]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - snd_mem.c
Fixed the WAV file loading code (loopstart was always 0 if the sound was looped)
[xonotic/darkplaces.git] / snd_mem.c
index 94027d437fe3ac253b6af84bf799c90971e6d787..5e1ea8f94c0a9bcad721fe72f4132d53883f808e 100644 (file)
--- a/snd_mem.c
+++ b/snd_mem.c
@@ -29,34 +29,31 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 ResampleSfx
 ================
 */
-void ResampleSfx (sfxcache_t *sc, qbyte *data, char *name)
+size_t ResampleSfx (const qbyte *in_data, size_t in_length, const snd_format_t* in_format, qbyte *out_data, const char* sfxname)
 {
-       int i, outcount, srcsample, srclength, samplefrac, fracstep;
+       int samplefrac, fracstep;
+       size_t i, srcsample, srclength, outcount;
 
        // this is usually 0.5 (128), 1 (256), or 2 (512)
-       fracstep = ((double) sc->speed / (double) shm->speed) * 256.0;
+       fracstep = ((double) in_format->speed / (double) shm->format.speed) * 256.0;
 
-       srclength = sc->length << sc->stereo;
+       srclength = in_length * in_format->channels;
 
-       outcount = (double) sc->length * (double) shm->speed / (double) sc->speed;
-       Con_DPrintf("ResampleSfx: resampling sound %s from %dhz to %dhz (%d samples to %d samples)\n", name, sc->speed, shm->speed, sc->length, outcount);
-       sc->length = outcount;
-       if (sc->loopstart != -1)
-               sc->loopstart = (double) sc->loopstart * (double) shm->speed / (double) sc->speed;
-
-       sc->speed = shm->speed;
+       outcount = (double) in_length * (double) shm->format.speed / (double) in_format->speed;
+       Con_DPrintf("ResampleSfx: resampling sound \"%s\" from %dHz to %dHz (%d samples to %d samples)\n",
+                               sfxname, in_format->speed, shm->format.speed, in_length, outcount);
 
 // resample / decimate to the current source rate
 
        if (fracstep == 256)
        {
                // fast case for direct transfer
-               if (sc->width == 1) // 8bit
+               if (in_format->width == 1) // 8bit
                        for (i = 0;i < srclength;i++)
-                               ((signed char *)sc->data)[i] = ((unsigned char *)data)[i] - 128;
-               else //if (sc->width == 2) // 16bit
+                               ((signed char *)out_data)[i] = ((unsigned char *)in_data)[i] - 128;
+               else //if (sb->width == 2) // 16bit
                        for (i = 0;i < srclength;i++)
-                               ((short *)sc->data)[i] = ((short *)data)[i];
+                               ((short *)out_data)[i] = ((short *)in_data)[i];
        }
        else
        {
@@ -66,10 +63,11 @@ void ResampleSfx (sfxcache_t *sc, qbyte *data, char *name)
                {
                        srcsample = 0;
                        fracstep >>= 8;
-                       if (sc->width == 2)
+                       if (in_format->width == 2)
                        {
-                               short *out = (void *)sc->data, *in = (void *)data;
-                               if (sc->stereo) // LordHavoc: stereo sound support
+                               short *out = (short*)out_data;
+                               const short *in = (const short*)in_data;
+                               if (in_format->channels == 2) // LordHavoc: stereo sound support
                                {
                                        fracstep <<= 1;
                                        for (i=0 ; i<outcount ; i++)
@@ -90,9 +88,9 @@ void ResampleSfx (sfxcache_t *sc, qbyte *data, char *name)
                        }
                        else
                        {
-                               signed char *out = (void *)sc->data;
-                               unsigned char *in = (void *)data;
-                               if (sc->stereo) // LordHavoc: stereo sound support
+                               signed char *out = out_data;
+                               const unsigned char *in = in_data;
+                               if (in_format->channels == 2)
                                {
                                        fracstep <<= 1;
                                        for (i=0 ; i<outcount ; i++)
@@ -116,10 +114,11 @@ void ResampleSfx (sfxcache_t *sc, qbyte *data, char *name)
                {
                        int sample;
                        int a, b;
-                       if (sc->width == 2)
+                       if (in_format->width == 2)
                        {
-                               short *out = (void *)sc->data, *in = (void *)data;
-                               if (sc->stereo) // LordHavoc: stereo sound support
+                               short *out = (short*)out_data;
+                               const short *in = (const short*)in_data;
+                               if (in_format->channels == 2)
                                {
                                        for (i=0 ; i<outcount ; i++)
                                        {
@@ -159,9 +158,9 @@ void ResampleSfx (sfxcache_t *sc, qbyte *data, char *name)
                        }
                        else
                        {
-                               signed char *out = (void *)sc->data;
-                               unsigned char *in = (void *)data;
-                               if (sc->stereo) // LordHavoc: stereo sound support
+                               signed char *out = out_data;
+                               const unsigned char *in = in_data;
+                               if (in_format->channels == 2)
                                {
                                        for (i=0 ; i<outcount ; i++)
                                        {
@@ -202,62 +201,89 @@ void ResampleSfx (sfxcache_t *sc, qbyte *data, char *name)
                }
        }
 
-       // LordHavoc: use this for testing if it ever becomes useful again
-       //COM_WriteFile (va("sound/%s.pcm", name), sc->data, (sc->length << sc->stereo) * sc->width);
+       return outcount;
 }
 
 //=============================================================================
 
+wavinfo_t GetWavinfo (char *name, qbyte *wav, int wavlength);
+
+/*
+====================
+WAV_FetchSound
+====================
+*/
+static const sfxbuffer_t* WAV_FetchSound (channel_t* ch, unsigned int start, unsigned int nbsamples)
+{
+       return ch->sfx->fetcher_data;
+}
+
+
+snd_fetcher_t wav_fetcher = { WAV_FetchSound, NULL };
+
+
 /*
 ==============
 S_LoadWavFile
 ==============
 */
-sfxcache_t *S_LoadWavFile (const char *filename, sfx_t *s)
+qboolean S_LoadWavFile (const char *filename, sfx_t *s)
 {
        qbyte *data;
        wavinfo_t info;
        int len;
-       sfxcache_t *sc;
+       sfxbuffer_t* sb;
+
+       Mem_FreePool (&s->mempool);
+       s->mempool = Mem_AllocPool(s->name);
 
        // Load the file
-       data = FS_LoadFile(filename, false);
+       data = FS_LoadFile(filename, s->mempool, false);
        if (!data)
-               return NULL;
+       {
+               Mem_FreePool (&s->mempool);
+               return false;
+       }
 
        // Don't try to load it if it's not a WAV file
        if (memcmp (data, "RIFF", 4) || memcmp (data + 8, "WAVE", 4))
-               return NULL;
+       {
+               Mem_FreePool (&s->mempool);
+               return false;
+       }
+
+       Con_DPrintf ("Loading WAV file \"%s\"\n", filename);
 
        info = GetWavinfo (s->name, data, fs_filesize);
        // Stereo sounds are allowed (intended for music)
        if (info.channels < 1 || info.channels > 2)
        {
                Con_Printf("%s has an unsupported number of channels (%i)\n",s->name, info.channels);
-               Mem_Free(data);
-               return NULL;
+               Mem_FreePool (&s->mempool);
+               return false;
        }
 
        // calculate resampled length
-       len = (int) ((double) info.samples * (double) shm->speed / (double) info.rate);
+       len = (int) ((double) info.samples * (double) shm->format.speed / (double) info.rate);
        len = len * info.width * info.channels;
 
-       Mem_FreePool(&s->mempool);
-       s->mempool = Mem_AllocPool(s->name);
-       sc = s->sfxcache = Mem_Alloc(s->mempool, len + sizeof(sfxcache_t));
-       if (!sc)
+       sb = Mem_Alloc (s->mempool, len + sizeof (*sb) - sizeof (sb->data));
+       if (sb == NULL)
        {
                Con_Printf("failed to allocate memory for sound \"%s\"\n", s->name);
                Mem_FreePool(&s->mempool);
-               Mem_Free(data);
-               return NULL;
+               return false;
        }
 
-       sc->length = info.samples;
-       sc->loopstart = info.loopstart;
-       sc->speed = info.rate;
-       sc->width = info.width;
-       sc->stereo = info.channels == 2;
+       s->fetcher = &wav_fetcher;
+       s->fetcher_data = sb;
+       s->format.speed = info.rate;
+       s->format.width = info.width;
+       s->format.channels = info.channels;
+       if (info.loopstart < 0)
+               s->loopstart = -1;
+       else
+               s->loopstart = (double)info.loopstart * (double)shm->format.speed / (double)s->format.speed;
 
 #if BYTE_ORDER != LITTLE_ENDIAN
        // We must convert the WAV data from little endian
@@ -274,10 +300,13 @@ sfxcache_t *S_LoadWavFile (const char *filename, sfx_t *s)
        }
 #endif
 
-       ResampleSfx(sc, data + info.dataofs, s->name);
+       sb->length = ResampleSfx (data + info.dataofs, info.samples, &s->format, sb->data, s->name);
+       s->format.speed = shm->format.speed;
+       s->total_length = sb->length;
+       sb->offset = 0;
 
-       Mem_Free(data);
-       return sc;
+       Mem_Free (data);
+       return true;
 }
 
 
@@ -286,27 +315,29 @@ sfxcache_t *S_LoadWavFile (const char *filename, sfx_t *s)
 S_LoadSound
 ==============
 */
-sfxcache_t *S_LoadSound (sfx_t *s, int complain)
+qboolean S_LoadSound (sfx_t *s, int complain)
 {
        char namebuffer[MAX_QPATH];
        size_t len;
-       sfxcache_t *sc;
        qboolean modified_name = false;
 
        // see if still in memory
-       if (!shm || !shm->speed)
-               return NULL;
-       if (s->sfxcache && (s->sfxcache->speed == shm->speed))
-               return s->sfxcache;
+       if (!shm || !shm->format.speed)
+               return false;
+       if (s->fetcher != NULL)
+       {
+               if (s->format.speed != shm->format.speed)
+                       Sys_Error ("S_LoadSound: sound %s hasn't been resampled (%uHz instead of %uHz)", s->name);
+               return true;
+       }
 
        len = snprintf (namebuffer, sizeof (namebuffer), "sound/%s", s->name);
        if (len >= sizeof (namebuffer))
-               return NULL;
+               return false;
 
        // Try to load it as a WAV file
-       sc = S_LoadWavFile (namebuffer, s);
-       if (sc != NULL)
-               return sc;
+       if (S_LoadWavFile (namebuffer, s))
+               return true;
 
        // Else, try to load it as an Ogg Vorbis file
        if (!strcasecmp (namebuffer + len - 4, ".wav"))
@@ -314,9 +345,8 @@ sfxcache_t *S_LoadSound (sfx_t *s, int complain)
                strcpy (namebuffer + len - 3, "ogg");
                modified_name = true;
        }
-       sc = OGG_LoadVorbisFile (namebuffer, s);
-       if (sc != NULL)
-               return sc;
+       if (OGG_LoadVorbisFile (namebuffer, s))
+               return true;
 
        // Can't load the sound!
        if (!complain)
@@ -329,15 +359,24 @@ sfxcache_t *S_LoadSound (sfx_t *s, int complain)
                        strcpy (namebuffer + len - 3, "wav");
                Con_Printf("Couldn't load %s\n", namebuffer);
        }
-       return NULL;
+       return false;
 }
 
 void S_UnloadSound(sfx_t *s)
 {
-       if (s->sfxcache)
+       if (s->fetcher != NULL)
        {
-               s->sfxcache = NULL;
+               unsigned int i;
+
+               s->fetcher = NULL;
+               s->fetcher_data = NULL;
                Mem_FreePool(&s->mempool);
+
+               // At this point, some per-channel data pointers may point to freed zones.
+               // Practically, it shouldn't be a problem; but it's wrong, so we fix that
+               for (i = 0; i < total_channels ; i++)
+                       if (channels[i].sfx == s)
+                               channels[i].fetcher_data = NULL;
        }
 }