#include "quakedef.h"
+#include "ogg.h"
+
+
/*
================
ResampleSfx
if (!data)
return NULL;
+ // Don't try to load it if it's not a WAV file
+ if (memcmp (data, "RIFF", 4) || memcmp (data + 8, "WAVE", 4))
+ return NULL;
+
info = GetWavinfo (s->name, data, fs_filesize);
// Stereo sounds are allowed (intended for music)
if (info.channels < 1 || info.channels > 2)
len = (int) ((double) info.samples * (double) shm->speed / (double) info.rate);
len = len * info.width * info.channels;
- // FIXME: add S_UnloadSounds or something?
Mem_FreePool(&s->mempool);
s->mempool = Mem_AllocPool(s->name);
sc = s->sfxcache = Mem_Alloc(s->mempool, len + sizeof(sfxcache_t));
char namebuffer[MAX_QPATH];
size_t len;
sfxcache_t *sc;
+ qboolean modified_name = false;
// see if still in memory
if (!shm || !shm->speed)
// Try to load it as a WAV file
sc = S_LoadWavFile (namebuffer, s);
+ if (sc != NULL)
+ return sc;
- // TODO: insert Ogg Vorbis support here
+ // Else, try to load it as an Ogg Vorbis file
+ if (!strcasecmp (namebuffer + len - 4, ".wav"))
+ {
+ strcpy (namebuffer + len - 3, "ogg");
+ modified_name = true;
+ }
+ sc = OGG_LoadVorbisFile (namebuffer, s);
+ if (sc != NULL)
+ return sc;
// Can't load the sound!
- if (sc == NULL)
+ if (!complain)
+ s->flags |= SFXFLAG_SILENTLYMISSING;
+ else
+ s->flags &= ~SFXFLAG_SILENTLYMISSING;
+ if (complain)
{
- s->silentlymissing = !complain;
- if (complain)
- Con_Printf ("Couldn't load %s\n", namebuffer);
- return NULL;
+ if (modified_name)
+ strcpy (namebuffer + len - 3, "wav");
+ Con_Printf ("Couldn't load %s\n", namebuffer);
}
-
- return sc;
+ return NULL;
}
void S_UnloadSound(sfx_t *s)