qboolean loadgame;
// one of the PROTOCOL_ values
- int protocol;
- // this disables extensions when using PROTOCOL_QUAKE
- qboolean netquakecompatible;
+ protocolversion_t protocol;
// used for running multiple steps in one frame, etc
double timer;
// communications handle
netconn_t *netconnection;
+ int movesequence;
// movement
usercmd_t cmd;
// intended motion calced from cmd