char name[64], old_name[64];
int colors, old_colors;
int frags, old_frags;
+ char playermodel[MAX_QPATH], old_model[MAX_QPATH];
+ char playerskin[MAX_QPATH], old_skin[MAX_QPATH];
// visibility state
float visibletime[MAX_EDICTS];
extern cvar_t sv_gameplayfix_swiminbmodels;
extern cvar_t sv_gameplayfix_setmodelrealbox;
-extern mempool_t *sv_clients_mempool;
-extern mempool_t *sv_edicts_mempool;
+extern mempool_t *sv_mempool;
// persistant server info
extern server_static_t svs;