// One lock is automatically granted while the sfx is
// playing (and removed when stopped). Locks can also be
- int locks; // added by S_PrecacheSound and S_ServerSounds.
- // A SFX with no lock and no SFXFLAG_PERMANENTLOCK is
- // freed at level change by S_ServerSounds.
+ int locks; // added by S_PrecacheSound.
+ // A SFX with no lock, no SFXFLAG_PERMANENTLOCK, and not precached after a level change is freed
unsigned int flags; // cf SFXFLAG_* defines
unsigned int loopstart; // in sample frames. equals total_length if not looped
// Release the exclusive lock on "snd_renderbuffer"
void SndSys_UnlockRenderBuffer (void);
+// if the sound system can generate events, send them
+void SndSys_SendKeyEvents(void);
+
+// exported for capturevideo so ogg can see all channels
+typedef struct portable_samplepair_s
+{
+ int sample[SND_LISTENERS];
+} portable_sampleframe_t;
+// LordHavoc: was 512, expanded to 2048
+#define PAINTBUFFER_SIZE 2048
+
+typedef struct listener_s
+{
+ int channel_unswapped; // for un-swapping
+ float yawangle;
+ float dotscale;
+ float dotbias;
+ float ambientvolume;
+}
+listener_t;
+typedef struct speakerlayout_s
+{
+ const char *name;
+ unsigned int channels;
+ listener_t listeners[SND_LISTENERS];
+}
+speakerlayout_t;
#endif