]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - snd_dma.c
no time to explain, more changes on the path to q3bsp support
[xonotic/darkplaces.git] / snd_dma.c
index 6587918d63916921cb5350d61106f65d5c7e6d8c..89cf1573f9c8c5d9e0424179fa2817da6ee11ef5 100644 (file)
--- a/snd_dma.c
+++ b/snd_dma.c
@@ -71,9 +71,10 @@ int sound_started = 0;
 
 cvar_t bgmvolume = {CVAR_SAVE, "bgmvolume", "1"};
 cvar_t volume = {CVAR_SAVE, "volume", "0.7"};
+cvar_t snd_staticvolume = {CVAR_SAVE, "snd_staticvolume", "1"};
 
 cvar_t nosound = {0, "nosound", "0"};
-cvar_t precache = {0, "precache", "1"};
+cvar_t snd_precache = {0, "snd_precache", "1"};
 cvar_t bgmbuffer = {0, "bgmbuffer", "4096"};
 cvar_t ambient_level = {0, "ambient_level", "0.3"};
 cvar_t ambient_fade = {0, "ambient_fade", "100"};
@@ -163,12 +164,13 @@ S_Init
 */
 void S_Init (void)
 {
-       Con_Printf("\nSound Initialization\n");
+       Con_DPrintf("\nSound Initialization\n");
 
        S_RawSamples_ClearQueue();
 
        Cvar_RegisterVariable(&volume);
        Cvar_RegisterVariable(&bgmvolume);
+       Cvar_RegisterVariable(&snd_staticvolume);
 
        if (COM_CheckParm("-nosound") || COM_CheckParm("-safe"))
                return;
@@ -186,7 +188,7 @@ void S_Init (void)
        Cmd_AddCommand("soundinfo", S_SoundInfo_f);
 
        Cvar_RegisterVariable(&nosound);
-       Cvar_RegisterVariable(&precache);
+       Cvar_RegisterVariable(&snd_precache);
        Cvar_RegisterVariable(&bgmbuffer);
        Cvar_RegisterVariable(&ambient_level);
        Cvar_RegisterVariable(&ambient_fade);
@@ -224,7 +226,7 @@ void S_Init (void)
        if (!sound_started)
                return;
 
-       Con_Printf ("Sound sampling rate: %i\n", shm->speed);
+       Con_DPrintf ("Sound sampling rate: %i\n", shm->speed);
 
        // provides a tick sound until washed clean
 
@@ -285,6 +287,7 @@ sfx_t *S_FindName (char *name)
                Sys_Error ("S_FindName: out of sfx_t");
 
        sfx = &known_sfx[i];
+       memset(sfx, 0, sizeof(*sfx));
        strcpy (sfx->name, name);
 
        num_sfx++;
@@ -325,7 +328,7 @@ sfx_t *S_PrecacheSound (char *name, int complain)
        sfx = S_FindName (name);
 
 // cache it in
-       if (precache.integer)
+       if (snd_precache.integer)
                S_LoadSound (sfx, complain);
 
        return sfx;
@@ -341,15 +344,15 @@ SND_PickChannel
 */
 channel_t *SND_PickChannel(int entnum, int entchannel)
 {
-    int ch_idx;
-    int first_to_die;
-    int life_left;
+       int ch_idx;
+       int first_to_die;
+       int life_left;
 
 // Check for replacement sound, or find the best one to replace
-    first_to_die = -1;
-    life_left = 0x7fffffff;
-    for (ch_idx=NUM_AMBIENTS ; ch_idx < NUM_AMBIENTS + MAX_DYNAMIC_CHANNELS ; ch_idx++)
-    {
+       first_to_die = -1;
+       life_left = 0x7fffffff;
+       for (ch_idx=NUM_AMBIENTS ; ch_idx < NUM_AMBIENTS + MAX_DYNAMIC_CHANNELS ; ch_idx++)
+       {
                if (entchannel != 0             // channel 0 never overrides
                && channels[ch_idx].entnum == entnum
                && (channels[ch_idx].entchannel == entchannel || entchannel == -1) )
@@ -367,7 +370,7 @@ channel_t *SND_PickChannel(int entnum, int entchannel)
                        life_left = channels[ch_idx].end - paintedtime;
                        first_to_die = ch_idx;
                }
-   }
+       }
 
        if (first_to_die == -1)
                return NULL;
@@ -375,7 +378,7 @@ channel_t *SND_PickChannel(int entnum, int entchannel)
        if (channels[first_to_die].sfx)
                channels[first_to_die].sfx = NULL;
 
-    return &channels[first_to_die];
+       return &channels[first_to_die];
 }
 
 /*
@@ -383,53 +386,69 @@ channel_t *SND_PickChannel(int entnum, int entchannel)
 SND_Spatialize
 =================
 */
-void SND_Spatialize(channel_t *ch)
+void SND_Spatialize(channel_t *ch, int isstatic)
 {
-    vec_t dot;
-    vec_t dist;
-    vec_t lscale, rscale, scale;
-    vec3_t source_vec;
+       vec_t dot;
+       vec_t dist;
+       vec_t lscale, rscale, scale;
+       vec3_t source_vec;
        sfx_t *snd;
 
-// anything coming from the view entity will always be full volume
-// LordHavoc: make sounds with ATTN_NONE have no spatialization
+       // anything coming from the view entity will always be full volume
+       // LordHavoc: make sounds with ATTN_NONE have no spatialization
        if (ch->entnum == cl.viewentity || ch->dist_mult == 0)
        {
                ch->leftvol = ch->master_vol;
                ch->rightvol = ch->master_vol;
-               return;
        }
+       else
+       {
+               // update sound origin if we know about the entity
+               if (ch->entnum > 0 && cls.state == ca_connected && cl_entities[ch->entnum].state_current.active)
+               {
+                       //Con_Printf("-- entnum %i origin %f %f %f neworigin %f %f %f\n", ch->entnum, ch->origin[0], ch->origin[1], ch->origin[2], cl_entities[ch->entnum].state_current.origin[0], cl_entities[ch->entnum].state_current.origin[1], cl_entities[ch->entnum].state_current.origin[2]);
+                       VectorCopy(cl_entities[ch->entnum].state_current.origin, ch->origin);
+                       if (cl_entities[ch->entnum].state_current.modelindex && cl.model_precache[cl_entities[ch->entnum].state_current.modelindex]->type == mod_brush)
+                               VectorMAMAM(1.0f, ch->origin, 0.5f, cl.model_precache[cl_entities[ch->entnum].state_current.modelindex]->normalmins, 0.5f, cl.model_precache[cl_entities[ch->entnum].state_current.modelindex]->normalmaxs, ch->origin);
+               }
 
-// calculate stereo seperation and distance attenuation
+               // calculate stereo seperation and distance attenuation
+               snd = ch->sfx;
+               VectorSubtract(ch->origin, listener_origin, source_vec);
 
-       snd = ch->sfx;
-       VectorSubtract(ch->origin, listener_origin, source_vec);
+               dist = VectorNormalizeLength(source_vec) * ch->dist_mult;
 
-       dist = VectorNormalizeLength(source_vec) * ch->dist_mult;
+               dot = DotProduct(listener_right, source_vec);
 
-       dot = DotProduct(listener_right, source_vec);
+               if (shm->channels == 1)
+               {
+                       rscale = 1.0;
+                       lscale = 1.0;
+               }
+               else
+               {
+                       rscale = 1.0 + dot;
+                       lscale = 1.0 - dot;
+               }
 
-       if (shm->channels == 1)
-       {
-               rscale = 1.0;
-               lscale = 1.0;
+               // add in distance effect
+               scale = (1.0 - dist) * rscale;
+               ch->rightvol = (int) (ch->master_vol * scale);
+               if (ch->rightvol < 0)
+                       ch->rightvol = 0;
+
+               scale = (1.0 - dist) * lscale;
+               ch->leftvol = (int) (ch->master_vol * scale);
+               if (ch->leftvol < 0)
+                       ch->leftvol = 0;
        }
-       else
+
+       // LordHavoc: allow adjusting volume of static sounds
+       if (isstatic)
        {
-               rscale = 1.0 + dot;
-               lscale = 1.0 - dot;
+               ch->leftvol *= snd_staticvolume.value;
+               ch->rightvol *= snd_staticvolume.value;
        }
-
-// add in distance effect
-       scale = (1.0 - dist) * rscale;
-       ch->rightvol = (int) (ch->master_vol * scale);
-       if (ch->rightvol < 0)
-               ch->rightvol = 0;
-
-       scale = (1.0 - dist) * lscale;
-       ch->leftvol = (int) (ch->master_vol * scale);
-       if (ch->leftvol < 0)
-               ch->leftvol = 0;
 }
 
 
@@ -463,12 +482,19 @@ void S_StartSound(int entnum, int entchannel, sfx_t *sfx, vec3_t origin, float f
 
 // spatialize
        memset (target_chan, 0, sizeof(*target_chan));
+       /*
+       if (cls.state == ca_connected && entnum > 0 && cl_entities[entnum].state_current.active)
+       {
+               target_chan.follow = true;
+               VectorSubtract(origin, cl_entities[entnum].state_current.origin, target_chan.followoriginoffset);
+       }
+       */
        VectorCopy(origin, target_chan->origin);
        target_chan->dist_mult = attenuation / sound_nominal_clip_dist;
        target_chan->master_vol = vol;
        target_chan->entnum = entnum;
        target_chan->entchannel = entchannel;
-       SND_Spatialize(target_chan);
+       SND_Spatialize(target_chan, false);
 
        if (!target_chan->leftvol && !target_chan->rightvol)
                return;         // not audible at all
@@ -483,13 +509,13 @@ void S_StartSound(int entnum, int entchannel, sfx_t *sfx, vec3_t origin, float f
 
        target_chan->sfx = sfx;
        target_chan->pos = 0.0;
-    target_chan->end = paintedtime + sc->length;
+       target_chan->end = paintedtime + sc->length;
 
 // if an identical sound has also been started this frame, offset the pos
 // a bit to keep it from just making the first one louder
        check = &channels[NUM_AMBIENTS];
-    for (ch_idx=NUM_AMBIENTS ; ch_idx < NUM_AMBIENTS + MAX_DYNAMIC_CHANNELS ; ch_idx++, check++)
-    {
+       for (ch_idx=NUM_AMBIENTS ; ch_idx < NUM_AMBIENTS + MAX_DYNAMIC_CHANNELS ; ch_idx++, check++)
+       {
                if (check == target_chan)
                        continue;
                if (check->sfx == sfx && !check->pos)
@@ -526,17 +552,10 @@ void S_StopSound(int entnum, int entchannel)
 
 void S_StopAllSounds(qboolean clear)
 {
-       int             i;
-
        if (!sound_started)
                return;
 
        total_channels = MAX_DYNAMIC_CHANNELS + NUM_AMBIENTS;   // no statics
-
-       for (i=0 ; i<MAX_CHANNELS ; i++)
-               if (channels[i].sfx)
-                       channels[i].sfx = NULL;
-
        memset(channels, 0, MAX_CHANNELS * sizeof(channel_t));
 
        if (clear)
@@ -632,26 +651,23 @@ void S_StaticSound (sfx_t *sfx, vec3_t origin, float vol, float attenuation)
                return;
        }
 
-       ss = &channels[total_channels];
-       total_channels++;
-
        sc = S_LoadSound (sfx, true);
        if (!sc)
                return;
 
        if (sc->loopstart == -1)
-       {
-               Con_Printf ("Sound %s not looped\n", sfx->name);
-               return;
-       }
+               Con_DPrintf("Quake compatibility warning: Static sound \"%s\" is not looped\n", sfx->name);
 
+       ss = &channels[total_channels++];
+       memset(ss, 0, sizeof(*ss));
+       ss->forceloop = true;
        ss->sfx = sfx;
        VectorCopy (origin, ss->origin);
        ss->master_vol = vol;
        ss->dist_mult = (attenuation/64) / sound_nominal_clip_dist;
-    ss->end = paintedtime + sc->length;
+       ss->end = paintedtime + sc->length;
 
-       SND_Spatialize (ss);
+       SND_Spatialize (ss, true);
 }
 
 
@@ -664,29 +680,30 @@ S_UpdateAmbientSounds
 */
 void S_UpdateAmbientSounds (void)
 {
-       mleaf_t         *l;
        float           vol;
        int                     ambient_channel;
        channel_t       *chan;
+       qbyte           ambientlevels[NUM_AMBIENTS];
 
        // LordHavoc: kill ambient sounds until proven otherwise
        for (ambient_channel = 0 ; ambient_channel < NUM_AMBIENTS;ambient_channel++)
                channels[ambient_channel].sfx = NULL;
 
-       if (!snd_ambient || !cl.worldmodel || ambient_level.value <= 0)
+       if (!snd_ambient || ambient_level.value <= 0 || !cl.worldmodel || !cl.worldmodel->brush.AmbientSoundLevelsForPoint)
                return;
 
-       l = Mod_PointInLeaf (listener_origin, cl.worldmodel);
-       if (!l)
-               return;
+       cl.worldmodel->brush.AmbientSoundLevelsForPoint(cl.worldmodel, listener_origin, ambientlevels, sizeof(ambientlevels));
 
 // calc ambient sound levels
        for (ambient_channel = 0 ; ambient_channel< NUM_AMBIENTS ; ambient_channel++)
        {
+               if (ambient_sfx[ambient_channel] && ambient_sfx[ambient_channel]->silentlymissing)
+                       continue;
                chan = &channels[ambient_channel];
+               chan->forceloop = true;
                chan->sfx = ambient_sfx[ambient_channel];
 
-               vol = ambient_level.value * l->ambient_sound_level[ambient_channel];
+               vol = ambient_level.value * ambientlevels[ambient_channel];
                if (vol < 8)
                        vol = 0;
 
@@ -742,7 +759,7 @@ void S_Update(vec3_t origin, vec3_t forward, vec3_t right, vec3_t up)
        {
                if (!ch->sfx)
                        continue;
-               SND_Spatialize(ch);         // respatialize channel
+               SND_Spatialize(ch, i >= MAX_DYNAMIC_CHANNELS + NUM_AMBIENTS);         // respatialize channel
                if (!ch->leftvol && !ch->rightvol)
                        continue;
 
@@ -766,9 +783,7 @@ void S_Update(vec3_t origin, vec3_t forward, vec3_t right, vec3_t up)
                                        break;
 
                        if (j == total_channels)
-                       {
                                combine = NULL;
-                       }
                        else
                        {
                                if (combine != ch)
@@ -903,7 +918,6 @@ console functions
 
 void S_Play(void)
 {
-       static int hash=345;
        int     i;
        char name[256];
        sfx_t   *sfx;
@@ -919,14 +933,13 @@ void S_Play(void)
                else
                        strcpy(name, Cmd_Argv(i));
                sfx = S_PrecacheSound(name, true);
-               S_StartSound(hash++, 0, sfx, listener_origin, 1.0, 1.0);
+               S_StartSound(-1, 0, sfx, listener_origin, 1.0, 1.0);
                i++;
        }
 }
 
 void S_Play2(void)
 {
-       static int hash=345;
        int     i;
        char name[256];
        sfx_t   *sfx;
@@ -942,14 +955,13 @@ void S_Play2(void)
                else
                        strcpy(name, Cmd_Argv(i));
                sfx = S_PrecacheSound(name, true);
-               S_StartSound(hash++, 0, sfx, listener_origin, 1.0, 0.0);
+               S_StartSound(-1, 0, sfx, listener_origin, 1.0, 0.0);
                i++;
        }
 }
 
 void S_PlayVol(void)
 {
-       static int hash=543;
        int i;
        float vol;
        char name[256];
@@ -967,7 +979,7 @@ void S_PlayVol(void)
                        strcpy(name, Cmd_Argv(i));
                sfx = S_PrecacheSound(name, true);
                vol = atof(Cmd_Argv(i+1));
-               S_StartSound(hash++, 0, sfx, listener_origin, vol, 1.0);
+               S_StartSound(-1, 0, sfx, listener_origin, vol, 1.0);
                i+=2;
        }
 }