edict_t *edict; // EDICT_NUM(clientnum+1)
char name[32]; // for printing to other people
int colors;
-
+
float ping_times[NUM_PING_TIMES];
int num_pings; // ping_times[num_pings%NUM_PING_TIMES]
float ping; // LordHavoc: can be used for prediction or whatever...
// spawn parms are carried from level to level
float spawn_parms[NUM_SPAWN_PARMS];
-// client known data for deltas
+// client known data for deltas
int old_frags;
int pmodel;
// delta compression state
float nextfullupdate[MAX_EDICTS];
+ float lastvisible[MAX_EDICTS];
} client_t;