]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - server.h
added DP_SV_MODELFLAGS_AS_EFFECTS extension, this adds EF_ROCKET and
[xonotic/darkplaces.git] / server.h
index 5fbb3f714f02e73027486b48b15f0e18a9996695..0eda63321086ed639e690a0b8fa54641b106e739 100644 (file)
--- a/server.h
+++ b/server.h
@@ -8,7 +8,7 @@ of the License, or (at your option) any later version.
 
 This program is distributed in the hope that it will be useful,
 but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 
 See the GNU General Public License for more details.
 
@@ -19,97 +19,201 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 */
 // server.h
 
-typedef struct
+#ifndef SERVER_H
+#define SERVER_H
+
+typedef struct server_static_s
 {
-       int                     maxclients;
-       int                     maxclientslimit;
-       struct client_s *clients;               // [maxclients]
-       int                     serverflags;            // episode completion information
-       qboolean        changelevel_issued;     // cleared when at SV_SpawnServer
+       // number of svs.clients slots (updated by maxplayers command)
+       int maxclients;
+       // client slots
+       struct client_s *clients;
+       // episode completion information
+       int serverflags;
+       // cleared when at SV_SpawnServer
+       qboolean changelevel_issued;
+       // server infostring
+       char serverinfo[MAX_SERVERINFO_STRING];
 } server_static_t;
 
 //=============================================================================
 
-typedef enum {ss_loading, ss_active} server_state_t;
+typedef enum server_state_e {ss_loading, ss_active} server_state_t;
+
+#define MAX_CONNECTFLOODADDRESSES 16
+typedef struct server_connectfloodaddress_s
+{
+       double lasttime;
+       lhnetaddress_t address;
+}
+server_connectfloodaddress_t;
 
-typedef struct
+typedef struct server_s
 {
-       qboolean        active;                         // false if only a net client
-
-       qboolean        paused;
-       qboolean        loadgame;                       // handle connections specially
-
-       double          time;
-
-       double          frametime;
-       
-       int                     lastcheck;                      // used by PF_checkclient
-       double          lastchecktime;
-       
-       char            name[64];                       // map name
-       char            modelname[64];          // maps/<name>.bsp, for model_precache[0]
-       struct model_s  *worldmodel;
-       char            *model_precache[MAX_MODELS];    // NULL terminated
-       struct model_s  *models[MAX_MODELS];
-       char            *sound_precache[MAX_SOUNDS];    // NULL terminated
-       char            *lightstyles[MAX_LIGHTSTYLES];
-       int                     num_edicts;
-       int                     max_edicts;
-       edict_t         *edicts;                        // can NOT be array indexed, because
-                                                                       // edict_t is variable sized, but can
-                                                                       // be used to reference the world ent
-       server_state_t  state;                  // some actions are only valid during load
-
-       sizebuf_t       datagram;
-       byte            datagram_buf[MAX_DATAGRAM];
-
-       sizebuf_t       reliable_datagram;      // copied to all clients at end of frame
-       byte            reliable_datagram_buf[MAX_DATAGRAM];
-
-       sizebuf_t       signon;
-       byte            signon_buf[32768]; // LordHavoc: increased signon message buffer from 8192 to 32768
+       // false if only a net client
+       qboolean active;
+
+       qboolean paused;
+       // handle connections specially
+       qboolean loadgame;
+
+       // one of the PROTOCOL_ values
+       protocolversion_t protocol;
+
+       double time;
+
+       double frametime;
+
+       // used by PF_checkclient
+       int lastcheck;
+       double lastchecktime;
+
+       // crc of clientside progs at time of level start
+       int csqc_progcrc; // -1 = no progs
+       int csqc_progsize; // -1 = no progs
+       char csqc_progname[MAX_QPATH]; // copied from csqc_progname at level start
+
+       // collision culling data
+       world_t world;
+
+       // map name
+       char name[64];
+       // maps/<name>.bsp, for model_precache[0]
+       char modelname[64];
+       struct model_s *worldmodel;
+       // NULL terminated
+       // LordHavoc: precaches are now MAX_QPATH rather than a pointer
+       // updated by SV_ModelIndex
+       char model_precache[MAX_MODELS][MAX_QPATH];
+       struct model_s *models[MAX_MODELS];
+       // NULL terminated
+       // LordHavoc: precaches are now MAX_QPATH rather than a pointer
+       // updated by SV_SoundIndex
+       char sound_precache[MAX_SOUNDS][MAX_QPATH];
+       char lightstyles[MAX_LIGHTSTYLES][64];
+       // PushMove sometimes has to move entities back from a failed move
+       // (dynamically resized)
+       prvm_edict_t **moved_edicts;
+       // some actions are only valid during load
+       server_state_t state;
+
+       sizebuf_t datagram;
+       unsigned char datagram_buf[NET_MAXMESSAGE];
+
+       // copied to all clients at end of frame
+       sizebuf_t reliable_datagram;
+       unsigned char reliable_datagram_buf[NET_MAXMESSAGE];
+
+       sizebuf_t signon;
+       // LordHavoc: increased signon message buffer from 8192
+       unsigned char signon_buf[NET_MAXMESSAGE];
+
+       // connection flood blocking
+       // note this is in server_t rather than server_static_t so that it is
+       // reset on each map command (such as New Game in singleplayer)
+       server_connectfloodaddress_t connectfloodaddresses[MAX_CONNECTFLOODADDRESSES];
+
+#define SV_MAX_PARTICLEEFFECTNAME 256
+       qboolean particleeffectnamesloaded;
+       char particleeffectname[SV_MAX_PARTICLEEFFECTNAME][MAX_QPATH];
 } server_t;
 
+// if defined this does ping smoothing, otherwise it does not
+//#define NUM_PING_TIMES 16
 
-#define        NUM_PING_TIMES          16
-#define        NUM_SPAWN_PARMS         16
+#define NUM_SPAWN_PARMS 16
 
 typedef struct client_s
 {
-       qboolean                active;                         // false = client is free
-       qboolean                spawned;                        // false = don't send datagrams
-       qboolean                dropasap;                       // has been told to go to another level
-       qboolean                sendsignon;                     // only valid before spawned
-
-       double                  last_message;           // reliable messages must be sent
-                                                                               // periodically
-
-       struct qsocket_s *netconnection;        // communications handle
-
-       usercmd_t               cmd;                            // movement
-       vec3_t                  wishdir;                        // intended motion calced from cmd
-
-       sizebuf_t               message;                        // can be added to at any time,
-                                                                               // copied and clear once per frame
-       byte                    msgbuf[MAX_MSGLEN];
-       edict_t                 *edict;                         // EDICT_NUM(clientnum+1)
-       char                    name[32];                       // for printing to other people
-       int                             colors;
-               
-       float                   ping_times[NUM_PING_TIMES];
-       int                             num_pings;                      // ping_times[num_pings%NUM_PING_TIMES]
-       float                   ping;                           // LordHavoc: can be used for prediction or whatever...
-       float                   latency;                        // LordHavoc: specifically used for prediction, accounts for sys_ticrate too
+       // false = empty client slot
+       qboolean active;
+       // false = don't do ClientDisconnect on drop
+       qboolean clientconnectcalled;
+       // false = don't send datagrams
+       qboolean spawned;
+
+       // requested rate in bytes per second
+       int rate;
+
+       // realtime this client connected
+       double connecttime;
+
+       // keepalive messages must be sent periodically during signon
+       double keepalivetime;
+
+       // communications handle
+       netconn_t *netconnection;
+
+       int movesequence;
+       // movement
+       usercmd_t cmd;
+       // intended motion calced from cmd
+       vec3_t wishdir;
+
+       // PRVM_EDICT_NUM(clientnum+1)
+       prvm_edict_t *edict;
+
+#ifdef NUM_PING_TIMES
+       float ping_times[NUM_PING_TIMES];
+       // ping_times[num_pings%NUM_PING_TIMES]
+       int num_pings;
+#endif
+       // LordHavoc: can be used for prediction or whatever...
+       float ping;
+
+       // this is used by sv_clmovement_minping code
+       double clmovement_disabletimeout;
+       // this is used by sv_clmvoement_waitforinput code
+       int clmovement_skipphysicsframes;
 
 // spawn parms are carried from level to level
-       float                   spawn_parms[NUM_SPAWN_PARMS];
+       float spawn_parms[NUM_SPAWN_PARMS];
+
+       // properties that are sent across the network only when changed
+       char name[64], old_name[64];
+       int colors, old_colors;
+       int frags, old_frags;
+       char playermodel[MAX_QPATH], old_model[MAX_QPATH];
+       char playerskin[MAX_QPATH], old_skin[MAX_QPATH];
+
+       // netaddress support
+       char netaddress[MAX_QPATH];
+
+       // visibility state
+       float visibletime[MAX_EDICTS];
+
+       // prevent animated names
+       float nametime;
 
-// client known data for deltas        
-       int                             old_frags;
-       int                             pmodel;
+       // latest received clc_ackframe (used to detect packet loss)
+       int latestframenum;
 
-       // delta compression state
-       float                   nextfullupdate[MAX_EDICTS];
+       // cache weaponmodel name lookups
+       char weaponmodel[MAX_QPATH];
+       int weaponmodelindex;
+
+       entityframe_database_t *entitydatabase;
+       entityframe4_database_t *entitydatabase4;
+       entityframe5_database_t *entitydatabase5;
+
+       // delta compression of stats
+       unsigned char statsdeltabits[(MAX_CL_STATS+7)/8];
+       int stats[MAX_CL_STATS];
+
+       unsigned char unreliablemsg_data[NET_MAXMESSAGE];
+       sizebuf_t unreliablemsg;
+       int unreliablemsg_splitpoints;
+       int unreliablemsg_splitpoint[NET_MAXMESSAGE/16];
+
+       // information on an active download if any
+       qfile_t *download_file;
+       int download_expectedposition; // next position the client should ack
+       qboolean download_started;
+       char download_name[MAX_QPATH];
+
+       // fixangle data
+       qboolean fixangle_angles_set;
+       vec3_t fixangle_angles;
 } client_t;
 
 
@@ -129,6 +233,7 @@ typedef struct client_s
 #define        MOVETYPE_BOUNCE                 10
 #define MOVETYPE_BOUNCEMISSILE 11              // bounce w/o gravity
 #define MOVETYPE_FOLLOW                        12              // track movement of aiment
+#define MOVETYPE_FAKEPUSH              13              // tenebrae's push that doesn't push
 
 // edict->solid values
 #define        SOLID_NOT                               0               // no interaction with other objects
@@ -151,7 +256,6 @@ typedef struct client_s
 // edict->flags
 #define        FL_FLY                                  1
 #define        FL_SWIM                                 2
-//#define      FL_GLIMPSE                              4
 #define        FL_CONVEYOR                             4
 #define        FL_CLIENT                               8
 #define        FL_INWATER                              16
@@ -164,18 +268,6 @@ typedef struct client_s
 #define        FL_WATERJUMP                    2048    // player jumping out of water
 #define        FL_JUMPRELEASED                 4096    // for jump debouncing
 
-// entity effects
-
-#define        EF_BRIGHTFIELD                  1
-#define        EF_MUZZLEFLASH                  2
-#define        EF_BRIGHTLIGHT                  4
-#define        EF_DIMLIGHT                     8
-// added EF_ effects:
-#define        EF_NODRAW                               16
-#define EF_ADDITIVE                            32  // LordHavoc: Additive Rendering
-#define EF_BLUE                                        64
-#define EF_RED                                 128
-
 #define        SPAWNFLAG_NOT_EASY                      256
 #define        SPAWNFLAG_NOT_MEDIUM            512
 #define        SPAWNFLAG_NOT_HARD                      1024
@@ -190,63 +282,119 @@ extern cvar_t coop;
 extern cvar_t fraglimit;
 extern cvar_t timelimit;
 extern cvar_t pausable;
-extern cvar_t sv_deltacompress;
 extern cvar_t sv_maxvelocity;
 extern cvar_t sv_gravity;
 extern cvar_t sv_nostep;
 extern cvar_t sv_friction;
+extern cvar_t sv_waterfriction;
 extern cvar_t sv_edgefriction;
 extern cvar_t sv_stopspeed;
 extern cvar_t sv_maxspeed;
+extern cvar_t sv_maxairspeed;
 extern cvar_t sv_accelerate;
+extern cvar_t sv_airaccelerate;
+extern cvar_t sv_wateraccelerate;
 extern cvar_t sv_idealpitchscale;
 extern cvar_t sv_aim;
-extern cvar_t sv_predict;
-
-extern server_static_t svs;                            // persistant server info
-extern server_t sv;                                    // local server
+extern cvar_t sv_stepheight;
+extern cvar_t sv_jumpstep;
+extern cvar_t sv_public;
+extern cvar_t sv_maxrate;
+
+extern cvar_t sv_gameplayfix_grenadebouncedownslopes;
+extern cvar_t sv_gameplayfix_noairborncorpse;
+extern cvar_t sv_gameplayfix_stepdown;
+extern cvar_t sv_gameplayfix_stepwhilejumping;
+extern cvar_t sv_gameplayfix_swiminbmodels;
+extern cvar_t sv_gameplayfix_setmodelrealbox;
+extern cvar_t sv_gameplayfix_blowupfallenzombies;
+extern cvar_t sv_gameplayfix_findradiusdistancetobox;
+extern cvar_t sv_gameplayfix_qwplayerphysics;
+extern cvar_t sv_gameplayfix_upwardvelocityclearsongroundflag;
+extern cvar_t sv_gameplayfix_droptofloorstartsolid;
+
+extern cvar_t sys_ticrate;
+extern cvar_t sv_fixedframeratesingleplayer;
+
+extern mempool_t *sv_mempool;
+
+// persistant server info
+extern server_static_t svs;
+// local server
+extern server_t sv;
 
 extern client_t *host_client;
 
-extern jmp_buf host_abortserver;
-
-extern edict_t *sv_player;
-
 //===========================================================
 
 void SV_Init (void);
 
 void SV_StartParticle (vec3_t org, vec3_t dir, int color, int count);
 void SV_StartEffect (vec3_t org, int modelindex, int startframe, int framecount, int framerate);
-void SV_StartSound (edict_t *entity, int channel, char *sample, int volume, float attenuation);
+void SV_StartSound (prvm_edict_t *entity, int channel, const char *sample, int volume, float attenuation);
 
+void SV_ConnectClient (int clientnum, netconn_t *netconnection);
 void SV_DropClient (qboolean crash);
 
 void SV_SendClientMessages (void);
-void SV_ClearDatagram (void);
 
-int SV_ModelIndex (char *name);
+void SV_ReadClientMessage(void);
+
+// precachemode values:
+// 0 = fail if not precached,
+// 1 = warn if not found and precache if possible
+// 2 = precache
+int SV_ModelIndex(const char *s, int precachemode);
+int SV_SoundIndex(const char *s, int precachemode);
+
+int SV_ParticleEffectIndex(const char *name);
 
 void SV_SetIdealPitch (void);
 
 void SV_AddUpdates (void);
 
 void SV_ClientThink (void);
-void SV_AddClientToServer (struct qsocket_s    *ret);
 
-void SV_ClientPrintf (char *fmt, ...);
-void SV_BroadcastPrintf (char *fmt, ...);
+void SV_ClientPrint(const char *msg);
+void SV_ClientPrintf(const char *fmt, ...) DP_FUNC_PRINTF(1);
+void SV_BroadcastPrint(const char *msg);
+void SV_BroadcastPrintf(const char *fmt, ...) DP_FUNC_PRINTF(1);
 
 void SV_Physics (void);
+void SV_Physics_ClientMove (void);
+void SV_Physics_ClientEntity (prvm_edict_t *ent);
+
+qboolean SV_PlayerCheckGround (prvm_edict_t *ent);
+qboolean SV_CheckBottom (prvm_edict_t *ent);
+qboolean SV_movestep (prvm_edict_t *ent, vec3_t move, qboolean relink, qboolean noenemy, qboolean settrace);
+
+// Needs to be called any time an entity changes origin, mins, maxs, or solid
+// sets ent->v.absmin and ent->v.absmax
+// if touchtriggers, calls prog functions for the intersected triggers
+void SV_LinkEdict (prvm_edict_t *ent, qboolean touch_triggers);
 
-qboolean SV_CheckBottom (edict_t *ent);
-qboolean SV_movestep (edict_t *ent, vec3_t move, qboolean relink);
+// calculates hitsupercontentsmask for a generic qc entity
+int SV_GenericHitSuperContentsMask(const prvm_edict_t *edict);
+// traces a box move against worldmodel and all entities in the specified area
+trace_t SV_Move(const vec3_t start, const vec3_t mins, const vec3_t maxs, const vec3_t end, int type, prvm_edict_t *passedict, int hitsupercontentsmask);
 
-void SV_WriteClientdataToMessage (edict_t *ent, sizebuf_t *msg);
+#define SV_PointSuperContents(point) (SV_Move((point), vec3_origin, vec3_origin, (point), sv_gameplayfix_swiminbmodels.integer ? MOVE_NOMONSTERS : MOVE_WORLDONLY, NULL, 0).startsupercontents)
+
+void SV_FlushBroadcastMessages(void);
+void SV_WriteClientdataToMessage (client_t *client, prvm_edict_t *ent, sizebuf_t *msg, int *stats);
 
 void SV_MoveToGoal (void);
 
-void SV_CheckForNewClients (void);
-void SV_RunClients (void);
+void SV_ApplyClientMove (void);
 void SV_SaveSpawnparms (void);
-void SV_SpawnServer (char *server);
+void SV_SpawnServer (const char *server);
+
+void SV_CheckVelocity (prvm_edict_t *ent);
+
+void SV_SetupVM(void);
+
+void SV_VM_Begin(void);
+void SV_VM_End(void);
+
+#endif
+