SND_InitScaletable ();
- ambient_sfx[AMBIENT_WATER] = S_PrecacheSound ("ambience/water1.wav", false);
- ambient_sfx[AMBIENT_SKY] = S_PrecacheSound ("ambience/wind2.wav", false);
+ ambient_sfx[AMBIENT_WATER] = S_PrecacheSound ("ambience/water1.wav", false, true);
+ ambient_sfx[AMBIENT_SKY] = S_PrecacheSound ("ambience/wind2.wav", false, true);
total_channels = MAX_DYNAMIC_CHANNELS + NUM_AMBIENTS; // no statics
memset(channels, 0, MAX_CHANNELS * sizeof(channel_t));
=========
*/
-sfx_t *S_GetCached (const char *name)
+sfx_t *S_GetCached (const char *name, qboolean stdpath)
{
+ char namebuffer [MAX_QPATH];
+ size_t len;
int i;
if (!snd_initialized.integer)
return NULL;
if (!name)
- Host_Error("S_IsCached: NULL\n");
+ Host_Error("S_GetCached: NULL");
- if (strlen(name) >= MAX_QPATH)
- Host_Error("Sound name too long: %s", name);
+ // Add the default sound directory to the path
+ len = snprintf (namebuffer, sizeof (namebuffer), stdpath ? "sound/%s" : "%s", name);
+ if (len >= sizeof (namebuffer))
+ Host_Error ("S_GetCached: sound name too long (%s)", name);
for(i = 0;i < num_sfx;i++)
- if(!strcmp(known_sfx[i].name, name))
+ if(!strcmp(known_sfx[i].name, namebuffer))
return &known_sfx[i];
return NULL;
==================
*/
-sfx_t *S_FindName (char *name)
+sfx_t *S_FindName (const char *name, qboolean stdpath)
{
- int i;
sfx_t *sfx;
- if (!snd_initialized.integer)
- return NULL;
-
- if (!name)
- Host_Error("S_FindName: NULL\n");
-
- if (strlen(name) >= MAX_QPATH)
- Host_Error("Sound name too long: %s", name);
+ sfx = S_GetCached (name, stdpath);
-// see if already loaded
- for (i = 0;i < num_sfx;i++)
- if (!strcmp(known_sfx[i].name, name))
- return &known_sfx[i];
-
- if (num_sfx == MAX_SFX)
- Sys_Error("S_FindName: out of sfx_t");
+ // If we haven't allocated a sfx_t struct for it yet
+ if (sfx == NULL)
+ {
+ if (num_sfx == MAX_SFX)
+ Sys_Error ("S_FindName: out of sfx_t");
- sfx = &known_sfx[num_sfx++];
- memset(sfx, 0, sizeof(*sfx));
- strlcpy (sfx->name, name, sizeof (sfx->name));
+ sfx = &known_sfx[num_sfx++];
+ memset (sfx, 0, sizeof(*sfx));
+ snprintf (sfx->name, sizeof (sfx->name), stdpath ? "sound/%s" : "%s", name);
+ }
return sfx;
}
==================
*/
-void S_TouchSound (char *name)
+void S_TouchSound (const char *name, qboolean stdpath)
{
sfx_t *sfx;
- sfx = S_FindName (name);
+ sfx = S_FindName (name, stdpath);
// Set the "used" flag for this sound
if (sfx != NULL)
==================
*/
-sfx_t *S_PrecacheSound (char *name, int complain)
+sfx_t *S_PrecacheSound (const char *name, qboolean complain, qboolean stdpath)
{
sfx_t *sfx;
if (!snd_initialized.integer)
return NULL;
- sfx = S_FindName(name);
+ sfx = S_FindName (name, stdpath);
if (!nosound.integer && snd_precache.integer)
S_LoadSound(sfx, complain);
snprintf(name, sizeof(name), "%s.wav", Cmd_Argv(i));
else
strlcpy(name, Cmd_Argv(i), sizeof(name));
- sfx = S_PrecacheSound(name, true);
+ sfx = S_PrecacheSound(name, true, true);
// If we need to get the volume from the command line
if (fvol == -1.0f)
}
-void S_LocalSound (char *sound)
+void S_LocalSound (const char *sound, qboolean stdpath)
{
sfx_t *sfx;
int ch_ind;
if (!snd_initialized.integer || nosound.integer)
return;
- sfx = S_PrecacheSound (sound, true);
+ sfx = S_PrecacheSound (sound, true, stdpath);
if (!sfx)
{
Con_Printf("S_LocalSound: can't precache %s\n", sound);