cvar_t volume = {CVAR_SAVE, "volume", "0.7"};
cvar_t nosound = {0, "nosound", "0"};
-cvar_t precache = {0, "precache", "1"};
+cvar_t snd_precache = {0, "snd_precache", "1"};
cvar_t bgmbuffer = {0, "bgmbuffer", "4096"};
cvar_t ambient_level = {0, "ambient_level", "0.3"};
cvar_t ambient_fade = {0, "ambient_fade", "100"};
Cmd_AddCommand("soundinfo", S_SoundInfo_f);
Cvar_RegisterVariable(&nosound);
- Cvar_RegisterVariable(&precache);
+ Cvar_RegisterVariable(&snd_precache);
Cvar_RegisterVariable(&bgmbuffer);
Cvar_RegisterVariable(&ambient_level);
Cvar_RegisterVariable(&ambient_fade);
Sys_Error ("S_FindName: out of sfx_t");
sfx = &known_sfx[i];
+ memset(sfx, 0, sizeof(*sfx));
strcpy (sfx->name, name);
num_sfx++;
void S_TouchSound (char *name)
{
sfx_t *sfx;
-
+
if (!sound_started)
return;
sfx = S_FindName (name);
// cache it in
- if (precache.integer)
+ if (snd_precache.integer)
S_LoadSound (sfx, complain);
return sfx;
if (!snd_ambient || !cl.worldmodel || ambient_level.value <= 0)
return;
- l = Mod_PointInLeaf (listener_origin, cl.worldmodel);
+ l = cl.worldmodel->PointInLeaf(cl.worldmodel, listener_origin);
if (!l)
return;
// calc ambient sound levels
for (ambient_channel = 0 ; ambient_channel< NUM_AMBIENTS ; ambient_channel++)
{
+ if (ambient_sfx[ambient_channel] && ambient_sfx[ambient_channel]->silentlymissing)
+ continue;
chan = &channels[ambient_channel];
chan->sfx = ambient_sfx[ambient_channel];
// mix ahead of current position
endtime = soundtime + _snd_mixahead.value * shm->speed;
samps = shm->samples >> (shm->channels-1);
- if (endtime - soundtime > samps)
+ if (endtime > (unsigned int)(soundtime + samps))
endtime = soundtime + samps;
#ifdef _WIN32
out[i] = in[i];
//Con_Printf("S_RawSamples_Dequeue: normal %i\n", l);
}
- if (l < length)
+ if (l < (int)length)
{
memset(samples + l * 2, 0, (length - l) * sizeof(int[2]));
//Con_Printf("S_RawSamples_Dequeue: padding with %i samples\n", length - l);