]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - snd_dma.c
added COMMANDLINEOPTION comments for every commandline option, these will be listed...
[xonotic/darkplaces.git] / snd_dma.c
index cf3c42bfb15e0c670053fd284a4c554aecdcd59a..03fa49508599cc0ad90d04425bc8d2615a8ed75d 100644 (file)
--- a/snd_dma.c
+++ b/snd_dma.c
@@ -58,10 +58,8 @@ cvar_t snd_streaming = { CVAR_SAVE, "snd_streaming", "1"};
 volatile dma_t *shm = 0;
 volatile dma_t sn;
 
-vec3_t listener_vieworigin;
-vec3_t listener_viewforward;
-vec3_t listener_viewleft;
-vec3_t listener_viewup;
+vec3_t listener_origin;
+matrix4x4_t listener_matrix;
 vec_t sound_nominal_clip_dist=1000.0;
 mempool_t *snd_mempool;
 
@@ -214,11 +212,13 @@ void S_Init(void)
        Cvar_RegisterVariable(&bgmvolume);
        Cvar_RegisterVariable(&snd_staticvolume);
 
+// COMMANDLINEOPTION: -nosound disables sound (including CD audio)
        if (COM_CheckParm("-nosound") || COM_CheckParm("-safe"))
                return;
 
-       snd_mempool = Mem_AllocPool("sound");
+       snd_mempool = Mem_AllocPool("sound", 0, NULL);
 
+// COMMANDLINEOPTION: -simsound runs sound mixing but with no output
        if (COM_CheckParm("-simsound"))
                fakedma = true;
 
@@ -485,12 +485,12 @@ void SND_Spatialize(channel_t *ch, int isstatic)
                }
 
                // calculate stereo seperation and distance attenuation
-               VectorSubtract(ch->origin, listener_vieworigin, source_vec);
+               Matrix4x4_Transform(&listener_matrix, ch->origin, source_vec);
                dist = VectorNormalizeLength(source_vec);
                // distance
                scale = ch->master_vol * (1.0 - (dist * ch->dist_mult));
                // panning
-               pan = scale * DotProduct(listener_viewleft, source_vec);
+               pan = scale * source_vec[1];
                // calculate the volumes
                ch->leftvol = (int) (scale + pan);
                ch->rightvol = (int) (scale - pan);
@@ -803,7 +803,7 @@ void S_UpdateAmbientSounds (void)
        if (ambient_level.value <= 0 || !cl.worldmodel || !cl.worldmodel->brush.AmbientSoundLevelsForPoint)
                return;
 
-       cl.worldmodel->brush.AmbientSoundLevelsForPoint(cl.worldmodel, listener_vieworigin, ambientlevels, sizeof(ambientlevels));
+       cl.worldmodel->brush.AmbientSoundLevelsForPoint(cl.worldmodel, listener_origin, ambientlevels, sizeof(ambientlevels));
 
 // calc ambient sound levels
        for (ambient_channel = 0 ; ambient_channel< NUM_AMBIENTS ; ambient_channel++)
@@ -845,7 +845,7 @@ S_Update
 Called once each time through the main loop
 ============
 */
-void S_Update(vec3_t origin, vec3_t forward, vec3_t left, vec3_t up)
+void S_Update(const matrix4x4_t *listenermatrix)
 {
        unsigned int i, j, total;
        channel_t *ch, *combine;
@@ -853,10 +853,8 @@ void S_Update(vec3_t origin, vec3_t forward, vec3_t left, vec3_t up)
        if (!snd_initialized.integer || (snd_blocked > 0))
                return;
 
-       VectorCopy(origin, listener_vieworigin);
-       VectorCopy(forward, listener_viewforward);
-       VectorCopy(left, listener_viewleft);
-       VectorCopy(up, listener_viewup);
+       Matrix4x4_Invert_Simple(&listener_matrix, listenermatrix);
+       Matrix4x4_OriginFromMatrix(listenermatrix, listener_origin);
 
 // update general area ambient sound sources
        S_UpdateAmbientSounds ();
@@ -1045,7 +1043,7 @@ static void S_Play_Common(float fvol, float attenuation)
                else
                        i++;
 
-               ch_ind = S_StartSound(-1, 0, sfx, listener_vieworigin, fvol, attenuation);
+               ch_ind = S_StartSound(-1, 0, sfx, listener_origin, fvol, attenuation);
                if (ch_ind >= 0)
                        channels[ch_ind].flags |= CHANNELFLAG_LOCALSOUND;
        }