]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - server.h
fix external model skins (they weren't rendering)
[xonotic/darkplaces.git] / server.h
index 88813efca45472849ee3b3dcc269fe70ca14fca1..459a0ec58c042d71ce755cb45b6010ff50093bd5 100644 (file)
--- a/server.h
+++ b/server.h
@@ -8,7 +8,7 @@ of the License, or (at your option) any later version.
 
 This program is distributed in the hope that it will be useful,
 but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 
 See the GNU General Public License for more details.
 
@@ -24,11 +24,13 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 
 typedef struct
 {
-       int                     maxclients;
-       int                     maxclientslimit;
-       struct client_s *clients;               // [maxclients]
-       int                     serverflags;            // episode completion information
-       qboolean        changelevel_issued;     // cleared when at SV_SpawnServer
+       int maxclients;
+       // [maxclients]
+       struct client_s *clients;
+       // episode completion information
+       int serverflags;
+       // cleared when at SV_SpawnServer
+       qboolean changelevel_issued;
 } server_static_t;
 
 //=============================================================================
@@ -37,96 +39,125 @@ typedef enum {ss_loading, ss_active} server_state_t;
 
 typedef struct
 {
-       qboolean        active;                         // false if only a net client
-
-       qboolean        paused;
-       qboolean        loadgame;                       // handle connections specially
-
-       double          time;
-
-       double          frametime;
-
-       int                     lastcheck;                      // used by PF_checkclient
-       double          lastchecktime;
-
-       char            name[64];                       // map name
-       char            modelname[64];          // maps/<name>.bsp, for model_precache[0]
-       struct model_s  *worldmodel;
-       char            *model_precache[MAX_MODELS];    // NULL terminated
-       struct model_s  *models[MAX_MODELS];
-       char            *sound_precache[MAX_SOUNDS];    // NULL terminated
-       char            *lightstyles[MAX_LIGHTSTYLES];
-       int                     num_edicts;
-       int                     max_edicts;
-       edict_t         *edicts;                        // can NOT be array indexed, because
-                                                                       // edict_t is variable sized, but can
-                                                                       // be used to reference the world ent
-       server_state_t  state;                  // some actions are only valid during load
-
-       sizebuf_t       datagram;
-       qbyte           datagram_buf[MAX_DATAGRAM];
-
-       sizebuf_t       reliable_datagram;      // copied to all clients at end of frame
-       qbyte           reliable_datagram_buf[MAX_DATAGRAM];
-
-       sizebuf_t       signon;
-       qbyte           signon_buf[32768]; // LordHavoc: increased signon message buffer from 8192 to 32768
+       // false if only a net client
+       qboolean active;
+
+       qboolean paused;
+       // handle connections specially
+       qboolean loadgame;
+
+       double time;
+
+       double frametime;
+
+       // used by PF_checkclient
+       int lastcheck;
+       double lastchecktime;
+
+       // map name
+       char name[64];
+       // maps/<name>.bsp, for model_precache[0]
+       char modelname[64];
+       struct model_s *worldmodel;
+       // NULL terminated
+       char *model_precache[MAX_MODELS];
+       struct model_s *models[MAX_MODELS];
+       // NULL terminated
+       char *sound_precache[MAX_SOUNDS];
+       char *lightstyles[MAX_LIGHTSTYLES];
+       int num_edicts;
+       int max_edicts;
+       // can NOT be array indexed, because edict_t is variable sized, but can be used to reference the world ent
+       edict_t *edicts;
+       // can be array indexed
+       edict_t **edictstable;
+       // array of QC edict field variables
+       void *edictsfields;
+       // PushMove sometimes has to move entities back from a failed move
+       edict_t **moved_edicts;
+       // some actions are only valid during load
+       server_state_t state;
+
+       sizebuf_t datagram;
+       qbyte datagram_buf[MAX_DATAGRAM];
+
+       // copied to all clients at end of frame
+       sizebuf_t reliable_datagram;
+       qbyte reliable_datagram_buf[MAX_DATAGRAM];
+
+       sizebuf_t signon;
+       // LordHavoc: increased signon message buffer from 8192 to 32768
+       qbyte signon_buf[32768];
 } server_t;
 
 
-#define        NUM_PING_TIMES          16
-#define        NUM_SPAWN_PARMS         16
+#define NUM_PING_TIMES 16
+#define NUM_SPAWN_PARMS 16
 
 typedef struct client_s
 {
-       qboolean                active;                         // false = client is free
-       qboolean                spawned;                        // false = don't send datagrams
-       qboolean                dropasap;                       // has been told to go to another level
-       qboolean                sendsignon;                     // only valid before spawned
+       // false = client is free
+       qboolean active;
+       // false = don't send datagrams
+       qboolean spawned;
+       // has been told to go to another level
+       qboolean dropasap;
+       // only valid before spawned
+       qboolean sendsignon;
 
 #ifndef NOROUTINGFIX
        // LordHavoc: to make netquake protocol get through NAT routers, have to wait for client to ack
-       qboolean                waitingforconnect;      // waiting for connect from client (stage 1)
-       qboolean                sendserverinfo;         // send server info in next datagram (stage 2)
+       // waiting for connect from client (stage 1)
+       qboolean waitingforconnect;
+       // send server info in next datagram (stage 2)
+       qboolean sendserverinfo;
 #endif
 
-       double                  last_message;           // reliable messages must be sent
-                                                                               // periodically
-
-       struct qsocket_s *netconnection;        // communications handle
-
-       usercmd_t               cmd;                            // movement
-       vec3_t                  wishdir;                        // intended motion calced from cmd
-
-       sizebuf_t               message;                        // can be added to at any time,
-                                                                               // copied and clear once per frame
-       qbyte                   msgbuf[MAX_MSGLEN];
-       edict_t                 *edict;                         // EDICT_NUM(clientnum+1)
-       char                    name[32];                       // for printing to other people
-       int                             colors;
-
-       float                   ping_times[NUM_PING_TIMES];
-       int                             num_pings;                      // ping_times[num_pings%NUM_PING_TIMES]
-       float                   ping;                           // LordHavoc: can be used for prediction or whatever...
-       float                   latency;                        // LordHavoc: specifically used for prediction, accounts for sys_ticrate too
+       // reliable messages must be sent periodically
+       double last_message;
+
+       // communications handle
+       struct qsocket_s *netconnection;
+
+       // movement
+       usercmd_t cmd;
+       // intended motion calced from cmd
+       vec3_t wishdir;
+
+       // can be added to at any time, copied and clear once per frame
+       sizebuf_t message;
+       qbyte msgbuf[MAX_DATAGRAM];
+       // EDICT_NUM(clientnum+1)
+       edict_t *edict;
+       // for printing to other people
+       char name[32];
+       int colors;
+
+       float ping_times[NUM_PING_TIMES];
+       // ping_times[num_pings%NUM_PING_TIMES]
+       int num_pings;
+       // LordHavoc: can be used for prediction or whatever...
+       float ping;
+       // LordHavoc: specifically used for prediction, accounts for sys_ticrate too
+       float latency;
 
 // spawn parms are carried from level to level
-       float                   spawn_parms[NUM_SPAWN_PARMS];
+       float spawn_parms[NUM_SPAWN_PARMS];
 
 // client known data for deltas
-       int                             old_frags;
-       int                             pmodel;
+       int old_frags;
+       int pmodel;
 
 #ifdef QUAKEENTITIES
        // delta compression state
-       float                   nextfullupdate[MAX_EDICTS];
+       float nextfullupdate[MAX_EDICTS];
 #endif
        // visibility state
-       float                   visibletime[MAX_EDICTS];
+       float visibletime[MAX_EDICTS];
 
 #ifndef QUAKEENTITIES
        entity_database_t entitydatabase;
-       int                             entityframenumber; // incremented each time an entity frame is sent
+       int entityframenumber; // incremented each time an entity frame is sent
 #endif
 } client_t;
 
@@ -219,9 +250,13 @@ extern cvar_t sv_accelerate;
 extern cvar_t sv_idealpitchscale;
 extern cvar_t sv_aim;
 extern cvar_t sv_predict;
+extern cvar_t sv_stepheight;
+extern cvar_t sv_jumpstep;
 
-extern server_static_t svs;                            // persistant server info
-extern server_t sv;                                    // local server
+// persistant server info
+extern server_static_t svs;
+// local server
+extern server_t sv;
 
 extern client_t *host_client;
 
@@ -242,7 +277,7 @@ void SV_DropClient (qboolean crash);
 void SV_SendClientMessages (void);
 void SV_ClearDatagram (void);
 
-int SV_ModelIndex (char *name);
+int SV_ModelIndex (const char *name);
 
 void SV_SetIdealPitch (void);
 
@@ -251,8 +286,8 @@ void SV_AddUpdates (void);
 void SV_ClientThink (void);
 void SV_AddClientToServer (struct qsocket_s    *ret);
 
-void SV_ClientPrintf (char *fmt, ...);
-void SV_BroadcastPrintf (char *fmt, ...);
+void SV_ClientPrintf (const char *fmt, ...);
+void SV_BroadcastPrintf (const char *fmt, ...);
 
 void SV_Physics (void);
 
@@ -266,7 +301,9 @@ void SV_MoveToGoal (void);
 void SV_CheckForNewClients (void);
 void SV_RunClients (void);
 void SV_SaveSpawnparms (void);
-void SV_SpawnServer (char *server);
+void SV_SpawnServer (const char *server);
+
+void SV_SetMaxClients(int n);
 
 #endif