f) * sbar_alpha.value, 0);
+               DrawQ_Fill (sbar_x + 113, vid.conheight-SBAR_HEIGHT+3, 22, 9, c[0] * (1.0f / 255.0f), c[1] * (1.0f / 255.0f), c[2] * (1.0f / 255.0f), c[3] * (1.0f / 255.0f) * sbar_alpha_fg.value, 0);
                c = (qbyte *)&palette_complete[((s->colors & 15)<<4) + 8];
-               DrawQ_Fill (sbar_x + 113, vid.conheight-SBAR_HEIGHT+12, 22, 9, c[0] * (1.0f / 255.0f), c[1] * (1.0f / 255.0f), c[2] * (1.0f / 255.0f), c[3] * (1.0f / 255.0f) * sbar_alpha.value, 0);
+               DrawQ_Fill (sbar_x + 113, vid.conheight-SBAR_HEIGHT+12, 22, 9, c[0] * (1.0f / 255.0f), c[1] * (1.0f / 255.0f), c[2] * (1.0f / 255.0f), c[3] * (1.0f / 255.0f) * sbar_alpha_fg.value, 0);
 
                // draw number
                f = s->frags;
@@ -772,13 +779,13 @@ void Sbar_DrawFace (void)
        }
 // PGM 01/19/97 - team color drawing
 
-       if ( (cl.items & (IT_INVISIBILITY | IT_INVULNERABILITY) ) == (IT_INVISIBILITY | IT_INVULNERABILITY) )
+       if ( (cl.stats[STAT_ITEMS] & (IT_INVISIBILITY | IT_INVULNERABILITY) ) == (IT_INVISIBILITY | IT_INVULNERABILITY) )
                Sbar_DrawPic (112, 0, sb_face_invis_invuln);
-       else if (cl.items & IT_QUAD)
+       else if (cl.stats[STAT_ITEMS] & IT_QUAD)
                Sbar_DrawPic (112, 0, sb_face_quad );
-       else if (cl.items & IT_INVISIBILITY)
+       else if (cl.stats[STAT_ITEMS] & IT_INVISIBILITY)
                Sbar_DrawPic (112, 0, sb_face_invis );
-       else if (cl.items & IT_INVULNERABILITY)
+       else if (cl.stats[STAT_ITEMS] & IT_INVULNERABILITY)
                Sbar_DrawPic (112, 0, sb_face_invuln);
        else
        {
@@ -830,18 +837,17 @@ void Sbar_ShowFPS(void)
                        static int framerate = 0, framecount = 0;
                        double newtime;
                        newtime = Sys_DoubleTime();
-                       if (newtime < nexttime)
-                               framecount++;
-                       else
+                       if (newtime >= nexttime)
                        {
                                framerate = (int) (framecount / (newtime - lasttime) + 0.5);
                                lasttime = newtime;
-                               nexttime = lasttime + 0.2;
-                               framecount = 1;
+                               nexttime = max(nexttime + 1, lasttime - 1);
+                               framecount = 0;
                        }
+                       framecount++;
                        calc = framerate;
                }
-               snprintf(fpsstring, sizeof(fpsstring), "%4i fps", calc);
+               dpsnprintf(fpsstring, sizeof(fpsstring), "%4i fps", calc);
        }
        if (showtime.integer)
                strlcpy(timestring, Sys_TimeString(showtime_format.string), sizeof(timestring));
@@ -858,22 +864,22 @@ void Sbar_ShowFPS(void)
                if (fpsstring[0])
                {
                        fps_x = vid.conwidth - fps_scalex * strlen(fpsstring);
-                       DrawQ_Fill(fps_x, fps_y, fps_scalex * strlen(fpsstring), fps_scaley, 0, 0, 0, 0.5 * sbar_alpha.value, 0);
-                       DrawQ_String(fps_x, fps_y, fpsstring, 0, fps_scalex, fps_scaley, 1, 1, 1, 1 * sbar_alpha.value, 0);
+                       DrawQ_Fill(fps_x, fps_y, fps_scalex * strlen(fpsstring), fps_scaley, 0, 0, 0, 0.5, 0);
+                       DrawQ_String(fps_x, fps_y, fpsstring, 0, fps_scalex, fps_scaley, 1, 1, 1, 1, 0);
                        fps_y += fps_scaley;
                }
                if (timestring[0])
                {
                        fps_x = vid.conwidth - fps_scalex * strlen(timestring);
-                       DrawQ_Fill(fps_x, fps_y, fps_scalex * strlen(timestring), fps_scaley, 0, 0, 0, 0.5 * sbar_alpha.value, 0);
-                       DrawQ_String(fps_x, fps_y, timestring, 0, fps_scalex, fps_scaley, 1, 1, 1, 1 * sbar_alpha.value, 0);
+                       DrawQ_Fill(fps_x, fps_y, fps_scalex * strlen(timestring), fps_scaley, 0, 0, 0, 0.5, 0);
+                       DrawQ_String(fps_x, fps_y, timestring, 0, fps_scalex, fps_scaley, 1, 1, 1, 1, 0);
                        fps_y += fps_scaley;
                }
                if (datestring[0])
                {
                        fps_x = vid.conwidth - fps_scalex * strlen(datestring);
-                       DrawQ_Fill(fps_x, fps_y, fps_scalex * strlen(datestring), fps_scaley, 0, 0, 0, 0.5 * sbar_alpha.value, 0);
-                       DrawQ_String(fps_x, fps_y, datestring, 0, fps_scalex, fps_scaley, 1, 1, 1, 1 * sbar_alpha.value, 0);
+                       DrawQ_Fill(fps_x, fps_y, fps_scalex * strlen(datestring), fps_scaley, 0, 0, 0, 0.5, 0);
+                       DrawQ_String(fps_x, fps_y, datestring, 0, fps_scalex, fps_scaley, 1, 1, 1, 1, 0);
                        fps_y += fps_scaley;
                }
        }
@@ -886,9 +892,6 @@ Sbar_Draw
 */
 void Sbar_Draw (void)
 {
-       if (scr_con_current == vid.conheight)
-               return;         // console is full screen
-
        if (cl.intermission == 1)
        {
                Sbar_IntermissionOverlay();
@@ -913,11 +916,11 @@ void Sbar_Draw (void)
                        // armor
                        if (cl.stats[STAT_ARMOR])
                        {
-                               if (cl.items & IT_ARMOR3)
+                               if (cl.stats[STAT_ITEMS] & IT_ARMOR3)
                                        Sbar_DrawPic(0, 0, somsb_armor[2]);
-                               else if (cl.items & IT_ARMOR2)
+                               else if (cl.stats[STAT_ITEMS] & IT_ARMOR2)
                                        Sbar_DrawPic(0, 0, somsb_armor[1]);
-                               else if (cl.items & IT_ARMOR1)
+                               else if (cl.stats[STAT_ITEMS] & IT_ARMOR1)
                                        Sbar_DrawPic(0, 0, somsb_armor[0]);
                                Sbar_DrawNum(24, 0, cl.stats[STAT_ARMOR], 3, cl.stats[STAT_ARMOR] <= 25);
                        }
@@ -927,13 +930,13 @@ void Sbar_Draw (void)
                        Sbar_DrawNum(24, 24, cl.stats[STAT_HEALTH], 3, cl.stats[STAT_HEALTH] <= 25);
 
                        // ammo icon
-                       if (cl.items & IT_SHELLS)
+                       if (cl.stats[STAT_ITEMS] & IT_SHELLS)
                                Sbar_DrawPic(0, 48, somsb_ammo[0]);
-                       else if (cl.items & IT_NAILS)
+                       else if (cl.stats[STAT_ITEMS] & IT_NAILS)
                                Sbar_DrawPic(0, 48, somsb_ammo[1]);
-                       else if (cl.items & IT_ROCKETS)
+                       else if (cl.stats[STAT_ITEMS] & IT_ROCKETS)
                                Sbar_DrawPic(0, 48, somsb_ammo[2]);
-                       else if (cl.items & IT_CELLS)
+                       else if (cl.stats[STAT_ITEMS] & IT_CELLS)
                                Sbar_DrawPic(0, 48, somsb_ammo[3]);
                        Sbar_DrawNum(24, 48, cl.stats[STAT_AMMO], 3, false);
                        if (cl.stats[STAT_SHELLS])
@@ -947,7 +950,7 @@ void Sbar_Draw (void)
 
                if (sb_showscores || cl.stats[STAT_HEALTH] <= 0)
                {
-                       Sbar_DrawAlphaPic (0, 0, sb_scorebar, 0.4);
+                       Sbar_DrawAlphaPic (0, 0, sb_scorebar, sbar_alpha_bg.value);
                        Sbar_DrawScoreboard ();
                }
                else if (sb_lines)
@@ -962,26 +965,23 @@ void Sbar_Draw (void)
                                fade = (1.0 - 0.5 * time);
                                fade *= fade;
                                for (i = 0; i < 8;i++)
-                               {
-                                       if (!(cl.items & (1 << i)))
-                                               continue;
-                                       Sbar_DrawWeapon(i + 1, fade, (i == cl.stats[STAT_ACTIVEWEAPON]));
-                               }
-                       
-                               if((cl.items & (1<<12)))
-                                       Sbar_DrawWeapon(0, fade, (cl.stats[STAT_ACTIVEWEAPON] == 12));
+                                       if (cl.stats[STAT_ITEMS] & (1 << i))
+                                               Sbar_DrawWeapon(i + 1, fade, (i + 2 == cl.stats[STAT_ACTIVEWEAPON]));
+
+                               if((cl.stats[STAT_ITEMS] & (1<<12)))
+                                       Sbar_DrawWeapon(0, fade, (cl.stats[STAT_ACTIVEWEAPON] == 1));
                        }
 
                        //if (!cl.islocalgame)
                        //      Sbar_DrawFrags ();
 
                        if (sb_lines > 24)
-                               Sbar_DrawAlphaPic (0, 0, sb_sbar, sbar_alpha.value);
+                               Sbar_DrawAlphaPic (0, 0, sb_sbar, sbar_alpha_fg.value);
                        else
-                               Sbar_DrawAlphaPic (0, 0, sb_sbar_minimal, sbar_alpha.value);
+                               Sbar_DrawAlphaPic (0, 0, sb_sbar_minimal, sbar_alpha_fg.value);
 
                        // special items
-                       if (cl.items & IT_INVULNERABILITY)
+                       if (cl.stats[STAT_ITEMS] & IT_INVULNERABILITY)
                        {
                                Sbar_DrawNum (36, 0, 666, 3, 1);
                                Sbar_DrawPic (0, 0, sb_disc);
@@ -1001,13 +1001,13 @@ void Sbar_Draw (void)
                        // AK dont draw ammo for the laser
                        if(cl.stats[STAT_ACTIVEWEAPON] != 12)
                        {
-                               if (cl.items & NEX_IT_SHELLS)
+                               if (cl.stats[STAT_ITEMS] & NEX_IT_SHELLS)
                                        Sbar_DrawPic (519, 0, sb_ammo[0]);
-                               else if (cl.items & NEX_IT_BULLETS)
+                               else if (cl.stats[STAT_ITEMS] & NEX_IT_BULLETS)
                                        Sbar_DrawPic (519, 0, sb_ammo[1]);
-                               else if (cl.items & NEX_IT_ROCKETS)
+                               else if (cl.stats[STAT_ITEMS] & NEX_IT_ROCKETS)
                                        Sbar_DrawPic (519, 0, sb_ammo[2]);
-                               else if (cl.items & NEX_IT_CELLS)
+                               else if (cl.stats[STAT_ITEMS] & NEX_IT_CELLS)
                                        Sbar_DrawPic (519, 0, sb_ammo[3]);
 
                                if(cl.stats[STAT_AMMO] <= 10)
@@ -1043,26 +1043,26 @@ void Sbar_Draw (void)
                if (sb_showscores || cl.stats[STAT_HEALTH] <= 0)
                {
                        if (gamemode != GAME_GOODVSBAD2)
-                               Sbar_DrawAlphaPic (0, 0, sb_scorebar, 0.4);
+                               Sbar_DrawAlphaPic (0, 0, sb_scorebar, sbar_alpha_bg.value);
                        Sbar_DrawScoreboard ();
                }
                else if (sb_lines)
                {
-                       Sbar_DrawAlphaPic (0, 0, sb_sbar, 0.4);
+                       Sbar_DrawAlphaPic (0, 0, sb_sbar, sbar_alpha_bg.value);
 
                        // keys (hipnotic only)
                        //MED 01/04/97 moved keys here so they would not be overwritten
                        if (gamemode == GAME_HIPNOTIC)
                        {
-                               if (cl.items & IT_KEY1)
+                               if (cl.stats[STAT_ITEMS] & IT_KEY1)
                                        Sbar_DrawPic (209, 3, sb_items[0]);
-                               if (cl.items & IT_KEY2)
+                               if (cl.stats[STAT_ITEMS] & IT_KEY2)
                                        Sbar_DrawPic (209, 12, sb_items[1]);
                        }
                        // armor
                        if (gamemode != GAME_GOODVSBAD2)
                        {
-                               if (cl.items & IT_INVULNERABILITY)
+                               if (cl.stats[STAT_ITEMS] & IT_INVULNERABILITY)
                                {
                                        Sbar_DrawNum (24, 0, 666, 3, 1);
                                        Sbar_DrawPic (0, 0, sb_disc);
@@ -1072,21 +1072,21 @@ void Sbar_Draw (void)
                                        if (gamemode == GAME_ROGUE)
                                        {
                                                Sbar_DrawNum (24, 0, cl.stats[STAT_ARMOR], 3, cl.stats[STAT_ARMOR] <= 25);
-                                               if (cl.items & RIT_ARMOR3)
+                                               if (cl.stats[STAT_ITEMS] & RIT_ARMOR3)
                                                        Sbar_DrawPic (0, 0, sb_armor[2]);
-                                               else if (cl.items & RIT_ARMOR2)
+                                               else if (cl.stats[STAT_ITEMS] & RIT_ARMOR2)
                                                        Sbar_DrawPic (0, 0, sb_armor[1]);
-                                               else if (cl.items & RIT_ARMOR1)
+                                               else if (cl.stats[STAT_ITEMS] & RIT_ARMOR1)
                                                        Sbar_DrawPic (0, 0, sb_armor[0]);
                                        }
                                        else
                                        {
                                                Sbar_DrawNum (24, 0, cl.stats[STAT_ARMOR], 3, cl.stats[STAT_ARMOR] <= 25);
-                                               if (cl.items & IT_ARMOR3)
+                                               if (cl.stats[STAT_ITEMS] & IT_ARMOR3)
                                                        Sbar_DrawPic (0, 0, sb_armor[2]);
-                                               else if (cl.items & IT_ARMOR2)
+                                               else if (cl.stats[STAT_ITEMS] & IT_ARMOR2)
                                                        Sbar_DrawPic (0, 0, sb_armor[1]);
-                                               else if (cl.items & IT_ARMOR1)
+                                               else if (cl.stats[STAT_ITEMS] & IT_ARMOR1)
                                                        Sbar_DrawPic (0, 0, sb_armor[0]);
                                        }
                                }
@@ -1101,30 +1101,30 @@ void Sbar_Draw (void)
                        // ammo icon
                        if (gamemode == GAME_ROGUE)
                        {
-                               if (cl.items & RIT_SHELLS)
+                               if (cl.stats[STAT_ITEMS] & RIT_SHELLS)
                                        Sbar_DrawPic (224, 0, sb_ammo[0]);
-                               else if (cl.items & RIT_NAILS)
+                               else if (cl.stats[STAT_ITEMS] & RIT_NAILS)
                                        Sbar_DrawPic (224, 0, sb_ammo[1]);
-                               else if (cl.items & RIT_ROCKETS)
+                               else if (cl.stats[STAT_ITEMS] & RIT_ROCKETS)
                                        Sbar_DrawPic (224, 0, sb_ammo[2]);
-                               else if (cl.items & RIT_CELLS)
+                               else if (cl.stats[STAT_ITEMS] & RIT_CELLS)
                                        Sbar_DrawPic (224, 0, sb_ammo[3]);
-                               else if (cl.items & RIT_LAVA_NAILS)
+                               else if (cl.stats[STAT_ITEMS] & RIT_LAVA_NAILS)
                                        Sbar_DrawPic (224, 0, rsb_ammo[0]);
-                               else if (cl.items & RIT_PLASMA_AMMO)
+                               else if (cl.stats[STAT_ITEMS] & RIT_PLASMA_AMMO)
                                        Sbar_DrawPic (224, 0, rsb_ammo[1]);
-                               else if (cl.items & RIT_MULTI_ROCKETS)
+                               else if (cl.stats[STAT_ITEMS] & RIT_MULTI_ROCKETS)
                                        Sbar_DrawPic (224, 0, rsb_ammo[2]);
                        }
                        else
                        {
-                               if (cl.items & IT_SHELLS)
+                               if (cl.stats[STAT_ITEMS] & IT_SHELLS)
                                        Sbar_DrawPic (224, 0, sb_ammo[0]);
-                               else if (cl.items & IT_NAILS)
+                               else if (cl.stats[STAT_ITEMS] & IT_NAILS)
                                        Sbar_DrawPic (224, 0, sb_ammo[1]);
-                               else if (cl.items & IT_ROCKETS)
+                               else if (cl.stats[STAT_ITEMS] & IT_ROCKETS)
                                        Sbar_DrawPic (224, 0, sb_ammo[2]);
-                               else if (cl.items & IT_CELLS)
+                               else if (cl.stats[STAT_ITEMS] & IT_CELLS)
                                        Sbar_DrawPic (224, 0, sb_ammo[3]);
                        }
 
@@ -1144,6 +1144,9 @@ void Sbar_Draw (void)
        Sbar_ShowFPS();
 
        R_Draw2DCrosshair();
+
+       if (cl_prydoncursor.integer)
+               DrawQ_Pic((cl.cmd.cursor_screen[0] + 1) * 0.5 * vid.conwidth, (cl.cmd.cursor_screen[1] + 1) * 0.5 * vid.conheight, va("gfx/prydoncursor%03i.lmp", cl_prydoncursor.integer), 0, 0, 1, 1, 1, 1, 0);
 }
 
 //=============================================================================
@@ -1157,19 +1160,14 @@ Sbar_DeathmatchOverlay
 float Sbar_PrintScoreboardItem(scoreboard_t *s, float x, float y)
 {
        qbyte *c;
-       if (s->name[0] || s->frags || s->colors || (s - cl.scores) == cl.playerentity - 1)
-       {
-               // draw colors behind score
-               c = (qbyte *)&palette_complete[(s->colors & 0xf0) + 8];
-               DrawQ_Fill(x + 8, y+1, 32, 3, c[0] * (1.0f / 255.0f), c[1] * (1.0f / 255.0f), c[2] * (1.0f / 255.0f), c[3] * (1.0f / 255.0f) * sbar_alpha.value, 0);
-               c = (qbyte *)&palette_complete[((s->colors & 15)<<4) + 8];
-               DrawQ_Fill(x + 8, y+4, 32, 3, c[0] * (1.0f / 255.0f), c[1] * (1.0f / 255.0f), c[2] * (1.0f / 255.0f), c[3] * (1.0f / 255.0f) * sbar_alpha.value, 0);
-               // print the text
-               DrawQ_String(x, y, va("%c%4i %s", (s - cl.scores) == cl.playerentity - 1 ? 13 : ' ', (int) s->frags, s->name), 0, 8, 8, 1, 1, 1, 1 * sbar_alpha.value, 0);
-               return 8;
-       }
-       else
-               return 0;
+       // draw colors behind score
+       c = (qbyte *)&palette_complete[(s->colors & 0xf0) + 8];
+       DrawQ_Fill(x + 8, y+1, 32, 3, c[0] * (1.0f / 255.0f), c[1] * (1.0f / 255.0f), c[2] * (1.0f / 255.0f), c[3] * (1.0f / 255.0f) * sbar_alpha_fg.value, 0);
+       c = (qbyte *)&palette_complete[((s->colors & 15)<<4) + 8];
+       DrawQ_Fill(x + 8, y+4, 32, 3, c[0] * (1.0f / 255.0f), c[1] * (1.0f / 255.0f), c[2] * (1.0f / 255.0f), c[3] * (1.0f / 255.0f) * sbar_alpha_fg.value, 0);
+       // print the text
+       DrawQ_String(x, y, va("%c%4i %s", (s - cl.scores) == cl.playerentity - 1 ? 13 : ' ', (int) s->frags, s->name), 0, 8, 8, 1, 1, 1, 1 * sbar_alpha_fg.value, 0);
+       return 8;
 }
 
 void Sbar_DeathmatchOverlay (void)
@@ -1177,8 +1175,8 @@ void Sbar_DeathmatchOverlay (void)
        int i, x, y;
        cachepic_t *pic;
 
-       pic = Draw_CachePic ("gfx/ranking.lmp");
-       DrawQ_Pic ((vid.conwidth - pic->width)/2, 8, "gfx/ranking.lmp", 0, 0, 1, 1, 1, 1 * sbar_alpha.value, 0);
+       pic = Draw_CachePic ("gfx/ranking.lmp", true);
+       DrawQ_Pic ((vid.conwidth - pic->width)/2, 8, "gfx/ranking.lmp", 0, 0, 1, 1, 1, 1 * sbar_alpha_fg.value, 0);
 
        // scores
        Sbar_SortFrags ();
@@ -1219,7 +1217,8 @@ void Sbar_MiniDeathmatchOverlay (int x, int y)
 
        // figure out start
        i -= numlines/2;
-       i = bound(0, i, scoreboardlines - numlines);
+       i = min(i, scoreboardlines - numlines);
+       i = max(i, 0);
 
        if (gamemode == GAME_TRANSFUSION)
        {
@@ -1253,8 +1252,8 @@ void Sbar_IntermissionOverlay (void)
        sbar_x = (vid.conwidth - 320) >> 1;
        sbar_y = (vid.conheight - 200) >> 1;
 
-       DrawQ_Pic (sbar_x + 64, sbar_y + 24, "gfx/complete.lmp", 0, 0, 1, 1, 1, 1 * sbar_alpha.value, 0);
-       DrawQ_Pic (sbar_x + 0, sbar_y + 56, "gfx/inter.lmp", 0, 0, 1, 1, 1, 1 * sbar_alpha.value, 0);
+       DrawQ_Pic (sbar_x + 64, sbar_y + 24, "gfx/complete.lmp", 0, 0, 1, 1, 1, 1 * sbar_alpha_fg.value, 0);
+       DrawQ_Pic (sbar_x + 0, sbar_y + 56, "gfx/inter.lmp", 0, 0, 1, 1, 1, 1 * sbar_alpha_fg.value, 0);
 
 // time
        dig = cl.completed_time/60;
@@ -1285,7 +1284,7 @@ void Sbar_FinaleOverlay (void)
 {
        cachepic_t      *pic;
 
-       pic = Draw_CachePic ("gfx/finale.lmp");
-       DrawQ_Pic((vid.conwidth - pic->width)/2, 16, "gfx/finale.lmp", 0, 0, 1, 1, 1, 1 * sbar_alpha.value, 0);
+       pic = Draw_CachePic ("gfx/finale.lmp", true);
+       DrawQ_Pic((vid.conwidth - pic->width)/2, 16, "gfx/finale.lmp", 0, 0, 1, 1, 1, 1 * sbar_alpha_fg.value, 0);
 }