]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - server.h
alias mdl/md2 models now have a mdlmd2data_triangleneighbors array
[xonotic/darkplaces.git] / server.h
index 3ab515d5a5d6cd38a879523ae42e7553f5d13a2a..dd0bc421c07d1e89a98de3f6fee2a22a62eb8709 100644 (file)
--- a/server.h
+++ b/server.h
@@ -8,7 +8,7 @@ of the License, or (at your option) any later version.
 
 This program is distributed in the hope that it will be useful,
 but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 
 See the GNU General Public License for more details.
 
@@ -19,13 +19,18 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 */
 // server.h
 
+#ifndef SERVER_H
+#define SERVER_H
+
 typedef struct
 {
-       int                     maxclients;
-       int                     maxclientslimit;
-       struct client_s *clients;               // [maxclients]
-       int                     serverflags;            // episode completion information
-       qboolean        changelevel_issued;     // cleared when at SV_SpawnServer
+       int maxclients;
+       // [maxclients]
+       struct client_s *clients;
+       // episode completion information
+       int serverflags;
+       // cleared when at SV_SpawnServer
+       qboolean changelevel_issued;
 } server_static_t;
 
 //=============================================================================
@@ -34,75 +39,120 @@ typedef enum {ss_loading, ss_active} server_state_t;
 
 typedef struct
 {
-       qboolean        active;                         // false if only a net client
-
-       qboolean        paused;
-       qboolean        loadgame;                       // handle connections specially
-
-       double          time;
-       
-       int                     lastcheck;                      // used by PF_checkclient
-       double          lastchecktime;
-       
-       char            name[64];                       // map name
-       char            modelname[64];          // maps/<name>.bsp, for model_precache[0]
-       struct model_s  *worldmodel;
-       char            *model_precache[MAX_MODELS];    // NULL terminated
-       struct model_s  *models[MAX_MODELS];
-       char            *sound_precache[MAX_SOUNDS];    // NULL terminated
-       char            *lightstyles[MAX_LIGHTSTYLES];
-       int                     num_edicts;
-       int                     max_edicts;
-       edict_t         *edicts;                        // can NOT be array indexed, because
-                                                                       // edict_t is variable sized, but can
-                                                                       // be used to reference the world ent
-       server_state_t  state;                  // some actions are only valid during load
-
-       sizebuf_t       datagram;
-       byte            datagram_buf[MAX_DATAGRAM];
-
-       sizebuf_t       reliable_datagram;      // copied to all clients at end of frame
-       byte            reliable_datagram_buf[MAX_DATAGRAM];
-
-       sizebuf_t       signon;
-       byte            signon_buf[32768]; // LordHavoc: increased signon message buffer from 8192 to 32768
+       // false if only a net client
+       qboolean active;
+
+       qboolean paused;
+       // handle connections specially
+       qboolean loadgame;
+
+       double time;
+
+       double frametime;
+
+       // used by PF_checkclient
+       int lastcheck;
+       double lastchecktime;
+
+       // map name
+       char name[64];
+       // maps/<name>.bsp, for model_precache[0]
+       char modelname[64];
+       struct model_s *worldmodel;
+       // NULL terminated
+       char *model_precache[MAX_MODELS];
+       struct model_s *models[MAX_MODELS];
+       // NULL terminated
+       char *sound_precache[MAX_SOUNDS];
+       char *lightstyles[MAX_LIGHTSTYLES];
+       int num_edicts;
+       int max_edicts;
+       // can NOT be array indexed, because edict_t is variable sized, but can be used to reference the world ent
+       edict_t *edicts;
+       // some actions are only valid during load
+       server_state_t state;
+
+       sizebuf_t datagram;
+       qbyte datagram_buf[MAX_DATAGRAM];
+
+       // copied to all clients at end of frame
+       sizebuf_t reliable_datagram;
+       qbyte reliable_datagram_buf[MAX_DATAGRAM];
+
+       sizebuf_t signon;
+       // LordHavoc: increased signon message buffer from 8192 to 32768
+       qbyte signon_buf[32768];
 } server_t;
 
 
-#define        NUM_PING_TIMES          16
-#define        NUM_SPAWN_PARMS         16
+#define NUM_PING_TIMES 16
+#define NUM_SPAWN_PARMS 16
 
 typedef struct client_s
 {
-       qboolean                active;                         // false = client is free
-       qboolean                spawned;                        // false = don't send datagrams
-       qboolean                dropasap;                       // has been told to go to another level
-       qboolean                sendsignon;                     // only valid before spawned
-
-       double                  last_message;           // reliable messages must be sent
-                                                                               // periodically
-
-       struct qsocket_s *netconnection;        // communications handle
-
-       usercmd_t               cmd;                            // movement
-       vec3_t                  wishdir;                        // intended motion calced from cmd
-
-       sizebuf_t               message;                        // can be added to at any time,
-                                                                               // copied and clear once per frame
-       byte                    msgbuf[MAX_MSGLEN];
-       edict_t                 *edict;                         // EDICT_NUM(clientnum+1)
-       char                    name[32];                       // for printing to other people
-       int                             colors;
-               
-       float                   ping_times[NUM_PING_TIMES];
-       int                             num_pings;                      // ping_times[num_pings%NUM_PING_TIMES]
+       // false = client is free
+       qboolean active;
+       // false = don't send datagrams
+       qboolean spawned;
+       // has been told to go to another level
+       qboolean dropasap;
+       // only valid before spawned
+       qboolean sendsignon;
+
+#ifndef NOROUTINGFIX
+       // LordHavoc: to make netquake protocol get through NAT routers, have to wait for client to ack
+       // waiting for connect from client (stage 1)
+       qboolean waitingforconnect;
+       // send server info in next datagram (stage 2)
+       qboolean sendserverinfo;
+#endif
+
+       // reliable messages must be sent periodically
+       double last_message;
+
+       // communications handle
+       struct qsocket_s *netconnection;
+
+       // movement
+       usercmd_t cmd;
+       // intended motion calced from cmd
+       vec3_t wishdir;
+
+       // can be added to at any time, copied and clear once per frame
+       sizebuf_t message;
+       qbyte msgbuf[MAX_MSGLEN];
+       // EDICT_NUM(clientnum+1)
+       edict_t *edict;
+       // for printing to other people
+       char name[32];
+       int colors;
+
+       float ping_times[NUM_PING_TIMES];
+       // ping_times[num_pings%NUM_PING_TIMES]
+       int num_pings;
+       // LordHavoc: can be used for prediction or whatever...
+       float ping;
+       // LordHavoc: specifically used for prediction, accounts for sys_ticrate too
+       float latency;
 
 // spawn parms are carried from level to level
-       float                   spawn_parms[NUM_SPAWN_PARMS];
-
-// client known data for deltas        
-       int                             old_frags;
-       int                             pmodel;
+       float spawn_parms[NUM_SPAWN_PARMS];
+
+// client known data for deltas
+       int old_frags;
+       int pmodel;
+
+#ifdef QUAKEENTITIES
+       // delta compression state
+       float nextfullupdate[MAX_EDICTS];
+#endif
+       // visibility state
+       float visibletime[MAX_EDICTS];
+
+#ifndef QUAKEENTITIES
+       entity_database_t entitydatabase;
+       int entityframenumber; // incremented each time an entity frame is sent
+#endif
 } client_t;
 
 
@@ -144,7 +194,6 @@ typedef struct client_s
 // edict->flags
 #define        FL_FLY                                  1
 #define        FL_SWIM                                 2
-//#define      FL_GLIMPSE                              4
 #define        FL_CONVEYOR                             4
 #define        FL_CLIENT                               8
 #define        FL_INWATER                              16
@@ -176,38 +225,53 @@ typedef struct client_s
 
 //============================================================================
 
-extern cvar_t  teamplay;
-extern cvar_t  skill;
-extern cvar_t  deathmatch;
-extern cvar_t  coop;
-extern cvar_t  fraglimit;
-extern cvar_t  timelimit;
-
-extern server_static_t svs;                            // persistant server info
-extern server_t                sv;                                     // local server
-
-extern client_t        *host_client;
-
-extern jmp_buf         host_abortserver;
-
-extern double          host_time;
-
-extern edict_t         *sv_player;
+extern cvar_t teamplay;
+extern cvar_t skill;
+extern cvar_t deathmatch;
+extern cvar_t coop;
+extern cvar_t fraglimit;
+extern cvar_t timelimit;
+extern cvar_t pausable;
+extern cvar_t sv_deltacompress;
+extern cvar_t sv_maxvelocity;
+extern cvar_t sv_gravity;
+extern cvar_t sv_nostep;
+extern cvar_t sv_friction;
+extern cvar_t sv_edgefriction;
+extern cvar_t sv_stopspeed;
+extern cvar_t sv_maxspeed;
+extern cvar_t sv_accelerate;
+extern cvar_t sv_idealpitchscale;
+extern cvar_t sv_aim;
+extern cvar_t sv_predict;
+extern cvar_t sv_stepheight;
+extern cvar_t sv_jumpstep;
+
+// persistant server info
+extern server_static_t svs;
+// local server
+extern server_t sv;
+
+extern client_t *host_client;
+
+extern jmp_buf host_abortserver;
+
+extern edict_t *sv_player;
 
 //===========================================================
 
 void SV_Init (void);
 
 void SV_StartParticle (vec3_t org, vec3_t dir, int color, int count);
-void SV_StartSound (edict_t *entity, int channel, char *sample, int volume,
-    float attenuation);
+void SV_StartEffect (vec3_t org, int modelindex, int startframe, int framecount, int framerate);
+void SV_StartSound (edict_t *entity, int channel, char *sample, int volume, float attenuation);
 
 void SV_DropClient (qboolean crash);
 
 void SV_SendClientMessages (void);
 void SV_ClearDatagram (void);
 
-int SV_ModelIndex (char *name);
+int SV_ModelIndex (const char *name);
 
 void SV_SetIdealPitch (void);
 
@@ -216,8 +280,8 @@ void SV_AddUpdates (void);
 void SV_ClientThink (void);
 void SV_AddClientToServer (struct qsocket_s    *ret);
 
-void SV_ClientPrintf (char *fmt, ...);
-void SV_BroadcastPrintf (char *fmt, ...);
+void SV_ClientPrintf (const char *fmt, ...);
+void SV_BroadcastPrintf (const char *fmt, ...);
 
 void SV_Physics (void);
 
@@ -230,5 +294,10 @@ void SV_MoveToGoal (void);
 
 void SV_CheckForNewClients (void);
 void SV_RunClients (void);
-void SV_SaveSpawnparms ();
-void SV_SpawnServer (char *server);
+void SV_SaveSpawnparms (void);
+void SV_SpawnServer (const char *server);
+
+void SV_SetMaxClients(int n);
+
+#endif
+