]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - server.h
fix 256 frame limit (stupid legacy bug in entity_state_t building code)
[xonotic/darkplaces.git] / server.h
index f42c67eda890a8b689987118d40e469f10ef3ad7..3fcc597bb754f6af37d0f7561a9ec14fb4b221d8 100644 (file)
--- a/server.h
+++ b/server.h
@@ -160,6 +160,8 @@ typedef struct client_s
        char name[64], old_name[64];
        int colors, old_colors;
        int frags, old_frags;
+       char playermodel[MAX_QPATH], old_model[MAX_QPATH];
+       char playerskin[MAX_QPATH], old_skin[MAX_QPATH];
 
        // visibility state
        float visibletime[MAX_EDICTS];
@@ -276,8 +278,7 @@ extern cvar_t sv_gameplayfix_stepwhilejumping;
 extern cvar_t sv_gameplayfix_swiminbmodels;
 extern cvar_t sv_gameplayfix_setmodelrealbox;
 
-extern mempool_t *sv_clients_mempool;
-extern mempool_t *sv_edicts_mempool;
+extern mempool_t *sv_mempool;
 
 // persistant server info
 extern server_static_t svs;