added sv_clmovement_* cvars to disable movement prediction of players, or disable...
[xonotic/darkplaces.git] / server.h
index c403d06..d2e6c30 100644 (file)
--- a/server.h
+++ b/server.h
@@ -135,6 +135,9 @@ typedef struct client_s
 #endif
        // LordHavoc: can be used for prediction or whatever...
        float ping;
+       
+       // this is used by sv_clmovement_minping code
+       double clmovement_disable_minpingtimeout;
 
 // spawn parms are carried from level to level
        float spawn_parms[NUM_SPAWN_PARMS];