]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - snd_main.h
eliminated channel_t reference in OGG_FetchEnd
[xonotic/darkplaces.git] / snd_main.h
index aa36d0154381f954cd57fc86e7b6fe83c8bf3e86..eb4f4fb19c27407f03291392f94959d625047098 100644 (file)
@@ -24,63 +24,69 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 #include "sound.h"
 
 
-typedef struct
-{
-       size_t  length;
-       size_t  offset;
-       qbyte   data[4];        // variable sized
-} sfxbuffer_t;
-
-typedef struct
+typedef struct snd_format_s
 {
        unsigned int    speed;
-       unsigned int    width;
-       unsigned int    channels;
+       unsigned short  width;
+       unsigned short  channels;
 } snd_format_t;
 
+typedef struct snd_buffer_s
+{
+       snd_format_t            format;
+       unsigned int            nbframes;       // current size, in sample frames
+       unsigned int            maxframes;      // max size (buffer size), in sample frames
+       unsigned char           samples[4];     // variable sized
+} snd_buffer_t;
+
+typedef struct snd_ringbuffer_s
+{
+       snd_format_t            format;
+       unsigned char*          ring;
+       unsigned int            maxframes;      // max size (buffer size), in sample frames
+       unsigned int            startframe;     // index of the first frame in the buffer
+                                                                       // if startframe == endframe, the bufffer is empty
+       unsigned int            endframe;       // index of the first EMPTY frame in the "ring" buffer
+                                                                       // may be smaller than startframe if the "ring" buffer has wrapped
+} snd_ringbuffer_t;
+
 // sfx_t flags
 #define SFXFLAG_NONE                   0
 #define SFXFLAG_FILEMISSING            (1 << 0) // wasn't able to load the associated sound file
 #define SFXFLAG_SERVERSOUND            (1 << 1) // the sfx is part of the server precache list
 #define SFXFLAG_STREAMED               (1 << 2) // informative only. You shouldn't need to know that
-#define SFXFLAG_PERMANENT              (1 << 3) // the sfx is used by the client code and should not be purged (even if it is also in the server precache list)
+#define SFXFLAG_PERMANENTLOCK  (1 << 3) // can never be freed (ex: used by the client code)
 
 typedef struct snd_fetcher_s snd_fetcher_t;
 struct sfx_s
 {
        char                            name[MAX_QPATH];
        sfx_t                           *next;
-       mempool_t                       *mempool;
-       unsigned int            locks;                  // A locked sfx_t must not be freed.
-                                                                               // Locks are added by S_PrecacheSound and S_ServerSounds.
-                                                                               // SFX can be freed by S_UnlockSfx or S_ServerSounds.
+       size_t                          memsize;                // total memory used (including sfx_t and fetcher data)
+
+                                                                               // One lock is automatically granted while the sfx is
+                                                                               // playing (and removed when stopped). Locks can also be
+       int                                     locks;                  // added by S_PrecacheSound and S_ServerSounds.
+                                                                               // A SFX with no lock and no SFXFLAG_PERMANENTLOCK is
+                                                                               // freed at level change by S_ServerSounds.
+
        unsigned int            flags;                  // cf SFXFLAG_* defines
-       snd_format_t            format;
-       int                                     loopstart;
-       size_t                          total_length;
+       unsigned int            loopstart;              // in sample frames. equals total_length if not looped
+       unsigned int            total_length;   // in sample frames
        const snd_fetcher_t     *fetcher;
        void                            *fetcher_data;  // Per-sfx data for the sound fetching functions
 };
 
-typedef struct
-{
-       snd_format_t    format;
-       int                             samples;                // mono samples in buffer
-       int                             samplepos;              // in mono samples
-       unsigned char   *buffer;
-       int                             bufferlength;   // used only by certain drivers
-} dma_t;
-
-typedef struct
+// maximum supported speakers constant
+#define SND_LISTENERS 8
+
+typedef struct channel_s
 {
+       short                   listener_volume [SND_LISTENERS];        // 0-255 volume per speaker
+       int                             master_vol;             // 0-255 master volume
        sfx_t                   *sfx;                   // sfx number
        unsigned int    flags;                  // cf CHANNELFLAG_* defines
-       int                             master_vol;             // 0-255 master volume
-       int                             leftvol;                // 0-255 volume
-       int                             rightvol;               // 0-255 volume
-       int                             end;                    // end time in global paintsamples
-       int                             lastptime;              // last time this channel was painted
-       int                             pos;                    // sample position in sfx
+       int                             pos;                    // sample position in sfx, negative values delay the start of the sound playback
        int                             entnum;                 // to allow overriding a specific sound
        int                             entchannel;
        vec3_t                  origin;                 // origin of sound effect
@@ -88,57 +94,92 @@ typedef struct
        void                    *fetcher_data;  // Per-channel data for the sound fetching function
 } channel_t;
 
-typedef const sfxbuffer_t* (*snd_fetcher_getsb_t) (channel_t* ch, unsigned int start, unsigned int nbsamples);
-typedef void (*snd_fetcher_end_t) (channel_t* ch);
+// Sound fetching functions
+// "start" is both an input and output parameter: it returns the actual start time of the sound buffer
+typedef const snd_buffer_t* (*snd_fetcher_getsb_t) (void *sfxfetcher, void **chfetcherpointer, unsigned int *start, unsigned int nbsampleframes);
+typedef void (*snd_fetcher_endsb_t) (void **chfetcherpointer);
+typedef void (*snd_fetcher_free_t) (sfx_t* sfx);
+typedef const snd_format_t* (*snd_fetcher_getfmt_t) (sfx_t* sfx);
 struct snd_fetcher_s
 {
        snd_fetcher_getsb_t             getsb;
-       snd_fetcher_end_t               end;
+       snd_fetcher_endsb_t             endsb;
+       snd_fetcher_free_t              free;
+       snd_fetcher_getfmt_t    getfmt;
 };
 
-void S_PaintChannels(int endtime);
+// 0 to NUM_AMBIENTS - 1 = water, etc
+// NUM_AMBIENTS to NUM_AMBIENTS + MAX_DYNAMIC_CHANNELS - 1 = normal entity sounds
+// NUM_AMBIENTS + MAX_DYNAMIC_CHANNELS to total_channels = static sounds
+#define        MAX_DYNAMIC_CHANNELS    512
+#define        MAX_CHANNELS                    1028
 
-// initializes cycling through a DMA buffer and returns information on it
-qboolean SNDDMA_Init(void);
+extern unsigned int total_channels;
+extern channel_t channels[MAX_CHANNELS];
 
-// gets the current DMA position
-int SNDDMA_GetDMAPos(void);
+extern snd_ringbuffer_t *snd_renderbuffer;
+extern unsigned int soundtime; // WARNING: sound modules must NOT use it
 
-void SNDDMA_Submit(void);
+extern cvar_t _snd_mixahead;
+extern cvar_t snd_swapstereo;
+extern cvar_t snd_streaming;
+
+#define SND_CHANNELLAYOUT_AUTO         0
+#define SND_CHANNELLAYOUT_STANDARD     1
+#define SND_CHANNELLAYOUT_ALSA         2
+extern cvar_t snd_channellayout;
 
-// shutdown the DMA xfer.
-void SNDDMA_Shutdown(void);
+extern int snd_blocked;                // counter. When > 0, we stop submitting sound to the audio device
 
-qboolean S_LoadSound (sfx_t *s, qboolean complain);
-void S_UnloadSound(sfx_t *s);
+extern mempool_t *snd_mempool;
 
-void *S_LockBuffer(void);
-void S_UnlockBuffer(void);
+// If simsound is true, the sound card is not initialized and no sound is submitted to it.
+// More generally, all arch-dependent operations are skipped or emulated.
+// Used for isolating performance in the renderer.
+extern qboolean simsound;
 
-extern size_t ResampleSfx (const qbyte *in_data, size_t in_length, const snd_format_t* in_format, qbyte *out_data, const char* sfxname);
 
 // ====================================================================
-// User-setable variables
+//         Architecture-independent functions
 // ====================================================================
 
-// 0 to NUM_AMBIENTS - 1 = water, etc
-// NUM_AMBIENTS to NUM_AMBIENTS + MAX_DYNAMIC_CHANNELS - 1 = normal entity sounds
-// NUM_AMBIENTS + MAX_DYNAMIC_CHANNELS to total_channels = static sounds
-#define        MAX_CHANNELS                    516
-#define        MAX_DYNAMIC_CHANNELS    128
+void S_PaintChannels (snd_ringbuffer_t* rb, unsigned int starttime, unsigned int endtime);
 
-extern channel_t channels[MAX_CHANNELS];
+qboolean S_LoadSound (sfx_t *sfx, qboolean complain);
 
-extern unsigned int total_channels;
+void S_LockSfx (sfx_t *sfx);
+void S_UnlockSfx (sfx_t *sfx);
 
-extern int paintedtime;
-extern int soundtime;
-extern volatile dma_t *shm;
+snd_buffer_t *Snd_CreateSndBuffer (const unsigned char *samples, unsigned int sampleframes, const snd_format_t* in_format, unsigned int sb_speed);
+qboolean Snd_AppendToSndBuffer (snd_buffer_t* sb, const unsigned char *samples, unsigned int sampleframes, const snd_format_t* format);
 
-extern cvar_t snd_swapstereo;
-extern cvar_t snd_streaming;
+// If "buffer" is NULL, the function allocates one buffer of "sampleframes" sample frames itself
+// (if "sampleframes" is 0, the function chooses the size).
+snd_ringbuffer_t *Snd_CreateRingBuffer (const snd_format_t* format, unsigned int sampleframes, void* buffer);
+
+
+// ====================================================================
+//         Architecture-dependent functions
+// ====================================================================
+
+// Create "snd_renderbuffer" with the proper sound format if the call is successful
+// May return a suggested format if the requested format isn't available
+qboolean SndSys_Init (const snd_format_t* requested, snd_format_t* suggested);
+
+// Stop the sound card, delete "snd_renderbuffer" and free its other resources
+void SndSys_Shutdown (void);
+
+// Submit the contents of "snd_renderbuffer" to the sound card
+void SndSys_Submit (void);
+
+// Returns the number of sample frames consumed since the sound started
+unsigned int SndSys_GetSoundTime (void);
+
+// Get the exclusive lock on "snd_renderbuffer"
+qboolean SndSys_LockRenderBuffer (void);
 
-extern int snd_blocked;
+// Release the exclusive lock on "snd_renderbuffer"
+void SndSys_UnlockRenderBuffer (void);
 
 
 #endif