]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - snd_main.c
S_PrecacheSound now clears the SFXFLAG_FILEMISSING flag so that loading will try...
[xonotic/darkplaces.git] / snd_main.c
index 542caa61727968ea562841ad3a4b04e265ed42a9..b00852daca62da1cd36e283926665bae4aaa513f 100644 (file)
@@ -25,13 +25,110 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 #include "snd_ogg.h"
 
 
-void S_Play(void);
-void S_PlayVol(void);
-void S_Play2(void);
-void S_SoundList(void);
-void S_Update_();
+#define SND_MIN_SPEED 8000
+#define SND_MAX_SPEED 48000
+#define SND_MIN_WIDTH 1
+#define SND_MAX_WIDTH 2
+#define SND_MIN_CHANNELS 1
+#define SND_MAX_CHANNELS 8
+
+#if SND_LISTENERS != 8
+#      error this data only supports up to 8 channel, update it!
+#endif
+typedef struct listener_s
+{
+       float yawangle;
+       float dotscale;
+       float dotbias;
+       float ambientvolume;
+}
+listener_t;
+typedef struct speakerlayout_s
+{
+       const char *name;
+       unsigned int channels;
+       listener_t listeners[SND_LISTENERS];
+}
+speakerlayout_t;
 
-void S_ClearBuffer (void);
+static speakerlayout_t snd_speakerlayout;
+
+// Our speaker layouts are based on ALSA. They differ from those
+// Win32 and Mac OS X APIs use when there's more than 4 channels.
+// (rear left + rear right, and front center + LFE are swapped).
+#define SND_SPEAKERLAYOUTS (sizeof(snd_speakerlayouts) / sizeof(snd_speakerlayouts[0]))
+static const speakerlayout_t snd_speakerlayouts[] =
+{
+       {
+               "surround71", 8,
+               {
+                       {45, 0.2, 0.2, 0.5}, // front left
+                       {315, 0.2, 0.2, 0.5}, // front right
+                       {135, 0.2, 0.2, 0.5}, // rear left
+                       {225, 0.2, 0.2, 0.5}, // rear right
+                       {0, 0.2, 0.2, 0.5}, // front center
+                       {0, 0, 0, 0}, // lfe (we don't have any good lfe sound sources and it would take some filtering work to generate them (and they'd probably still be wrong), so...  no lfe)
+                       {90, 0.2, 0.2, 0.5}, // side left
+                       {180, 0.2, 0.2, 0.5}, // side right
+               }
+       },
+       {
+               "surround51", 6,
+               {
+                       {45, 0.2, 0.2, 0.5}, // front left
+                       {315, 0.2, 0.2, 0.5}, // front right
+                       {135, 0.2, 0.2, 0.5}, // rear left
+                       {225, 0.2, 0.2, 0.5}, // rear right
+                       {0, 0.2, 0.2, 0.5}, // front center
+                       {0, 0, 0, 0}, // lfe (we don't have any good lfe sound sources and it would take some filtering work to generate them (and they'd probably still be wrong), so...  no lfe)
+                       {0, 0, 0, 0},
+                       {0, 0, 0, 0},
+               }
+       },
+       {
+               // these systems sometimes have a subwoofer as well, but it has no
+               // channel of its own
+               "surround40", 4,
+               {
+                       {45, 0.3, 0.3, 0.8}, // front left
+                       {315, 0.3, 0.3, 0.8}, // front right
+                       {135, 0.3, 0.3, 0.8}, // rear left
+                       {225, 0.3, 0.3, 0.8}, // rear right
+                       {0, 0, 0, 0},
+                       {0, 0, 0, 0},
+                       {0, 0, 0, 0},
+                       {0, 0, 0, 0},
+               }
+       },
+       {
+               // these systems sometimes have a subwoofer as well, but it has no
+               // channel of its own
+               "stereo", 2,
+               {
+                       {90, 0.5, 0.5, 1}, // side left
+                       {270, 0.5, 0.5, 1}, // side right
+                       {0, 0, 0, 0},
+                       {0, 0, 0, 0},
+                       {0, 0, 0, 0},
+                       {0, 0, 0, 0},
+                       {0, 0, 0, 0},
+                       {0, 0, 0, 0},
+               }
+       },
+       {
+               "mono", 1,
+               {
+                       {0, 0, 1, 1}, // center
+                       {0, 0, 0, 0},
+                       {0, 0, 0, 0},
+                       {0, 0, 0, 0},
+                       {0, 0, 0, 0},
+                       {0, 0, 0, 0},
+                       {0, 0, 0, 0},
+                       {0, 0, 0, 0},
+               }
+       }
+};
 
 
 // =======================================================================
@@ -41,122 +138,550 @@ void S_ClearBuffer (void);
 channel_t channels[MAX_CHANNELS];
 unsigned int total_channels;
 
-int snd_blocked = 0;
-cvar_t snd_initialized = { CVAR_READONLY, "snd_initialized", "0"};
-cvar_t snd_streaming = { CVAR_SAVE, "snd_streaming", "1"};
-
-volatile dma_t *shm = 0;
-volatile dma_t sn;
+snd_ringbuffer_t *snd_renderbuffer = NULL;
+unsigned int soundtime = 0;
+static unsigned int oldpaintedtime = 0;
+static unsigned int extrasoundtime = 0;
+static double snd_starttime = 0.0;
 
 vec3_t listener_origin;
-matrix4x4_t listener_matrix;
-vec_t sound_nominal_clip_dist=1000.0;
+matrix4x4_t listener_matrix[SND_LISTENERS];
 mempool_t *snd_mempool;
 
-// sample PAIRS
-int soundtime;
-int paintedtime;
-
-
 // Linked list of known sfx
-sfx_t *known_sfx = NULL;
+static sfx_t *known_sfx = NULL;
 
-int sound_started = 0;
+static qboolean sound_spatialized = false;
 
-cvar_t bgmvolume = {CVAR_SAVE, "bgmvolume", "1"};
-cvar_t volume = {CVAR_SAVE, "volume", "0.7"};
-cvar_t snd_staticvolume = {CVAR_SAVE, "snd_staticvolume", "1"};
+qboolean simsound = false;
 
-cvar_t nosound = {0, "nosound", "0"};
-cvar_t snd_precache = {0, "snd_precache", "1"};
-cvar_t bgmbuffer = {0, "bgmbuffer", "4096"};
-cvar_t ambient_level = {0, "ambient_level", "0.3"};
-cvar_t ambient_fade = {0, "ambient_fade", "100"};
-cvar_t snd_noextraupdate = {0, "snd_noextraupdate", "0"};
-cvar_t snd_show = {0, "snd_show", "0"};
-cvar_t _snd_mixahead = {CVAR_SAVE, "_snd_mixahead", "0.1"};
-cvar_t snd_swapstereo = {CVAR_SAVE, "snd_swapstereo", "0"};
+static qboolean recording_sound = false;
+
+int snd_blocked = 0;
+static int current_swapstereo = false;
+static int current_channellayout = SND_CHANNELLAYOUT_AUTO;
+static int current_channellayout_used = SND_CHANNELLAYOUT_AUTO;
+
+// Cvars declared in sound.h (part of the sound API)
+cvar_t bgmvolume = {CVAR_SAVE, "bgmvolume", "1", "volume of background music (such as CD music or replacement files such as sound/cdtracks/track002.ogg)"};
+cvar_t volume = {CVAR_SAVE, "volume", "0.7", "volume of sound effects"};
+cvar_t snd_initialized = { CVAR_READONLY, "snd_initialized", "0", "indicates the sound subsystem is active"};
+cvar_t snd_staticvolume = {CVAR_SAVE, "snd_staticvolume", "1", "volume of ambient sound effects (such as swampy sounds at the start of e1m2)"};
+cvar_t snd_soundradius = {0, "snd_soundradius", "1000", "radius of weapon sounds and other standard sound effects (monster idle noises are half this radius and flickering light noises are one third of this radius)"};
+
+// Cvars declared in snd_main.h (shared with other snd_*.c files)
+cvar_t _snd_mixahead = {CVAR_SAVE, "_snd_mixahead", "0.1", "how much sound to mix ahead of time"};
+cvar_t snd_streaming = { CVAR_SAVE, "snd_streaming", "1", "enables keeping compressed ogg sound files compressed, decompressing them only as needed, otherwise they will be decompressed completely at load (may use a lot of memory)"};
+cvar_t snd_swapstereo = {CVAR_SAVE, "snd_swapstereo", "0", "swaps left/right speakers for old ISA soundblaster cards"};
+cvar_t snd_channellayout = {0, "snd_channellayout", "0", "channel layout. Can be 0 (auto - snd_restart needed), 1 (standard layout), or 2 (ALSA layout)"};
+
+// Local cvars
+static cvar_t nosound = {0, "nosound", "0", "disables sound"};
+static cvar_t snd_precache = {0, "snd_precache", "1", "loads sounds before they are used"};
+static cvar_t ambient_level = {0, "ambient_level", "0.3", "volume of environment noises (water and wind)"};
+static cvar_t ambient_fade = {0, "ambient_fade", "100", "rate of volume fading when moving from one environment to another"};
+static cvar_t snd_noextraupdate = {0, "snd_noextraupdate", "0", "disables extra sound mixer calls that are meant to reduce the chance of sound breakup at very low framerates"};
+static cvar_t snd_show = {0, "snd_show", "0", "shows some statistics about sound mixing"};
+
+// Default sound format is 48KHz, 16-bit, stereo
+// (48KHz because a lot of onboard sound cards sucks at any other speed)
+static cvar_t snd_speed = {CVAR_SAVE, "snd_speed", "48000", "sound output frequency, in hertz"};
+static cvar_t snd_width = {CVAR_SAVE, "snd_width", "2", "sound output precision, in bytes (1 and 2 supported)"};
+static cvar_t snd_channels = {CVAR_SAVE, "snd_channels", "2", "number of channels for the sound ouput (2 for stereo; up to 8 supported for 3D sound)"};
+
+// Ambient sounds
+static sfx_t* ambient_sfxs [2] = { NULL, NULL };
+static const char* ambient_names [2] = { "sound/ambience/water1.wav", "sound/ambience/wind2.wav" };
 
 
 // ====================================================================
-// User-setable variables
+// Functions
 // ====================================================================
 
+void S_FreeSfx (sfx_t *sfx, qboolean force);
+
+static void S_Play_Common (float fvol, float attenuation)
+{
+       int i, ch_ind;
+       char name [MAX_QPATH];
+       sfx_t *sfx;
+
+       i = 1;
+       while (i < Cmd_Argc ())
+       {
+               // Get the name, and appends ".wav" as an extension if there's none
+               strlcpy (name, Cmd_Argv (i), sizeof (name));
+               if (!strrchr (name, '.'))
+                       strlcat (name, ".wav", sizeof (name));
+               i++;
+
+               // If we need to get the volume from the command line
+               if (fvol == -1.0f)
+               {
+                       fvol = atof (Cmd_Argv (i));
+                       i++;
+               }
+
+               sfx = S_PrecacheSound (name, true, false);
+               if (sfx)
+               {
+                       ch_ind = S_StartSound (-1, 0, sfx, listener_origin, fvol, attenuation);
+
+                       // Free the sfx if the file didn't exist
+                       if (ch_ind < 0)
+                               S_FreeSfx (sfx, false);
+                       else
+                               channels[ch_ind].flags |= CHANNELFLAG_LOCALSOUND;
+               }
+       }
+}
+
+static void S_Play_f(void)
+{
+       S_Play_Common (1.0f, 1.0f);
+}
+
+static void S_Play2_f(void)
+{
+       S_Play_Common (1.0f, 0.0f);
+}
+
+static void S_PlayVol_f(void)
+{
+       S_Play_Common (-1.0f, 0.0f);
+}
+
+static void S_SoundList_f (void)
+{
+       unsigned int i;
+       sfx_t *sfx;
+       unsigned int total;
 
-//
-// Fake dma is a synchronous faking of the DMA progress used for
-// isolating performance in the renderer.
-//
+       total = 0;
+       for (sfx = known_sfx, i = 0; sfx != NULL; sfx = sfx->next, i++)
+       {
+               if (sfx->fetcher != NULL)
+               {
+                       unsigned int size;
+                       const snd_format_t* format;
 
-qboolean fakedma = false;
+                       size = sfx->memsize;
+                       format = sfx->fetcher->getfmt(sfx);
+                       Con_Printf ("%c%c%c%c(%2db, %6s) %8i : %s\n",
+                                               (sfx->loopstart >= 0) ? 'L' : ' ',
+                                               (sfx->flags & SFXFLAG_STREAMED) ? 'S' : ' ',
+                                               (sfx->locks > 0) ? 'K' : ' ',
+                                               (sfx->flags & SFXFLAG_PERMANENTLOCK) ? 'P' : ' ',
+                                               format->width * 8,
+                                               (format->channels == 1) ? "mono" : "stereo",
+                                               size,
+                                               sfx->name);
+                       total += size;
+               }
+               else
+                       Con_Printf ("    (  unknown  ) unloaded : %s\n", sfx->name);
+       }
+       Con_Printf("Total resident: %i\n", total);
+}
 
 
 void S_SoundInfo_f(void)
 {
-       if (!sound_started || !shm)
+       if (snd_renderbuffer == NULL)
        {
                Con_Print("sound system not started\n");
                return;
        }
 
-       Con_Printf("%5d stereo\n", shm->format.channels - 1);
-       Con_Printf("%5d samples\n", shm->samples);
-       Con_Printf("%5d samplepos\n", shm->samplepos);
-       Con_Printf("%5d samplebits\n", shm->format.width * 8);
-       Con_Printf("%5d speed\n", shm->format.speed);
-       Con_Printf("%p dma buffer\n", shm->buffer);
+       Con_Printf("%5d speakers\n", snd_renderbuffer->format.channels);
+       Con_Printf("%5d frames\n", snd_renderbuffer->maxframes);
+       Con_Printf("%5d samplebits\n", snd_renderbuffer->format.width * 8);
+       Con_Printf("%5d speed\n", snd_renderbuffer->format.speed);
        Con_Printf("%5u total_channels\n", total_channels);
 }
 
 
-void S_Startup(void)
+int S_GetSoundRate(void)
+{
+       return snd_renderbuffer ? snd_renderbuffer->format.speed : 0;
+}
+
+
+static qboolean S_ChooseCheaperFormat (snd_format_t* format, qboolean fixed_speed, qboolean fixed_width, qboolean fixed_channels)
+{
+       static const snd_format_t thresholds [] =
+       {
+               // speed                        width                   channels
+               { SND_MIN_SPEED,        SND_MIN_WIDTH,  SND_MIN_CHANNELS },
+               { 11025,                        1,                              2 },
+               { 22050,                        2,                              2 },
+               { 44100,                        2,                              2 },
+               { 48000,                        2,                              6 },
+               { SND_MAX_SPEED,        SND_MAX_WIDTH,  SND_MAX_CHANNELS },
+       };
+       const unsigned int nb_thresholds = sizeof(thresholds) / sizeof(thresholds[0]);
+       unsigned int speed_level, width_level, channels_level;
+
+       // If we have reached the minimum values, there's nothing more we can do
+       if ((format->speed == thresholds[0].speed || fixed_speed) &&
+               (format->width == thresholds[0].width || fixed_width) &&
+               (format->channels == thresholds[0].channels || fixed_channels))
+               return false;
+
+       // Check the min and max values
+       #define CHECK_BOUNDARIES(param)                                                         \
+       if (format->param < thresholds[0].param)                                        \
+       {                                                                                                                       \
+               format->param = thresholds[0].param;                                    \
+               return true;                                                                                    \
+       }                                                                                                                       \
+       if (format->param > thresholds[nb_thresholds - 1].param)        \
+       {                                                                                                                       \
+               format->param = thresholds[nb_thresholds - 1].param;    \
+               return true;                                                                                    \
+       }
+       CHECK_BOUNDARIES(speed);
+       CHECK_BOUNDARIES(width);
+       CHECK_BOUNDARIES(channels);
+       #undef CHECK_BOUNDARIES
+
+       // Find the level of each parameter
+       #define FIND_LEVEL(param)                                                                       \
+       param##_level = 0;                                                                                      \
+       while (param##_level < nb_thresholds - 1)                                       \
+       {                                                                                                                       \
+               if (format->param <= thresholds[param##_level].param)   \
+                       break;                                                                                          \
+                                                                                                                               \
+               param##_level++;                                                                                \
+       }
+       FIND_LEVEL(speed);
+       FIND_LEVEL(width);
+       FIND_LEVEL(channels);
+       #undef FIND_LEVEL
+
+       // Decrease the parameter with the highest level to the previous level
+       if (channels_level >= speed_level && channels_level >= width_level && !fixed_channels)
+       {
+               format->channels = thresholds[channels_level - 1].channels;
+               return true;
+       }
+       if (speed_level >= width_level && !fixed_speed)
+       {
+               format->speed = thresholds[speed_level - 1].speed;
+               return true;
+       }
+
+       format->width = thresholds[width_level - 1].width;
+       return true;
+}
+
+
+#define SWAP_LISTENERS(l1, l2, tmpl) { tmpl = (l1); (l1) = (l2); (l2) = tmpl; }
+
+static void S_SetChannelLayout (void)
 {
+       unsigned int i;
+       listener_t swaplistener;
+       listener_t *listeners;
+       int layout;
+
+       for (i = 0; i < SND_SPEAKERLAYOUTS; i++)
+               if (snd_speakerlayouts[i].channels == snd_renderbuffer->format.channels)
+                       break;
+       if (i >= SND_SPEAKERLAYOUTS)
+       {
+               Con_Printf("S_SetChannelLayout: can't find the speaker layout for %hu channels. Defaulting to mono output\n",
+                                  snd_renderbuffer->format.channels);
+               i = SND_SPEAKERLAYOUTS - 1;
+       }
+
+       snd_speakerlayout = snd_speakerlayouts[i];
+       listeners = snd_speakerlayout.listeners;
+
+       // Swap the left and right channels if snd_swapstereo is set
+       if (snd_swapstereo.integer)
+       {
+               switch (snd_speakerlayout.channels)
+               {
+                       case 8:
+                               SWAP_LISTENERS(listeners[6], listeners[7], swaplistener);
+                               // no break
+                       case 4:
+                       case 6:
+                               SWAP_LISTENERS(listeners[2], listeners[3], swaplistener);
+                               // no break
+                       case 2:
+                               SWAP_LISTENERS(listeners[0], listeners[1], swaplistener);
+                               break;
+
+                       default:
+                       case 1:
+                               // Nothing to do
+                               break;
+               }
+       }
+
+       // Sanity check
+       if (snd_channellayout.integer < SND_CHANNELLAYOUT_AUTO ||
+               snd_channellayout.integer > SND_CHANNELLAYOUT_ALSA)
+               Cvar_SetValueQuick (&snd_channellayout, SND_CHANNELLAYOUT_STANDARD);
+
+       if (snd_channellayout.integer == SND_CHANNELLAYOUT_AUTO)
+       {
+               // If we're in the sound engine initialization
+               if (current_channellayout_used == SND_CHANNELLAYOUT_AUTO)
+               {
+                       layout = SND_CHANNELLAYOUT_STANDARD;
+                       Cvar_SetValueQuick (&snd_channellayout, layout);
+               }
+               else
+                       layout = current_channellayout_used;
+       }
+       else
+               layout = snd_channellayout.integer;
+
+       // Convert our layout (= ALSA) to the standard layout if necessary
+       if (snd_speakerlayout.channels == 6 || snd_speakerlayout.channels == 8)
+       {
+               if (layout == SND_CHANNELLAYOUT_STANDARD)
+               {
+                       SWAP_LISTENERS(listeners[2], listeners[4], swaplistener);
+                       SWAP_LISTENERS(listeners[3], listeners[5], swaplistener);
+               }
+
+               Con_Printf("S_SetChannelLayout: using %s speaker layout for 3D sound\n",
+                                  (layout == SND_CHANNELLAYOUT_ALSA) ? "ALSA" : "standard");
+       }
+
+       current_swapstereo = snd_swapstereo.integer;
+       current_channellayout = snd_channellayout.integer;
+       current_channellayout_used = layout;
+}
+
+
+void S_Startup (void)
+{
+       qboolean fixed_speed, fixed_width, fixed_channels;
+       snd_format_t chosen_fmt;
+       static snd_format_t prev_render_format = {0, 0, 0};
+       const char* env;
+       int i;
+
        if (!snd_initialized.integer)
                return;
 
-       shm = &sn;
-       memset((void *)shm, 0, sizeof(*shm));
+       fixed_speed = false;
+       fixed_width = false;
+       fixed_channels = false;
 
-       // create a piece of DMA memory
-       if (fakedma)
+       // Get the starting sound format from the cvars
+       chosen_fmt.speed = snd_speed.integer;
+       chosen_fmt.width = snd_width.integer;
+       chosen_fmt.channels = snd_channels.integer;
+
+       // Check the environment variables to see if the player wants a particular sound format
+       env = getenv("QUAKE_SOUND_CHANNELS");
+       if (env != NULL)
        {
-               shm->format.width = 2;
-               shm->format.speed = 22050;
-               shm->format.channels = 2;
-               shm->samples = 32768;
-               shm->samplepos = 0;
-               shm->buffer = Mem_Alloc(snd_mempool, shm->format.channels * shm->samples * shm->format.width);
+               chosen_fmt.channels = atoi (env);
+               fixed_channels = true;
        }
-       else
+       env = getenv("QUAKE_SOUND_SPEED");
+       if (env != NULL)
+       {
+               chosen_fmt.speed = atoi (env);
+               fixed_speed = true;
+       }
+       env = getenv("QUAKE_SOUND_SAMPLEBITS");
+       if (env != NULL)
+       {
+               chosen_fmt.width = atoi (env) / 8;
+               fixed_width = true;
+       }
+
+       // Parse the command line to see if the player wants a particular sound format
+// COMMANDLINEOPTION: Sound: -sndquad sets sound output to 4 channel surround
+       if (COM_CheckParm ("-sndquad") != 0)
+       {
+               chosen_fmt.channels = 4;
+               fixed_channels = true;
+       }
+// COMMANDLINEOPTION: Sound: -sndstereo sets sound output to stereo
+       else if (COM_CheckParm ("-sndstereo") != 0)
+       {
+               chosen_fmt.channels = 2;
+               fixed_channels = true;
+       }
+// COMMANDLINEOPTION: Sound: -sndmono sets sound output to mono
+       else if (COM_CheckParm ("-sndmono") != 0)
+       {
+               chosen_fmt.channels = 1;
+               fixed_channels = true;
+       }
+// COMMANDLINEOPTION: Sound: -sndspeed <hz> chooses sound output rate (supported values are 48000, 44100, 32000, 24000, 22050, 16000, 11025 (quake), 8000)
+       i = COM_CheckParm ("-sndspeed");
+       if (0 < i && i < com_argc - 1)
+       {
+               chosen_fmt.speed = atoi (com_argv[i + 1]);
+               fixed_speed = true;
+       }
+// COMMANDLINEOPTION: Sound: -sndbits <bits> chooses 8 bit or 16 bit sound output
+       i = COM_CheckParm ("-sndbits");
+       if (0 < i && i < com_argc - 1)
        {
-               if (!SNDDMA_Init())
+               chosen_fmt.width = atoi (com_argv[i + 1]) / 8;
+               fixed_width = true;
+       }
+
+       // You can't change sound speed after start time (not yet supported)
+       if (prev_render_format.speed != 0)
+       {
+               fixed_speed = true;
+               if (chosen_fmt.speed != prev_render_format.speed)
+               {
+                       Con_Printf("S_Startup: sound speed has changed! This is NOT supported yet. Falling back to previous speed (%u Hz)\n",
+                                          prev_render_format.speed);
+                       chosen_fmt.speed = prev_render_format.speed;
+               }
+       }
+
+       // Sanity checks
+       if (chosen_fmt.speed < SND_MIN_SPEED)
+       {
+               chosen_fmt.speed = SND_MIN_SPEED;
+               fixed_speed = false;
+       }
+       else if (chosen_fmt.speed > SND_MAX_SPEED)
+       {
+               chosen_fmt.speed = SND_MAX_SPEED;
+               fixed_speed = false;
+       }
+
+       if (chosen_fmt.width < SND_MIN_WIDTH)
+       {
+               chosen_fmt.width = SND_MIN_WIDTH;
+               fixed_width = false;
+       }
+       else if (chosen_fmt.width > SND_MAX_WIDTH)
+       {
+               chosen_fmt.width = SND_MAX_WIDTH;
+               fixed_width = false;
+       }
+
+       if (chosen_fmt.channels < SND_MIN_CHANNELS)
+       {
+               chosen_fmt.channels = SND_MIN_CHANNELS;
+               fixed_channels = false;
+       }
+       else if (chosen_fmt.channels > SND_MAX_CHANNELS)
+       {
+               chosen_fmt.channels = SND_MAX_CHANNELS;
+               fixed_channels = false;
+       }
+
+       // create the sound buffer used for sumitting the samples to the plaform-dependent module
+       if (!simsound)
+       {
+               snd_format_t suggest_fmt;
+               qboolean accepted;
+
+               accepted = false;
+               do
                {
-                       Con_Print("S_Startup: SNDDMA_Init failed.\n");
-                       sound_started = 0;
-                       shm = NULL;
+                       Con_DPrintf("S_Startup: initializing sound output format: %dHz, %d bit, %d channels...\n",
+                                               chosen_fmt.speed, chosen_fmt.width * 8,
+                                               chosen_fmt.channels);
+
+                       memset(&suggest_fmt, 0, sizeof(suggest_fmt));
+                       accepted = SndSys_Init(&chosen_fmt, &suggest_fmt);
+
+                       if (!accepted)
+                       {
+                               Con_DPrintf("S_Startup: sound output initialization FAILED\n");
+
+                               // If the module is suggesting another one
+                               if (suggest_fmt.speed != 0)
+                               {
+                                       memcpy(&chosen_fmt, &suggest_fmt, sizeof(chosen_fmt));
+                                       Con_Printf ("           Driver has suggested %dHz, %d bit, %d channels. Retrying...\n",
+                                                               suggest_fmt.speed, suggest_fmt.width * 8,
+                                                               suggest_fmt.channels);
+                               }
+                               // Else, try to find a less resource-demanding format
+                               else if (!S_ChooseCheaperFormat (&chosen_fmt, fixed_speed, fixed_width, fixed_channels))
+                                       break;
+                       }
+               } while (!accepted);
+
+               // If we haven't found a suitable format
+               if (!accepted)
+               {
+                       Con_Print("S_Startup: SndSys_Init failed.\n");
+                       sound_spatialized = false;
                        return;
                }
        }
+       else
+       {
+               snd_renderbuffer = Snd_CreateRingBuffer(&chosen_fmt, 0, NULL);
+               Con_Print ("S_Startup: simulating sound output\n");
+       }
+
+       memcpy(&prev_render_format, &snd_renderbuffer->format, sizeof(prev_render_format));
+       Con_Printf("Sound format: %dHz, %d channels, %d bits per sample\n",
+                          chosen_fmt.speed, chosen_fmt.channels, chosen_fmt.width * 8);
 
-       sound_started = 1;
+       // Update the cvars
+       if (snd_speed.integer != (int)chosen_fmt.speed)
+               Cvar_SetValueQuick(&snd_speed, chosen_fmt.speed);
+       if (snd_width.integer != chosen_fmt.width)
+               Cvar_SetValueQuick(&snd_width, chosen_fmt.width);
+       if (snd_channels.integer != chosen_fmt.channels)
+               Cvar_SetValueQuick(&snd_channels, chosen_fmt.channels);
 
-       Con_DPrintf("Sound sampling rate: %i\n", shm->format.speed);
+       current_channellayout_used = SND_CHANNELLAYOUT_AUTO;
+       S_SetChannelLayout();
 
-       S_StopAllSounds ();
+       snd_starttime = realtime;
+
+       // If the sound module has already run, add an extra time to make sure
+       // the sound time doesn't decrease, to not confuse playing SFXs
+       if (oldpaintedtime != 0)
+       {
+               // The extra time must be a multiple of the render buffer size
+               // to avoid modifying the current position in the buffer,
+               // some modules write directly to a shared (DMA) buffer
+               extrasoundtime = oldpaintedtime + snd_renderbuffer->maxframes - 1;
+               extrasoundtime -= extrasoundtime % snd_renderbuffer->maxframes;
+               Con_DPrintf("S_Startup: extra sound time = %u\n", extrasoundtime);
+
+               soundtime = extrasoundtime;
+       }
+       else
+               extrasoundtime = 0;
+       snd_renderbuffer->startframe = soundtime;
+       snd_renderbuffer->endframe = soundtime;
+       recording_sound = false;
 }
 
 void S_Shutdown(void)
 {
-       if (!sound_started)
+       if (snd_renderbuffer == NULL)
                return;
 
-       if (fakedma)
-               Mem_Free(shm->buffer);
+       oldpaintedtime = snd_renderbuffer->endframe;
+
+       if (simsound)
+       {
+               Mem_Free(snd_renderbuffer->ring);
+               Mem_Free(snd_renderbuffer);
+               snd_renderbuffer = NULL;
+       }
        else
-               SNDDMA_Shutdown();
+               SndSys_Shutdown();
 
-       shm = NULL;
-       sound_started = 0;
+       sound_spatialized = false;
 }
 
 void S_Restart_f(void)
@@ -178,6 +703,10 @@ void S_Init(void)
        Cvar_RegisterVariable(&bgmvolume);
        Cvar_RegisterVariable(&snd_staticvolume);
 
+       Cvar_RegisterVariable(&snd_speed);
+       Cvar_RegisterVariable(&snd_width);
+       Cvar_RegisterVariable(&snd_channels);
+
 // COMMANDLINEOPTION: Sound: -nosound disables sound (including CD audio)
        if (COM_CheckParm("-nosound") || COM_CheckParm("-safe"))
                return;
@@ -186,27 +715,29 @@ void S_Init(void)
 
 // COMMANDLINEOPTION: Sound: -simsound runs sound mixing but with no output
        if (COM_CheckParm("-simsound"))
-               fakedma = true;
+               simsound = true;
 
-       Cmd_AddCommand("play", S_Play);
-       Cmd_AddCommand("play2", S_Play2);
-       Cmd_AddCommand("playvol", S_PlayVol);
-       Cmd_AddCommand("stopsound", S_StopAllSounds);
-       Cmd_AddCommand("soundlist", S_SoundList);
-       Cmd_AddCommand("soundinfo", S_SoundInfo_f);
-       Cmd_AddCommand("snd_restart", S_Restart_f);
+       Cmd_AddCommand("play", S_Play_f, "play a sound at your current location (not heard by anyone else)");
+       Cmd_AddCommand("play2", S_Play2_f, "play a sound globally throughout the level (not heard by anyone else)");
+       Cmd_AddCommand("playvol", S_PlayVol_f, "play a sound at the specified volume level at your current location (not heard by anyone else)");
+       Cmd_AddCommand("stopsound", S_StopAllSounds, "silence");
+       Cmd_AddCommand("soundlist", S_SoundList_f, "list loaded sounds");
+       Cmd_AddCommand("soundinfo", S_SoundInfo_f, "print sound system information (such as channels and speed)");
+       Cmd_AddCommand("snd_restart", S_Restart_f, "restart sound system");
+       Cmd_AddCommand("snd_reload", S_Reload_f, "reload all sound files");
 
        Cvar_RegisterVariable(&nosound);
        Cvar_RegisterVariable(&snd_precache);
        Cvar_RegisterVariable(&snd_initialized);
        Cvar_RegisterVariable(&snd_streaming);
-       Cvar_RegisterVariable(&bgmbuffer);
        Cvar_RegisterVariable(&ambient_level);
        Cvar_RegisterVariable(&ambient_fade);
        Cvar_RegisterVariable(&snd_noextraupdate);
        Cvar_RegisterVariable(&snd_show);
        Cvar_RegisterVariable(&_snd_mixahead);
        Cvar_RegisterVariable(&snd_swapstereo); // for people with backwards sound wiring
+       Cvar_RegisterVariable(&snd_channellayout);
+       Cvar_RegisterVariable(&snd_soundradius);
 
        Cvar_SetValueQuick(&snd_initialized, true);
 
@@ -219,39 +750,78 @@ void S_Init(void)
 }
 
 
-// =======================================================================
-// Load a sound
-// =======================================================================
+/*
+================
+S_Terminate
+
+Shutdown and free all resources
+================
+*/
+void S_Terminate (void)
+{
+       S_Shutdown ();
+       OGG_CloseLibrary ();
+
+       // Free all SFXs
+       while (known_sfx != NULL)
+               S_FreeSfx (known_sfx, true);
+
+       Cvar_SetValueQuick (&snd_initialized, false);
+       Mem_FreePool (&snd_mempool);
+}
+
 
 /*
 ==================
-S_FindName
+S_Reload_f
+==================
+*/
+void S_Reload_f (void)
+{
+       int i;
+
+       // stop any active sounds
+       S_StopAllSounds();
+
+       // because the ambient sounds will be freed, clear the pointers
+       for (i = 0;i < (int)sizeof (ambient_sfxs) / (int)sizeof (ambient_sfxs[0]);i++)
+               ambient_sfxs[i] = NULL;
 
+       // now free all sounds
+       while (known_sfx != NULL)
+               S_FreeSfx (known_sfx, true);
+}
+
+
+/*
+==================
+S_FindName
 ==================
 */
-sfx_t *S_FindName (const char *name, qboolean stdpath)
+sfx_t *S_FindName (const char *name)
 {
        sfx_t *sfx;
-       size_t len;
-       char namebuffer [MAX_QPATH];
 
        if (!snd_initialized.integer)
                return NULL;
 
-       // Add the default sound directory to the path
-       len = snprintf (namebuffer, sizeof (namebuffer), stdpath ? "sound/%s" : "%s", name);
-       if (len >= sizeof (namebuffer))
-               Host_Error ("S_FindName: sound name too long (%s)", name);
+       if (strlen (name) >= sizeof (sfx->name))
+       {
+               Con_Printf ("S_FindName: sound name too long (%s)\n", name);
+               return NULL;
+       }
 
        // Look for this sound in the list of known sfx
+       // TODO: hash table search?
        for (sfx = known_sfx; sfx != NULL; sfx = sfx->next)
-               if(!strcmp (sfx->name, namebuffer))
+               if(!strcmp (sfx->name, name))
                        return sfx;
 
        // Add a sfx_t struct for this sound
-       sfx = Mem_Alloc (snd_mempool, sizeof (*sfx));
+       sfx = (sfx_t *)Mem_Alloc (snd_mempool, sizeof (*sfx));
        memset (sfx, 0, sizeof(*sfx));
-       strlcpy (sfx->name, namebuffer, sizeof (sfx->name));
+       strlcpy (sfx->name, name, sizeof (sfx->name));
+       sfx->memsize = sizeof(*sfx);
        sfx->next = known_sfx;
        known_sfx = sfx;
 
@@ -262,13 +832,14 @@ sfx_t *S_FindName (const char *name, qboolean stdpath)
 /*
 ==================
 S_FreeSfx
-
 ==================
 */
-void S_FreeSfx (sfx_t *sfx)
+void S_FreeSfx (sfx_t *sfx, qboolean force)
 {
-       // Never free a locked sfx
-       if (sfx->locks > 0)
+       unsigned int i;
+
+       // Never free a locked sfx unless forced
+       if (!force && (sfx->locks > 0 || (sfx->flags & SFXFLAG_PERMANENTLOCK)))
                return;
 
        Con_DPrintf ("S_FreeSfx: freeing %s\n", sfx->name);
@@ -287,11 +858,20 @@ void S_FreeSfx (sfx_t *sfx)
                                break;
                        }
                if (prev_sfx == NULL)
-                       Sys_Error ("S_FreeSfx: Can't find SFX %s in the list!\n", sfx->name);
+               {
+                       Con_Printf ("S_FreeSfx: Can't find SFX %s in the list!\n", sfx->name);
+                       return;
+               }
        }
 
+       // Stop all channels using this sfx
+       for (i = 0; i < total_channels; i++)
+               if (channels[i].sfx == sfx)
+                       S_StopChannel (i);
+
        // Free it
-       Mem_FreePool (&sfx->mempool);
+       if (sfx->fetcher != NULL && sfx->fetcher->free != NULL)
+               sfx->fetcher->free (sfx);
        Mem_Free (sfx);
 }
 
@@ -299,50 +879,56 @@ void S_FreeSfx (sfx_t *sfx)
 /*
 ==================
 S_ServerSounds
-
 ==================
 */
 void S_ServerSounds (char serversound [][MAX_QPATH], unsigned int numsounds)
 {
        sfx_t *sfx;
+       sfx_t *sfxnext;
        unsigned int i;
 
        // Start the ambient sounds and make them loop
-       channels[AMBIENT_WATER].sfx = S_PrecacheSound ("ambience/water1.wav", false, true, true);
-       channels[AMBIENT_SKY].sfx = S_PrecacheSound ("ambience/wind2.wav", false, true, true);
-       for (i = 0; i < NUM_AMBIENTS; i++)
-               channels[i].flags |= CHANNELFLAG_FORCELOOP;
+       for (i = 0; i < sizeof (ambient_sfxs) / sizeof (ambient_sfxs[0]); i++)
+       {
+               // Precache it if it's not done (request a lock to make sure it will never be freed)
+               if (ambient_sfxs[i] == NULL)
+                       ambient_sfxs[i] = S_PrecacheSound (ambient_names[i], false, true);
+               if (ambient_sfxs[i] != NULL)
+               {
+                       // Add a lock to the SFX while playing. It will be
+                       // removed by S_StopAllSounds at the end of the level
+                       S_LockSfx (ambient_sfxs[i]);
+
+                       channels[i].sfx = ambient_sfxs[i];
+                       channels[i].flags |= CHANNELFLAG_FORCELOOP;
+                       channels[i].master_vol = 0;
+               }
+       }
 
        // Remove 1 lock from all sfx with the SFXFLAG_SERVERSOUND flag, and remove the flag
        for (sfx = known_sfx; sfx != NULL; sfx = sfx->next)
                if (sfx->flags & SFXFLAG_SERVERSOUND)
                {
-                       sfx->locks--;
+                       S_UnlockSfx (sfx);
                        sfx->flags &= ~SFXFLAG_SERVERSOUND;
                }
 
        // Add 1 lock and the SFXFLAG_SERVERSOUND flag to each sfx in "serversound"
        for (i = 1; i < numsounds; i++)
        {
-               sfx = S_FindName (serversound[i], true);
+               sfx = S_FindName (serversound[i]);
                if (sfx != NULL)
                {
-                       sfx->locks++;
+                       S_LockSfx (sfx);
                        sfx->flags |= SFXFLAG_SERVERSOUND;
                }
        }
 
        // Free all unlocked sfx
-       sfx = known_sfx;
-       while (sfx != NULL)
+       for (sfx = known_sfx;sfx;sfx = sfxnext)
        {
-               sfx_t* crtsfx;
-
-               // We may lose the "next" pointer after S_FreeSfx
-               crtsfx = sfx;
-               sfx = sfx->next;
-
-               S_FreeSfx (crtsfx);
+               sfxnext = sfx->next;
+               S_FreeSfx (sfx, false);
        }
 }
 
@@ -350,22 +936,29 @@ void S_ServerSounds (char serversound [][MAX_QPATH], unsigned int numsounds)
 /*
 ==================
 S_PrecacheSound
-
 ==================
 */
-sfx_t *S_PrecacheSound (const char *name, qboolean complain, qboolean stdpath, qboolean lock)
+sfx_t *S_PrecacheSound (const char *name, qboolean complain, qboolean lock)
 {
        sfx_t *sfx;
 
        if (!snd_initialized.integer)
                return NULL;
 
-       sfx = S_FindName (name, stdpath);
+       if (name == NULL || name[0] == 0)
+               return NULL;
+
+       sfx = S_FindName (name);
+
+       // clear the FILEMISSING flag so that S_LoadSound will try again on a
+       // previously missing file
+       sfx->flags &= ~ SFXFLAG_FILEMISSING;
+
        if (sfx == NULL)
                return NULL;
 
        if (lock)
-               sfx->locks++;
+               S_LockSfx (sfx);
 
        if (!nosound.integer && snd_precache.integer)
                S_LoadSound(sfx, complain);
@@ -373,21 +966,62 @@ sfx_t *S_PrecacheSound (const char *name, qboolean complain, qboolean stdpath, q
        return sfx;
 }
 
+/*
+==================
+S_IsSoundPrecached
+==================
+*/
+qboolean S_IsSoundPrecached (const sfx_t *sfx)
+{
+       return (sfx != NULL && sfx->fetcher != NULL);
+}
+
+/*
+==================
+S_LockSfx
+
+Add a lock to a SFX
+==================
+*/
+void S_LockSfx (sfx_t *sfx)
+{
+       sfx->locks++;
+}
+
 /*
 ==================
 S_UnlockSfx
 
-Remove a lock from a SFX and freed it if possible
+Remove a lock from a SFX
 ==================
 */
 void S_UnlockSfx (sfx_t *sfx)
 {
        sfx->locks--;
-       S_FreeSfx (sfx);
 }
 
 
-//=============================================================================
+/*
+==================
+S_BlockSound
+==================
+*/
+void S_BlockSound (void)
+{
+       snd_blocked++;
+}
+
+
+/*
+==================
+S_UnblockSound
+==================
+*/
+void S_UnblockSound (void)
+{
+       snd_blocked--;
+}
+
 
 /*
 =================
@@ -400,35 +1034,50 @@ channel_t *SND_PickChannel(int entnum, int entchannel)
 {
        int ch_idx;
        int first_to_die;
-       int life_left;
+       int first_life_left, life_left;
        channel_t* ch;
 
 // Check for replacement sound, or find the best one to replace
        first_to_die = -1;
-       life_left = 0x7fffffff;
+       first_life_left = 0x7fffffff;
        for (ch_idx=NUM_AMBIENTS ; ch_idx < NUM_AMBIENTS + MAX_DYNAMIC_CHANNELS ; ch_idx++)
        {
                ch = &channels[ch_idx];
-               if (entchannel != 0             // channel 0 never overrides
-               && ch->entnum == entnum
-               && (ch->entchannel == entchannel || entchannel == -1) )
-               {       // always override sound from same entity
-                       first_to_die = ch_idx;
-                       break;
+               if (entchannel != 0)
+               {
+                       // try to override an existing channel
+                       if (ch->entnum == entnum && (ch->entchannel == entchannel || entchannel == -1) )
+                       {
+                               // always override sound from same entity
+                               first_to_die = ch_idx;
+                               break;
+                       }
+               }
+               else
+               {
+                       if (!ch->sfx)
+                       {
+                               // no sound on this channel
+                               first_to_die = ch_idx;
+                               break;
+                       }
                }
 
-               // don't let monster sounds override player sounds
-               if (ch->entnum == cl.viewentity && entnum != cl.viewentity && ch->sfx)
-                       continue;
+               if (ch->sfx)
+               {
+                       // don't let monster sounds override player sounds
+                       if (ch->entnum == cl.viewentity && entnum != cl.viewentity)
+                               continue;
 
-               // don't override looped sounds
-               if ((ch->flags & CHANNELFLAG_FORCELOOP) != 0 ||
-                       (ch->sfx != NULL && ch->sfx->loopstart >= 0))
-                       continue;
+                       // don't override looped sounds
+                       if ((ch->flags & CHANNELFLAG_FORCELOOP) || ch->sfx->loopstart >= 0)
+                               continue;
+               }
 
-               if (ch->end - paintedtime < life_left)
+               life_left = (int)(ch->end - snd_renderbuffer->endframe);
+               if (life_left < first_life_left)
                {
-                       life_left = ch->end - paintedtime;
+                       first_life_left = life_left;
                        first_to_die = ch_idx;
                }
        }
@@ -450,49 +1099,54 @@ Spatializes a channel
 */
 void SND_Spatialize(channel_t *ch, qboolean isstatic)
 {
-       vec_t dist, scale, pan;
+       int i;
+       vec_t dist, mastervol, intensity, vol;
        vec3_t source_vec;
 
+       // update sound origin if we know about the entity
+       if (ch->entnum > 0 && cls.state == ca_connected && cl.entities[ch->entnum].state_current.active)
+       {
+               //Con_Printf("-- entnum %i origin %f %f %f neworigin %f %f %f\n", ch->entnum, ch->origin[0], ch->origin[1], ch->origin[2], cl.entities[ch->entnum].state_current.origin[0], cl.entities[ch->entnum].state_current.origin[1], cl.entities[ch->entnum].state_current.origin[2]);
+               VectorCopy(cl.entities[ch->entnum].state_current.origin, ch->origin);
+               if (cl.entities[ch->entnum].state_current.modelindex && cl.model_precache[cl.entities[ch->entnum].state_current.modelindex] && cl.model_precache[cl.entities[ch->entnum].state_current.modelindex]->soundfromcenter)
+                       VectorMAMAM(1.0f, ch->origin, 0.5f, cl.model_precache[cl.entities[ch->entnum].state_current.modelindex]->normalmins, 0.5f, cl.model_precache[cl.entities[ch->entnum].state_current.modelindex]->normalmaxs, ch->origin);
+       }
+
+       mastervol = ch->master_vol;
+       // Adjust volume of static sounds
+       if (isstatic)
+               mastervol *= snd_staticvolume.value;
+
        // anything coming from the view entity will always be full volume
        // LordHavoc: make sounds with ATTN_NONE have no spatialization
        if (ch->entnum == cl.viewentity || ch->dist_mult == 0)
        {
-               ch->leftvol = ch->master_vol;
-               ch->rightvol = ch->master_vol;
+               for (i = 0;i < SND_LISTENERS;i++)
+               {
+                       vol = mastervol * snd_speakerlayout.listeners[i].ambientvolume;
+                       ch->listener_volume[i] = (int)bound(0, vol, 255);
+               }
        }
        else
        {
-               // update sound origin if we know about the entity
-               if (ch->entnum > 0 && cls.state == ca_connected && cl_entities[ch->entnum].state_current.active)
+               // calculate stereo seperation and distance attenuation
+               VectorSubtract(listener_origin, ch->origin, source_vec);
+               dist = VectorLength(source_vec);
+               intensity = mastervol * (1.0 - dist * ch->dist_mult);
+               if (intensity > 0)
                {
-                       //Con_Printf("-- entnum %i origin %f %f %f neworigin %f %f %f\n", ch->entnum, ch->origin[0], ch->origin[1], ch->origin[2], cl_entities[ch->entnum].state_current.origin[0], cl_entities[ch->entnum].state_current.origin[1], cl_entities[ch->entnum].state_current.origin[2]);
-                       VectorCopy(cl_entities[ch->entnum].state_current.origin, ch->origin);
-                       if (cl_entities[ch->entnum].state_current.modelindex && cl.model_precache[cl_entities[ch->entnum].state_current.modelindex] && cl.model_precache[cl_entities[ch->entnum].state_current.modelindex]->soundfromcenter)
-                               VectorMAMAM(1.0f, ch->origin, 0.5f, cl.model_precache[cl_entities[ch->entnum].state_current.modelindex]->normalmins, 0.5f, cl.model_precache[cl_entities[ch->entnum].state_current.modelindex]->normalmaxs, ch->origin);
+                       for (i = 0;i < SND_LISTENERS;i++)
+                       {
+                               Matrix4x4_Transform(&listener_matrix[i], ch->origin, source_vec);
+                               VectorNormalize(source_vec);
+                               vol = intensity * max(0, source_vec[0] * snd_speakerlayout.listeners[i].dotscale + snd_speakerlayout.listeners[i].dotbias);
+                               ch->listener_volume[i] = (int)bound(0, vol, 255);
+                       }
                }
-
-               // calculate stereo seperation and distance attenuation
-               Matrix4x4_Transform(&listener_matrix, ch->origin, source_vec);
-               dist = VectorNormalizeLength(source_vec);
-               // distance
-               scale = ch->master_vol * (1.0 - (dist * ch->dist_mult));
-               // panning
-               pan = scale * source_vec[1];
-               // calculate the volumes
-               ch->leftvol = (int) (scale + pan);
-               ch->rightvol = (int) (scale - pan);
-       }
-
-       // Adjust volume of static sounds
-       if (isstatic)
-       {
-               ch->leftvol *= snd_staticvolume.value;
-               ch->rightvol *= snd_staticvolume.value;
+               else
+                       for (i = 0;i < SND_LISTENERS;i++)
+                               ch->listener_volume[i] = 0;
        }
-
-       // clamp volumes
-       ch->leftvol = bound(0, ch->leftvol, 255);
-       ch->rightvol = bound(0, ch->rightvol, 255);
 }
 
 
@@ -505,10 +1159,10 @@ void S_PlaySfxOnChannel (sfx_t *sfx, channel_t *target_chan, unsigned int flags,
        // Initialize the channel
        memset (target_chan, 0, sizeof (*target_chan));
        VectorCopy (origin, target_chan->origin);
-       target_chan->master_vol = fvol * 255;
+       target_chan->master_vol = (int)(fvol * 255);
        target_chan->sfx = sfx;
-       target_chan->end = paintedtime + sfx->total_length;
-       target_chan->lastptime = paintedtime;
+       target_chan->end = snd_renderbuffer->endframe + sfx->total_length;
+       target_chan->lastptime = snd_renderbuffer->endframe;
        target_chan->flags = flags;
 
        // If it's a static sound
@@ -516,13 +1170,13 @@ void S_PlaySfxOnChannel (sfx_t *sfx, channel_t *target_chan, unsigned int flags,
        {
                if (sfx->loopstart == -1)
                        Con_DPrintf("Quake compatibility warning: Static sound \"%s\" is not looped\n", sfx->name);
-               target_chan->dist_mult = attenuation / (64.0f * sound_nominal_clip_dist);
+               target_chan->dist_mult = attenuation / (64.0f * snd_soundradius.value);
        }
        else
-               target_chan->dist_mult = attenuation / sound_nominal_clip_dist;
+               target_chan->dist_mult = attenuation / snd_soundradius.value;
 
        // Lock the SFX during play
-       sfx->locks++;
+       S_LockSfx (sfx);
 }
 
 
@@ -530,19 +1184,22 @@ int S_StartSound (int entnum, int entchannel, sfx_t *sfx, vec3_t origin, float f
 {
        channel_t *target_chan, *check;
        int             ch_idx;
-       size_t  skip;
+       int             skip;
+
+       if (snd_renderbuffer == NULL || sfx == NULL || nosound.integer)
+               return -1;
 
-       if (!sound_started || !sfx || !sfx->fetcher || nosound.integer)
+       if (sfx->fetcher == NULL)
                return -1;
 
+       if (entnum && entnum >= cl.max_entities)
+               CL_ExpandEntities(entnum);
+
        // Pick a channel to play on
        target_chan = SND_PickChannel(entnum, entchannel);
        if (!target_chan)
                return -1;
 
-       if (!S_LoadSound (sfx, true))
-               return -1;              // couldn't load the sound's data
-
        S_PlaySfxOnChannel (sfx, target_chan, CHANNELFLAG_NONE, origin, fvol, attenuation, false);
        target_chan->entnum = entnum;
        target_chan->entchannel = entchannel;
@@ -558,9 +1215,9 @@ int S_StartSound (int entnum, int entchannel, sfx_t *sfx, vec3_t origin, float f
                        continue;
                if (check->sfx == sfx && !check->pos)
                {
-                       skip = 0.1 * sfx->format.speed;
-                       if (skip > sfx->total_length)
-                               skip = sfx->total_length;
+                       skip = (int)(0.1 * snd_renderbuffer->format.speed);
+                       if (skip > (int)sfx->total_length)
+                               skip = (int)sfx->total_length;
                        if (skip > 0)
                                skip = rand() % skip;
                        target_chan->pos += skip;
@@ -586,9 +1243,9 @@ void S_StopChannel (unsigned int channel_ind)
 
                if (sfx->fetcher != NULL)
                {
-                       snd_fetcher_end_t fetcher_end = sfx->fetcher->end;
-                       if (fetcher_end != NULL)
-                               fetcher_end (ch);
+                       snd_fetcher_endsb_t fetcher_endsb = sfx->fetcher->endsb;
+                       if (fetcher_endsb != NULL)
+                               fetcher_endsb (ch);
                }
 
                // Remove the lock it holds
@@ -630,17 +1287,37 @@ void S_StopSound(int entnum, int entchannel)
                }
 }
 
+extern void CDAudio_Stop(void);
 void S_StopAllSounds (void)
 {
        unsigned int i;
 
+       // TOCHECK: is this test necessary?
+       if (snd_renderbuffer == NULL)
+               return;
+
+       // stop CD audio because it may be using a faketrack
+       CDAudio_Stop();
+
        for (i = 0; i < total_channels; i++)
                S_StopChannel (i);
 
        total_channels = MAX_DYNAMIC_CHANNELS + NUM_AMBIENTS;   // no statics
        memset(channels, 0, MAX_CHANNELS * sizeof(channel_t));
 
-       S_ClearBuffer ();
+       // Mute the contents of the submittion buffer
+       if (simsound || SndSys_LockRenderBuffer ())
+       {
+               int clear;
+               size_t memsize;
+
+               clear = (snd_renderbuffer->format.width == 1) ? 0x80 : 0;
+               memsize = snd_renderbuffer->maxframes * snd_renderbuffer->format.width * snd_renderbuffer->format.channels;
+               memset(snd_renderbuffer->ring, clear, memsize);
+
+               if (!simsound)
+                       SndSys_UnlockRenderBuffer ();
+       }
 }
 
 void S_PauseGameSounds (qboolean toggle)
@@ -659,38 +1336,7 @@ void S_PauseGameSounds (qboolean toggle)
 
 void S_SetChannelVolume (unsigned int ch_ind, float fvol)
 {
-       channels[ch_ind].master_vol = fvol * 255;
-}
-
-
-void S_ClearBuffer(void)
-{
-       int     clear;
-       unsigned char *pbuf;
-
-       if (!sound_started || !shm)
-               return;
-
-       if (shm->format.width == 1)
-               clear = 0x80;   // 8 bit sound (unsigned)
-       else
-               clear = 0;              // 16 bit sound (signed)
-
-       pbuf = S_LockBuffer();
-       if (pbuf != NULL)
-       {
-               int setsize = shm->samples * shm->format.width;
-
-               while (setsize--)
-                       *pbuf++ = clear;
-
-               // on i586/i686 optimized versions of glibc, glibc *wrongly* IMO,
-               // reads the memory area before writing to it causing a seg fault
-               // since the memory is PROT_WRITE only and not PROT_READ|PROT_WRITE
-               //memset(shm->buffer, clear, shm->samples * shm->format.width);
-
-               S_UnlockBuffer ();
-       }
+       channels[ch_ind].master_vol = (int)(fvol * 255.0f);
 }
 
 
@@ -703,17 +1349,19 @@ void S_StaticSound (sfx_t *sfx, vec3_t origin, float fvol, float attenuation)
 {
        channel_t       *target_chan;
 
-       if (!sfx)
+       if (snd_renderbuffer == NULL || sfx == NULL || nosound.integer)
                return;
-
-       if (total_channels == MAX_CHANNELS)
+       if (!sfx->fetcher)
        {
-               Con_Print("total_channels == MAX_CHANNELS\n");
+               Con_DPrintf ("S_StaticSound: \"%s\" hasn't been precached\n", sfx->name);
                return;
        }
 
-       if (!S_LoadSound (sfx, true))
+       if (total_channels == MAX_CHANNELS)
+       {
+               Con_Print("S_StaticSound: total_channels == MAX_CHANNELS\n");
                return;
+       }
 
        target_chan = &channels[total_channels++];
        S_PlaySfxOnChannel (sfx, target_chan, CHANNELFLAG_FORCELOOP, origin, fvol, attenuation, true);
@@ -722,59 +1370,117 @@ void S_StaticSound (sfx_t *sfx, vec3_t origin, float fvol, float attenuation)
 }
 
 
-//=============================================================================
-
 /*
 ===================
 S_UpdateAmbientSounds
-
 ===================
 */
 void S_UpdateAmbientSounds (void)
 {
-       float           vol;
+       int                     i;
+       int                     vol;
        int                     ambient_channel;
        channel_t       *chan;
-       qbyte           ambientlevels[NUM_AMBIENTS];
+       unsigned char           ambientlevels[NUM_AMBIENTS];
 
-       // Mute ambient sounds until proven otherwise
-       for (ambient_channel = 0 ; ambient_channel < NUM_AMBIENTS;ambient_channel++)
-               channels[ambient_channel].master_vol = 0;
-
-       if (ambient_level.value <= 0 || !cl.worldmodel || !cl.worldmodel->brush.AmbientSoundLevelsForPoint)
-               return;
-
-       cl.worldmodel->brush.AmbientSoundLevelsForPoint(cl.worldmodel, listener_origin, ambientlevels, sizeof(ambientlevels));
+       memset(ambientlevels, 0, sizeof(ambientlevels));
+       if (cl.worldmodel && cl.worldmodel->brush.AmbientSoundLevelsForPoint)
+               cl.worldmodel->brush.AmbientSoundLevelsForPoint(cl.worldmodel, listener_origin, ambientlevels, sizeof(ambientlevels));
 
        // Calc ambient sound levels
        for (ambient_channel = 0 ; ambient_channel< NUM_AMBIENTS ; ambient_channel++)
        {
                chan = &channels[ambient_channel];
-               if (chan->sfx == NULL || (chan->sfx->flags & SFXFLAG_FILEMISSING))
+               if (chan->sfx == NULL || chan->sfx->fetcher == NULL)
                        continue;
 
-               vol = ambient_level.value * ambientlevels[ambient_channel];
+               vol = (int)ambientlevels[ambient_channel];
                if (vol < 8)
                        vol = 0;
 
                // Don't adjust volume too fast
+               // FIXME: this rounds off to an int each frame, meaning there is little to no fade at extremely high framerates!
                if (chan->master_vol < vol)
                {
-                       chan->master_vol += host_realframetime * ambient_fade.value;
+                       chan->master_vol += (int)(cl.realframetime * ambient_fade.value);
                        if (chan->master_vol > vol)
                                chan->master_vol = vol;
                }
                else if (chan->master_vol > vol)
                {
-                       chan->master_vol -= host_realframetime * ambient_fade.value;
+                       chan->master_vol -= (int)(cl.realframetime * ambient_fade.value);
                        if (chan->master_vol < vol)
                                chan->master_vol = vol;
                }
 
-               chan->leftvol = chan->rightvol = chan->master_vol;
+               for (i = 0;i < SND_LISTENERS;i++)
+                       chan->listener_volume[i] = (int)(chan->master_vol * ambient_level.value * snd_speakerlayout.listeners[i].ambientvolume);
        }
 }
 
+static void S_PaintAndSubmit (void)
+{
+       unsigned int newsoundtime, paintedtime, endtime, maxtime, usedframes;
+
+       if (snd_renderbuffer == NULL || nosound.integer)
+               return;
+
+       if (snd_blocked > 0 && !(cls.capturevideo.soundrate && !cls.capturevideo.realtime))
+               return;
+
+       // Update sound time
+       if (cls.capturevideo.soundrate && !cls.capturevideo.realtime) // SUPER NASTY HACK to record non-realtime sound
+               newsoundtime = (unsigned int)((double)cls.capturevideo.frame * (double)snd_renderbuffer->format.speed / (double)cls.capturevideo.framerate);
+       else if (simsound)
+               newsoundtime = (unsigned int)((realtime - snd_starttime) * (double)snd_renderbuffer->format.speed);
+       else
+               newsoundtime = SndSys_GetSoundTime();
+
+       newsoundtime += extrasoundtime;
+       if (newsoundtime < soundtime)
+       {
+               if ((cls.capturevideo.soundrate != 0) != recording_sound)
+               {
+                       unsigned int additionaltime;
+
+                       // add some time to extrasoundtime make newsoundtime higher
+
+                       // The extra time must be a multiple of the render buffer size
+                       // to avoid modifying the current position in the buffer,
+                       // some modules write directly to a shared (DMA) buffer
+                       additionaltime = (soundtime - newsoundtime) + snd_renderbuffer->maxframes - 1;
+                       additionaltime -= additionaltime % snd_renderbuffer->maxframes;
+
+                       extrasoundtime += additionaltime;
+                       newsoundtime += additionaltime;
+                       Con_DPrintf("S_PaintAndSubmit: new extra sound time = %u\n",
+                                               extrasoundtime);
+               }
+               else
+                       Con_Printf("S_PaintAndSubmit: WARNING: newsoundtime < soundtime (%u < %u)\n",
+                                          newsoundtime, soundtime);
+       }
+       soundtime = newsoundtime;
+       recording_sound = (cls.capturevideo.soundrate != 0);
+
+       // Check to make sure that we haven't overshot
+       paintedtime = snd_renderbuffer->endframe;
+       if (paintedtime < soundtime)
+               paintedtime = soundtime;
+
+       // mix ahead of current position
+       endtime = soundtime + (unsigned int)(_snd_mixahead.value * (float)snd_renderbuffer->format.speed);
+       usedframes = snd_renderbuffer->endframe - snd_renderbuffer->startframe;
+       maxtime = paintedtime + snd_renderbuffer->maxframes - usedframes;
+       endtime = min(endtime, maxtime);
+
+       S_PaintChannels(snd_renderbuffer, paintedtime, endtime);
+
+       if (simsound)
+               snd_renderbuffer->startframe = snd_renderbuffer->endframe;
+       else
+               SndSys_Submit();
+}
 
 /*
 ============
@@ -787,226 +1493,123 @@ void S_Update(const matrix4x4_t *listenermatrix)
 {
        unsigned int i, j, total;
        channel_t *ch, *combine;
+       matrix4x4_t basematrix, rotatematrix;
+
+       if (snd_renderbuffer == NULL || nosound.integer)
+               return;
 
-       if (!snd_initialized.integer || (snd_blocked > 0))
+       if (snd_blocked > 0 && !(cls.capturevideo.soundrate && !cls.capturevideo.realtime))
                return;
 
-       Matrix4x4_Invert_Simple(&listener_matrix, listenermatrix);
+       // If snd_swapstereo or snd_channellayout has changed, recompute the channel layout
+       if (current_swapstereo != snd_swapstereo.integer ||
+               current_channellayout != snd_channellayout.integer)
+               S_SetChannelLayout();
+
+       Matrix4x4_Invert_Simple(&basematrix, listenermatrix);
        Matrix4x4_OriginFromMatrix(listenermatrix, listener_origin);
 
-// update general area ambient sound sources
+       // calculate the current matrices
+       for (j = 0;j < SND_LISTENERS;j++)
+       {
+               Matrix4x4_CreateFromQuakeEntity(&rotatematrix, 0, 0, 0, 0, -snd_speakerlayout.listeners[j].yawangle, 0, 1);
+               Matrix4x4_Concat(&listener_matrix[j], &rotatematrix, &basematrix);
+               // I think this should now do this:
+               //   1. create a rotation matrix for rotating by e.g. -90 degrees CCW
+               //      (note: the matrix will rotate the OBJECT, not the VIEWER, so its
+               //       angle has to be taken negative)
+               //   2. create a transform which first rotates and moves its argument
+               //      into the player's view coordinates (using basematrix which is
+               //      an inverted "absolute" listener matrix), then applies the
+               //      rotation matrix for the ear
+               // Isn't Matrix4x4_CreateFromQuakeEntity a bit misleading because this
+               // does not actually refer to an entity?
+       }
+
+       // update general area ambient sound sources
        S_UpdateAmbientSounds ();
 
        combine = NULL;
 
-// update spatialization for static and dynamic sounds
+       // update spatialization for static and dynamic sounds
        ch = channels+NUM_AMBIENTS;
        for (i=NUM_AMBIENTS ; i<total_channels; i++, ch++)
        {
                if (!ch->sfx)
                        continue;
-               SND_Spatialize(ch, i >= MAX_DYNAMIC_CHANNELS + NUM_AMBIENTS);         // respatialize channel
-               if (!ch->leftvol && !ch->rightvol)
-                       continue;
 
-       // try to combine static sounds with a previous channel of the same
-       // sound effect so we don't mix five torches every frame
+               // respatialize channel
+               SND_Spatialize(ch, i >= MAX_DYNAMIC_CHANNELS + NUM_AMBIENTS);
 
+               // try to combine static sounds with a previous channel of the same
+               // sound effect so we don't mix five torches every frame
                if (i > MAX_DYNAMIC_CHANNELS + NUM_AMBIENTS)
                {
-               // see if it can just use the last one
-                       if (combine && combine->sfx == ch->sfx)
-                       {
-                               combine->leftvol += ch->leftvol;
-                               combine->rightvol += ch->rightvol;
-                               ch->leftvol = ch->rightvol = 0;
-                               continue;
-                       }
-               // search for one
-                       combine = channels+MAX_DYNAMIC_CHANNELS + NUM_AMBIENTS;
-                       for (j=MAX_DYNAMIC_CHANNELS + NUM_AMBIENTS ; j<i; j++, combine++)
-                               if (combine->sfx == ch->sfx)
+                       // no need to merge silent channels
+                       for (j = 0;j < SND_LISTENERS;j++)
+                               if (ch->listener_volume[j])
                                        break;
-
-                       if (j == total_channels)
+                       if (j == SND_LISTENERS)
+                               continue;
+                       // if the last combine chosen isn't suitable, find a new one
+                       if (!(combine && combine != ch && combine->sfx == ch->sfx))
+                       {
+                               // search for one
                                combine = NULL;
-                       else
+                               for (j = MAX_DYNAMIC_CHANNELS + NUM_AMBIENTS;j < i;j++)
+                               {
+                                       if (channels[j].sfx == ch->sfx)
+                                       {
+                                               combine = channels + j;
+                                               break;
+                                       }
+                               }
+                       }
+                       if (combine && combine != ch && combine->sfx == ch->sfx)
                        {
-                               if (combine != ch)
+                               for (j = 0;j < SND_LISTENERS;j++)
                                {
-                                       combine->leftvol += ch->leftvol;
-                                       combine->rightvol += ch->rightvol;
-                                       ch->leftvol = ch->rightvol = 0;
+                                       combine->listener_volume[j] += ch->listener_volume[j];
+                                       ch->listener_volume[j] = 0;
                                }
-                               continue;
                        }
                }
        }
 
-//
-// debugging output
-//
+       sound_spatialized = true;
+
+       // debugging output
        if (snd_show.integer)
        {
                total = 0;
                ch = channels;
                for (i=0 ; i<total_channels; i++, ch++)
-                       if (ch->sfx && (ch->leftvol || ch->rightvol) )
-                               total++;
+               {
+                       if (ch->sfx)
+                       {
+                               for (j = 0;j < SND_LISTENERS;j++)
+                                       if (ch->listener_volume[j])
+                                               break;
+                               if (j < SND_LISTENERS)
+                                       total++;
+                       }
+               }
 
                Con_Printf("----(%u)----\n", total);
        }
 
-// mix some sound
-       S_Update_();
-}
-
-void GetSoundtime(void)
-{
-       int             samplepos;
-       static  int             buffers;
-       static  int             oldsamplepos;
-       int             fullsamples;
-
-       fullsamples = shm->samples / shm->format.channels;
-
-// it is possible to miscount buffers if it has wrapped twice between
-// calls to S_Update.  Oh well.
-       samplepos = SNDDMA_GetDMAPos();
-
-       if (samplepos < oldsamplepos)
-       {
-               buffers++;                                      // buffer wrapped
-
-               if (paintedtime > 0x40000000)
-               {       // time to chop things off to avoid 32 bit limits
-                       buffers = 0;
-                       paintedtime = fullsamples;
-                       S_StopAllSounds ();
-               }
-       }
-       oldsamplepos = samplepos;
-
-       soundtime = buffers * fullsamples + samplepos / shm->format.channels;
+       S_PaintAndSubmit();
 }
 
 void S_ExtraUpdate (void)
 {
-       if (snd_noextraupdate.integer)
-               return;         // don't pollute timings
-       S_Update_();
-}
-
-void S_Update_(void)
-{
-       unsigned        endtime;
-       int                             samps;
-
-       if (!sound_started || (snd_blocked > 0))
+       if (snd_noextraupdate.integer || !sound_spatialized)
                return;
 
-       // Updates DMA time
-       GetSoundtime();
-
-       // check to make sure that we haven't overshot
-       if (paintedtime < soundtime)
-               paintedtime = soundtime;
-
-       // mix ahead of current position
-       endtime = soundtime + _snd_mixahead.value * shm->format.speed;
-       samps = shm->samples >> (shm->format.channels - 1);
-       if (endtime > (unsigned int)(soundtime + samps))
-               endtime = soundtime + samps;
-
-       S_PaintChannels (endtime);
-
-       SNDDMA_Submit ();
+       S_PaintAndSubmit();
 }
 
-/*
-===============================================================================
-
-console functions
-
-===============================================================================
-*/
-
-static void S_Play_Common(float fvol, float attenuation)
-{
-       int     i, ch_ind;
-       char name[256];
-       sfx_t   *sfx;
-
-       i = 1;
-       while (i<Cmd_Argc())
-       {
-               if (!strrchr(Cmd_Argv(i), '.'))
-                       snprintf(name, sizeof(name), "%s.wav", Cmd_Argv(i));
-               else
-                       strlcpy(name, Cmd_Argv(i), sizeof(name));
-               sfx = S_PrecacheSound(name, true, true, false);
-
-               // If we need to get the volume from the command line
-               if (fvol == -1.0f)
-               {
-                       fvol = atof(Cmd_Argv(i+1));
-                       i += 2;
-               }
-               else
-                       i++;
-
-               ch_ind = S_StartSound(-1, 0, sfx, listener_origin, fvol, attenuation);
-
-               // Free the sfx if the file didn't exist
-               if (ch_ind < 0)
-                       S_FreeSfx (sfx);
-               else
-                       channels[ch_ind].flags |= CHANNELFLAG_LOCALSOUND;
-       }
-}
-
-void S_Play(void)
-{
-       S_Play_Common (1.0f, 1.0f);
-}
-
-void S_Play2(void)
-{
-       S_Play_Common (1.0f, 0.0f);
-}
-
-void S_PlayVol(void)
-{
-       S_Play_Common (-1.0f, 0.0f);
-}
-
-void S_SoundList(void)
-{
-       unsigned int i;
-       sfx_t   *sfx;
-       int             size, total;
-
-       total = 0;
-       for (sfx = known_sfx, i = 0; sfx != NULL; sfx = sfx->next, i++)
-       {
-               if (sfx->fetcher != NULL)
-               {
-                       size = sfx->mempool->totalsize;
-                       total += size;
-                       Con_Printf ("%c%c(%2db, %6s) %8i : %s\n",
-                                               (sfx->loopstart >= 0) ? 'L' : ' ',
-                                               (sfx->flags & SFXFLAG_STREAMED) ? 'S' : ' ',
-                                               sfx->format.width * 8,
-                                               (sfx->format.channels == 1) ? "mono" : "stereo",
-                                               size,
-                                               sfx->name);
-               }
-       }
-       Con_Printf("Total resident: %i\n", total);
-}
-
-
-qboolean S_LocalSound (const char *sound, qboolean stdpath)
+qboolean S_LocalSound (const char *sound)
 {
        sfx_t   *sfx;
        int             ch_ind;
@@ -1014,14 +1617,17 @@ qboolean S_LocalSound (const char *sound, qboolean stdpath)
        if (!snd_initialized.integer || nosound.integer)
                return true;
 
-       sfx = S_PrecacheSound (sound, true, stdpath, false);
+       sfx = S_PrecacheSound (sound, true, false);
        if (!sfx)
        {
                Con_Printf("S_LocalSound: can't precache %s\n", sound);
                return false;
        }
 
-       ch_ind = S_StartSound (cl.viewentity, 0, sfx, vec3_origin, 1, 1);
+       // Local sounds must not be freed
+       sfx->flags |= SFXFLAG_PERMANENTLOCK;
+
+       ch_ind = S_StartSound (cl.viewentity, 0, sfx, vec3_origin, 1, 0);
        if (ch_ind < 0)
                return false;