+ while (paintedtime < endtime)
+ {
+ unsigned int startoffset;
+ unsigned int nbframes;
+
+ // see how much we can fit in the paint buffer
+ nbframes = endtime - paintedtime;
+ // limit to the end of the ring buffer (in case of wrapping)
+ startoffset = paintedtime % snd_renderbuffer->maxframes;
+ nbframes = min(nbframes, snd_renderbuffer->maxframes - startoffset);
+
+ // mix into the buffer
+ S_MixToBuffer(&snd_renderbuffer->ring[startoffset * snd_renderbuffer->format.width * snd_renderbuffer->format.channels], nbframes);
+
+ paintedtime += nbframes;
+ }
+ if (!simsound)
+ SndSys_UnlockRenderBuffer();
+
+ snd_renderbuffer->endframe = endtime;