]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - snd_dma.c
strncpy -> {strlcpy,memcpy}. Replaced the "forceloop" boolean in "channel_t" by a...
[xonotic/darkplaces.git] / snd_dma.c
index 3470723f68c01a3f62a598598cec638fe4ba400d..24525fee956237fd4e42020ca014fe6a4f33c2ba 100644 (file)
--- a/snd_dma.c
+++ b/snd_dma.c
@@ -22,9 +22,16 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 #include "quakedef.h"
 
 #ifdef _WIN32
-#include "winquake.h"
+#include <windows.h>
+#include <dsound.h>
+extern DWORD gSndBufSize;
+extern LPDIRECTSOUND pDS;
+extern LPDIRECTSOUNDBUFFER pDSBuf;
 #endif
 
+#include "snd_ogg.h"
+
+
 void S_Play(void);
 void S_PlayVol(void);
 void S_Play2(void);
@@ -38,20 +45,21 @@ void S_StopAllSoundsC(void);
 // =======================================================================
 
 channel_t channels[MAX_CHANNELS];
-int total_channels;
+unsigned int total_channels;
 
 int snd_blocked = 0;
 static qboolean snd_ambient = 1;
-qboolean snd_initialized = false;
+cvar_t snd_initialized = { CVAR_READONLY, "snd_initialized", "0"};
+cvar_t snd_streaming = { CVAR_SAVE, "snd_streaming", "1"};
 
 // pointer should go away
 volatile dma_t *shm = 0;
 volatile dma_t sn;
 
-vec3_t listener_origin;
-vec3_t listener_forward;
-vec3_t listener_right;
-vec3_t listener_up;
+vec3_t listener_vieworigin;
+vec3_t listener_viewforward;
+vec3_t listener_viewleft;
+vec3_t listener_viewup;
 vec_t sound_nominal_clip_dist=1000.0;
 mempool_t *snd_mempool;
 
@@ -71,6 +79,7 @@ int sound_started = 0;
 
 cvar_t bgmvolume = {CVAR_SAVE, "bgmvolume", "1"};
 cvar_t volume = {CVAR_SAVE, "volume", "0.7"};
+cvar_t snd_staticvolume = {CVAR_SAVE, "snd_staticvolume", "1"};
 
 cvar_t nosound = {0, "nosound", "0"};
 cvar_t snd_precache = {0, "snd_precache", "1"};
@@ -114,46 +123,92 @@ void S_SoundInfo_f(void)
 {
        if (!sound_started || !shm)
        {
-               Con_Print("sound system not started\n");
+               Con_Print("sound system not started\n");
                return;
        }
 
-       Con_Printf("%5d stereo\n", shm->channels - 1);
+       Con_Printf("%5d stereo\n", shm->format.channels - 1);
        Con_Printf("%5d samples\n", shm->samples);
        Con_Printf("%5d samplepos\n", shm->samplepos);
-       Con_Printf("%5d samplebits\n", shm->samplebits);
-       Con_Printf("%5d submission_chunk\n", shm->submission_chunk);
-       Con_Printf("%5d speed\n", shm->speed);
+       Con_Printf("%5d samplebits\n", shm->format.width * 8);
+       Con_Printf("%5d speed\n", shm->format.speed);
        Con_Printf("0x%x dma buffer\n", shm->buffer);
-       Con_Printf("%5d total_channels\n", total_channels);
+       Con_Printf("%5u total_channels\n", total_channels);
 }
 
+void S_UnloadSounds(void)
+{
+       int i;
+       for (i = 0;i < num_sfx;i++)
+               S_UnloadSound(known_sfx + i);
+}
 
-/*
-================
-S_Startup
-================
-*/
-void S_Startup (void)
+void S_LoadSounds(void)
 {
-       int rc;
+       int i;
+       for (i = 0;i < num_sfx;i++)
+               S_LoadSound(known_sfx + i, false);
+}
 
-       if (!snd_initialized)
+void S_Startup(void)
+{
+       if (!snd_initialized.integer)
                return;
 
-       if (!fakedma)
-       {
-               rc = SNDDMA_Init();
+       shm = &sn;
+       memset((void *)shm, 0, sizeof(*shm));
+
+// create a piece of DMA memory
 
-               if (!rc)
+       if (fakedma)
+       {
+               shm->format.width = 2;
+               shm->format.speed = 22050;
+               shm->format.channels = 2;
+               shm->samples = 32768;
+               shm->samplepos = 0;
+               shm->buffer = Mem_Alloc(snd_mempool, shm->format.channels * shm->samples * shm->format.width);
+       }
+       else
+       {
+               if (!SNDDMA_Init())
                {
-                       Con_Printf("S_Startup: SNDDMA_Init failed.\n");
+                       Con_Print("S_Startup: SNDDMA_Init failed.\n");
                        sound_started = 0;
+                       shm = NULL;
                        return;
                }
        }
 
        sound_started = 1;
+
+       Con_DPrintf("Sound sampling rate: %i\n", shm->format.speed);
+
+       //S_LoadSounds();
+
+       S_StopAllSounds(true);
+}
+
+void S_Shutdown(void)
+{
+       if (!sound_started)
+               return;
+
+       //S_UnloadSounds();
+
+       if (fakedma)
+               Mem_Free(shm->buffer);
+       else
+               SNDDMA_Shutdown();
+
+       shm = NULL;
+       sound_started = 0;
+}
+
+void S_Restart_f(void)
+{
+       S_Shutdown();
+       S_Startup();
 }
 
 /*
@@ -161,14 +216,15 @@ void S_Startup (void)
 S_Init
 ================
 */
-void S_Init (void)
+void S_Init(void)
 {
-       Con_Printf("\nSound Initialization\n");
+       Con_DPrint("\nSound Initialization\n");
 
        S_RawSamples_ClearQueue();
 
        Cvar_RegisterVariable(&volume);
        Cvar_RegisterVariable(&bgmvolume);
+       Cvar_RegisterVariable(&snd_staticvolume);
 
        if (COM_CheckParm("-nosound") || COM_CheckParm("-safe"))
                return;
@@ -184,9 +240,12 @@ void S_Init (void)
        Cmd_AddCommand("stopsound", S_StopAllSoundsC);
        Cmd_AddCommand("soundlist", S_SoundList);
        Cmd_AddCommand("soundinfo", S_SoundInfo_f);
+       Cmd_AddCommand("snd_restart", S_Restart_f);
 
        Cvar_RegisterVariable(&nosound);
        Cvar_RegisterVariable(&snd_precache);
+       Cvar_RegisterVariable(&snd_initialized);
+       Cvar_RegisterVariable(&snd_streaming);
        Cvar_RegisterVariable(&bgmbuffer);
        Cvar_RegisterVariable(&ambient_level);
        Cvar_RegisterVariable(&ambient_fade);
@@ -195,69 +254,52 @@ void S_Init (void)
        Cvar_RegisterVariable(&_snd_mixahead);
        Cvar_RegisterVariable(&snd_swapstereo); // LordHavoc: for people with backwards sound wiring
 
-       snd_initialized = true;
+       Cvar_SetValueQuick(&snd_initialized, true);
 
        known_sfx = Mem_Alloc(snd_mempool, MAX_SFX*sizeof(sfx_t));
        num_sfx = 0;
 
-       S_Startup ();
-
        SND_InitScaletable ();
 
-// create a piece of DMA memory
-
-       if (fakedma)
-       {
-               shm = (void *) Mem_Alloc(snd_mempool, sizeof(*shm));
-               shm->splitbuffer = 0;
-               shm->samplebits = 16;
-               shm->speed = 22050;
-               shm->channels = 2;
-               shm->samples = 32768;
-               shm->samplepos = 0;
-               shm->soundalive = true;
-               shm->gamealive = true;
-               shm->submission_chunk = 1;
-               shm->buffer = Mem_Alloc(snd_mempool, shm->channels * shm->samples * (shm->samplebits / 8));
-       }
-
-       if (!sound_started)
-               return;
-
-       Con_Printf ("Sound sampling rate: %i\n", shm->speed);
-
-       // provides a tick sound until washed clean
-
        ambient_sfx[AMBIENT_WATER] = S_PrecacheSound ("ambience/water1.wav", false);
        ambient_sfx[AMBIENT_SKY] = S_PrecacheSound ("ambience/wind2.wav", false);
 
-       S_StopAllSounds (true);
+       total_channels = MAX_DYNAMIC_CHANNELS + NUM_AMBIENTS;   // no statics
+       memset(channels, 0, MAX_CHANNELS * sizeof(channel_t));
+
+       OGG_OpenLibrary ();
 }
 
 
 // =======================================================================
-// Shutdown sound engine
+// Load a sound
 // =======================================================================
 
-void S_Shutdown(void)
+/*
+=========
+S_GetCached
+
+=========
+*/
+sfx_t *S_GetCached (const char *name)
 {
-       if (!sound_started)
-               return;
+       int i;
 
-       if (shm)
-               shm->gamealive = 0;
+       if (!snd_initialized.integer)
+               return NULL;
 
-       shm = 0;
-       sound_started = 0;
+       if (!name)
+               Host_Error("S_IsCached: NULL\n");
 
-       if (!fakedma)
-               SNDDMA_Shutdown();
-}
+       if (strlen(name) >= MAX_QPATH)
+               Host_Error("Sound name too long: %s", name);
 
+       for(i = 0;i < num_sfx;i++)
+               if(!strcmp(known_sfx[i].name, name))
+                       return &known_sfx[i];
 
-// =======================================================================
-// Load a sound
-// =======================================================================
+       return NULL;
+}
 
 /*
 ==================
@@ -270,11 +312,14 @@ sfx_t *S_FindName (char *name)
        int i;
        sfx_t *sfx;
 
+       if (!snd_initialized.integer)
+               return NULL;
+
        if (!name)
-               Host_Error ("S_FindName: NULL\n");
+               Host_Error("S_FindName: NULL\n");
 
        if (strlen(name) >= MAX_QPATH)
-               Host_Error ("Sound name too long: %s", name);
+               Host_Error("Sound name too long: %s", name);
 
 // see if already loaded
        for (i = 0;i < num_sfx;i++)
@@ -282,14 +327,11 @@ sfx_t *S_FindName (char *name)
                        return &known_sfx[i];
 
        if (num_sfx == MAX_SFX)
-               Sys_Error ("S_FindName: out of sfx_t");
+               Sys_Error("S_FindName: out of sfx_t");
 
-       sfx = &known_sfx[i];
+       sfx = &known_sfx[num_sfx++];
        memset(sfx, 0, sizeof(*sfx));
-       strcpy (sfx->name, name);
-
-       num_sfx++;
-
+       strlcpy (sfx->name, name, sizeof (sfx->name));
        return sfx;
 }
 
@@ -302,14 +344,53 @@ S_TouchSound
 */
 void S_TouchSound (char *name)
 {
-       sfx_t   *sfx;
-
-       if (!sound_started)
-               return;
+       sfx_t *sfx;
 
        sfx = S_FindName (name);
+
+       // Set the "used" flag for this sound
+       if (sfx != NULL)
+               sfx->flags |= SFXFLAG_USED;
+}
+
+
+/*
+==================
+S_ClearUsed
+
+Reset the "used" flag of all precached sounds
+==================
+*/
+void S_ClearUsed (void)
+{
+       int i;
+
+       for (i = 0; i < num_sfx; i++)
+               known_sfx[i].flags &= ~SFXFLAG_USED;
+}
+
+
+/*
+==================
+S_PurgeUnused
+
+Free all precached sounds without the "used" flag
+==================
+*/
+void S_PurgeUnused (void)
+{
+       int i;
+       sfx_t *sfx;
+
+       for (i = 0; i < num_sfx; i++)
+       {
+               sfx = &known_sfx[i];
+               if (! (sfx->flags & SFXFLAG_USED))
+                       S_UnloadSound (sfx);
+       }
 }
 
+
 /*
 ==================
 S_PrecacheSound
@@ -320,14 +401,13 @@ sfx_t *S_PrecacheSound (char *name, int complain)
 {
        sfx_t *sfx;
 
-       if (!sound_started || nosound.integer)
+       if (!snd_initialized.integer)
                return NULL;
 
-       sfx = S_FindName (name);
+       sfx = S_FindName(name);
 
-// cache it in
-       if (snd_precache.integer)
-               S_LoadSound (sfx, complain);
+       if (!nosound.integer && snd_precache.integer)
+               S_LoadSound(sfx, complain);
 
        return sfx;
 }
@@ -338,37 +418,46 @@ sfx_t *S_PrecacheSound (char *name, int complain)
 /*
 =================
 SND_PickChannel
+
+Picks a channel based on priorities, empty slots, number of channels
 =================
 */
 channel_t *SND_PickChannel(int entnum, int entchannel)
 {
-    int ch_idx;
-    int first_to_die;
-    int life_left;
+       int ch_idx;
+       int first_to_die;
+       int life_left;
+       channel_t* ch;
 
 // Check for replacement sound, or find the best one to replace
-    first_to_die = -1;
-    life_left = 0x7fffffff;
-    for (ch_idx=NUM_AMBIENTS ; ch_idx < NUM_AMBIENTS + MAX_DYNAMIC_CHANNELS ; ch_idx++)
-    {
+       first_to_die = -1;
+       life_left = 0x7fffffff;
+       for (ch_idx=NUM_AMBIENTS ; ch_idx < NUM_AMBIENTS + MAX_DYNAMIC_CHANNELS ; ch_idx++)
+       {
+               ch = &channels[ch_idx];
                if (entchannel != 0             // channel 0 never overrides
-               && channels[ch_idx].entnum == entnum
-               && (channels[ch_idx].entchannel == entchannel || entchannel == -1) )
+               && ch->entnum == entnum
+               && (ch->entchannel == entchannel || entchannel == -1) )
                {       // always override sound from same entity
                        first_to_die = ch_idx;
                        break;
                }
 
                // don't let monster sounds override player sounds
-               if (channels[ch_idx].entnum == cl.viewentity && entnum != cl.viewentity && channels[ch_idx].sfx)
+               if (ch->entnum == cl.viewentity && entnum != cl.viewentity && ch->sfx)
+                       continue;
+
+               // don't override looped sounds
+               if ((ch->flags & CHANNELFLAG_FORCELOOP) != 0 ||
+                       (ch->sfx != NULL && ch->sfx->loopstart >= 0))
                        continue;
 
-               if (channels[ch_idx].end - paintedtime < life_left)
+               if (ch->end - paintedtime < life_left)
                {
-                       life_left = channels[ch_idx].end - paintedtime;
+                       life_left = ch->end - paintedtime;
                        first_to_die = ch_idx;
                }
-   }
+       }
 
        if (first_to_die == -1)
                return NULL;
@@ -376,61 +465,61 @@ channel_t *SND_PickChannel(int entnum, int entchannel)
        if (channels[first_to_die].sfx)
                channels[first_to_die].sfx = NULL;
 
-    return &channels[first_to_die];
+       return &channels[first_to_die];
 }
 
 /*
 =================
 SND_Spatialize
+
+Spatializes a channel
 =================
 */
-void SND_Spatialize(channel_t *ch)
+void SND_Spatialize(channel_t *ch, int isstatic)
 {
-    vec_t dot;
-    vec_t dist;
-    vec_t lscale, rscale, scale;
-    vec3_t source_vec;
-       sfx_t *snd;
-
-// anything coming from the view entity will always be full volume
-// LordHavoc: make sounds with ATTN_NONE have no spatialization
+       vec_t dist, scale, pan;
+       vec3_t source_vec;
+
+       // anything coming from the view entity will always be full volume
+       // LordHavoc: make sounds with ATTN_NONE have no spatialization
        if (ch->entnum == cl.viewentity || ch->dist_mult == 0)
        {
                ch->leftvol = ch->master_vol;
                ch->rightvol = ch->master_vol;
-               return;
-       }
-
-// calculate stereo seperation and distance attenuation
-
-       snd = ch->sfx;
-       VectorSubtract(ch->origin, listener_origin, source_vec);
-
-       dist = VectorNormalizeLength(source_vec) * ch->dist_mult;
-
-       dot = DotProduct(listener_right, source_vec);
-
-       if (shm->channels == 1)
-       {
-               rscale = 1.0;
-               lscale = 1.0;
        }
        else
        {
-               rscale = 1.0 + dot;
-               lscale = 1.0 - dot;
+               // update sound origin if we know about the entity
+               if (ch->entnum > 0 && cls.state == ca_connected && cl_entities[ch->entnum].state_current.active)
+               {
+                       //Con_Printf("-- entnum %i origin %f %f %f neworigin %f %f %f\n", ch->entnum, ch->origin[0], ch->origin[1], ch->origin[2], cl_entities[ch->entnum].state_current.origin[0], cl_entities[ch->entnum].state_current.origin[1], cl_entities[ch->entnum].state_current.origin[2]);
+                       VectorCopy(cl_entities[ch->entnum].state_current.origin, ch->origin);
+                       if (cl_entities[ch->entnum].state_current.modelindex && cl.model_precache[cl_entities[ch->entnum].state_current.modelindex]->soundfromcenter)
+                               VectorMAMAM(1.0f, ch->origin, 0.5f, cl.model_precache[cl_entities[ch->entnum].state_current.modelindex]->normalmins, 0.5f, cl.model_precache[cl_entities[ch->entnum].state_current.modelindex]->normalmaxs, ch->origin);
+               }
+
+               // calculate stereo seperation and distance attenuation
+               VectorSubtract(ch->origin, listener_vieworigin, source_vec);
+               dist = VectorNormalizeLength(source_vec);
+               // distance
+               scale = ch->master_vol * (1.0 - (dist * ch->dist_mult));
+               // panning
+               pan = scale * DotProduct(listener_viewleft, source_vec);
+               // calculate the volumes
+               ch->leftvol = (int) (scale + pan);
+               ch->rightvol = (int) (scale - pan);
        }
 
-// add in distance effect
-       scale = (1.0 - dist) * rscale;
-       ch->rightvol = (int) (ch->master_vol * scale);
-       if (ch->rightvol < 0)
-               ch->rightvol = 0;
+       // LordHavoc: allow adjusting volume of static sounds
+       if (isstatic)
+       {
+               ch->leftvol *= snd_staticvolume.value;
+               ch->rightvol *= snd_staticvolume.value;
+       }
 
-       scale = (1.0 - dist) * lscale;
-       ch->leftvol = (int) (ch->master_vol * scale);
-       if (ch->leftvol < 0)
-               ch->leftvol = 0;
+       // clamp volumes
+       ch->leftvol = bound(0, ch->leftvol, 255);
+       ch->rightvol = bound(0, ch->rightvol, 255);
 }
 
 
@@ -441,18 +530,11 @@ void SND_Spatialize(channel_t *ch)
 void S_StartSound(int entnum, int entchannel, sfx_t *sfx, vec3_t origin, float fvol, float attenuation)
 {
        channel_t *target_chan, *check;
-       sfxcache_t      *sc;
        int             vol;
        int             ch_idx;
-       int             skip;
+       size_t  skip;
 
-       if (!sound_started)
-               return;
-
-       if (!sfx)
-               return;
-
-       if (nosound.integer)
+       if (!sound_started || !sfx || !sfx->fetcher || nosound.integer)
                return;
 
        vol = fvol*255;
@@ -469,43 +551,44 @@ void S_StartSound(int entnum, int entchannel, sfx_t *sfx, vec3_t origin, float f
        target_chan->master_vol = vol;
        target_chan->entnum = entnum;
        target_chan->entchannel = entchannel;
-       SND_Spatialize(target_chan);
+       SND_Spatialize(target_chan, false);
 
-       if (!target_chan->leftvol && !target_chan->rightvol)
-               return;         // not audible at all
+       // LordHavoc: spawn the sound anyway because the player might teleport to it
+       //if (!target_chan->leftvol && !target_chan->rightvol)
+       //      return;         // not audible at all
 
-// new channel
-       sc = S_LoadSound (sfx, true);
-       if (!sc)
+       // new channel
+       if (!S_LoadSound (sfx, true))
        {
                target_chan->sfx = NULL;
                return;         // couldn't load the sound's data
        }
 
        target_chan->sfx = sfx;
+       target_chan->flags = CHANNELFLAG_NONE;
        target_chan->pos = 0.0;
-    target_chan->end = paintedtime + sc->length;
+       target_chan->end = paintedtime + sfx->total_length;
+       target_chan->lastptime = paintedtime;
 
 // if an identical sound has also been started this frame, offset the pos
 // a bit to keep it from just making the first one louder
        check = &channels[NUM_AMBIENTS];
-    for (ch_idx=NUM_AMBIENTS ; ch_idx < NUM_AMBIENTS + MAX_DYNAMIC_CHANNELS ; ch_idx++, check++)
-    {
+       for (ch_idx=NUM_AMBIENTS ; ch_idx < NUM_AMBIENTS + MAX_DYNAMIC_CHANNELS ; ch_idx++, check++)
+       {
                if (check == target_chan)
                        continue;
                if (check->sfx == sfx && !check->pos)
                {
                        // LordHavoc: fixed skip calculations
-                       skip = 0.1 * shm->speed;
-                       if (skip > sc->length)
-                               skip = sc->length;
+                       skip = 0.1 * sfx->format.speed;
+                       if (skip > sfx->total_length)
+                               skip = sfx->total_length;
                        if (skip > 0)
                                skip = rand() % skip;
                        target_chan->pos += skip;
                        target_chan->end -= skip;
                        break;
                }
-
        }
 }
 
@@ -527,40 +610,26 @@ void S_StopSound(int entnum, int entchannel)
 
 void S_StopAllSounds(qboolean clear)
 {
-       int             i;
-
-       if (!sound_started)
-               return;
-
        total_channels = MAX_DYNAMIC_CHANNELS + NUM_AMBIENTS;   // no statics
-
-       for (i=0 ; i<MAX_CHANNELS ; i++)
-               if (channels[i].sfx)
-                       channels[i].sfx = NULL;
-
        memset(channels, 0, MAX_CHANNELS * sizeof(channel_t));
 
        if (clear)
-               S_ClearBuffer ();
+               S_ClearBuffer();
 }
 
-void S_StopAllSoundsC (void)
+void S_StopAllSoundsC(void)
 {
-       S_StopAllSounds (true);
+       S_StopAllSounds(true);
 }
 
-void S_ClearBuffer (void)
+void S_ClearBuffer(void)
 {
        int             clear;
 
-#ifdef _WIN32
-       if (!sound_started || !shm || (!shm->buffer && !pDSBuf))
-#else
-       if (!sound_started || !shm || !shm->buffer)
-#endif
+       if (!sound_started || !shm)
                return;
 
-       if (shm->samplebits == 8)
+       if (shm->format.width == 1)
                clear = 0x80;
        else
                clear = 0;
@@ -575,36 +644,37 @@ void S_ClearBuffer (void)
 
                reps = 0;
 
-               while ((hresult = pDSBuf->lpVtbl->Lock(pDSBuf, 0, gSndBufSize, &pData, &dwSize, NULL, NULL, 0)) != DS_OK)
+               while ((hresult = pDSBuf->lpVtbl->Lock(pDSBuf, 0, gSndBufSize, (LPVOID*)&pData, &dwSize, NULL, NULL, 0)) != DS_OK)
                {
                        if (hresult != DSERR_BUFFERLOST)
                        {
-                               Con_Print("S_ClearBuffer: DS::Lock Sound Buffer Failed\n");
+                               Con_Print("S_ClearBuffer: DS::Lock Sound Buffer Failed\n");
                                S_Shutdown ();
                                return;
                        }
 
                        if (++reps > 10000)
                        {
-                               Con_Print("S_ClearBuffer: DS: couldn't restore buffer\n");
+                               Con_Print("S_ClearBuffer: DS: couldn't restore buffer\n");
                                S_Shutdown ();
                                return;
                        }
                }
 
-               memset(pData, clear, shm->samples * shm->samplebits/8);
+               memset(pData, clear, shm->samples * shm->format.width);
 
                pDSBuf->lpVtbl->Unlock(pDSBuf, pData, dwSize, NULL, 0);
 
        }
        else
 #endif
+       if (shm->buffer)
        {
-               int             setsize = shm->samples * shm->samplebits / 8;
+               int             setsize = shm->samples * shm->format.width;
                char    *buf = shm->buffer;
 
                while (setsize--)
-                       *buf++ = 0;
+                       *buf++ = clear;
 
 // on i586/i686 optimized versions of glibc, glibc *wrongly* IMO,
 // reads the memory area before writing to it causing a seg fault
@@ -622,37 +692,33 @@ S_StaticSound
 void S_StaticSound (sfx_t *sfx, vec3_t origin, float vol, float attenuation)
 {
        channel_t       *ss;
-       sfxcache_t              *sc;
 
        if (!sfx)
                return;
 
        if (total_channels == MAX_CHANNELS)
        {
-               Con_Print("total_channels == MAX_CHANNELS\n");
+               Con_Print("total_channels == MAX_CHANNELS\n");
                return;
        }
 
-       ss = &channels[total_channels];
-       total_channels++;
-
-       sc = S_LoadSound (sfx, true);
-       if (!sc)
+       if (!S_LoadSound (sfx, true))
                return;
 
-       if (sc->loopstart == -1)
-       {
-               Con_Printf ("Sound %s not looped\n", sfx->name);
-               return;
-       }
+       if (sfx->loopstart == -1)
+               Con_DPrintf("Quake compatibility warning: Static sound \"%s\" is not looped\n", sfx->name);
 
+       ss = &channels[total_channels++];
+       memset(ss, 0, sizeof(*ss));
+       ss->flags = CHANNELFLAG_FORCELOOP;
        ss->sfx = sfx;
        VectorCopy (origin, ss->origin);
        ss->master_vol = vol;
        ss->dist_mult = (attenuation/64) / sound_nominal_clip_dist;
-    ss->end = paintedtime + sc->length;
+       ss->end = paintedtime + sfx->total_length;
+       ss->lastptime = paintedtime;
 
-       SND_Spatialize (ss);
+       SND_Spatialize (ss, true);
 }
 
 
@@ -665,31 +731,31 @@ S_UpdateAmbientSounds
 */
 void S_UpdateAmbientSounds (void)
 {
-       mleaf_t         *l;
        float           vol;
        int                     ambient_channel;
        channel_t       *chan;
+       qbyte           ambientlevels[NUM_AMBIENTS];
 
        // LordHavoc: kill ambient sounds until proven otherwise
        for (ambient_channel = 0 ; ambient_channel < NUM_AMBIENTS;ambient_channel++)
                channels[ambient_channel].sfx = NULL;
 
-       if (!snd_ambient || !cl.worldmodel || ambient_level.value <= 0)
+       if (!snd_ambient || ambient_level.value <= 0 || !cl.worldmodel || !cl.worldmodel->brush.AmbientSoundLevelsForPoint)
                return;
 
-       l = cl.worldmodel->PointInLeaf(cl.worldmodel, listener_origin);
-       if (!l)
-               return;
+       cl.worldmodel->brush.AmbientSoundLevelsForPoint(cl.worldmodel, listener_vieworigin, ambientlevels, sizeof(ambientlevels));
 
 // calc ambient sound levels
        for (ambient_channel = 0 ; ambient_channel< NUM_AMBIENTS ; ambient_channel++)
        {
-               if (ambient_sfx[ambient_channel] && ambient_sfx[ambient_channel]->silentlymissing)
+               if (ambient_sfx[ambient_channel] &&
+                       (ambient_sfx[ambient_channel]->flags & SFXFLAG_SILENTLYMISSING))
                        continue;
                chan = &channels[ambient_channel];
+               chan->flags |= CHANNELFLAG_FORCELOOP;
                chan->sfx = ambient_sfx[ambient_channel];
 
-               vol = ambient_level.value * l->ambient_sound_level[ambient_channel];
+               vol = ambient_level.value * ambientlevels[ambient_channel];
                if (vol < 8)
                        vol = 0;
 
@@ -719,20 +785,18 @@ S_Update
 Called once each time through the main loop
 ============
 */
-void S_Update(vec3_t origin, vec3_t forward, vec3_t right, vec3_t up)
+void S_Update(vec3_t origin, vec3_t forward, vec3_t left, vec3_t up)
 {
-       int                     i, j;
-       int                     total;
-       channel_t       *ch;
-       channel_t       *combine;
+       unsigned int i, j, total;
+       channel_t *ch, *combine;
 
-       if (!sound_started || (snd_blocked > 0))
+       if (!snd_initialized.integer || (snd_blocked > 0))
                return;
 
-       VectorCopy(origin, listener_origin);
-       VectorCopy(forward, listener_forward);
-       VectorCopy(right, listener_right);
-       VectorCopy(up, listener_up);
+       VectorCopy(origin, listener_vieworigin);
+       VectorCopy(forward, listener_viewforward);
+       VectorCopy(left, listener_viewleft);
+       VectorCopy(up, listener_viewup);
 
 // update general area ambient sound sources
        S_UpdateAmbientSounds ();
@@ -745,7 +809,7 @@ void S_Update(vec3_t origin, vec3_t forward, vec3_t right, vec3_t up)
        {
                if (!ch->sfx)
                        continue;
-               SND_Spatialize(ch);         // respatialize channel
+               SND_Spatialize(ch, i >= MAX_DYNAMIC_CHANNELS + NUM_AMBIENTS);         // respatialize channel
                if (!ch->leftvol && !ch->rightvol)
                        continue;
 
@@ -769,9 +833,7 @@ void S_Update(vec3_t origin, vec3_t forward, vec3_t right, vec3_t up)
                                        break;
 
                        if (j == total_channels)
-                       {
                                combine = NULL;
-                       }
                        else
                        {
                                if (combine != ch)
@@ -796,7 +858,7 @@ void S_Update(vec3_t origin, vec3_t forward, vec3_t right, vec3_t up)
                        if (ch->sfx && (ch->leftvol || ch->rightvol) )
                                total++;
 
-               Con_Printf ("----(%i)----\n", total);
+               Con_Printf("----(%u)----\n", total);
        }
 
 // mix some sound
@@ -810,16 +872,12 @@ void GetSoundtime(void)
        static  int             oldsamplepos;
        int             fullsamples;
 
-       fullsamples = shm->samples / shm->channels;
+       fullsamples = shm->samples / shm->format.channels;
 
 // it is possible to miscount buffers if it has wrapped twice between
 // calls to S_Update.  Oh well.
-#ifdef __sun__
-       soundtime = SNDDMA_GetSamples();
-#else
        samplepos = SNDDMA_GetDMAPos();
 
-
        if (samplepos < oldsamplepos)
        {
                buffers++;                                      // buffer wrapped
@@ -833,8 +891,7 @@ void GetSoundtime(void)
        }
        oldsamplepos = samplepos;
 
-       soundtime = buffers*fullsamples + samplepos/shm->channels;
-#endif
+       soundtime = buffers * fullsamples + samplepos / shm->format.channels;
 }
 
 void IN_Accumulate (void);
@@ -867,8 +924,8 @@ void S_Update_(void)
                paintedtime = soundtime;
 
 // mix ahead of current position
-       endtime = soundtime + _snd_mixahead.value * shm->speed;
-       samps = shm->samples >> (shm->channels-1);
+       endtime = soundtime + _snd_mixahead.value * shm->format.speed;
+       samps = shm->samples >> (shm->format.channels - 1);
        if (endtime > (unsigned int)(soundtime + samps))
                endtime = soundtime + samps;
 
@@ -879,8 +936,8 @@ void S_Update_(void)
 
                if (pDSBuf)
                {
-                       if (pDSBuf->lpVtbl->GetStatus (pDSBuf, &dwStatus) != DD_OK)
-                               Con_Print("Couldn't get sound buffer status\n");
+                       if (pDSBuf->lpVtbl->GetStatus (pDSBuf, &dwStatus) != DS_OK)
+                               Con_Print("Couldn't get sound buffer status\n");
 
                        if (dwStatus & DSBSTATUS_BUFFERLOST)
                                pDSBuf->lpVtbl->Restore (pDSBuf);
@@ -904,9 +961,8 @@ console functions
 ===============================================================================
 */
 
-void S_Play(void)
+static void S_Play_Common(float fvol, float attenuation)
 {
-       static int hash=345;
        int     i;
        char name[256];
        sfx_t   *sfx;
@@ -915,88 +971,56 @@ void S_Play(void)
        while (i<Cmd_Argc())
        {
                if (!strrchr(Cmd_Argv(i), '.'))
+                       snprintf(name, sizeof(name), "%s.wav", Cmd_Argv(i));
+               else
+                       strlcpy(name, Cmd_Argv(i), sizeof(name));
+               sfx = S_PrecacheSound(name, true);
+
+               // If we need to get the volume from the command line
+               if (fvol == -1.0f)
                {
-                       strcpy(name, Cmd_Argv(i));
-                       strcat(name, ".wav");
+                       fvol = atof(Cmd_Argv(i+1));
+                       i += 2;
                }
                else
-                       strcpy(name, Cmd_Argv(i));
-               sfx = S_PrecacheSound(name, true);
-               S_StartSound(hash++, 0, sfx, listener_origin, 1.0, 1.0);
-               i++;
+                       i++;
+
+               S_StartSound(-1, 0, sfx, listener_vieworigin, fvol, attenuation);
        }
 }
 
-void S_Play2(void)
+void S_Play(void)
 {
-       static int hash=345;
-       int     i;
-       char name[256];
-       sfx_t   *sfx;
+       S_Play_Common (1.0f, 1.0f);
+}
 
-       i = 1;
-       while (i<Cmd_Argc())
-       {
-               if (!strrchr(Cmd_Argv(i), '.'))
-               {
-                       strcpy(name, Cmd_Argv(i));
-                       strcat(name, ".wav");
-               }
-               else
-                       strcpy(name, Cmd_Argv(i));
-               sfx = S_PrecacheSound(name, true);
-               S_StartSound(hash++, 0, sfx, listener_origin, 1.0, 0.0);
-               i++;
-       }
+void S_Play2(void)
+{
+       S_Play_Common (1.0f, 0.0f);
 }
 
 void S_PlayVol(void)
 {
-       static int hash=543;
-       int i;
-       float vol;
-       char name[256];
-       sfx_t   *sfx;
-
-       i = 1;
-       while (i<Cmd_Argc())
-       {
-               if (!strrchr(Cmd_Argv(i), '.'))
-               {
-                       strcpy(name, Cmd_Argv(i));
-                       strcat(name, ".wav");
-               }
-               else
-                       strcpy(name, Cmd_Argv(i));
-               sfx = S_PrecacheSound(name, true);
-               vol = atof(Cmd_Argv(i+1));
-               S_StartSound(hash++, 0, sfx, listener_origin, vol, 1.0);
-               i+=2;
-       }
+       S_Play_Common (-1.0f, 0.0f);
 }
 
 void S_SoundList(void)
 {
        int             i;
        sfx_t   *sfx;
-       sfxcache_t      *sc;
        int             size, total;
 
        total = 0;
        for (sfx=known_sfx, i=0 ; i<num_sfx ; i++, sfx++)
        {
-               sc = sfx->sfxcache;
-               if (!sc)
-                       continue;
-               size = sc->length*sc->width*(sc->stereo+1);
-               total += size;
-               if (sc->loopstart >= 0)
-                       Con_Printf ("L");
-               else
-                       Con_Printf (" ");
-               Con_Printf("(%2db) %6i : %s\n",sc->width*8,  size, sfx->name);
+               if (sfx->fetcher != NULL)
+               {
+                       size = sfx->mempool->totalsize;
+                       total += size;
+                       Con_Printf("%c(%2db) %7i : %s\n", sfx->loopstart >= 0 ? 'L' : ' ', sfx->format.width * 8, size, sfx->name);
+               }
        }
-       Con_Printf ("Total resident: %i\n", total);
+       Con_Printf("Total resident: %i\n", total);
 }
 
 
@@ -1004,40 +1028,23 @@ void S_LocalSound (char *sound)
 {
        sfx_t   *sfx;
 
-       if (nosound.integer)
-               return;
-       if (!sound_started)
+       if (!snd_initialized.integer || nosound.integer)
                return;
 
        sfx = S_PrecacheSound (sound, true);
        if (!sfx)
        {
-               Con_Printf ("S_LocalSound: can't precache %s\n", sound);
+               Con_Printf("S_LocalSound: can't precache %s\n", sound);
                return;
        }
        S_StartSound (cl.viewentity, -1, sfx, vec3_origin, 1, 1);
 }
 
 
-void S_ClearPrecache (void)
-{
-}
-
-
-void S_BeginPrecaching (void)
-{
-}
-
-
-void S_EndPrecaching (void)
-{
-}
-
-
 #define RAWSAMPLESBUFFER 32768
 short s_rawsamplesbuffer[RAWSAMPLESBUFFER * 2];
 int s_rawsamplesbuffer_start;
-int s_rawsamplesbuffer_count;
+size_t s_rawsamplesbuffer_count;
 
 void S_RawSamples_Enqueue(short *samples, unsigned int length)
 {
@@ -1059,7 +1066,8 @@ void S_RawSamples_Enqueue(short *samples, unsigned int length)
 
 void S_RawSamples_Dequeue(int *samples, unsigned int length)
 {
-       int b1, b2, l;
+       int b1, b2;
+       size_t l;
        int i;
        short *in;
        int *out;
@@ -1103,7 +1111,7 @@ void S_RawSamples_ClearQueue(void)
 
 int S_RawSamples_QueueWantsMore(void)
 {
-       if (s_rawsamplesbuffer_count < min(shm->speed >> 1, RAWSAMPLESBUFFER >> 1))
+       if (shm != NULL && s_rawsamplesbuffer_count < min(shm->format.speed >> 1, RAWSAMPLESBUFFER >> 1))
                return RAWSAMPLESBUFFER - s_rawsamplesbuffer_count;
        else
                return 0;
@@ -1141,5 +1149,6 @@ void S_ResampleBuffer16Stereo(short *input, int inputlength, short *output, int
 
 int S_RawSamples_SampleRate(void)
 {
-       return shm != NULL ? shm->speed : 0;
+       return shm != NULL ? shm->format.speed : 0;
 }
+