float ping;
// this is used by sv_clmovement_minping code
- double clmovement_disable_minpingtimeout;
+ double clmovement_disabletimeout;
+ // this is used by sv_clmvoement_waitforinput code
+ int clmovement_skipphysicsframes;
// spawn parms are carried from level to level
float spawn_parms[NUM_SPAWN_PARMS];