]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - snd_main.c
implemented 7.1 audio, only works with SDL (attempted ALSA support but ALSA doesn...
[xonotic/darkplaces.git] / snd_main.c
index 7a39a48a0779d25f28576575b2e8ae1e849d0755..0708a15b32a39e5816ea9dcc717c4a90d3c8c661 100644 (file)
@@ -24,6 +24,27 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 #include "snd_main.h"
 #include "snd_ogg.h"
 
+#if SND_LISTENERS != 8
+#error this data only supports up to 8 channel, update it!
+#endif
+typedef struct listener_s
+{
+       float yawangle;
+       float dotscale;
+       float dotbias;
+       float ambientvolume;
+}
+listener_t;
+typedef struct speakerlayout_s
+{
+       const char *name;
+       unsigned int channels;
+       qboolean headphones;
+       listener_t listeners[SND_LISTENERS];
+}
+speakerlayout_t;
+
+static speakerlayout_t snd_speakerlayout;
 
 void S_Play(void);
 void S_PlayVol(void);
@@ -42,12 +63,13 @@ unsigned int total_channels;
 int snd_blocked = 0;
 cvar_t snd_initialized = { CVAR_READONLY, "snd_initialized", "0"};
 cvar_t snd_streaming = { CVAR_SAVE, "snd_streaming", "1"};
+cvar_t snd_headphones = { CVAR_SAVE, "snd_headphones", "0"};
 
 volatile dma_t *shm = 0;
 volatile dma_t sn;
 
 vec3_t listener_origin;
-matrix4x4_t listener_matrix;
+matrix4x4_t listener_matrix[SND_LISTENERS];
 vec_t sound_nominal_clip_dist=1000.0;
 mempool_t *snd_mempool;
 
@@ -98,7 +120,8 @@ void S_SoundInfo_f(void)
                return;
        }
 
-       Con_Printf("%5d stereo\n", shm->format.channels - 1);
+       Con_Printf("%5d speakers\n", shm->format.channels);
+       Con_Printf("%5d frames\n", shm->sampleframes);
        Con_Printf("%5d samples\n", shm->samples);
        Con_Printf("%5d samplepos\n", shm->samplepos);
        Con_Printf("%5d samplebits\n", shm->format.width * 8);
@@ -122,9 +145,10 @@ void S_Startup(void)
                shm->format.width = 2;
                shm->format.speed = 22050;
                shm->format.channels = 2;
-               shm->samples = 32768;
+               shm->sampleframes = 16384;
+               shm->samples = shm->sampleframes * shm->format.channels;
                shm->samplepos = 0;
-               shm->buffer = (unsigned char *)Mem_Alloc(snd_mempool, shm->format.channels * shm->samples * shm->format.width);
+               shm->buffer = (unsigned char *)Mem_Alloc(snd_mempool, shm->samples * shm->format.width);
        }
        else
        {
@@ -177,6 +201,7 @@ void S_Init(void)
        Cvar_RegisterVariable(&volume);
        Cvar_RegisterVariable(&bgmvolume);
        Cvar_RegisterVariable(&snd_staticvolume);
+       Cvar_RegisterVariable(&snd_headphones);
 
 // COMMANDLINEOPTION: Sound: -nosound disables sound (including CD audio)
        if (COM_CheckParm("-nosound") || COM_CheckParm("-safe"))
@@ -459,22 +484,36 @@ channel_t *SND_PickChannel(int entnum, int entchannel)
        for (ch_idx=NUM_AMBIENTS ; ch_idx < NUM_AMBIENTS + MAX_DYNAMIC_CHANNELS ; ch_idx++)
        {
                ch = &channels[ch_idx];
-               if (entchannel != 0             // channel 0 never overrides
-               && ch->entnum == entnum
-               && (ch->entchannel == entchannel || entchannel == -1) )
-               {       // always override sound from same entity
-                       first_to_die = ch_idx;
-                       break;
+               if (entchannel != 0)
+               {
+                       // try to override an existing channel
+                       if (ch->entnum == entnum && (ch->entchannel == entchannel || entchannel == -1) )
+                       {
+                               // always override sound from same entity
+                               first_to_die = ch_idx;
+                               break;
+                       }
+               }
+               else
+               {
+                       if (!ch->sfx)
+                       {
+                               // no sound on this channel
+                               first_to_die = ch_idx;
+                               break;
+                       }
                }
 
-               // don't let monster sounds override player sounds
-               if (ch->entnum == cl.viewentity && entnum != cl.viewentity && ch->sfx)
-                       continue;
+               if (ch->sfx)
+               {
+                       // don't let monster sounds override player sounds
+                       if (ch->entnum == cl.viewentity && entnum != cl.viewentity)
+                               continue;
 
-               // don't override looped sounds
-               if ((ch->flags & CHANNELFLAG_FORCELOOP) != 0 ||
-                       (ch->sfx != NULL && ch->sfx->loopstart >= 0))
-                       continue;
+                       // don't override looped sounds
+                       if ((ch->flags & CHANNELFLAG_FORCELOOP) || ch->sfx->loopstart >= 0)
+                               continue;
+               }
 
                if (ch->end - paintedtime < life_left)
                {
@@ -500,48 +539,54 @@ Spatializes a channel
 */
 void SND_Spatialize(channel_t *ch, qboolean isstatic)
 {
-       vec_t dist, scale, pan;
+       int i;
+       vec_t dist, mastervol, intensity, vol;
        vec3_t source_vec;
 
+       // update sound origin if we know about the entity
+       if (ch->entnum > 0 && cls.state == ca_connected && cl_entities[ch->entnum].state_current.active)
+       {
+               //Con_Printf("-- entnum %i origin %f %f %f neworigin %f %f %f\n", ch->entnum, ch->origin[0], ch->origin[1], ch->origin[2], cl_entities[ch->entnum].state_current.origin[0], cl_entities[ch->entnum].state_current.origin[1], cl_entities[ch->entnum].state_current.origin[2]);
+               VectorCopy(cl_entities[ch->entnum].state_current.origin, ch->origin);
+               if (cl_entities[ch->entnum].state_current.modelindex && cl.model_precache[cl_entities[ch->entnum].state_current.modelindex] && cl.model_precache[cl_entities[ch->entnum].state_current.modelindex]->soundfromcenter)
+                       VectorMAMAM(1.0f, ch->origin, 0.5f, cl.model_precache[cl_entities[ch->entnum].state_current.modelindex]->normalmins, 0.5f, cl.model_precache[cl_entities[ch->entnum].state_current.modelindex]->normalmaxs, ch->origin);
+       }
+
+       mastervol = ch->master_vol;
+       // Adjust volume of static sounds
+       if (isstatic)
+               mastervol *= snd_staticvolume.value;
+
        // anything coming from the view entity will always be full volume
        // LordHavoc: make sounds with ATTN_NONE have no spatialization
        if (ch->entnum == cl.viewentity || ch->dist_mult == 0)
        {
-               ch->leftvol = ch->master_vol;
-               ch->rightvol = ch->master_vol;
+               for (i = 0;i < SND_LISTENERS;i++)
+               {
+                       vol = mastervol * snd_speakerlayout.listeners[i].ambientvolume;
+                       ch->listener_volume[i] = bound(0, vol, 255);
+               }
        }
        else
        {
-               // update sound origin if we know about the entity
-               if (ch->entnum > 0 && cls.state == ca_connected && cl_entities[ch->entnum].render.model)
+               // calculate stereo seperation and distance attenuation
+               VectorSubtract(listener_origin, ch->origin, source_vec);
+               dist = VectorLength(source_vec);
+               intensity = mastervol * (1.0 - dist * ch->dist_mult);
+               if (intensity > 0)
                {
-                       //Con_Printf("-- entnum %i origin %f %f %f neworigin %f %f %f\n", ch->entnum, ch->origin[0], ch->origin[1], ch->origin[2], cl_entities[ch->entnum].persistent.trail_origin[0], cl_entities[ch->entnum].persistent.trail_origin[1], cl_entities[ch->entnum].persistent.trail_origin[2]);
-                       VectorCopy(cl_entities[ch->entnum].persistent.trail_origin, ch->origin);
+                       for (i = 0;i < SND_LISTENERS;i++)
+                       {
+                               Matrix4x4_Transform(&listener_matrix[i], ch->origin, source_vec);
+                               VectorNormalize(source_vec);
+                               vol = intensity * max(0, source_vec[0] * snd_speakerlayout.listeners[i].dotscale + snd_speakerlayout.listeners[i].dotbias);
+                               ch->listener_volume[i] = bound(0, vol, 255);
+                       }
                }
-
-               // calculate stereo seperation and distance attenuation
-               Matrix4x4_Transform(&listener_matrix, ch->origin, source_vec);
-               dist = VectorNormalizeLength(source_vec);
-               // distance
-               scale = ch->master_vol * (1.0 - (dist * ch->dist_mult));
-               // panning
-               pan = scale * source_vec[1];
-               // calculate the volumes
-               ch->leftvol = (int) (scale + pan);
-               ch->rightvol = (int) (scale - pan);
-               //Con_Printf("%f %f %f:%f %f %f:%f %f:%d %d\n", ch->origin[0], ch->origin[1], ch->origin[2], source_vec[0], source_vec[1], source_vec[2], scale, pan, ch->leftvol, ch->rightvol);
-       }
-
-       // Adjust volume of static sounds
-       if (isstatic)
-       {
-               ch->leftvol *= snd_staticvolume.value;
-               ch->rightvol *= snd_staticvolume.value;
+               else
+                       for (i = 0;i < SND_LISTENERS;i++)
+                               ch->listener_volume[i] = 0;
        }
-
-       // clamp volumes
-       ch->leftvol = bound(0, ch->leftvol, 255);
-       ch->rightvol = bound(0, ch->rightvol, 255);
 }
 
 
@@ -777,15 +822,15 @@ S_UpdateAmbientSounds
 */
 void S_UpdateAmbientSounds (void)
 {
+       int                     i;
        float           vol;
        int                     ambient_channel;
        channel_t       *chan;
        unsigned char           ambientlevels[NUM_AMBIENTS];
 
-       if (ambient_level.value <= 0 || !cl.worldmodel || !cl.worldmodel->brush.AmbientSoundLevelsForPoint)
-               return;
-
-       cl.worldmodel->brush.AmbientSoundLevelsForPoint(cl.worldmodel, listener_origin, ambientlevels, sizeof(ambientlevels));
+       memset(ambientlevels, 0, sizeof(ambientlevels));
+       if (cl.worldmodel && cl.worldmodel->brush.AmbientSoundLevelsForPoint)
+               cl.worldmodel->brush.AmbientSoundLevelsForPoint(cl.worldmodel, listener_origin, ambientlevels, sizeof(ambientlevels));
 
        // Calc ambient sound levels
        for (ambient_channel = 0 ; ambient_channel< NUM_AMBIENTS ; ambient_channel++)
@@ -794,7 +839,7 @@ void S_UpdateAmbientSounds (void)
                if (chan->sfx == NULL || chan->sfx->fetcher == NULL)
                        continue;
 
-               vol = ambient_level.value * ambientlevels[ambient_channel];
+               vol = ambientlevels[ambient_channel];
                if (vol < 8)
                        vol = 0;
 
@@ -812,10 +857,84 @@ void S_UpdateAmbientSounds (void)
                                chan->master_vol = vol;
                }
 
-               chan->leftvol = chan->rightvol = chan->master_vol;
+               for (i = 0;i < SND_LISTENERS;i++)
+                       chan->listener_volume[i] = (int)(chan->master_vol * ambient_level.value * snd_speakerlayout.listeners[i].ambientvolume);
        }
 }
 
+#define SND_SPEAKERLAYOUTS 5
+static speakerlayout_t snd_speakerlayouts[SND_SPEAKERLAYOUTS] =
+{
+       {
+               "surround71", 8, false,
+               {
+                       {45, 0.2, 0.2, 0.5}, // front left
+                       {315, 0.2, 0.2, 0.5}, // front right
+                       {135, 0.2, 0.2, 0.5}, // rear left
+                       {225, 0.2, 0.2, 0.5}, // rear right
+                       {0, 0.2, 0.2, 0.5}, // front center
+                       {0, 0, 0, 0}, // lfe (we don't have any good lfe sound sources and it would take some filtering work to generate them (and they'd probably still be wrong), so...  no lfe)
+                       {90, 0.2, 0.2, 0.5}, // side left
+                       {180, 0.2, 0.2, 0.5}, // side right
+               }
+       },
+       {
+               "surround51", 6, false,
+               {
+                       {45, 0.2, 0.2, 0.5}, // front left
+                       {315, 0.2, 0.2, 0.5}, // front right
+                       {135, 0.2, 0.2, 0.5}, // rear left
+                       {225, 0.2, 0.2, 0.5}, // rear right
+                       {0, 0.2, 0.2, 0.5}, // front center
+                       {0, 0, 0, 0}, // lfe (we don't have any good lfe sound sources and it would take some filtering work to generate them (and they'd probably still be wrong), so...  no lfe)
+                       {0, 0, 0, 0},
+                       {0, 0, 0, 0},
+               }
+       },
+       {
+               // these systems sometimes have a subwoofer as well, but it has no
+               // channel of its own
+               "surround40", 4, false,
+               {
+                       {45, 0.3, 0.3, 0.8}, // front left
+                       {315, 0.3, 0.3, 0.8}, // front right
+                       {135, 0.3, 0.3, 0.8}, // rear left
+                       {225, 0.3, 0.3, 0.8}, // rear right
+                       {0, 0, 0, 0},
+                       {0, 0, 0, 0},
+                       {0, 0, 0, 0},
+                       {0, 0, 0, 0},
+               }
+       },
+       {
+               "headphones", 2, true,
+               {
+                       {90, 0.5, 0.5, 1}, // side left
+                       {270, 0.5, 0.5, 1}, // side right
+                       {0, 0, 0, 0},
+                       {0, 0, 0, 0},
+                       {0, 0, 0, 0},
+                       {0, 0, 0, 0},
+                       {0, 0, 0, 0},
+                       {0, 0, 0, 0},
+               }
+       },
+       {
+               // these systems sometimes have a subwoofer as well, but it has no
+               // channel of its own
+               "stereo", 2, false,
+               {
+                       {45, 0.5, 0.5, 1}, // front left
+                       {315, 0.5, 0.5, 1}, // front right
+                       {0, 0, 0, 0},
+                       {0, 0, 0, 0},
+                       {0, 0, 0, 0},
+                       {0, 0, 0, 0},
+                       {0, 0, 0, 0},
+                       {0, 0, 0, 0},
+               }
+       }
+};
 
 /*
 ============
@@ -828,13 +947,27 @@ void S_Update(const matrix4x4_t *listenermatrix)
 {
        unsigned int i, j, total;
        channel_t *ch, *combine;
+       matrix4x4_t basematrix, rotatematrix;
 
        if (!snd_initialized.integer || (snd_blocked > 0))
                return;
 
-       Matrix4x4_Invert_Simple(&listener_matrix, listenermatrix);
+       Matrix4x4_Invert_Simple(&basematrix, listenermatrix);
        Matrix4x4_OriginFromMatrix(listenermatrix, listener_origin);
 
+       // select speaker layout
+       for (i = 0;i < SND_SPEAKERLAYOUTS - 1;i++)
+               if (snd_speakerlayouts[i].channels == shm->format.channels && (!snd_speakerlayouts[i].headphones || snd_headphones.integer))
+                       break;
+       snd_speakerlayout = snd_speakerlayouts[i];
+
+       // calculate the current matrices
+       for (j = 0;j < SND_LISTENERS;j++)
+       {
+               Matrix4x4_CreateFromQuakeEntity(&rotatematrix, 0, 0, 0, 0, snd_speakerlayout.listeners[j].yawangle, 0, 1);
+               Matrix4x4_Concat(&listener_matrix[j], &basematrix, &rotatematrix);
+       }
+
        // update general area ambient sound sources
        S_UpdateAmbientSounds ();
 
@@ -846,39 +979,41 @@ void S_Update(const matrix4x4_t *listenermatrix)
        {
                if (!ch->sfx)
                        continue;
-               SND_Spatialize(ch, i >= MAX_DYNAMIC_CHANNELS + NUM_AMBIENTS);         // respatialize channel
-               if (!ch->leftvol && !ch->rightvol)
-                       continue;
+
+               // respatialize channel
+               SND_Spatialize(ch, i >= MAX_DYNAMIC_CHANNELS + NUM_AMBIENTS);
 
                // try to combine static sounds with a previous channel of the same
                // sound effect so we don't mix five torches every frame
                if (i > MAX_DYNAMIC_CHANNELS + NUM_AMBIENTS)
                {
-                       // see if it can just use the last one
-                       if (combine && combine->sfx == ch->sfx)
-                       {
-                               combine->leftvol += ch->leftvol;
-                               combine->rightvol += ch->rightvol;
-                               ch->leftvol = ch->rightvol = 0;
-                               continue;
-                       }
-                       // search for one
-                       combine = channels+MAX_DYNAMIC_CHANNELS + NUM_AMBIENTS;
-                       for (j=MAX_DYNAMIC_CHANNELS + NUM_AMBIENTS ; j<i; j++, combine++)
-                               if (combine->sfx == ch->sfx)
+                       // no need to merge silent channels
+                       for (j = 0;j < SND_LISTENERS;j++)
+                               if (ch->listener_volume[j])
                                        break;
-
-                       if (j == total_channels)
+                       if (j == SND_LISTENERS)
+                               continue;
+                       // if the last combine chosen isn't suitable, find a new one
+                       if (!(combine && combine != ch && combine->sfx == ch->sfx))
+                       {
+                               // search for one
                                combine = NULL;
-                       else
+                               for (j = MAX_DYNAMIC_CHANNELS + NUM_AMBIENTS;j < i;j++)
+                               {
+                                       if (channels[j].sfx == ch->sfx)
+                                       {
+                                               combine = channels + j;
+                                               break;
+                                       }
+                               }
+                       }
+                       if (combine && combine != ch && combine->sfx == ch->sfx)
                        {
-                               if (combine != ch)
+                               for (j = 0;j < SND_LISTENERS;j++)
                                {
-                                       combine->leftvol += ch->leftvol;
-                                       combine->rightvol += ch->rightvol;
-                                       ch->leftvol = ch->rightvol = 0;
+                                       combine->listener_volume[j] += ch->listener_volume[j];
+                                       ch->listener_volume[j] = 0;
                                }
-                               continue;
                        }
                }
        }
@@ -891,8 +1026,16 @@ void S_Update(const matrix4x4_t *listenermatrix)
                total = 0;
                ch = channels;
                for (i=0 ; i<total_channels; i++, ch++)
-                       if (ch->sfx && (ch->leftvol || ch->rightvol) )
-                               total++;
+               {
+                       if (ch->sfx)
+                       {
+                               for (j = 0;j < SND_LISTENERS;j++)
+                                       if (ch->listener_volume[j])
+                                               break;
+                               if (j < SND_LISTENERS)
+                                       total++;
+                       }
+               }
 
                Con_Printf("----(%u)----\n", total);
        }
@@ -907,7 +1050,7 @@ void GetSoundtime(void)
        static  int             oldsamplepos;
        int             fullsamples;
 
-       fullsamples = shm->samples / shm->format.channels;
+       fullsamples = shm->sampleframes;
 
        // it is possible to miscount buffers if it has wrapped twice between
        // calls to S_Update.  Oh well.
@@ -940,7 +1083,6 @@ void S_ExtraUpdate (void)
 void S_Update_(void)
 {
        unsigned        endtime;
-       int                             samps;
 
        if (!sound_started || (snd_blocked > 0))
                return;
@@ -954,9 +1096,7 @@ void S_Update_(void)
 
        // mix ahead of current position
        endtime = soundtime + _snd_mixahead.value * shm->format.speed;
-       samps = shm->samples >> (shm->format.channels - 1);
-       if (endtime > (unsigned int)(soundtime + samps))
-               endtime = soundtime + samps;
+       endtime = min(endtime, (unsigned int)(soundtime + shm->sampleframes));
 
        S_PaintChannels (endtime);
 
@@ -974,7 +1114,7 @@ console functions
 static void S_Play_Common(float fvol, float attenuation)
 {
        int     i, ch_ind;
-       char name[256];
+       char name[MAX_QPATH];
        sfx_t   *sfx;
 
        i = 1;