]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - snd_main.c
go back to block counting, looks like we now know what's broken with waveOut
[xonotic/darkplaces.git] / snd_main.c
index f5991953792951d75922b3c45ad7d2b1d98d9400..85874f25139dfba5db325613df7f1bc77876a32c 100644 (file)
@@ -23,10 +23,11 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 
 #include "snd_main.h"
 #include "snd_ogg.h"
+#include "snd_modplug.h"
 
 
 #define SND_MIN_SPEED 8000
-#define SND_MAX_SPEED 48000
+#define SND_MAX_SPEED 96000
 #define SND_MIN_WIDTH 1
 #define SND_MAX_WIDTH 2
 #define SND_MIN_CHANNELS 1
@@ -139,10 +140,12 @@ channel_t channels[MAX_CHANNELS];
 unsigned int total_channels;
 
 snd_ringbuffer_t *snd_renderbuffer = NULL;
-unsigned int soundtime = 0;
+static unsigned int soundtime = 0;
 static unsigned int oldpaintedtime = 0;
 static unsigned int extrasoundtime = 0;
 static double snd_starttime = 0.0;
+qboolean snd_threaded = false;
+qboolean snd_usethreadedmixing = false;
 
 vec3_t listener_origin;
 matrix4x4_t listener_matrix[SND_LISTENERS];
@@ -319,6 +322,7 @@ static qboolean S_ChooseCheaperFormat (snd_format_t* format, qboolean fixed_spee
                { 22050,                        2,                              2 },
                { 44100,                        2,                              2 },
                { 48000,                        2,                              6 },
+               { 96000,                        2,                              6 },
                { SND_MAX_SPEED,        SND_MAX_WIDTH,  SND_MAX_CHANNELS },
        };
        const unsigned int nb_thresholds = sizeof(thresholds) / sizeof(thresholds[0]);
@@ -591,7 +595,7 @@ void S_Startup (void)
                accepted = false;
                do
                {
-                       Con_DPrintf("S_Startup: initializing sound output format: %dHz, %d bit, %d channels...\n",
+                       Con_Printf("S_Startup: initializing sound output format: %dHz, %d bit, %d channels...\n",
                                                chosen_fmt.speed, chosen_fmt.width * 8,
                                                chosen_fmt.channels);
 
@@ -600,7 +604,7 @@ void S_Startup (void)
 
                        if (!accepted)
                        {
-                               Con_DPrintf("S_Startup: sound output initialization FAILED\n");
+                               Con_Printf("S_Startup: sound output initialization FAILED\n");
 
                                // If the module is suggesting another one
                                if (suggest_fmt.speed != 0)
@@ -656,7 +660,7 @@ void S_Startup (void)
                // some modules write directly to a shared (DMA) buffer
                extrasoundtime = oldpaintedtime + snd_renderbuffer->maxframes - 1;
                extrasoundtime -= extrasoundtime % snd_renderbuffer->maxframes;
-               Con_DPrintf("S_Startup: extra sound time = %u\n", extrasoundtime);
+               Con_Printf("S_Startup: extra sound time = %u\n", extrasoundtime);
 
                soundtime = extrasoundtime;
        }
@@ -688,6 +692,14 @@ void S_Shutdown(void)
 
 void S_Restart_f(void)
 {
+       // NOTE: we can't free all sounds if we are running a map (this frees sfx_t that are still referenced by precaches)
+       // So, refuse to do this if we are connected.
+       if(cls.state == ca_connected)
+       {
+               Con_Printf("snd_restart would wreak havoc if you do that while connected!\n");
+               return;
+       }
+
        S_Shutdown();
        S_Startup();
 }
@@ -699,8 +711,6 @@ S_Init
 */
 void S_Init(void)
 {
-       Con_DPrint("\nSound Initialization\n");
-
        Cvar_RegisterVariable(&volume);
        Cvar_RegisterVariable(&bgmvolume);
        Cvar_RegisterVariable(&snd_staticvolume);
@@ -712,7 +722,12 @@ void S_Init(void)
 
 // COMMANDLINEOPTION: Sound: -nosound disables sound (including CD audio)
        if (COM_CheckParm("-nosound"))
+       {
+               // dummy out Play and Play2 because mods stuffcmd that
+               Cmd_AddCommand("play", Host_NoOperation_f, "does nothing because -nosound was specified");
+               Cmd_AddCommand("play2", Host_NoOperation_f, "does nothing because -nosound was specified");
                return;
+       }
 
        snd_mempool = Mem_AllocPool("sound", 0, NULL);
 
@@ -750,6 +765,7 @@ void S_Init(void)
        memset(channels, 0, MAX_CHANNELS * sizeof(channel_t));
 
        OGG_OpenLibrary ();
+       ModPlug_OpenLibrary ();
 }
 
 
@@ -763,6 +779,7 @@ Shutdown and free all resources
 void S_Terminate (void)
 {
        S_Shutdown ();
+       ModPlug_CloseLibrary ();
        OGG_CloseLibrary ();
 
        // Free all SFXs
@@ -783,6 +800,14 @@ void S_UnloadAllSounds_f (void)
 {
        int i;
 
+       // NOTE: we can't free all sounds if we are running a map (this frees sfx_t that are still referenced by precaches)
+       // So, refuse to do this if we are connected.
+       if(cls.state == ca_connected)
+       {
+               Con_Printf("snd_unloadallsounds would wreak havoc if you do that while connected!\n");
+               return;
+       }
+
        // stop any active sounds
        S_StopAllSounds();
 
@@ -845,7 +870,8 @@ void S_FreeSfx (sfx_t *sfx, qboolean force)
        if (!force && (sfx->locks > 0 || (sfx->flags & SFXFLAG_PERMANENTLOCK)))
                return;
 
-       Con_DPrintf ("S_FreeSfx: freeing %s\n", sfx->name);
+       if (developer_loading.integer)
+               Con_Printf ("unloading sound %s\n", sfx->name);
 
        // Remove it from the list of known sfx
        if (sfx == known_sfx)
@@ -870,11 +896,11 @@ void S_FreeSfx (sfx_t *sfx, qboolean force)
        // Stop all channels using this sfx
        for (i = 0; i < total_channels; i++)
                if (channels[i].sfx == sfx)
-                       S_StopChannel (i);
+                       S_StopChannel (i, true);
 
        // Free it
        if (sfx->fetcher != NULL && sfx->fetcher->free != NULL)
-               sfx->fetcher->free (sfx);
+               sfx->fetcher->free (sfx->fetcher_data);
        Mem_Free (sfx);
 }
 
@@ -1056,7 +1082,7 @@ channel_t *SND_PickChannel(int entnum, int entchannel)
                        if (ch->entnum == entnum && (ch->entchannel == entchannel || entchannel == -1) )
                        {
                                // always override sound from same entity
-                               S_StopChannel (ch_idx);
+                               S_StopChannel (ch_idx, true);
                                return &channels[ch_idx];
                        }
                }
@@ -1170,10 +1196,10 @@ void SND_Spatialize(channel_t *ch, qboolean isstatic)
 void S_PlaySfxOnChannel (sfx_t *sfx, channel_t *target_chan, unsigned int flags, vec3_t origin, float fvol, float attenuation, qboolean isstatic)
 {
        // Initialize the channel
+       // We MUST set sfx LAST because otherwise we could crash a threaded mixer
+       // (otherwise we'd have to call SndSys_LockRenderBuffer here)
        memset (target_chan, 0, sizeof (*target_chan));
        VectorCopy (origin, target_chan->origin);
-       target_chan->master_vol = (int)(fvol * 255);
-       target_chan->sfx = sfx;
        target_chan->flags = flags;
        target_chan->pos = 0; // start of the sound
 
@@ -1189,6 +1215,14 @@ void S_PlaySfxOnChannel (sfx_t *sfx, channel_t *target_chan, unsigned int flags,
 
        // Lock the SFX during play
        S_LockSfx (sfx);
+
+       // finally, set the sfx pointer, so the channel becomes valid for playback
+       // and will be noticed by the mixer
+       target_chan->sfx = sfx;
+
+       // we have to set the channel volume AFTER the sfx because the function
+       // needs it for replaygain support
+       S_SetChannelVolume(target_chan - channels, fvol);
 }
 
 
@@ -1232,7 +1266,7 @@ int S_StartSound (int entnum, int entchannel, sfx_t *sfx, vec3_t origin, float f
        return (target_chan - channels);
 }
 
-void S_StopChannel (unsigned int channel_ind)
+void S_StopChannel (unsigned int channel_ind, qboolean lockmutex)
 {
        channel_t *ch;
 
@@ -1244,17 +1278,26 @@ void S_StopChannel (unsigned int channel_ind)
        {
                sfx_t *sfx = ch->sfx;
 
+               // we have to lock an audio mutex to prevent crashes if an audio mixer
+               // thread is currently mixing this channel
+               // the SndSys_LockRenderBuffer function uses such a mutex in
+               // threaded sound backends
+               if (lockmutex)
+                       SndSys_LockRenderBuffer();
                if (sfx->fetcher != NULL)
                {
                        snd_fetcher_endsb_t fetcher_endsb = sfx->fetcher->endsb;
                        if (fetcher_endsb != NULL)
-                               fetcher_endsb (&ch->fetcher_data);
+                               fetcher_endsb (ch->fetcher_data);
                }
 
                // Remove the lock it holds
                S_UnlockSfx (sfx);
 
+               ch->fetcher_data = NULL;
                ch->sfx = NULL;
+               if (lockmutex)
+                       SndSys_UnlockRenderBuffer();
        }
 }
 
@@ -1284,7 +1327,7 @@ void S_StopSound(int entnum, int entchannel)
        for (i = 0; i < MAX_DYNAMIC_CHANNELS; i++)
                if (channels[i].entnum == entnum && channels[i].entchannel == entchannel)
                {
-                       S_StopChannel (i);
+                       S_StopChannel (i, true);
                        return;
                }
 }
@@ -1302,7 +1345,7 @@ void S_StopAllSounds (void)
        CDAudio_Stop();
 
        for (i = 0; i < total_channels; i++)
-               S_StopChannel (i);
+               S_StopChannel (i, true);
 
        total_channels = MAX_DYNAMIC_CHANNELS + NUM_AMBIENTS;   // no statics
        memset(channels, 0, MAX_CHANNELS * sizeof(channel_t));
@@ -1338,6 +1381,16 @@ void S_PauseGameSounds (qboolean toggle)
 
 void S_SetChannelVolume (unsigned int ch_ind, float fvol)
 {
+       sfx_t *sfx = channels[ch_ind].sfx;
+       if(sfx->volume_peak > 0)
+       {
+               // Replaygain support
+               // Con_DPrintf("Setting volume on ReplayGain-enabled track... %f -> ", fvol);
+               fvol *= sfx->volume_mult;
+               if(fvol * sfx->volume_peak > 1)
+                       fvol = 1 / sfx->volume_peak;
+               // Con_DPrintf("%f\n", fvol);
+       }
        channels[ch_ind].master_vol = (int)(fvol * 255.0f);
 }
 
@@ -1355,7 +1408,7 @@ void S_StaticSound (sfx_t *sfx, vec3_t origin, float fvol, float attenuation)
                return;
        if (!sfx->fetcher)
        {
-               Con_DPrintf ("S_StaticSound: \"%s\" hasn't been precached\n", sfx->name);
+               Con_Printf ("S_StaticSound: \"%s\" hasn't been precached\n", sfx->name);
                return;
        }
 
@@ -1426,24 +1479,36 @@ void S_UpdateAmbientSounds (void)
 static void S_PaintAndSubmit (void)
 {
        unsigned int newsoundtime, paintedtime, endtime, maxtime, usedframes;
-       qboolean usesoundtimehack;
-       static qboolean soundtimehack = true;
+       int usesoundtimehack;
+       static int soundtimehack = -1;
+       static int oldsoundtime = 0;
 
        if (snd_renderbuffer == NULL || nosound.integer)
                return;
 
        // Update sound time
+       snd_usethreadedmixing = false;
        usesoundtimehack = true;
        if (cls.timedemo) // SUPER NASTY HACK to mix non-realtime sound for more reliable benchmarking
+       {
+               usesoundtimehack = 1;
                newsoundtime = (unsigned int)((double)cl.mtime[0] * (double)snd_renderbuffer->format.speed);
+       }
        else if (cls.capturevideo.soundrate && !cls.capturevideo.realtime) // SUPER NASTY HACK to record non-realtime sound
+       {
+               usesoundtimehack = 2;
                newsoundtime = (unsigned int)((double)cls.capturevideo.frame * (double)snd_renderbuffer->format.speed / (double)cls.capturevideo.framerate);
+       }
        else if (simsound)
+       {
+               usesoundtimehack = 3;
                newsoundtime = (unsigned int)((realtime - snd_starttime) * (double)snd_renderbuffer->format.speed);
+       }
        else
        {
+               snd_usethreadedmixing = snd_threaded && !cls.capturevideo.soundrate;
+               usesoundtimehack = 0;
                newsoundtime = SndSys_GetSoundTime();
-               usesoundtimehack = false;
        }
        // if the soundtimehack state changes we need to reset the soundtime
        if (soundtimehack != usesoundtimehack)
@@ -1469,6 +1534,9 @@ static void S_PaintAndSubmit (void)
        if (!soundtimehack && snd_blocked > 0)
                return;
 
+       if (snd_usethreadedmixing)
+               return; // the audio thread will mix its own data
+
        newsoundtime += extrasoundtime;
        if (newsoundtime < soundtime)
        {
@@ -1496,23 +1564,60 @@ static void S_PaintAndSubmit (void)
        soundtime = newsoundtime;
        recording_sound = (cls.capturevideo.soundrate != 0);
 
+       // Lock submitbuffer
+       if (!simsound && !SndSys_LockRenderBuffer())
+       {
+               // If the lock failed, stop here
+               Con_DPrint(">> S_PaintAndSubmit: SndSys_LockRenderBuffer() failed\n");
+               return;
+       }
+
        // Check to make sure that we haven't overshot
        paintedtime = snd_renderbuffer->endframe;
        if (paintedtime < soundtime)
                paintedtime = soundtime;
 
        // mix ahead of current position
-       endtime = soundtime + (unsigned int)(_snd_mixahead.value * (float)snd_renderbuffer->format.speed);
+       if (soundtimehack)
+               endtime = soundtime + (unsigned int)(_snd_mixahead.value * (float)snd_renderbuffer->format.speed);
+       else
+               endtime = soundtime + (unsigned int)(max(_snd_mixahead.value * (float)snd_renderbuffer->format.speed, min(3 * (soundtime - oldsoundtime), 0.3 * (float)snd_renderbuffer->format.speed)));
        usedframes = snd_renderbuffer->endframe - snd_renderbuffer->startframe;
        maxtime = paintedtime + snd_renderbuffer->maxframes - usedframes;
        endtime = min(endtime, maxtime);
 
-       S_PaintChannels(snd_renderbuffer, paintedtime, endtime);
+       while (paintedtime < endtime)
+       {
+               unsigned int startoffset;
+               unsigned int nbframes;
+
+               // see how much we can fit in the paint buffer
+               nbframes = endtime - paintedtime;
+               // limit to the end of the ring buffer (in case of wrapping)
+               startoffset = paintedtime % snd_renderbuffer->maxframes;
+               nbframes = min(nbframes, snd_renderbuffer->maxframes - startoffset);
+
+               // mix into the buffer
+               S_MixToBuffer(&snd_renderbuffer->ring[startoffset * snd_renderbuffer->format.width * snd_renderbuffer->format.channels], nbframes);
+
+               paintedtime += nbframes;
+               snd_renderbuffer->endframe = paintedtime;
+       }
+       if (!simsound)
+               SndSys_UnlockRenderBuffer();
+
+       // Remove outdated samples from the ring buffer, if any
+       if (snd_renderbuffer->startframe < soundtime)
+               snd_renderbuffer->startframe = soundtime;
 
        if (simsound)
                snd_renderbuffer->startframe = snd_renderbuffer->endframe;
        else
                SndSys_Submit();
+
+       oldsoundtime = soundtime;
+
+       cls.soundstats.latency_milliseconds = (snd_renderbuffer->endframe - snd_renderbuffer->startframe) * 1000 / snd_renderbuffer->format.speed;
 }
 
 /*
@@ -1524,7 +1629,7 @@ Called once each time through the main loop
 */
 void S_Update(const matrix4x4_t *listenermatrix)
 {
-       unsigned int i, j, total;
+       unsigned int i, j, k;
        channel_t *ch, *combine;
        matrix4x4_t basematrix, rotatematrix;
 
@@ -1562,11 +1667,14 @@ void S_Update(const matrix4x4_t *listenermatrix)
        combine = NULL;
 
        // update spatialization for static and dynamic sounds
+       cls.soundstats.totalsounds = 0;
+       cls.soundstats.mixedsounds = 0;
        ch = channels+NUM_AMBIENTS;
        for (i=NUM_AMBIENTS ; i<total_channels; i++, ch++)
        {
                if (!ch->sfx)
                        continue;
+               cls.soundstats.totalsounds++;
 
                // respatialize channel
                SND_Spatialize(ch, i >= MAX_DYNAMIC_CHANNELS + NUM_AMBIENTS);
@@ -1604,29 +1712,18 @@ void S_Update(const matrix4x4_t *listenermatrix)
                                }
                        }
                }
+               for (k = 0;k < SND_LISTENERS;k++)
+                       if (ch->listener_volume[k])
+                               break;
+               if (k < SND_LISTENERS)
+                       cls.soundstats.mixedsounds++;
        }
 
        sound_spatialized = true;
 
        // debugging output
        if (snd_show.integer)
-       {
-               total = 0;
-               ch = channels;
-               for (i=0 ; i<total_channels; i++, ch++)
-               {
-                       if (ch->sfx)
-                       {
-                               for (j = 0;j < SND_LISTENERS;j++)
-                                       if (ch->listener_volume[j])
-                                               break;
-                               if (j < SND_LISTENERS)
-                                       total++;
-                       }
-               }
-
-               Con_Printf("----(%u)----\n", total);
-       }
+               Con_Printf("----(%u)----\n", cls.soundstats.mixedsounds);
 
        S_PaintAndSubmit();
 }