#define SOLID_PHYSICS_BOX 32 ///< physics object (mins, maxs, mass, origin, axis_forward, axis_left, axis_up, velocity, spinvelocity)
#define SOLID_PHYSICS_SPHERE 33 ///< physics object (mins, maxs, mass, origin, axis_forward, axis_left, axis_up, velocity, spinvelocity)
#define SOLID_PHYSICS_CAPSULE 34 ///< physics object (mins, maxs, mass, origin, axis_forward, axis_left, axis_up, velocity, spinvelocity)
+#define SOLID_PHYSICS_TRIMESH 35 ///< physics object (mins, maxs, mass, origin, axis_forward, axis_left, axis_up, velocity, spinvelocity)
// edict->deadflag values
#define DEAD_NO 0
extern cvar_t sv_gameplayfix_easierwaterjump;
extern cvar_t sv_gameplayfix_findradiusdistancetobox;
extern cvar_t sv_gameplayfix_gravityunaffectedbyticrate;
-extern cvar_t sv_gameplayfix_nogravityonground;
extern cvar_t sv_gameplayfix_grenadebouncedownslopes;
extern cvar_t sv_gameplayfix_multiplethinksperframe;
extern cvar_t sv_gameplayfix_noairborncorpse;
extern cvar_t sv_gameplayfix_noairborncorpse_allowsuspendeditems;
extern cvar_t sv_gameplayfix_nudgeoutofsolid;
extern cvar_t sv_gameplayfix_nudgeoutofsolid_separation;
+extern cvar_t sv_gameplayfix_q2airaccelerate;
+extern cvar_t sv_gameplayfix_nogravityonground;
extern cvar_t sv_gameplayfix_setmodelrealbox;
extern cvar_t sv_gameplayfix_slidemoveprojectiles;
extern cvar_t sv_gameplayfix_stepdown;
extern cvar_t sv_gameplayfix_swiminbmodels;
extern cvar_t sv_gameplayfix_upwardvelocityclearsongroundflag;
extern cvar_t sv_gameplayfix_downtracesupportsongroundflag;
+extern cvar_t sv_gameplayfix_q1bsptracelinereportstexture;
extern cvar_t sv_gravity;
extern cvar_t sv_idealpitchscale;
extern cvar_t sv_jumpstep;
void SV_StartParticle (vec3_t org, vec3_t dir, int color, int count);
void SV_StartEffect (vec3_t org, int modelindex, int startframe, int framecount, int framerate);
-void SV_StartSound (prvm_edict_t *entity, int channel, const char *sample, int volume, float attenuation);
+void SV_StartSound (prvm_edict_t *entity, int channel, const char *sample, int volume, float attenuation, qboolean reliable);
void SV_StartPointSound (vec3_t origin, const char *sample, int volume, float attenuation);
void SV_ConnectClient (int clientnum, netconn_t *netconnection);