]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - snd_dma.c
add an error check for invalid maxfrac before returning it, nothing significant
[xonotic/darkplaces.git] / snd_dma.c
index aa51cbfd9c69c745f5ad9bff174620f837dcc471..0e91d01085ea880e64c443fef90e0f35c872fc60 100644 (file)
--- a/snd_dma.c
+++ b/snd_dma.c
@@ -8,7 +8,7 @@ of the License, or (at your option) any later version.
 
 This program is distributed in the hope that it will be useful,
 but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 
 See the GNU General Public License for more details.
 
@@ -27,6 +27,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 
 void S_Play(void);
 void S_PlayVol(void);
+void S_Play2(void);
 void S_SoundList(void);
 void S_Update_();
 void S_StopAllSounds(qboolean clear);
@@ -36,43 +37,43 @@ void S_StopAllSoundsC(void);
 // Internal sound data & structures
 // =======================================================================
 
-channel_t   channels[MAX_CHANNELS];
-int                    total_channels;
+channel_t channels[MAX_CHANNELS];
+int total_channels;
 
-int                            snd_blocked = 0;
-static qboolean        snd_ambient = 1;
-qboolean               snd_initialized = false;
+int snd_blocked = 0;
+static qboolean snd_ambient = 1;
+qboolean snd_initialized = false;
 
 // pointer should go away
-volatile dma_t  *shm = 0;
+volatile dma_t *shm = 0;
 volatile dma_t sn;
 
-vec3_t         listener_origin;
-vec3_t         listener_forward;
-vec3_t         listener_right;
-vec3_t         listener_up;
-vec_t          sound_nominal_clip_dist=1000.0;
+vec3_t listener_origin;
+vec3_t listener_forward;
+vec3_t listener_right;
+vec3_t listener_up;
+vec_t sound_nominal_clip_dist=1000.0;
+mempool_t *snd_mempool;
 
-int                    soundtime;              // sample PAIRS
-int            paintedtime;    // sample PAIRS
+// sample PAIRS
+int soundtime;
+int paintedtime;
 
 
 //LordHavoc: increased the client sound limit from 512 to 4096 for the Nehahra movie
-#define        MAX_SFX         4096
-sfx_t          *known_sfx;             // hunk allocated [MAX_SFX]
-int                    num_sfx;
+#define MAX_SFX 4096
+sfx_t *known_sfx; // allocated [MAX_SFX]
+int num_sfx;
 
-sfx_t          *ambient_sfx[NUM_AMBIENTS];
+sfx_t *ambient_sfx[NUM_AMBIENTS];
 
 int sound_started = 0;
 
-// FIXME: make bgmvolume/volume always be registered for sake of config saving, and add check for whether sound is enabled to menu
 cvar_t bgmvolume = {CVAR_SAVE, "bgmvolume", "1"};
 cvar_t volume = {CVAR_SAVE, "volume", "0.7"};
 
 cvar_t nosound = {0, "nosound", "0"};
 cvar_t precache = {0, "precache", "1"};
-//cvar_t loadas8bit = {0, "loadas8bit", "0"};
 cvar_t bgmbuffer = {0, "bgmbuffer", "4096"};
 cvar_t ambient_level = {0, "ambient_level", "0.3"};
 cvar_t ambient_fade = {0, "ambient_fade", "100"};
@@ -116,14 +117,14 @@ void S_SoundInfo_f(void)
                Con_Printf ("sound system not started\n");
                return;
        }
-       
-    Con_Printf("%5d stereo\n", shm->channels - 1);
-    Con_Printf("%5d samples\n", shm->samples);
-    Con_Printf("%5d samplepos\n", shm->samplepos);
-    Con_Printf("%5d samplebits\n", shm->samplebits);
-    Con_Printf("%5d submission_chunk\n", shm->submission_chunk);
-    Con_Printf("%5d speed\n", shm->speed);
-    Con_Printf("0x%x dma buffer\n", shm->buffer);
+
+       Con_Printf("%5d stereo\n", shm->channels - 1);
+       Con_Printf("%5d samples\n", shm->samples);
+       Con_Printf("%5d samplepos\n", shm->samplepos);
+       Con_Printf("%5d samplebits\n", shm->samplebits);
+       Con_Printf("%5d submission_chunk\n", shm->submission_chunk);
+       Con_Printf("%5d speed\n", shm->speed);
+       Con_Printf("0x%x dma buffer\n", shm->buffer);
        Con_Printf("%5d total_channels\n", total_channels);
 }
 
@@ -133,10 +134,9 @@ void S_SoundInfo_f(void)
 S_Startup
 ================
 */
-
 void S_Startup (void)
 {
-       int             rc;
+       int rc;
 
        if (!snd_initialized)
                return;
@@ -156,11 +156,6 @@ void S_Startup (void)
        sound_started = 1;
 }
 
-
-void S_Play2(void);
-
-mempool_t *snd_mempool;
-
 /*
 ================
 S_Init
@@ -170,7 +165,12 @@ void S_Init (void)
 {
        Con_Printf("\nSound Initialization\n");
 
-       if (COM_CheckParm("-nosound"))
+       S_RawSamples_ClearQueue();
+
+       Cvar_RegisterVariable(&volume);
+       Cvar_RegisterVariable(&bgmvolume);
+
+       if (COM_CheckParm("-nosound") || COM_CheckParm("-safe"))
                return;
 
        snd_mempool = Mem_AllocPool("sound");
@@ -186,10 +186,7 @@ void S_Init (void)
        Cmd_AddCommand("soundinfo", S_SoundInfo_f);
 
        Cvar_RegisterVariable(&nosound);
-       Cvar_RegisterVariable(&volume);
        Cvar_RegisterVariable(&precache);
-//     Cvar_RegisterVariable(&loadas8bit);
-       Cvar_RegisterVariable(&bgmvolume);
        Cvar_RegisterVariable(&bgmbuffer);
        Cvar_RegisterVariable(&ambient_level);
        Cvar_RegisterVariable(&ambient_fade);
@@ -198,16 +195,6 @@ void S_Init (void)
        Cvar_RegisterVariable(&_snd_mixahead);
        Cvar_RegisterVariable(&snd_swapstereo); // LordHavoc: for people with backwards sound wiring
 
-       /*
-       if (host_parms.memsize < 0x800000)
-       {
-               Cvar_Set ("loadas8bit", "1");
-               Con_Printf ("loading all sounds as 8bit\n");
-       }
-       */
-
-
-
        snd_initialized = true;
 
        known_sfx = Mem_Alloc(snd_mempool, MAX_SFX*sizeof(sfx_t));
@@ -241,11 +228,8 @@ void S_Init (void)
 
        // provides a tick sound until washed clean
 
-//     if (shm->buffer)
-//             shm->buffer[4] = shm->buffer[5] = 0x7f; // force a pop for debugging
-
-       ambient_sfx[AMBIENT_WATER] = S_PrecacheSound ("ambience/water1.wav");
-       ambient_sfx[AMBIENT_SKY] = S_PrecacheSound ("ambience/wind2.wav");
+       ambient_sfx[AMBIENT_WATER] = S_PrecacheSound ("ambience/water1.wav", false);
+       ambient_sfx[AMBIENT_SKY] = S_PrecacheSound ("ambience/wind2.wav", false);
 
        S_StopAllSounds (true);
 }
@@ -283,8 +267,8 @@ S_FindName
 */
 sfx_t *S_FindName (char *name)
 {
-       int             i;
-       sfx_t   *sfx;
+       int i;
+       sfx_t *sfx;
 
        if (!name)
                Host_Error ("S_FindName: NULL\n");
@@ -293,20 +277,18 @@ sfx_t *S_FindName (char *name)
                Host_Error ("Sound name too long: %s", name);
 
 // see if already loaded
-       for (i=0 ; i < num_sfx ; i++)
+       for (i = 0;i < num_sfx;i++)
                if (!strcmp(known_sfx[i].name, name))
-               {
                        return &known_sfx[i];
-               }
 
        if (num_sfx == MAX_SFX)
                Sys_Error ("S_FindName: out of sfx_t");
-       
+
        sfx = &known_sfx[i];
        strcpy (sfx->name, name);
 
        num_sfx++;
-       
+
        return sfx;
 }
 
@@ -333,9 +315,9 @@ S_PrecacheSound
 
 ==================
 */
-sfx_t *S_PrecacheSound (char *name)
+sfx_t *S_PrecacheSound (char *name, int complain)
 {
-       sfx_t   *sfx;
+       sfx_t *sfx;
 
        if (!sound_started || nosound.integer)
                return NULL;
@@ -344,7 +326,7 @@ sfx_t *S_PrecacheSound (char *name)
 
 // cache it in
        if (precache.integer)
-               S_LoadSound (sfx);
+               S_LoadSound (sfx, complain);
 
        return sfx;
 }
@@ -492,7 +474,7 @@ void S_StartSound(int entnum, int entchannel, sfx_t *sfx, vec3_t origin, float f
                return;         // not audible at all
 
 // new channel
-       sc = S_LoadSound (sfx);
+       sc = S_LoadSound (sfx, true);
        if (!sc)
        {
                target_chan->sfx = NULL;
@@ -617,7 +599,16 @@ void S_ClearBuffer (void)
        else
 #endif
        {
-               memset(shm->buffer, clear, shm->samples * shm->samplebits/8);
+               int             setsize = shm->samples * shm->samplebits / 8;
+               char    *buf = shm->buffer;
+
+               while (setsize--)
+                       *buf++ = 0;
+
+// on i586/i686 optimized versions of glibc, glibc *wrongly* IMO,
+// reads the memory area before writing to it causing a seg fault
+// since the memory is PROT_WRITE only and not PROT_READ|PROT_WRITE
+//             memset(shm->buffer, clear, shm->samples * shm->samplebits/8);
        }
 }
 
@@ -644,7 +635,7 @@ void S_StaticSound (sfx_t *sfx, vec3_t origin, float vol, float attenuation)
        ss = &channels[total_channels];
        total_channels++;
 
-       sc = S_LoadSound (sfx);
+       sc = S_LoadSound (sfx, true);
        if (!sc)
                return;
 
@@ -789,8 +780,6 @@ void S_Update(vec3_t origin, vec3_t forward, vec3_t right, vec3_t up)
                                continue;
                        }
                }
-
-
        }
 
 //
@@ -802,10 +791,7 @@ void S_Update(vec3_t origin, vec3_t forward, vec3_t right, vec3_t up)
                ch = channels;
                for (i=0 ; i<total_channels; i++, ch++)
                        if (ch->sfx && (ch->leftvol || ch->rightvol) )
-                       {
-                               //Con_Printf ("%3i %3i %s\n", ch->leftvol, ch->rightvol, ch->sfx->name);
                                total++;
-                       }
 
                Con_Printf ("----(%i)----\n", total);
        }
@@ -875,10 +861,7 @@ void S_Update_(void)
 
 // check to make sure that we haven't overshot
        if (paintedtime < soundtime)
-       {
-               //Con_Printf ("S_Update_ : overflow\n");
                paintedtime = soundtime;
-       }
 
 // mix ahead of current position
        endtime = soundtime + _snd_mixahead.value * shm->speed;
@@ -935,7 +918,7 @@ void S_Play(void)
                }
                else
                        strcpy(name, Cmd_Argv(i));
-               sfx = S_PrecacheSound(name);
+               sfx = S_PrecacheSound(name, true);
                S_StartSound(hash++, 0, sfx, listener_origin, 1.0, 1.0);
                i++;
        }
@@ -958,7 +941,7 @@ void S_Play2(void)
                }
                else
                        strcpy(name, Cmd_Argv(i));
-               sfx = S_PrecacheSound(name);
+               sfx = S_PrecacheSound(name, true);
                S_StartSound(hash++, 0, sfx, listener_origin, 1.0, 0.0);
                i++;
        }
@@ -982,7 +965,7 @@ void S_PlayVol(void)
                }
                else
                        strcpy(name, Cmd_Argv(i));
-               sfx = S_PrecacheSound(name);
+               sfx = S_PrecacheSound(name, true);
                vol = atof(Cmd_Argv(i+1));
                S_StartSound(hash++, 0, sfx, listener_origin, vol, 1.0);
                i+=2;
@@ -1023,7 +1006,7 @@ void S_LocalSound (char *sound)
        if (!sound_started)
                return;
 
-       sfx = S_PrecacheSound (sound);
+       sfx = S_PrecacheSound (sound, true);
        if (!sfx)
        {
                Con_Printf ("S_LocalSound: can't precache %s\n", sound);
@@ -1047,3 +1030,113 @@ void S_EndPrecaching (void)
 {
 }
 
+
+#define RAWSAMPLESBUFFER 32768
+short s_rawsamplesbuffer[RAWSAMPLESBUFFER * 2];
+int s_rawsamplesbuffer_start;
+int s_rawsamplesbuffer_count;
+
+void S_RawSamples_Enqueue(short *samples, unsigned int length)
+{
+       int b2, b3;
+       //Con_Printf("S_RawSamples_Enqueue: %i samples\n", length);
+       if (s_rawsamplesbuffer_count + length > RAWSAMPLESBUFFER)
+               return;
+       b2 = (s_rawsamplesbuffer_start + s_rawsamplesbuffer_count) % RAWSAMPLESBUFFER;
+       if (b2 + length > RAWSAMPLESBUFFER)
+       {
+               b3 = (b2 + length) % RAWSAMPLESBUFFER;
+               memcpy(s_rawsamplesbuffer + b2 * 2, samples, (RAWSAMPLESBUFFER - b2) * sizeof(short[2]));
+               memcpy(s_rawsamplesbuffer, samples + (RAWSAMPLESBUFFER - b2) * 2, b3 * sizeof(short[2]));
+       }
+       else
+               memcpy(s_rawsamplesbuffer + b2 * 2, samples, length * sizeof(short[2]));
+       s_rawsamplesbuffer_count += length;
+}
+
+void S_RawSamples_Dequeue(int *samples, unsigned int length)
+{
+       int b1, b2, l;
+       int i;
+       short *in;
+       int *out;
+       int count;
+       l = length;
+       if (l > s_rawsamplesbuffer_count)
+               l = s_rawsamplesbuffer_count;
+       b1 = (s_rawsamplesbuffer_start) % RAWSAMPLESBUFFER;
+       if (b1 + l > RAWSAMPLESBUFFER)
+       {
+               b2 = (b1 + l) % RAWSAMPLESBUFFER;
+               //memcpy(samples, s_rawsamplesbuffer + b1 * 2, (RAWSAMPLESBUFFER - b1) * sizeof(short[2]));
+               //memcpy(samples + (RAWSAMPLESBUFFER - b1) * 2, s_rawsamplesbuffer, b2 * sizeof(short[2]));
+               for (out = samples, in = s_rawsamplesbuffer + b1 * 2, count = (RAWSAMPLESBUFFER - b1) * 2, i = 0;i < count;i++)
+                       out[i] = in[i];
+               for (out = samples + (RAWSAMPLESBUFFER - b1) * 2, in = s_rawsamplesbuffer, count = b2 * 2, i = 0;i < count;i++)
+                       out[i] = in[i];
+               //Con_Printf("S_RawSamples_Dequeue: buffer wrap %i %i\n", (RAWSAMPLESBUFFER - b1), b2);
+       }
+       else
+       {
+               //memcpy(samples, s_rawsamplesbuffer + b1 * 2, l * sizeof(short[2]));
+               for (out = samples, in = s_rawsamplesbuffer + b1 * 2, count = l * 2, i = 0;i < count;i++)
+                       out[i] = in[i];
+               //Con_Printf("S_RawSamples_Dequeue: normal      %i\n", l);
+       }
+       if (l < length)
+       {
+               memset(samples + l * 2, 0, (length - l) * sizeof(int[2]));
+               //Con_Printf("S_RawSamples_Dequeue: padding with %i samples\n", length - l);
+       }
+       s_rawsamplesbuffer_start = (s_rawsamplesbuffer_start + l) % RAWSAMPLESBUFFER;
+       s_rawsamplesbuffer_count -= l;
+}
+
+void S_RawSamples_ClearQueue(void)
+{
+       s_rawsamplesbuffer_count = 0;
+       s_rawsamplesbuffer_start = 0;
+}
+
+int S_RawSamples_QueueWantsMore(void)
+{
+       if (s_rawsamplesbuffer_count < min(shm->speed >> 1, RAWSAMPLESBUFFER >> 1))
+               return RAWSAMPLESBUFFER - s_rawsamplesbuffer_count;
+       else
+               return 0;
+}
+
+void S_ResampleBuffer16Stereo(short *input, int inputlength, short *output, int outputlength)
+{
+       if (inputlength != outputlength)
+       {
+               int i, position, stopposition, step;
+               short *in, *out;
+               step = (float) inputlength * 256.0f / (float) outputlength;
+               position = 0;
+               stopposition = (inputlength - 1) << 8;
+               out = output;
+               for (i = 0;i < outputlength && position < stopposition;i++, position += step)
+               {
+                       in = input + ((position >> 8) << 1);
+                       out[0] = (((in[1] - in[0]) * (position & 255)) >> 8) + in[0];
+                       out[1] = (((in[3] - in[2]) * (position & 255)) >> 8) + in[2];
+                       out += 2;
+               }
+               stopposition = inputlength << 8;
+               for (i = 0;i < outputlength && position < stopposition;i++, position += step)
+               {
+                       in = input + ((position >> 8) << 1);
+                       out[0] = in[0];
+                       out[1] = in[2];
+                       out += 2;
+               }
+       }
+       else
+               memcpy(output, input, inputlength * sizeof(short[2]));
+}
+
+int S_RawSamples_SampleRate(void)
+{
+       return shm != NULL ? shm->speed : 0;
+}