extern cvar_t sv_gameplayfix_setmodelrealbox;
extern cvar_t sv_gameplayfix_slidemoveprojectiles;
extern cvar_t sv_gameplayfix_stepdown;
-extern cvar_t sv_gameplayfix_stepwhilejumping;
extern cvar_t sv_gameplayfix_stepmultipletimes;
extern cvar_t sv_gameplayfix_nostepmoveonsteepslopes;
extern cvar_t sv_gameplayfix_swiminbmodels;
* returns true if it found a better place
*/
qboolean SV_UnstickEntity (prvm_edict_t *ent);
+/*! move an entity that is stuck out of the surface it is stuck in (can move large amounts)
+ * returns true if it found a better place
+ */
+qboolean SV_NudgeOutOfSolid(prvm_edict_t *ent);
/// calculates hitsupercontentsmask for a generic qc entity
int SV_GenericHitSuperContentsMask(const prvm_edict_t *edict);