void VM_CustomStats_Clear(void);
void VM_SV_UpdateCustomStats(client_t *client, prvm_edict_t *ent, sizebuf_t *msg, int *stats);
-
+void SV_Name(int clientnum);
void SV_InitOperatorCommands(void);
void SV_Savegame_to(prvm_prog_t *prog, const char *name);