]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - snd_main.c
add Blub's r_track_sprites for SPR_LABEL*
[xonotic/darkplaces.git] / snd_main.c
index 4dec22408f77b4d12a420c0c32cb133eac7e63d1..d0b9139036faee4db8ddf1b13565efcbd3d2b041 100644 (file)
@@ -26,7 +26,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 
 
 #define SND_MIN_SPEED 8000
-#define SND_MAX_SPEED 48000
+#define SND_MAX_SPEED 96000
 #define SND_MIN_WIDTH 1
 #define SND_MAX_WIDTH 2
 #define SND_MIN_CHANNELS 1
@@ -175,6 +175,7 @@ cvar_t snd_streaming = { CVAR_SAVE, "snd_streaming", "1", "enables keeping compr
 cvar_t snd_swapstereo = {CVAR_SAVE, "snd_swapstereo", "0", "swaps left/right speakers for old ISA soundblaster cards"};
 extern cvar_t v_flipped;
 cvar_t snd_channellayout = {0, "snd_channellayout", "0", "channel layout. Can be 0 (auto - snd_restart needed), 1 (standard layout), or 2 (ALSA layout)"};
+cvar_t snd_mutewhenidle = {CVAR_SAVE, "snd_mutewhenidle", "1", "whether to disable sound output when game window is inactive"};
 
 // Local cvars
 static cvar_t nosound = {0, "nosound", "0", "disables sound"};
@@ -318,6 +319,7 @@ static qboolean S_ChooseCheaperFormat (snd_format_t* format, qboolean fixed_spee
                { 22050,                        2,                              2 },
                { 44100,                        2,                              2 },
                { 48000,                        2,                              6 },
+               { 96000,                        2,                              6 },
                { SND_MAX_SPEED,        SND_MAX_WIDTH,  SND_MAX_CHANNELS },
        };
        const unsigned int nb_thresholds = sizeof(thresholds) / sizeof(thresholds[0]);
@@ -401,7 +403,7 @@ static void S_SetChannelLayout (void)
        listeners = snd_speakerlayout.listeners;
 
        // Swap the left and right channels if snd_swapstereo is set
-       if (!!snd_swapstereo.integer ^ !!v_flipped.integer)
+       if (boolxor(snd_swapstereo.integer, v_flipped.integer))
        {
                switch (snd_speakerlayout.channels)
                {
@@ -455,7 +457,7 @@ static void S_SetChannelLayout (void)
                                   (layout == SND_CHANNELLAYOUT_ALSA) ? "ALSA" : "standard");
        }
 
-       current_swapstereo = !!snd_swapstereo.integer ^ !!v_flipped.integer;
+       current_swapstereo = boolxor(snd_swapstereo.integer, v_flipped.integer);
        current_channellayout = snd_channellayout.integer;
        current_channellayout_used = layout;
 }
@@ -687,6 +689,14 @@ void S_Shutdown(void)
 
 void S_Restart_f(void)
 {
+       // NOTE: we can't free all sounds if we are running a map (this frees sfx_t that are still referenced by precaches)
+       // So, refuse to do this if we are connected.
+       if(cls.state == ca_connected)
+       {
+               Con_Printf("snd_restart would wreak havoc if you do that while connected!\n");
+               return;
+       }
+
        S_Shutdown();
        S_Startup();
 }
@@ -707,6 +717,7 @@ void S_Init(void)
        Cvar_RegisterVariable(&snd_speed);
        Cvar_RegisterVariable(&snd_width);
        Cvar_RegisterVariable(&snd_channels);
+       Cvar_RegisterVariable(&snd_mutewhenidle);
 
 // COMMANDLINEOPTION: Sound: -nosound disables sound (including CD audio)
        if (COM_CheckParm("-nosound"))
@@ -781,6 +792,14 @@ void S_UnloadAllSounds_f (void)
 {
        int i;
 
+       // NOTE: we can't free all sounds if we are running a map (this frees sfx_t that are still referenced by precaches)
+       // So, refuse to do this if we are connected.
+       if(cls.state == ca_connected)
+       {
+               Con_Printf("snd_unloadallsounds would wreak havoc if you do that while connected!\n");
+               return;
+       }
+
        // stop any active sounds
        S_StopAllSounds();
 
@@ -872,7 +891,7 @@ void S_FreeSfx (sfx_t *sfx, qboolean force)
 
        // Free it
        if (sfx->fetcher != NULL && sfx->fetcher->free != NULL)
-               sfx->fetcher->free (sfx);
+               sfx->fetcher->free (sfx->fetcher_data);
        Mem_Free (sfx);
 }
 
@@ -1100,6 +1119,7 @@ SND_Spatialize
 Spatializes a channel
 =================
 */
+extern cvar_t cl_gameplayfix_soundsmovewithentities;
 void SND_Spatialize(channel_t *ch, qboolean isstatic)
 {
        int i;
@@ -1107,12 +1127,19 @@ void SND_Spatialize(channel_t *ch, qboolean isstatic)
        vec3_t source_vec;
 
        // update sound origin if we know about the entity
-       if (ch->entnum > 0 && cls.state == ca_connected && cl.entities[ch->entnum].state_current.active)
+       if (ch->entnum > 0 && cls.state == ca_connected && cl_gameplayfix_soundsmovewithentities.integer)
        {
-               //Con_Printf("-- entnum %i origin %f %f %f neworigin %f %f %f\n", ch->entnum, ch->origin[0], ch->origin[1], ch->origin[2], cl.entities[ch->entnum].state_current.origin[0], cl.entities[ch->entnum].state_current.origin[1], cl.entities[ch->entnum].state_current.origin[2]);
-               VectorCopy(cl.entities[ch->entnum].state_current.origin, ch->origin);
-               if (cl.entities[ch->entnum].state_current.modelindex && cl.model_precache[cl.entities[ch->entnum].state_current.modelindex] && cl.model_precache[cl.entities[ch->entnum].state_current.modelindex]->soundfromcenter)
-                       VectorMAMAM(1.0f, ch->origin, 0.5f, cl.model_precache[cl.entities[ch->entnum].state_current.modelindex]->normalmins, 0.5f, cl.model_precache[cl.entities[ch->entnum].state_current.modelindex]->normalmaxs, ch->origin);
+               if (ch->entnum >= 32768)
+               {
+                       // TODO: sounds that follow CSQC entities?
+               }
+               else if (cl.entities[ch->entnum].state_current.active)
+               {
+                       //Con_Printf("-- entnum %i origin %f %f %f neworigin %f %f %f\n", ch->entnum, ch->origin[0], ch->origin[1], ch->origin[2], cl.entities[ch->entnum].state_current.origin[0], cl.entities[ch->entnum].state_current.origin[1], cl.entities[ch->entnum].state_current.origin[2]);
+                       VectorCopy(cl.entities[ch->entnum].state_current.origin, ch->origin);
+                       if (cl.entities[ch->entnum].state_current.modelindex && cl.model_precache[cl.entities[ch->entnum].state_current.modelindex] && cl.model_precache[cl.entities[ch->entnum].state_current.modelindex]->soundfromcenter)
+                               VectorMAMAM(1.0f, ch->origin, 0.5f, cl.model_precache[cl.entities[ch->entnum].state_current.modelindex]->normalmins, 0.5f, cl.model_precache[cl.entities[ch->entnum].state_current.modelindex]->normalmaxs, ch->origin);
+               }
        }
 
        mastervol = ch->master_vol;
@@ -1162,7 +1189,6 @@ void S_PlaySfxOnChannel (sfx_t *sfx, channel_t *target_chan, unsigned int flags,
        // Initialize the channel
        memset (target_chan, 0, sizeof (*target_chan));
        VectorCopy (origin, target_chan->origin);
-       target_chan->master_vol = (int)(fvol * 255);
        target_chan->sfx = sfx;
        target_chan->flags = flags;
        target_chan->pos = 0; // start of the sound
@@ -1179,6 +1205,9 @@ void S_PlaySfxOnChannel (sfx_t *sfx, channel_t *target_chan, unsigned int flags,
 
        // Lock the SFX during play
        S_LockSfx (sfx);
+
+       // and finally, apply the volume
+       S_SetChannelVolume(target_chan - channels, fvol);
 }
 
 
@@ -1193,9 +1222,6 @@ int S_StartSound (int entnum, int entchannel, sfx_t *sfx, vec3_t origin, float f
        if (sfx->fetcher == NULL)
                return -1;
 
-       if (entnum && entnum >= cl.max_entities)
-               CL_ExpandEntities(entnum);
-
        // Pick a channel to play on
        target_chan = SND_PickChannel(entnum, entchannel);
        if (!target_chan)
@@ -1241,12 +1267,13 @@ void S_StopChannel (unsigned int channel_ind)
                {
                        snd_fetcher_endsb_t fetcher_endsb = sfx->fetcher->endsb;
                        if (fetcher_endsb != NULL)
-                               fetcher_endsb (ch);
+                               fetcher_endsb (ch->fetcher_data);
                }
 
                // Remove the lock it holds
                S_UnlockSfx (sfx);
 
+               ch->fetcher_data = NULL;
                ch->sfx = NULL;
        }
 }
@@ -1331,6 +1358,16 @@ void S_PauseGameSounds (qboolean toggle)
 
 void S_SetChannelVolume (unsigned int ch_ind, float fvol)
 {
+       sfx_t *sfx = channels[ch_ind].sfx;
+       if(sfx->volume_peak > 0)
+       {
+               // Replaygain support
+               // Con_DPrintf("Setting volume on ReplayGain-enabled track... %f -> ", fvol);
+               fvol *= sfx->volume_mult;
+               if(fvol * sfx->volume_peak > 1)
+                       fvol = 1 / sfx->volume_peak;
+               // Con_DPrintf("%f\n", fvol);
+       }
        channels[ch_ind].master_vol = (int)(fvol * 255.0f);
 }
 
@@ -1525,7 +1562,7 @@ void S_Update(const matrix4x4_t *listenermatrix)
                return;
 
        // If snd_swapstereo or snd_channellayout has changed, recompute the channel layout
-       if (current_swapstereo != (!!snd_swapstereo.integer ^ !!v_flipped.integer) ||
+       if (current_swapstereo != boolxor(snd_swapstereo.integer, v_flipped.integer) ||
                current_channellayout != snd_channellayout.integer)
                S_SetChannelLayout();