]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - server.h
added sv_gameplayfix_blowupfallenzombies and sv_gameplayfix_findradiusdistancetobox...
[xonotic/darkplaces.git] / server.h
index 88813efca45472849ee3b3dcc269fe70ca14fca1..770be3f7e9949e09c75e6919957599bbfc4be85a 100644 (file)
--- a/server.h
+++ b/server.h
@@ -8,7 +8,7 @@ of the License, or (at your option) any later version.
 
 This program is distributed in the hope that it will be useful,
 but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 
 See the GNU General Public License for more details.
 
@@ -24,11 +24,14 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 
 typedef struct
 {
-       int                     maxclients;
-       int                     maxclientslimit;
-       struct client_s *clients;               // [maxclients]
-       int                     serverflags;            // episode completion information
-       qboolean        changelevel_issued;     // cleared when at SV_SpawnServer
+       // number of svs.clients slots (updated by maxplayers command)
+       int maxclients;
+       // client slots
+       struct client_s *clients;
+       // episode completion information
+       int serverflags;
+       // cleared when at SV_SpawnServer
+       qboolean changelevel_issued;
 } server_static_t;
 
 //=============================================================================
@@ -37,97 +40,141 @@ typedef enum {ss_loading, ss_active} server_state_t;
 
 typedef struct
 {
-       qboolean        active;                         // false if only a net client
-
-       qboolean        paused;
-       qboolean        loadgame;                       // handle connections specially
-
-       double          time;
-
-       double          frametime;
-
-       int                     lastcheck;                      // used by PF_checkclient
-       double          lastchecktime;
-
-       char            name[64];                       // map name
-       char            modelname[64];          // maps/<name>.bsp, for model_precache[0]
-       struct model_s  *worldmodel;
-       char            *model_precache[MAX_MODELS];    // NULL terminated
-       struct model_s  *models[MAX_MODELS];
-       char            *sound_precache[MAX_SOUNDS];    // NULL terminated
-       char            *lightstyles[MAX_LIGHTSTYLES];
-       int                     num_edicts;
-       int                     max_edicts;
-       edict_t         *edicts;                        // can NOT be array indexed, because
-                                                                       // edict_t is variable sized, but can
-                                                                       // be used to reference the world ent
-       server_state_t  state;                  // some actions are only valid during load
-
-       sizebuf_t       datagram;
-       qbyte           datagram_buf[MAX_DATAGRAM];
-
-       sizebuf_t       reliable_datagram;      // copied to all clients at end of frame
-       qbyte           reliable_datagram_buf[MAX_DATAGRAM];
-
-       sizebuf_t       signon;
-       qbyte           signon_buf[32768]; // LordHavoc: increased signon message buffer from 8192 to 32768
+       // false if only a net client
+       qboolean active;
+
+       qboolean paused;
+       // handle connections specially
+       qboolean loadgame;
+
+       // one of the PROTOCOL_ values
+       int protocol;
+       // this disables extensions when using PROTOCOL_QUAKE
+       qboolean netquakecompatible;
+
+       // used for running multiple steps in one frame, etc
+       double timer;
+
+       double time;
+
+       double frametime;
+
+       // used by PF_checkclient
+       int lastcheck;
+       double lastchecktime;
+
+       // map name
+       char name[64];
+       // maps/<name>.bsp, for model_precache[0]
+       char modelname[64];
+       struct model_s *worldmodel;
+       // NULL terminated
+       // LordHavoc: precaches are now MAX_QPATH rather than a pointer
+       // updated by SV_ModelIndex
+       char model_precache[MAX_MODELS][MAX_QPATH];
+       struct model_s *models[MAX_MODELS];
+       // NULL terminated
+       // LordHavoc: precaches are now MAX_QPATH rather than a pointer
+       // updated by SV_SoundIndex
+       char sound_precache[MAX_SOUNDS][MAX_QPATH];
+       char *lightstyles[MAX_LIGHTSTYLES];
+       int num_edicts;
+       int max_edicts;
+       // small edict_t structures which just contain pointers
+       // (allocated at server startup only)
+       edict_t *edicts;
+       // engine private edict information
+       // (dynamically resized - always access through edict_t!)
+       edict_engineprivate_t *edictsengineprivate;
+       // QuakeC fields array
+       // (dynamically resized - always access through edict_t!)
+       void *edictsfields;
+       // PushMove sometimes has to move entities back from a failed move
+       // (dynamically resized)
+       edict_t **moved_edicts;
+       // some actions are only valid during load
+       server_state_t state;
+
+       sizebuf_t datagram;
+       qbyte datagram_buf[NET_MAXMESSAGE];
+
+       // copied to all clients at end of frame
+       sizebuf_t reliable_datagram;
+       qbyte reliable_datagram_buf[NET_MAXMESSAGE];
+
+       sizebuf_t signon;
+       // LordHavoc: increased signon message buffer from 8192
+       qbyte signon_buf[NET_MAXMESSAGE];
 } server_t;
 
 
-#define        NUM_PING_TIMES          16
-#define        NUM_SPAWN_PARMS         16
+#define NUM_PING_TIMES 16
+#define NUM_SPAWN_PARMS 16
 
 typedef struct client_s
 {
-       qboolean                active;                         // false = client is free
-       qboolean                spawned;                        // false = don't send datagrams
-       qboolean                dropasap;                       // has been told to go to another level
-       qboolean                sendsignon;                     // only valid before spawned
-
-#ifndef NOROUTINGFIX
-       // LordHavoc: to make netquake protocol get through NAT routers, have to wait for client to ack
-       qboolean                waitingforconnect;      // waiting for connect from client (stage 1)
-       qboolean                sendserverinfo;         // send server info in next datagram (stage 2)
-#endif
-
-       double                  last_message;           // reliable messages must be sent
-                                                                               // periodically
-
-       struct qsocket_s *netconnection;        // communications handle
-
-       usercmd_t               cmd;                            // movement
-       vec3_t                  wishdir;                        // intended motion calced from cmd
-
-       sizebuf_t               message;                        // can be added to at any time,
-                                                                               // copied and clear once per frame
-       qbyte                   msgbuf[MAX_MSGLEN];
-       edict_t                 *edict;                         // EDICT_NUM(clientnum+1)
-       char                    name[32];                       // for printing to other people
-       int                             colors;
-
-       float                   ping_times[NUM_PING_TIMES];
-       int                             num_pings;                      // ping_times[num_pings%NUM_PING_TIMES]
-       float                   ping;                           // LordHavoc: can be used for prediction or whatever...
-       float                   latency;                        // LordHavoc: specifically used for prediction, accounts for sys_ticrate too
+       // false = empty client slot
+       qboolean active;
+       // false = don't send datagrams
+       qboolean spawned;
+       // has been told to go to another level
+       qboolean dropasap;
+       // only valid before spawned
+       qboolean sendsignon;
+       // remove this client immediately
+       qboolean deadsocket;
+
+       // requested rate in bytes per second
+       int rate;
+
+       // realtime this client connected
+       double connecttime;
+
+       // reliable messages must be sent periodically
+       double last_message;
+
+       // communications handle
+       netconn_t *netconnection;
+
+       // movement
+       usercmd_t cmd;
+       // intended motion calced from cmd
+       vec3_t wishdir;
+
+       // can be added to at any time, copied and clear once per frame
+       sizebuf_t message;
+       qbyte msgbuf[NET_MAXMESSAGE];
+       // EDICT_NUM(clientnum+1)
+       edict_t *edict;
+
+       float ping_times[NUM_PING_TIMES];
+       // ping_times[num_pings%NUM_PING_TIMES]
+       int num_pings;
+       // LordHavoc: can be used for prediction or whatever...
+       float ping;
 
 // spawn parms are carried from level to level
-       float                   spawn_parms[NUM_SPAWN_PARMS];
+       float spawn_parms[NUM_SPAWN_PARMS];
 
-// client known data for deltas
-       int                             old_frags;
-       int                             pmodel;
+       // properties that are sent across the network only when changed
+       char name[64], old_name[64];
+       int colors, old_colors;
+       int frags, old_frags;
+       char playermodel[MAX_QPATH], old_model[MAX_QPATH];
+       char playerskin[MAX_QPATH], old_skin[MAX_QPATH];
 
-#ifdef QUAKEENTITIES
-       // delta compression state
-       float                   nextfullupdate[MAX_EDICTS];
-#endif
        // visibility state
-       float                   visibletime[MAX_EDICTS];
+       float visibletime[MAX_EDICTS];
 
-#ifndef QUAKEENTITIES
-       entity_database_t entitydatabase;
-       int                             entityframenumber; // incremented each time an entity frame is sent
-#endif
+       // prevent animated names
+       float nametime;
+
+       // latest received clc_ackframe (used to detect packet loss)
+       int latestframenum;
+
+       entityframe_database_t *entitydatabase;
+       entityframe4_database_t *entitydatabase4;
+       entityframe5_database_t *entitydatabase5;
 } client_t;
 
 
@@ -147,6 +194,7 @@ typedef struct client_s
 #define        MOVETYPE_BOUNCE                 10
 #define MOVETYPE_BOUNCEMISSILE 11              // bounce w/o gravity
 #define MOVETYPE_FOLLOW                        12              // track movement of aiment
+#define MOVETYPE_FAKEPUSH              13              // tenebrae's push that doesn't push
 
 // edict->solid values
 #define        SOLID_NOT                               0               // no interaction with other objects
@@ -218,17 +266,31 @@ extern cvar_t sv_maxspeed;
 extern cvar_t sv_accelerate;
 extern cvar_t sv_idealpitchscale;
 extern cvar_t sv_aim;
-extern cvar_t sv_predict;
-
-extern server_static_t svs;                            // persistant server info
-extern server_t sv;                                    // local server
+extern cvar_t sv_stepheight;
+extern cvar_t sv_jumpstep;
+extern cvar_t sv_public;
+extern cvar_t sv_maxrate;
+
+extern cvar_t sv_gameplayfix_grenadebouncedownslopes;
+extern cvar_t sv_gameplayfix_noairborncorpse;
+extern cvar_t sv_gameplayfix_stepdown;
+extern cvar_t sv_gameplayfix_stepwhilejumping;
+extern cvar_t sv_gameplayfix_swiminbmodels;
+extern cvar_t sv_gameplayfix_setmodelrealbox;
+extern cvar_t sv_gameplayfix_blowupfallenzombies;
+extern cvar_t sv_gameplayfix_findradiusdistancetobox;
+
+extern mempool_t *sv_mempool;
+
+// persistant server info
+extern server_static_t svs;
+// local server
+extern server_t sv;
 
 extern client_t *host_client;
 
 extern jmp_buf host_abortserver;
 
-extern edict_t *sv_player;
-
 //===========================================================
 
 void SV_Init (void);
@@ -237,36 +299,47 @@ void SV_StartParticle (vec3_t org, vec3_t dir, int color, int count);
 void SV_StartEffect (vec3_t org, int modelindex, int startframe, int framecount, int framerate);
 void SV_StartSound (edict_t *entity, int channel, char *sample, int volume, float attenuation);
 
+void SV_ConnectClient (int clientnum, netconn_t *netconnection);
 void SV_DropClient (qboolean crash);
 
 void SV_SendClientMessages (void);
 void SV_ClearDatagram (void);
 
-int SV_ModelIndex (char *name);
+void SV_ReadClientMessage(void);
+
+// precachemode values:
+// 0 = fail if not precached,
+// 1 = warn if not found and precache if possible
+// 2 = precache
+int SV_ModelIndex(char *s, int precachemode);
+int SV_SoundIndex(char *s, int precachemode);
 
 void SV_SetIdealPitch (void);
 
 void SV_AddUpdates (void);
 
 void SV_ClientThink (void);
-void SV_AddClientToServer (struct qsocket_s    *ret);
 
-void SV_ClientPrintf (char *fmt, ...);
-void SV_BroadcastPrintf (char *fmt, ...);
+void SV_ClientPrint(const char *msg);
+void SV_ClientPrintf(const char *fmt, ...);
+void SV_BroadcastPrint(const char *msg);
+void SV_BroadcastPrintf(const char *fmt, ...);
 
 void SV_Physics (void);
 
+qboolean SV_PlayerCheckGround (edict_t *ent);
 qboolean SV_CheckBottom (edict_t *ent);
 qboolean SV_movestep (edict_t *ent, vec3_t move, qboolean relink);
 
-void SV_WriteClientdataToMessage (edict_t *ent, sizebuf_t *msg);
+void SV_WriteClientdataToMessage (client_t *client, edict_t *ent, sizebuf_t *msg, int *stats);
 
 void SV_MoveToGoal (void);
 
-void SV_CheckForNewClients (void);
 void SV_RunClients (void);
 void SV_SaveSpawnparms (void);
-void SV_SpawnServer (char *server);
+void SV_SpawnServer (const char *server);
+
+void SV_CheckVelocity (edict_t *ent);
 
 #endif