// LordHavoc: kill ambient sounds until proven otherwise
for (ambient_channel = 0 ; ambient_channel < NUM_AMBIENTS;ambient_channel++)
channels[ambient_channel].sfx = NULL;
// LordHavoc: kill ambient sounds until proven otherwise
for (ambient_channel = 0 ; ambient_channel < NUM_AMBIENTS;ambient_channel++)
channels[ambient_channel].sfx = NULL;