// TODO: allocate them in SNDDMA_Init, with a size depending on
// the sound format (enough for 0.5 sec of sound for instance)
#define SND_BUFF_SIZE 65536
// TODO: allocate them in SNDDMA_Init, with a size depending on
// the sound format (enough for 0.5 sec of sound for instance)
#define SND_BUFF_SIZE 65536