#include "snd_ogg.h"
#include "snd_modplug.h"
#include "csprogs.h"
+#include "cl_collision.h"
#define SND_MIN_SPEED 8000
cvar_t snd_spatialization_occlusion = {CVAR_SAVE, "snd_spatialization_occlusion", "1", "enable occlusion testing on spatialized sounds, which simply quiets sounds that are blocked by the world"};
// Cvars declared in snd_main.h (shared with other snd_*.c files)
-cvar_t _snd_mixahead = {CVAR_SAVE, "_snd_mixahead", "0.11", "how much sound to mix ahead of time"};
+cvar_t _snd_mixahead = {CVAR_SAVE, "_snd_mixahead", "0.15", "how much sound to mix ahead of time"};
cvar_t snd_swapstereo = {CVAR_SAVE, "snd_swapstereo", "0", "swaps left/right speakers for old ISA soundblaster cards"};
extern cvar_t v_flipped;
cvar_t snd_channellayout = {0, "snd_channellayout", "0", "channel layout. Can be 0 (auto - snd_restart needed), 1 (standard layout), or 2 (ALSA layout)"};
}
else if (cl.entities[ch->entnum].state_current.active)
{
+ dp_model_t *model;
//Con_Printf("-- entnum %i origin %f %f %f neworigin %f %f %f\n", ch->entnum, ch->origin[0], ch->origin[1], ch->origin[2], cl.entities[ch->entnum].state_current.origin[0], cl.entities[ch->entnum].state_current.origin[1], cl.entities[ch->entnum].state_current.origin[2]);
- if (cl.entities[ch->entnum].state_current.modelindex && cl.model_precache[cl.entities[ch->entnum].state_current.modelindex] && cl.model_precache[cl.entities[ch->entnum].state_current.modelindex]->soundfromcenter)
+ model = CL_GetModelByIndex(cl.entities[ch->entnum].state_current.modelindex);
+ if (model && model->soundfromcenter)
VectorMAM(0.5f, cl.entities[ch->entnum].render.mins, 0.5f, cl.entities[ch->entnum].render.maxs, ch->origin);
else
Matrix4x4_OriginFromMatrix(&cl.entities[ch->entnum].render.matrix, ch->origin);
if (ch->entnum == entnum && (ch->entchannel == entchannel || entchannel == -1) )
{
S_SetChannelVolume(ch_idx, fvol);
- ch->dist_mult = attenuation / (64.0f * snd_soundradius.value);
+ ch->dist_mult = attenuation / snd_soundradius.value;
+ SND_Spatialize(ch, false);
return ch_idx;
}
}