]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - server.h
added viewzoom extension to QC and client (smooth sniper zooming, with sensitivity...
[xonotic/darkplaces.git] / server.h
index 5fbb3f714f02e73027486b48b15f0e18a9996695..175cd41f47a4c62dd30362fc1ef5f234844cfed9 100644 (file)
--- a/server.h
+++ b/server.h
@@ -81,6 +81,10 @@ typedef struct client_s
        qboolean                dropasap;                       // has been told to go to another level
        qboolean                sendsignon;                     // only valid before spawned
 
+       // LordHavoc: to make netquake protocol get through NAT routers, have to wait for client to ack
+       qboolean                waitingforconnect;      // waiting for connect from client (stage 1)
+       qboolean                sendserverinfo;         // send server info in next datagram (stage 2)
+
        double                  last_message;           // reliable messages must be sent
                                                                                // periodically
 
@@ -95,7 +99,7 @@ typedef struct client_s
        edict_t                 *edict;                         // EDICT_NUM(clientnum+1)
        char                    name[32];                       // for printing to other people
        int                             colors;
-               
+
        float                   ping_times[NUM_PING_TIMES];
        int                             num_pings;                      // ping_times[num_pings%NUM_PING_TIMES]
        float                   ping;                           // LordHavoc: can be used for prediction or whatever...
@@ -104,12 +108,21 @@ typedef struct client_s
 // spawn parms are carried from level to level
        float                   spawn_parms[NUM_SPAWN_PARMS];
 
-// client known data for deltas        
+// client known data for deltas
        int                             old_frags;
        int                             pmodel;
 
+#ifdef QUAKEENTITIES
        // delta compression state
        float                   nextfullupdate[MAX_EDICTS];
+#endif
+       // visibility state
+       float                   visibletime[MAX_EDICTS];
+
+#ifndef QUAKEENTITIES
+       entity_database_t entitydatabase;
+       int                             entityframenumber; // incremented each time an entity frame is sent
+#endif
 } client_t;