]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - server.h
MOVETYPE_STEP entities should now fall when support is removed (even if it is not...
[xonotic/darkplaces.git] / server.h
index 9120cdcee9362188e45506ed0a204834803d635b..68d6ca176babfbbeb8e627b48145e2984726b1b2 100644 (file)
--- a/server.h
+++ b/server.h
@@ -40,6 +40,8 @@ typedef struct
        qboolean        loadgame;                       // handle connections specially
 
        double          time;
+
+       double          frametime;
        
        int                     lastcheck;                      // used by PF_checkclient
        double          lastchecktime;
@@ -59,13 +61,13 @@ typedef struct
        server_state_t  state;                  // some actions are only valid during load
 
        sizebuf_t       datagram;
-       byte            datagram_buf[MAX_DATAGRAM];
+       qbyte           datagram_buf[MAX_DATAGRAM];
 
        sizebuf_t       reliable_datagram;      // copied to all clients at end of frame
-       byte            reliable_datagram_buf[MAX_DATAGRAM];
+       qbyte           reliable_datagram_buf[MAX_DATAGRAM];
 
        sizebuf_t       signon;
-       byte            signon_buf[32768]; // LordHavoc: increased signon message buffer from 8192 to 32768
+       qbyte           signon_buf[32768]; // LordHavoc: increased signon message buffer from 8192 to 32768
 } server_t;
 
 
@@ -77,9 +79,12 @@ typedef struct client_s
        qboolean                active;                         // false = client is free
        qboolean                spawned;                        // false = don't send datagrams
        qboolean                dropasap;                       // has been told to go to another level
-       qboolean                privileged;                     // can execute any host command
        qboolean                sendsignon;                     // only valid before spawned
 
+       // LordHavoc: to make netquake protocol get through NAT routers, have to wait for client to ack
+       qboolean                waitingforconnect;      // waiting for connect from client (stage 1)
+       qboolean                sendserverinfo;         // send server info in next datagram (stage 2)
+
        double                  last_message;           // reliable messages must be sent
                                                                                // periodically
 
@@ -90,20 +95,34 @@ typedef struct client_s
 
        sizebuf_t               message;                        // can be added to at any time,
                                                                                // copied and clear once per frame
-       byte                    msgbuf[MAX_MSGLEN];
+       qbyte                   msgbuf[MAX_MSGLEN];
        edict_t                 *edict;                         // EDICT_NUM(clientnum+1)
        char                    name[32];                       // for printing to other people
        int                             colors;
-               
+
        float                   ping_times[NUM_PING_TIMES];
        int                             num_pings;                      // ping_times[num_pings%NUM_PING_TIMES]
+       float                   ping;                           // LordHavoc: can be used for prediction or whatever...
+       float                   latency;                        // LordHavoc: specifically used for prediction, accounts for sys_ticrate too
 
 // spawn parms are carried from level to level
        float                   spawn_parms[NUM_SPAWN_PARMS];
 
-// client known data for deltas        
+// client known data for deltas
        int                             old_frags;
        int                             pmodel;
+
+#ifdef QUAKEENTITIES
+       // delta compression state
+       float                   nextfullupdate[MAX_EDICTS];
+#endif
+       // visibility state
+       float                   visibletime[MAX_EDICTS];
+
+#ifndef QUAKEENTITIES
+       entity_database_t entitydatabase;
+       int                             entityframenumber; // incremented each time an entity frame is sent
+#endif
 } client_t;
 
 
@@ -177,31 +196,42 @@ typedef struct client_s
 
 //============================================================================
 
-extern cvar_t  teamplay;
-extern cvar_t  skill;
-extern cvar_t  deathmatch;
-extern cvar_t  coop;
-extern cvar_t  fraglimit;
-extern cvar_t  timelimit;
-
-extern server_static_t svs;                            // persistant server info
-extern server_t                sv;                                     // local server
-
-extern client_t        *host_client;
-
-extern jmp_buf         host_abortserver;
-
-extern double          host_time;
-
-extern edict_t         *sv_player;
+extern cvar_t teamplay;
+extern cvar_t skill;
+extern cvar_t deathmatch;
+extern cvar_t coop;
+extern cvar_t fraglimit;
+extern cvar_t timelimit;
+extern cvar_t pausable;
+extern cvar_t sv_deltacompress;
+extern cvar_t sv_maxvelocity;
+extern cvar_t sv_gravity;
+extern cvar_t sv_nostep;
+extern cvar_t sv_friction;
+extern cvar_t sv_edgefriction;
+extern cvar_t sv_stopspeed;
+extern cvar_t sv_maxspeed;
+extern cvar_t sv_accelerate;
+extern cvar_t sv_idealpitchscale;
+extern cvar_t sv_aim;
+extern cvar_t sv_predict;
+
+extern server_static_t svs;                            // persistant server info
+extern server_t sv;                                    // local server
+
+extern client_t *host_client;
+
+extern jmp_buf host_abortserver;
+
+extern edict_t *sv_player;
 
 //===========================================================
 
 void SV_Init (void);
 
 void SV_StartParticle (vec3_t org, vec3_t dir, int color, int count);
-void SV_StartSound (edict_t *entity, int channel, char *sample, int volume,
-    float attenuation);
+void SV_StartEffect (vec3_t org, int modelindex, int startframe, int framecount, int framerate);
+void SV_StartSound (edict_t *entity, int channel, char *sample, int volume, float attenuation);
 
 void SV_DropClient (qboolean crash);
 
@@ -231,5 +261,5 @@ void SV_MoveToGoal (void);
 
 void SV_CheckForNewClients (void);
 void SV_RunClients (void);
-void SV_SaveSpawnparms ();
+void SV_SaveSpawnparms (void);
 void SV_SpawnServer (char *server);