]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - shader_glsl.h
faster shadowmap sampler filter
[xonotic/darkplaces.git] / shader_glsl.h
index b47f7609a601810a371580bdceba1a314c8579d1..dcb9c7051af13b7db51916d5e917d8d7fc52fd88 100644 (file)
 "#     ifdef USESHADOWMAPPCF\n"
 "#       define texval(off) dp_shadow2D(Texture_ShadowMap2D, vec3(off, shadowmaptc.z))  \n"
 "      vec2 offset = fract(shadowmaptc.xy - 0.5);\n"
-"      vec4 size = vec4(offset + 1.0, 2.0 - offset), weight = (vec4(2.0 - 1.0 / size.xy, 1.0 / size.zw - 1.0) + (shadowmaptc.xy - offset).xyxy)*ShadowMap_TextureScale.xyxy;\n"
+"      vec4 size = vec4(offset + 1.0, 2.0 - offset), weight = (vec4(1.0, 1.0, -0.5, -0.5) + (shadowmaptc.xy - 0.5*offset).xyxy)*ShadowMap_TextureScale.xyxy;\n"
 "      f = (1.0/9.0)*dot(size.zxzx*size.wwyy, vec4(texval(weight.zw), texval(weight.xw), texval(weight.zy), texval(weight.xy)));\n"
 "//#       define texval(x, y) dp_shadow2D(Texture_ShadowMap2D, vec3(center + vec2(x, y)*ShadowMap_TextureScale, shadowmaptc.z))  \n"
 "//    vec2 center = shadowmaptc.xy*ShadowMap_TextureScale;\n"