]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - server.h
move extension enables to the top of the shader to comply with spec
[xonotic/darkplaces.git] / server.h
index 08881cabe651150e29816a73922c06b6922ea15e..669174bc42ff785c66cd4b03f6ed9d9b9af6c54d 100644 (file)
--- a/server.h
+++ b/server.h
@@ -462,7 +462,6 @@ extern cvar_t sv_gameplayfix_nogravityonground;
 extern cvar_t sv_gameplayfix_setmodelrealbox;
 extern cvar_t sv_gameplayfix_slidemoveprojectiles;
 extern cvar_t sv_gameplayfix_stepdown;
-extern cvar_t sv_gameplayfix_stepwhilejumping;
 extern cvar_t sv_gameplayfix_stepmultipletimes;
 extern cvar_t sv_gameplayfix_nostepmoveonsteepslopes;
 extern cvar_t sv_gameplayfix_swiminbmodels;
@@ -567,6 +566,10 @@ void SV_LinkEdict_TouchAreaGrid_Call(prvm_edict_t *touch, prvm_edict_t *ent); //
  * returns true if it found a better place
  */
 qboolean SV_UnstickEntity (prvm_edict_t *ent);
+/*! move an entity that is stuck out of the surface it is stuck in (can move large amounts)
+ * returns true if it found a better place
+ */
+qboolean SV_NudgeOutOfSolid(prvm_edict_t *ent);
 
 /// calculates hitsupercontentsmask for a generic qc entity
 int SV_GenericHitSuperContentsMask(const prvm_edict_t *edict);