]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - snd_main.c
DP_QC_GETTIME_CDTRACK: extension to query the playing time of the current cd track.
[xonotic/darkplaces.git] / snd_main.c
index 5c2efe9bd719ef1c2b02047024093ad41810b1cf..e4a4934a2993458f8044e4bbd6e51e2fa3e00de8 100644 (file)
@@ -24,6 +24,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 #include "snd_main.h"
 #include "snd_ogg.h"
 #include "snd_modplug.h"
+#include "csprogs.h"
 
 
 #define SND_MIN_SPEED 8000
@@ -32,27 +33,11 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 #define SND_MAX_WIDTH 2
 #define SND_MIN_CHANNELS 1
 #define SND_MAX_CHANNELS 8
-
 #if SND_LISTENERS != 8
 #      error this data only supports up to 8 channel, update it!
 #endif
-typedef struct listener_s
-{
-       float yawangle;
-       float dotscale;
-       float dotbias;
-       float ambientvolume;
-}
-listener_t;
-typedef struct speakerlayout_s
-{
-       const char *name;
-       unsigned int channels;
-       listener_t listeners[SND_LISTENERS];
-}
-speakerlayout_t;
 
-static speakerlayout_t snd_speakerlayout;
+speakerlayout_t snd_speakerlayout;
 
 // Our speaker layouts are based on ALSA. They differ from those
 // Win32 and Mac OS X APIs use when there's more than 4 channels.
@@ -63,27 +48,27 @@ static const speakerlayout_t snd_speakerlayouts[] =
        {
                "surround71", 8,
                {
-                       {45, 0.2, 0.2, 0.5}, // front left
-                       {315, 0.2, 0.2, 0.5}, // front right
-                       {135, 0.2, 0.2, 0.5}, // rear left
-                       {225, 0.2, 0.2, 0.5}, // rear right
-                       {0, 0.2, 0.2, 0.5}, // front center
-                       {0, 0, 0, 0}, // lfe (we don't have any good lfe sound sources and it would take some filtering work to generate them (and they'd probably still be wrong), so...  no lfe)
-                       {90, 0.2, 0.2, 0.5}, // side left
-                       {180, 0.2, 0.2, 0.5}, // side right
+                       {0, 45, 0.2, 0.2, 0.5}, // front left
+                       {1, 315, 0.2, 0.2, 0.5}, // front right
+                       {2, 135, 0.2, 0.2, 0.5}, // rear left
+                       {3, 225, 0.2, 0.2, 0.5}, // rear right
+                       {4, 0, 0.2, 0.2, 0.5}, // front center
+                       {5, 0, 0, 0, 0}, // lfe (we don't have any good lfe sound sources and it would take some filtering work to generate them (and they'd probably still be wrong), so...  no lfe)
+                       {6, 90, 0.2, 0.2, 0.5}, // side left
+                       {7, 180, 0.2, 0.2, 0.5}, // side right
                }
        },
        {
                "surround51", 6,
                {
-                       {45, 0.2, 0.2, 0.5}, // front left
-                       {315, 0.2, 0.2, 0.5}, // front right
-                       {135, 0.2, 0.2, 0.5}, // rear left
-                       {225, 0.2, 0.2, 0.5}, // rear right
-                       {0, 0.2, 0.2, 0.5}, // front center
-                       {0, 0, 0, 0}, // lfe (we don't have any good lfe sound sources and it would take some filtering work to generate them (and they'd probably still be wrong), so...  no lfe)
-                       {0, 0, 0, 0},
-                       {0, 0, 0, 0},
+                       {0, 45, 0.2, 0.2, 0.5}, // front left
+                       {1, 315, 0.2, 0.2, 0.5}, // front right
+                       {2, 135, 0.2, 0.2, 0.5}, // rear left
+                       {3, 225, 0.2, 0.2, 0.5}, // rear right
+                       {4, 0, 0.2, 0.2, 0.5}, // front center
+                       {5, 0, 0, 0, 0}, // lfe (we don't have any good lfe sound sources and it would take some filtering work to generate them (and they'd probably still be wrong), so...  no lfe)
+                       {0, 0, 0, 0, 0},
+                       {0, 0, 0, 0, 0},
                }
        },
        {
@@ -91,14 +76,14 @@ static const speakerlayout_t snd_speakerlayouts[] =
                // channel of its own
                "surround40", 4,
                {
-                       {45, 0.3, 0.3, 0.8}, // front left
-                       {315, 0.3, 0.3, 0.8}, // front right
-                       {135, 0.3, 0.3, 0.8}, // rear left
-                       {225, 0.3, 0.3, 0.8}, // rear right
-                       {0, 0, 0, 0},
-                       {0, 0, 0, 0},
-                       {0, 0, 0, 0},
-                       {0, 0, 0, 0},
+                       {0, 45, 0.3, 0.3, 0.8}, // front left
+                       {1, 315, 0.3, 0.3, 0.8}, // front right
+                       {2, 135, 0.3, 0.3, 0.8}, // rear left
+                       {3, 225, 0.3, 0.3, 0.8}, // rear right
+                       {0, 0, 0, 0, 0},
+                       {0, 0, 0, 0, 0},
+                       {0, 0, 0, 0, 0},
+                       {0, 0, 0, 0, 0},
                }
        },
        {
@@ -106,27 +91,27 @@ static const speakerlayout_t snd_speakerlayouts[] =
                // channel of its own
                "stereo", 2,
                {
-                       {90, 0.5, 0.5, 1}, // side left
-                       {270, 0.5, 0.5, 1}, // side right
-                       {0, 0, 0, 0},
-                       {0, 0, 0, 0},
-                       {0, 0, 0, 0},
-                       {0, 0, 0, 0},
-                       {0, 0, 0, 0},
-                       {0, 0, 0, 0},
+                       {0, 90, 0.5, 0.5, 1}, // side left
+                       {1, 270, 0.5, 0.5, 1}, // side right
+                       {0, 0, 0, 0, 0},
+                       {0, 0, 0, 0, 0},
+                       {0, 0, 0, 0, 0},
+                       {0, 0, 0, 0, 0},
+                       {0, 0, 0, 0, 0},
+                       {0, 0, 0, 0, 0},
                }
        },
        {
                "mono", 1,
                {
-                       {0, 0, 1, 1}, // center
-                       {0, 0, 0, 0},
-                       {0, 0, 0, 0},
-                       {0, 0, 0, 0},
-                       {0, 0, 0, 0},
-                       {0, 0, 0, 0},
-                       {0, 0, 0, 0},
-                       {0, 0, 0, 0},
+                       {0, 0, 0, 1, 1}, // center
+                       {0, 0, 0, 0, 0},
+                       {0, 0, 0, 0, 0},
+                       {0, 0, 0, 0, 0},
+                       {0, 0, 0, 0, 0},
+                       {0, 0, 0, 0, 0},
+                       {0, 0, 0, 0, 0},
+                       {0, 0, 0, 0, 0},
                }
        }
 };
@@ -174,13 +159,13 @@ cvar_t bgmvolume = {CVAR_SAVE, "bgmvolume", "1", "volume of background music (su
 cvar_t volume = {CVAR_SAVE, "volume", "0.7", "volume of sound effects"};
 cvar_t snd_initialized = { CVAR_READONLY, "snd_initialized", "0", "indicates the sound subsystem is active"};
 cvar_t snd_staticvolume = {CVAR_SAVE, "snd_staticvolume", "1", "volume of ambient sound effects (such as swampy sounds at the start of e1m2)"};
-cvar_t snd_soundradius = {0, "snd_soundradius", "2000", "radius of weapon sounds and other standard sound effects (monster idle noises are half this radius and flickering light noises are one third of this radius)"};
-cvar_t snd_spatialization_min_radius = {0, "snd_spatialization_min_radius", "10000", "use minimum spatialization above to this radius"};
-cvar_t snd_spatialization_max_radius = {0, "snd_spatialization_max_radius", "100", "use maximum spatialization below this radius"};
-cvar_t snd_spatialization_min = {0, "snd_spatialization_min", "0.5", "minimum spatializazion of sounds"};
-cvar_t snd_spatialization_max = {0, "snd_spatialization_max", "0.9", "maximum spatialization of sounds"};
-cvar_t snd_spatialization_power = {0, "snd_spatialization_power", "0", "exponent of the spatialization falloff curve (0: logarithmic)"};
-cvar_t snd_spatialization_control = {0, "snd_spatialization_control", "0", "enable spatialization control (headphone friendly mode)"};
+cvar_t snd_soundradius = {CVAR_SAVE, "snd_soundradius", "2000", "radius of weapon sounds and other standard sound effects (monster idle noises are half this radius and flickering light noises are one third of this radius)"};
+cvar_t snd_spatialization_min_radius = {CVAR_SAVE, "snd_spatialization_min_radius", "10000", "use minimum spatialization above to this radius"};
+cvar_t snd_spatialization_max_radius = {CVAR_SAVE, "snd_spatialization_max_radius", "100", "use maximum spatialization below this radius"};
+cvar_t snd_spatialization_min = {CVAR_SAVE, "snd_spatialization_min", "0.70", "minimum spatializazion of sounds"};
+cvar_t snd_spatialization_max = {CVAR_SAVE, "snd_spatialization_max", "0.95", "maximum spatialization of sounds"};
+cvar_t snd_spatialization_power = {CVAR_SAVE, "snd_spatialization_power", "0", "exponent of the spatialization falloff curve (0: logarithmic)"};
+cvar_t snd_spatialization_control = {CVAR_SAVE, "snd_spatialization_control", "0", "enable spatialization control (headphone friendly mode)"};
 
 // Cvars declared in snd_main.h (shared with other snd_*.c files)
 cvar_t _snd_mixahead = {CVAR_SAVE, "_snd_mixahead", "0.1", "how much sound to mix ahead of time"};
@@ -269,7 +254,7 @@ static void S_Play_Common (float fvol, float attenuation)
                        i++;
                }
 
-               sfx = S_PrecacheSound (name, true, false);
+               sfx = S_PrecacheSound (name, true, true);
                if (sfx)
                {
                        ch_ind = S_StartSound (-1, 0, sfx, listener_origin, fvol, attenuation);
@@ -353,6 +338,11 @@ int S_GetSoundRate(void)
        return snd_renderbuffer ? snd_renderbuffer->format.speed : 0;
 }
 
+int S_GetSoundChannels(void)
+{
+       return snd_renderbuffer ? snd_renderbuffer->format.channels : 0;
+}
+
 
 static qboolean S_ChooseCheaperFormat (snd_format_t* format, qboolean fixed_speed, qboolean fixed_width, qboolean fixed_channels)
 {
@@ -1012,13 +1002,13 @@ void S_FreeSfx (sfx_t *sfx, qboolean force)
 
 /*
 ==================
-S_ServerSounds
+S_ClearUsed
 ==================
 */
-void S_ServerSounds (char serversound [][MAX_QPATH], unsigned int numsounds)
+void S_ClearUsed (void)
 {
        sfx_t *sfx;
-       sfx_t *sfxnext;
+//     sfx_t *sfxnext;
        unsigned int i;
 
        // Start the ambient sounds and make them loop
@@ -1046,20 +1036,17 @@ void S_ServerSounds (char serversound [][MAX_QPATH], unsigned int numsounds)
                        S_UnlockSfx (sfx);
                        sfx->flags &= ~SFXFLAG_SERVERSOUND;
                }
+}
 
-       // Add 1 lock and the SFXFLAG_SERVERSOUND flag to each sfx in "serversound"
-       for (i = 1; i < numsounds; i++)
-       {
-               sfx = S_FindName (serversound[i]);
-               if (sfx != NULL)
-               {
-                       // clear the FILEMISSING flag so that S_LoadSound will try again on a
-                       // previously missing file
-                       sfx->flags &= ~ SFXFLAG_FILEMISSING;
-                       S_LockSfx (sfx);
-                       sfx->flags |= SFXFLAG_SERVERSOUND;
-               }
-       }
+/*
+==================
+S_PurgeUnused
+==================
+*/
+void S_PurgeUnused(void)
+{
+       sfx_t *sfx;
+       sfx_t *sfxnext;
 
        // Free all unlocked sfx
        for (sfx = known_sfx;sfx;sfx = sfxnext)
@@ -1075,7 +1062,7 @@ void S_ServerSounds (char serversound [][MAX_QPATH], unsigned int numsounds)
 S_PrecacheSound
 ==================
 */
-sfx_t *S_PrecacheSound (const char *name, qboolean complain, qboolean lock)
+sfx_t *S_PrecacheSound (const char *name, qboolean complain, qboolean serversound)
 {
        sfx_t *sfx;
 
@@ -1094,8 +1081,11 @@ sfx_t *S_PrecacheSound (const char *name, qboolean complain, qboolean lock)
        // previously missing file
        sfx->flags &= ~ SFXFLAG_FILEMISSING;
 
-       if (lock)
+       if (serversound && !(sfx->flags & SFXFLAG_SERVERSOUND))
+       {
                S_LockSfx (sfx);
+               sfx->flags |= SFXFLAG_SERVERSOUND;
+       }
 
        if (!nosound.integer && snd_precache.integer)
                S_LoadSound(sfx, complain);
@@ -1201,7 +1191,7 @@ channel_t *SND_PickChannel(int entnum, int entchannel)
                {
                        // no sound on this channel
                        first_to_die = ch_idx;
-                       break;
+                       goto emptychan_found;
                }
 
                // don't let monster sounds override player sounds
@@ -1222,7 +1212,10 @@ channel_t *SND_PickChannel(int entnum, int entchannel)
 
        if (first_to_die == -1)
                return NULL;
+       
+       S_StopChannel (first_to_die, true);
 
+emptychan_found:
        return &channels[first_to_die];
 }
 
@@ -1246,14 +1239,19 @@ void SND_Spatialize(channel_t *ch, qboolean isstatic)
        {
                if (ch->entnum >= 32768)
                {
-                       // TODO: sounds that follow CSQC entities?
+                       //Con_Printf("-- entnum %i origin %f %f %f neworigin %f %f %f\n", ch->entnum, ch->origin[0], ch->origin[1], ch->origin[2], cl.entities[ch->entnum].state_current.origin[0], cl.entities[ch->entnum].state_current.origin[1], cl.entities[ch->entnum].state_current.origin[2]);
+
+                       if (ch->entnum > 32768)
+                               if (!CL_VM_GetEntitySoundOrigin(ch->entnum, ch->origin))
+                                       ch->entnum = 32768; // entity was removed, disown sound
                }
                else if (cl.entities[ch->entnum].state_current.active)
                {
                        //Con_Printf("-- entnum %i origin %f %f %f neworigin %f %f %f\n", ch->entnum, ch->origin[0], ch->origin[1], ch->origin[2], cl.entities[ch->entnum].state_current.origin[0], cl.entities[ch->entnum].state_current.origin[1], cl.entities[ch->entnum].state_current.origin[2]);
-                       VectorCopy(cl.entities[ch->entnum].state_current.origin, ch->origin);
                        if (cl.entities[ch->entnum].state_current.modelindex && cl.model_precache[cl.entities[ch->entnum].state_current.modelindex] && cl.model_precache[cl.entities[ch->entnum].state_current.modelindex]->soundfromcenter)
-                               VectorMAMAM(1.0f, ch->origin, 0.5f, cl.model_precache[cl.entities[ch->entnum].state_current.modelindex]->normalmins, 0.5f, cl.model_precache[cl.entities[ch->entnum].state_current.modelindex]->normalmaxs, ch->origin);
+                               VectorMAM(0.5f, cl.entities[ch->entnum].render.mins, 0.5f, cl.entities[ch->entnum].render.maxs, ch->origin);
+                       else
+                               Matrix4x4_OriginFromMatrix(&cl.entities[ch->entnum].render.matrix, ch->origin);
                }
        }
 
@@ -1388,7 +1386,19 @@ void SND_Spatialize(channel_t *ch, qboolean isstatic)
 
 void S_PlaySfxOnChannel (sfx_t *sfx, channel_t *target_chan, unsigned int flags, vec3_t origin, float fvol, float attenuation, qboolean isstatic)
 {
+       if (!sfx)
+       {
+               Con_Printf("S_PlaySfxOnChannel called with NULL??\n");
+               return;
+       }
        // Initialize the channel
+       // a crash was reported on an in-use channel, so check here...
+       if (target_chan->sfx)
+       {
+               int channelindex = (int)(target_chan - channels);
+               Con_Printf("S_PlaySfxOnChannel(%s): channel %i already in use??  Clearing.\n", sfx->name, channelindex);
+               S_StopChannel (channelindex, true);
+       }
        // We MUST set sfx LAST because otherwise we could crash a threaded mixer
        // (otherwise we'd have to call SndSys_LockRenderBuffer here)
        memset (target_chan, 0, sizeof (*target_chan));
@@ -1502,7 +1512,8 @@ qboolean S_SetChannelFlag (unsigned int ch_ind, unsigned int flag, qboolean valu
 
        if (flag != CHANNELFLAG_FORCELOOP &&
                flag != CHANNELFLAG_PAUSED &&
-               flag != CHANNELFLAG_FULLVOLUME)
+               flag != CHANNELFLAG_FULLVOLUME &&
+               flag != CHANNELFLAG_LOCALSOUND)
                return false;
 
        if (value)
@@ -1587,6 +1598,22 @@ void S_SetChannelVolume (unsigned int ch_ind, float fvol)
        channels[ch_ind].master_vol = (int)(fvol * 255.0f);
 }
 
+float S_GetChannelPosition (unsigned int ch_ind)
+{
+       // note: this is NOT accurate yet
+       int s;
+       channel_t *ch = &channels[ch_ind];
+       sfx_t *sfx = ch->sfx;
+
+       s = ch->pos;
+       /*
+       if(!snd_usethreadedmixing)
+               s += _snd_mixahead.value * S_GetSoundRate();
+       */
+       return (s % sfx->total_length) / (float) S_GetSoundRate();
+}
+
+
 
 /*
 =================