+++ /dev/null
-// BSD
-
-#include "quakedef.h"
-#include "snd_3dras_typedefs.h"
-#include "snd_3dras.h"
-
-cvar_t bgmvolume = {CVAR_SAVE, "bgmvolume", "1", "volume of background music (such as CD music or replacement files such as sound/cdtracks/track002.ogg)"};
-cvar_t mastervolume = {CVAR_SAVE, "mastervolume", "1", "master volume"};
-cvar_t volume = {CVAR_SAVE, "volume", "0.7", "volume of sound effects"};
-cvar_t snd_staticvolume = {CVAR_SAVE, "snd_staticvolume", "1", "volume of ambient sound effects (such as swampy sounds at the start of e1m2)"};
-cvar_t snd_initialized = { CVAR_READONLY, "snd_initialized", "0", "indicates the sound subsystem is active"};
-cvar_t snd_mutewhenidle = {CVAR_SAVE, "snd_mutewhenidle", "1", "whether to disable sound output when game window is inactive"};
-static cvar_t snd_precache = {0, "snd_precache", "1", "loads sounds before they are used"};
-
-static dllhandle_t ras_dll = NULL;
-// This values is used as a multiple version support check AND to check if the lib has been loaded with success (its 0 if it failed)
-int ras_version;
-
-static mempool_t *snd_mempool;
-static sfx_t sfx_list ={//This is a header, never contains only useful data, only the first next (makes the code less complex, later)
- NULL, //next
- "", //name[MAX_QPATH];
- NULL, //sounddata
- 0, //locks
- 0 //flags
- //0, //loopstart,
- //0 //total_length
-};
-static unsigned int channel_id_count=0;
-static channel_t channel_list={
- NULL, //next
- NULL, //soundevent
- 0, //entnum
- 0, //entchannel
- 0 //id
-};
-static entnum_t entnum_list={
- NULL,// *next;
- 0, // entnum;
- {0.0,0.0,0.0}, //lastloc
- NULL,// *soundsource;// This is also used to indicate a unused slot (when it's pointing to 0)
-};
-
-int updatecount=0;
-int soundblocked=0;
-int openframe;
-void* soundworld;
-void* listener;
-float listener_location [3];
-
-//1 qu = 0.0381 meter aka 38.1 mm
-//2^17 qu's is the max map size in DP
-//3DRAS uses atleast 32 bit to store it's locations.
-//So the smallest possible step is 0.0381*2^17/2^(32)
-// =~ 1.16 nm so let's pick 2 to be safe
-static float DP_Ras_UnitSize=(float)2/1000/1000; //2 nm
-static float DP_Ras_VolumeScale=0.075;
-//static float QU_Size = 0.0381; //meter
-//static float DP_QU_Ras_Scale=QU_Size/DP_Ras_UnitSize;
-static float DP_QU_Ras_Scale=19050;
-static void* (*ras_delete )(void*);
-static int (*ras_getversion )();
-static void* (*ras_soundworld_new )(SampleRate, WaveLength);
-static void (*ras_soundworld_destroy )(void*);
-static void (*ras_soundworld_endframe )(void*);
-static int (*ras_soundworld_beginframe )(void*);
-static void (*ras_soundworld_setmainlistener )(void*,void*);
-static void (*ras_soundworld_setscale )(void*,const Scale);
-static void* (*ras_fileinputwhole_new )(unsigned char*, Index);
-static void* (*ras_audiodecoderwav_new )(void*, int);
-static void* (*ras_audiodecoderogg_new )(void*);
-static void* (*ras_sounddataoneshot_new )(void*,WaveLength,Amount);
-static void* (*ras_sounddataloop_new )(void*,WaveLength,Amount);
-static void* (*ras_listener_new )(void*,Location*,Scalar*);
-static void* (*ras_listener_setlocation )(void*,Location*);
-static void* (*ras_listener_setrotation )(void*,Scalar *,Scalar*,Scalar*);
-static void* (*ras_soundsource_new )(void*,SoundVolume,Location*);
-static int (*ras_soundsource_ended )(void*);
-static void (*ras_soundsource_setlocation )(void*,Location*);
-static void* (*ras_soundevent_new )(void*,void*,void*,SoundPower,Ratio);
-static void (*ras_soundevent_setsoundpower )(void*,SoundPower);
-static int (*ras_soundevent_ended )(void*);
-static int (*ras_setcoordinatesystem )(Location*,Location*,Location*);
-static int (*ras_testrotation )(Scalar *,Scalar *,Scalar *);
-
-// #define RAS_PRINT //Comment out for to not print extra crap.
-
-static dllfunction_t ras_funcs[] =
-{
- {"Delete" ,(void**) &ras_delete },
- {"SetCoordinateSystem" ,(void**) &ras_setcoordinatesystem },
- {"TestRotation" ,(void**) &ras_testrotation },
- {"GetVersion" ,(void**) &ras_getversion },
- {"SoundWorld_New" ,(void**) &ras_soundworld_new },
- {"SoundWorld_Destroy" ,(void**) &ras_soundworld_destroy },
- {"SoundWorld_EndFrame" ,(void**) &ras_soundworld_endframe },
- {"SoundWorld_BeginFrame" ,(void**) &ras_soundworld_beginframe },
- {"FileInputWhile_New" ,(void**) &ras_fileinputwhole_new },
- {"AudioDecoderFileWav_New" ,(void**) &ras_audiodecoderwav_new },
- {"AudioDecoderFileOgg_New" ,(void**) &ras_audiodecoderogg_new },
- {"SoundDataAudioDecoderOneShot_New" ,(void**) &ras_sounddataoneshot_new },
- //{"SoundDataAudioDecoderFileLoop_New" ,(void**) &ras_sounddataloop_new },
- {"SoundWorld_SetMainListener" ,(void**) &ras_soundworld_setmainlistener },
- {"SoundWorld_SetScale" ,(void**) &ras_soundworld_setscale },
- {"ListenerPlayer_New" ,(void**) &ras_listener_new },
- {"ListenerPlayer_SetLocation" ,(void**) &ras_listener_setlocation },
- {"ListenerPlayer_SetRotation_InVectors" ,(void**) &ras_listener_setrotation },
- {"SoundSource_Ended" ,(void**) &ras_soundsource_ended },
- {"SoundSourcePoint_New" ,(void**) &ras_soundsource_new },
- {"SoundSourcePoint_SetLocation" ,(void**) &ras_soundsource_setlocation },
- {"SoundEvent_New" ,(void**) &ras_soundevent_new },
- {"SoundEvent_Ended" ,(void**) &ras_soundevent_ended },
- {"SoundEvent_SetSoundPower" ,(void**) &ras_soundevent_setsoundpower },
- { NULL , NULL }
-};
-static const char* ras_dllname [] =
-{
-#if defined(WIN32)
- "3dras32.dll",
-#elif defined(MACOSX)
- "3dras.dylib",
-#else
- "3dras.so",
-#endif
- NULL
-};
-
-// --- entnum_t List functions ----
-void entnum_new(entnum_t** prev, entnum_t** new){ //Adds a new item to the start of the list and sets the pointers.
- (*new)=Mem_Alloc(snd_mempool,sizeof(entnum_t));
- if(&new){
- (*new)->next=entnum_list.next;
- entnum_list.next=(*new);
- (*prev)=&entnum_list;
- }else{
- Con_Printf("Could not allocate memory for a new entnum_t");
- }
-}
-void entnum_begin(entnum_t** prev, entnum_t** now){ //Goes to the beginning of the list and sets the pointers.
- (*prev)=&entnum_list;
- (*now )=entnum_list.next;
-}
-void entnum_next(entnum_t** prev, entnum_t** now){ //Goes to the next element
- (*prev)=(*now);
- (*now )=(*now)->next;
-}
-void entnum_delete_and_next(entnum_t** prev, entnum_t** now){ //Deletes the element and goes to the next element
- entnum_t* next;
- next=(*now)->next;
- if((*now)->rasptr) ras_delete((*now)->rasptr);
- Mem_Free(*now);
- (*now)=next;
- (*prev)->next=(*now);
-}
-// --- End Of entnum_t List functions ----
-
-// --- channel_t List functions ----
-void channel_new(channel_t** prev, channel_t** new){ //Adds a new item to the start of the list and sets the pointers.
- (*new)=Mem_Alloc(snd_mempool,sizeof(channel_t));
- if(&new){
- (*new)->next=channel_list.next;
- channel_list.next=(*new);
- (*prev)=&channel_list;
- }else{
- Con_Printf("Could not allocate memory for a new channel_t");
- }
-}
-void channel_begin(channel_t** prev, channel_t** now){ //Goes to the beginning of the list and sets the pointers.
- (*prev)=&channel_list;
- (*now )=channel_list.next;
-}
-void channel_next(channel_t** prev, channel_t** now){ //Goes to the next element
- (*prev)=(*now );
- (*now )=(*now)->next;
-}
-void channel_delete_and_next(channel_t** prev, channel_t** now){ //Deletes the element and goes to the next element
- channel_t* next;
- next=(*now)->next;
- if((*now)->rasptr) ras_delete((*now)->rasptr);
- Mem_Free(*now);
- (*now)=next;
- (*prev)->next=(*now);
-}
-// --- End Of channel_t List functions ----
-
-// --- sfx_t List functions ----
-void sfx_new(sfx_t** prev, sfx_t** new){ //Adds a new item to the start of the list and sets the pointers.
- (*new)=Mem_Alloc(snd_mempool,sizeof(sfx_t));
- if(&new){
- (*new)->next=sfx_list.next;
- sfx_list.next=(*new);
- (*prev)=&sfx_list;
- }else{
- Con_Printf("Could not allocate memory for a new sfx_t");
- }
-}
-void sfx_begin(sfx_t** prev, sfx_t** now){ //Goes to the beginning of the list and sets the pointers.
- (*prev)=&sfx_list;
- (*now )=sfx_list.next;
-}
-void sfx_next(sfx_t** prev, sfx_t** now){ //Goes to the next element
- (*prev)=(*now );
- (*now )=(*now)->next;
-}
-void sfx_delete_and_next(sfx_t** prev, sfx_t** now){ //Deletes the element and goes to the next element
- sfx_t* next;
- next=(*now)->next;
- if((*now)->rasptr) ras_delete((*now)->rasptr);
- Mem_Free(*now);
- (*now)=next;
- (*prev)->next=(*now);
-}
-// --- End Of sfx_t List functions ----
-
-void channel_new_smart(channel_t** prev, channel_t** now){
- channel_new(prev,now);
- ++channel_id_count;
- (*now)->id=channel_id_count;
-}
-void Free_Unlocked_Sfx(void){
- sfx_t *prev, *now;
- sfx_begin(&prev,&now);
- while(now){
- if(
- !(now->flags & SFXFLAG_SERVERSOUND) &&
- now->locks<=0
- ){
- sfx_delete_and_next(&prev,&now);
- }else{
- sfx_next(&prev,&now);
- }
- }
-}
-void DP_To_Ras_Location(const float in[3],Location out[3]){
- out[0]=(Location)(in[0]*DP_QU_Ras_Scale );
- out[1]=(Location)(in[1]*DP_QU_Ras_Scale );
- out[2]=(Location)(in[2]*DP_QU_Ras_Scale );
-}
-void S_Restart_f(void){
- S_Shutdown();
- S_Startup();
-}
-static void S_Play_Common (float fvol, float attenuation){
- int i;
- char name [MAX_QPATH];
- sfx_t *sfx;
- if(ras_version>0 && ras_dll){
- #ifdef RAS_PRINT
- Con_Printf("Called S_Play_Common\n");
- Con_Printf("Does this need to be location in depend channel ?\n");
- #endif
-
- i = 1;
- while (i < Cmd_Argc ())
- {
- // Get the name, and appends ".wav" as an extension if there's none
- strlcpy (name, Cmd_Argv (i), sizeof (name));
- if (!strrchr (name, '.'))
- strlcat (name, ".wav", sizeof (name));
- i++;
-
- // If we need to get the volume from the command line
- if (fvol == -1.0f)
- {
- fvol = atof (Cmd_Argv (i));
- i++;
- }
-
- sfx = S_PrecacheSound (name, true, true);
- if (sfx)
- S_StartSound (-1, 0, sfx, listener_location, fvol, attenuation);
- }
- }
-}
-static void S_Play_f(void){
- S_Play_Common (1.0f, 1.0f);
-}
-static void S_Play2_f(void){
- S_Play_Common (1.0f, 0.0f);
-}
-static void S_PlayVol_f(void){
- S_Play_Common (-1.0f, 0.0f);
-}
-static void S_SoundList_f(void){
- channel_t *prev_c, *now_c;
- sfx_t *prev_s, *now_s;
- entnum_t *prev_e, *now_e;
- int count_c,count_s,count_e;
-
- if(ras_version>0 && ras_dll){
-
- Con_Printf("Sfx (SoundDatas) :\n"
- "------------------\n"
- "Locks\tflags\tpointer\tName\n");
- count_s=0;
- sfx_begin(&prev_s,&now_s);
- while(now_s){
- ++count_s;
- Con_Printf("%i\t%i\t%i\t%s\n",
- now_s->locks, now_s->flags, now_s->rasptr!=NULL, now_s->name
- );
- sfx_next(&prev_s,&now_s);
- }
-
- Con_Printf("Entnum (SoundSources) :\n"
- "-----------------------\n"
- "Ent\tpointer\n");
- count_e=0;
- entnum_begin(&prev_e,&now_e);
- while(now_e){
- ++count_e;
- Con_Printf("%i\t%i\n",
- now_e->entnum, now_e->rasptr!=NULL
- );
- entnum_next(&prev_e,&now_e);
- }
-
- Con_Printf("Channels (SoundEvents) :\n"
- "------------------------\n"
- "Ent\tChannel\tID\tpointer\n");
- count_c=0;
- channel_begin(&prev_c,&now_c);
- while(now_c){
- ++count_c;
- Con_Printf("%i\t%i\t%i\t%i\n",
- now_c->entnum, now_c->entchannel, now_c->id, now_c->rasptr!=NULL
- );
- channel_next(&prev_c,&now_c);
- }
-
- Con_Printf(
- "Count:\n"
- "------\n"
- "Channels: %i\n"
- "Sfx's: %i\n"
- "Entities: %i\n",
- count_c,count_s,count_e
- );
- }
-}
-void Free_All_sfx(){
- sfx_t *prev, *now;
- sfx_begin(&prev,&now);
- while(now) sfx_delete_and_next(&prev,&now);
-}
-void Free_All_channel(){
- channel_t *prev, *now;
- channel_begin(&prev,&now);
- while(now) channel_delete_and_next(&prev,&now);
-}
-void Free_All_entnum(){
- entnum_t *prev, *now;
- entnum_begin(&prev,&now);
- while(now) entnum_delete_and_next(&prev,&now);
-}
-void S_Init (void){
- Location up[3],right[3],front[3];
- ras_version=0;
- snd_mempool = Mem_AllocPool("sound", 0, NULL);
- if(ras_dll) Con_Printf( "3D RAS already loaded ... (this indicates a bug)\n");
- if (Sys_LoadLibrary (ras_dllname, &ras_dll, ras_funcs))
- {
- Con_Printf ("Loading 3D RAS succeeded\n");
- Con_Printf ("Checking the lib version\n");
- ras_version=ras_getversion();
- if (ras_version>0){
-
- Con_Printf ("Version %i found\n",ras_version);
- Cvar_RegisterVariable(&volume);
- Cvar_RegisterVariable(&bgmvolume);
- Cvar_RegisterVariable(&mastervolume);
- Cvar_RegisterVariable(&snd_staticvolume);
- Cvar_RegisterVariable(&snd_precache);
-
- Cmd_AddCommand("play", S_Play_f, "play a sound at your current location (not heard by anyone else)");
- Cmd_AddCommand("snd_play", S_Play_f, "play a sound at your current location (not heard by anyone else)");
- Cmd_AddCommand("play2", S_Play2_f, "play a sound globally throughout the level (not heard by anyone else)");
- Cmd_AddCommand("snd_play2", S_Play2_f, "play a sound globally throughout the level (not heard by anyone else)");
- Cmd_AddCommand("playvol", S_PlayVol_f, "play a sound at the specified volume level at your current location (not heard by anyone else)");
- Cmd_AddCommand("snd_playvol", S_PlayVol_f, "play a sound at the specified volume level at your current location (not heard by anyone else)");
- Cmd_AddCommand("stopsound", S_StopAllSounds, "silence");
- Cmd_AddCommand("soundlist", S_SoundList_f, "list loaded sounds");
- Cmd_AddCommand("snd_stopsound", S_StopAllSounds, "silence");
- Cmd_AddCommand("snd_soundlist", S_SoundList_f, "list loaded sounds");
- Cmd_AddCommand("snd_restart", S_Restart_f, "restart sound system");
- Cmd_AddCommand("snd_shutdown", S_Shutdown, "shutdown the sound system keeping the dll loaded");
- Cmd_AddCommand("snd_startup", S_Startup, "start the sound system");
- Cmd_AddCommand("snd_unloadallsounds", S_UnloadAllSounds_f, "unload all sound files");
-
- //Set the coordinate system inside the lib equal to the one inside dp:
- up[0]= 0 , up[1]= 0 , up[2]=1;
- right[0]= 0 ,right[1]=-1 , right[2]=0;
- front[0]= 1 ,front[1]= 0 , front[2]=0;
- if(ras_setcoordinatesystem(right,up,front)==0){
- Con_Printf("Failed to set the Coordinate System\n");
- ras_version=0;
- }
- }else{
- Con_Printf ("Failed to get the lib version\n");
- Sys_UnloadLibrary (&ras_dll);
- ras_dll=0;
- }
- }else{
- ras_dll=0;
- Con_Printf ("Loading 3D RAS failed\n");
- Sys_UnloadLibrary (&ras_dll);
- }
-}
-void S_Terminate (void){
- if(ras_dll){
- S_Shutdown();
- Free_All_sfx(); // <= The only valid place to free the sfx.
- Sys_UnloadLibrary(&ras_dll);
- ras_dll=0;
- ras_version=0;
- }
-}
-
-void S_Startup (void){
- Location loc[3]={0, 0, 0};
- Scalar rot[4]={1.0, 0, 0, 0};
- if(ras_version>0 && ras_dll){
- channel_id_count=1;
- soundworld= ras_soundworld_new(48000,0.1);
- if(soundworld==0){
- Con_Printf("Failed to start a SoundWorld\n");
- }else{
- Con_Printf("Succeeded in starting a new SoundWorld\n");
- listener=ras_listener_new(soundworld,loc,rot);
- ras_soundworld_setmainlistener(soundworld,listener);
- openframe = ras_soundworld_beginframe(soundworld);
- ras_soundworld_setscale(soundworld,DP_Ras_UnitSize);
- }
- }
-}
-void S_Shutdown (void){
- if(ras_version>0 && ras_dll && soundworld){
- if(openframe) ras_soundworld_endframe(soundworld);
-
- //Order doesn't really matter because the lib takes care of the references
- //Free_All_sfx(); <= DO NOT FREE SFX ... they just keep sending in the old sfx causing havoc.
- Free_All_channel();
- Free_All_entnum();
-
- ras_soundworld_destroy(soundworld);
- soundworld=ras_delete(soundworld);
- if(soundworld){
- Con_Printf("Failed to stop the SoundWorld\n");
- }else{
- Con_Printf("Succeeded in stopping the SoundWorld\n");
- }
- }
-}
-void S_UnloadAllSounds_f(void){
- if(ras_version>0 && ras_dll){
- Free_All_sfx();
- }
-}
-
-void S_Update(const matrix4x4_t *listener_matrix){
- float forward [3];
- float left [3];
- float up [3];
- float float3 [3];
- Location location3 [3];
- entnum_t *prev_e, *now_e;
- channel_t *prev_c, *now_c;
- if(ras_version>0 && ras_dll && soundworld){
- Matrix4x4_ToVectors(listener_matrix,forward,left,up,listener_location); //Add the new player location.
- if(openframe){
- VectorNegate(left,left);
- DP_To_Ras_Location(listener_location,location3);
- ras_listener_setlocation(listener,location3);
- ras_listener_setrotation(listener,left,up,forward);
- /*
- Con_Printf(
- "DP: Left={%f|%f|%f} Up={%f|%f|%f} Front={%f|%f|%f}\n",
- left[0], left[1], left[2],
- up[0], up[1], up[2],
- forward[0],forward[1],forward[2]
- );
- ras_testrotation(left,up,forward);
- Con_Printf(
- "RAS: Left={%f|%f|%f} Up={%f|%f|%f} Front={%f|%f|%f}\n",
- left[0], left[1], left[2],
- up[0], up[1], up[2],
- forward[0],forward[1],forward[2]
- );
- */
- if(updatecount>100){
- updatecount=0;
- #ifdef RAS_PRINT
- Con_Printf("S_Update: Add a callback to SCR_CaptureVideo_SoundFrame.\n");
- Con_Printf("S_Update: Add Slomo.\n");
- Con_Printf("S_Update: Add BlockedSoundCheck.\n");
- Con_Printf("S_Update: Add Slomo(as a cvar) and pauze.\n");
- #endif
- }else{
- ++updatecount;
- }
- //(15:20:31) div0: (at the moment, you can extend it to multichannel)
- //(15:20:40) div0: see S_CaptureAVISound()
- if(cl.entities){ //if there is a list of ents
- //Update all entities there position into the sound sources.
- entnum_begin(&prev_e,&now_e);
- while(now_e){
- if(!now_e->rasptr){
- Con_Printf("S_Update: Found an entnum_t without a valid RAS-ptr... This indicates a bug.\n");
- entnum_delete_and_next(&prev_e,&now_e);
- }else{ //Look for unused ent and drop them.
- if(now_e->entnum!=-1){ //Talking about an ent ? Or a static sound source ?
- if(ras_soundsource_ended(now_e->rasptr)){
- VectorCopy(cl.entities[now_e->entnum].state_current.origin,float3);
- VectorCopy(now_e->lastloc,float3);
- DP_To_Ras_Location(float3,location3);
- ras_soundsource_setlocation(now_e->rasptr,location3);
- entnum_next(&prev_e,&now_e);
- }else{
- entnum_delete_and_next(&prev_e,&now_e);
- }
- }else{
- if(ras_soundsource_ended(now_e->rasptr)){
- entnum_delete_and_next(&prev_e,&now_e);
- }else{
- entnum_next(&prev_e,&now_e);
- }
- }
- }
- }
- }else{
- Free_All_entnum();
- }
- channel_begin(&prev_c,&now_c);
- while(now_c){
- if(!now_c->rasptr){
- Con_Printf("S_Update: Found an channel_t without a valid RAS-ptr... This indicates a bug.\n");
- channel_delete_and_next(&prev_c,&now_c);
- }else{ //Look for stopped sound channels and free them
- if(ras_soundevent_ended(now_c->rasptr)){
- channel_delete_and_next(&prev_c,&now_c);
- }else{
- channel_next(&prev_c,&now_c);
- }
- }
- }
- ras_soundworld_endframe (soundworld);
- }
- openframe =ras_soundworld_beginframe(soundworld);
- }
-}
-void S_ExtraUpdate (void){
- // This lib is unable to use any extra updates.
- //if(ras_version>0 && ras_dll){
- //}
-}
-sfx_t* S_FindName (const char *name){
- sfx_t *prev,*now;
- if(ras_version>0 && ras_dll){
- #ifdef RAS_PRINT
- Con_Printf("Called S_FindName %s\n",name);
- #endif
-
- if (strlen (name) >= sizeof (now->name))
- {
- Con_Printf ("S_FindName: sound name too long (%s)\n", name);
- return NULL;
- }
-
- sfx_begin(&prev,&now);
- // Seek in list
- while (now){
- if(strcmp (now->name, name)==0) return now;
- sfx_next(&prev,&now);
- }
-
- // None found in the list,
- // Add a sfx_t struct for this sound
- sfx_new(&prev,&now);
- now->locks=0;
- now->flags=0;
- now->rasptr=0;
- //sfx->looptstart=0;
- //sfx->total_length=0;
- strlcpy (now->name, name, sizeof (now->name));
- return now;
- }
- return NULL;
-}
-int S_LoadSound(sfx_t *sfx, int complain){
- // TODO add SCR_PushLoadingScreen, SCR_PopLoadingScreen calls to this
- fs_offset_t filesize;
- char namebuffer[MAX_QPATH +16 ];
- char filename [MAX_QPATH +16+4];
- char fileext [4];
- size_t len;
- unsigned char *data=NULL;
- void* file_ptr=NULL;
- void* decoder_ptr=NULL;
- if(ras_version>0 && ras_dll){
-
- fileext[3]=0; //Terminator
- // See if already loaded
- if (sfx->rasptr) return true;
-
- // LordHavoc: if the sound filename does not begin with sound/, try adding it
- if (!data && strncasecmp(sfx->name, "sound/", 6))
- {
- len = dpsnprintf (namebuffer, sizeof(namebuffer), "sound/%s", sfx->name);
- if (len < 0){ // name too long
- Con_DPrintf("S_LoadSound: name \"%s\" is too long\n", sfx->name);
- return false;
- }
- if(!data){
- data = FS_LoadFile(namebuffer, snd_mempool, false, &filesize);
- if(data) memcpy(fileext,namebuffer+len-3,3); //Copy the extention
- }
- if(!data){ //Stick .wav to the end and try again
- memcpy(filename,namebuffer,len);
- memcpy(filename+len-4,".wav",5);
- data = FS_LoadFile(filename, snd_mempool, false, &filesize);
- if(data) memcpy(fileext,"wav",3);
- }
- if(!data){ //Stick .ogg to the end and try again
- memcpy(filename,namebuffer,len);
- memcpy(filename+len-4,".ogg",5);
- data = FS_LoadFile(filename, snd_mempool, false, &filesize);
- if(data) memcpy(fileext,"ogg",3);
- }
- }
- if(!data){
- // LordHavoc: then try without the added sound/ as wav and ogg
- len = dpsnprintf (namebuffer, sizeof(namebuffer), "%s", sfx->name);
- if (len < 0){ // name too long
- Con_DPrintf("S_LoadSound: name \"%s\" is too long\n", sfx->name);
- return false;
- }
- if(!data){
- data = FS_LoadFile(namebuffer, snd_mempool, false, &filesize);
- if(data) memcpy(fileext,namebuffer+len-3,3); //Copy the file extention
- }
- if(!data){ //Stick .wav to the end
- memcpy(filename,namebuffer,len);
- memcpy(filename+len-4,".wav",5);
- data = FS_LoadFile(filename, snd_mempool, false, &filesize);
- if(data) memcpy(fileext,"wav",3);
- }
- if(!data){ //Stick .ogg to the end
- memcpy(filename,namebuffer,len);
- memcpy(filename+len-4,".ogg",5);
- data = FS_LoadFile(filename, snd_mempool, false, &filesize);
- if(data) memcpy(fileext,"ogg",3);
- }
- }
- if (!data){
- if(complain) Con_Printf("Failed attempt load file '%s'\n",namebuffer);
- }else{ //if the file loaded: pass to RAS 3D
- file_ptr=ras_fileinputwhole_new(data,filesize);
- // There we transfered to file to RAS 3D
- // So lets free up data shall we ?
- FS_Close(data);
-
- if(!file_ptr){
- Con_Printf("Failed to upload file to audio lib\n");
- }else{
- if(0==strncasecmp(fileext,"wav",3)){
- decoder_ptr=ras_audiodecoderwav_new(file_ptr,true); //(true)use seek mode: some quake files are broken.
- }
- if(0==strncasecmp(fileext,"ogg",3)){
- decoder_ptr=ras_audiodecoderogg_new(file_ptr);
- }
- if(!decoder_ptr){
- Con_Printf("File succeeded to load, but no decoder available for '%s'\n",fileext);
- }else{
- #ifdef RAS_PRINT
- Con_Printf("ToDo: Add a cvar to configure the cache size and number of cache blocks.\n");
- Con_Printf("ToDo: Add support for looping sounds.\n");
- #endif
- sfx->rasptr=ras_sounddataoneshot_new(decoder_ptr,0.05,8);
- }
- file_ptr=ras_delete(file_ptr);
- }
- return !(sfx->rasptr);
- }
- return false;
- }
- return false;
-}
-sfx_t *S_PrecacheSound (const char *name, qboolean complain, qboolean serversound){
- sfx_t *sfx;
- if(ras_version>0 && ras_dll){
- #ifdef RAS_PRINT
- Con_Printf("Called S_PrecacheSound %s, %i, %i\n",name,complain,serversound);
- #endif
- if (name == NULL || name[0] == 0)
- return NULL;
- sfx = S_FindName (name);
- if (sfx == NULL) return NULL;
- if (lock) ++(sfx->locks);
- if (snd_precache.integer) S_LoadSound(sfx, complain);
- return sfx;
- }
- return NULL;
-}
-void S_ClearUsed (void){
- sfx_t *prev_s, *now_s;
- unsigned int i;
-
- if(ras_version>0 && ras_dll){
- Con_Printf("Called S_ClearUsed\n");
- for(i=0;i<numsounds;++i){
- Con_Printf("Loading :'%s'\n",serversound[i]);
- // Load the ambient sounds
-
- Con_Printf("ToDo: Load abmient sounds (Need geometry).\n");
-
- // Remove the SFXFLAG_SERVERSOUND flag
- sfx_begin(&prev_s,&now_s);
- while(now_s){
- if (now_s->flags & SFXFLAG_SERVERSOUND) now_s->flags &= ~SFXFLAG_SERVERSOUND;
- sfx_next(&prev_s,&now_s);
- }
- }
- }
-}
-void S_PurgeUnused(void){
- Free_Unlocked_Sfx();
-}
-qboolean S_IsSoundPrecached (const sfx_t *sfx){
- if(ras_version>0 && ras_dll){
- return !sfx->rasptr;
- }
- return 0;
-}
-
-void S_KillChannel (channel_t *now){ //Silences a SoundEvent
- if(now->rasptr){
- ras_soundevent_setsoundpower(now->rasptr,0);
- ras_delete(now->rasptr);
- now->rasptr=0;
- }else{
- Con_Printf("S_KillChannel: Warning pointer was 0 ... this indicates a bug.\n");
- }
-}
-
-int S_StartSound_OnEnt (int entnum, int entchannel, sfx_t *sfx, float fvol, float attenuation){
- entnum_t *prev_e, *now_e;
- channel_t *prev_c, *now_c;
- Location tmp_location[3];
-
- //If there is a game world
- if(!cl.entities){
- Con_Printf("S_StartSound_OnEnt: no entity list exists\n");
- return -1;
- }
-
- // Look for the correct ent_t
- entnum_begin(&prev_e,&now_e);
- while(now_e){
- if(now_e->entnum==entnum) break;
- entnum_next(&prev_e,&now_e);
- }
- //We found no ent ... lets make one...
- if(!now_e){
- entnum_new(&prev_e,&now_e);
- if(!now_e){
- Con_Printf("S_StartSound_OnEnt: could not make new entnum_t\n");
- return -1;
- }
- VectorCopy(cl.entities[entnum].state_current.origin, now_e->lastloc);
- DP_To_Ras_Location(now_e->lastloc,tmp_location);
- now_e->rasptr=ras_soundsource_new(soundworld,1.0,tmp_location);
- if(!now_e->rasptr){
- Con_Printf("S_StartSound_OnEnt: could not create a new sound source\n");
- return -1;
- }
- }
-
- //Ok now lets look for the channel.
- channel_begin(&prev_c,&now_c);
- while(now_c){
- if(
- now_c->entnum==entnum &&
- now_c->entchannel==entchannel
- ) break;
- channel_next(&prev_c,&now_c);
- }
-
- if(now_c){ //O dear the channel excists ....
- S_KillChannel(now_c);
- }else{ //We found no channel .... So we need to make a new one ...
- channel_new_smart(&prev_c,&now_c);
- if(!now_c){
- Con_Printf("S_StartSound_OnEnt: could not make new channel_t\n");
- channel_delete_and_next(&prev_c,&now_c);
- return -1;
- }
- now_c->entnum =entnum;
- now_c->entchannel=entchannel;
- }
-
- //Lets start the sound on the acquired sound source and channel
- now_c->rasptr=ras_soundevent_new(
- soundworld,now_e->rasptr,sfx->rasptr,fvol*DP_Ras_VolumeScale,1.0
- );
- if(!now_c->rasptr){ //Whoops, failed, lets delete this channel then.
- channel_delete_and_next(&prev_c,&now_c);
- Con_Printf("S_StartSound_OnEnt: could not make a new soundevent.\n");
- return -1;
- }
- return now_c->id;
-}
-int S_StartSound_OnLocation (sfx_t *sfx, vec3_t origin, float fvol, float attenuation){
- entnum_t *prev_e, *now_e;
- channel_t *prev_c, *now_c;
- Location tmp_location[3];
- DP_To_Ras_Location(origin,tmp_location);
-
- entnum_new (&prev_e,&now_e);
- VectorCopy(now_e->lastloc,origin);
- now_e->entnum=-1;
- now_e->rasptr=ras_soundsource_new(soundworld,1.0,tmp_location);
- if(!now_e->rasptr){
- Con_Printf("S_StartSound_OnLocation: Could not make a new soundsource.\n");
- entnum_delete_and_next(&prev_e,&now_e);
- return -1;
- }
- channel_new_smart(&prev_c,&now_c);
- now_c->entnum=-1;
- now_c->entchannel=-1;
- now_c->rasptr =ras_soundevent_new(soundworld,now_e->rasptr,sfx->rasptr,fvol*DP_Ras_VolumeScale,1.0);
- if(!now_c->rasptr){
- entnum_delete_and_next(&prev_e,&now_e);
- channel_delete_and_next(&prev_c,&now_c);
- Con_Printf("S_StartSound_OnLocation: Could not make a new soundevent.\n");
- return -1;
- }
- return now_c->id;
-}
-
-
-// Qantourisc on the wicked-quake-sound-system:
-// --------------------------------------------
-// entnum can be Zero or lower => This means "use the origin" so it's not tracked.
-// entnum -1 is a "world" containing more then 1 soundsource.
-// If channel != 0 try to overwrite the requested channel. Otherwise play it on some random channel.
-// If channel == -1 overwrite the first track of the ent.
-// If a channel replacement is requested, only allow overwriting if it's owned by the same channel.
-// If no channel can be replaced, pick a new one.
-// Also when you overwrite a channel, that one has to stop dead.
-// This function returns the channel it was played on (so it can be stopped later)
-// This starts CD-music: S_StartSound (-1, 0, sfx, vec3_origin, cdvolume, 0);
-// The channel you return then, can later be requested to be stopped.
-
-int S_StartSound (int entnum, int entchannel, sfx_t *sfx, vec3_t origin, float fvol, float attenuation){
- sfx_t *prev_s,*now_s;
- int sfx_ok;
- if(ras_version>0 && ras_dll && soundworld){
- #ifdef RAS_PRINT
- Con_Printf("Called S_StartSound %i, %i, %f, %f\n",entnum,entchannel,fvol,attenuation);
- #endif
- if(sfx==NULL){ // They pass this to me ... but WHY ? it makes no sense !
- #ifdef RAS_PRINT
- Con_Printf("S_StartSound: forgot to mention a sfx!\n");
- #endif
- return -1;
- }
-
- sfx_ok=0;
- sfx_begin(&prev_s,&now_s);
- while(now_s){
- if(now_s==sfx){
- sfx_ok=1;
- break;
- }
- sfx_next(&prev_s,&now_s);
- }
- if(!sfx_ok){
- Con_Printf("S_StartSound: passed illegal sfx_t!\n");
- return -1;
- }
- if (!S_LoadSound(sfx,true)) return -1;
-
-
- if(entnum!=-1){ //If we are talking about an ent
- return S_StartSound_OnEnt(entnum,entchannel,sfx,fvol,attenuation);
- }else{
- return S_StartSound_OnLocation( sfx,origin,fvol,attenuation);
- }
- }
- Con_Printf("S_StartSound: engine not stated\n");
- return -1;
-}
-qboolean S_LocalSound (const char *s){
- sfx_t *sfx;
- int ch_ind;
- if(ras_version>0 && ras_dll){
- #ifdef RAS_PRINT
- Con_Printf("Called S_LocalSound %s\n",s);
- #endif
-
- sfx = S_PrecacheSound (s, true, true);
- if (!sfx)
- {
- Con_Printf("S_LocalSound: can't precache %s\n", s);
- return false;
- }
-
- // Local sounds must not be freed
- sfx->flags |= SFXFLAG_PERMANENTLOCK;
- #ifdef RAS_PRINT
- Con_Printf("S_LocalSound: this is still a small hack\n");
- #endif
- ch_ind = S_StartSound (cl.viewentity, 0, sfx, listener_location, 1, 0);
- if (ch_ind < 0)
- return false;
-
- //channels[ch_ind].flags |= CHANNELFLAG_LOCALSOUND;
- return true;
- }
- return 0;
-}
-void S_StaticSound (sfx_t *sfx, vec3_t origin, float fvol, float attenuation){
- //Static sounds should not be looped
- if(ras_version>0 && ras_dll){
- #ifdef RAS_PRINT
- Con_Printf("Called S_StaticSound\n");
- Con_Printf("Waiting on Qantourisc to add Static sounds in his lib.\n");
- #endif
- //Static sounds are sounds that are not pauzed, and or played locally.
- }
-}
-void S_StopSound (int entnum, int entchannel){
- channel_t *prev, *now;
- if(ras_version>0 && ras_dll){
- //Con_Printf("Called S_StopSound %i, %i\n",entnum,entchannel);
- channel_begin(&prev,&now);
- while(now){
- if(now->entnum==entnum && now->entchannel==entchannel) break;
- channel_next(&prev,&now);
- }
- if(now){ //If we found our to delete sound.
- S_KillChannel(now);
- channel_delete_and_next(&prev,&now);
- }else{
- Con_Printf("S_StopSound: Could not find the requested entnum-entchannel sound\n");
- }
- }
-}
-void S_StopAllSounds (void){
- channel_t *prev, *now;
- if(ras_version>0 && ras_dll){
- //Con_Printf("Called S_StopAllSounds\n");
- channel_begin(&prev,&now);
- while(now){
- S_KillChannel(now);
- channel_next(&prev,&now);
- }
- }
-}
-void S_PauseGameSounds (qboolean toggle){
- if(ras_version>0 && ras_dll){
- Con_Printf("Called S_PauseGameSounds %i\n",toggle);
- //Localsounds should not be pauzed
- }
-}
-void S_StopChannel (unsigned int channel_ind){
- channel_t *prev,*now;
- if(ras_version>0 && ras_dll){
- channel_begin(&prev,&now);
- while(now){
- if(now->id==channel_ind){
- S_KillChannel(now);
- channel_delete_and_next(&prev,&now);
- }else{
- channel_next(&prev,&now);
- }
- }
- }
-}
-qboolean S_SetChannelFlag (unsigned int ch_ind, unsigned int flag, qboolean value){
- if(ras_version>0 && ras_dll){
- Con_Printf("Called S_SetChannelFlag %u, %u, %i\n",ch_ind, flag, value);
- }
- return 0;
-}
-void S_SetChannelVolume (unsigned int ch_ind, float fvol){
- channel_t *prev,*now;
- if(ras_version>0 && ras_dll){
- Con_Printf("Called S_SetChannelVolume %u, %f\n",ch_ind, fvol);
- channel_begin(&prev,&now);
- while(now){
- if(now->id==ch_ind){
- if(now->rasptr){
- ras_soundevent_setsoundpower(now->rasptr,fvol*DP_Ras_VolumeScale);
- }else{
- Con_Printf("S_StopChannel: Warning pointer was 0 ... this indicates a bug.\n");
- }
- }
- channel_next(&prev,&now);
- }
- }
-}
-
-float S_GetChannelPosition (unsigned int ch_ind)
-{
- // FIXME unsupported
- return -1;
-}
-
-void S_BlockSound (void){
- soundblocked++;
-}
-void S_UnblockSound (void){
- soundblocked--;
- if(soundblocked<0){
- Con_Printf("S_UnblockSound: Requested more S_UnblockSound then S_BlockSound.\n");
- }
-}
-
-int S_GetSoundRate (void){
- Con_Printf("Inside 3DRAS, the soundrate of the end-user is NONE of the dev's concern.\n");
- Con_Printf("So let's assume 44100.\n");
- return 44100;
-}
-
-int S_GetSoundChannels (void){
- Con_Printf("Inside 3DRAS, the soundrate of the end-user is NONE of the dev's concern.\n");
- Con_Printf("So let's assume 2.\n");
- return 2;
-}
-
-/*
-====================
-SndSys_SendKeyEvents
-
-Send keyboard events originating from the sound system (e.g. MIDI)
-====================
-*/
-void SndSys_SendKeyEvents(void)
-{
- // not supported
-}