qboolean active;
/// false = don't do ClientDisconnect on drop
qboolean clientconnectcalled;
- /// false = don't send datagrams
+ /// false = don't allow spawn
+ qboolean prespawned;
+ /// false = don't allow begin
qboolean spawned;
+ /// false = don't send datagrams
+ qboolean begun;
/// 1 = send svc_serverinfo and advance to 2, 2 doesn't send, then advances to 0 (allowing unlimited sending) when prespawn is received
int sendsignon;
extern cvar_t sv_gameplayfix_setmodelrealbox;
extern cvar_t sv_gameplayfix_slidemoveprojectiles;
extern cvar_t sv_gameplayfix_stepdown;
-extern cvar_t sv_gameplayfix_stepwhilejumping;
extern cvar_t sv_gameplayfix_stepmultipletimes;
extern cvar_t sv_gameplayfix_nostepmoveonsteepslopes;
extern cvar_t sv_gameplayfix_swiminbmodels;