cleaned up entity culling in server code, implemented new option - sv_cullentities_tr...
[xonotic/darkplaces.git] / server.h
index 5fbb3f7..69be043 100644 (file)
--- a/server.h
+++ b/server.h
@@ -95,7 +95,7 @@ typedef struct client_s
        edict_t                 *edict;                         // EDICT_NUM(clientnum+1)
        char                    name[32];                       // for printing to other people
        int                             colors;
-               
+
        float                   ping_times[NUM_PING_TIMES];
        int                             num_pings;                      // ping_times[num_pings%NUM_PING_TIMES]
        float                   ping;                           // LordHavoc: can be used for prediction or whatever...
@@ -104,12 +104,13 @@ typedef struct client_s
 // spawn parms are carried from level to level
        float                   spawn_parms[NUM_SPAWN_PARMS];
 
-// client known data for deltas        
+// client known data for deltas
        int                             old_frags;
        int                             pmodel;
 
        // delta compression state
        float                   nextfullupdate[MAX_EDICTS];
+       float                   lastvisible[MAX_EDICTS];
 } client_t;