ResampleSfx
================
*/
-void ResampleSfx (sfx_t *sfx, int inrate, int inwidth, byte *data)
+void ResampleSfx (sfx_t *sfx, int inrate, byte *data)
{
int outcount;
int srcsample;
float stepscale;
int i;
- int sample, samplefrac, fracstep;
+ int samplefrac, fracstep;
sfxcache_t *sc;
sc = Cache_Check (&sfx->cache);
sc->loopstart = sc->loopstart / stepscale;
sc->speed = shm->speed;
- if (loadas8bit.value)
- sc->width = 1;
- else
- sc->width = inwidth;
+// if (loadas8bit.value)
+// sc->width = 1;
+// else
+// sc->width = inwidth;
// sc->stereo = 0;
// resample / decimate to the current source rate
- if (stepscale == 1 && inwidth == 1 && sc->width == 1)
+ if (stepscale == 1/* && inwidth == 1*/ && sc->width == 1)
{
// fast special case
// LordHavoc: I do not serve the readability gods...
}
*/
}
+ else if (stepscale == 1/* && inwidth == 2*/ && sc->width == 2) // LordHavoc: quick case for 16bit
+ {
+ if (sc->stereo) // LordHavoc: stereo sound support
+ for (i=0 ; i<outcount*2 ;i++)
+ ((short *)sc->data)[i] = LittleShort (((short *)data)[i]);
+ else
+ for (i=0 ; i<outcount ;i++)
+ ((short *)sc->data)[i] = LittleShort (((short *)data)[i]);
+ }
else
{
// general case
Con_DPrintf("ResampleSfx: resampling sound %s\n", sfx->name);
samplefrac = 0;
fracstep = stepscale*256;
- if (sc->stereo) // LordHavoc: stereo sound support
+ if ((fracstep & 255) == 0) // skipping points on perfect multiple
{
- for (i=0 ; i<outcount ; i+=2)
+ srcsample = 0;
+ fracstep >>= 8;
+ if (sc->width == 2)
{
- srcsample = samplefrac >> 8;
- samplefrac += fracstep;
- srcsample <<= 1;
- // left
- if (inwidth == 2)
- sample = LittleShort ( ((short *)data)[srcsample] );
- else
- sample = (int)( (unsigned char)(data[srcsample]) - 128) << 8;
- if (sc->width == 2)
- ((short *)sc->data)[i] = sample;
+ short *out = (void *)sc->data, *in = (void *)data;
+ if (sc->stereo) // LordHavoc: stereo sound support
+ {
+ fracstep <<= 1;
+ for (i=0 ; i<outcount ;)
+ {
+ *out++ = (short) LittleShort (in[srcsample ]);
+ *out++ = (short) LittleShort (in[srcsample+1]);
+ srcsample += fracstep;
+ }
+ }
else
- ((signed char *)sc->data)[i] = sample >> 8;
- // right
- srcsample++;
- if (inwidth == 2)
- sample = LittleShort ( ((short *)data)[srcsample] );
- else
- sample = (int)( (unsigned char)(data[srcsample]) - 128) << 8;
- if (sc->width == 2)
- ((short *)sc->data)[i+1] = sample;
+ {
+ for (i=0 ; i<outcount ; i++)
+ {
+ *out++ = (short) LittleShort (in[srcsample ]);
+ srcsample += fracstep;
+ }
+ }
+ }
+ else
+ {
+ signed char *out = (void *)sc->data, *in = (void *)data;
+ if (sc->stereo) // LordHavoc: stereo sound support
+ {
+ fracstep <<= 1;
+ for (i=0 ; i<outcount ;)
+ {
+ *out++ = (signed char) in[srcsample ] - 128;
+ *out++ = (signed char) in[srcsample+1] - 128;
+ srcsample += fracstep;
+ }
+ }
else
- ((signed char *)sc->data)[i+1] = sample >> 8;
+ {
+ for (i=0 ; i<outcount ; i++)
+ {
+ *out++ = (signed char) in[srcsample ] - 128;
+ srcsample += fracstep;
+ }
+ }
}
}
else
{
- for (i=0 ; i<outcount ; i++)
+ int sample;
+ if (sc->width == 2)
{
- srcsample = samplefrac >> 8;
- samplefrac += fracstep;
- if (inwidth == 2)
- sample = LittleShort ( ((short *)data)[srcsample] );
+ short *out = (void *)sc->data, *in = (void *)data;
+ if (sc->stereo) // LordHavoc: stereo sound support
+ {
+ for (i=0 ; i<outcount ;)
+ {
+ srcsample = (samplefrac >> 7) & ~1;
+ samplefrac += fracstep;
+ sample = (LittleShort (in[srcsample ]) * (256 - (samplefrac & 255)) + LittleShort (in[srcsample+2]) * (samplefrac & 255)) >> 8;
+ *out++ = (short) sample;
+ sample = (LittleShort (in[srcsample+1]) * (256 - (samplefrac & 255)) + LittleShort (in[srcsample+3]) * (samplefrac & 255)) >> 8;
+ *out++ = (short) sample;
+ }
+ }
else
- sample = (int)( (unsigned char)(data[srcsample]) - 128) << 8;
- if (sc->width == 2)
- ((short *)sc->data)[i] = sample;
+ {
+ for (i=0 ; i<outcount ; i++)
+ {
+ srcsample = samplefrac >> 8;
+ samplefrac += fracstep;
+ sample = (LittleShort (in[srcsample ]) * (256 - (samplefrac & 255)) + LittleShort (in[srcsample+1]) * (samplefrac & 255)) >> 8;
+ *out++ = (short) sample;
+ }
+ }
+ }
+ else
+ {
+ signed char *out = (void *)sc->data, *in = (void *)data;
+ if (sc->stereo) // LordHavoc: stereo sound support
+ {
+ for (i=0 ; i<outcount ;)
+ {
+ srcsample = (samplefrac >> 7) & ~1;
+ samplefrac += fracstep;
+ sample = ((((unsigned char) in[srcsample ] - 128) * (256 - (samplefrac & 255))) + (((unsigned char) in[srcsample+2] - 128) * (samplefrac & 255))) >> 8;
+ *out++ = (signed char) sample;
+ sample = ((((unsigned char) in[srcsample+1] - 128) * (256 - (samplefrac & 255))) + (((unsigned char) in[srcsample+3] - 128) * (samplefrac & 255))) >> 8;
+ *out++ = (signed char) sample;
+ }
+ }
else
- ((signed char *)sc->data)[i] = sample >> 8;
+ {
+ for (i=0 ; i<outcount ; i++)
+ {
+ srcsample = samplefrac >> 8;
+ samplefrac += fracstep;
+ sample = ((((unsigned char) in[srcsample ] - 128) * (256 - (samplefrac & 255))) + (((unsigned char) in[srcsample+1] - 128) * (samplefrac & 255))) >> 8;
+ *out++ = (signed char) sample;
+ }
+ }
}
}
}
sc->width = info.width;
sc->stereo = info.channels == 2;
- ResampleSfx (s, sc->speed, sc->width, data + info.dataofs);
+ ResampleSfx (s, sc->speed, data + info.dataofs);
return sc;
}
if (info.samples)
{
if (samples < info.samples)
- Sys_Error ("Sound %s has a bad loop length", name);
+ Host_Error ("Sound %s has a bad loop length", name);
}
else
info.samples = samples;