]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - snd_main.c
more cleaning of matrix4x4_t struct access
[xonotic/darkplaces.git] / snd_main.c
index 310a93b60fc3aa7533862314831676d8159769a3..3273355c56b26c7dd0d56c3edf0dc4319f21a585 100644 (file)
@@ -146,7 +146,6 @@ static double snd_starttime = 0.0;
 
 vec3_t listener_origin;
 matrix4x4_t listener_matrix[SND_LISTENERS];
-vec_t sound_nominal_clip_dist=1000.0;
 mempool_t *snd_mempool;
 
 // Linked list of known sfx
@@ -168,6 +167,7 @@ cvar_t bgmvolume = {CVAR_SAVE, "bgmvolume", "1", "volume of background music (su
 cvar_t volume = {CVAR_SAVE, "volume", "0.7", "volume of sound effects"};
 cvar_t snd_initialized = { CVAR_READONLY, "snd_initialized", "0", "indicates the sound subsystem is active"};
 cvar_t snd_staticvolume = {CVAR_SAVE, "snd_staticvolume", "1", "volume of ambient sound effects (such as swampy sounds at the start of e1m2)"};
+cvar_t snd_soundradius = {0, "snd_soundradius", "1000", "radius of weapon sounds and other standard sound effects (monster idle noises are half this radius and flickering light noises are one third of this radius)"};
 
 // Cvars declared in snd_main.h (shared with other snd_*.c files)
 cvar_t _snd_mixahead = {CVAR_SAVE, "_snd_mixahead", "0.1", "how much sound to mix ahead of time"};
@@ -301,6 +301,12 @@ void S_SoundInfo_f(void)
 }
 
 
+int S_GetSoundRate(void)
+{
+       return snd_renderbuffer ? snd_renderbuffer->format.speed : 0;
+}
+
+
 static qboolean S_ChooseCheaperFormat (snd_format_t* format, qboolean fixed_speed, qboolean fixed_width, qboolean fixed_channels)
 {
        static const snd_format_t thresholds [] =
@@ -627,9 +633,12 @@ void S_Startup (void)
                           chosen_fmt.speed, chosen_fmt.channels, chosen_fmt.width * 8);
 
        // Update the cvars
-       snd_speed.integer = chosen_fmt.speed;
-       snd_width.integer = chosen_fmt.width;
-       snd_channels.integer = chosen_fmt.channels;
+       if (snd_speed.integer != (int)chosen_fmt.speed)
+               Cvar_SetValueQuick(&snd_speed, chosen_fmt.speed);
+       if (snd_width.integer != chosen_fmt.width)
+               Cvar_SetValueQuick(&snd_width, chosen_fmt.width);
+       if (snd_channels.integer != chosen_fmt.channels)
+               Cvar_SetValueQuick(&snd_channels, chosen_fmt.channels);
 
        current_channellayout_used = SND_CHANNELLAYOUT_AUTO;
        S_SetChannelLayout();
@@ -727,6 +736,7 @@ void S_Init(void)
        Cvar_RegisterVariable(&_snd_mixahead);
        Cvar_RegisterVariable(&snd_swapstereo); // for people with backwards sound wiring
        Cvar_RegisterVariable(&snd_channellayout);
+       Cvar_RegisterVariable(&snd_soundradius);
 
        Cvar_SetValueQuick(&snd_initialized, true);
 
@@ -1131,10 +1141,10 @@ void S_PlaySfxOnChannel (sfx_t *sfx, channel_t *target_chan, unsigned int flags,
        {
                if (sfx->loopstart == -1)
                        Con_DPrintf("Quake compatibility warning: Static sound \"%s\" is not looped\n", sfx->name);
-               target_chan->dist_mult = attenuation / (64.0f * sound_nominal_clip_dist);
+               target_chan->dist_mult = attenuation / (64.0f * snd_soundradius.value);
        }
        else
-               target_chan->dist_mult = attenuation / sound_nominal_clip_dist;
+               target_chan->dist_mult = attenuation / snd_soundradius.value;
 
        // Lock the SFX during play
        S_LockSfx (sfx);
@@ -1382,12 +1392,12 @@ static void S_PaintAndSubmit (void)
        if (snd_renderbuffer == NULL || nosound.integer)
                return;
 
-       if (snd_blocked > 0 && !cls.capturevideo_soundfile)
+       if (snd_blocked > 0 && !(cls.capturevideo.soundrate && !cls.capturevideo.realtime))
                return;
 
        // Update sound time
-       if (cls.capturevideo_soundfile) // SUPER NASTY HACK to record non-realtime sound
-               newsoundtime = (unsigned int)((double)cls.capturevideo_frame * (double)snd_renderbuffer->format.speed / (double)cls.capturevideo_framerate);
+       if (cls.capturevideo.soundrate && !cls.capturevideo.realtime) // SUPER NASTY HACK to record non-realtime sound
+               newsoundtime = (unsigned int)((double)cls.capturevideo.frame * (double)snd_renderbuffer->format.speed / (double)cls.capturevideo.framerate);
        else if (simsound)
                newsoundtime = (unsigned int)((realtime - snd_starttime) * (double)snd_renderbuffer->format.speed);
        else
@@ -1396,7 +1406,7 @@ static void S_PaintAndSubmit (void)
        newsoundtime += extrasoundtime;
        if (newsoundtime < soundtime)
        {
-               if ((cls.capturevideo_soundfile != NULL) != recording_sound)
+               if ((cls.capturevideo.soundrate != 0) != recording_sound)
                {
                        unsigned int additionaltime;
 
@@ -1418,7 +1428,7 @@ static void S_PaintAndSubmit (void)
                                           newsoundtime, soundtime);
        }
        soundtime = newsoundtime;
-       recording_sound = (cls.capturevideo_soundfile != NULL);
+       recording_sound = (cls.capturevideo.soundrate != 0);
 
        // Check to make sure that we haven't overshot
        paintedtime = snd_renderbuffer->endframe;
@@ -1455,7 +1465,7 @@ void S_Update(const matrix4x4_t *listenermatrix)
        if (snd_renderbuffer == NULL || nosound.integer)
                return;
 
-       if (snd_blocked > 0 && !cls.capturevideo_soundfile)
+       if (snd_blocked > 0 && !(cls.capturevideo.soundrate && !cls.capturevideo.realtime))
                return;
 
        // If snd_swapstereo or snd_channellayout has changed, recompute the channel layout